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			24 lines
		
	
	
		
			502 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			502 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
uniform sampler2D baseTexture;
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uniform sampler2D normalTexture;
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uniform sampler2D textureFlags;
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#define leftImage baseTexture
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#define rightImage normalTexture
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#define maskImage textureFlags
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varying mediump vec4 varTexCoord;
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void main(void)
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{
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	vec2 uv = varTexCoord.st;
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	vec4 left = texture2D(leftImage, uv).rgba;
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	vec4 right = texture2D(rightImage, uv).rgba;
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	vec4 mask = texture2D(maskImage, uv).rgba;
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	vec4 color;
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	if (mask.r > 0.5)
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		color = right;
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	else
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		color = left;
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	gl_FragColor = color;
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}
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