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luanti/src/client/game.h
2025-08-02 10:07:45 +02:00

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956 B
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include "irrlichttypes.h"
#include "config.h"
#include <csignal>
#include <string>
#if !IS_CLIENT_BUILD
#error Do not include in server builds
#endif
class InputHandler;
class ChatBackend;
class RenderingEngine;
struct GameStartData;
struct Jitter {
f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
};
struct RunStats {
u64 drawtime; // (us)
Jitter dtime_jitter, busy_time_jitter;
};
struct CameraOrientation {
f32 camera_yaw; // "right/left"
f32 camera_pitch; // "up/down"
};
#define GAME_FALLBACK_TIMEOUT 1.8f
#define GAME_CONNECTION_TIMEOUT 10.0f
void the_game(volatile std::sig_atomic_t *kill,
InputHandler *input,
RenderingEngine *rendering_engine,
const GameStartData &start_data,
std::string &error_message,
ChatBackend &chat_backend,
bool *reconnect_requested);