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			5535 lines
		
	
	
		
			140 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			5535 lines
		
	
	
		
			140 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Minetest
 | |
| Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 | |
| 
 | |
| This program is free software; you can redistribute it and/or modify
 | |
| it under the terms of the GNU Lesser General Public License as published by
 | |
| the Free Software Foundation; either version 2.1 of the License, or
 | |
| (at your option) any later version.
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| 
 | |
| This program is distributed in the hope that it will be useful,
 | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| GNU Lesser General Public License for more details.
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| 
 | |
| You should have received a copy of the GNU Lesser General Public License along
 | |
| with this program; if not, write to the Free Software Foundation, Inc.,
 | |
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| */
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| 
 | |
| #include "server.h"
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| #include <iostream>
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| #include <queue>
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| #include <algorithm>
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| #include "clientserver.h"
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| #include "ban.h"
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| #include "environment.h"
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| #include "map.h"
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| #include "jthread/jmutexautolock.h"
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| #include "main.h"
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| #include "constants.h"
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| #include "voxel.h"
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| #include "config.h"
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| #include "version.h"
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| #include "filesys.h"
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| #include "mapblock.h"
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| #include "serverobject.h"
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| #include "genericobject.h"
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| #include "settings.h"
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| #include "profiler.h"
 | |
| #include "log.h"
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| #include "scripting_game.h"
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| #include "nodedef.h"
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| #include "itemdef.h"
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| #include "craftdef.h"
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| #include "emerge.h"
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| #include "mapgen.h"
 | |
| #include "biome.h"
 | |
| #include "content_mapnode.h"
 | |
| #include "content_nodemeta.h"
 | |
| #include "content_abm.h"
 | |
| #include "content_sao.h"
 | |
| #include "mods.h"
 | |
| #include "sha1.h"
 | |
| #include "base64.h"
 | |
| #include "tool.h"
 | |
| #include "sound.h" // dummySoundManager
 | |
| #include "event_manager.h"
 | |
| #include "hex.h"
 | |
| #include "serverlist.h"
 | |
| #include "util/string.h"
 | |
| #include "util/pointedthing.h"
 | |
| #include "util/mathconstants.h"
 | |
| #include "rollback.h"
 | |
| #include "util/serialize.h"
 | |
| #include "util/thread.h"
 | |
| #include "defaultsettings.h"
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| 
 | |
| class ClientNotFoundException : public BaseException
 | |
| {
 | |
| public:
 | |
| 	ClientNotFoundException(const char *s):
 | |
| 		BaseException(s)
 | |
| 	{}
 | |
| };
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| 
 | |
| class ServerThread : public SimpleThread
 | |
| {
 | |
| 	Server *m_server;
 | |
| 
 | |
| public:
 | |
| 
 | |
| 	ServerThread(Server *server):
 | |
| 		SimpleThread(),
 | |
| 		m_server(server)
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	void * Thread();
 | |
| };
 | |
| 
 | |
| void * ServerThread::Thread()
 | |
| {
 | |
| 	ThreadStarted();
 | |
| 
 | |
| 	log_register_thread("ServerThread");
 | |
| 
 | |
| 	DSTACK(__FUNCTION_NAME);
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| 
 | |
| 	BEGIN_DEBUG_EXCEPTION_HANDLER
 | |
| 
 | |
| 	while(getRun())
 | |
| 	{
 | |
| 		try{
 | |
| 			//TimeTaker timer("AsyncRunStep() + Receive()");
 | |
| 
 | |
| 			{
 | |
| 				//TimeTaker timer("AsyncRunStep()");
 | |
| 				m_server->AsyncRunStep();
 | |
| 			}
 | |
| 
 | |
| 			//infostream<<"Running m_server->Receive()"<<std::endl;
 | |
| 			m_server->Receive();
 | |
| 		}
 | |
| 		catch(con::NoIncomingDataException &e)
 | |
| 		{
 | |
| 		}
 | |
| 		catch(con::PeerNotFoundException &e)
 | |
| 		{
 | |
| 			infostream<<"Server: PeerNotFoundException"<<std::endl;
 | |
| 		}
 | |
| 		catch(ClientNotFoundException &e)
 | |
| 		{
 | |
| 		}
 | |
| 		catch(con::ConnectionBindFailed &e)
 | |
| 		{
 | |
| 			m_server->setAsyncFatalError(e.what());
 | |
| 		}
 | |
| 		catch(LuaError &e)
 | |
| 		{
 | |
| 			m_server->setAsyncFatalError(e.what());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	END_DEBUG_EXCEPTION_HANDLER(errorstream)
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
 | |
| {
 | |
| 	if(pos_exists) *pos_exists = false;
 | |
| 	switch(type){
 | |
| 	case SSP_LOCAL:
 | |
| 		return v3f(0,0,0);
 | |
| 	case SSP_POSITIONAL:
 | |
| 		if(pos_exists) *pos_exists = true;
 | |
| 		return pos;
 | |
| 	case SSP_OBJECT: {
 | |
| 		if(object == 0)
 | |
| 			return v3f(0,0,0);
 | |
| 		ServerActiveObject *sao = env->getActiveObject(object);
 | |
| 		if(!sao)
 | |
| 			return v3f(0,0,0);
 | |
| 		if(pos_exists) *pos_exists = true;
 | |
| 		return sao->getBasePosition(); }
 | |
| 	}
 | |
| 	return v3f(0,0,0);
 | |
| }
 | |
| 
 | |
| void RemoteClient::GetNextBlocks(Server *server, float dtime,
 | |
| 		std::vector<PrioritySortedBlockTransfer> &dest)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	/*u32 timer_result;
 | |
| 	TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
 | |
| 
 | |
| 	// Increment timers
 | |
| 	m_nothing_to_send_pause_timer -= dtime;
 | |
| 	m_nearest_unsent_reset_timer += dtime;
 | |
| 
 | |
| 	if(m_nothing_to_send_pause_timer >= 0)
 | |
| 		return;
 | |
| 
 | |
| 	Player *player = server->m_env->getPlayer(peer_id);
 | |
| 	// This can happen sometimes; clients and players are not in perfect sync.
 | |
| 	if(player == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	// Won't send anything if already sending
 | |
| 	if(m_blocks_sending.size() >= g_settings->getU16
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| 			("max_simultaneous_block_sends_per_client"))
 | |
| 	{
 | |
| 		//infostream<<"Not sending any blocks, Queue full."<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	//TimeTaker timer("RemoteClient::GetNextBlocks");
 | |
| 
 | |
| 	v3f playerpos = player->getPosition();
 | |
| 	v3f playerspeed = player->getSpeed();
 | |
| 	v3f playerspeeddir(0,0,0);
 | |
| 	if(playerspeed.getLength() > 1.0*BS)
 | |
| 		playerspeeddir = playerspeed / playerspeed.getLength();
 | |
| 	// Predict to next block
 | |
| 	v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
 | |
| 
 | |
| 	v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
 | |
| 
 | |
| 	v3s16 center = getNodeBlockPos(center_nodepos);
 | |
| 
 | |
| 	// Camera position and direction
 | |
| 	v3f camera_pos = player->getEyePosition();
 | |
| 	v3f camera_dir = v3f(0,0,1);
 | |
| 	camera_dir.rotateYZBy(player->getPitch());
 | |
| 	camera_dir.rotateXZBy(player->getYaw());
 | |
| 
 | |
| 	/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
 | |
| 			<<camera_dir.Z<<")"<<std::endl;*/
 | |
| 
 | |
| 	/*
 | |
| 		Get the starting value of the block finder radius.
 | |
| 	*/
 | |
| 
 | |
| 	if(m_last_center != center)
 | |
| 	{
 | |
| 		m_nearest_unsent_d = 0;
 | |
| 		m_last_center = center;
 | |
| 	}
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| 
 | |
| 	/*infostream<<"m_nearest_unsent_reset_timer="
 | |
| 			<<m_nearest_unsent_reset_timer<<std::endl;*/
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| 
 | |
| 	// Reset periodically to workaround for some bugs or stuff
 | |
| 	if(m_nearest_unsent_reset_timer > 20.0)
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| 	{
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| 		m_nearest_unsent_reset_timer = 0;
 | |
| 		m_nearest_unsent_d = 0;
 | |
| 		//infostream<<"Resetting m_nearest_unsent_d for "
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| 		//		<<server->getPlayerName(peer_id)<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	//s16 last_nearest_unsent_d = m_nearest_unsent_d;
 | |
| 	s16 d_start = m_nearest_unsent_d;
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| 
 | |
| 	//infostream<<"d_start="<<d_start<<std::endl;
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| 
 | |
| 	u16 max_simul_sends_setting = g_settings->getU16
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| 			("max_simultaneous_block_sends_per_client");
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| 	u16 max_simul_sends_usually = max_simul_sends_setting;
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| 
 | |
| 	/*
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| 		Check the time from last addNode/removeNode.
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| 
 | |
| 		Decrease send rate if player is building stuff.
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| 	*/
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| 	m_time_from_building += dtime;
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| 	if(m_time_from_building < g_settings->getFloat(
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| 				"full_block_send_enable_min_time_from_building"))
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| 	{
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| 		max_simul_sends_usually
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| 			= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
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| 	}
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| 
 | |
| 	/*
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| 		Number of blocks sending + number of blocks selected for sending
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| 	*/
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| 	u32 num_blocks_selected = m_blocks_sending.size();
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| 
 | |
| 	/*
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| 		next time d will be continued from the d from which the nearest
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| 		unsent block was found this time.
 | |
| 
 | |
| 		This is because not necessarily any of the blocks found this
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| 		time are actually sent.
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| 	*/
 | |
| 	s32 new_nearest_unsent_d = -1;
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| 
 | |
| 	s16 d_max = g_settings->getS16("max_block_send_distance");
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| 	s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
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| 
 | |
| 	// Don't loop very much at a time
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| 	s16 max_d_increment_at_time = 2;
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| 	if(d_max > d_start + max_d_increment_at_time)
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| 		d_max = d_start + max_d_increment_at_time;
 | |
| 	/*if(d_max_gen > d_start+2)
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| 		d_max_gen = d_start+2;*/
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| 
 | |
| 	//infostream<<"Starting from "<<d_start<<std::endl;
 | |
| 
 | |
| 	s32 nearest_emerged_d = -1;
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| 	s32 nearest_emergefull_d = -1;
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| 	s32 nearest_sent_d = -1;
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| 	bool queue_is_full = false;
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| 
 | |
| 	s16 d;
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| 	for(d = d_start; d <= d_max; d++)
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| 	{
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| 		/*errorstream<<"checking d="<<d<<" for "
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| 				<<server->getPlayerName(peer_id)<<std::endl;*/
 | |
| 		//infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
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| 
 | |
| 		/*
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| 			If m_nearest_unsent_d was changed by the EmergeThread
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| 			(it can change it to 0 through SetBlockNotSent),
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| 			update our d to it.
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| 			Else update m_nearest_unsent_d
 | |
| 		*/
 | |
| 		/*if(m_nearest_unsent_d != last_nearest_unsent_d)
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| 		{
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| 			d = m_nearest_unsent_d;
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| 			last_nearest_unsent_d = m_nearest_unsent_d;
 | |
| 		}*/
 | |
| 
 | |
| 		/*
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| 			Get the border/face dot coordinates of a "d-radiused"
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| 			box
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| 		*/
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| 		std::list<v3s16> list;
 | |
| 		getFacePositions(list, d);
 | |
| 
 | |
| 		std::list<v3s16>::iterator li;
 | |
| 		for(li=list.begin(); li!=list.end(); ++li)
 | |
| 		{
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| 			v3s16 p = *li + center;
 | |
| 
 | |
| 			/*
 | |
| 				Send throttling
 | |
| 				- Don't allow too many simultaneous transfers
 | |
| 				- EXCEPT when the blocks are very close
 | |
| 
 | |
| 				Also, don't send blocks that are already flying.
 | |
| 			*/
 | |
| 
 | |
| 			// Start with the usual maximum
 | |
| 			u16 max_simul_dynamic = max_simul_sends_usually;
 | |
| 
 | |
| 			// If block is very close, allow full maximum
 | |
| 			if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
 | |
| 				max_simul_dynamic = max_simul_sends_setting;
 | |
| 
 | |
| 			// Don't select too many blocks for sending
 | |
| 			if(num_blocks_selected >= max_simul_dynamic)
 | |
| 			{
 | |
| 				queue_is_full = true;
 | |
| 				goto queue_full_break;
 | |
| 			}
 | |
| 
 | |
| 			// Don't send blocks that are currently being transferred
 | |
| 			if(m_blocks_sending.find(p) != m_blocks_sending.end())
 | |
| 				continue;
 | |
| 
 | |
| 			/*
 | |
| 				Do not go over-limit
 | |
| 			*/
 | |
| 			if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 			|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 			|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 			|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 			|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
 | |
| 			|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
 | |
| 				continue;
 | |
| 
 | |
| 			// If this is true, inexistent block will be made from scratch
 | |
| 			bool generate = d <= d_max_gen;
 | |
| 
 | |
| 			{
 | |
| 				/*// Limit the generating area vertically to 2/3
 | |
| 				if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
 | |
| 					generate = false;*/
 | |
| 
 | |
| 				// Limit the send area vertically to 1/2
 | |
| 				if(abs(p.Y - center.Y) > d_max / 2)
 | |
| 					continue;
 | |
| 			}
 | |
| 
 | |
| #if 0
 | |
| 			/*
 | |
| 				If block is far away, don't generate it unless it is
 | |
| 				near ground level.
 | |
| 			*/
 | |
| 			if(d >= 4)
 | |
| 			{
 | |
| 	#if 1
 | |
| 				// Block center y in nodes
 | |
| 				f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
 | |
| 				// Don't generate if it's very high or very low
 | |
| 				if(y < -64 || y > 64)
 | |
| 					generate = false;
 | |
| 	#endif
 | |
| 	#if 0
 | |
| 				v2s16 p2d_nodes_center(
 | |
| 					MAP_BLOCKSIZE*p.X,
 | |
| 					MAP_BLOCKSIZE*p.Z);
 | |
| 
 | |
| 				// Get ground height in nodes
 | |
| 				s16 gh = server->m_env->getServerMap().findGroundLevel(
 | |
| 						p2d_nodes_center);
 | |
| 
 | |
| 				// If differs a lot, don't generate
 | |
| 				if(fabs(gh - y) > MAP_BLOCKSIZE*2)
 | |
| 					generate = false;
 | |
| 					// Actually, don't even send it
 | |
| 					//continue;
 | |
| 	#endif
 | |
| 			}
 | |
| #endif
 | |
| 
 | |
| 			//infostream<<"d="<<d<<std::endl;
 | |
| #if 1
 | |
| 			/*
 | |
| 				Don't generate or send if not in sight
 | |
| 				FIXME This only works if the client uses a small enough
 | |
| 				FOV setting. The default of 72 degrees is fine.
 | |
| 			*/
 | |
| 
 | |
| 			float camera_fov = (72.0*M_PI/180) * 4./3.;
 | |
| 			if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| #endif
 | |
| 			/*
 | |
| 				Don't send already sent blocks
 | |
| 			*/
 | |
| 			{
 | |
| 				if(m_blocks_sent.find(p) != m_blocks_sent.end())
 | |
| 				{
 | |
| 					continue;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			/*
 | |
| 				Check if map has this block
 | |
| 			*/
 | |
| 			MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
 | |
| 
 | |
| 			bool surely_not_found_on_disk = false;
 | |
| 			bool block_is_invalid = false;
 | |
| 			if(block != NULL)
 | |
| 			{
 | |
| 				// Reset usage timer, this block will be of use in the future.
 | |
| 				block->resetUsageTimer();
 | |
| 
 | |
| 				// Block is dummy if data doesn't exist.
 | |
| 				// It means it has been not found from disk and not generated
 | |
| 				if(block->isDummy())
 | |
| 				{
 | |
| 					surely_not_found_on_disk = true;
 | |
| 				}
 | |
| 
 | |
| 				// Block is valid if lighting is up-to-date and data exists
 | |
| 				if(block->isValid() == false)
 | |
| 				{
 | |
| 					block_is_invalid = true;
 | |
| 				}
 | |
| 
 | |
| 				/*if(block->isFullyGenerated() == false)
 | |
| 				{
 | |
| 					block_is_invalid = true;
 | |
| 				}*/
 | |
| 
 | |
| #if 0
 | |
| 				v2s16 p2d(p.X, p.Z);
 | |
| 				ServerMap *map = (ServerMap*)(&server->m_env->getMap());
 | |
| 				v2s16 chunkpos = map->sector_to_chunk(p2d);
 | |
| 				if(map->chunkNonVolatile(chunkpos) == false)
 | |
| 					block_is_invalid = true;
 | |
| #endif
 | |
| 				if(block->isGenerated() == false)
 | |
| 					block_is_invalid = true;
 | |
| #if 1
 | |
| 				/*
 | |
| 					If block is not close, don't send it unless it is near
 | |
| 					ground level.
 | |
| 
 | |
| 					Block is near ground level if night-time mesh
 | |
| 					differs from day-time mesh.
 | |
| 				*/
 | |
| 				if(d >= 4)
 | |
| 				{
 | |
| 					if(block->getDayNightDiff() == false)
 | |
| 						continue;
 | |
| 				}
 | |
| #endif
 | |
| 			}
 | |
| 
 | |
| 			/*
 | |
| 				If block has been marked to not exist on disk (dummy)
 | |
| 				and generating new ones is not wanted, skip block.
 | |
| 			*/
 | |
| 			if(generate == false && surely_not_found_on_disk == true)
 | |
| 			{
 | |
| 				// get next one.
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			/*
 | |
| 				Add inexistent block to emerge queue.
 | |
| 			*/
 | |
| 			if(block == NULL || surely_not_found_on_disk || block_is_invalid)
 | |
| 			{
 | |
| 			/*	//TODO: Get value from somewhere
 | |
| 				// Allow only one block in emerge queue
 | |
| 				//if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
 | |
| 				// Allow two blocks in queue per client
 | |
| 				//if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
 | |
| 				u32 max_emerge = 5;
 | |
| 				// Make it more responsive when needing to generate stuff
 | |
| 				if(surely_not_found_on_disk)
 | |
| 					max_emerge = 1;
 | |
| 				if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
 | |
| 				{
 | |
| 					//infostream<<"Adding block to emerge queue"<<std::endl;
 | |
| 
 | |
| 					// Add it to the emerge queue and trigger the thread
 | |
| 
 | |
| 					u8 flags = 0;
 | |
| 					if(generate == false)
 | |
| 						flags |= BLOCK_EMERGE_FLAG_FROMDISK;
 | |
| 
 | |
| 					server->m_emerge_queue.addBlock(peer_id, p, flags);
 | |
| 					server->m_emergethread.trigger();
 | |
| 
 | |
| 					if(nearest_emerged_d == -1)
 | |
| 						nearest_emerged_d = d;
 | |
| 				} else {
 | |
| 					if(nearest_emergefull_d == -1)
 | |
| 						nearest_emergefull_d = d;
 | |
| 					goto queue_full_break;
 | |
| 				}
 | |
| 			*/
 | |
| 
 | |
| 				if (server->m_emerge->enqueueBlockEmerge(peer_id, p, generate)) {
 | |
| 					if (nearest_emerged_d == -1)
 | |
| 						nearest_emerged_d = d;
 | |
| 				} else {
 | |
| 					if (nearest_emergefull_d == -1)
 | |
| 						nearest_emergefull_d = d;
 | |
| 					goto queue_full_break;
 | |
| 				}
 | |
| 				
 | |
| 				// get next one.
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if(nearest_sent_d == -1)
 | |
| 				nearest_sent_d = d;
 | |
| 
 | |
| 			/*
 | |
| 				Add block to send queue
 | |
| 			*/
 | |
| 
 | |
| 			/*errorstream<<"sending from d="<<d<<" to "
 | |
| 					<<server->getPlayerName(peer_id)<<std::endl;*/
 | |
| 
 | |
| 			PrioritySortedBlockTransfer q((float)d, p, peer_id);
 | |
| 
 | |
| 			dest.push_back(q);
 | |
| 
 | |
| 			num_blocks_selected += 1;
 | |
| 		}
 | |
| 	}
 | |
| queue_full_break:
 | |
| 
 | |
| 	//infostream<<"Stopped at "<<d<<std::endl;
 | |
| 
 | |
| 	// If nothing was found for sending and nothing was queued for
 | |
| 	// emerging, continue next time browsing from here
 | |
| 	if(nearest_emerged_d != -1){
 | |
| 		new_nearest_unsent_d = nearest_emerged_d;
 | |
| 	} else if(nearest_emergefull_d != -1){
 | |
| 		new_nearest_unsent_d = nearest_emergefull_d;
 | |
| 	} else {
 | |
| 		if(d > g_settings->getS16("max_block_send_distance")){
 | |
| 			new_nearest_unsent_d = 0;
 | |
| 			m_nothing_to_send_pause_timer = 2.0;
 | |
| 			/*infostream<<"GetNextBlocks(): d wrapped around for "
 | |
| 					<<server->getPlayerName(peer_id)
 | |
| 					<<"; setting to 0 and pausing"<<std::endl;*/
 | |
| 		} else {
 | |
| 			if(nearest_sent_d != -1)
 | |
| 				new_nearest_unsent_d = nearest_sent_d;
 | |
| 			else
 | |
| 				new_nearest_unsent_d = d;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if(new_nearest_unsent_d != -1)
 | |
| 		m_nearest_unsent_d = new_nearest_unsent_d;
 | |
| 
 | |
| 	/*timer_result = timer.stop(true);
 | |
| 	if(timer_result != 0)
 | |
| 		infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
 | |
| }
 | |
| 
 | |
| void RemoteClient::GotBlock(v3s16 p)
 | |
| {
 | |
| 	if(m_blocks_sending.find(p) != m_blocks_sending.end())
 | |
| 		m_blocks_sending.erase(p);
 | |
| 	else
 | |
| 	{
 | |
| 		/*infostream<<"RemoteClient::GotBlock(): Didn't find in"
 | |
| 				" m_blocks_sending"<<std::endl;*/
 | |
| 		m_excess_gotblocks++;
 | |
| 	}
 | |
| 	m_blocks_sent.insert(p);
 | |
| }
 | |
| 
 | |
| void RemoteClient::SentBlock(v3s16 p)
 | |
| {
 | |
| 	if(m_blocks_sending.find(p) == m_blocks_sending.end())
 | |
| 		m_blocks_sending[p] = 0.0;
 | |
| 	else
 | |
| 		infostream<<"RemoteClient::SentBlock(): Sent block"
 | |
| 				" already in m_blocks_sending"<<std::endl;
 | |
| }
 | |
| 
 | |
| void RemoteClient::SetBlockNotSent(v3s16 p)
 | |
| {
 | |
| 	m_nearest_unsent_d = 0;
 | |
| 
 | |
| 	if(m_blocks_sending.find(p) != m_blocks_sending.end())
 | |
| 		m_blocks_sending.erase(p);
 | |
| 	if(m_blocks_sent.find(p) != m_blocks_sent.end())
 | |
| 		m_blocks_sent.erase(p);
 | |
| }
 | |
| 
 | |
| void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
 | |
| {
 | |
| 	m_nearest_unsent_d = 0;
 | |
| 
 | |
| 	for(std::map<v3s16, MapBlock*>::iterator
 | |
| 			i = blocks.begin();
 | |
| 			i != blocks.end(); ++i)
 | |
| 	{
 | |
| 		v3s16 p = i->first;
 | |
| 
 | |
| 		if(m_blocks_sending.find(p) != m_blocks_sending.end())
 | |
| 			m_blocks_sending.erase(p);
 | |
| 		if(m_blocks_sent.find(p) != m_blocks_sent.end())
 | |
| 			m_blocks_sent.erase(p);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Server
 | |
| */
 | |
| 
 | |
| Server::Server(
 | |
| 		const std::string &path_world,
 | |
| 		const SubgameSpec &gamespec,
 | |
| 		bool simple_singleplayer_mode
 | |
| 	):
 | |
| 	m_path_world(path_world),
 | |
| 	m_gamespec(gamespec),
 | |
| 	m_simple_singleplayer_mode(simple_singleplayer_mode),
 | |
| 	m_async_fatal_error(""),
 | |
| 	m_env(NULL),
 | |
| 	m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT,
 | |
| 	      g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"), this),
 | |
| 	m_banmanager(NULL),
 | |
| 	m_rollback(NULL),
 | |
| 	m_rollback_sink_enabled(true),
 | |
| 	m_enable_rollback_recording(false),
 | |
| 	m_emerge(NULL),
 | |
| 	m_script(NULL),
 | |
| 	m_itemdef(createItemDefManager()),
 | |
| 	m_nodedef(createNodeDefManager()),
 | |
| 	m_craftdef(createCraftDefManager()),
 | |
| 	m_event(new EventManager()),
 | |
| 	m_thread(NULL),
 | |
| 	m_time_of_day_send_timer(0),
 | |
| 	m_uptime(0),
 | |
| 	m_shutdown_requested(false),
 | |
| 	m_ignore_map_edit_events(false),
 | |
| 	m_ignore_map_edit_events_peer_id(0)
 | |
| {
 | |
| 	m_liquid_transform_timer = 0.0;
 | |
| 	m_liquid_transform_every = 1.0;
 | |
| 	m_print_info_timer = 0.0;
 | |
| 	m_masterserver_timer = 0.0;
 | |
| 	m_objectdata_timer = 0.0;
 | |
| 	m_emergethread_trigger_timer = 0.0;
 | |
| 	m_savemap_timer = 0.0;
 | |
| 
 | |
| 	m_step_dtime = 0.0;
 | |
| 
 | |
| 	if(path_world == "")
 | |
| 		throw ServerError("Supplied empty world path");
 | |
| 
 | |
| 	if(!gamespec.isValid())
 | |
| 		throw ServerError("Supplied invalid gamespec");
 | |
| 
 | |
| 	infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
 | |
| 	if(m_simple_singleplayer_mode)
 | |
| 		infostream<<" in simple singleplayer mode"<<std::endl;
 | |
| 	else
 | |
| 		infostream<<std::endl;
 | |
| 	infostream<<"- world:  "<<m_path_world<<std::endl;
 | |
| 	infostream<<"- game:   "<<m_gamespec.path<<std::endl;
 | |
| 
 | |
| 	// Initialize default settings and override defaults with those provided
 | |
| 	// by the game
 | |
| 	set_default_settings(g_settings);
 | |
| 	Settings gamedefaults;
 | |
| 	getGameMinetestConfig(gamespec.path, gamedefaults);
 | |
| 	override_default_settings(g_settings, &gamedefaults);
 | |
| 
 | |
| 	// Create server thread
 | |
| 	m_thread = new ServerThread(this);
 | |
| 
 | |
| 	// Create emerge manager
 | |
| 	m_emerge = new EmergeManager(this);
 | |
| 
 | |
| 	// Create ban manager
 | |
| 	std::string ban_path = m_path_world+DIR_DELIM+"ipban.txt";
 | |
| 	m_banmanager = new BanManager(ban_path);
 | |
| 
 | |
| 	// Create rollback manager
 | |
| 	std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
 | |
| 	m_rollback = createRollbackManager(rollback_path, this);
 | |
| 
 | |
| 	// Create world if it doesn't exist
 | |
| 	if(!initializeWorld(m_path_world, m_gamespec.id))
 | |
| 		throw ServerError("Failed to initialize world");
 | |
| 
 | |
| 	ModConfiguration modconf(m_path_world);
 | |
| 	m_mods = modconf.getMods();
 | |
| 	std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
 | |
| 	// complain about mods with unsatisfied dependencies
 | |
| 	if(!modconf.isConsistent())
 | |
| 	{
 | |
| 		for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
 | |
| 			it != unsatisfied_mods.end(); ++it)
 | |
| 		{
 | |
| 			ModSpec mod = *it;
 | |
| 			errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
 | |
| 			for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
 | |
| 				dep_it != mod.unsatisfied_depends.end(); ++dep_it)
 | |
| 				errorstream << " \"" << *dep_it << "\"";
 | |
| 			errorstream << std::endl;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Settings worldmt_settings;
 | |
| 	std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
 | |
| 	worldmt_settings.readConfigFile(worldmt.c_str());
 | |
| 	std::vector<std::string> names = worldmt_settings.getNames();
 | |
| 	std::set<std::string> load_mod_names;
 | |
| 	for(std::vector<std::string>::iterator it = names.begin();
 | |
| 		it != names.end(); ++it)
 | |
| 	{
 | |
| 		std::string name = *it;
 | |
| 		if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
 | |
| 			load_mod_names.insert(name.substr(9));
 | |
| 	}
 | |
| 	// complain about mods declared to be loaded, but not found
 | |
| 	for(std::vector<ModSpec>::iterator it = m_mods.begin();
 | |
| 			it != m_mods.end(); ++it)
 | |
| 		load_mod_names.erase((*it).name);
 | |
| 	for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
 | |
| 			it != unsatisfied_mods.end(); ++it)
 | |
| 		load_mod_names.erase((*it).name);
 | |
| 	if(!load_mod_names.empty())
 | |
| 	{
 | |
| 		errorstream << "The following mods could not be found:";
 | |
| 		for(std::set<std::string>::iterator it = load_mod_names.begin();
 | |
| 			it != load_mod_names.end(); ++it)
 | |
| 			errorstream << " \"" << (*it) << "\"";
 | |
| 		errorstream << std::endl;
 | |
| 	}
 | |
| 
 | |
| 	// Path to builtin.lua
 | |
| 	std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
 | |
| 
 | |
| 	// Lock environment
 | |
| 	JMutexAutoLock envlock(m_env_mutex);
 | |
| 	JMutexAutoLock conlock(m_con_mutex);
 | |
| 
 | |
| 	// Initialize scripting
 | |
| 
 | |
| 	infostream<<"Server: Initializing Lua"<<std::endl;
 | |
| 
 | |
| 	m_script = new GameScripting(this);
 | |
| 
 | |
| 
 | |
| 	// Load and run builtin.lua
 | |
| 	infostream<<"Server: Loading builtin.lua [\""
 | |
| 			<<builtinpath<<"\"]"<<std::endl;
 | |
| 	bool success = m_script->loadMod(builtinpath, "__builtin");
 | |
| 	if(!success){
 | |
| 		errorstream<<"Server: Failed to load and run "
 | |
| 				<<builtinpath<<std::endl;
 | |
| 		throw ModError("Failed to load and run "+builtinpath);
 | |
| 	}
 | |
| 	// Print 'em
 | |
| 	infostream<<"Server: Loading mods: ";
 | |
| 	for(std::vector<ModSpec>::iterator i = m_mods.begin();
 | |
| 			i != m_mods.end(); i++){
 | |
| 		const ModSpec &mod = *i;
 | |
| 		infostream<<mod.name<<" ";
 | |
| 	}
 | |
| 	infostream<<std::endl;
 | |
| 	// Load and run "mod" scripts
 | |
| 	for(std::vector<ModSpec>::iterator i = m_mods.begin();
 | |
| 			i != m_mods.end(); i++){
 | |
| 		const ModSpec &mod = *i;
 | |
| 		std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
 | |
| 		infostream<<"  ["<<padStringRight(mod.name, 12)<<"] [\""
 | |
| 				<<scriptpath<<"\"]"<<std::endl;
 | |
| 		bool success = m_script->loadMod(scriptpath, mod.name);
 | |
| 		if(!success){
 | |
| 			errorstream<<"Server: Failed to load and run "
 | |
| 					<<scriptpath<<std::endl;
 | |
| 			throw ModError("Failed to load and run "+scriptpath);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Read Textures and calculate sha1 sums
 | |
| 	fillMediaCache();
 | |
| 
 | |
| 	// Apply item aliases in the node definition manager
 | |
| 	m_nodedef->updateAliases(m_itemdef);
 | |
| 
 | |
| 	// Initialize Environment
 | |
| 	ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
 | |
| 	m_env = new ServerEnvironment(servermap, m_script, this, m_emerge);
 | |
| 	
 | |
| 	// Run some callbacks after the MG params have been set up but before activation
 | |
| 	MapgenParams *mgparams = servermap->getMapgenParams();
 | |
| 	m_script->environment_OnMapgenInit(mgparams);
 | |
| 	
 | |
| 	// Initialize mapgens
 | |
| 	m_emerge->initMapgens(mgparams);
 | |
| 
 | |
| 	// Give environment reference to scripting api
 | |
| 	m_script->initializeEnvironment(m_env);
 | |
| 
 | |
| 	// Register us to receive map edit events
 | |
| 	servermap->addEventReceiver(this);
 | |
| 
 | |
| 	// If file exists, load environment metadata
 | |
| 	if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
 | |
| 	{
 | |
| 		infostream<<"Server: Loading environment metadata"<<std::endl;
 | |
| 		m_env->loadMeta(m_path_world);
 | |
| 	}
 | |
| 
 | |
| 	// Load players
 | |
| 	infostream<<"Server: Loading players"<<std::endl;
 | |
| 	m_env->deSerializePlayers(m_path_world);
 | |
| 
 | |
| 	/*
 | |
| 		Add some test ActiveBlockModifiers to environment
 | |
| 	*/
 | |
| 	add_legacy_abms(m_env, m_nodedef);
 | |
| 
 | |
| 	m_liquid_transform_every = g_settings->getFloat("liquid_update");
 | |
| }
 | |
| 
 | |
| Server::~Server()
 | |
| {
 | |
| 	infostream<<"Server destructing"<<std::endl;
 | |
| 
 | |
| 	/*
 | |
| 		Send shutdown message
 | |
| 	*/
 | |
| 	{
 | |
| 		JMutexAutoLock conlock(m_con_mutex);
 | |
| 
 | |
| 		std::wstring line = L"*** Server shutting down";
 | |
| 
 | |
| 		/*
 | |
| 			Send the message to clients
 | |
| 		*/
 | |
| 		for(std::map<u16, RemoteClient*>::iterator
 | |
| 			i = m_clients.begin();
 | |
| 			i != m_clients.end(); ++i)
 | |
| 		{
 | |
| 			// Get client and check that it is valid
 | |
| 			RemoteClient *client = i->second;
 | |
| 			assert(client->peer_id == i->first);
 | |
| 			if(client->serialization_version == SER_FMT_VER_INVALID)
 | |
| 				continue;
 | |
| 
 | |
| 			try{
 | |
| 				SendChatMessage(client->peer_id, line);
 | |
| 			}
 | |
| 			catch(con::PeerNotFoundException &e)
 | |
| 			{}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		JMutexAutoLock envlock(m_env_mutex);
 | |
| 		JMutexAutoLock conlock(m_con_mutex);
 | |
| 
 | |
| 		/*
 | |
| 			Execute script shutdown hooks
 | |
| 		*/
 | |
| 		m_script->on_shutdown();
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		JMutexAutoLock envlock(m_env_mutex);
 | |
| 
 | |
| 		/*
 | |
| 			Save players
 | |
| 		*/
 | |
| 		infostream<<"Server: Saving players"<<std::endl;
 | |
| 		m_env->serializePlayers(m_path_world);
 | |
| 
 | |
| 		/*
 | |
| 			Save environment metadata
 | |
| 		*/
 | |
| 		infostream<<"Server: Saving environment metadata"<<std::endl;
 | |
| 		m_env->saveMeta(m_path_world);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Stop threads
 | |
| 	*/
 | |
| 	stop();
 | |
| 	delete m_thread;
 | |
| 
 | |
| 	//shutdown all emerge threads first!
 | |
| 	delete m_emerge;
 | |
| 
 | |
| 	/*
 | |
| 		Delete clients
 | |
| 	*/
 | |
| 	{
 | |
| 		JMutexAutoLock clientslock(m_con_mutex);
 | |
| 
 | |
| 		for(std::map<u16, RemoteClient*>::iterator
 | |
| 			i = m_clients.begin();
 | |
| 			i != m_clients.end(); ++i)
 | |
| 		{
 | |
| 
 | |
| 			// Delete client
 | |
| 			delete i->second;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Delete things in the reverse order of creation
 | |
| 	delete m_env;
 | |
| 	delete m_rollback;
 | |
| 	delete m_banmanager;
 | |
| 	delete m_event;
 | |
| 	delete m_itemdef;
 | |
| 	delete m_nodedef;
 | |
| 	delete m_craftdef;
 | |
| 
 | |
| 	// Deinitialize scripting
 | |
| 	infostream<<"Server: Deinitializing scripting"<<std::endl;
 | |
| 	delete m_script;
 | |
| 
 | |
| 	// Delete detached inventories
 | |
| 	{
 | |
| 		for(std::map<std::string, Inventory*>::iterator
 | |
| 				i = m_detached_inventories.begin();
 | |
| 				i != m_detached_inventories.end(); i++){
 | |
| 			delete i->second;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::start(unsigned short port)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	infostream<<"Starting server on port "<<port<<"..."<<std::endl;
 | |
| 
 | |
| 	// Stop thread if already running
 | |
| 	m_thread->stop();
 | |
| 
 | |
| 	// Initialize connection
 | |
| 	m_con.SetTimeoutMs(30);
 | |
| 	m_con.Serve(port);
 | |
| 
 | |
| 	// Start thread
 | |
| 	m_thread->setRun(true);
 | |
| 	m_thread->Start();
 | |
| 
 | |
| 	// ASCII art for the win!
 | |
| 	actionstream
 | |
| 	<<"        .__               __                   __   "<<std::endl
 | |
| 	<<"  _____ |__| ____   _____/  |_  ____   _______/  |_ "<<std::endl
 | |
| 	<<" /     \\|  |/    \\_/ __ \\   __\\/ __ \\ /  ___/\\   __\\"<<std::endl
 | |
| 	<<"|  Y Y  \\  |   |  \\  ___/|  | \\  ___/ \\___ \\  |  |  "<<std::endl
 | |
| 	<<"|__|_|  /__|___|  /\\___  >__|  \\___  >____  > |__|  "<<std::endl
 | |
| 	<<"      \\/        \\/     \\/          \\/     \\/        "<<std::endl;
 | |
| 	actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
 | |
| 	actionstream<<"Server for gameid=\""<<m_gamespec.id
 | |
| 			<<"\" listening on port "<<port<<"."<<std::endl;
 | |
| }
 | |
| 
 | |
| void Server::stop()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	infostream<<"Server: Stopping and waiting threads"<<std::endl;
 | |
| 
 | |
| 	// Stop threads (set run=false first so both start stopping)
 | |
| 	m_thread->setRun(false);
 | |
| 	//m_emergethread.setRun(false);
 | |
| 	m_thread->stop();
 | |
| 	//m_emergethread.stop();
 | |
| 
 | |
| 	infostream<<"Server: Threads stopped"<<std::endl;
 | |
| }
 | |
| 
 | |
| void Server::step(float dtime)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	// Limit a bit
 | |
| 	if(dtime > 2.0)
 | |
| 		dtime = 2.0;
 | |
| 	{
 | |
| 		JMutexAutoLock lock(m_step_dtime_mutex);
 | |
| 		m_step_dtime += dtime;
 | |
| 	}
 | |
| 	// Throw if fatal error occurred in thread
 | |
| 	std::string async_err = m_async_fatal_error.get();
 | |
| 	if(async_err != ""){
 | |
| 		throw ServerError(async_err);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::AsyncRunStep()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	g_profiler->add("Server::AsyncRunStep (num)", 1);
 | |
| 
 | |
| 	float dtime;
 | |
| 	{
 | |
| 		JMutexAutoLock lock1(m_step_dtime_mutex);
 | |
| 		dtime = m_step_dtime;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		// Send blocks to clients
 | |
| 		SendBlocks(dtime);
 | |
| 	}
 | |
| 
 | |
| 	if(dtime < 0.001)
 | |
| 		return;
 | |
| 
 | |
| 	g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
 | |
| 
 | |
| 	//infostream<<"Server steps "<<dtime<<std::endl;
 | |
| 	//infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
 | |
| 
 | |
| 	{
 | |
| 		JMutexAutoLock lock1(m_step_dtime_mutex);
 | |
| 		m_step_dtime -= dtime;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Update uptime
 | |
| 	*/
 | |
| 	{
 | |
| 		m_uptime.set(m_uptime.get() + dtime);
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		// Process connection's timeouts
 | |
| 		JMutexAutoLock lock2(m_con_mutex);
 | |
| 		ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
 | |
| 		m_con.RunTimeouts(dtime);
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		// This has to be called so that the client list gets synced
 | |
| 		// with the peer list of the connection
 | |
| 		handlePeerChanges();
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Update time of day and overall game time
 | |
| 	*/
 | |
| 	{
 | |
| 		JMutexAutoLock envlock(m_env_mutex);
 | |
| 
 | |
| 		m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
 | |
| 
 | |
| 		/*
 | |
| 			Send to clients at constant intervals
 | |
| 		*/
 | |
| 
 | |
| 		m_time_of_day_send_timer -= dtime;
 | |
| 		if(m_time_of_day_send_timer < 0.0)
 | |
| 		{
 | |
| 			m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
 | |
| 
 | |
| 			//JMutexAutoLock envlock(m_env_mutex);
 | |
| 			JMutexAutoLock conlock(m_con_mutex);
 | |
| 
 | |
| 			u16 time = m_env->getTimeOfDay();
 | |
| 			float time_speed = g_settings->getFloat("time_speed");
 | |
| 
 | |
| 			for(std::map<u16, RemoteClient*>::iterator
 | |
| 				i = m_clients.begin();
 | |
| 				i != m_clients.end(); ++i)
 | |
| 			{
 | |
| 				RemoteClient *client = i->second;
 | |
| 				SendTimeOfDay(client->peer_id, time, time_speed);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		JMutexAutoLock lock(m_env_mutex);
 | |
| 		// Figure out and report maximum lag to environment
 | |
| 		float max_lag = m_env->getMaxLagEstimate();
 | |
| 		max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
 | |
| 		if(dtime > max_lag){
 | |
| 			if(dtime > 0.1 && dtime > max_lag * 2.0)
 | |
| 				infostream<<"Server: Maximum lag peaked to "<<dtime
 | |
| 						<<" s"<<std::endl;
 | |
| 			max_lag = dtime;
 | |
| 		}
 | |
| 		m_env->reportMaxLagEstimate(max_lag);
 | |
| 		// Step environment
 | |
| 		ScopeProfiler sp(g_profiler, "SEnv step");
 | |
| 		ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
 | |
| 		m_env->step(dtime);
 | |
| 	}
 | |
| 
 | |
| 	const float map_timer_and_unload_dtime = 2.92;
 | |
| 	if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
 | |
| 	{
 | |
| 		JMutexAutoLock lock(m_env_mutex);
 | |
| 		// Run Map's timers and unload unused data
 | |
| 		ScopeProfiler sp(g_profiler, "Server: map timer and unload");
 | |
| 		m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
 | |
| 				g_settings->getFloat("server_unload_unused_data_timeout"));
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Do background stuff
 | |
| 	*/
 | |
| 
 | |
| 	/*
 | |
| 		Handle players
 | |
| 	*/
 | |
| 	{
 | |
| 		JMutexAutoLock lock(m_env_mutex);
 | |
| 		JMutexAutoLock lock2(m_con_mutex);
 | |
| 
 | |
| 		ScopeProfiler sp(g_profiler, "Server: handle players");
 | |
| 
 | |
| 		for(std::map<u16, RemoteClient*>::iterator
 | |
| 			i = m_clients.begin();
 | |
| 			i != m_clients.end(); ++i)
 | |
| 		{
 | |
| 			RemoteClient *client = i->second;
 | |
| 			PlayerSAO *playersao = getPlayerSAO(client->peer_id);
 | |
| 			if(playersao == NULL)
 | |
| 				continue;
 | |
| 
 | |
| 			/*
 | |
| 				Handle player HPs (die if hp=0)
 | |
| 			*/
 | |
| 			if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
 | |
| 			{
 | |
| 				if(playersao->getHP() == 0)
 | |
| 					DiePlayer(client->peer_id);
 | |
| 				else
 | |
| 					SendPlayerHP(client->peer_id);
 | |
| 			}
 | |
| 
 | |
| 			/*
 | |
| 				Send player breath if changed
 | |
| 			*/
 | |
| 			if(playersao->m_breath_not_sent){
 | |
| 				SendPlayerBreath(client->peer_id);
 | |
| 			}
 | |
| 
 | |
| 			/*
 | |
| 				Send player inventories if necessary
 | |
| 			*/
 | |
| 			if(playersao->m_moved){
 | |
| 				SendMovePlayer(client->peer_id);
 | |
| 				playersao->m_moved = false;
 | |
| 			}
 | |
| 			if(playersao->m_inventory_not_sent){
 | |
| 				UpdateCrafting(client->peer_id);
 | |
| 				SendInventory(client->peer_id);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Transform liquids */
 | |
| 	m_liquid_transform_timer += dtime;
 | |
| 	if(m_liquid_transform_timer >= m_liquid_transform_every)
 | |
| 	{
 | |
| 		m_liquid_transform_timer -= m_liquid_transform_every;
 | |
| 
 | |
| 		JMutexAutoLock lock(m_env_mutex);
 | |
| 
 | |
| 		ScopeProfiler sp(g_profiler, "Server: liquid transform");
 | |
| 
 | |
| 		std::map<v3s16, MapBlock*> modified_blocks;
 | |
| 		m_env->getMap().transformLiquids(modified_blocks);
 | |
| #if 0
 | |
| 		/*
 | |
| 			Update lighting
 | |
| 		*/
 | |
| 		core::map<v3s16, MapBlock*> lighting_modified_blocks;
 | |
| 		ServerMap &map = ((ServerMap&)m_env->getMap());
 | |
| 		map.updateLighting(modified_blocks, lighting_modified_blocks);
 | |
| 
 | |
| 		// Add blocks modified by lighting to modified_blocks
 | |
| 		for(core::map<v3s16, MapBlock*>::Iterator
 | |
| 				i = lighting_modified_blocks.getIterator();
 | |
| 				i.atEnd() == false; i++)
 | |
| 		{
 | |
| 			MapBlock *block = i.getNode()->getValue();
 | |
| 			modified_blocks.insert(block->getPos(), block);
 | |
| 		}
 | |
| #endif
 | |
| 		/*
 | |
| 			Set the modified blocks unsent for all the clients
 | |
| 		*/
 | |
| 
 | |
| 		JMutexAutoLock lock2(m_con_mutex);
 | |
| 
 | |
| 		for(std::map<u16, RemoteClient*>::iterator
 | |
| 				i = m_clients.begin();
 | |
| 				i != m_clients.end(); ++i)
 | |
| 		{
 | |
| 			RemoteClient *client = i->second;
 | |
| 
 | |
| 			if(modified_blocks.size() > 0)
 | |
| 			{
 | |
| 				// Remove block from sent history
 | |
| 				client->SetBlocksNotSent(modified_blocks);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Periodically print some info
 | |
| 	{
 | |
| 		float &counter = m_print_info_timer;
 | |
| 		counter += dtime;
 | |
| 		if(counter >= 30.0)
 | |
| 		{
 | |
| 			counter = 0.0;
 | |
| 
 | |
| 			JMutexAutoLock lock2(m_con_mutex);
 | |
| 			m_clients_names.clear();
 | |
| 			if(m_clients.size() != 0)
 | |
| 				infostream<<"Players:"<<std::endl;
 | |
| 			for(std::map<u16, RemoteClient*>::iterator
 | |
| 				i = m_clients.begin();
 | |
| 				i != m_clients.end(); ++i)
 | |
| 			{
 | |
| 				//u16 peer_id = i.getNode()->getKey();
 | |
| 				RemoteClient *client = i->second;
 | |
| 				Player *player = m_env->getPlayer(client->peer_id);
 | |
| 				if(player==NULL)
 | |
| 					continue;
 | |
| 				infostream<<"* "<<player->getName()<<"\t";
 | |
| 				client->PrintInfo(infostream);
 | |
| 				m_clients_names.push_back(player->getName());
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| #if USE_CURL
 | |
| 	// send masterserver announce
 | |
| 	{
 | |
| 		float &counter = m_masterserver_timer;
 | |
| 		if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
 | |
| 		{
 | |
| 			ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_names, m_uptime.get(), m_env->getGameTime(), m_gamespec.id, m_mods);
 | |
| 			counter = 0.01;
 | |
| 		}
 | |
| 		counter += dtime;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	//if(g_settings->getBool("enable_experimental"))
 | |
| 	{
 | |
| 
 | |
| 	/*
 | |
| 		Check added and deleted active objects
 | |
| 	*/
 | |
| 	{
 | |
| 		//infostream<<"Server: Checking added and deleted active objects"<<std::endl;
 | |
| 		JMutexAutoLock envlock(m_env_mutex);
 | |
| 		JMutexAutoLock conlock(m_con_mutex);
 | |
| 
 | |
| 		ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
 | |
| 
 | |
| 		// Radius inside which objects are active
 | |
| 		s16 radius = g_settings->getS16("active_object_send_range_blocks");
 | |
| 		radius *= MAP_BLOCKSIZE;
 | |
| 
 | |
| 		for(std::map<u16, RemoteClient*>::iterator
 | |
| 			i = m_clients.begin();
 | |
| 			i != m_clients.end(); ++i)
 | |
| 		{
 | |
| 			RemoteClient *client = i->second;
 | |
| 
 | |
| 			// If definitions and textures have not been sent, don't
 | |
| 			// send objects either
 | |
| 			if(!client->definitions_sent)
 | |
| 				continue;
 | |
| 
 | |
| 			Player *player = m_env->getPlayer(client->peer_id);
 | |
| 			if(player==NULL)
 | |
| 			{
 | |
| 				// This can happen if the client timeouts somehow
 | |
| 				/*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
 | |
| 						<<client->peer_id
 | |
| 						<<" has no associated player"<<std::endl;*/
 | |
| 				continue;
 | |
| 			}
 | |
| 			v3s16 pos = floatToInt(player->getPosition(), BS);
 | |
| 
 | |
| 			std::set<u16> removed_objects;
 | |
| 			std::set<u16> added_objects;
 | |
| 			m_env->getRemovedActiveObjects(pos, radius,
 | |
| 					client->m_known_objects, removed_objects);
 | |
| 			m_env->getAddedActiveObjects(pos, radius,
 | |
| 					client->m_known_objects, added_objects);
 | |
| 
 | |
| 			// Ignore if nothing happened
 | |
| 			if(removed_objects.size() == 0 && added_objects.size() == 0)
 | |
| 			{
 | |
| 				//infostream<<"active objects: none changed"<<std::endl;
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			std::string data_buffer;
 | |
| 
 | |
| 			char buf[4];
 | |
| 
 | |
| 			// Handle removed objects
 | |
| 			writeU16((u8*)buf, removed_objects.size());
 | |
| 			data_buffer.append(buf, 2);
 | |
| 			for(std::set<u16>::iterator
 | |
| 					i = removed_objects.begin();
 | |
| 					i != removed_objects.end(); ++i)
 | |
| 			{
 | |
| 				// Get object
 | |
| 				u16 id = *i;
 | |
| 				ServerActiveObject* obj = m_env->getActiveObject(id);
 | |
| 
 | |
| 				// Add to data buffer for sending
 | |
| 				writeU16((u8*)buf, id);
 | |
| 				data_buffer.append(buf, 2);
 | |
| 
 | |
| 				// Remove from known objects
 | |
| 				client->m_known_objects.erase(id);
 | |
| 
 | |
| 				if(obj && obj->m_known_by_count > 0)
 | |
| 					obj->m_known_by_count--;
 | |
| 			}
 | |
| 
 | |
| 			// Handle added objects
 | |
| 			writeU16((u8*)buf, added_objects.size());
 | |
| 			data_buffer.append(buf, 2);
 | |
| 			for(std::set<u16>::iterator
 | |
| 					i = added_objects.begin();
 | |
| 					i != added_objects.end(); ++i)
 | |
| 			{
 | |
| 				// Get object
 | |
| 				u16 id = *i;
 | |
| 				ServerActiveObject* obj = m_env->getActiveObject(id);
 | |
| 
 | |
| 				// Get object type
 | |
| 				u8 type = ACTIVEOBJECT_TYPE_INVALID;
 | |
| 				if(obj == NULL)
 | |
| 					infostream<<"WARNING: "<<__FUNCTION_NAME
 | |
| 							<<": NULL object"<<std::endl;
 | |
| 				else
 | |
| 					type = obj->getSendType();
 | |
| 
 | |
| 				// Add to data buffer for sending
 | |
| 				writeU16((u8*)buf, id);
 | |
| 				data_buffer.append(buf, 2);
 | |
| 				writeU8((u8*)buf, type);
 | |
| 				data_buffer.append(buf, 1);
 | |
| 
 | |
| 				if(obj)
 | |
| 					data_buffer.append(serializeLongString(
 | |
| 							obj->getClientInitializationData(client->net_proto_version)));
 | |
| 				else
 | |
| 					data_buffer.append(serializeLongString(""));
 | |
| 
 | |
| 				// Add to known objects
 | |
| 				client->m_known_objects.insert(id);
 | |
| 
 | |
| 				if(obj)
 | |
| 					obj->m_known_by_count++;
 | |
| 			}
 | |
| 
 | |
| 			// Send packet
 | |
| 			SharedBuffer<u8> reply(2 + data_buffer.size());
 | |
| 			writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
 | |
| 			memcpy((char*)&reply[2], data_buffer.c_str(),
 | |
| 					data_buffer.size());
 | |
| 			// Send as reliable
 | |
| 			m_con.Send(client->peer_id, 0, reply, true);
 | |
| 
 | |
| 			verbosestream<<"Server: Sent object remove/add: "
 | |
| 					<<removed_objects.size()<<" removed, "
 | |
| 					<<added_objects.size()<<" added, "
 | |
| 					<<"packet size is "<<reply.getSize()<<std::endl;
 | |
| 		}
 | |
| 
 | |
| #if 0
 | |
| 		/*
 | |
| 			Collect a list of all the objects known by the clients
 | |
| 			and report it back to the environment.
 | |
| 		*/
 | |
| 
 | |
| 		core::map<u16, bool> all_known_objects;
 | |
| 
 | |
| 		for(core::map<u16, RemoteClient*>::Iterator
 | |
| 			i = m_clients.getIterator();
 | |
| 			i.atEnd() == false; i++)
 | |
| 		{
 | |
| 			RemoteClient *client = i.getNode()->getValue();
 | |
| 			// Go through all known objects of client
 | |
| 			for(core::map<u16, bool>::Iterator
 | |
| 					i = client->m_known_objects.getIterator();
 | |
| 					i.atEnd()==false; i++)
 | |
| 			{
 | |
| 				u16 id = i.getNode()->getKey();
 | |
| 				all_known_objects[id] = true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		m_env->setKnownActiveObjects(whatever);
 | |
| #endif
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Send object messages
 | |
| 	*/
 | |
| 	{
 | |
| 		JMutexAutoLock envlock(m_env_mutex);
 | |
| 		JMutexAutoLock conlock(m_con_mutex);
 | |
| 
 | |
| 		ScopeProfiler sp(g_profiler, "Server: sending object messages");
 | |
| 
 | |
| 		// Key = object id
 | |
| 		// Value = data sent by object
 | |
| 		std::map<u16, std::list<ActiveObjectMessage>* > buffered_messages;
 | |
| 
 | |
| 		// Get active object messages from environment
 | |
| 		for(;;)
 | |
| 		{
 | |
| 			ActiveObjectMessage aom = m_env->getActiveObjectMessage();
 | |
| 			if(aom.id == 0)
 | |
| 				break;
 | |
| 
 | |
| 			std::list<ActiveObjectMessage>* message_list = NULL;
 | |
| 			std::map<u16, std::list<ActiveObjectMessage>* >::iterator n;
 | |
| 			n = buffered_messages.find(aom.id);
 | |
| 			if(n == buffered_messages.end())
 | |
| 			{
 | |
| 				message_list = new std::list<ActiveObjectMessage>;
 | |
| 				buffered_messages[aom.id] = message_list;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				message_list = n->second;
 | |
| 			}
 | |
| 			message_list->push_back(aom);
 | |
| 		}
 | |
| 
 | |
| 		// Route data to every client
 | |
| 		for(std::map<u16, RemoteClient*>::iterator
 | |
| 			i = m_clients.begin();
 | |
| 			i != m_clients.end(); ++i)
 | |
| 		{
 | |
| 			RemoteClient *client = i->second;
 | |
| 			std::string reliable_data;
 | |
| 			std::string unreliable_data;
 | |
| 			// Go through all objects in message buffer
 | |
| 			for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
 | |
| 					j = buffered_messages.begin();
 | |
| 					j != buffered_messages.end(); ++j)
 | |
| 			{
 | |
| 				// If object is not known by client, skip it
 | |
| 				u16 id = j->first;
 | |
| 				if(client->m_known_objects.find(id) == client->m_known_objects.end())
 | |
| 					continue;
 | |
| 				// Get message list of object
 | |
| 				std::list<ActiveObjectMessage>* list = j->second;
 | |
| 				// Go through every message
 | |
| 				for(std::list<ActiveObjectMessage>::iterator
 | |
| 						k = list->begin(); k != list->end(); ++k)
 | |
| 				{
 | |
| 					// Compose the full new data with header
 | |
| 					ActiveObjectMessage aom = *k;
 | |
| 					std::string new_data;
 | |
| 					// Add object id
 | |
| 					char buf[2];
 | |
| 					writeU16((u8*)&buf[0], aom.id);
 | |
| 					new_data.append(buf, 2);
 | |
| 					// Add data
 | |
| 					new_data += serializeString(aom.datastring);
 | |
| 					// Add data to buffer
 | |
| 					if(aom.reliable)
 | |
| 						reliable_data += new_data;
 | |
| 					else
 | |
| 						unreliable_data += new_data;
 | |
| 				}
 | |
| 			}
 | |
| 			/*
 | |
| 				reliable_data and unreliable_data are now ready.
 | |
| 				Send them.
 | |
| 			*/
 | |
| 			if(reliable_data.size() > 0)
 | |
| 			{
 | |
| 				SharedBuffer<u8> reply(2 + reliable_data.size());
 | |
| 				writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
 | |
| 				memcpy((char*)&reply[2], reliable_data.c_str(),
 | |
| 						reliable_data.size());
 | |
| 				// Send as reliable
 | |
| 				m_con.Send(client->peer_id, 0, reply, true);
 | |
| 			}
 | |
| 			if(unreliable_data.size() > 0)
 | |
| 			{
 | |
| 				SharedBuffer<u8> reply(2 + unreliable_data.size());
 | |
| 				writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
 | |
| 				memcpy((char*)&reply[2], unreliable_data.c_str(),
 | |
| 						unreliable_data.size());
 | |
| 				// Send as unreliable
 | |
| 				m_con.Send(client->peer_id, 0, reply, false);
 | |
| 			}
 | |
| 
 | |
| 			/*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
 | |
| 			{
 | |
| 				infostream<<"Server: Size of object message data: "
 | |
| 						<<"reliable: "<<reliable_data.size()
 | |
| 						<<", unreliable: "<<unreliable_data.size()
 | |
| 						<<std::endl;
 | |
| 			}*/
 | |
| 		}
 | |
| 
 | |
| 		// Clear buffered_messages
 | |
| 		for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
 | |
| 				i = buffered_messages.begin();
 | |
| 				i != buffered_messages.end(); ++i)
 | |
| 		{
 | |
| 			delete i->second;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	} // enable_experimental
 | |
| 
 | |
| 	/*
 | |
| 		Send queued-for-sending map edit events.
 | |
| 	*/
 | |
| 	{
 | |
| 		// We will be accessing the environment and the connection
 | |
| 		JMutexAutoLock lock(m_env_mutex);
 | |
| 		JMutexAutoLock conlock(m_con_mutex);
 | |
| 
 | |
| 		// Don't send too many at a time
 | |
| 		//u32 count = 0;
 | |
| 
 | |
| 		// Single change sending is disabled if queue size is not small
 | |
| 		bool disable_single_change_sending = false;
 | |
| 		if(m_unsent_map_edit_queue.size() >= 4)
 | |
| 			disable_single_change_sending = true;
 | |
| 
 | |
| 		int event_count = m_unsent_map_edit_queue.size();
 | |
| 
 | |
| 		// We'll log the amount of each
 | |
| 		Profiler prof;
 | |
| 
 | |
| 		while(m_unsent_map_edit_queue.size() != 0)
 | |
| 		{
 | |
| 			MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
 | |
| 
 | |
| 			// Players far away from the change are stored here.
 | |
| 			// Instead of sending the changes, MapBlocks are set not sent
 | |
| 			// for them.
 | |
| 			std::list<u16> far_players;
 | |
| 
 | |
| 			if(event->type == MEET_ADDNODE || event->type == MEET_SWAPNODE)
 | |
| 			{
 | |
| 				//infostream<<"Server: MEET_ADDNODE"<<std::endl;
 | |
| 				prof.add("MEET_ADDNODE", 1);
 | |
| 				if(disable_single_change_sending)
 | |
| 					sendAddNode(event->p, event->n, event->already_known_by_peer,
 | |
| 							&far_players, 5, event->type == MEET_ADDNODE);
 | |
| 				else
 | |
| 					sendAddNode(event->p, event->n, event->already_known_by_peer,
 | |
| 							&far_players, 30, event->type == MEET_ADDNODE);
 | |
| 			}
 | |
| 			else if(event->type == MEET_REMOVENODE)
 | |
| 			{
 | |
| 				//infostream<<"Server: MEET_REMOVENODE"<<std::endl;
 | |
| 				prof.add("MEET_REMOVENODE", 1);
 | |
| 				if(disable_single_change_sending)
 | |
| 					sendRemoveNode(event->p, event->already_known_by_peer,
 | |
| 							&far_players, 5);
 | |
| 				else
 | |
| 					sendRemoveNode(event->p, event->already_known_by_peer,
 | |
| 							&far_players, 30);
 | |
| 			}
 | |
| 			else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
 | |
| 			{
 | |
| 				infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
 | |
| 				prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
 | |
| 				setBlockNotSent(event->p);
 | |
| 			}
 | |
| 			else if(event->type == MEET_OTHER)
 | |
| 			{
 | |
| 				infostream<<"Server: MEET_OTHER"<<std::endl;
 | |
| 				prof.add("MEET_OTHER", 1);
 | |
| 				for(std::set<v3s16>::iterator
 | |
| 						i = event->modified_blocks.begin();
 | |
| 						i != event->modified_blocks.end(); ++i)
 | |
| 				{
 | |
| 					setBlockNotSent(*i);
 | |
| 				}
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				prof.add("unknown", 1);
 | |
| 				infostream<<"WARNING: Server: Unknown MapEditEvent "
 | |
| 						<<((u32)event->type)<<std::endl;
 | |
| 			}
 | |
| 
 | |
| 			/*
 | |
| 				Set blocks not sent to far players
 | |
| 			*/
 | |
| 			if(far_players.size() > 0)
 | |
| 			{
 | |
| 				// Convert list format to that wanted by SetBlocksNotSent
 | |
| 				std::map<v3s16, MapBlock*> modified_blocks2;
 | |
| 				for(std::set<v3s16>::iterator
 | |
| 						i = event->modified_blocks.begin();
 | |
| 						i != event->modified_blocks.end(); ++i)
 | |
| 				{
 | |
| 					modified_blocks2[*i] =
 | |
| 							m_env->getMap().getBlockNoCreateNoEx(*i);
 | |
| 				}
 | |
| 				// Set blocks not sent
 | |
| 				for(std::list<u16>::iterator
 | |
| 						i = far_players.begin();
 | |
| 						i != far_players.end(); ++i)
 | |
| 				{
 | |
| 					u16 peer_id = *i;
 | |
| 					RemoteClient *client = getClient(peer_id);
 | |
| 					if(client==NULL)
 | |
| 						continue;
 | |
| 					client->SetBlocksNotSent(modified_blocks2);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			delete event;
 | |
| 
 | |
| 			/*// Don't send too many at a time
 | |
| 			count++;
 | |
| 			if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
 | |
| 				break;*/
 | |
| 		}
 | |
| 
 | |
| 		if(event_count >= 5){
 | |
| 			infostream<<"Server: MapEditEvents:"<<std::endl;
 | |
| 			prof.print(infostream);
 | |
| 		} else if(event_count != 0){
 | |
| 			verbosestream<<"Server: MapEditEvents:"<<std::endl;
 | |
| 			prof.print(verbosestream);
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Trigger emergethread (it somehow gets to a non-triggered but
 | |
| 		bysy state sometimes)
 | |
| 	*/
 | |
| 	{
 | |
| 		float &counter = m_emergethread_trigger_timer;
 | |
| 		counter += dtime;
 | |
| 		if(counter >= 2.0)
 | |
| 		{
 | |
| 			counter = 0.0;
 | |
| 
 | |
| 			m_emerge->triggerAllThreads();
 | |
| 
 | |
| 			// Update m_enable_rollback_recording here too
 | |
| 			m_enable_rollback_recording =
 | |
| 					g_settings->getBool("enable_rollback_recording");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Save map, players and auth stuff
 | |
| 	{
 | |
| 		float &counter = m_savemap_timer;
 | |
| 		counter += dtime;
 | |
| 		if(counter >= g_settings->getFloat("server_map_save_interval"))
 | |
| 		{
 | |
| 			counter = 0.0;
 | |
| 			JMutexAutoLock lock(m_env_mutex);
 | |
| 
 | |
| 			ScopeProfiler sp(g_profiler, "Server: saving stuff");
 | |
| 
 | |
| 			//Ban stuff
 | |
| 			if(m_banmanager->isModified())
 | |
| 				m_banmanager->save();
 | |
| 
 | |
| 			// Save changed parts of map
 | |
| 			m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
 | |
| 
 | |
| 			// Save players
 | |
| 			m_env->serializePlayers(m_path_world);
 | |
| 
 | |
| 			// Save environment metadata
 | |
| 			m_env->saveMeta(m_path_world);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::Receive()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	SharedBuffer<u8> data;
 | |
| 	u16 peer_id;
 | |
| 	u32 datasize;
 | |
| 	try{
 | |
| 		{
 | |
| 			JMutexAutoLock conlock(m_con_mutex);
 | |
| 			datasize = m_con.Receive(peer_id, data);
 | |
| 		}
 | |
| 
 | |
| 		// This has to be called so that the client list gets synced
 | |
| 		// with the peer list of the connection
 | |
| 		handlePeerChanges();
 | |
| 
 | |
| 		ProcessData(*data, datasize, peer_id);
 | |
| 	}
 | |
| 	catch(con::InvalidIncomingDataException &e)
 | |
| 	{
 | |
| 		infostream<<"Server::Receive(): "
 | |
| 				"InvalidIncomingDataException: what()="
 | |
| 				<<e.what()<<std::endl;
 | |
| 	}
 | |
| 	catch(con::PeerNotFoundException &e)
 | |
| 	{
 | |
| 		//NOTE: This is not needed anymore
 | |
| 
 | |
| 		// The peer has been disconnected.
 | |
| 		// Find the associated player and remove it.
 | |
| 
 | |
| 		/*JMutexAutoLock envlock(m_env_mutex);
 | |
| 
 | |
| 		infostream<<"ServerThread: peer_id="<<peer_id
 | |
| 				<<" has apparently closed connection. "
 | |
| 				<<"Removing player."<<std::endl;
 | |
| 
 | |
| 		m_env->removePlayer(peer_id);*/
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	// Environment is locked first.
 | |
| 	JMutexAutoLock envlock(m_env_mutex);
 | |
| 	JMutexAutoLock conlock(m_con_mutex);
 | |
| 
 | |
| 	ScopeProfiler sp(g_profiler, "Server::ProcessData");
 | |
| 
 | |
| 	std::string addr_s;
 | |
| 	try{
 | |
| 		Address address = m_con.GetPeerAddress(peer_id);
 | |
| 		addr_s = address.serializeString();
 | |
| 
 | |
| 		// drop player if is ip is banned
 | |
| 		if(m_banmanager->isIpBanned(addr_s)){
 | |
| 			std::string ban_name = m_banmanager->getBanName(addr_s);
 | |
| 			infostream<<"Server: A banned client tried to connect from "
 | |
| 					<<addr_s<<"; banned name was "
 | |
| 					<<ban_name<<std::endl;
 | |
| 			// This actually doesn't seem to transfer to the client
 | |
| 			DenyAccess(peer_id, L"Your ip is banned. Banned name was "
 | |
| 					+narrow_to_wide(ban_name));
 | |
| 			m_con.DeletePeer(peer_id);
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 	catch(con::PeerNotFoundException &e)
 | |
| 	{
 | |
| 		infostream<<"Server::ProcessData(): Cancelling: peer "
 | |
| 				<<peer_id<<" not found"<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	u8 peer_ser_ver = getClient(peer_id)->serialization_version;
 | |
| 
 | |
| 	try
 | |
| 	{
 | |
| 
 | |
| 	if(datasize < 2)
 | |
| 		return;
 | |
| 
 | |
| 	ToServerCommand command = (ToServerCommand)readU16(&data[0]);
 | |
| 
 | |
| 	if(command == TOSERVER_INIT)
 | |
| 	{
 | |
| 		// [0] u16 TOSERVER_INIT
 | |
| 		// [2] u8 SER_FMT_VER_HIGHEST_READ
 | |
| 		// [3] u8[20] player_name
 | |
| 		// [23] u8[28] password <--- can be sent without this, from old versions
 | |
| 
 | |
| 		if(datasize < 2+1+PLAYERNAME_SIZE)
 | |
| 			return;
 | |
| 
 | |
| 		// If net_proto_version is set, this client has already been handled
 | |
| 		if(getClient(peer_id)->net_proto_version != 0){
 | |
| 			verbosestream<<"Server: Ignoring multiple TOSERVER_INITs from "
 | |
| 					<<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<" (peer_id="
 | |
| 				<<peer_id<<")"<<std::endl;
 | |
| 
 | |
| 		// Do not allow multiple players in simple singleplayer mode.
 | |
| 		// This isn't a perfect way to do it, but will suffice for now.
 | |
| 		if(m_simple_singleplayer_mode && m_clients.size() > 1){
 | |
| 			infostream<<"Server: Not allowing another client ("<<addr_s
 | |
| 					<<") to connect in simple singleplayer mode"<<std::endl;
 | |
| 			DenyAccess(peer_id, L"Running in simple singleplayer mode.");
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		// First byte after command is maximum supported
 | |
| 		// serialization version
 | |
| 		u8 client_max = data[2];
 | |
| 		u8 our_max = SER_FMT_VER_HIGHEST_READ;
 | |
| 		// Use the highest version supported by both
 | |
| 		u8 deployed = std::min(client_max, our_max);
 | |
| 		// If it's lower than the lowest supported, give up.
 | |
| 		if(deployed < SER_FMT_VER_LOWEST)
 | |
| 			deployed = SER_FMT_VER_INVALID;
 | |
| 
 | |
| 		//peer->serialization_version = deployed;
 | |
| 		getClient(peer_id)->pending_serialization_version = deployed;
 | |
| 
 | |
| 		if(deployed == SER_FMT_VER_INVALID)
 | |
| 		{
 | |
| 			actionstream<<"Server: A mismatched client tried to connect from "
 | |
| 					<<addr_s<<std::endl;
 | |
| 			infostream<<"Server: Cannot negotiate serialization version with "
 | |
| 					<<addr_s<<std::endl;
 | |
| 			DenyAccess(peer_id, std::wstring(
 | |
| 					L"Your client's version is not supported.\n"
 | |
| 					L"Server version is ")
 | |
| 					+ narrow_to_wide(minetest_version_simple) + L"."
 | |
| 			);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Read and check network protocol version
 | |
| 		*/
 | |
| 
 | |
| 		u16 min_net_proto_version = 0;
 | |
| 		if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
 | |
| 			min_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
 | |
| 
 | |
| 		// Use same version as minimum and maximum if maximum version field
 | |
| 		// doesn't exist (backwards compatibility)
 | |
| 		u16 max_net_proto_version = min_net_proto_version;
 | |
| 		if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2)
 | |
| 			max_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2]);
 | |
| 
 | |
| 		// Start with client's maximum version
 | |
| 		u16 net_proto_version = max_net_proto_version;
 | |
| 
 | |
| 		// Figure out a working version if it is possible at all
 | |
| 		if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
 | |
| 				min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX)
 | |
| 		{
 | |
| 			// If maximum is larger than our maximum, go with our maximum
 | |
| 			if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
 | |
| 				net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
 | |
| 			// Else go with client's maximum
 | |
| 			else
 | |
| 				net_proto_version = max_net_proto_version;
 | |
| 		}
 | |
| 
 | |
| 		verbosestream<<"Server: "<<addr_s<<": Protocol version: min: "
 | |
| 				<<min_net_proto_version<<", max: "<<max_net_proto_version
 | |
| 				<<", chosen: "<<net_proto_version<<std::endl;
 | |
| 
 | |
| 		getClient(peer_id)->net_proto_version = net_proto_version;
 | |
| 
 | |
| 		if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
 | |
| 				net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
 | |
| 		{
 | |
| 			actionstream<<"Server: A mismatched client tried to connect from "
 | |
| 					<<addr_s<<std::endl;
 | |
| 			DenyAccess(peer_id, std::wstring(
 | |
| 					L"Your client's version is not supported.\n"
 | |
| 					L"Server version is ")
 | |
| 					+ narrow_to_wide(minetest_version_simple) + L",\n"
 | |
| 					+ L"server's PROTOCOL_VERSION is "
 | |
| 					+ narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
 | |
| 					+ L"..."
 | |
| 					+ narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
 | |
| 					+ L", client's PROTOCOL_VERSION is "
 | |
| 					+ narrow_to_wide(itos(min_net_proto_version))
 | |
| 					+ L"..."
 | |
| 					+ narrow_to_wide(itos(max_net_proto_version))
 | |
| 			);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if(g_settings->getBool("strict_protocol_version_checking"))
 | |
| 		{
 | |
| 			if(net_proto_version != LATEST_PROTOCOL_VERSION)
 | |
| 			{
 | |
| 				actionstream<<"Server: A mismatched (strict) client tried to "
 | |
| 						<<"connect from "<<addr_s<<std::endl;
 | |
| 				DenyAccess(peer_id, std::wstring(
 | |
| 						L"Your client's version is not supported.\n"
 | |
| 						L"Server version is ")
 | |
| 						+ narrow_to_wide(minetest_version_simple) + L",\n"
 | |
| 						+ L"server's PROTOCOL_VERSION (strict) is "
 | |
| 						+ narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
 | |
| 						+ L", client's PROTOCOL_VERSION is "
 | |
| 						+ narrow_to_wide(itos(min_net_proto_version))
 | |
| 						+ L"..."
 | |
| 						+ narrow_to_wide(itos(max_net_proto_version))
 | |
| 				);
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Set up player
 | |
| 		*/
 | |
| 
 | |
| 		// Get player name
 | |
| 		char playername[PLAYERNAME_SIZE];
 | |
| 		for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
 | |
| 		{
 | |
| 			playername[i] = data[3+i];
 | |
| 		}
 | |
| 		playername[PLAYERNAME_SIZE-1] = 0;
 | |
| 
 | |
| 		if(playername[0]=='\0')
 | |
| 		{
 | |
| 			actionstream<<"Server: Player with an empty name "
 | |
| 					<<"tried to connect from "<<addr_s<<std::endl;
 | |
| 			DenyAccess(peer_id, L"Empty name");
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
 | |
| 		{
 | |
| 			actionstream<<"Server: Player with an invalid name "
 | |
| 					<<"tried to connect from "<<addr_s<<std::endl;
 | |
| 			DenyAccess(peer_id, L"Name contains unallowed characters");
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0)
 | |
| 		{
 | |
| 			actionstream<<"Server: Player with the name \"singleplayer\" "
 | |
| 					<<"tried to connect from "<<addr_s<<std::endl;
 | |
| 			DenyAccess(peer_id, L"Name is not allowed");
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			std::string reason;
 | |
| 			if(m_script->on_prejoinplayer(playername, addr_s, reason))
 | |
| 			{
 | |
| 				actionstream<<"Server: Player with the name \""<<playername<<"\" "
 | |
| 						<<"tried to connect from "<<addr_s<<" "
 | |
| 						<<"but it was disallowed for the following reason: "
 | |
| 						<<reason<<std::endl;
 | |
| 				DenyAccess(peer_id, narrow_to_wide(reason.c_str()));
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		infostream<<"Server: New connection: \""<<playername<<"\" from "
 | |
| 				<<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
 | |
| 
 | |
| 		// Get password
 | |
| 		char given_password[PASSWORD_SIZE];
 | |
| 		if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
 | |
| 		{
 | |
| 			// old version - assume blank password
 | |
| 			given_password[0] = 0;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			for(u32 i=0; i<PASSWORD_SIZE-1; i++)
 | |
| 			{
 | |
| 				given_password[i] = data[23+i];
 | |
| 			}
 | |
| 			given_password[PASSWORD_SIZE-1] = 0;
 | |
| 		}
 | |
| 
 | |
| 		if(!base64_is_valid(given_password)){
 | |
| 			actionstream<<"Server: "<<playername
 | |
| 					<<" supplied invalid password hash"<<std::endl;
 | |
| 			DenyAccess(peer_id, L"Invalid password hash");
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		// Enforce user limit.
 | |
| 		// Don't enforce for users that have some admin right
 | |
| 		if(m_clients.size() >= g_settings->getU16("max_users") &&
 | |
| 				!checkPriv(playername, "server") &&
 | |
| 				!checkPriv(playername, "ban") &&
 | |
| 				!checkPriv(playername, "privs") &&
 | |
| 				!checkPriv(playername, "password") &&
 | |
| 				playername != g_settings->get("name"))
 | |
| 		{
 | |
| 			actionstream<<"Server: "<<playername<<" tried to join, but there"
 | |
| 					<<" are already max_users="
 | |
| 					<<g_settings->getU16("max_users")<<" players."<<std::endl;
 | |
| 			DenyAccess(peer_id, L"Too many users.");
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		std::string checkpwd; // Password hash to check against
 | |
| 		bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
 | |
| 
 | |
| 		// If no authentication info exists for user, create it
 | |
| 		if(!has_auth){
 | |
| 			if(!isSingleplayer() &&
 | |
| 					g_settings->getBool("disallow_empty_password") &&
 | |
| 					std::string(given_password) == ""){
 | |
| 				actionstream<<"Server: "<<playername
 | |
| 						<<" supplied empty password"<<std::endl;
 | |
| 				DenyAccess(peer_id, L"Empty passwords are "
 | |
| 						L"disallowed. Set a password and try again.");
 | |
| 				return;
 | |
| 			}
 | |
| 			std::wstring raw_default_password =
 | |
| 				narrow_to_wide(g_settings->get("default_password"));
 | |
| 			std::string initial_password =
 | |
| 				translatePassword(playername, raw_default_password);
 | |
| 
 | |
| 			// If default_password is empty, allow any initial password
 | |
| 			if (raw_default_password.length() == 0)
 | |
| 				initial_password = given_password;
 | |
| 
 | |
| 			m_script->createAuth(playername, initial_password);
 | |
| 		}
 | |
| 
 | |
| 		has_auth = m_script->getAuth(playername, &checkpwd, NULL);
 | |
| 
 | |
| 		if(!has_auth){
 | |
| 			actionstream<<"Server: "<<playername<<" cannot be authenticated"
 | |
| 					<<" (auth handler does not work?)"<<std::endl;
 | |
| 			DenyAccess(peer_id, L"Not allowed to login");
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if(given_password != checkpwd){
 | |
| 			actionstream<<"Server: "<<playername<<" supplied wrong password"
 | |
| 					<<std::endl;
 | |
| 			DenyAccess(peer_id, L"Wrong password");
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		// Get player
 | |
| 		PlayerSAO *playersao = emergePlayer(playername, peer_id);
 | |
| 
 | |
| 		// If failed, cancel
 | |
| 		if(playersao == NULL)
 | |
| 		{
 | |
| 			RemotePlayer *player =
 | |
| 					static_cast<RemotePlayer*>(m_env->getPlayer(playername));
 | |
| 			if(player && player->peer_id != 0){
 | |
| 				errorstream<<"Server: "<<playername<<": Failed to emerge player"
 | |
| 						<<" (player allocated to an another client)"<<std::endl;
 | |
| 				DenyAccess(peer_id, L"Another client is connected with this "
 | |
| 						L"name. If your client closed unexpectedly, try again in "
 | |
| 						L"a minute.");
 | |
| 			} else {
 | |
| 				errorstream<<"Server: "<<playername<<": Failed to emerge player"
 | |
| 						<<std::endl;
 | |
| 				DenyAccess(peer_id, L"Could not allocate player.");
 | |
| 			}
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Answer with a TOCLIENT_INIT
 | |
| 		*/
 | |
| 		{
 | |
| 			SharedBuffer<u8> reply(2+1+6+8+4);
 | |
| 			writeU16(&reply[0], TOCLIENT_INIT);
 | |
| 			writeU8(&reply[2], deployed);
 | |
| 			writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
 | |
| 			writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
 | |
| 			writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step"));
 | |
| 
 | |
| 			// Send as reliable
 | |
| 			m_con.Send(peer_id, 0, reply, true);
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Send complete position information
 | |
| 		*/
 | |
| 		SendMovePlayer(peer_id);
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if(command == TOSERVER_INIT2)
 | |
| 	{
 | |
| 		verbosestream<<"Server: Got TOSERVER_INIT2 from "
 | |
| 				<<peer_id<<std::endl;
 | |
| 
 | |
| 		Player *player = m_env->getPlayer(peer_id);
 | |
| 		if(!player){
 | |
| 			verbosestream<<"Server: TOSERVER_INIT2: "
 | |
| 					<<"Player not found; ignoring."<<std::endl;
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		RemoteClient *client = getClient(peer_id);
 | |
| 		client->serialization_version =
 | |
| 				getClient(peer_id)->pending_serialization_version;
 | |
| 
 | |
| 		/*
 | |
| 			Send some initialization data
 | |
| 		*/
 | |
| 
 | |
| 		infostream<<"Server: Sending content to "
 | |
| 				<<getPlayerName(peer_id)<<std::endl;
 | |
| 
 | |
| 		// Send player movement settings
 | |
| 		SendMovement(m_con, peer_id);
 | |
| 
 | |
| 		// Send item definitions
 | |
| 		SendItemDef(m_con, peer_id, m_itemdef, client->net_proto_version);
 | |
| 
 | |
| 		// Send node definitions
 | |
| 		SendNodeDef(m_con, peer_id, m_nodedef, client->net_proto_version);
 | |
| 
 | |
| 		// Send media announcement
 | |
| 		sendMediaAnnouncement(peer_id);
 | |
| 
 | |
| 		// Send privileges
 | |
| 		SendPlayerPrivileges(peer_id);
 | |
| 
 | |
| 		// Send inventory formspec
 | |
| 		SendPlayerInventoryFormspec(peer_id);
 | |
| 
 | |
| 		// Send inventory
 | |
| 		UpdateCrafting(peer_id);
 | |
| 		SendInventory(peer_id);
 | |
| 
 | |
| 		// Send HP
 | |
| 		if(g_settings->getBool("enable_damage"))
 | |
| 			SendPlayerHP(peer_id);
 | |
| 
 | |
| 		// Send Breath
 | |
| 		SendPlayerBreath(peer_id);
 | |
| 
 | |
| 		// Send detached inventories
 | |
| 		sendDetachedInventories(peer_id);
 | |
| 
 | |
| 		// Show death screen if necessary
 | |
| 		if(player->hp == 0)
 | |
| 			SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
 | |
| 
 | |
| 		// Send time of day
 | |
| 		{
 | |
| 			u16 time = m_env->getTimeOfDay();
 | |
| 			float time_speed = g_settings->getFloat("time_speed");
 | |
| 			SendTimeOfDay(peer_id, time, time_speed);
 | |
| 		}
 | |
| 
 | |
| 		// Note things in chat if not in simple singleplayer mode
 | |
| 		if(!m_simple_singleplayer_mode)
 | |
| 		{
 | |
| 			// Send information about server to player in chat
 | |
| 			SendChatMessage(peer_id, getStatusString());
 | |
| 
 | |
| 			// Send information about joining in chat
 | |
| 			{
 | |
| 				std::wstring name = L"unknown";
 | |
| 				Player *player = m_env->getPlayer(peer_id);
 | |
| 				if(player != NULL)
 | |
| 					name = narrow_to_wide(player->getName());
 | |
| 
 | |
| 				std::wstring message;
 | |
| 				message += L"*** ";
 | |
| 				message += name;
 | |
| 				message += L" joined the game.";
 | |
| 				BroadcastChatMessage(message);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Warnings about protocol version can be issued here
 | |
| 		if(getClient(peer_id)->net_proto_version < LATEST_PROTOCOL_VERSION)
 | |
| 		{
 | |
| 			SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT'S "
 | |
| 					L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Print out action
 | |
| 		*/
 | |
| 		{
 | |
| 			std::ostringstream os(std::ios_base::binary);
 | |
| 			for(std::map<u16, RemoteClient*>::iterator
 | |
| 				i = m_clients.begin();
 | |
| 				i != m_clients.end(); ++i)
 | |
| 			{
 | |
| 				RemoteClient *client = i->second;
 | |
| 				assert(client->peer_id == i->first);
 | |
| 				if(client->serialization_version == SER_FMT_VER_INVALID)
 | |
| 					continue;
 | |
| 				// Get player
 | |
| 				Player *player = m_env->getPlayer(client->peer_id);
 | |
| 				if(!player)
 | |
| 					continue;
 | |
| 				// Get name of player
 | |
| 				os<<player->getName()<<" ";
 | |
| 			}
 | |
| 
 | |
| 			actionstream<<player->getName()<<" ["<<addr_s<<"] "<<"joins game. List of players: "
 | |
| 					<<os.str()<<std::endl;
 | |
| 		}
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if(peer_ser_ver == SER_FMT_VER_INVALID)
 | |
| 	{
 | |
| 		infostream<<"Server::ProcessData(): Cancelling: Peer"
 | |
| 				" serialization format invalid or not initialized."
 | |
| 				" Skipping incoming command="<<command<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Player *player = m_env->getPlayer(peer_id);
 | |
| 	if(player == NULL){
 | |
| 		infostream<<"Server::ProcessData(): Cancelling: "
 | |
| 				"No player for peer_id="<<peer_id
 | |
| 				<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	PlayerSAO *playersao = player->getPlayerSAO();
 | |
| 	if(playersao == NULL){
 | |
| 		infostream<<"Server::ProcessData(): Cancelling: "
 | |
| 				"No player object for peer_id="<<peer_id
 | |
| 				<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if(command == TOSERVER_PLAYERPOS)
 | |
| 	{
 | |
| 		if(datasize < 2+12+12+4+4)
 | |
| 			return;
 | |
| 
 | |
| 		u32 start = 0;
 | |
| 		v3s32 ps = readV3S32(&data[start+2]);
 | |
| 		v3s32 ss = readV3S32(&data[start+2+12]);
 | |
| 		f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
 | |
| 		f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
 | |
| 		u32 keyPressed = 0;
 | |
| 		if(datasize >= 2+12+12+4+4+4)
 | |
| 			keyPressed = (u32)readU32(&data[2+12+12+4+4]);
 | |
| 		v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
 | |
| 		v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
 | |
| 		pitch = wrapDegrees(pitch);
 | |
| 		yaw = wrapDegrees(yaw);
 | |
| 
 | |
| 		player->setPosition(position);
 | |
| 		player->setSpeed(speed);
 | |
| 		player->setPitch(pitch);
 | |
| 		player->setYaw(yaw);
 | |
| 		player->keyPressed=keyPressed;
 | |
| 		player->control.up = (bool)(keyPressed&1);
 | |
| 		player->control.down = (bool)(keyPressed&2);
 | |
| 		player->control.left = (bool)(keyPressed&4);
 | |
| 		player->control.right = (bool)(keyPressed&8);
 | |
| 		player->control.jump = (bool)(keyPressed&16);
 | |
| 		player->control.aux1 = (bool)(keyPressed&32);
 | |
| 		player->control.sneak = (bool)(keyPressed&64);
 | |
| 		player->control.LMB = (bool)(keyPressed&128);
 | |
| 		player->control.RMB = (bool)(keyPressed&256);
 | |
| 
 | |
| 		bool cheated = playersao->checkMovementCheat();
 | |
| 		if(cheated){
 | |
| 			// Call callbacks
 | |
| 			m_script->on_cheat(playersao, "moved_too_fast");
 | |
| 		}
 | |
| 
 | |
| 		/*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
 | |
| 															<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
 | |
| 															<<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
 | |
| 
 | |
| 	}
 | |
| 	else if(command == TOSERVER_GOTBLOCKS)
 | |
| 	{
 | |
| 		if(datasize < 2+1)
 | |
| 			return;
 | |
| 
 | |
| 		/*
 | |
| 			[0] u16 command
 | |
| 			[2] u8 count
 | |
| 			[3] v3s16 pos_0
 | |
| 			[3+6] v3s16 pos_1
 | |
| 			...
 | |
| 		*/
 | |
| 
 | |
| 		u16 count = data[2];
 | |
| 		for(u16 i=0; i<count; i++)
 | |
| 		{
 | |
| 			if((s16)datasize < 2+1+(i+1)*6)
 | |
| 				throw con::InvalidIncomingDataException
 | |
| 					("GOTBLOCKS length is too short");
 | |
| 			v3s16 p = readV3S16(&data[2+1+i*6]);
 | |
| 			/*infostream<<"Server: GOTBLOCKS ("
 | |
| 					<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
 | |
| 			RemoteClient *client = getClient(peer_id);
 | |
| 			client->GotBlock(p);
 | |
| 		}
 | |
| 	}
 | |
| 	else if(command == TOSERVER_DELETEDBLOCKS)
 | |
| 	{
 | |
| 		if(datasize < 2+1)
 | |
| 			return;
 | |
| 
 | |
| 		/*
 | |
| 			[0] u16 command
 | |
| 			[2] u8 count
 | |
| 			[3] v3s16 pos_0
 | |
| 			[3+6] v3s16 pos_1
 | |
| 			...
 | |
| 		*/
 | |
| 
 | |
| 		u16 count = data[2];
 | |
| 		for(u16 i=0; i<count; i++)
 | |
| 		{
 | |
| 			if((s16)datasize < 2+1+(i+1)*6)
 | |
| 				throw con::InvalidIncomingDataException
 | |
| 					("DELETEDBLOCKS length is too short");
 | |
| 			v3s16 p = readV3S16(&data[2+1+i*6]);
 | |
| 			/*infostream<<"Server: DELETEDBLOCKS ("
 | |
| 					<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
 | |
| 			RemoteClient *client = getClient(peer_id);
 | |
| 			client->SetBlockNotSent(p);
 | |
| 		}
 | |
| 	}
 | |
| 	else if(command == TOSERVER_CLICK_OBJECT)
 | |
| 	{
 | |
| 		infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
 | |
| 	{
 | |
| 		infostream<<"Server: CLICK_ACTIVEOBJECT not supported anymore"<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	else if(command == TOSERVER_GROUND_ACTION)
 | |
| 	{
 | |
| 		infostream<<"Server: GROUND_ACTION not supported anymore"<<std::endl;
 | |
| 		return;
 | |
| 
 | |
| 	}
 | |
| 	else if(command == TOSERVER_RELEASE)
 | |
| 	{
 | |
| 		infostream<<"Server: RELEASE not supported anymore"<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	else if(command == TOSERVER_SIGNTEXT)
 | |
| 	{
 | |
| 		infostream<<"Server: SIGNTEXT not supported anymore"
 | |
| 				<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	else if(command == TOSERVER_SIGNNODETEXT)
 | |
| 	{
 | |
| 		infostream<<"Server: SIGNNODETEXT not supported anymore"
 | |
| 				<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	else if(command == TOSERVER_INVENTORY_ACTION)
 | |
| 	{
 | |
| 		// Strip command and create a stream
 | |
| 		std::string datastring((char*)&data[2], datasize-2);
 | |
| 		verbosestream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
 | |
| 		std::istringstream is(datastring, std::ios_base::binary);
 | |
| 		// Create an action
 | |
| 		InventoryAction *a = InventoryAction::deSerialize(is);
 | |
| 		if(a == NULL)
 | |
| 		{
 | |
| 			infostream<<"TOSERVER_INVENTORY_ACTION: "
 | |
| 					<<"InventoryAction::deSerialize() returned NULL"
 | |
| 					<<std::endl;
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		// If something goes wrong, this player is to blame
 | |
| 		RollbackScopeActor rollback_scope(m_rollback,
 | |
| 				std::string("player:")+player->getName());
 | |
| 
 | |
| 		/*
 | |
| 			Note: Always set inventory not sent, to repair cases
 | |
| 			where the client made a bad prediction.
 | |
| 		*/
 | |
| 
 | |
| 		/*
 | |
| 			Handle restrictions and special cases of the move action
 | |
| 		*/
 | |
| 		if(a->getType() == IACTION_MOVE)
 | |
| 		{
 | |
| 			IMoveAction *ma = (IMoveAction*)a;
 | |
| 
 | |
| 			ma->from_inv.applyCurrentPlayer(player->getName());
 | |
| 			ma->to_inv.applyCurrentPlayer(player->getName());
 | |
| 
 | |
| 			setInventoryModified(ma->from_inv);
 | |
| 			setInventoryModified(ma->to_inv);
 | |
| 
 | |
| 			bool from_inv_is_current_player =
 | |
| 				(ma->from_inv.type == InventoryLocation::PLAYER) &&
 | |
| 				(ma->from_inv.name == player->getName());
 | |
| 
 | |
| 			bool to_inv_is_current_player =
 | |
| 				(ma->to_inv.type == InventoryLocation::PLAYER) &&
 | |
| 				(ma->to_inv.name == player->getName());
 | |
| 
 | |
| 			/*
 | |
| 				Disable moving items out of craftpreview
 | |
| 			*/
 | |
| 			if(ma->from_list == "craftpreview")
 | |
| 			{
 | |
| 				infostream<<"Ignoring IMoveAction from "
 | |
| 						<<(ma->from_inv.dump())<<":"<<ma->from_list
 | |
| 						<<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
 | |
| 						<<" because src is "<<ma->from_list<<std::endl;
 | |
| 				delete a;
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			/*
 | |
| 				Disable moving items into craftresult and craftpreview
 | |
| 			*/
 | |
| 			if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
 | |
| 			{
 | |
| 				infostream<<"Ignoring IMoveAction from "
 | |
| 						<<(ma->from_inv.dump())<<":"<<ma->from_list
 | |
| 						<<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
 | |
| 						<<" because dst is "<<ma->to_list<<std::endl;
 | |
| 				delete a;
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			// Disallow moving items in elsewhere than player's inventory
 | |
| 			// if not allowed to interact
 | |
| 			if(!checkPriv(player->getName(), "interact") &&
 | |
| 					(!from_inv_is_current_player ||
 | |
| 					!to_inv_is_current_player))
 | |
| 			{
 | |
| 				infostream<<"Cannot move outside of player's inventory: "
 | |
| 						<<"No interact privilege"<<std::endl;
 | |
| 				delete a;
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 		/*
 | |
| 			Handle restrictions and special cases of the drop action
 | |
| 		*/
 | |
| 		else if(a->getType() == IACTION_DROP)
 | |
| 		{
 | |
| 			IDropAction *da = (IDropAction*)a;
 | |
| 
 | |
| 			da->from_inv.applyCurrentPlayer(player->getName());
 | |
| 
 | |
| 			setInventoryModified(da->from_inv);
 | |
| 
 | |
| 			/*
 | |
| 				Disable dropping items out of craftpreview
 | |
| 			*/
 | |
| 			if(da->from_list == "craftpreview")
 | |
| 			{
 | |
| 				infostream<<"Ignoring IDropAction from "
 | |
| 						<<(da->from_inv.dump())<<":"<<da->from_list
 | |
| 						<<" because src is "<<da->from_list<<std::endl;
 | |
| 				delete a;
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			// Disallow dropping items if not allowed to interact
 | |
| 			if(!checkPriv(player->getName(), "interact"))
 | |
| 			{
 | |
| 				delete a;
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 		/*
 | |
| 			Handle restrictions and special cases of the craft action
 | |
| 		*/
 | |
| 		else if(a->getType() == IACTION_CRAFT)
 | |
| 		{
 | |
| 			ICraftAction *ca = (ICraftAction*)a;
 | |
| 
 | |
| 			ca->craft_inv.applyCurrentPlayer(player->getName());
 | |
| 
 | |
| 			setInventoryModified(ca->craft_inv);
 | |
| 
 | |
| 			//bool craft_inv_is_current_player =
 | |
| 			//	(ca->craft_inv.type == InventoryLocation::PLAYER) &&
 | |
| 			//	(ca->craft_inv.name == player->getName());
 | |
| 
 | |
| 			// Disallow crafting if not allowed to interact
 | |
| 			if(!checkPriv(player->getName(), "interact"))
 | |
| 			{
 | |
| 				infostream<<"Cannot craft: "
 | |
| 						<<"No interact privilege"<<std::endl;
 | |
| 				delete a;
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Do the action
 | |
| 		a->apply(this, playersao, this);
 | |
| 		// Eat the action
 | |
| 		delete a;
 | |
| 	}
 | |
| 	else if(command == TOSERVER_CHAT_MESSAGE)
 | |
| 	{
 | |
| 		/*
 | |
| 			u16 command
 | |
| 			u16 length
 | |
| 			wstring message
 | |
| 		*/
 | |
| 		u8 buf[6];
 | |
| 		std::string datastring((char*)&data[2], datasize-2);
 | |
| 		std::istringstream is(datastring, std::ios_base::binary);
 | |
| 
 | |
| 		// Read stuff
 | |
| 		is.read((char*)buf, 2);
 | |
| 		u16 len = readU16(buf);
 | |
| 
 | |
| 		std::wstring message;
 | |
| 		for(u16 i=0; i<len; i++)
 | |
| 		{
 | |
| 			is.read((char*)buf, 2);
 | |
| 			message += (wchar_t)readU16(buf);
 | |
| 		}
 | |
| 
 | |
| 		// If something goes wrong, this player is to blame
 | |
| 		RollbackScopeActor rollback_scope(m_rollback,
 | |
| 				std::string("player:")+player->getName());
 | |
| 
 | |
| 		// Get player name of this client
 | |
| 		std::wstring name = narrow_to_wide(player->getName());
 | |
| 
 | |
| 		// Run script hook
 | |
| 		bool ate = m_script->on_chat_message(player->getName(),
 | |
| 				wide_to_narrow(message));
 | |
| 		// If script ate the message, don't proceed
 | |
| 		if(ate)
 | |
| 			return;
 | |
| 
 | |
| 		// Line to send to players
 | |
| 		std::wstring line;
 | |
| 		// Whether to send to the player that sent the line
 | |
| 		bool send_to_sender = false;
 | |
| 		// Whether to send to other players
 | |
| 		bool send_to_others = false;
 | |
| 
 | |
| 		// Commands are implemented in Lua, so only catch invalid
 | |
| 		// commands that were not "eaten" and send an error back
 | |
| 		if(message[0] == L'/')
 | |
| 		{
 | |
| 			message = message.substr(1);
 | |
| 			send_to_sender = true;
 | |
| 			if(message.length() == 0)
 | |
| 				line += L"-!- Empty command";
 | |
| 			else
 | |
| 				line += L"-!- Invalid command: " + str_split(message, L' ')[0];
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if(checkPriv(player->getName(), "shout")){
 | |
| 				line += L"<";
 | |
| 				line += name;
 | |
| 				line += L"> ";
 | |
| 				line += message;
 | |
| 				send_to_others = true;
 | |
| 			} else {
 | |
| 				line += L"-!- You don't have permission to shout.";
 | |
| 				send_to_sender = true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if(line != L"")
 | |
| 		{
 | |
| 			if(send_to_others)
 | |
| 				actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
 | |
| 
 | |
| 			/*
 | |
| 				Send the message to clients
 | |
| 			*/
 | |
| 			for(std::map<u16, RemoteClient*>::iterator
 | |
| 				i = m_clients.begin();
 | |
| 				i != m_clients.end(); ++i)
 | |
| 			{
 | |
| 				// Get client and check that it is valid
 | |
| 				RemoteClient *client = i->second;
 | |
| 				assert(client->peer_id == i->first);
 | |
| 				if(client->serialization_version == SER_FMT_VER_INVALID)
 | |
| 					continue;
 | |
| 
 | |
| 				// Filter recipient
 | |
| 				bool sender_selected = (peer_id == client->peer_id);
 | |
| 				if(sender_selected == true && send_to_sender == false)
 | |
| 					continue;
 | |
| 				if(sender_selected == false && send_to_others == false)
 | |
| 					continue;
 | |
| 
 | |
| 				SendChatMessage(client->peer_id, line);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	else if(command == TOSERVER_DAMAGE)
 | |
| 	{
 | |
| 		std::string datastring((char*)&data[2], datasize-2);
 | |
| 		std::istringstream is(datastring, std::ios_base::binary);
 | |
| 		u8 damage = readU8(is);
 | |
| 
 | |
| 		if(g_settings->getBool("enable_damage"))
 | |
| 		{
 | |
| 			actionstream<<player->getName()<<" damaged by "
 | |
| 					<<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
 | |
| 					<<std::endl;
 | |
| 
 | |
| 			playersao->setHP(playersao->getHP() - damage);
 | |
| 
 | |
| 			if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
 | |
| 				DiePlayer(peer_id);
 | |
| 
 | |
| 			if(playersao->m_hp_not_sent)
 | |
| 				SendPlayerHP(peer_id);
 | |
| 		}
 | |
| 	}
 | |
| 	else if(command == TOSERVER_BREATH)
 | |
| 	{
 | |
| 		std::string datastring((char*)&data[2], datasize-2);
 | |
| 		std::istringstream is(datastring, std::ios_base::binary);
 | |
| 		u16 breath = readU16(is);
 | |
| 		playersao->setBreath(breath);
 | |
| 	}
 | |
| 	else if(command == TOSERVER_PASSWORD)
 | |
| 	{
 | |
| 		/*
 | |
| 			[0] u16 TOSERVER_PASSWORD
 | |
| 			[2] u8[28] old password
 | |
| 			[30] u8[28] new password
 | |
| 		*/
 | |
| 
 | |
| 		if(datasize != 2+PASSWORD_SIZE*2)
 | |
| 			return;
 | |
| 		/*char password[PASSWORD_SIZE];
 | |
| 		for(u32 i=0; i<PASSWORD_SIZE-1; i++)
 | |
| 			password[i] = data[2+i];
 | |
| 		password[PASSWORD_SIZE-1] = 0;*/
 | |
| 		std::string oldpwd;
 | |
| 		for(u32 i=0; i<PASSWORD_SIZE-1; i++)
 | |
| 		{
 | |
| 			char c = data[2+i];
 | |
| 			if(c == 0)
 | |
| 				break;
 | |
| 			oldpwd += c;
 | |
| 		}
 | |
| 		std::string newpwd;
 | |
| 		for(u32 i=0; i<PASSWORD_SIZE-1; i++)
 | |
| 		{
 | |
| 			char c = data[2+PASSWORD_SIZE+i];
 | |
| 			if(c == 0)
 | |
| 				break;
 | |
| 			newpwd += c;
 | |
| 		}
 | |
| 
 | |
| 		if(!base64_is_valid(newpwd)){
 | |
| 			infostream<<"Server: "<<player->getName()<<" supplied invalid password hash"<<std::endl;
 | |
| 			// Wrong old password supplied!!
 | |
| 			SendChatMessage(peer_id, L"Invalid new password hash supplied. Password NOT changed.");
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		infostream<<"Server: Client requests a password change from "
 | |
| 				<<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
 | |
| 
 | |
| 		std::string playername = player->getName();
 | |
| 
 | |
| 		std::string checkpwd;
 | |
| 		m_script->getAuth(playername, &checkpwd, NULL);
 | |
| 
 | |
| 		if(oldpwd != checkpwd)
 | |
| 		{
 | |
| 			infostream<<"Server: invalid old password"<<std::endl;
 | |
| 			// Wrong old password supplied!!
 | |
| 			SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		bool success = m_script->setPassword(playername, newpwd);
 | |
| 		if(success){
 | |
| 			actionstream<<player->getName()<<" changes password"<<std::endl;
 | |
| 			SendChatMessage(peer_id, L"Password change successful.");
 | |
| 		} else {
 | |
| 			actionstream<<player->getName()<<" tries to change password but "
 | |
| 					<<"it fails"<<std::endl;
 | |
| 			SendChatMessage(peer_id, L"Password change failed or inavailable.");
 | |
| 		}
 | |
| 	}
 | |
| 	else if(command == TOSERVER_PLAYERITEM)
 | |
| 	{
 | |
| 		if (datasize < 2+2)
 | |
| 			return;
 | |
| 
 | |
| 		u16 item = readU16(&data[2]);
 | |
| 		playersao->setWieldIndex(item);
 | |
| 	}
 | |
| 	else if(command == TOSERVER_RESPAWN)
 | |
| 	{
 | |
| 		if(player->hp != 0 || !g_settings->getBool("enable_damage"))
 | |
| 			return;
 | |
| 
 | |
| 		RespawnPlayer(peer_id);
 | |
| 
 | |
| 		actionstream<<player->getName()<<" respawns at "
 | |
| 				<<PP(player->getPosition()/BS)<<std::endl;
 | |
| 
 | |
| 		// ActiveObject is added to environment in AsyncRunStep after
 | |
| 		// the previous addition has been succesfully removed
 | |
| 	}
 | |
| 	else if(command == TOSERVER_REQUEST_MEDIA) {
 | |
| 		std::string datastring((char*)&data[2], datasize-2);
 | |
| 		std::istringstream is(datastring, std::ios_base::binary);
 | |
| 
 | |
| 		std::list<MediaRequest> tosend;
 | |
| 		u16 numfiles = readU16(is);
 | |
| 
 | |
| 		infostream<<"Sending "<<numfiles<<" files to "
 | |
| 				<<getPlayerName(peer_id)<<std::endl;
 | |
| 		verbosestream<<"TOSERVER_REQUEST_MEDIA: "<<std::endl;
 | |
| 
 | |
| 		for(int i = 0; i < numfiles; i++) {
 | |
| 			std::string name = deSerializeString(is);
 | |
| 			tosend.push_back(MediaRequest(name));
 | |
| 			verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file "
 | |
| 					<<name<<std::endl;
 | |
| 		}
 | |
| 
 | |
| 		sendRequestedMedia(peer_id, tosend);
 | |
| 
 | |
| 		// Now the client should know about everything
 | |
| 		// (definitions and files)
 | |
| 		getClient(peer_id)->definitions_sent = true;
 | |
| 	}
 | |
| 	else if(command == TOSERVER_RECEIVED_MEDIA) {
 | |
| 		getClient(peer_id)->definitions_sent = true;
 | |
| 	}
 | |
| 	else if(command == TOSERVER_INTERACT)
 | |
| 	{
 | |
| 		std::string datastring((char*)&data[2], datasize-2);
 | |
| 		std::istringstream is(datastring, std::ios_base::binary);
 | |
| 
 | |
| 		/*
 | |
| 			[0] u16 command
 | |
| 			[2] u8 action
 | |
| 			[3] u16 item
 | |
| 			[5] u32 length of the next item
 | |
| 			[9] serialized PointedThing
 | |
| 			actions:
 | |
| 			0: start digging (from undersurface) or use
 | |
| 			1: stop digging (all parameters ignored)
 | |
| 			2: digging completed
 | |
| 			3: place block or item (to abovesurface)
 | |
| 			4: use item
 | |
| 		*/
 | |
| 		u8 action = readU8(is);
 | |
| 		u16 item_i = readU16(is);
 | |
| 		std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
 | |
| 		PointedThing pointed;
 | |
| 		pointed.deSerialize(tmp_is);
 | |
| 
 | |
| 		verbosestream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="
 | |
| 				<<item_i<<", pointed="<<pointed.dump()<<std::endl;
 | |
| 
 | |
| 		if(player->hp == 0)
 | |
| 		{
 | |
| 			verbosestream<<"TOSERVER_INTERACT: "<<player->getName()
 | |
| 				<<" tried to interact, but is dead!"<<std::endl;
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		v3f player_pos = playersao->getLastGoodPosition();
 | |
| 
 | |
| 		// Update wielded item
 | |
| 		playersao->setWieldIndex(item_i);
 | |
| 
 | |
| 		// Get pointed to node (undefined if not POINTEDTYPE_NODE)
 | |
| 		v3s16 p_under = pointed.node_undersurface;
 | |
| 		v3s16 p_above = pointed.node_abovesurface;
 | |
| 
 | |
| 		// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
 | |
| 		ServerActiveObject *pointed_object = NULL;
 | |
| 		if(pointed.type == POINTEDTHING_OBJECT)
 | |
| 		{
 | |
| 			pointed_object = m_env->getActiveObject(pointed.object_id);
 | |
| 			if(pointed_object == NULL)
 | |
| 			{
 | |
| 				verbosestream<<"TOSERVER_INTERACT: "
 | |
| 					"pointed object is NULL"<<std::endl;
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		v3f pointed_pos_under = player_pos;
 | |
| 		v3f pointed_pos_above = player_pos;
 | |
| 		if(pointed.type == POINTEDTHING_NODE)
 | |
| 		{
 | |
| 			pointed_pos_under = intToFloat(p_under, BS);
 | |
| 			pointed_pos_above = intToFloat(p_above, BS);
 | |
| 		}
 | |
| 		else if(pointed.type == POINTEDTHING_OBJECT)
 | |
| 		{
 | |
| 			pointed_pos_under = pointed_object->getBasePosition();
 | |
| 			pointed_pos_above = pointed_pos_under;
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Check that target is reasonably close
 | |
| 			(only when digging or placing things)
 | |
| 		*/
 | |
| 		if(action == 0 || action == 2 || action == 3)
 | |
| 		{
 | |
| 			float d = player_pos.getDistanceFrom(pointed_pos_under);
 | |
| 			float max_d = BS * 14; // Just some large enough value
 | |
| 			if(d > max_d){
 | |
| 				actionstream<<"Player "<<player->getName()
 | |
| 						<<" tried to access "<<pointed.dump()
 | |
| 						<<" from too far: "
 | |
| 						<<"d="<<d<<", max_d="<<max_d
 | |
| 						<<". ignoring."<<std::endl;
 | |
| 				// Re-send block to revert change on client-side
 | |
| 				RemoteClient *client = getClient(peer_id);
 | |
| 				v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
 | |
| 				client->SetBlockNotSent(blockpos);
 | |
| 				// Call callbacks
 | |
| 				m_script->on_cheat(playersao, "interacted_too_far");
 | |
| 				// Do nothing else
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Make sure the player is allowed to do it
 | |
| 		*/
 | |
| 		if(!checkPriv(player->getName(), "interact"))
 | |
| 		{
 | |
| 			actionstream<<player->getName()<<" attempted to interact with "
 | |
| 					<<pointed.dump()<<" without 'interact' privilege"
 | |
| 					<<std::endl;
 | |
| 			// Re-send block to revert change on client-side
 | |
| 			RemoteClient *client = getClient(peer_id);
 | |
| 			// Digging completed -> under
 | |
| 			if(action == 2){
 | |
| 				v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
 | |
| 				client->SetBlockNotSent(blockpos);
 | |
| 			}
 | |
| 			// Placement -> above
 | |
| 			if(action == 3){
 | |
| 				v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
 | |
| 				client->SetBlockNotSent(blockpos);
 | |
| 			}
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			If something goes wrong, this player is to blame
 | |
| 		*/
 | |
| 		RollbackScopeActor rollback_scope(m_rollback,
 | |
| 				std::string("player:")+player->getName());
 | |
| 
 | |
| 		/*
 | |
| 			0: start digging or punch object
 | |
| 		*/
 | |
| 		if(action == 0)
 | |
| 		{
 | |
| 			if(pointed.type == POINTEDTHING_NODE)
 | |
| 			{
 | |
| 				/*
 | |
| 					NOTE: This can be used in the future to check if
 | |
| 					somebody is cheating, by checking the timing.
 | |
| 				*/
 | |
| 				MapNode n(CONTENT_IGNORE);
 | |
| 				try
 | |
| 				{
 | |
| 					n = m_env->getMap().getNode(p_under);
 | |
| 				}
 | |
| 				catch(InvalidPositionException &e)
 | |
| 				{
 | |
| 					infostream<<"Server: Not punching: Node not found."
 | |
| 							<<" Adding block to emerge queue."
 | |
| 							<<std::endl;
 | |
| 					m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
 | |
| 				}
 | |
| 				if(n.getContent() != CONTENT_IGNORE)
 | |
| 					m_script->node_on_punch(p_under, n, playersao);
 | |
| 				// Cheat prevention
 | |
| 				playersao->noCheatDigStart(p_under);
 | |
| 			}
 | |
| 			else if(pointed.type == POINTEDTHING_OBJECT)
 | |
| 			{
 | |
| 				// Skip if object has been removed
 | |
| 				if(pointed_object->m_removed)
 | |
| 					return;
 | |
| 
 | |
| 				actionstream<<player->getName()<<" punches object "
 | |
| 						<<pointed.object_id<<": "
 | |
| 						<<pointed_object->getDescription()<<std::endl;
 | |
| 
 | |
| 				ItemStack punchitem = playersao->getWieldedItem();
 | |
| 				ToolCapabilities toolcap =
 | |
| 						punchitem.getToolCapabilities(m_itemdef);
 | |
| 				v3f dir = (pointed_object->getBasePosition() -
 | |
| 						(player->getPosition() + player->getEyeOffset())
 | |
| 							).normalize();
 | |
| 				float time_from_last_punch =
 | |
| 					playersao->resetTimeFromLastPunch();
 | |
| 				pointed_object->punch(dir, &toolcap, playersao,
 | |
| 						time_from_last_punch);
 | |
| 			}
 | |
| 
 | |
| 		} // action == 0
 | |
| 
 | |
| 		/*
 | |
| 			1: stop digging
 | |
| 		*/
 | |
| 		else if(action == 1)
 | |
| 		{
 | |
| 		} // action == 1
 | |
| 
 | |
| 		/*
 | |
| 			2: Digging completed
 | |
| 		*/
 | |
| 		else if(action == 2)
 | |
| 		{
 | |
| 			// Only digging of nodes
 | |
| 			if(pointed.type == POINTEDTHING_NODE)
 | |
| 			{
 | |
| 				MapNode n(CONTENT_IGNORE);
 | |
| 				try
 | |
| 				{
 | |
| 					n = m_env->getMap().getNode(p_under);
 | |
| 				}
 | |
| 				catch(InvalidPositionException &e)
 | |
| 				{
 | |
| 					infostream<<"Server: Not finishing digging: Node not found."
 | |
| 							<<" Adding block to emerge queue."
 | |
| 							<<std::endl;
 | |
| 					m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
 | |
| 				}
 | |
| 
 | |
| 				/* Cheat prevention */
 | |
| 				bool is_valid_dig = true;
 | |
| 				if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
 | |
| 				{
 | |
| 					v3s16 nocheat_p = playersao->getNoCheatDigPos();
 | |
| 					float nocheat_t = playersao->getNoCheatDigTime();
 | |
| 					playersao->noCheatDigEnd();
 | |
| 					// If player didn't start digging this, ignore dig
 | |
| 					if(nocheat_p != p_under){
 | |
| 						infostream<<"Server: NoCheat: "<<player->getName()
 | |
| 								<<" started digging "
 | |
| 								<<PP(nocheat_p)<<" and completed digging "
 | |
| 								<<PP(p_under)<<"; not digging."<<std::endl;
 | |
| 						is_valid_dig = false;
 | |
| 						// Call callbacks
 | |
| 						m_script->on_cheat(playersao, "finished_unknown_dig");
 | |
| 					}
 | |
| 					// Get player's wielded item
 | |
| 					ItemStack playeritem;
 | |
| 					InventoryList *mlist = playersao->getInventory()->getList("main");
 | |
| 					if(mlist != NULL)
 | |
| 						playeritem = mlist->getItem(playersao->getWieldIndex());
 | |
| 					ToolCapabilities playeritem_toolcap =
 | |
| 							playeritem.getToolCapabilities(m_itemdef);
 | |
| 					// Get diggability and expected digging time
 | |
| 					DigParams params = getDigParams(m_nodedef->get(n).groups,
 | |
| 							&playeritem_toolcap);
 | |
| 					// If can't dig, try hand
 | |
| 					if(!params.diggable){
 | |
| 						const ItemDefinition &hand = m_itemdef->get("");
 | |
| 						const ToolCapabilities *tp = hand.tool_capabilities;
 | |
| 						if(tp)
 | |
| 							params = getDigParams(m_nodedef->get(n).groups, tp);
 | |
| 					}
 | |
| 					// If can't dig, ignore dig
 | |
| 					if(!params.diggable){
 | |
| 						infostream<<"Server: NoCheat: "<<player->getName()
 | |
| 								<<" completed digging "<<PP(p_under)
 | |
| 								<<", which is not diggable with tool. not digging."
 | |
| 								<<std::endl;
 | |
| 						is_valid_dig = false;
 | |
| 						// Call callbacks
 | |
| 						m_script->on_cheat(playersao, "dug_unbreakable");
 | |
| 					}
 | |
| 					// Check digging time
 | |
| 					// If already invalidated, we don't have to
 | |
| 					if(!is_valid_dig){
 | |
| 						// Well not our problem then
 | |
| 					}
 | |
| 					// Clean and long dig
 | |
| 					else if(params.time > 2.0 && nocheat_t * 1.2 > params.time){
 | |
| 						// All is good, but grab time from pool; don't care if
 | |
| 						// it's actually available
 | |
| 						playersao->getDigPool().grab(params.time);
 | |
| 					}
 | |
| 					// Short or laggy dig
 | |
| 					// Try getting the time from pool
 | |
| 					else if(playersao->getDigPool().grab(params.time)){
 | |
| 						// All is good
 | |
| 					}
 | |
| 					// Dig not possible
 | |
| 					else{
 | |
| 						infostream<<"Server: NoCheat: "<<player->getName()
 | |
| 								<<" completed digging "<<PP(p_under)
 | |
| 								<<"too fast; not digging."<<std::endl;
 | |
| 						is_valid_dig = false;
 | |
| 						// Call callbacks
 | |
| 						m_script->on_cheat(playersao, "dug_too_fast");
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				/* Actually dig node */
 | |
| 
 | |
| 				if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
 | |
| 					m_script->node_on_dig(p_under, n, playersao);
 | |
| 
 | |
| 				// Send unusual result (that is, node not being removed)
 | |
| 				if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
 | |
| 				{
 | |
| 					// Re-send block to revert change on client-side
 | |
| 					RemoteClient *client = getClient(peer_id);
 | |
| 					v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
 | |
| 					client->SetBlockNotSent(blockpos);
 | |
| 				}
 | |
| 			}
 | |
| 		} // action == 2
 | |
| 
 | |
| 		/*
 | |
| 			3: place block or right-click object
 | |
| 		*/
 | |
| 		else if(action == 3)
 | |
| 		{
 | |
| 			ItemStack item = playersao->getWieldedItem();
 | |
| 
 | |
| 			// Reset build time counter
 | |
| 			if(pointed.type == POINTEDTHING_NODE &&
 | |
| 					item.getDefinition(m_itemdef).type == ITEM_NODE)
 | |
| 				getClient(peer_id)->m_time_from_building = 0.0;
 | |
| 
 | |
| 			if(pointed.type == POINTEDTHING_OBJECT)
 | |
| 			{
 | |
| 				// Right click object
 | |
| 
 | |
| 				// Skip if object has been removed
 | |
| 				if(pointed_object->m_removed)
 | |
| 					return;
 | |
| 
 | |
| 				actionstream<<player->getName()<<" right-clicks object "
 | |
| 						<<pointed.object_id<<": "
 | |
| 						<<pointed_object->getDescription()<<std::endl;
 | |
| 
 | |
| 				// Do stuff
 | |
| 				pointed_object->rightClick(playersao);
 | |
| 			}
 | |
| 			else if(m_script->item_OnPlace(
 | |
| 					item, playersao, pointed))
 | |
| 			{
 | |
| 				// Placement was handled in lua
 | |
| 
 | |
| 				// Apply returned ItemStack
 | |
| 				playersao->setWieldedItem(item);
 | |
| 			}
 | |
| 
 | |
| 			// If item has node placement prediction, always send the
 | |
| 			// blocks to make sure the client knows what exactly happened
 | |
| 			if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
 | |
| 				RemoteClient *client = getClient(peer_id);
 | |
| 				v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
 | |
| 				client->SetBlockNotSent(blockpos);
 | |
| 				v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
 | |
| 				if(blockpos2 != blockpos){
 | |
| 					client->SetBlockNotSent(blockpos2);
 | |
| 				}
 | |
| 			}
 | |
| 		} // action == 3
 | |
| 
 | |
| 		/*
 | |
| 			4: use
 | |
| 		*/
 | |
| 		else if(action == 4)
 | |
| 		{
 | |
| 			ItemStack item = playersao->getWieldedItem();
 | |
| 
 | |
| 			actionstream<<player->getName()<<" uses "<<item.name
 | |
| 					<<", pointing at "<<pointed.dump()<<std::endl;
 | |
| 
 | |
| 			if(m_script->item_OnUse(
 | |
| 					item, playersao, pointed))
 | |
| 			{
 | |
| 				// Apply returned ItemStack
 | |
| 				playersao->setWieldedItem(item);
 | |
| 			}
 | |
| 
 | |
| 		} // action == 4
 | |
| 		
 | |
| 
 | |
| 		/*
 | |
| 			Catch invalid actions
 | |
| 		*/
 | |
| 		else
 | |
| 		{
 | |
| 			infostream<<"WARNING: Server: Invalid action "
 | |
| 					<<action<<std::endl;
 | |
| 		}
 | |
| 	}
 | |
| 	else if(command == TOSERVER_REMOVED_SOUNDS)
 | |
| 	{
 | |
| 		std::string datastring((char*)&data[2], datasize-2);
 | |
| 		std::istringstream is(datastring, std::ios_base::binary);
 | |
| 
 | |
| 		int num = readU16(is);
 | |
| 		for(int k=0; k<num; k++){
 | |
| 			s32 id = readS32(is);
 | |
| 			std::map<s32, ServerPlayingSound>::iterator i =
 | |
| 					m_playing_sounds.find(id);
 | |
| 			if(i == m_playing_sounds.end())
 | |
| 				continue;
 | |
| 			ServerPlayingSound &psound = i->second;
 | |
| 			psound.clients.erase(peer_id);
 | |
| 			if(psound.clients.size() == 0)
 | |
| 				m_playing_sounds.erase(i++);
 | |
| 		}
 | |
| 	}
 | |
| 	else if(command == TOSERVER_NODEMETA_FIELDS)
 | |
| 	{
 | |
| 		std::string datastring((char*)&data[2], datasize-2);
 | |
| 		std::istringstream is(datastring, std::ios_base::binary);
 | |
| 
 | |
| 		v3s16 p = readV3S16(is);
 | |
| 		std::string formname = deSerializeString(is);
 | |
| 		int num = readU16(is);
 | |
| 		std::map<std::string, std::string> fields;
 | |
| 		for(int k=0; k<num; k++){
 | |
| 			std::string fieldname = deSerializeString(is);
 | |
| 			std::string fieldvalue = deSerializeLongString(is);
 | |
| 			fields[fieldname] = fieldvalue;
 | |
| 		}
 | |
| 
 | |
| 		// If something goes wrong, this player is to blame
 | |
| 		RollbackScopeActor rollback_scope(m_rollback,
 | |
| 				std::string("player:")+player->getName());
 | |
| 
 | |
| 		// Check the target node for rollback data; leave others unnoticed
 | |
| 		RollbackNode rn_old(&m_env->getMap(), p, this);
 | |
| 
 | |
| 		m_script->node_on_receive_fields(p, formname, fields,playersao);
 | |
| 
 | |
| 		// Report rollback data
 | |
| 		RollbackNode rn_new(&m_env->getMap(), p, this);
 | |
| 		if(rollback() && rn_new != rn_old){
 | |
| 			RollbackAction action;
 | |
| 			action.setSetNode(p, rn_old, rn_new);
 | |
| 			rollback()->reportAction(action);
 | |
| 		}
 | |
| 	}
 | |
| 	else if(command == TOSERVER_INVENTORY_FIELDS)
 | |
| 	{
 | |
| 		std::string datastring((char*)&data[2], datasize-2);
 | |
| 		std::istringstream is(datastring, std::ios_base::binary);
 | |
| 
 | |
| 		std::string formname = deSerializeString(is);
 | |
| 		int num = readU16(is);
 | |
| 		std::map<std::string, std::string> fields;
 | |
| 		for(int k=0; k<num; k++){
 | |
| 			std::string fieldname = deSerializeString(is);
 | |
| 			std::string fieldvalue = deSerializeLongString(is);
 | |
| 			fields[fieldname] = fieldvalue;
 | |
| 		}
 | |
| 
 | |
| 		m_script->on_playerReceiveFields(playersao, formname, fields);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		infostream<<"Server::ProcessData(): Ignoring "
 | |
| 				"unknown command "<<command<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	} //try
 | |
| 	catch(SendFailedException &e)
 | |
| 	{
 | |
| 		errorstream<<"Server::ProcessData(): SendFailedException: "
 | |
| 				<<"what="<<e.what()
 | |
| 				<<std::endl;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::setTimeOfDay(u32 time)
 | |
| {
 | |
| 	m_env->setTimeOfDay(time);
 | |
| 	m_time_of_day_send_timer = 0;
 | |
| }
 | |
| 
 | |
| void Server::onMapEditEvent(MapEditEvent *event)
 | |
| {
 | |
| 	//infostream<<"Server::onMapEditEvent()"<<std::endl;
 | |
| 	if(m_ignore_map_edit_events)
 | |
| 		return;
 | |
| 	if(m_ignore_map_edit_events_area.contains(event->getArea()))
 | |
| 		return;
 | |
| 	MapEditEvent *e = event->clone();
 | |
| 	m_unsent_map_edit_queue.push_back(e);
 | |
| }
 | |
| 
 | |
| Inventory* Server::getInventory(const InventoryLocation &loc)
 | |
| {
 | |
| 	switch(loc.type){
 | |
| 	case InventoryLocation::UNDEFINED:
 | |
| 	{}
 | |
| 	break;
 | |
| 	case InventoryLocation::CURRENT_PLAYER:
 | |
| 	{}
 | |
| 	break;
 | |
| 	case InventoryLocation::PLAYER:
 | |
| 	{
 | |
| 		Player *player = m_env->getPlayer(loc.name.c_str());
 | |
| 		if(!player)
 | |
| 			return NULL;
 | |
| 		PlayerSAO *playersao = player->getPlayerSAO();
 | |
| 		if(!playersao)
 | |
| 			return NULL;
 | |
| 		return playersao->getInventory();
 | |
| 	}
 | |
| 	break;
 | |
| 	case InventoryLocation::NODEMETA:
 | |
| 	{
 | |
| 		NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
 | |
| 		if(!meta)
 | |
| 			return NULL;
 | |
| 		return meta->getInventory();
 | |
| 	}
 | |
| 	break;
 | |
| 	case InventoryLocation::DETACHED:
 | |
| 	{
 | |
| 		if(m_detached_inventories.count(loc.name) == 0)
 | |
| 			return NULL;
 | |
| 		return m_detached_inventories[loc.name];
 | |
| 	}
 | |
| 	break;
 | |
| 	default:
 | |
| 		assert(0);
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| void Server::setInventoryModified(const InventoryLocation &loc)
 | |
| {
 | |
| 	switch(loc.type){
 | |
| 	case InventoryLocation::UNDEFINED:
 | |
| 	{}
 | |
| 	break;
 | |
| 	case InventoryLocation::PLAYER:
 | |
| 	{
 | |
| 		Player *player = m_env->getPlayer(loc.name.c_str());
 | |
| 		if(!player)
 | |
| 			return;
 | |
| 		PlayerSAO *playersao = player->getPlayerSAO();
 | |
| 		if(!playersao)
 | |
| 			return;
 | |
| 		playersao->m_inventory_not_sent = true;
 | |
| 		playersao->m_wielded_item_not_sent = true;
 | |
| 	}
 | |
| 	break;
 | |
| 	case InventoryLocation::NODEMETA:
 | |
| 	{
 | |
| 		v3s16 blockpos = getNodeBlockPos(loc.p);
 | |
| 
 | |
| 		MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
 | |
| 		if(block)
 | |
| 			block->raiseModified(MOD_STATE_WRITE_NEEDED);
 | |
| 
 | |
| 		setBlockNotSent(blockpos);
 | |
| 	}
 | |
| 	break;
 | |
| 	case InventoryLocation::DETACHED:
 | |
| 	{
 | |
| 		sendDetachedInventoryToAll(loc.name);
 | |
| 	}
 | |
| 	break;
 | |
| 	default:
 | |
| 		assert(0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::peerAdded(con::Peer *peer)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	verbosestream<<"Server::peerAdded(): peer->id="
 | |
| 			<<peer->id<<std::endl;
 | |
| 
 | |
| 	PeerChange c;
 | |
| 	c.type = PEER_ADDED;
 | |
| 	c.peer_id = peer->id;
 | |
| 	c.timeout = false;
 | |
| 	m_peer_change_queue.push_back(c);
 | |
| }
 | |
| 
 | |
| void Server::deletingPeer(con::Peer *peer, bool timeout)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	verbosestream<<"Server::deletingPeer(): peer->id="
 | |
| 			<<peer->id<<", timeout="<<timeout<<std::endl;
 | |
| 
 | |
| 	PeerChange c;
 | |
| 	c.type = PEER_REMOVED;
 | |
| 	c.peer_id = peer->id;
 | |
| 	c.timeout = timeout;
 | |
| 	m_peer_change_queue.push_back(c);
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Static send methods
 | |
| */
 | |
| 
 | |
| void Server::SendMovement(con::Connection &con, u16 peer_id)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	writeU16(os, TOCLIENT_MOVEMENT);
 | |
| 	writeF1000(os, g_settings->getFloat("movement_acceleration_default"));
 | |
| 	writeF1000(os, g_settings->getFloat("movement_acceleration_air"));
 | |
| 	writeF1000(os, g_settings->getFloat("movement_acceleration_fast"));
 | |
| 	writeF1000(os, g_settings->getFloat("movement_speed_walk"));
 | |
| 	writeF1000(os, g_settings->getFloat("movement_speed_crouch"));
 | |
| 	writeF1000(os, g_settings->getFloat("movement_speed_fast"));
 | |
| 	writeF1000(os, g_settings->getFloat("movement_speed_climb"));
 | |
| 	writeF1000(os, g_settings->getFloat("movement_speed_jump"));
 | |
| 	writeF1000(os, g_settings->getFloat("movement_liquid_fluidity"));
 | |
| 	writeF1000(os, g_settings->getFloat("movement_liquid_fluidity_smooth"));
 | |
| 	writeF1000(os, g_settings->getFloat("movement_liquid_sink"));
 | |
| 	writeF1000(os, g_settings->getFloat("movement_gravity"));
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	writeU16(os, TOCLIENT_HP);
 | |
| 	writeU8(os, hp);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendBreath(con::Connection &con, u16 peer_id, u16 breath)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	writeU16(os, TOCLIENT_BREATH);
 | |
| 	writeU16(os, breath);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
 | |
| 		const std::wstring &reason)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	writeU16(os, TOCLIENT_ACCESS_DENIED);
 | |
| 	os<<serializeWideString(reason);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
 | |
| 		bool set_camera_point_target, v3f camera_point_target)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	writeU16(os, TOCLIENT_DEATHSCREEN);
 | |
| 	writeU8(os, set_camera_point_target);
 | |
| 	writeV3F1000(os, camera_point_target);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendItemDef(con::Connection &con, u16 peer_id,
 | |
| 		IItemDefManager *itemdef, u16 protocol_version)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	/*
 | |
| 		u16 command
 | |
| 		u32 length of the next item
 | |
| 		zlib-compressed serialized ItemDefManager
 | |
| 	*/
 | |
| 	writeU16(os, TOCLIENT_ITEMDEF);
 | |
| 	std::ostringstream tmp_os(std::ios::binary);
 | |
| 	itemdef->serialize(tmp_os, protocol_version);
 | |
| 	std::ostringstream tmp_os2(std::ios::binary);
 | |
| 	compressZlib(tmp_os.str(), tmp_os2);
 | |
| 	os<<serializeLongString(tmp_os2.str());
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	verbosestream<<"Server: Sending item definitions to id("<<peer_id
 | |
| 			<<"): size="<<s.size()<<std::endl;
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendNodeDef(con::Connection &con, u16 peer_id,
 | |
| 		INodeDefManager *nodedef, u16 protocol_version)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	/*
 | |
| 		u16 command
 | |
| 		u32 length of the next item
 | |
| 		zlib-compressed serialized NodeDefManager
 | |
| 	*/
 | |
| 	writeU16(os, TOCLIENT_NODEDEF);
 | |
| 	std::ostringstream tmp_os(std::ios::binary);
 | |
| 	nodedef->serialize(tmp_os, protocol_version);
 | |
| 	std::ostringstream tmp_os2(std::ios::binary);
 | |
| 	compressZlib(tmp_os.str(), tmp_os2);
 | |
| 	os<<serializeLongString(tmp_os2.str());
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	verbosestream<<"Server: Sending node definitions to id("<<peer_id
 | |
| 			<<"): size="<<s.size()<<std::endl;
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Non-static send methods
 | |
| */
 | |
| 
 | |
| void Server::SendInventory(u16 peer_id)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	PlayerSAO *playersao = getPlayerSAO(peer_id);
 | |
| 	assert(playersao);
 | |
| 
 | |
| 	playersao->m_inventory_not_sent = false;
 | |
| 
 | |
| 	/*
 | |
| 		Serialize it
 | |
| 	*/
 | |
| 
 | |
| 	std::ostringstream os;
 | |
| 	playersao->getInventory()->serialize(os);
 | |
| 
 | |
| 	std::string s = os.str();
 | |
| 
 | |
| 	SharedBuffer<u8> data(s.size()+2);
 | |
| 	writeU16(&data[0], TOCLIENT_INVENTORY);
 | |
| 	memcpy(&data[2], s.c_str(), s.size());
 | |
| 
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	u8 buf[12];
 | |
| 
 | |
| 	// Write command
 | |
| 	writeU16(buf, TOCLIENT_CHAT_MESSAGE);
 | |
| 	os.write((char*)buf, 2);
 | |
| 
 | |
| 	// Write length
 | |
| 	writeU16(buf, message.size());
 | |
| 	os.write((char*)buf, 2);
 | |
| 
 | |
| 	// Write string
 | |
| 	for(u32 i=0; i<message.size(); i++)
 | |
| 	{
 | |
| 		u16 w = message[i];
 | |
| 		writeU16(buf, w);
 | |
| 		os.write((char*)buf, 2);
 | |
| 	}
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec,
 | |
| 					const std::string formname)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	u8 buf[12];
 | |
| 
 | |
| 	// Write command
 | |
| 	writeU16(buf, TOCLIENT_SHOW_FORMSPEC);
 | |
| 	os.write((char*)buf, 2);
 | |
| 	os<<serializeLongString(formspec);
 | |
| 	os<<serializeString(formname);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| // Spawns a particle on peer with peer_id
 | |
| void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
 | |
| 				float expirationtime, float size, bool collisiondetection,
 | |
| 				std::string texture)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	writeU16(os, TOCLIENT_SPAWN_PARTICLE);
 | |
| 	writeV3F1000(os, pos);
 | |
| 	writeV3F1000(os, velocity);
 | |
| 	writeV3F1000(os, acceleration);
 | |
| 	writeF1000(os, expirationtime);
 | |
| 	writeF1000(os, size);
 | |
| 	writeU8(os,  collisiondetection);
 | |
| 	os<<serializeLongString(texture);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| // Spawns a particle on all peers
 | |
| void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
 | |
| 				float expirationtime, float size, bool collisiondetection,
 | |
| 				std::string texture)
 | |
| {
 | |
| 	for(std::map<u16, RemoteClient*>::iterator
 | |
| 		i = m_clients.begin();
 | |
| 		i != m_clients.end(); i++)
 | |
| 	{
 | |
| 		// Get client and check that it is valid
 | |
| 		RemoteClient *client = i->second;
 | |
| 		assert(client->peer_id == i->first);
 | |
| 		if(client->serialization_version == SER_FMT_VER_INVALID)
 | |
| 			continue;
 | |
| 
 | |
| 		SendSpawnParticle(client->peer_id, pos, velocity, acceleration,
 | |
| 			expirationtime, size, collisiondetection, texture);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Adds a ParticleSpawner on peer with peer_id
 | |
| void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
 | |
| 	v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
 | |
| 	float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	writeU16(os, TOCLIENT_ADD_PARTICLESPAWNER);
 | |
| 
 | |
| 	writeU16(os, amount);
 | |
| 	writeF1000(os, spawntime);
 | |
| 	writeV3F1000(os, minpos);
 | |
| 	writeV3F1000(os, maxpos);
 | |
| 	writeV3F1000(os, minvel);
 | |
| 	writeV3F1000(os, maxvel);
 | |
| 	writeV3F1000(os, minacc);
 | |
| 	writeV3F1000(os, maxacc);
 | |
| 	writeF1000(os, minexptime);
 | |
| 	writeF1000(os, maxexptime);
 | |
| 	writeF1000(os, minsize);
 | |
| 	writeF1000(os, maxsize);
 | |
| 	writeU8(os,  collisiondetection);
 | |
| 	os<<serializeLongString(texture);
 | |
| 	writeU32(os, id);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| // Adds a ParticleSpawner on all peers
 | |
| void Server::SendAddParticleSpawnerAll(u16 amount, float spawntime, v3f minpos, v3f maxpos,
 | |
| 	v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
 | |
| 	float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
 | |
| {
 | |
| 	for(std::map<u16, RemoteClient*>::iterator
 | |
| 		i = m_clients.begin();
 | |
| 		i != m_clients.end(); i++)
 | |
| 	{
 | |
| 		// Get client and check that it is valid
 | |
| 		RemoteClient *client = i->second;
 | |
| 		assert(client->peer_id == i->first);
 | |
| 		if(client->serialization_version == SER_FMT_VER_INVALID)
 | |
| 			continue;
 | |
| 
 | |
| 		SendAddParticleSpawner(client->peer_id, amount, spawntime,
 | |
| 			minpos, maxpos, minvel, maxvel, minacc, maxacc,
 | |
| 			minexptime, maxexptime, minsize, maxsize, collisiondetection, texture, id);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	writeU16(os, TOCLIENT_DELETE_PARTICLESPAWNER);
 | |
| 
 | |
| 	writeU16(os, id);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendDeleteParticleSpawnerAll(u32 id)
 | |
| {
 | |
| 	for(std::map<u16, RemoteClient*>::iterator
 | |
| 		i = m_clients.begin();
 | |
| 		i != m_clients.end(); i++)
 | |
| 	{
 | |
| 		// Get client and check that it is valid
 | |
| 		RemoteClient *client = i->second;
 | |
| 		assert(client->peer_id == i->first);
 | |
| 		if(client->serialization_version == SER_FMT_VER_INVALID)
 | |
| 			continue;
 | |
| 
 | |
| 		SendDeleteParticleSpawner(client->peer_id, id);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
 | |
| {
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	// Write command
 | |
| 	writeU16(os, TOCLIENT_HUDADD);
 | |
| 	writeU32(os, id);
 | |
| 	writeU8(os, (u8)form->type);
 | |
| 	writeV2F1000(os, form->pos);
 | |
| 	os << serializeString(form->name);
 | |
| 	writeV2F1000(os, form->scale);
 | |
| 	os << serializeString(form->text);
 | |
| 	writeU32(os, form->number);
 | |
| 	writeU32(os, form->item);
 | |
| 	writeU32(os, form->dir);
 | |
| 	writeV2F1000(os, form->align);
 | |
| 	writeV2F1000(os, form->offset);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendHUDRemove(u16 peer_id, u32 id)
 | |
| {
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	// Write command
 | |
| 	writeU16(os, TOCLIENT_HUDRM);
 | |
| 	writeU32(os, id);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
 | |
| {
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	// Write command
 | |
| 	writeU16(os, TOCLIENT_HUDCHANGE);
 | |
| 	writeU32(os, id);
 | |
| 	writeU8(os, (u8)stat);
 | |
| 	switch (stat) {
 | |
| 		case HUD_STAT_POS:
 | |
| 		case HUD_STAT_SCALE:
 | |
| 		case HUD_STAT_ALIGN:
 | |
| 		case HUD_STAT_OFFSET:
 | |
| 			writeV2F1000(os, *(v2f *)value);
 | |
| 			break;
 | |
| 		case HUD_STAT_NAME:
 | |
| 		case HUD_STAT_TEXT:
 | |
| 			os << serializeString(*(std::string *)value);
 | |
| 			break;
 | |
| 		case HUD_STAT_NUMBER:
 | |
| 		case HUD_STAT_ITEM:
 | |
| 		case HUD_STAT_DIR:
 | |
| 		default:
 | |
| 			writeU32(os, *(u32 *)value);
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
 | |
| {
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	// Write command
 | |
| 	writeU16(os, TOCLIENT_HUD_SET_FLAGS);
 | |
| 	writeU32(os, flags);
 | |
| 	writeU32(os, mask);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
 | |
| {
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	// Write command
 | |
| 	writeU16(os, TOCLIENT_HUD_SET_PARAM);
 | |
| 	writeU16(os, param);
 | |
| 	os<<serializeString(value);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::BroadcastChatMessage(const std::wstring &message)
 | |
| {
 | |
| 	for(std::map<u16, RemoteClient*>::iterator
 | |
| 		i = m_clients.begin();
 | |
| 		i != m_clients.end(); ++i)
 | |
| 	{
 | |
| 		// Get client and check that it is valid
 | |
| 		RemoteClient *client = i->second;
 | |
| 		assert(client->peer_id == i->first);
 | |
| 		if(client->serialization_version == SER_FMT_VER_INVALID)
 | |
| 			continue;
 | |
| 
 | |
| 		SendChatMessage(client->peer_id, message);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	// Make packet
 | |
| 	SharedBuffer<u8> data(2+2+4);
 | |
| 	writeU16(&data[0], TOCLIENT_TIME_OF_DAY);
 | |
| 	writeU16(&data[2], time);
 | |
| 	writeF1000(&data[4], time_speed);
 | |
| 
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendPlayerHP(u16 peer_id)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	PlayerSAO *playersao = getPlayerSAO(peer_id);
 | |
| 	assert(playersao);
 | |
| 	playersao->m_hp_not_sent = false;
 | |
| 	SendHP(m_con, peer_id, playersao->getHP());
 | |
| 
 | |
| 	// Send to other clients
 | |
| 	std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
 | |
| 	ActiveObjectMessage aom(playersao->getId(), true, str);
 | |
| 	playersao->m_messages_out.push_back(aom);
 | |
| }
 | |
| 
 | |
| void Server::SendPlayerBreath(u16 peer_id)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	PlayerSAO *playersao = getPlayerSAO(peer_id);
 | |
| 	assert(playersao);
 | |
| 	playersao->m_breath_not_sent = false;
 | |
| 	SendBreath(m_con, peer_id, playersao->getBreath());
 | |
| }
 | |
| 
 | |
| void Server::SendMovePlayer(u16 peer_id)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 	Player *player = m_env->getPlayer(peer_id);
 | |
| 	assert(player);
 | |
| 
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	writeU16(os, TOCLIENT_MOVE_PLAYER);
 | |
| 	writeV3F1000(os, player->getPosition());
 | |
| 	writeF1000(os, player->getPitch());
 | |
| 	writeF1000(os, player->getYaw());
 | |
| 
 | |
| 	{
 | |
| 		v3f pos = player->getPosition();
 | |
| 		f32 pitch = player->getPitch();
 | |
| 		f32 yaw = player->getYaw();
 | |
| 		verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
 | |
| 				<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
 | |
| 				<<" pitch="<<pitch
 | |
| 				<<" yaw="<<yaw
 | |
| 				<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendPlayerPrivileges(u16 peer_id)
 | |
| {
 | |
| 	Player *player = m_env->getPlayer(peer_id);
 | |
| 	assert(player);
 | |
| 	if(player->peer_id == PEER_ID_INEXISTENT)
 | |
| 		return;
 | |
| 
 | |
| 	std::set<std::string> privs;
 | |
| 	m_script->getAuth(player->getName(), NULL, &privs);
 | |
| 
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	writeU16(os, TOCLIENT_PRIVILEGES);
 | |
| 	writeU16(os, privs.size());
 | |
| 	for(std::set<std::string>::const_iterator i = privs.begin();
 | |
| 			i != privs.end(); i++){
 | |
| 		os<<serializeString(*i);
 | |
| 	}
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::SendPlayerInventoryFormspec(u16 peer_id)
 | |
| {
 | |
| 	Player *player = m_env->getPlayer(peer_id);
 | |
| 	assert(player);
 | |
| 	if(player->peer_id == PEER_ID_INEXISTENT)
 | |
| 		return;
 | |
| 
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
 | |
| 	os<<serializeLongString(player->inventory_formspec);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| s32 Server::playSound(const SimpleSoundSpec &spec,
 | |
| 		const ServerSoundParams ¶ms)
 | |
| {
 | |
| 	// Find out initial position of sound
 | |
| 	bool pos_exists = false;
 | |
| 	v3f pos = params.getPos(m_env, &pos_exists);
 | |
| 	// If position is not found while it should be, cancel sound
 | |
| 	if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
 | |
| 		return -1;
 | |
| 	// Filter destination clients
 | |
| 	std::set<RemoteClient*> dst_clients;
 | |
| 	if(params.to_player != "")
 | |
| 	{
 | |
| 		Player *player = m_env->getPlayer(params.to_player.c_str());
 | |
| 		if(!player){
 | |
| 			infostream<<"Server::playSound: Player \""<<params.to_player
 | |
| 					<<"\" not found"<<std::endl;
 | |
| 			return -1;
 | |
| 		}
 | |
| 		if(player->peer_id == PEER_ID_INEXISTENT){
 | |
| 			infostream<<"Server::playSound: Player \""<<params.to_player
 | |
| 					<<"\" not connected"<<std::endl;
 | |
| 			return -1;
 | |
| 		}
 | |
| 		RemoteClient *client = getClient(player->peer_id);
 | |
| 		dst_clients.insert(client);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		for(std::map<u16, RemoteClient*>::iterator
 | |
| 				i = m_clients.begin(); i != m_clients.end(); ++i)
 | |
| 		{
 | |
| 			RemoteClient *client = i->second;
 | |
| 			Player *player = m_env->getPlayer(client->peer_id);
 | |
| 			if(!player)
 | |
| 				continue;
 | |
| 			if(pos_exists){
 | |
| 				if(player->getPosition().getDistanceFrom(pos) >
 | |
| 						params.max_hear_distance)
 | |
| 					continue;
 | |
| 			}
 | |
| 			dst_clients.insert(client);
 | |
| 		}
 | |
| 	}
 | |
| 	if(dst_clients.size() == 0)
 | |
| 		return -1;
 | |
| 	// Create the sound
 | |
| 	s32 id = m_next_sound_id++;
 | |
| 	// The sound will exist as a reference in m_playing_sounds
 | |
| 	m_playing_sounds[id] = ServerPlayingSound();
 | |
| 	ServerPlayingSound &psound = m_playing_sounds[id];
 | |
| 	psound.params = params;
 | |
| 	for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
 | |
| 			i != dst_clients.end(); i++)
 | |
| 		psound.clients.insert((*i)->peer_id);
 | |
| 	// Create packet
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	writeU16(os, TOCLIENT_PLAY_SOUND);
 | |
| 	writeS32(os, id);
 | |
| 	os<<serializeString(spec.name);
 | |
| 	writeF1000(os, spec.gain * params.gain);
 | |
| 	writeU8(os, params.type);
 | |
| 	writeV3F1000(os, pos);
 | |
| 	writeU16(os, params.object);
 | |
| 	writeU8(os, params.loop);
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send
 | |
| 	for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
 | |
| 			i != dst_clients.end(); i++){
 | |
| 		// Send as reliable
 | |
| 		m_con.Send((*i)->peer_id, 0, data, true);
 | |
| 	}
 | |
| 	return id;
 | |
| }
 | |
| void Server::stopSound(s32 handle)
 | |
| {
 | |
| 	// Get sound reference
 | |
| 	std::map<s32, ServerPlayingSound>::iterator i =
 | |
| 			m_playing_sounds.find(handle);
 | |
| 	if(i == m_playing_sounds.end())
 | |
| 		return;
 | |
| 	ServerPlayingSound &psound = i->second;
 | |
| 	// Create packet
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	writeU16(os, TOCLIENT_STOP_SOUND);
 | |
| 	writeS32(os, handle);
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send
 | |
| 	for(std::set<u16>::iterator i = psound.clients.begin();
 | |
| 			i != psound.clients.end(); i++){
 | |
| 		// Send as reliable
 | |
| 		m_con.Send(*i, 0, data, true);
 | |
| 	}
 | |
| 	// Remove sound reference
 | |
| 	m_playing_sounds.erase(i);
 | |
| }
 | |
| 
 | |
| void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
 | |
| 	std::list<u16> *far_players, float far_d_nodes)
 | |
| {
 | |
| 	float maxd = far_d_nodes*BS;
 | |
| 	v3f p_f = intToFloat(p, BS);
 | |
| 
 | |
| 	// Create packet
 | |
| 	u32 replysize = 8;
 | |
| 	SharedBuffer<u8> reply(replysize);
 | |
| 	writeU16(&reply[0], TOCLIENT_REMOVENODE);
 | |
| 	writeS16(&reply[2], p.X);
 | |
| 	writeS16(&reply[4], p.Y);
 | |
| 	writeS16(&reply[6], p.Z);
 | |
| 
 | |
| 	for(std::map<u16, RemoteClient*>::iterator
 | |
| 		i = m_clients.begin();
 | |
| 		i != m_clients.end(); ++i)
 | |
| 	{
 | |
| 		// Get client and check that it is valid
 | |
| 		RemoteClient *client = i->second;
 | |
| 		assert(client->peer_id == i->first);
 | |
| 		if(client->serialization_version == SER_FMT_VER_INVALID)
 | |
| 			continue;
 | |
| 
 | |
| 		// Don't send if it's the same one
 | |
| 		if(client->peer_id == ignore_id)
 | |
| 			continue;
 | |
| 
 | |
| 		if(far_players)
 | |
| 		{
 | |
| 			// Get player
 | |
| 			Player *player = m_env->getPlayer(client->peer_id);
 | |
| 			if(player)
 | |
| 			{
 | |
| 				// If player is far away, only set modified blocks not sent
 | |
| 				v3f player_pos = player->getPosition();
 | |
| 				if(player_pos.getDistanceFrom(p_f) > maxd)
 | |
| 				{
 | |
| 					far_players->push_back(client->peer_id);
 | |
| 					continue;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Send as reliable
 | |
| 		m_con.Send(client->peer_id, 0, reply, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
 | |
| 		std::list<u16> *far_players, float far_d_nodes,
 | |
| 		bool remove_metadata)
 | |
| {
 | |
| 	float maxd = far_d_nodes*BS;
 | |
| 	v3f p_f = intToFloat(p, BS);
 | |
| 
 | |
| 	for(std::map<u16, RemoteClient*>::iterator
 | |
| 		i = m_clients.begin();
 | |
| 		i != m_clients.end(); ++i)
 | |
| 	{
 | |
| 		// Get client and check that it is valid
 | |
| 		RemoteClient *client = i->second;
 | |
| 		assert(client->peer_id == i->first);
 | |
| 		if(client->serialization_version == SER_FMT_VER_INVALID)
 | |
| 			continue;
 | |
| 
 | |
| 		// Don't send if it's the same one
 | |
| 		if(client->peer_id == ignore_id)
 | |
| 			continue;
 | |
| 
 | |
| 		if(far_players)
 | |
| 		{
 | |
| 			// Get player
 | |
| 			Player *player = m_env->getPlayer(client->peer_id);
 | |
| 			if(player)
 | |
| 			{
 | |
| 				// If player is far away, only set modified blocks not sent
 | |
| 				v3f player_pos = player->getPosition();
 | |
| 				if(player_pos.getDistanceFrom(p_f) > maxd)
 | |
| 				{
 | |
| 					far_players->push_back(client->peer_id);
 | |
| 					continue;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Create packet
 | |
| 		u32 replysize = 9 + MapNode::serializedLength(client->serialization_version);
 | |
| 		SharedBuffer<u8> reply(replysize);
 | |
| 		writeU16(&reply[0], TOCLIENT_ADDNODE);
 | |
| 		writeS16(&reply[2], p.X);
 | |
| 		writeS16(&reply[4], p.Y);
 | |
| 		writeS16(&reply[6], p.Z);
 | |
| 		n.serialize(&reply[8], client->serialization_version);
 | |
| 		u32 index = 8 + MapNode::serializedLength(client->serialization_version);
 | |
| 		writeU8(&reply[index], remove_metadata ? 0 : 1);
 | |
| 		
 | |
| 		if (!remove_metadata) {
 | |
| 			if (client->net_proto_version <= 21) {
 | |
| 				// Old clients always clear metadata; fix it
 | |
| 				// by sending the full block again.
 | |
| 				client->SetBlockNotSent(p);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Send as reliable
 | |
| 		m_con.Send(client->peer_id, 0, reply, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::setBlockNotSent(v3s16 p)
 | |
| {
 | |
| 	for(std::map<u16, RemoteClient*>::iterator
 | |
| 		i = m_clients.begin();
 | |
| 		i != m_clients.end(); ++i)
 | |
| 	{
 | |
| 		RemoteClient *client = i->second;
 | |
| 		client->SetBlockNotSent(p);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	v3s16 p = block->getPos();
 | |
| 
 | |
| #if 0
 | |
| 	// Analyze it a bit
 | |
| 	bool completely_air = true;
 | |
| 	for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
 | |
| 	for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
 | |
| 	for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
 | |
| 	{
 | |
| 		if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
 | |
| 		{
 | |
| 			completely_air = false;
 | |
| 			x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Print result
 | |
| 	infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
 | |
| 	if(completely_air)
 | |
| 		infostream<<"[completely air] ";
 | |
| 	infostream<<std::endl;
 | |
| #endif
 | |
| 
 | |
| 	/*
 | |
| 		Create a packet with the block in the right format
 | |
| 	*/
 | |
| 
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	block->serialize(os, ver, false);
 | |
| 	block->serializeNetworkSpecific(os, net_proto_version);
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
 | |
| 
 | |
| 	u32 replysize = 8 + blockdata.getSize();
 | |
| 	SharedBuffer<u8> reply(replysize);
 | |
| 	writeU16(&reply[0], TOCLIENT_BLOCKDATA);
 | |
| 	writeS16(&reply[2], p.X);
 | |
| 	writeS16(&reply[4], p.Y);
 | |
| 	writeS16(&reply[6], p.Z);
 | |
| 	memcpy(&reply[8], *blockdata, blockdata.getSize());
 | |
| 
 | |
| 	/*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
 | |
| 			<<":  \tpacket size: "<<replysize<<std::endl;*/
 | |
| 
 | |
| 	/*
 | |
| 		Send packet
 | |
| 	*/
 | |
| 	m_con.Send(peer_id, 1, reply, true);
 | |
| }
 | |
| 
 | |
| void Server::SendBlocks(float dtime)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	JMutexAutoLock envlock(m_env_mutex);
 | |
| 	JMutexAutoLock conlock(m_con_mutex);
 | |
| 
 | |
| 	ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
 | |
| 
 | |
| 	std::vector<PrioritySortedBlockTransfer> queue;
 | |
| 
 | |
| 	s32 total_sending = 0;
 | |
| 
 | |
| 	{
 | |
| 		ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
 | |
| 
 | |
| 		for(std::map<u16, RemoteClient*>::iterator
 | |
| 			i = m_clients.begin();
 | |
| 			i != m_clients.end(); ++i)
 | |
| 		{
 | |
| 			RemoteClient *client = i->second;
 | |
| 			assert(client->peer_id == i->first);
 | |
| 
 | |
| 			// If definitions and textures have not been sent, don't
 | |
| 			// send MapBlocks either
 | |
| 			if(!client->definitions_sent)
 | |
| 				continue;
 | |
| 
 | |
| 			total_sending += client->SendingCount();
 | |
| 
 | |
| 			if(client->serialization_version == SER_FMT_VER_INVALID)
 | |
| 				continue;
 | |
| 
 | |
| 			client->GetNextBlocks(this, dtime, queue);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Sort.
 | |
| 	// Lowest priority number comes first.
 | |
| 	// Lowest is most important.
 | |
| 	std::sort(queue.begin(), queue.end());
 | |
| 
 | |
| 	for(u32 i=0; i<queue.size(); i++)
 | |
| 	{
 | |
| 		//TODO: Calculate limit dynamically
 | |
| 		if(total_sending >= g_settings->getS32
 | |
| 				("max_simultaneous_block_sends_server_total"))
 | |
| 			break;
 | |
| 
 | |
| 		PrioritySortedBlockTransfer q = queue[i];
 | |
| 
 | |
| 		MapBlock *block = NULL;
 | |
| 		try
 | |
| 		{
 | |
| 			block = m_env->getMap().getBlockNoCreate(q.pos);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		RemoteClient *client = getClientNoEx(q.peer_id);
 | |
| 		if(!client)
 | |
| 			continue;
 | |
| 		if(client->denied)
 | |
| 			continue;
 | |
| 
 | |
| 		SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
 | |
| 
 | |
| 		client->SentBlock(q.pos);
 | |
| 
 | |
| 		total_sending++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::fillMediaCache()
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	infostream<<"Server: Calculating media file checksums"<<std::endl;
 | |
| 
 | |
| 	// Collect all media file paths
 | |
| 	std::list<std::string> paths;
 | |
| 	for(std::vector<ModSpec>::iterator i = m_mods.begin();
 | |
| 			i != m_mods.end(); i++){
 | |
| 		const ModSpec &mod = *i;
 | |
| 		paths.push_back(mod.path + DIR_DELIM + "textures");
 | |
| 		paths.push_back(mod.path + DIR_DELIM + "sounds");
 | |
| 		paths.push_back(mod.path + DIR_DELIM + "media");
 | |
| 		paths.push_back(mod.path + DIR_DELIM + "models");
 | |
| 	}
 | |
| 	paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
 | |
| 
 | |
| 	// Collect media file information from paths into cache
 | |
| 	for(std::list<std::string>::iterator i = paths.begin();
 | |
| 			i != paths.end(); i++)
 | |
| 	{
 | |
| 		std::string mediapath = *i;
 | |
| 		std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
 | |
| 		for(u32 j=0; j<dirlist.size(); j++){
 | |
| 			if(dirlist[j].dir) // Ignode dirs
 | |
| 				continue;
 | |
| 			std::string filename = dirlist[j].name;
 | |
| 			// If name contains illegal characters, ignore the file
 | |
| 			if(!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)){
 | |
| 				infostream<<"Server: ignoring illegal file name: \""
 | |
| 						<<filename<<"\""<<std::endl;
 | |
| 				continue;
 | |
| 			}
 | |
| 			// If name is not in a supported format, ignore it
 | |
| 			const char *supported_ext[] = {
 | |
| 				".png", ".jpg", ".bmp", ".tga",
 | |
| 				".pcx", ".ppm", ".psd", ".wal", ".rgb",
 | |
| 				".ogg",
 | |
| 				".x", ".b3d", ".md2", ".obj",
 | |
| 				NULL
 | |
| 			};
 | |
| 			if(removeStringEnd(filename, supported_ext) == ""){
 | |
| 				infostream<<"Server: ignoring unsupported file extension: \""
 | |
| 						<<filename<<"\""<<std::endl;
 | |
| 				continue;
 | |
| 			}
 | |
| 			// Ok, attempt to load the file and add to cache
 | |
| 			std::string filepath = mediapath + DIR_DELIM + filename;
 | |
| 			// Read data
 | |
| 			std::ifstream fis(filepath.c_str(), std::ios_base::binary);
 | |
| 			if(fis.good() == false){
 | |
| 				errorstream<<"Server::fillMediaCache(): Could not open \""
 | |
| 						<<filename<<"\" for reading"<<std::endl;
 | |
| 				continue;
 | |
| 			}
 | |
| 			std::ostringstream tmp_os(std::ios_base::binary);
 | |
| 			bool bad = false;
 | |
| 			for(;;){
 | |
| 				char buf[1024];
 | |
| 				fis.read(buf, 1024);
 | |
| 				std::streamsize len = fis.gcount();
 | |
| 				tmp_os.write(buf, len);
 | |
| 				if(fis.eof())
 | |
| 					break;
 | |
| 				if(!fis.good()){
 | |
| 					bad = true;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 			if(bad){
 | |
| 				errorstream<<"Server::fillMediaCache(): Failed to read \""
 | |
| 						<<filename<<"\""<<std::endl;
 | |
| 				continue;
 | |
| 			}
 | |
| 			if(tmp_os.str().length() == 0){
 | |
| 				errorstream<<"Server::fillMediaCache(): Empty file \""
 | |
| 						<<filepath<<"\""<<std::endl;
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			SHA1 sha1;
 | |
| 			sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
 | |
| 
 | |
| 			unsigned char *digest = sha1.getDigest();
 | |
| 			std::string sha1_base64 = base64_encode(digest, 20);
 | |
| 			std::string sha1_hex = hex_encode((char*)digest, 20);
 | |
| 			free(digest);
 | |
| 
 | |
| 			// Put in list
 | |
| 			this->m_media[filename] = MediaInfo(filepath, sha1_base64);
 | |
| 			verbosestream<<"Server: "<<sha1_hex<<" is "<<filename<<std::endl;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| struct SendableMediaAnnouncement
 | |
| {
 | |
| 	std::string name;
 | |
| 	std::string sha1_digest;
 | |
| 
 | |
| 	SendableMediaAnnouncement(const std::string name_="",
 | |
| 			const std::string sha1_digest_=""):
 | |
| 		name(name_),
 | |
| 		sha1_digest(sha1_digest_)
 | |
| 	{}
 | |
| };
 | |
| 
 | |
| void Server::sendMediaAnnouncement(u16 peer_id)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
 | |
| 			<<std::endl;
 | |
| 
 | |
| 	std::list<SendableMediaAnnouncement> file_announcements;
 | |
| 
 | |
| 	for(std::map<std::string, MediaInfo>::iterator i = m_media.begin();
 | |
| 			i != m_media.end(); i++){
 | |
| 		// Put in list
 | |
| 		file_announcements.push_back(
 | |
| 				SendableMediaAnnouncement(i->first, i->second.sha1_digest));
 | |
| 	}
 | |
| 
 | |
| 	// Make packet
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	/*
 | |
| 		u16 command
 | |
| 		u32 number of files
 | |
| 		for each texture {
 | |
| 			u16 length of name
 | |
| 			string name
 | |
| 			u16 length of sha1_digest
 | |
| 			string sha1_digest
 | |
| 		}
 | |
| 	*/
 | |
| 
 | |
| 	writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
 | |
| 	writeU16(os, file_announcements.size());
 | |
| 
 | |
| 	for(std::list<SendableMediaAnnouncement>::iterator
 | |
| 			j = file_announcements.begin();
 | |
| 			j != file_announcements.end(); ++j){
 | |
| 		os<<serializeString(j->name);
 | |
| 		os<<serializeString(j->sha1_digest);
 | |
| 	}
 | |
| 	os<<serializeString(g_settings->get("remote_media"));
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| struct SendableMedia
 | |
| {
 | |
| 	std::string name;
 | |
| 	std::string path;
 | |
| 	std::string data;
 | |
| 
 | |
| 	SendableMedia(const std::string &name_="", const std::string path_="",
 | |
| 			const std::string &data_=""):
 | |
| 		name(name_),
 | |
| 		path(path_),
 | |
| 		data(data_)
 | |
| 	{}
 | |
| };
 | |
| 
 | |
| void Server::sendRequestedMedia(u16 peer_id,
 | |
| 		const std::list<MediaRequest> &tosend)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	verbosestream<<"Server::sendRequestedMedia(): "
 | |
| 			<<"Sending files to client"<<std::endl;
 | |
| 
 | |
| 	/* Read files */
 | |
| 
 | |
| 	// Put 5kB in one bunch (this is not accurate)
 | |
| 	u32 bytes_per_bunch = 5000;
 | |
| 
 | |
| 	std::vector< std::list<SendableMedia> > file_bunches;
 | |
| 	file_bunches.push_back(std::list<SendableMedia>());
 | |
| 
 | |
| 	u32 file_size_bunch_total = 0;
 | |
| 
 | |
| 	for(std::list<MediaRequest>::const_iterator i = tosend.begin();
 | |
| 			i != tosend.end(); ++i)
 | |
| 	{
 | |
| 		if(m_media.find(i->name) == m_media.end()){
 | |
| 			errorstream<<"Server::sendRequestedMedia(): Client asked for "
 | |
| 					<<"unknown file \""<<(i->name)<<"\""<<std::endl;
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		//TODO get path + name
 | |
| 		std::string tpath = m_media[(*i).name].path;
 | |
| 
 | |
| 		// Read data
 | |
| 		std::ifstream fis(tpath.c_str(), std::ios_base::binary);
 | |
| 		if(fis.good() == false){
 | |
| 			errorstream<<"Server::sendRequestedMedia(): Could not open \""
 | |
| 					<<tpath<<"\" for reading"<<std::endl;
 | |
| 			continue;
 | |
| 		}
 | |
| 		std::ostringstream tmp_os(std::ios_base::binary);
 | |
| 		bool bad = false;
 | |
| 		for(;;){
 | |
| 			char buf[1024];
 | |
| 			fis.read(buf, 1024);
 | |
| 			std::streamsize len = fis.gcount();
 | |
| 			tmp_os.write(buf, len);
 | |
| 			file_size_bunch_total += len;
 | |
| 			if(fis.eof())
 | |
| 				break;
 | |
| 			if(!fis.good()){
 | |
| 				bad = true;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		if(bad){
 | |
| 			errorstream<<"Server::sendRequestedMedia(): Failed to read \""
 | |
| 					<<(*i).name<<"\""<<std::endl;
 | |
| 			continue;
 | |
| 		}
 | |
| 		/*infostream<<"Server::sendRequestedMedia(): Loaded \""
 | |
| 				<<tname<<"\""<<std::endl;*/
 | |
| 		// Put in list
 | |
| 		file_bunches[file_bunches.size()-1].push_back(
 | |
| 				SendableMedia((*i).name, tpath, tmp_os.str()));
 | |
| 
 | |
| 		// Start next bunch if got enough data
 | |
| 		if(file_size_bunch_total >= bytes_per_bunch){
 | |
| 			file_bunches.push_back(std::list<SendableMedia>());
 | |
| 			file_size_bunch_total = 0;
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/* Create and send packets */
 | |
| 
 | |
| 	u32 num_bunches = file_bunches.size();
 | |
| 	for(u32 i=0; i<num_bunches; i++)
 | |
| 	{
 | |
| 		std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 		/*
 | |
| 			u16 command
 | |
| 			u16 total number of texture bunches
 | |
| 			u16 index of this bunch
 | |
| 			u32 number of files in this bunch
 | |
| 			for each file {
 | |
| 				u16 length of name
 | |
| 				string name
 | |
| 				u32 length of data
 | |
| 				data
 | |
| 			}
 | |
| 		*/
 | |
| 
 | |
| 		writeU16(os, TOCLIENT_MEDIA);
 | |
| 		writeU16(os, num_bunches);
 | |
| 		writeU16(os, i);
 | |
| 		writeU32(os, file_bunches[i].size());
 | |
| 
 | |
| 		for(std::list<SendableMedia>::iterator
 | |
| 				j = file_bunches[i].begin();
 | |
| 				j != file_bunches[i].end(); ++j){
 | |
| 			os<<serializeString(j->name);
 | |
| 			os<<serializeLongString(j->data);
 | |
| 		}
 | |
| 
 | |
| 		// Make data buffer
 | |
| 		std::string s = os.str();
 | |
| 		verbosestream<<"Server::sendRequestedMedia(): bunch "
 | |
| 				<<i<<"/"<<num_bunches
 | |
| 				<<" files="<<file_bunches[i].size()
 | |
| 				<<" size=" <<s.size()<<std::endl;
 | |
| 		SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 		// Send as reliable
 | |
| 		m_con.Send(peer_id, 0, data, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
 | |
| {
 | |
| 	if(m_detached_inventories.count(name) == 0){
 | |
| 		errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	Inventory *inv = m_detached_inventories[name];
 | |
| 
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	writeU16(os, TOCLIENT_DETACHED_INVENTORY);
 | |
| 	os<<serializeString(name);
 | |
| 	inv->serialize(os);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
 | |
| 	// Send as reliable
 | |
| 	m_con.Send(peer_id, 0, data, true);
 | |
| }
 | |
| 
 | |
| void Server::sendDetachedInventoryToAll(const std::string &name)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	for(std::map<u16, RemoteClient*>::iterator
 | |
| 			i = m_clients.begin();
 | |
| 			i != m_clients.end(); ++i){
 | |
| 		RemoteClient *client = i->second;
 | |
| 		sendDetachedInventory(name, client->peer_id);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::sendDetachedInventories(u16 peer_id)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	for(std::map<std::string, Inventory*>::iterator
 | |
| 			i = m_detached_inventories.begin();
 | |
| 			i != m_detached_inventories.end(); i++){
 | |
| 		const std::string &name = i->first;
 | |
| 		//Inventory *inv = i->second;
 | |
| 		sendDetachedInventory(name, peer_id);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Something random
 | |
| */
 | |
| 
 | |
| void Server::DiePlayer(u16 peer_id)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	PlayerSAO *playersao = getPlayerSAO(peer_id);
 | |
| 	assert(playersao);
 | |
| 
 | |
| 	infostream<<"Server::DiePlayer(): Player "
 | |
| 			<<playersao->getPlayer()->getName()
 | |
| 			<<" dies"<<std::endl;
 | |
| 
 | |
| 	playersao->setHP(0);
 | |
| 
 | |
| 	// Trigger scripted stuff
 | |
| 	m_script->on_dieplayer(playersao);
 | |
| 
 | |
| 	SendPlayerHP(peer_id);
 | |
| 	SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
 | |
| }
 | |
| 
 | |
| void Server::RespawnPlayer(u16 peer_id)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	PlayerSAO *playersao = getPlayerSAO(peer_id);
 | |
| 	assert(playersao);
 | |
| 
 | |
| 	infostream<<"Server::RespawnPlayer(): Player "
 | |
| 			<<playersao->getPlayer()->getName()
 | |
| 			<<" respawns"<<std::endl;
 | |
| 
 | |
| 	playersao->setHP(PLAYER_MAX_HP);
 | |
| 
 | |
| 	bool repositioned = m_script->on_respawnplayer(playersao);
 | |
| 	if(!repositioned){
 | |
| 		v3f pos = findSpawnPos(m_env->getServerMap());
 | |
| 		playersao->setPos(pos);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::DenyAccess(u16 peer_id, const std::wstring &reason)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	SendAccessDenied(m_con, peer_id, reason);
 | |
| 
 | |
| 	RemoteClient *client = getClientNoEx(peer_id);
 | |
| 	if(client)
 | |
| 		client->denied = true;
 | |
| 
 | |
| 	// If there are way too many clients, get rid of denied new ones immediately
 | |
| 	if((int)m_clients.size() > 2 * g_settings->getU16("max_users")){
 | |
| 		verbosestream<<"Server: DenyAccess: Too many clients; getting rid of "
 | |
| 				<<"peer_id="<<peer_id<<" immediately"<<std::endl;
 | |
| 		// Delete peer to stop sending it data
 | |
| 		m_con.DeletePeer(peer_id);
 | |
| 		// Delete client also to stop block sends and other stuff
 | |
| 		DeleteClient(peer_id, CDR_DENY);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	// Error check
 | |
| 	std::map<u16, RemoteClient*>::iterator n;
 | |
| 	n = m_clients.find(peer_id);
 | |
| 	// The client may not exist; clients are immediately removed if their
 | |
| 	// access is denied, and this event occurs later then.
 | |
| 	if(n == m_clients.end())
 | |
| 		return;
 | |
| 
 | |
| 	/*
 | |
| 		Mark objects to be not known by the client
 | |
| 	*/
 | |
| 	RemoteClient *client = n->second;
 | |
| 	// Handle objects
 | |
| 	for(std::set<u16>::iterator
 | |
| 			i = client->m_known_objects.begin();
 | |
| 			i != client->m_known_objects.end(); ++i)
 | |
| 	{
 | |
| 		// Get object
 | |
| 		u16 id = *i;
 | |
| 		ServerActiveObject* obj = m_env->getActiveObject(id);
 | |
| 
 | |
| 		if(obj && obj->m_known_by_count > 0)
 | |
| 			obj->m_known_by_count--;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Clear references to playing sounds
 | |
| 	*/
 | |
| 	for(std::map<s32, ServerPlayingSound>::iterator
 | |
| 			i = m_playing_sounds.begin();
 | |
| 			i != m_playing_sounds.end();)
 | |
| 	{
 | |
| 		ServerPlayingSound &psound = i->second;
 | |
| 		psound.clients.erase(peer_id);
 | |
| 		if(psound.clients.size() == 0)
 | |
| 			m_playing_sounds.erase(i++);
 | |
| 		else
 | |
| 			i++;
 | |
| 	}
 | |
| 
 | |
| 	Player *player = m_env->getPlayer(peer_id);
 | |
| 
 | |
| 	// Collect information about leaving in chat
 | |
| 	std::wstring message;
 | |
| 	{
 | |
| 		if(player != NULL && reason != CDR_DENY)
 | |
| 		{
 | |
| 			std::wstring name = narrow_to_wide(player->getName());
 | |
| 			message += L"*** ";
 | |
| 			message += name;
 | |
| 			message += L" left the game.";
 | |
| 			if(reason == CDR_TIMEOUT)
 | |
| 				message += L" (timed out)";
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Run scripts and remove from environment */
 | |
| 	{
 | |
| 		if(player != NULL)
 | |
| 		{
 | |
| 			PlayerSAO *playersao = player->getPlayerSAO();
 | |
| 			assert(playersao);
 | |
| 
 | |
| 			m_script->on_leaveplayer(playersao);
 | |
| 
 | |
| 			playersao->disconnected();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Print out action
 | |
| 	*/
 | |
| 	{
 | |
| 		if(player != NULL && reason != CDR_DENY)
 | |
| 		{
 | |
| 			std::ostringstream os(std::ios_base::binary);
 | |
| 			for(std::map<u16, RemoteClient*>::iterator
 | |
| 				i = m_clients.begin();
 | |
| 				i != m_clients.end(); ++i)
 | |
| 			{
 | |
| 				RemoteClient *client = i->second;
 | |
| 				assert(client->peer_id == i->first);
 | |
| 				if(client->serialization_version == SER_FMT_VER_INVALID)
 | |
| 					continue;
 | |
| 				// Get player
 | |
| 				Player *player = m_env->getPlayer(client->peer_id);
 | |
| 				if(!player)
 | |
| 					continue;
 | |
| 				// Get name of player
 | |
| 				os<<player->getName()<<" ";
 | |
| 			}
 | |
| 
 | |
| 			actionstream<<player->getName()<<" "
 | |
| 					<<(reason==CDR_TIMEOUT?"times out.":"leaves game.")
 | |
| 					<<" List of players: "<<os.str()<<std::endl;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Delete client
 | |
| 	delete m_clients[peer_id];
 | |
| 	m_clients.erase(peer_id);
 | |
| 
 | |
| 	// Send leave chat message to all remaining clients
 | |
| 	if(message.length() != 0)
 | |
| 		BroadcastChatMessage(message);
 | |
| }
 | |
| 
 | |
| void Server::UpdateCrafting(u16 peer_id)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	Player* player = m_env->getPlayer(peer_id);
 | |
| 	assert(player);
 | |
| 
 | |
| 	// Get a preview for crafting
 | |
| 	ItemStack preview;
 | |
| 	InventoryLocation loc;
 | |
| 	loc.setPlayer(player->getName());
 | |
| 	getCraftingResult(&player->inventory, preview, false, this);
 | |
| 	m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
 | |
| 
 | |
| 	// Put the new preview in
 | |
| 	InventoryList *plist = player->inventory.getList("craftpreview");
 | |
| 	assert(plist);
 | |
| 	assert(plist->getSize() >= 1);
 | |
| 	plist->changeItem(0, preview);
 | |
| }
 | |
| 
 | |
| RemoteClient* Server::getClient(u16 peer_id)
 | |
| {
 | |
| 	RemoteClient *client = getClientNoEx(peer_id);
 | |
| 	if(!client)
 | |
| 		throw ClientNotFoundException("Client not found");
 | |
| 	return client;
 | |
| }
 | |
| RemoteClient* Server::getClientNoEx(u16 peer_id)
 | |
| {
 | |
| 	std::map<u16, RemoteClient*>::iterator n;
 | |
| 	n = m_clients.find(peer_id);
 | |
| 	// The client may not exist; clients are immediately removed if their
 | |
| 	// access is denied, and this event occurs later then.
 | |
| 	if(n == m_clients.end())
 | |
| 		return NULL;
 | |
| 	return n->second;
 | |
| }
 | |
| 
 | |
| std::string Server::getPlayerName(u16 peer_id)
 | |
| {
 | |
| 	Player *player = m_env->getPlayer(peer_id);
 | |
| 	if(player == NULL)
 | |
| 		return "[id="+itos(peer_id)+"]";
 | |
| 	return player->getName();
 | |
| }
 | |
| 
 | |
| PlayerSAO* Server::getPlayerSAO(u16 peer_id)
 | |
| {
 | |
| 	Player *player = m_env->getPlayer(peer_id);
 | |
| 	if(player == NULL)
 | |
| 		return NULL;
 | |
| 	return player->getPlayerSAO();
 | |
| }
 | |
| 
 | |
| std::wstring Server::getStatusString()
 | |
| {
 | |
| 	std::wostringstream os(std::ios_base::binary);
 | |
| 	os<<L"# Server: ";
 | |
| 	// Version
 | |
| 	os<<L"version="<<narrow_to_wide(minetest_version_simple);
 | |
| 	// Uptime
 | |
| 	os<<L", uptime="<<m_uptime.get();
 | |
| 	// Max lag estimate
 | |
| 	os<<L", max_lag="<<m_env->getMaxLagEstimate();
 | |
| 	// Information about clients
 | |
| 	std::map<u16, RemoteClient*>::iterator i;
 | |
| 	bool first;
 | |
| 	os<<L", clients={";
 | |
| 	for(i = m_clients.begin(), first = true;
 | |
| 		i != m_clients.end(); ++i)
 | |
| 	{
 | |
| 		// Get client and check that it is valid
 | |
| 		RemoteClient *client = i->second;
 | |
| 		assert(client->peer_id == i->first);
 | |
| 		if(client->serialization_version == SER_FMT_VER_INVALID)
 | |
| 			continue;
 | |
| 		// Get player
 | |
| 		Player *player = m_env->getPlayer(client->peer_id);
 | |
| 		// Get name of player
 | |
| 		std::wstring name = L"unknown";
 | |
| 		if(player != NULL)
 | |
| 			name = narrow_to_wide(player->getName());
 | |
| 		// Add name to information string
 | |
| 		if(!first)
 | |
| 			os<<L",";
 | |
| 		else
 | |
| 			first = false;
 | |
| 		os<<name;
 | |
| 	}
 | |
| 	os<<L"}";
 | |
| 	if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
 | |
| 		os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
 | |
| 	if(g_settings->get("motd") != "")
 | |
| 		os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
 | |
| 	return os.str();
 | |
| }
 | |
| 
 | |
| std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
 | |
| {
 | |
| 	std::set<std::string> privs;
 | |
| 	m_script->getAuth(name, NULL, &privs);
 | |
| 	return privs;
 | |
| }
 | |
| 
 | |
| bool Server::checkPriv(const std::string &name, const std::string &priv)
 | |
| {
 | |
| 	std::set<std::string> privs = getPlayerEffectivePrivs(name);
 | |
| 	return (privs.count(priv) != 0);
 | |
| }
 | |
| 
 | |
| void Server::reportPrivsModified(const std::string &name)
 | |
| {
 | |
| 	if(name == ""){
 | |
| 		for(std::map<u16, RemoteClient*>::iterator
 | |
| 				i = m_clients.begin();
 | |
| 				i != m_clients.end(); ++i){
 | |
| 			RemoteClient *client = i->second;
 | |
| 			Player *player = m_env->getPlayer(client->peer_id);
 | |
| 			reportPrivsModified(player->getName());
 | |
| 		}
 | |
| 	} else {
 | |
| 		Player *player = m_env->getPlayer(name.c_str());
 | |
| 		if(!player)
 | |
| 			return;
 | |
| 		SendPlayerPrivileges(player->peer_id);
 | |
| 		PlayerSAO *sao = player->getPlayerSAO();
 | |
| 		if(!sao)
 | |
| 			return;
 | |
| 		sao->updatePrivileges(
 | |
| 				getPlayerEffectivePrivs(name),
 | |
| 				isSingleplayer());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::reportInventoryFormspecModified(const std::string &name)
 | |
| {
 | |
| 	Player *player = m_env->getPlayer(name.c_str());
 | |
| 	if(!player)
 | |
| 		return;
 | |
| 	SendPlayerInventoryFormspec(player->peer_id);
 | |
| }
 | |
| 
 | |
| void Server::setIpBanned(const std::string &ip, const std::string &name)
 | |
| {
 | |
| 	m_banmanager->add(ip, name);
 | |
| }
 | |
| 
 | |
| void Server::unsetIpBanned(const std::string &ip_or_name)
 | |
| {
 | |
| 	m_banmanager->remove(ip_or_name);
 | |
| }
 | |
| 
 | |
| std::string Server::getBanDescription(const std::string &ip_or_name)
 | |
| {
 | |
| 	return m_banmanager->getBanDescription(ip_or_name);
 | |
| }
 | |
| 
 | |
| void Server::notifyPlayer(const char *name, const std::wstring msg, const bool prepend = true)
 | |
| {
 | |
| 	Player *player = m_env->getPlayer(name);
 | |
| 	if(!player)
 | |
| 		return;
 | |
| 	if (prepend)
 | |
| 		SendChatMessage(player->peer_id, std::wstring(L"Server -!- ")+msg);
 | |
| 	else
 | |
| 		SendChatMessage(player->peer_id, msg);
 | |
| }
 | |
| 
 | |
| bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
 | |
| {
 | |
| 	Player *player = m_env->getPlayer(playername);
 | |
| 
 | |
| 	if(!player)
 | |
| 	{
 | |
| 		infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	SendShowFormspecMessage(player->peer_id, formspec, formname);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| u32 Server::hudAdd(Player *player, HudElement *form) {
 | |
| 	if (!player)
 | |
| 		return -1;
 | |
| 
 | |
| 	u32 id = player->getFreeHudID();
 | |
| 	if (id < player->hud.size())
 | |
| 		player->hud[id] = form;
 | |
| 	else
 | |
| 		player->hud.push_back(form);
 | |
| 	
 | |
| 	SendHUDAdd(player->peer_id, id, form);
 | |
| 	return id;
 | |
| }
 | |
| 
 | |
| bool Server::hudRemove(Player *player, u32 id) {
 | |
| 	if (!player || id >= player->hud.size() || !player->hud[id])
 | |
| 		return false;
 | |
| 
 | |
| 	delete player->hud[id];
 | |
| 	player->hud[id] = NULL;
 | |
| 	
 | |
| 	SendHUDRemove(player->peer_id, id);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
 | |
| 	if (!player)
 | |
| 		return false;
 | |
| 
 | |
| 	SendHUDChange(player->peer_id, id, stat, data);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
 | |
| 	if (!player)
 | |
| 		return false;
 | |
| 
 | |
| 	SendHUDSetFlags(player->peer_id, flags, mask);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
 | |
| 	if (!player)
 | |
| 		return false;
 | |
| 	if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
 | |
| 		return false;
 | |
| 
 | |
| 	std::ostringstream os(std::ios::binary);
 | |
| 	writeS32(os, hotbar_itemcount);
 | |
| 	SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void Server::hudSetHotbarImage(Player *player, std::string name) {
 | |
| 	if (!player)
 | |
| 		return;
 | |
| 
 | |
| 	SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
 | |
| }
 | |
| 
 | |
| void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
 | |
| 	if (!player)
 | |
| 		return;
 | |
| 
 | |
| 	SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
 | |
| }
 | |
| 
 | |
| void Server::notifyPlayers(const std::wstring msg)
 | |
| {
 | |
| 	BroadcastChatMessage(msg);
 | |
| }
 | |
| 
 | |
| void Server::spawnParticle(const char *playername, v3f pos,
 | |
| 		v3f velocity, v3f acceleration,
 | |
| 		float expirationtime, float size, bool
 | |
| 		collisiondetection, std::string texture)
 | |
| {
 | |
| 	Player *player = m_env->getPlayer(playername);
 | |
| 	if(!player)
 | |
| 		return;
 | |
| 	SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
 | |
| 			expirationtime, size, collisiondetection, texture);
 | |
| }
 | |
| 
 | |
| void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
 | |
| 		float expirationtime, float size,
 | |
| 		bool collisiondetection, std::string texture)
 | |
| {
 | |
| 	SendSpawnParticleAll(pos, velocity, acceleration,
 | |
| 			expirationtime, size, collisiondetection, texture);
 | |
| }
 | |
| 
 | |
| u32 Server::addParticleSpawner(const char *playername,
 | |
| 		u16 amount, float spawntime,
 | |
| 		v3f minpos, v3f maxpos,
 | |
| 		v3f minvel, v3f maxvel,
 | |
| 		v3f minacc, v3f maxacc,
 | |
| 		float minexptime, float maxexptime,
 | |
| 		float minsize, float maxsize,
 | |
| 		bool collisiondetection, std::string texture)
 | |
| {
 | |
| 	Player *player = m_env->getPlayer(playername);
 | |
| 	if(!player)
 | |
| 		return -1;
 | |
| 
 | |
| 	u32 id = 0;
 | |
| 	for(;;) // look for unused particlespawner id
 | |
| 	{
 | |
| 		id++;
 | |
| 		if (std::find(m_particlespawner_ids.begin(),
 | |
| 				m_particlespawner_ids.end(), id)
 | |
| 				== m_particlespawner_ids.end())
 | |
| 		{
 | |
| 			m_particlespawner_ids.push_back(id);
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	SendAddParticleSpawner(player->peer_id, amount, spawntime,
 | |
| 		minpos, maxpos, minvel, maxvel, minacc, maxacc,
 | |
| 		minexptime, maxexptime, minsize, maxsize,
 | |
| 		collisiondetection, texture, id);
 | |
| 
 | |
| 	return id;
 | |
| }
 | |
| 
 | |
| u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
 | |
| 		v3f minpos, v3f maxpos,
 | |
| 		v3f minvel, v3f maxvel,
 | |
| 		v3f minacc, v3f maxacc,
 | |
| 		float minexptime, float maxexptime,
 | |
| 		float minsize, float maxsize,
 | |
| 		bool collisiondetection, std::string texture)
 | |
| {
 | |
| 	u32 id = 0;
 | |
| 	for(;;) // look for unused particlespawner id
 | |
| 	{
 | |
| 		id++;
 | |
| 		if (std::find(m_particlespawner_ids.begin(),
 | |
| 				m_particlespawner_ids.end(), id)
 | |
| 				== m_particlespawner_ids.end())
 | |
| 		{
 | |
| 			m_particlespawner_ids.push_back(id);
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	SendAddParticleSpawnerAll(amount, spawntime,
 | |
| 		minpos, maxpos, minvel, maxvel, minacc, maxacc,
 | |
| 		minexptime, maxexptime, minsize, maxsize,
 | |
| 		collisiondetection, texture, id);
 | |
| 
 | |
| 	return id;
 | |
| }
 | |
| 
 | |
| void Server::deleteParticleSpawner(const char *playername, u32 id)
 | |
| {
 | |
| 	Player *player = m_env->getPlayer(playername);
 | |
| 	if(!player)
 | |
| 		return;
 | |
| 
 | |
| 	m_particlespawner_ids.erase(
 | |
| 			std::remove(m_particlespawner_ids.begin(),
 | |
| 			m_particlespawner_ids.end(), id),
 | |
| 			m_particlespawner_ids.end());
 | |
| 	SendDeleteParticleSpawner(player->peer_id, id);
 | |
| }
 | |
| 
 | |
| void Server::deleteParticleSpawnerAll(u32 id)
 | |
| {
 | |
| 	m_particlespawner_ids.erase(
 | |
| 			std::remove(m_particlespawner_ids.begin(),
 | |
| 			m_particlespawner_ids.end(), id),
 | |
| 			m_particlespawner_ids.end());
 | |
| 	SendDeleteParticleSpawnerAll(id);
 | |
| }
 | |
| 
 | |
| Inventory* Server::createDetachedInventory(const std::string &name)
 | |
| {
 | |
| 	if(m_detached_inventories.count(name) > 0){
 | |
| 		infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
 | |
| 		delete m_detached_inventories[name];
 | |
| 	} else {
 | |
| 		infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
 | |
| 	}
 | |
| 	Inventory *inv = new Inventory(m_itemdef);
 | |
| 	assert(inv);
 | |
| 	m_detached_inventories[name] = inv;
 | |
| 	sendDetachedInventoryToAll(name);
 | |
| 	return inv;
 | |
| }
 | |
| 
 | |
| class BoolScopeSet
 | |
| {
 | |
| public:
 | |
| 	BoolScopeSet(bool *dst, bool val):
 | |
| 		m_dst(dst)
 | |
| 	{
 | |
| 		m_orig_state = *m_dst;
 | |
| 		*m_dst = val;
 | |
| 	}
 | |
| 	~BoolScopeSet()
 | |
| 	{
 | |
| 		*m_dst = m_orig_state;
 | |
| 	}
 | |
| private:
 | |
| 	bool *m_dst;
 | |
| 	bool m_orig_state;
 | |
| };
 | |
| 
 | |
| // actions: time-reversed list
 | |
| // Return value: success/failure
 | |
| bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
 | |
| 		std::list<std::string> *log)
 | |
| {
 | |
| 	infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
 | |
| 	ServerMap *map = (ServerMap*)(&m_env->getMap());
 | |
| 	// Disable rollback report sink while reverting
 | |
| 	BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
 | |
| 
 | |
| 	// Fail if no actions to handle
 | |
| 	if(actions.empty()){
 | |
| 		log->push_back("Nothing to do.");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	int num_tried = 0;
 | |
| 	int num_failed = 0;
 | |
| 
 | |
| 	for(std::list<RollbackAction>::const_iterator
 | |
| 			i = actions.begin();
 | |
| 			i != actions.end(); i++)
 | |
| 	{
 | |
| 		const RollbackAction &action = *i;
 | |
| 		num_tried++;
 | |
| 		bool success = action.applyRevert(map, this, this);
 | |
| 		if(!success){
 | |
| 			num_failed++;
 | |
| 			std::ostringstream os;
 | |
| 			os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
 | |
| 			infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
 | |
| 			if(log)
 | |
| 				log->push_back(os.str());
 | |
| 		}else{
 | |
| 			std::ostringstream os;
 | |
| 			os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
 | |
| 			infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
 | |
| 			if(log)
 | |
| 				log->push_back(os.str());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
 | |
| 			<<" failed"<<std::endl;
 | |
| 
 | |
| 	// Call it done if less than half failed
 | |
| 	return num_failed <= num_tried/2;
 | |
| }
 | |
| 
 | |
| // IGameDef interface
 | |
| // Under envlock
 | |
| IItemDefManager* Server::getItemDefManager()
 | |
| {
 | |
| 	return m_itemdef;
 | |
| }
 | |
| INodeDefManager* Server::getNodeDefManager()
 | |
| {
 | |
| 	return m_nodedef;
 | |
| }
 | |
| ICraftDefManager* Server::getCraftDefManager()
 | |
| {
 | |
| 	return m_craftdef;
 | |
| }
 | |
| ITextureSource* Server::getTextureSource()
 | |
| {
 | |
| 	return NULL;
 | |
| }
 | |
| IShaderSource* Server::getShaderSource()
 | |
| {
 | |
| 	return NULL;
 | |
| }
 | |
| u16 Server::allocateUnknownNodeId(const std::string &name)
 | |
| {
 | |
| 	return m_nodedef->allocateDummy(name);
 | |
| }
 | |
| ISoundManager* Server::getSoundManager()
 | |
| {
 | |
| 	return &dummySoundManager;
 | |
| }
 | |
| MtEventManager* Server::getEventManager()
 | |
| {
 | |
| 	return m_event;
 | |
| }
 | |
| IRollbackReportSink* Server::getRollbackReportSink()
 | |
| {
 | |
| 	if(!m_enable_rollback_recording)
 | |
| 		return NULL;
 | |
| 	if(!m_rollback_sink_enabled)
 | |
| 		return NULL;
 | |
| 	return m_rollback;
 | |
| }
 | |
| 
 | |
| IWritableItemDefManager* Server::getWritableItemDefManager()
 | |
| {
 | |
| 	return m_itemdef;
 | |
| }
 | |
| IWritableNodeDefManager* Server::getWritableNodeDefManager()
 | |
| {
 | |
| 	return m_nodedef;
 | |
| }
 | |
| IWritableCraftDefManager* Server::getWritableCraftDefManager()
 | |
| {
 | |
| 	return m_craftdef;
 | |
| }
 | |
| 
 | |
| const ModSpec* Server::getModSpec(const std::string &modname)
 | |
| {
 | |
| 	for(std::vector<ModSpec>::iterator i = m_mods.begin();
 | |
| 			i != m_mods.end(); i++){
 | |
| 		const ModSpec &mod = *i;
 | |
| 		if(mod.name == modname)
 | |
| 			return &mod;
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| void Server::getModNames(std::list<std::string> &modlist)
 | |
| {
 | |
| 	for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++)
 | |
| 	{
 | |
| 		modlist.push_back(i->name);
 | |
| 	}
 | |
| }
 | |
| std::string Server::getBuiltinLuaPath()
 | |
| {
 | |
| 	return porting::path_share + DIR_DELIM + "builtin";
 | |
| }
 | |
| 
 | |
| v3f findSpawnPos(ServerMap &map)
 | |
| {
 | |
| 	//return v3f(50,50,50)*BS;
 | |
| 
 | |
| 	v3s16 nodepos;
 | |
| 
 | |
| #if 0
 | |
| 	nodepos = v2s16(0,0);
 | |
| 	groundheight = 20;
 | |
| #endif
 | |
| 
 | |
| #if 1
 | |
| 	s16 water_level = map.m_mgparams->water_level;
 | |
| 
 | |
| 	// Try to find a good place a few times
 | |
| 	for(s32 i=0; i<1000; i++)
 | |
| 	{
 | |
| 		s32 range = 1 + i;
 | |
| 		// We're going to try to throw the player to this position
 | |
| 		v2s16 nodepos2d = v2s16(
 | |
| 				-range + (myrand() % (range * 2)),
 | |
| 				-range + (myrand() % (range * 2)));
 | |
| 
 | |
| 		// Get ground height at point
 | |
| 		s16 groundheight = map.findGroundLevel(nodepos2d, g_settings->getBool("cache_block_before_spawn"));
 | |
| 		if (groundheight <= water_level) // Don't go underwater
 | |
| 			continue;
 | |
| 		if (groundheight > water_level + g_settings->getS16("max_spawn_height")) // Don't go to high places
 | |
| 			continue;
 | |
| 
 | |
| 		nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y);
 | |
| 		bool is_good = false;
 | |
| 		s32 air_count = 0;
 | |
| 		for (s32 i = 0; i < 10; i++) {
 | |
| 			v3s16 blockpos = getNodeBlockPos(nodepos);
 | |
| 			map.emergeBlock(blockpos, true);
 | |
| 			content_t c = map.getNodeNoEx(nodepos).getContent();
 | |
| 			if (c == CONTENT_AIR || c == CONTENT_IGNORE) {
 | |
| 				air_count++;
 | |
| 				if (air_count >= 2){
 | |
| 					is_good = true;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 			nodepos.Y++;
 | |
| 		}
 | |
| 		if(is_good){
 | |
| 			// Found a good place
 | |
| 			//infostream<<"Searched through "<<i<<" places."<<std::endl;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	return intToFloat(nodepos, BS);
 | |
| }
 | |
| 
 | |
| PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
 | |
| {
 | |
| 	RemotePlayer *player = NULL;
 | |
| 	bool newplayer = false;
 | |
| 
 | |
| 	/*
 | |
| 		Try to get an existing player
 | |
| 	*/
 | |
| 	player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
 | |
| 
 | |
| 	// If player is already connected, cancel
 | |
| 	if(player != NULL && player->peer_id != 0)
 | |
| 	{
 | |
| 		infostream<<"emergePlayer(): Player already connected"<<std::endl;
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		If player with the wanted peer_id already exists, cancel.
 | |
| 	*/
 | |
| 	if(m_env->getPlayer(peer_id) != NULL)
 | |
| 	{
 | |
| 		infostream<<"emergePlayer(): Player with wrong name but same"
 | |
| 				" peer_id already exists"<<std::endl;
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Create a new player if it doesn't exist yet
 | |
| 	*/
 | |
| 	if(player == NULL)
 | |
| 	{
 | |
| 		newplayer = true;
 | |
| 		player = new RemotePlayer(this);
 | |
| 		player->updateName(name);
 | |
| 
 | |
| 		/* Set player position */
 | |
| 		infostream<<"Server: Finding spawn place for player \""
 | |
| 				<<name<<"\""<<std::endl;
 | |
| 		v3f pos = findSpawnPos(m_env->getServerMap());
 | |
| 		player->setPosition(pos);
 | |
| 
 | |
| 		/* Add player to environment */
 | |
| 		m_env->addPlayer(player);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Create a new player active object
 | |
| 	*/
 | |
| 	PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
 | |
| 			getPlayerEffectivePrivs(player->getName()),
 | |
| 			isSingleplayer());
 | |
| 
 | |
| 	/* Clean up old HUD elements from previous sessions */
 | |
| 	player->hud.clear();
 | |
| 
 | |
| 	/* Add object to environment */
 | |
| 	m_env->addActiveObject(playersao);
 | |
| 
 | |
| 	/* Run scripts */
 | |
| 	if(newplayer)
 | |
| 		m_script->on_newplayer(playersao);
 | |
| 
 | |
| 	m_script->on_joinplayer(playersao);
 | |
| 
 | |
| 	return playersao;
 | |
| }
 | |
| 
 | |
| void Server::handlePeerChange(PeerChange &c)
 | |
| {
 | |
| 	JMutexAutoLock envlock(m_env_mutex);
 | |
| 	JMutexAutoLock conlock(m_con_mutex);
 | |
| 
 | |
| 	if(c.type == PEER_ADDED)
 | |
| 	{
 | |
| 		/*
 | |
| 			Add
 | |
| 		*/
 | |
| 
 | |
| 		// Error check
 | |
| 		std::map<u16, RemoteClient*>::iterator n;
 | |
| 		n = m_clients.find(c.peer_id);
 | |
| 		// The client shouldn't already exist
 | |
| 		assert(n == m_clients.end());
 | |
| 
 | |
| 		// Create client
 | |
| 		RemoteClient *client = new RemoteClient();
 | |
| 		client->peer_id = c.peer_id;
 | |
| 		m_clients[client->peer_id] = client;
 | |
| 
 | |
| 	} // PEER_ADDED
 | |
| 	else if(c.type == PEER_REMOVED)
 | |
| 	{
 | |
| 		/*
 | |
| 			Delete
 | |
| 		*/
 | |
| 
 | |
| 		DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
 | |
| 
 | |
| 	} // PEER_REMOVED
 | |
| 	else
 | |
| 	{
 | |
| 		assert(0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Server::handlePeerChanges()
 | |
| {
 | |
| 	while(m_peer_change_queue.size() > 0)
 | |
| 	{
 | |
| 		PeerChange c = m_peer_change_queue.pop_front();
 | |
| 
 | |
| 		verbosestream<<"Server: Handling peer change: "
 | |
| 				<<"id="<<c.peer_id<<", timeout="<<c.timeout
 | |
| 				<<std::endl;
 | |
| 
 | |
| 		handlePeerChange(c);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void dedicated_server_loop(Server &server, bool &kill)
 | |
| {
 | |
| 	DSTACK(__FUNCTION_NAME);
 | |
| 
 | |
| 	verbosestream<<"dedicated_server_loop()"<<std::endl;
 | |
| 
 | |
| 	IntervalLimiter m_profiler_interval;
 | |
| 
 | |
| 	for(;;)
 | |
| 	{
 | |
| 		float steplen = g_settings->getFloat("dedicated_server_step");
 | |
| 		// This is kind of a hack but can be done like this
 | |
| 		// because server.step() is very light
 | |
| 		{
 | |
| 			ScopeProfiler sp(g_profiler, "dedicated server sleep");
 | |
| 			sleep_ms((int)(steplen*1000.0));
 | |
| 		}
 | |
| 		server.step(steplen);
 | |
| 
 | |
| 		if(server.getShutdownRequested() || kill)
 | |
| 		{
 | |
| 			infostream<<"Dedicated server quitting"<<std::endl;
 | |
| #if USE_CURL
 | |
| 			if(g_settings->getBool("server_announce") == true)
 | |
| 				ServerList::sendAnnounce("delete");
 | |
| #endif
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Profiler
 | |
| 		*/
 | |
| 		float profiler_print_interval =
 | |
| 				g_settings->getFloat("profiler_print_interval");
 | |
| 		if(profiler_print_interval != 0)
 | |
| 		{
 | |
| 			if(m_profiler_interval.step(steplen, profiler_print_interval))
 | |
| 			{
 | |
| 				infostream<<"Profiler:"<<std::endl;
 | |
| 				g_profiler->print(infostream);
 | |
| 				g_profiler->clear();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 |