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	This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client
		
			
				
	
	
		
			178 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #include "player.h"
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| 
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| #include "threading/mutex_auto_lock.h"
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| #include "util/numeric.h"
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| #include "hud.h"
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| #include "constants.h"
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| #include "gamedef.h"
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| #include "settings.h"
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| #include "log.h"
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| #include "porting.h"  // strlcpy
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| 
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| 
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| Player::Player(const char *name, IItemDefManager *idef):
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| 	inventory(idef)
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| {
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| 	strlcpy(m_name, name, PLAYERNAME_SIZE);
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| 
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| 	inventory.clear();
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| 	inventory.addList("main", PLAYER_INVENTORY_SIZE);
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| 	InventoryList *craft = inventory.addList("craft", 9);
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| 	craft->setWidth(3);
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| 	inventory.addList("craftpreview", 1);
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| 	inventory.addList("craftresult", 1);
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| 	inventory.setModified(false);
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| 
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| 	// Can be redefined via Lua
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| 	inventory_formspec = "size[8,7.5]"
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| 		//"image[1,0.6;1,2;player.png]"
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| 		"list[current_player;main;0,3.5;8,4;]"
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| 		"list[current_player;craft;3,0;3,3;]"
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| 		"listring[]"
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| 		"list[current_player;craftpreview;7,1;1,1;]";
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| 
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| 	// Initialize movement settings at default values, so movement can work
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| 	// if the server fails to send them
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| 	movement_acceleration_default   = 3    * BS;
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| 	movement_acceleration_air       = 2    * BS;
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| 	movement_acceleration_fast      = 10   * BS;
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| 	movement_speed_walk             = 4    * BS;
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| 	movement_speed_crouch           = 1.35 * BS;
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| 	movement_speed_fast             = 20   * BS;
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| 	movement_speed_climb            = 2    * BS;
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| 	movement_speed_jump             = 6.5  * BS;
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| 	movement_liquid_fluidity        = 1    * BS;
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| 	movement_liquid_fluidity_smooth = 0.5  * BS;
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| 	movement_liquid_sink            = 10   * BS;
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| 	movement_gravity                = 9.81 * BS;
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| 	local_animation_speed           = 0.0;
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| 
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| 	hud_flags =
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| 		HUD_FLAG_HOTBAR_VISIBLE    | HUD_FLAG_HEALTHBAR_VISIBLE |
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| 		HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
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| 		HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE   |
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| 		HUD_FLAG_MINIMAP_RADAR_VISIBLE;
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| 
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| 	hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
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| 
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| 	m_player_settings.readGlobalSettings();
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| 	// Register player setting callbacks
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| 	for (const std::string &name : m_player_settings.setting_names)
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| 		g_settings->registerChangedCallback(name,
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| 			&Player::settingsChangedCallback, &m_player_settings);
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| }
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| 
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| Player::~Player()
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| {
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| 	// m_player_settings becomes invalid, remove callbacks
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| 	for (const std::string &name : m_player_settings.setting_names)
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| 		g_settings->deregisterChangedCallback(name,
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| 			&Player::settingsChangedCallback, &m_player_settings);
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| 	clearHud();
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| }
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| 
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| void Player::setWieldIndex(u16 index)
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| {
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| 	const InventoryList *mlist = inventory.getList("main");
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| 	m_wield_index = MYMIN(index, mlist ? mlist->getSize() : 0);
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| }
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| 
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| ItemStack &Player::getWieldedItem(ItemStack *selected, ItemStack *hand) const
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| {
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| 	assert(selected);
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| 
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| 	const InventoryList *mlist = inventory.getList("main"); // TODO: Make this generic
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| 	const InventoryList *hlist = inventory.getList("hand");
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| 
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| 	if (mlist && m_wield_index < mlist->getSize())
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| 		*selected = mlist->getItem(m_wield_index);
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| 
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| 	if (hand && hlist)
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| 		*hand = hlist->getItem(0);
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| 
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| 	// Return effective tool item
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| 	return (hand && selected->name.empty()) ? *hand : *selected;
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| }
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| 
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| u32 Player::addHud(HudElement *toadd)
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| {
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| 	MutexAutoLock lock(m_mutex);
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| 
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| 	u32 id = getFreeHudID();
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| 
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| 	if (id < hud.size())
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| 		hud[id] = toadd;
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| 	else
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| 		hud.push_back(toadd);
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| 
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| 	return id;
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| }
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| 
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| HudElement* Player::getHud(u32 id)
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| {
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| 	MutexAutoLock lock(m_mutex);
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| 
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| 	if (id < hud.size())
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| 		return hud[id];
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| 
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| 	return NULL;
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| }
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| 
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| HudElement* Player::removeHud(u32 id)
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| {
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| 	MutexAutoLock lock(m_mutex);
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| 
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| 	HudElement* retval = NULL;
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| 	if (id < hud.size()) {
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| 		retval = hud[id];
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| 		hud[id] = NULL;
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| 	}
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| 	return retval;
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| }
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| 
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| void Player::clearHud()
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| {
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| 	MutexAutoLock lock(m_mutex);
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| 
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| 	while(!hud.empty()) {
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| 		delete hud.back();
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| 		hud.pop_back();
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| 	}
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| }
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| 
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| void PlayerSettings::readGlobalSettings()
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| {
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| 	free_move = g_settings->getBool("free_move");
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| 	pitch_move = g_settings->getBool("pitch_move");
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| 	fast_move = g_settings->getBool("fast_move");
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| 	continuous_forward = g_settings->getBool("continuous_forward");
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| 	always_fly_fast = g_settings->getBool("always_fly_fast");
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| 	aux1_descends = g_settings->getBool("aux1_descends");
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| 	noclip = g_settings->getBool("noclip");
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| 	autojump = g_settings->getBool("autojump");
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| }
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| 
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| void Player::settingsChangedCallback(const std::string &name, void *data)
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| {
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| 	((PlayerSettings *)data)->readGlobalSettings();
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| }
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