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luanti
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e4817454338d43b853a52ce757b69df122e864c1
luanti
/
client
/
shaders
/
water_surface_shader
History
Loic Blot
46821f1156
Optimize bumpmapping mathematics
...
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
2015-01-16 20:54:04 +10:00
..
opengl_fragment.glsl
Optimize bumpmapping mathematics
2015-01-16 20:54:04 +10:00
opengl_vertex.glsl
Optimize bumpmapping mathematics
2015-01-16 20:54:04 +10:00