mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-10-26 13:25:27 +01:00 
			
		
		
		
	These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat.
		
			
				
	
	
		
			1844 lines
		
	
	
		
			57 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1844 lines
		
	
	
		
			57 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #    This file contains a list of all available settings and their default value for minetest.conf
 | |
| 
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| #    By default, all the settings are commented and not functional.
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| #    Uncomment settings by removing the preceding #.
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| 
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| #    minetest.conf is read by default from:
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| #    ../minetest.conf
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| #    ../../minetest.conf
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| #    Any other path can be chosen by passing the path as a parameter
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| #    to the program, eg. "minetest.exe --config ../minetest.conf.example".
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| 
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| #    Further documentation:
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| #    http://wiki.minetest.net/
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| 
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| #
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| # Client
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| #
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| 
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| ## Controls
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| 
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| #    If enabled, you can place blocks at the position (feet + eye level) where you stand.
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| #    This is helpful when working with nodeboxes in small areas.
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| #    type: bool
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| # enable_build_where_you_stand = false
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| 
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| #    Player is able to fly without being affected by gravity.
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| #    This requires the "fly" privilege on the server.
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| #    type: bool
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| # free_move = false
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| 
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| #    Fast movement (via use key).
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| #    This requires the "fast" privilege on the server.
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| #    type: bool
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| # fast_move = false
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| 
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| #    If enabled together with fly mode, player is able to fly through solid nodes.
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| #    This requires the "noclip" privilege on the server.
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| #    type: bool
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| # noclip = false
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| 
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| #    Smooths camera when looking around. Also called look or mouse smoothing.
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| #    Useful for recording videos.
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| #    type: bool
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| # cinematic = false
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| 
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| #    Smooths rotation of camera. 0 to disable.
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| #    type: float min: 0 max: 0.99
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| # camera_smoothing = 0.0
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| 
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| #    Smooths rotation of camera in cinematic mode. 0 to disable.
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| #    type: float min: 0 max: 0.99
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| # cinematic_camera_smoothing = 0.7
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| 
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| #    Invert vertical mouse movement.
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| #    type: bool
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| # invert_mouse = false
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| 
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| #    Mouse sensitivity multiplier.
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| #    type: float
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| # mouse_sensitivity = 0.2
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| 
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| #    If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
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| #    type: bool
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| # aux1_descends = false
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| 
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| #    Double-tapping the jump key toggles fly mode.
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| #    type: bool
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| # doubletap_jump = false
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| 
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| #    If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
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| #    type: bool
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| # always_fly_fast = true
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| 
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| #    The time in seconds it takes between repeated right clicks when holding the right mouse button.
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| #    type: float
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| # repeat_rightclick_time = 0.25
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| 
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| #    Enable random user input (only used for testing).
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| #    type: bool
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| # random_input = false
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| 
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| #    Continuous forward movement (only used for testing).
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| #    type: bool
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| # continuous_forward = false
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| 
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| #    Enable Joysticks
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| #    type: bool
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| # enable_joysticks = false
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| 
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| #    The identifier of the joystick to use
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| #    type: int
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| # joystick_id = 0
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| 
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| #    The type of joystick
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| #    type: enum values: auto, generic, xbox
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| # joystick_type = auto
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| 
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| #    The time in seconds it takes between repeated events
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| #    when holding down a joystick button combination.
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| #    type: float
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| # repeat_joystick_button_time = 0.17
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| 
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| #    The sensitivity of the joystick axes for moving the
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| #    ingame view frustum around.
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| #    type: float
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| # joystick_frustum_sensitivity = 170
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| 
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| #    Key for moving the player forward.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_forward = KEY_KEY_W
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| 
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| #    Key for moving the player backward.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_backward = KEY_KEY_S
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| 
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| #    Key for moving the player left.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_left = KEY_KEY_A
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| 
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| #    Key for moving the player right.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_right = KEY_KEY_D
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| 
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| #    Key for jumping.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_jump = KEY_SPACE
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| 
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| #    Key for sneaking.
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| #    Also used for climbing down and descending in water if aux1_descends is disabled.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_sneak = KEY_LSHIFT
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| 
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| #    Key for opening the inventory.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_inventory = KEY_KEY_I
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| 
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| #    Key for moving fast in fast mode.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_special1 = KEY_KEY_E
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| 
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| #    Key for opening the chat window.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_chat = KEY_KEY_T
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| 
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| #    Key for opening the chat window to type commands.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_cmd = /
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| 
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| #    Key for opening the chat window to type local commands.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_cmd_local = .
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| 
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| #    Key for opening the chat console.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keyman_console = KEY_F10
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| 
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| #    Key for toggling unlimited view range.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_rangeselect = KEY_KEY_R
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| 
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| #    Key for toggling flying.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_freemove = KEY_KEY_K
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| 
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| #    Key for toggling fast mode.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_fastmove = KEY_KEY_J
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| 
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| #    Key for toggling noclip mode.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_noclip = KEY_KEY_H
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| 
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| #    Key for selecting the next item in the hotbar.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_hotbar_next = KEY_KEY_N
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| 
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| #    Key for selecting the previous item in the hotbar.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_hotbar_previous = KEY_KEY_B
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| 
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| #    Key for muting the game.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_mute = KEY_KEY_M
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| 
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| #    Key for increasing the volume.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_increase_volume =
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| 
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| #    Key for decreasing the volume.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_decrease_volume =
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| 
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| #    Key for toggling autorun.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_autorun =
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| 
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| #    Key for toggling cinematic mode.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_cinematic =
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| 
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| #    Key for toggling display of minimap.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_minimap = KEY_F9
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| 
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| #    Key for taking screenshots.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_screenshot = KEY_F12
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| 
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| #    Key for dropping the currently selected item.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_drop = KEY_KEY_Q
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| 
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| #    Key to use view zoom when possible.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_zoom = KEY_KEY_Z
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| 
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| #    Key for toggling the display of the HUD.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_toggle_hud = KEY_F1
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| 
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| #    Key for toggling the display of the chat.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_toggle_chat = KEY_F2
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| 
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| #    Key for toggling the display of the large chat console.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_console = KEY_F10
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| 
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| #    Key for toggling the display of the fog.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_toggle_force_fog_off = KEY_F3
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| 
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| #    Key for toggling the camera update. Only used for development
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_toggle_update_camera =
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| 
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| #    Key for toggling the display of debug info.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_toggle_debug = KEY_F5
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| 
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| #    Key for toggling the display of the profiler. Used for development.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_toggle_profiler = KEY_F6
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| 
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| #    Key for switching between first- and third-person camera.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_camera_mode = KEY_F7
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| 
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| #    Key for increasing the viewing range.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_increase_viewing_range_min = +
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| 
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| #    Key for decreasing the viewing range.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_decrease_viewing_range_min = -
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| 
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| #    Key for printing debug stacks. Used for development.
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| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #    type: key
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| # keymap_print_debug_stacks = KEY_KEY_P
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| 
 | |
| ## Network
 | |
| 
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| #    Address to connect to.
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| #    Leave this blank to start a local server.
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| #    Note that the address field in the main menu overrides this setting.
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| #    type: string
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| # address =
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| 
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| #    Port to connect to (UDP).
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| #    Note that the port field in the main menu overrides this setting.
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| #    type: int min: 1 max: 65535
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| # remote_port = 30000
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| 
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| #    Whether to support older servers before protocol version 25.
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| #    Enable if you want to connect to 0.4.12 servers and before.
 | |
| #    Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
 | |
| #    Disabling this option will protect your password better.
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| #    type: bool
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| # send_pre_v25_init = false
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| 
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| #    Save the map received by the client on disk.
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| #    type: bool
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| # enable_local_map_saving = false
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| 
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| #    Show entity selection boxes
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| #    type: bool
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| # show_entity_selectionbox = true
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| 
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| #    Enable usage of remote media server (if provided by server).
 | |
| #    Remote servers offer a significantly faster way to download media (e.g. textures)
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| #    when connecting to the server.
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| #    type: bool
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| # enable_remote_media_server = true
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| 
 | |
| #    Enable Lua modding support on client.
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| #    This support is experimental and API can change.
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| #    type: bool
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| # enable_client_modding = false
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| 
 | |
| #    URL to the server list displayed in the Multiplayer Tab.
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| #    type: string
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| # serverlist_url = servers.minetest.net
 | |
| 
 | |
| #    File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
 | |
| #    type: string
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| # serverlist_file = favoriteservers.txt
 | |
| 
 | |
| #    Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
 | |
| #    type: int
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| # max_out_chat_queue_size = 20
 | |
| 
 | |
| ## Graphics
 | |
| 
 | |
| ### In-Game
 | |
| 
 | |
| #### Basic
 | |
| 
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| #    Enable VBO
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| #    type: bool
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| # enable_vbo = true
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| 
 | |
| #    Whether to fog out the end of the visible area.
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| #    type: bool
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| # enable_fog = true
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| 
 | |
| #    Leaves style:
 | |
| #    -   Fancy:  all faces visible
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| #    -   Simple: only outer faces, if defined special_tiles are used
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| #    -   Opaque: disable transparency
 | |
| #    type: enum values: fancy, simple, opaque
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| # leaves_style = fancy
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| 
 | |
| #    Connects glass if supported by node.
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| #    type: bool
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| # connected_glass = false
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| 
 | |
| #    Enable smooth lighting with simple ambient occlusion.
 | |
| #    Disable for speed or for different looks.
 | |
| #    type: bool
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| # smooth_lighting = true
 | |
| 
 | |
| #    Clouds are a client side effect.
 | |
| #    type: bool
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| # enable_clouds = true
 | |
| 
 | |
| #    Use 3D cloud look instead of flat.
 | |
| #    type: bool
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| # enable_3d_clouds = true
 | |
| 
 | |
| #    Method used to highlight selected object.
 | |
| #    type: enum values: box, halo, none
 | |
| # node_highlighting = box
 | |
| 
 | |
| #    Adds particles when digging a node.
 | |
| #    type: bool
 | |
| # enable_particles = true
 | |
| 
 | |
| #### Filtering
 | |
| 
 | |
| #    Use mip mapping to scale textures. May slightly increase performance.
 | |
| #    type: bool
 | |
| # mip_map = false
 | |
| 
 | |
| #    Use anisotropic filtering when viewing at textures from an angle.
 | |
| #    type: bool
 | |
| # anisotropic_filter = false
 | |
| 
 | |
| #    Use bilinear filtering when scaling textures.
 | |
| #    type: bool
 | |
| # bilinear_filter = false
 | |
| 
 | |
| #    Use trilinear filtering when scaling textures.
 | |
| #    type: bool
 | |
| # trilinear_filter = false
 | |
| 
 | |
| #    Filtered textures can blend RGB values with fully-transparent neighbors,
 | |
| #    which PNG optimizers usually discard, sometimes resulting in a dark or
 | |
| #    light edge to transparent textures.  Apply this filter to clean that up
 | |
| #    at texture load time.
 | |
| #    type: bool
 | |
| # texture_clean_transparent = false
 | |
| 
 | |
| #    When using bilinear/trilinear/anisotropic filters, low-resolution textures
 | |
| #    can be blurred, so automatically upscale them with nearest-neighbor
 | |
| #    interpolation to preserve crisp pixels.  This sets the minimum texture size
 | |
| #    for the upscaled textures; higher values look sharper, but require more
 | |
| #    memory.  Powers of 2 are recommended.  Setting this higher than 1 may not
 | |
| #    have a visible effect unless bilinear/trilinear/anisotropic filtering is
 | |
| #    enabled.
 | |
| #    type: int
 | |
| # texture_min_size = 64
 | |
| 
 | |
| #    Experimental option, might cause visible spaces between blocks
 | |
| #    when set to higher number than 0.
 | |
| #    type: enum values: 0, 1, 2, 4, 8, 16
 | |
| # fsaa = 0
 | |
| 
 | |
| #    Undersampling is similar to using lower screen resolution, but it applies
 | |
| #    to the game world only, keeping the GUI intact.
 | |
| #    It should give significant performance boost at the cost of less detailed image.
 | |
| #    type: enum values: 0, 2, 3, 4
 | |
| # undersampling = 0
 | |
| 
 | |
| #### Shaders
 | |
| 
 | |
| #    Shaders allow advanced visual effects and may increase performance on some video cards.
 | |
| #    This only works with the OpenGL video backend.
 | |
| #    type: bool
 | |
| # enable_shaders = true
 | |
| 
 | |
| #    Path to shader directory. If no path is defined, default location will be used.
 | |
| #    type: path
 | |
| # shader_path =
 | |
| 
 | |
| ##### Tone Mapping
 | |
| 
 | |
| #    Enables filmic tone mapping
 | |
| #    type: bool
 | |
| # tone_mapping = false
 | |
| 
 | |
| ##### Bumpmapping
 | |
| 
 | |
| #    Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
 | |
| #    or need to be auto-generated.
 | |
| #    Requires shaders to be enabled.
 | |
| #    type: bool
 | |
| # enable_bumpmapping = false
 | |
| 
 | |
| #    Enables on the fly normalmap generation (Emboss effect).
 | |
| #    Requires bumpmapping to be enabled.
 | |
| #    type: bool
 | |
| # generate_normalmaps = false
 | |
| 
 | |
| #    Strength of generated normalmaps.
 | |
| #    type: float
 | |
| # normalmaps_strength = 0.6
 | |
| 
 | |
| #    Defines sampling step of texture.
 | |
| #    A higher value results in smoother normal maps.
 | |
| #    type: int min: 0 max: 2
 | |
| # normalmaps_smooth = 0
 | |
| 
 | |
| ##### Parallax Occlusion
 | |
| 
 | |
| #    Enables parallax occlusion mapping.
 | |
| #    Requires shaders to be enabled.
 | |
| #    type: bool
 | |
| # enable_parallax_occlusion = false
 | |
| 
 | |
| #    0 = parallax occlusion with slope information (faster).
 | |
| #    1 = relief mapping (slower, more accurate).
 | |
| #    type: int min: 0 max: 1
 | |
| # parallax_occlusion_mode = 1
 | |
| 
 | |
| #    Strength of parallax.
 | |
| #    type: float
 | |
| # 3d_paralax_strength = 0.025
 | |
| 
 | |
| #    Number of parallax occlusion iterations.
 | |
| #    type: int
 | |
| # parallax_occlusion_iterations = 4
 | |
| 
 | |
| #    Overall scale of parallax occlusion effect.
 | |
| #    type: float
 | |
| # parallax_occlusion_scale = 0.08
 | |
| 
 | |
| #    Overall bias of parallax occlusion effect, usually scale/2.
 | |
| #    type: float
 | |
| # parallax_occlusion_bias = 0.04
 | |
| 
 | |
| ##### Waving Nodes
 | |
| 
 | |
| #    Set to true enables waving water.
 | |
| #    Requires shaders to be enabled.
 | |
| #    type: bool
 | |
| # enable_waving_water = false
 | |
| 
 | |
| #    type: float
 | |
| # water_wave_height = 1.0
 | |
| 
 | |
| #    type: float
 | |
| # water_wave_length = 20.0
 | |
| 
 | |
| #    type: float
 | |
| # water_wave_speed = 5.0
 | |
| 
 | |
| #    Set to true enables waving leaves.
 | |
| #    Requires shaders to be enabled.
 | |
| #    type: bool
 | |
| # enable_waving_leaves = false
 | |
| 
 | |
| #    Set to true enables waving plants.
 | |
| #    Requires shaders to be enabled.
 | |
| #    type: bool
 | |
| # enable_waving_plants = false
 | |
| 
 | |
| #### Advanced
 | |
| 
 | |
| #    If FPS would go higher than this, limit it by sleeping
 | |
| #    to not waste CPU power for no benefit.
 | |
| #    type: int
 | |
| # fps_max = 60
 | |
| 
 | |
| #    Maximum FPS when game is paused.
 | |
| #    type: int
 | |
| # pause_fps_max = 20
 | |
| 
 | |
| #    View distance in nodes.
 | |
| #    type: int min: 20 max: 4000
 | |
| # viewing_range = 100
 | |
| 
 | |
| #    Width component of the initial window size.
 | |
| #    type: int
 | |
| # screenW = 800
 | |
| 
 | |
| #    Height component of the initial window size.
 | |
| #    type: int
 | |
| # screenH = 600
 | |
| 
 | |
| #    Save window size automatically when modified.
 | |
| #    type: bool
 | |
| # autosave_screensize = true
 | |
| 
 | |
| #    Fullscreen mode.
 | |
| #    type: bool
 | |
| # fullscreen = false
 | |
| 
 | |
| #    Bits per pixel (aka color depth) in fullscreen mode.
 | |
| #    type: int
 | |
| # fullscreen_bpp = 24
 | |
| 
 | |
| #    Vertical screen synchronization.
 | |
| #    type: bool
 | |
| # vsync = false
 | |
| 
 | |
| #    Field of view in degrees.
 | |
| #    type: int min: 30 max: 160
 | |
| # fov = 72
 | |
| 
 | |
| #    Field of view while zooming in degrees.
 | |
| #    This requires the "zoom" privilege on the server.
 | |
| #    type: int min: 7 max: 160
 | |
| # zoom_fov = 15
 | |
| 
 | |
| #    Adjust the gamma encoding for the light tables. Higher numbers are brighter.
 | |
| #    This setting is for the client only and is ignored by the server.
 | |
| #    type: float min: 1 max: 3
 | |
| # display_gamma = 2.2
 | |
| 
 | |
| #    Path to texture directory. All textures are first searched from here.
 | |
| #    type: path
 | |
| # texture_path =
 | |
| 
 | |
| #    The rendering back-end for Irrlicht.
 | |
| #    type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
 | |
| # video_driver = opengl
 | |
| 
 | |
| #    Height on which clouds are appearing.
 | |
| #    type: int
 | |
| # cloud_height = 120
 | |
| 
 | |
| #    Radius of cloud area stated in number of 64 node cloud squares.
 | |
| #    Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
 | |
| #    type: int
 | |
| # cloud_radius = 12
 | |
| 
 | |
| #    Enable view bobbing and amount of view bobbing.
 | |
| #    For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
 | |
| #    type: float
 | |
| # view_bobbing_amount = 1.0
 | |
| 
 | |
| #    Multiplier for fall bobbing.
 | |
| #    For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
 | |
| #    type: float
 | |
| # fall_bobbing_amount = 0.0
 | |
| 
 | |
| #    3D support.
 | |
| #    Currently supported:
 | |
| #    -    none: no 3d output.
 | |
| #    -    anaglyph: cyan/magenta color 3d.
 | |
| #    -    interlaced: odd/even line based polarisation screen support.
 | |
| #    -    topbottom: split screen top/bottom.
 | |
| #    -    sidebyside: split screen side by side.
 | |
| #    -    pageflip: quadbuffer based 3d.
 | |
| #    type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
 | |
| # 3d_mode = none
 | |
| 
 | |
| #    In-game chat console height, between 0.1 (10%) and 1.0 (100%).
 | |
| #    type: float min: 0.1 max: 1
 | |
| # console_height = 1.0
 | |
| 
 | |
| #    In-game chat console background color (R,G,B).
 | |
| #    type: string
 | |
| # console_color = (0,0,0)
 | |
| 
 | |
| #    In-game chat console background alpha (opaqueness, between 0 and 255).
 | |
| #    type: int min: 0 max: 255
 | |
| # console_alpha = 200
 | |
| 
 | |
| #    Selection box border color (R,G,B).
 | |
| #    type: string
 | |
| # selectionbox_color = (0,0,0)
 | |
| 
 | |
| #    Width of the selectionbox's lines around nodes.
 | |
| #    type: int min: 1 max: 5
 | |
| # selectionbox_width = 2
 | |
| 
 | |
| #    Crosshair color (R,G,B).
 | |
| #    type: string
 | |
| # crosshair_color = (255,255,255)
 | |
| 
 | |
| #    Crosshair alpha (opaqueness, between 0 and 255).
 | |
| #    type: int min: 0 max: 255
 | |
| # crosshair_alpha = 255
 | |
| 
 | |
| #    Whether node texture animations should be desynchronized per mapblock.
 | |
| #    type: bool
 | |
| # desynchronize_mapblock_texture_animation = true
 | |
| 
 | |
| #    Maximum proportion of current window to be used for hotbar.
 | |
| #    Useful if there's something to be displayed right or left of hotbar.
 | |
| #    type: float
 | |
| # hud_hotbar_max_width = 1.0
 | |
| 
 | |
| #    Modifies the size of the hudbar elements.
 | |
| #    type: float
 | |
| # hud_scaling = 1.0
 | |
| 
 | |
| #    Enables caching of facedir rotated meshes.
 | |
| #    type: bool
 | |
| # enable_mesh_cache = false
 | |
| 
 | |
| #    Delay between mesh updates on the client in ms. Increasing this will slow
 | |
| #    down the rate of mesh updates, thus reducing jitter on slower clients.
 | |
| #    type: int min: 0 max: 50
 | |
| # mesh_generation_interval = 0
 | |
| 
 | |
| #    Size of the MapBlock cache of the mesh generator. Increasing this will
 | |
| #    increase the cache hit %, reducing the data being copied from the main
 | |
| #    thread, thus reducing jitter.
 | |
| #    type: int min: 0 max: 1000
 | |
| # meshgen_block_cache_size = 20
 | |
| 
 | |
| #    Enables minimap.
 | |
| #    type: bool
 | |
| # enable_minimap = true
 | |
| 
 | |
| #    Shape of the minimap. Enabled = round, disabled = square.
 | |
| #    type: bool
 | |
| # minimap_shape_round = true
 | |
| 
 | |
| #    True = 256
 | |
| #    False = 128
 | |
| #    Useable to make minimap smoother on slower machines.
 | |
| #    type: bool
 | |
| # minimap_double_scan_height = true
 | |
| 
 | |
| #    Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
 | |
| #    type: bool
 | |
| # directional_colored_fog = true
 | |
| 
 | |
| #    The strength (darkness) of node ambient-occlusion shading.
 | |
| #    Lower is darker, Higher is lighter. The valid range of values for this
 | |
| #    setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
 | |
| #    set to the nearest valid value.
 | |
| #    type: float min: 0.25 max: 4
 | |
| # ambient_occlusion_gamma = 2.2
 | |
| 
 | |
| #    Enables animation of inventory items.
 | |
| #    type: bool
 | |
| # inventory_items_animations = false
 | |
| 
 | |
| #    Android systems only: Tries to create inventory textures from meshes
 | |
| #    when no supported render was found.
 | |
| #    type: bool
 | |
| # inventory_image_hack = false
 | |
| 
 | |
| #    Fraction of the visible distance at which fog starts to be rendered
 | |
| #    type: float min: 0 max: 0.99
 | |
| # fog_start = 0.4
 | |
| 
 | |
| #    Makes all liquids opaque
 | |
| #    type: bool
 | |
| # opaque_water = false
 | |
| 
 | |
| ### Menus
 | |
| 
 | |
| #    Use a cloud animation for the main menu background.
 | |
| #    type: bool
 | |
| # menu_clouds = true
 | |
| 
 | |
| #    Scale gui by a user specified value.
 | |
| #    Use a nearest-neighbor-anti-alias filter to scale the GUI.
 | |
| #    This will smooth over some of the rough edges, and blend
 | |
| #    pixels when scaling down, at the cost of blurring some
 | |
| #    edge pixels when images are scaled by non-integer sizes.
 | |
| #    type: float
 | |
| # gui_scaling = 1.0
 | |
| 
 | |
| #    When gui_scaling_filter is true, all GUI images need to be
 | |
| #    filtered in software, but some images are generated directly
 | |
| #    to hardware (e.g. render-to-texture for nodes in inventory).
 | |
| #    type: bool
 | |
| # gui_scaling_filter = false
 | |
| 
 | |
| #    When gui_scaling_filter_txr2img is true, copy those images
 | |
| #    from hardware to software for scaling.  When false, fall back
 | |
| #    to the old scaling method, for video drivers that don't
 | |
| #    properly support downloading textures back from hardware.
 | |
| #    type: bool
 | |
| # gui_scaling_filter_txr2img = true
 | |
| 
 | |
| #    Delay showing tooltips, stated in milliseconds.
 | |
| #    type: int
 | |
| # tooltip_show_delay = 400
 | |
| 
 | |
| #    Whether freetype fonts are used, requires freetype support to be compiled in.
 | |
| #    type: bool
 | |
| # freetype = true
 | |
| 
 | |
| #    Path to TrueTypeFont or bitmap.
 | |
| #    type: path
 | |
| # font_path = fonts/liberationsans.ttf
 | |
| 
 | |
| #    type: int
 | |
| # font_size = 16
 | |
| 
 | |
| #    Font shadow offset, if 0 then shadow will not be drawn.
 | |
| #    type: int
 | |
| # font_shadow = 1
 | |
| 
 | |
| #    Font shadow alpha (opaqueness, between 0 and 255).
 | |
| #    type: int min: 0 max: 255
 | |
| # font_shadow_alpha = 127
 | |
| 
 | |
| #    type: path
 | |
| # mono_font_path = fonts/liberationmono.ttf
 | |
| 
 | |
| #    type: int
 | |
| # mono_font_size = 15
 | |
| 
 | |
| #    This font will be used for certain languages.
 | |
| #    type: path
 | |
| # fallback_font_path = fonts/DroidSansFallbackFull.ttf
 | |
| 
 | |
| #    type: int
 | |
| # fallback_font_size = 15
 | |
| 
 | |
| #    type: int
 | |
| # fallback_font_shadow = 1
 | |
| 
 | |
| #    type: int min: 0 max: 255
 | |
| # fallback_font_shadow_alpha = 128
 | |
| 
 | |
| #    Path to save screenshots at.
 | |
| #    type: path
 | |
| # screenshot_path =
 | |
| 
 | |
| #    Format of screenshots.
 | |
| #    type: enum values: png, jpg, bmp, pcx, ppm, tga
 | |
| # screenshot_format = png
 | |
| 
 | |
| #    Screenshot quality. Only used for JPEG format.
 | |
| #    1 means worst quality; 100 means best quality.
 | |
| #    Use 0 for default quality.
 | |
| #    type: int min: 0 max: 100
 | |
| # screenshot_quality = 0
 | |
| 
 | |
| ### Advanced
 | |
| 
 | |
| #    Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
 | |
| #    type: int
 | |
| # screen_dpi = 72
 | |
| 
 | |
| #    Windows systems only: Start Minetest with the command line window in the background.
 | |
| #    Contains the same information as the file debug.txt (default name).
 | |
| #    type: bool
 | |
| # enable_console = false
 | |
| 
 | |
| ## Sound
 | |
| 
 | |
| #    type: bool
 | |
| # enable_sound = true
 | |
| 
 | |
| #    type: float min: 0 max: 1
 | |
| # sound_volume = 0.7
 | |
| 
 | |
| ## Advanced
 | |
| 
 | |
| #    Timeout for client to remove unused map data from memory.
 | |
| #    type: int
 | |
| # client_unload_unused_data_timeout = 600
 | |
| 
 | |
| #    Maximum number of mapblocks for client to be kept in memory.
 | |
| #    Set to -1 for unlimited amount.
 | |
| #    type: int
 | |
| # client_mapblock_limit = 5000
 | |
| 
 | |
| #    Whether to show the client debug info (has the same effect as hitting F5).
 | |
| #    type: bool
 | |
| # show_debug = false
 | |
| 
 | |
| #
 | |
| # Server / Singleplayer
 | |
| #
 | |
| 
 | |
| #    Name of the server, to be displayed when players join and in the serverlist.
 | |
| #    type: string
 | |
| # server_name = Minetest server
 | |
| 
 | |
| #    Description of server, to be displayed when players join and in the serverlist.
 | |
| #    type: string
 | |
| # server_description = mine here
 | |
| 
 | |
| #    Domain name of server, to be displayed in the serverlist.
 | |
| #    type: string
 | |
| # server_address = game.minetest.net
 | |
| 
 | |
| #    Homepage of server, to be displayed in the serverlist.
 | |
| #    type: string
 | |
| # server_url = http://minetest.net
 | |
| 
 | |
| #    Automaticaly report to the serverlist.
 | |
| #    type: bool
 | |
| # server_announce = false
 | |
| 
 | |
| #    Announce to this serverlist.
 | |
| #    If you want to announce your ipv6 address, use  serverlist_url = v6.servers.minetest.net.
 | |
| #    type: string
 | |
| # serverlist_url = servers.minetest.net
 | |
| 
 | |
| #    Remove color codes from incoming chat messages
 | |
| #    Use this to stop players from being able to use color in their messages
 | |
| #    type: bool
 | |
| # strip_color_codes = false
 | |
| 
 | |
| ## Network
 | |
| 
 | |
| #    Network port to listen (UDP).
 | |
| #    This value will be overridden when starting from the main menu.
 | |
| #    type: int
 | |
| # port = 30000
 | |
| 
 | |
| #    The network interface that the server listens on.
 | |
| #    type: string
 | |
| # bind_address =
 | |
| 
 | |
| #    Enable to disallow old clients from connecting.
 | |
| #    Older clients are compatible in the sense that they will not crash when connecting
 | |
| #    to new servers, but they may not support all new features that you are expecting.
 | |
| #    type: bool
 | |
| # strict_protocol_version_checking = false
 | |
| 
 | |
| #    Specifies URL from which client fetches media instead of using UDP.
 | |
| #    $filename should be accessible from $remote_media$filename via cURL
 | |
| #    (obviously, remote_media should end with a slash).
 | |
| #    Files that are not present will be fetched the usual way.
 | |
| #    type: string
 | |
| # remote_media =
 | |
| 
 | |
| #    Enable/disable running an IPv6 server.  An IPv6 server may be restricted
 | |
| #    to IPv6 clients, depending on system configuration.
 | |
| #    Ignored if bind_address is set.
 | |
| #    type: bool
 | |
| # ipv6_server = false
 | |
| 
 | |
| ### Advanced
 | |
| 
 | |
| #    Maximum number of blocks that are simultaneously sent per client.
 | |
| #    type: int
 | |
| # max_simultaneous_block_sends_per_client = 10
 | |
| 
 | |
| #    Maximum number of blocks that are simultaneously sent in total.
 | |
| #    type: int
 | |
| # max_simultaneous_block_sends_server_total = 40
 | |
| 
 | |
| #    To reduce lag, block transfers are slowed down when a player is building something.
 | |
| #    This determines how long they are slowed down after placing or removing a node.
 | |
| #    type: float
 | |
| # full_block_send_enable_min_time_from_building = 2.0
 | |
| 
 | |
| #    Maximum number of packets sent per send step, if you have a slow connection
 | |
| #    try reducing it, but don't reduce it to a number below double of targeted
 | |
| #    client number.
 | |
| #    type: int
 | |
| # max_packets_per_iteration = 1024
 | |
| 
 | |
| ## Game
 | |
| 
 | |
| #    Default game when creating a new world.
 | |
| #    This will be overridden when creating a world from the main menu.
 | |
| #    type: string
 | |
| # default_game = minetest
 | |
| 
 | |
| #    Message of the day displayed to players connecting.
 | |
| #    type: string
 | |
| # motd =
 | |
| 
 | |
| #    Maximum number of players that can connect simultaneously.
 | |
| #    type: int
 | |
| # max_users = 15
 | |
| 
 | |
| #    World directory (everything in the world is stored here).
 | |
| #    Not needed if starting from the main menu.
 | |
| #    type: path
 | |
| # map-dir =
 | |
| 
 | |
| #    Time in seconds for item entity (dropped items) to live.
 | |
| #    Setting it to -1 disables the feature.
 | |
| #    type: int
 | |
| # item_entity_ttl = 900
 | |
| 
 | |
| #    If enabled, show the server status message on player connection.
 | |
| #    type: bool
 | |
| # show_statusline_on_connect = true
 | |
| 
 | |
| #    Enable players getting damage and dying.
 | |
| #    type: bool
 | |
| # enable_damage = false
 | |
| 
 | |
| #    Enable creative mode for new created maps.
 | |
| #    type: bool
 | |
| # creative_mode = false
 | |
| 
 | |
| #    A chosen map seed for a new map, leave empty for random.
 | |
| #    Will be overridden when creating a new world in the main menu.
 | |
| #    type: string
 | |
| # fixed_map_seed =
 | |
| 
 | |
| #    New users need to input this password.
 | |
| #    type: string
 | |
| # default_password =
 | |
| 
 | |
| #    The privileges that new users automatically get.
 | |
| #    See /privs in game for a full list on your server and mod configuration.
 | |
| #    type: string
 | |
| # default_privs = interact, shout
 | |
| 
 | |
| #    Privileges that players with basic_privs can grant
 | |
| #    type: string
 | |
| # basic_privs = interact, shout
 | |
| 
 | |
| #    Whether players are shown to clients without any range limit.
 | |
| #    Deprecated, use the setting player_transfer_distance instead.
 | |
| #    type: bool
 | |
| # unlimited_player_transfer_distance = true
 | |
| 
 | |
| #    Defines the maximal player transfer distance in blocks (0 = unlimited).
 | |
| #    type: int
 | |
| # player_transfer_distance = 0
 | |
| 
 | |
| #    Whether to allow players to damage and kill each other.
 | |
| #    type: bool
 | |
| # enable_pvp = true
 | |
| 
 | |
| #    If this is set, players will always (re)spawn at the given position.
 | |
| #    type: string
 | |
| # static_spawnpoint =
 | |
| 
 | |
| #    If enabled, new players cannot join with an empty password.
 | |
| #    type: bool
 | |
| # disallow_empty_password = false
 | |
| 
 | |
| #    If enabled, disable cheat prevention in multiplayer.
 | |
| #    type: bool
 | |
| # disable_anticheat = false
 | |
| 
 | |
| #    If enabled, actions are recorded for rollback.
 | |
| #    This option is only read when server starts.
 | |
| #    type: bool
 | |
| # enable_rollback_recording = false
 | |
| 
 | |
| #    A message to be displayed to all clients when the server shuts down.
 | |
| #    type: string
 | |
| # kick_msg_shutdown = Server shutting down.
 | |
| 
 | |
| #    A message to be displayed to all clients when the server crashes.
 | |
| #    type: string
 | |
| # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
 | |
| 
 | |
| #    Whether to ask clients to reconnect after a (Lua) crash.
 | |
| #    Set this to true if your server is set up to restart automatically.
 | |
| #    type: bool
 | |
| # ask_reconnect_on_crash = false
 | |
| 
 | |
| #    From how far clients know about objects, stated in mapblocks (16 nodes).
 | |
| #    type: int
 | |
| # active_object_send_range_blocks = 3
 | |
| 
 | |
| #    How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
 | |
| #    In active blocks objects are loaded and ABMs run.
 | |
| #    type: int
 | |
| # active_block_range = 3
 | |
| 
 | |
| #    From how far blocks are sent to clients, stated in mapblocks (16 nodes).
 | |
| #    type: int
 | |
| # max_block_send_distance = 10
 | |
| 
 | |
| #    Maximum number of forceloaded mapblocks.
 | |
| #    type: int
 | |
| # max_forceloaded_blocks = 16
 | |
| 
 | |
| #    Interval of sending time of day to clients.
 | |
| #    type: int
 | |
| # time_send_interval = 5
 | |
| 
 | |
| #    Controls length of day/night cycle.
 | |
| #    Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
 | |
| #    type: int
 | |
| # time_speed = 72
 | |
| 
 | |
| #    Interval of saving important changes in the world, stated in seconds.
 | |
| #    type: float
 | |
| # server_map_save_interval = 5.3
 | |
| 
 | |
| ### Physics
 | |
| 
 | |
| #    type: float
 | |
| # movement_acceleration_default = 3
 | |
| 
 | |
| #    type: float
 | |
| # movement_acceleration_air = 2
 | |
| 
 | |
| #    type: float
 | |
| # movement_acceleration_fast = 10
 | |
| 
 | |
| #    type: float
 | |
| # movement_speed_walk = 4
 | |
| 
 | |
| #    type: float
 | |
| # movement_speed_crouch = 1.35
 | |
| 
 | |
| #    type: float
 | |
| # movement_speed_fast = 20
 | |
| 
 | |
| #    type: float
 | |
| # movement_speed_climb = 3
 | |
| 
 | |
| #    type: float
 | |
| # movement_speed_jump = 6.5
 | |
| 
 | |
| #    type: float
 | |
| # movement_liquid_fluidity = 1
 | |
| 
 | |
| #    type: float
 | |
| # movement_liquid_fluidity_smooth = 0.5
 | |
| 
 | |
| #    type: float
 | |
| # movement_liquid_sink = 10
 | |
| 
 | |
| #    type: float
 | |
| # movement_gravity = 9.81
 | |
| 
 | |
| ### Advanced
 | |
| 
 | |
| #    Handling for deprecated lua api calls:
 | |
| #    -    legacy: (try to) mimic old behaviour (default for release).
 | |
| #    -    log: mimic and log backtrace of deprecated call (default for debug).
 | |
| #    -    error: abort on usage of deprecated call (suggested for mod developers).
 | |
| #    type: enum values: legacy, log, error
 | |
| # deprecated_lua_api_handling = legacy
 | |
| 
 | |
| #    Number of extra blocks that can be loaded by /clearobjects at once.
 | |
| #    This is a trade-off between sqlite transaction overhead and
 | |
| #    memory consumption (4096=100MB, as a rule of thumb).
 | |
| #    type: int
 | |
| # max_clearobjects_extra_loaded_blocks = 4096
 | |
| 
 | |
| #    How much the server will wait before unloading unused mapblocks.
 | |
| #    Higher value is smoother, but will use more RAM.
 | |
| #    type: int
 | |
| # server_unload_unused_data_timeout = 29
 | |
| 
 | |
| #    Maximum number of statically stored objects in a block.
 | |
| #    type: int
 | |
| # max_objects_per_block = 64
 | |
| 
 | |
| #    See http://www.sqlite.org/pragma.html#pragma_synchronous
 | |
| #    type: enum values: 0, 1, 2
 | |
| # sqlite_synchronous = 2
 | |
| 
 | |
| #    Length of a server tick and the interval at which objects are generally updated over network.
 | |
| #    type: float
 | |
| # dedicated_server_step = 0.1
 | |
| 
 | |
| #    Time in between active block management cycles
 | |
| #    type: float
 | |
| # active_block_mgmt_interval = 2.0
 | |
| 
 | |
| #    Length of time between ABM execution cycles
 | |
| #    type: float
 | |
| # abm_interval = 1.0
 | |
| 
 | |
| #    Length of time between NodeTimer execution cycles
 | |
| #    type: float
 | |
| # nodetimer_interval = 0.2
 | |
| 
 | |
| #    If enabled, invalid world data won't cause the server to shut down.
 | |
| #    Only enable this if you know what you are doing.
 | |
| #    type: bool
 | |
| # ignore_world_load_errors = false
 | |
| 
 | |
| #    Max liquids processed per step.
 | |
| #    type: int
 | |
| # liquid_loop_max = 100000
 | |
| 
 | |
| #    The time (in seconds) that the liquids queue may grow beyond processing
 | |
| #    capacity until an attempt is made to decrease its size by dumping old queue
 | |
| #    items.  A value of 0 disables the functionality.
 | |
| #    type: int
 | |
| # liquid_queue_purge_time = 0
 | |
| 
 | |
| #    Liquid update interval in seconds.
 | |
| #    type: float
 | |
| # liquid_update = 1.0
 | |
| 
 | |
| #    At this distance the server will aggressively optimize which blocks are sent to clients.
 | |
| #    Small values potentially improve performance a lot, at the expense of visible rendering glitches.
 | |
| #    (some blocks will not be rendered under water and in caves, as well as sometimes on land)
 | |
| #    Setting this to a value greater than max_block_send_distance disables this optimization.
 | |
| #    Stated in mapblocks (16 nodes)
 | |
| #    type: int min: 2
 | |
| # block_send_optimize_distance = 4
 | |
| 
 | |
| #    If enabled the server will perform map block occlusion culling based on
 | |
| #    on the eye position of the player. This can reduce the number of blocks
 | |
| #    sent to the client 50-80%. The client will not longer receive most invisible
 | |
| #    so that the utility of noclip mode is reduced.
 | |
| #    type: bool
 | |
| # server_side_occlusion_culling = true
 | |
| 
 | |
| ## Mapgen
 | |
| 
 | |
| #    Name of map generator to be used when creating a new world.
 | |
| #    Creating a world in the main menu will override this.
 | |
| #    type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
 | |
| # mg_name = v7
 | |
| 
 | |
| #    Water surface level of the world.
 | |
| #    type: int
 | |
| # water_level = 1
 | |
| 
 | |
| #    From how far blocks are generated for clients, stated in mapblocks (16 nodes).
 | |
| #    type: int
 | |
| # max_block_generate_distance = 6
 | |
| 
 | |
| #    Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
 | |
| #    Only mapchunks completely within the mapgen limit are generated.
 | |
| #    Value is stored per-world.
 | |
| #    type: int min: 0 max: 31000
 | |
| # mapgen_limit = 31000
 | |
| 
 | |
| #    Global map generation attributes.
 | |
| #    In Mapgen v6 the 'decorations' flag controls all decorations except trees
 | |
| #    and junglegrass, in all other mapgens this flag controls all decorations.
 | |
| #    Flags that are not specified in the flag string are not modified from the default.
 | |
| #    Flags starting with 'no' are used to explicitly disable them.
 | |
| #    type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
 | |
| # mg_flags = caves,dungeons,light,decorations
 | |
| 
 | |
| ### Advanced
 | |
| 
 | |
| #    Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
 | |
| #    type: int
 | |
| # chunksize = 5
 | |
| 
 | |
| #    Dump the mapgen debug infos.
 | |
| #    type: bool
 | |
| # enable_mapgen_debug_info = false
 | |
| 
 | |
| #    Maximum number of blocks that can be queued for loading.
 | |
| #    type: int
 | |
| # emergequeue_limit_total = 256
 | |
| 
 | |
| #    Maximum number of blocks to be queued that are to be loaded from file.
 | |
| #    Set to blank for an appropriate amount to be chosen automatically.
 | |
| #    type: int
 | |
| # emergequeue_limit_diskonly = 32
 | |
| 
 | |
| #    Maximum number of blocks to be queued that are to be generated.
 | |
| #    Set to blank for an appropriate amount to be chosen automatically.
 | |
| #    type: int
 | |
| # emergequeue_limit_generate = 32
 | |
| 
 | |
| #    Number of emerge threads to use. Make this field blank, or increase this number
 | |
| #    to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
 | |
| #    at the cost of slightly buggy caves.
 | |
| #    type: int
 | |
| # num_emerge_threads = 1
 | |
| 
 | |
| #### Biome API temperature and humidity noise parameters
 | |
| 
 | |
| #    Temperature variation for biomes.
 | |
| #    type: noise_params
 | |
| # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
 | |
| 
 | |
| #    Small-scale temperature variation for blending biomes on borders.
 | |
| #    type: noise_params
 | |
| # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
 | |
| 
 | |
| #    Humidity variation for biomes.
 | |
| #    type: noise_params
 | |
| # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
 | |
| 
 | |
| #    Small-scale humidity variation for blending biomes on borders.
 | |
| #    type: noise_params
 | |
| # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
 | |
| 
 | |
| #### Mapgen v5
 | |
| 
 | |
| #    Map generation attributes specific to Mapgen v5.
 | |
| #    Flags that are not specified in the flag string are not modified from the default.
 | |
| #    Flags starting with 'no' are used to explicitly disable them.
 | |
| #    type: flags possible values: caverns, nocaverns
 | |
| # mgv5_spflags = caverns
 | |
| 
 | |
| #    Controls width of tunnels, a smaller value creates wider tunnels.
 | |
| #    type: float
 | |
| # mgv5_cave_width = 0.125
 | |
| 
 | |
| #    Y-level of cavern upper limit.
 | |
| #    type: int
 | |
| # mgv5_cavern_limit = -256
 | |
| 
 | |
| #    Y-distance over which caverns expand to full size.
 | |
| #    type: int
 | |
| # mgv5_cavern_taper = 256
 | |
| 
 | |
| #    Defines full size of caverns, smaller values create larger caverns.
 | |
| #    type: float
 | |
| # mgv5_cavern_threshold = 0.7
 | |
| 
 | |
| #    Variation of biome filler depth.
 | |
| #    type: noise_params
 | |
| # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
 | |
| 
 | |
| #    Variation of terrain vertical scale.
 | |
| #    When noise is < -0.55 terrain is near-flat.
 | |
| #    type: noise_params
 | |
| # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
 | |
| 
 | |
| #    Y-level of average terrain surface.
 | |
| #    type: noise_params
 | |
| # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
 | |
| 
 | |
| #    First of 2 3D noises that together define tunnels.
 | |
| #    type: noise_params
 | |
| # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
 | |
| 
 | |
| #    Second of 2 3D noises that together define tunnels.
 | |
| #    type: noise_params
 | |
| # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
 | |
| 
 | |
| #    3D noise defining giant caverns.
 | |
| #    type: noise_params
 | |
| # mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
 | |
| 
 | |
| #### Mapgen v6
 | |
| 
 | |
| #    Map generation attributes specific to Mapgen v6.
 | |
| #    The 'snowbiomes' flag enables the new 5 biome system.
 | |
| #    When the new biome system is enabled jungles are automatically enabled and
 | |
| #    the 'jungles' flag is ignored.
 | |
| #    Flags that are not specified in the flag string are not modified from the default.
 | |
| #    Flags starting with 'no' are used to explicitly disable them.
 | |
| #    type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
 | |
| # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
 | |
| 
 | |
| #    Deserts occur when np_biome exceeds this value.
 | |
| #    When the new biome system is enabled, this is ignored.
 | |
| #    type: float
 | |
| # mgv6_freq_desert = 0.45
 | |
| 
 | |
| #    Sandy beaches occur when np_beach exceeds this value.
 | |
| #    type: float
 | |
| # mgv6_freq_beach = 0.15
 | |
| 
 | |
| #    Y-level of lower terrain and lakebeds.
 | |
| #    type: noise_params
 | |
| # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
 | |
| 
 | |
| #    Y-level of higher (cliff-top) terrain.
 | |
| #    type: noise_params
 | |
| # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
 | |
| 
 | |
| #    Varies steepness of cliffs.
 | |
| #    type: noise_params
 | |
| # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
 | |
| 
 | |
| #    Defines areas of 'terrain_higher' (cliff-top terrain).
 | |
| #    type: noise_params
 | |
| # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
 | |
| 
 | |
| #    Varies depth of biome surface nodes.
 | |
| #    type: noise_params
 | |
| # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
 | |
| 
 | |
| #    Defines areas with sandy beaches.
 | |
| #    type: noise_params
 | |
| # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
 | |
| 
 | |
| #    Temperature variation for biomes.
 | |
| #    type: noise_params
 | |
| # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
 | |
| 
 | |
| #    Variation of number of caves.
 | |
| #    type: noise_params
 | |
| # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
 | |
| 
 | |
| #    Humidity variation for biomes.
 | |
| #    type: noise_params
 | |
| # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
 | |
| 
 | |
| #    Defines tree areas and tree density.
 | |
| #    type: noise_params
 | |
| # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
 | |
| 
 | |
| #    Defines areas where trees have apples.
 | |
| #    type: noise_params
 | |
| # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
 | |
| 
 | |
| #### Mapgen v7
 | |
| 
 | |
| #    Map generation attributes specific to Mapgen v7.
 | |
| #    The 'ridges' flag enables the rivers.
 | |
| #    Floatlands are currently experimental and subject to change.
 | |
| #    Flags that are not specified in the flag string are not modified from the default.
 | |
| #    Flags starting with 'no' are used to explicitly disable them.
 | |
| #    type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
 | |
| # mgv7_spflags = mountains,ridges,nofloatlands,caverns
 | |
| 
 | |
| #    Controls width of tunnels, a smaller value creates wider tunnels.
 | |
| #    type: float
 | |
| # mgv7_cave_width = 0.09
 | |
| 
 | |
| #    Controls the density of floatland mountain terrain.
 | |
| #    Is an offset added to the 'np_mountain' noise value.
 | |
| #    type: float
 | |
| # mgv7_float_mount_density = 0.6
 | |
| 
 | |
| #    Typical maximum height, above and below midpoint, of floatland mountain terrain.
 | |
| #    type: float
 | |
| # mgv7_float_mount_height = 128.0
 | |
| 
 | |
| #    Y-level of floatland midpoint and lake surface.
 | |
| #    type: int
 | |
| # mgv7_floatland_level = 1280
 | |
| 
 | |
| #    Y-level to which floatland shadows extend.
 | |
| #    type: int
 | |
| # mgv7_shadow_limit = 1024
 | |
| 
 | |
| #    Y-level of cavern upper limit.
 | |
| #    type: int
 | |
| # mgv7_cavern_limit = -256
 | |
| 
 | |
| #    Y-distance over which caverns expand to full size.
 | |
| #    type: int
 | |
| # mgv7_cavern_taper = 256
 | |
| 
 | |
| #    Defines full size of caverns, smaller values create larger caverns.
 | |
| #    type: float
 | |
| # mgv7_cavern_threshold = 0.7
 | |
| 
 | |
| #    Y-level of higher (cliff-top) terrain.
 | |
| #    type: noise_params
 | |
| # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
 | |
| 
 | |
| #    Y-level of lower terrain and lakebeds.
 | |
| #    type: noise_params
 | |
| # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
 | |
| 
 | |
| #    Varies roughness of terrain.
 | |
| #    Defines the 'persistence' value for terrain_base and terrain_alt noises.
 | |
| #    type: noise_params
 | |
| # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
 | |
| 
 | |
| #    Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
 | |
| #    type: noise_params
 | |
| # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
 | |
| 
 | |
| #    Variation of biome filler depth.
 | |
| #    type: noise_params
 | |
| # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
 | |
| 
 | |
| #    Variation of maximum mountain height (in nodes).
 | |
| #    type: noise_params
 | |
| # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
 | |
| 
 | |
| #    Defines large-scale river channel structure.
 | |
| #    type: noise_params
 | |
| # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
 | |
| 
 | |
| #    Defines areas of floatland smooth terrain.
 | |
| #    Smooth floatlands occur when noise > 0.
 | |
| #    type: noise_params
 | |
| # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
 | |
| 
 | |
| #    Variation of hill height and lake depth on floatland smooth terrain.
 | |
| #    type: noise_params
 | |
| # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
 | |
| 
 | |
| #    3D noise defining mountain structure and height.
 | |
| #    Also defines structure of floatland mountain terrain.
 | |
| #    type: noise_params
 | |
| # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
 | |
| 
 | |
| #    3D noise defining structure of river canyon walls.
 | |
| #    type: noise_params
 | |
| # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
 | |
| 
 | |
| #    3D noise defining giant caverns.
 | |
| #    type: noise_params
 | |
| # mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
 | |
| 
 | |
| #    First of 2 3D noises that together define tunnels.
 | |
| #    type: noise_params
 | |
| # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
 | |
| 
 | |
| #    Second of 2 3D noises that together define tunnels.
 | |
| #    type: noise_params
 | |
| # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
 | |
| 
 | |
| #### Mapgen flat
 | |
| 
 | |
| #    Map generation attributes specific to Mapgen flat.
 | |
| #    Occasional lakes and hills can be added to the flat world.
 | |
| #    Flags that are not specified in the flag string are not modified from the default.
 | |
| #    Flags starting with 'no' are used to explicitly disable them.
 | |
| #    type: flags possible values: lakes, hills, nolakes, nohills
 | |
| # mgflat_spflags = nolakes,nohills
 | |
| 
 | |
| #    Y of flat ground.
 | |
| #    type: int
 | |
| # mgflat_ground_level = 8
 | |
| 
 | |
| #    Y of upper limit of large pseudorandom caves.
 | |
| #    type: int
 | |
| # mgflat_large_cave_depth = -33
 | |
| 
 | |
| #    Controls width of tunnels, a smaller value creates wider tunnels.
 | |
| #    type: float
 | |
| # mgflat_cave_width = 0.09
 | |
| 
 | |
| #    Terrain noise threshold for lakes.
 | |
| #    Controls proportion of world area covered by lakes.
 | |
| #    Adjust towards 0.0 for a larger proportion.
 | |
| #    type: float
 | |
| # mgflat_lake_threshold = -0.45
 | |
| 
 | |
| #    Controls steepness/depth of lake depressions.
 | |
| #    type: float
 | |
| # mgflat_lake_steepness = 48.0
 | |
| 
 | |
| #    Terrain noise threshold for hills.
 | |
| #    Controls proportion of world area covered by hills.
 | |
| #    Adjust towards 0.0 for a larger proportion.
 | |
| #    type: float
 | |
| # mgflat_hill_threshold = 0.45
 | |
| 
 | |
| #    Controls steepness/height of hills.
 | |
| #    type: float
 | |
| # mgflat_hill_steepness = 64.0
 | |
| 
 | |
| #    Defines location and terrain of optional hills and lakes.
 | |
| #    type: noise_params
 | |
| # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
 | |
| 
 | |
| #    Variation of biome filler depth.
 | |
| #    type: noise_params
 | |
| # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
 | |
| 
 | |
| #    First of 2 3D noises that together define tunnels.
 | |
| #    type: noise_params
 | |
| # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
 | |
| 
 | |
| #    Second of 2 3D noises that together define tunnels.
 | |
| #    type: noise_params
 | |
| # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
 | |
| 
 | |
| #### Mapgen fractal
 | |
| 
 | |
| #    Controls width of tunnels, a smaller value creates wider tunnels.
 | |
| #    type: float
 | |
| # mgfractal_cave_width = 0.09
 | |
| 
 | |
| #    Choice of 18 fractals from 9 formulas.
 | |
| #    1 = 4D "Roundy" mandelbrot set.
 | |
| #    2 = 4D "Roundy" julia set.
 | |
| #    3 = 4D "Squarry" mandelbrot set.
 | |
| #    4 = 4D "Squarry" julia set.
 | |
| #    5 = 4D "Mandy Cousin" mandelbrot set.
 | |
| #    6 = 4D "Mandy Cousin" julia set.
 | |
| #    7 = 4D "Variation" mandelbrot set.
 | |
| #    8 = 4D "Variation" julia set.
 | |
| #    9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
 | |
| #    10 = 3D "Mandelbrot/Mandelbar" julia set.
 | |
| #    11 = 3D "Christmas Tree" mandelbrot set.
 | |
| #    12 = 3D "Christmas Tree" julia set.
 | |
| #    13 = 3D "Mandelbulb" mandelbrot set.
 | |
| #    14 = 3D "Mandelbulb" julia set.
 | |
| #    15 = 3D "Cosine Mandelbulb" mandelbrot set.
 | |
| #    16 = 3D "Cosine Mandelbulb" julia set.
 | |
| #    17 = 4D "Mandelbulb" mandelbrot set.
 | |
| #    18 = 4D "Mandelbulb" julia set.
 | |
| #    type: int min: 1 max: 18
 | |
| # mgfractal_fractal = 1
 | |
| 
 | |
| #    Iterations of the recursive function.
 | |
| #    Controls the amount of fine detail.
 | |
| #    type: int
 | |
| # mgfractal_iterations = 11
 | |
| 
 | |
| #    Approximate (X,Y,Z) scale of fractal in nodes.
 | |
| #    type: v3f
 | |
| # mgfractal_scale = (4096.0, 1024.0, 4096.0)
 | |
| 
 | |
| #    (X,Y,Z) offset of fractal from world centre in units of 'scale'.
 | |
| #    Used to move a suitable spawn area of low land close to (0, 0).
 | |
| #    The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
 | |
| #    Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
 | |
| #    type: v3f
 | |
| # mgfractal_offset = (1.79, 0.0, 0.0)
 | |
| 
 | |
| #    W co-ordinate of the generated 3D slice of a 4D fractal.
 | |
| #    Determines which 3D slice of the 4D shape is generated.
 | |
| #    Has no effect on 3D fractals.
 | |
| #    Range roughly -2 to 2.
 | |
| #    type: float
 | |
| # mgfractal_slice_w = 0.0
 | |
| 
 | |
| #    Julia set only: X component of hypercomplex constant determining julia shape.
 | |
| #    Range roughly -2 to 2.
 | |
| #    type: float
 | |
| # mgfractal_julia_x = 0.33
 | |
| 
 | |
| #    Julia set only: Y component of hypercomplex constant determining julia shape.
 | |
| #    Range roughly -2 to 2.
 | |
| #    type: float
 | |
| # mgfractal_julia_y = 0.33
 | |
| 
 | |
| #    Julia set only: Z component of hypercomplex constant determining julia shape.
 | |
| #    Range roughly -2 to 2.
 | |
| #    type: float
 | |
| # mgfractal_julia_z = 0.33
 | |
| 
 | |
| #    Julia set only: W component of hypercomplex constant determining julia shape.
 | |
| #    Has no effect on 3D fractals.
 | |
| #    Range roughly -2 to 2.
 | |
| #    type: float
 | |
| # mgfractal_julia_w = 0.33
 | |
| 
 | |
| #    Y-level of seabed.
 | |
| #    type: noise_params
 | |
| # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
 | |
| 
 | |
| #    Variation of biome filler depth.
 | |
| #    type: noise_params
 | |
| # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
 | |
| 
 | |
| #    First of 2 3D noises that together define tunnels.
 | |
| #    type: noise_params
 | |
| # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
 | |
| 
 | |
| #    Second of 2 3D noises that together define tunnels.
 | |
| #    type: noise_params
 | |
| # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
 | |
| 
 | |
| #### Mapgen Valleys
 | |
| 
 | |
| ##### General
 | |
| 
 | |
| #    Map generation attributes specific to Mapgen Valleys.
 | |
| #    'altitude_chill' makes higher elevations colder, which may cause biome issues.
 | |
| #    'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
 | |
| #    it may interfere with delicately adjusted biomes.
 | |
| #    Flags that are not specified in the flag string are not modified from the default.
 | |
| #    Flags starting with 'no' are used to explicitly disable them.
 | |
| #    type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
 | |
| # mg_valleys_spflags = altitude_chill,humid_rivers
 | |
| 
 | |
| #    The altitude at which temperature drops by 20C
 | |
| #    type: int
 | |
| # mgvalleys_altitude_chill = 90
 | |
| 
 | |
| #    Depth below which you'll find large caves.
 | |
| #    type: int
 | |
| # mgvalleys_large_cave_depth = -33
 | |
| 
 | |
| #    Creates unpredictable lava features in caves.
 | |
| #    These can make mining difficult. Zero disables them. (0-10)
 | |
| #    type: int
 | |
| # mgvalleys_lava_features = 0
 | |
| 
 | |
| #    Depth below which you'll find massive caves.
 | |
| #    type: int
 | |
| # mgvalleys_massive_cave_depth = -256
 | |
| 
 | |
| #    How deep to make rivers
 | |
| #    type: int
 | |
| # mgvalleys_river_depth = 4
 | |
| 
 | |
| #    How wide to make rivers
 | |
| #    type: int
 | |
| # mgvalleys_river_size = 5
 | |
| 
 | |
| #    Creates unpredictable water features in caves.
 | |
| #    These can make mining difficult. Zero disables them. (0-10)
 | |
| #    type: int
 | |
| # mgvalleys_water_features = 0
 | |
| 
 | |
| #    Controls width of tunnels, a smaller value creates wider tunnels.
 | |
| #    type: float
 | |
| # mgvalleys_cave_width = 0.09
 | |
| 
 | |
| ##### Noises
 | |
| 
 | |
| #    Caves and tunnels form at the intersection of the two noises
 | |
| #    type: noise_params
 | |
| # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
 | |
| 
 | |
| #    Caves and tunnels form at the intersection of the two noises
 | |
| #    type: noise_params
 | |
| # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
 | |
| 
 | |
| #    The depth of dirt or other filler
 | |
| #    type: noise_params
 | |
| # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
 | |
| 
 | |
| #    Massive caves form here.
 | |
| #    type: noise_params
 | |
| # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
 | |
| 
 | |
| #    River noise -- rivers occur close to zero
 | |
| #    type: noise_params
 | |
| # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
 | |
| 
 | |
| #    Base terrain height
 | |
| #    type: noise_params
 | |
| # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
 | |
| 
 | |
| #    Raises terrain to make valleys around the rivers
 | |
| #    type: noise_params
 | |
| # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
 | |
| 
 | |
| #    Slope and fill work together to modify the heights
 | |
| #    type: noise_params
 | |
| # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
 | |
| 
 | |
| #    Amplifies the valleys
 | |
| #    type: noise_params
 | |
| # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
 | |
| 
 | |
| #    Slope and fill work together to modify the heights
 | |
| #    type: noise_params
 | |
| # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
 | |
| 
 | |
| ## Security
 | |
| 
 | |
| #    Prevent mods from doing insecure things like running shell commands.
 | |
| #    type: bool
 | |
| # secure.enable_security = true
 | |
| 
 | |
| #    Comma-separated list of trusted mods that are allowed to access insecure
 | |
| #    functions even when mod security is on (via request_insecure_environment()).
 | |
| #    type: string
 | |
| # secure.trusted_mods =
 | |
| 
 | |
| #    Comma-separated list of mods that are allowed to access HTTP APIs, which
 | |
| #    allow them to upload and download data to/from the internet.
 | |
| #    type: string
 | |
| # secure.http_mods =
 | |
| 
 | |
| ## Advanced
 | |
| 
 | |
| ### Profiling
 | |
| 
 | |
| #    Load the game profiler to collect game profiling data.
 | |
| #    Provides a /profiler command to access the compiled profile.
 | |
| #    Useful for mod developers and server operators.
 | |
| #    type: bool
 | |
| # profiler.load = false
 | |
| 
 | |
| #    The default format in which profiles are being saved,
 | |
| #    when calling `/profiler save [format]` without format.
 | |
| #    type: enum values: txt, csv, lua, json, json_pretty
 | |
| # profiler.default_report_format = txt
 | |
| 
 | |
| #    The file path relative to your worldpath in which profiles will be saved to.
 | |
| #    type: string
 | |
| # profiler.report_path = ""
 | |
| 
 | |
| #### Instrumentation
 | |
| 
 | |
| #    Instrument the methods of entities on registration.
 | |
| #    type: bool
 | |
| # instrument.entity = true
 | |
| 
 | |
| #    Instrument the action function of Active Block Modifiers on registration.
 | |
| #    type: bool
 | |
| # instrument.abm = true
 | |
| 
 | |
| #    Instrument the action function of Loading Block Modifiers on registration.
 | |
| #    type: bool
 | |
| # instrument.lbm = true
 | |
| 
 | |
| #    Instrument chatcommands on registration.
 | |
| #    type: bool
 | |
| # instrument.chatcommand = true
 | |
| 
 | |
| #    Instrument global callback functions on registration.
 | |
| #    (anything you pass to a minetest.register_*() function)
 | |
| #    type: bool
 | |
| # instrument.global_callback = true
 | |
| 
 | |
| ##### Advanced
 | |
| 
 | |
| #    Instrument builtin.
 | |
| #    This is usually only needed by core/builtin contributors
 | |
| #    type: bool
 | |
| # instrument.builtin = false
 | |
| 
 | |
| #    Have the profiler instrument itself:
 | |
| #    * Instrument an empty function.
 | |
| #    This estimates the overhead, that instrumentation is adding (+1 function call).
 | |
| #    * Instrument the sampler being used to update the statistics.
 | |
| #    type: bool
 | |
| # instrument.profiler = false
 | |
| 
 | |
| #
 | |
| # Client and Server
 | |
| #
 | |
| 
 | |
| #    Name of the player.
 | |
| #    When running a server, clients connecting with this name are admins.
 | |
| #    When starting from the main menu, this is overridden.
 | |
| #    type: string
 | |
| # name =
 | |
| 
 | |
| #    Set the language. Leave empty to use the system language.
 | |
| #    A restart is required after changing this.
 | |
| #    type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
 | |
| # language =
 | |
| 
 | |
| #    Level of logging to be written to debug.txt:
 | |
| #    -    <nothing> (no logging)
 | |
| #    -    none (messages with no level)
 | |
| #    -    error
 | |
| #    -    warning
 | |
| #    -    action
 | |
| #    -    info
 | |
| #    -    verbose
 | |
| #    type: enum values: , none, error, warning, action, info, verbose
 | |
| # debug_log_level = action
 | |
| 
 | |
| #    IPv6 support.
 | |
| #    type: bool
 | |
| # enable_ipv6 = true
 | |
| 
 | |
| ## Advanced
 | |
| 
 | |
| #    Default timeout for cURL, stated in milliseconds.
 | |
| #    Only has an effect if compiled with cURL.
 | |
| #    type: int
 | |
| # curl_timeout = 5000
 | |
| 
 | |
| #    Limits number of parallel HTTP requests. Affects:
 | |
| #    -    Media fetch if server uses remote_media setting.
 | |
| #    -    Serverlist download and server announcement.
 | |
| #    -    Downloads performed by main menu (e.g. mod manager).
 | |
| #    Only has an effect if compiled with cURL.
 | |
| #    type: int
 | |
| # curl_parallel_limit = 8
 | |
| 
 | |
| #    Maximum time in ms a file download (e.g. a mod download) may take.
 | |
| #    type: int
 | |
| # curl_file_download_timeout = 300000
 | |
| 
 | |
| #    Makes DirectX work with LuaJIT. Disable if it causes troubles.
 | |
| #    type: bool
 | |
| # high_precision_fpu = true
 | |
| 
 | |
| #    Replaces the default main menu with a custom one.
 | |
| #    type: string
 | |
| # main_menu_script =
 | |
| 
 | |
| #    type: int
 | |
| # main_menu_game_mgr = 0
 | |
| 
 | |
| #    type: int
 | |
| # main_menu_mod_mgr = 1
 | |
| 
 | |
| #    type: string
 | |
| # modstore_download_url = https://forum.minetest.net/media/
 | |
| 
 | |
| #    type: string
 | |
| # modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
 | |
| 
 | |
| #    type: string
 | |
| # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
 | |
| 
 | |
| #    Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
 | |
| #    type: int
 | |
| # profiler_print_interval = 0
 | |
| 
 |