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			266 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			266 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #ifndef MAPNODE_HEADER
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| #define MAPNODE_HEADER
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| 
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| #include "irrlichttypes.h"
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| #include "irr_v3d.h"
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| #include "irr_aabb3d.h"
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| #include "light.h"
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| #include <string>
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| #include <vector>
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| 
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| class INodeDefManager;
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| 
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| /*
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| 	Naming scheme:
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| 	- Material = irrlicht's Material class
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| 	- Content = (content_t) content of a node
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| 	- Tile = TileSpec at some side of a node of some content type
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| */
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| typedef u16 content_t;
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| 
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| /*
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| 	The maximum node ID that can be registered by mods. This must
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| 	be significantly lower than the maximum content_t value, so that
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| 	there is enough room for dummy node IDs, which are created when
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| 	a MapBlock containing unknown node names is loaded from disk.
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| */
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| #define MAX_REGISTERED_CONTENT 0x7fffU
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| 
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| /*
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| 	A solid walkable node with the texture unknown_node.png.
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| 
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| 	For example, used on the client to display unregistered node IDs
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| 	(instead of expanding the vector of node definitions each time
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| 	such a node is received).
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| */
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| #define CONTENT_UNKNOWN 125
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| 
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| /*
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| 	The common material through which the player can walk and which
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| 	is transparent to light
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| */
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| #define CONTENT_AIR 126
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| 
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| /*
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| 	Ignored node.
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| 	
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| 	Unloaded chunks are considered to consist of this. Several other
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| 	methods return this when an error occurs. Also, during
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| 	map generation this means the node has not been set yet.
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| 	
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| 	Doesn't create faces with anything and is considered being
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| 	out-of-map in the game map.
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| */
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| #define CONTENT_IGNORE 127
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| 
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| enum LightBank
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| {
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| 	LIGHTBANK_DAY,
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| 	LIGHTBANK_NIGHT
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| };
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| 
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| /*
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| 	Simple rotation enum.
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| */
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| enum Rotation {
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| 	ROTATE_0,
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| 	ROTATE_90,
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| 	ROTATE_180,
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| 	ROTATE_270,
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| 	ROTATE_RAND,
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| };
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| 
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| /*
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| 	Masks for MapNode.param2 of flowing liquids
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|  */
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| #define LIQUID_LEVEL_MASK 0x07
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| #define LIQUID_FLOW_DOWN_MASK 0x08
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| 
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| //#define LIQUID_LEVEL_MASK 0x3f // better finite water
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| //#define LIQUID_FLOW_DOWN_MASK 0x40 // not used when finite water
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| 
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| /* maximum amount of liquid in a block */
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| #define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK
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| #define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1)
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| 
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| #define LIQUID_INFINITY_MASK 0x80 //0b10000000
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| 
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| // mask for param2, now as for liquid
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| #define LEVELED_MASK 0x3F
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| #define LEVELED_MAX LEVELED_MASK
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| 
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| /*
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| 	This is the stuff what the whole world consists of.
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| */
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| 
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| 
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| struct MapNode
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| {
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| 	/*
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| 		Main content
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| 	*/
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| 	u16 param0;
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| 
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| 	/*
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| 		Misc parameter. Initialized to 0.
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| 		- For light_propagates() blocks, this is light intensity,
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| 		  stored logarithmically from 0 to LIGHT_MAX.
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| 		  Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
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| 		  - Contains 2 values, day- and night lighting. Each takes 4 bits.
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| 		- Uhh... well, most blocks have light or nothing in here.
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| 	*/
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| 	u8 param1;
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| 	
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| 	/*
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| 		The second parameter. Initialized to 0.
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| 		E.g. direction for torches and flowing water.
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| 	*/
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| 	u8 param2;
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| 
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| 	MapNode(const MapNode & n)
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| 	{
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| 		*this = n;
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| 	}
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| 	
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| 	MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
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| 	{
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| 		param0 = content;
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| 		param1 = a_param1;
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| 		param2 = a_param2;
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| 	}
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| 	
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| 	// Create directly from a nodename
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| 	// If name is unknown, sets CONTENT_IGNORE
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| 	MapNode(INodeDefManager *ndef, const std::string &name,
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| 			u8 a_param1=0, u8 a_param2=0);
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| 
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| 	bool operator==(const MapNode &other)
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| 	{
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| 		return (param0 == other.param0
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| 				&& param1 == other.param1
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| 				&& param2 == other.param2);
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| 	}
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| 	
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| 	// To be used everywhere
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| 	content_t getContent() const
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| 	{
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| 		return param0;
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| 	}
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| 	void setContent(content_t c)
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| 	{
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| 		param0 = c;
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| 	}
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| 	u8 getParam1() const
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| 	{
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| 		return param1;
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| 	}
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| 	void setParam1(u8 p)
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| 	{
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| 		param1 = p;
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| 	}
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| 	u8 getParam2() const
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| 	{
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| 		return param2;
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| 	}
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| 	void setParam2(u8 p)
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| 	{
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| 		param2 = p;
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| 	}
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| 	
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| 	void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
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| 	u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const;
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| 	bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const;
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| 	
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| 	// 0 <= daylight_factor <= 1000
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| 	// 0 <= return value <= LIGHT_SUN
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| 	u8 getLightBlend(u32 daylight_factor, INodeDefManager *nodemgr) const
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| 	{
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| 		u8 lightday = 0;
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| 		u8 lightnight = 0;
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| 		getLightBanks(lightday, lightnight, nodemgr);
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| 		return blend_light(daylight_factor, lightday, lightnight);
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| 	}
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| 
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| 	// 0.0 <= daylight_factor <= 1.0
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| 	// 0 <= return value <= LIGHT_SUN
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| 	u8 getLightBlendF1(float daylight_factor, INodeDefManager *nodemgr) const
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| 	{
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| 		u8 lightday = 0;
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| 		u8 lightnight = 0;
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| 		getLightBanks(lightday, lightnight, nodemgr);
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| 		return blend_light_f1(daylight_factor, lightday, lightnight);
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| 	}
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| 
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| 	u8 getFaceDir(INodeDefManager *nodemgr) const;
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| 	u8 getWallMounted(INodeDefManager *nodemgr) const;
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| 	v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
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| 	
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| 	void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);
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| 
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| 	/*
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| 		Gets list of node boxes (used for rendering (NDT_NODEBOX)
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| 		and collision)
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| 	*/
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| 	std::vector<aabb3f> getNodeBoxes(INodeDefManager *nodemgr) const;
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| 
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| 	/*
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| 		Gets list of selection boxes
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| 	*/
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| 	std::vector<aabb3f> getSelectionBoxes(INodeDefManager *nodemgr) const;
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| 
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| 	/* Liquid helpers */
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| 	u8 getMaxLevel(INodeDefManager *nodemgr) const;
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| 	u8 getLevel(INodeDefManager *nodemgr) const;
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| 	u8 setLevel(INodeDefManager *nodemgr, s8 level = 1);
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| 	u8 addLevel(INodeDefManager *nodemgr, s8 add = 1);
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| 	void freezeMelt(INodeDefManager *nodemgr);
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| 
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| 	/*
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| 		Serialization functions
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| 	*/
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| 
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| 	static u32 serializedLength(u8 version);
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| 	void serialize(u8 *dest, u8 version);
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| 	void deSerialize(u8 *source, u8 version);
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| 	
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| 	// Serializes or deserializes a list of nodes in bulk format (first the
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| 	// content of all nodes, then the param1 of all nodes, then the param2
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| 	// of all nodes).
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| 	//   version = serialization version. Must be >= 22
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| 	//   content_width = the number of bytes of content per node
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| 	//   params_width = the number of bytes of params per node
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| 	//   compressed = true to zlib-compress output
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| 	static void serializeBulk(std::ostream &os, int version,
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| 			const MapNode *nodes, u32 nodecount,
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| 			u8 content_width, u8 params_width, bool compressed);
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| 	static void deSerializeBulk(std::istream &is, int version,
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| 			MapNode *nodes, u32 nodecount,
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| 			u8 content_width, u8 params_width, bool compressed);
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| 
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| private:
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| 	// Deprecated serialization methods
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| 	void deSerialize_pre22(u8 *source, u8 version);
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| };
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| 
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| #endif
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| 
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