mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-15 01:25:20 +02:00
90 lines
3.3 KiB
C++
90 lines
3.3 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2021 Liso <anlismon@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#pragma once
|
|
#include "irrlichttypes_extrabloated.h"
|
|
#include <IMaterialRendererServices.h>
|
|
#include <IShaderConstantSetCallBack.h>
|
|
#include "client/shader.h"
|
|
|
|
// Used by main game rendering
|
|
|
|
class ShadowConstantSetter : public IShaderConstantSetter
|
|
{
|
|
CachedPixelShaderSetting<f32, 16> m_shadow_view_proj{"m_ShadowViewProj"};
|
|
CachedPixelShaderSetting<f32, 3> m_light_direction{"v_LightDirection"};
|
|
CachedPixelShaderSetting<f32> m_texture_res{"f_textureresolution"};
|
|
CachedPixelShaderSetting<f32> m_shadow_strength{"f_shadow_strength"};
|
|
CachedPixelShaderSetting<f32> m_time_of_day{"f_timeofday"};
|
|
CachedPixelShaderSetting<f32> m_shadowfar{"f_shadowfar"};
|
|
CachedPixelShaderSetting<f32, 4> m_camera_pos{"CameraPos"};
|
|
CachedPixelShaderSetting<s32> m_shadow_texture{"ShadowMapSampler"};
|
|
CachedVertexShaderSetting<f32>
|
|
m_perspective_bias0_vertex{"xyPerspectiveBias0"};
|
|
CachedPixelShaderSetting<f32>
|
|
m_perspective_bias0_pixel{"xyPerspectiveBias0"};
|
|
CachedVertexShaderSetting<f32>
|
|
m_perspective_bias1_vertex{"xyPerspectiveBias1"};
|
|
CachedPixelShaderSetting<f32>
|
|
m_perspective_bias1_pixel{"xyPerspectiveBias1"};
|
|
CachedVertexShaderSetting<f32>
|
|
m_perspective_zbias_vertex{"zPerspectiveBias"};
|
|
CachedPixelShaderSetting<f32> m_perspective_zbias_pixel{"zPerspectiveBias"};
|
|
|
|
public:
|
|
ShadowConstantSetter() = default;
|
|
~ShadowConstantSetter() = default;
|
|
|
|
virtual void onSetConstants(video::IMaterialRendererServices *services) override;
|
|
};
|
|
|
|
class ShadowConstantSetterFactory : public IShaderConstantSetterFactory
|
|
{
|
|
public:
|
|
virtual IShaderConstantSetter *create() {
|
|
return new ShadowConstantSetter();
|
|
}
|
|
};
|
|
|
|
// Used by depth shader
|
|
|
|
class ShadowDepthShaderCB : public video::IShaderConstantSetCallBack
|
|
{
|
|
public:
|
|
void OnSetMaterial(const video::SMaterial &material) override {}
|
|
|
|
void OnSetConstants(video::IMaterialRendererServices *services,
|
|
s32 userData) override;
|
|
|
|
f32 MaxFar{2048.0f}, MapRes{1024.0f};
|
|
f32 PerspectiveBiasXY {0.9f}, PerspectiveBiasZ {0.5f};
|
|
v3f CameraPos;
|
|
|
|
private:
|
|
CachedVertexShaderSetting<f32, 16> m_light_mvp_setting{"LightMVP"};
|
|
CachedVertexShaderSetting<f32> m_map_resolution_setting{"MapResolution"};
|
|
CachedVertexShaderSetting<f32> m_max_far_setting{"MaxFar"};
|
|
CachedPixelShaderSetting<s32>
|
|
m_color_map_sampler_setting{"ColorMapSampler"};
|
|
CachedVertexShaderSetting<f32> m_perspective_bias0{"xyPerspectiveBias0"};
|
|
CachedVertexShaderSetting<f32> m_perspective_bias1{"xyPerspectiveBias1"};
|
|
CachedVertexShaderSetting<f32> m_perspective_zbias{"zPerspectiveBias"};
|
|
CachedVertexShaderSetting<f32, 4> m_cam_pos_setting{"CameraPos"};
|
|
};
|