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luanti/src/client/shadows/shadowsScreenQuad.h
2025-10-15 23:08:43 +02:00

34 lines
847 B
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2021 Liso <anlismon@gmail.com>
#pragma once
#include <IMaterialRendererServices.h>
#include "client/shader.h"
class ShadowScreenQuad
{
public:
ShadowScreenQuad();
void render(video::IVideoDriver *driver);
video::SMaterial &getMaterial() { return Material; }
private:
video::S3DVertex Vertices[6];
video::SMaterial Material;
};
class ShadowScreenQuadUniformSetter : public IShaderUniformSetterRC
{
public:
virtual void onSetUniforms(video::IMaterialRendererServices *services) override;
private:
CachedPixelShaderSetting<s32> m_sm_client_map_setting{"ShadowMapClientMap"};
CachedPixelShaderSetting<s32>
m_sm_client_map_trans_setting{"ShadowMapClientMapTraslucent"};
CachedPixelShaderSetting<s32>
m_sm_dynamic_sampler_setting{"ShadowMapSamplerdynamic"};
};