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				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			185 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			185 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-- cache setting
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local enable_damage = core.settings:get_bool("enable_damage")
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local health_bar_definition = {
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	hud_elem_type = "statbar",
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	position = {x = 0.5, y = 1},
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	text = "heart.png",
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	text2 = "heart_gone.png",
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	number = core.PLAYER_MAX_HP_DEFAULT,
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	item = core.PLAYER_MAX_HP_DEFAULT,
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	direction = 0,
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	size = {x = 24, y = 24},
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	offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
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}
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local breath_bar_definition = {
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	hud_elem_type = "statbar",
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	position = {x = 0.5, y = 1},
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	text = "bubble.png",
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	text2 = "bubble_gone.png",
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	number = core.PLAYER_MAX_BREATH_DEFAULT,
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	item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
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	direction = 0,
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	size = {x = 24, y = 24},
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	offset = {x = 25, y= -(48 + 24 + 16)},
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}
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local hud_ids = {}
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local function scaleToDefault(player, field)
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	-- Scale "hp" or "breath" to the default dimensions
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	local current = player["get_" .. field](player)
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	local nominal = core["PLAYER_MAX_" .. field:upper() .. "_DEFAULT"]
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	local max_display = math.max(nominal,
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		math.max(player:get_properties()[field .. "_max"], current))
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	return current / max_display * nominal
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end
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local function update_builtin_statbars(player)
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	local name = player:get_player_name()
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	if name == "" then
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		return
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	end
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	local flags = player:hud_get_flags()
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	if not hud_ids[name] then
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		hud_ids[name] = {}
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		-- flags are not transmitted to client on connect, we need to make sure
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		-- our current flags are transmitted by sending them actively
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		player:hud_set_flags(flags)
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	end
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	local hud = hud_ids[name]
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	local immortal = player:get_armor_groups().immortal == 1
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	if flags.healthbar and enable_damage and not immortal then
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		local number = scaleToDefault(player, "hp")
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		if hud.id_healthbar == nil then
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			local hud_def = table.copy(health_bar_definition)
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			hud_def.number = number
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			hud.id_healthbar = player:hud_add(hud_def)
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		else
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			player:hud_change(hud.id_healthbar, "number", number)
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		end
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	elseif hud.id_healthbar then
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		player:hud_remove(hud.id_healthbar)
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		hud.id_healthbar = nil
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	end
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	local show_breathbar = flags.breathbar and enable_damage and not immortal
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	local breath     = player:get_breath()
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	local breath_max = player:get_properties().breath_max
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	if show_breathbar and breath <= breath_max then
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		local number = 2 * scaleToDefault(player, "breath")
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		if not hud.id_breathbar and breath < breath_max then
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			local hud_def = table.copy(breath_bar_definition)
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			hud_def.number = number
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			hud.id_breathbar = player:hud_add(hud_def)
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		elseif hud.id_breathbar then
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			player:hud_change(hud.id_breathbar, "number", number)
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		end
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	end
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	if hud.id_breathbar and (not show_breathbar or breath == breath_max) then
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		core.after(1, function(player_name, breath_bar)
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			local player = core.get_player_by_name(player_name)
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			if player then
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				player:hud_remove(breath_bar)
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			end
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		end, name, hud.id_breathbar)
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		hud.id_breathbar = nil
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	end
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end
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local function cleanup_builtin_statbars(player)
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	local name = player:get_player_name()
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	if name == "" then
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		return
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	end
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	hud_ids[name] = nil
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end
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local function player_event_handler(player,eventname)
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	assert(player:is_player())
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	local name = player:get_player_name()
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	if name == "" or not hud_ids[name] then
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		return
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	end
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	if eventname == "health_changed" then
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		update_builtin_statbars(player)
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		if hud_ids[name].id_healthbar then
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			return true
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		end
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	end
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	if eventname == "breath_changed" then
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		update_builtin_statbars(player)
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		if hud_ids[name].id_breathbar then
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			return true
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		end
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	end
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	if eventname == "hud_changed" or eventname == "properties_changed" then
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		update_builtin_statbars(player)
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		return true
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	end
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	return false
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end
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function core.hud_replace_builtin(hud_name, definition)
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	if type(definition) ~= "table" or
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			definition.hud_elem_type ~= "statbar" then
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		return false
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	end
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	if hud_name == "health" then
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		health_bar_definition = definition
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		for name, ids in pairs(hud_ids) do
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			local player = core.get_player_by_name(name)
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			if player and ids.id_healthbar then
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				player:hud_remove(ids.id_healthbar)
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				ids.id_healthbar = nil
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				update_builtin_statbars(player)
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			end
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		end
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		return true
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	end
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	if hud_name == "breath" then
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		breath_bar_definition = definition
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		for name, ids in pairs(hud_ids) do
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			local player = core.get_player_by_name(name)
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			if player and ids.id_breathbar then
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				player:hud_remove(ids.id_breathbar)
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				ids.id_breathbar = nil
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				update_builtin_statbars(player)
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			end
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		end
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		return true
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	end
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	return false
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end
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-- Append "update_builtin_statbars" as late as possible
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-- This ensures that the HUD is hidden when the flags are updated in this callback
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core.register_on_mods_loaded(function()
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	core.register_on_joinplayer(update_builtin_statbars)
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end)
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core.register_on_leaveplayer(cleanup_builtin_statbars)
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core.register_playerevent(player_event_handler)
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