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Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>
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#pragma once
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#include "common/c_content.h"
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#include "lua_api/l_base.h"
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class Settings;
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class LuaSettings : public ModApiBase
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{
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private:
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static const luaL_Reg methods[];
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// garbage collector
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static int gc_object(lua_State *L);
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// get(self, key) -> value
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static int l_get(lua_State *L);
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// get_bool(self, key) -> boolean
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static int l_get_bool(lua_State *L);
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// get_np_group(self, key) -> noiseparam
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static int l_get_np_group(lua_State *L);
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// get_flags(self, key) -> key/value table
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static int l_get_flags(lua_State *L);
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// get_pos(self, key) -> vector or nil
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static int l_get_pos(lua_State *L);
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// set(self, key, value)
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static int l_set(lua_State *L);
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// set_bool(self, key, value)
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static int l_set_bool(lua_State *L);
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// set_np_group(self, key, value)
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static int l_set_np_group(lua_State *L);
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// set_pos(self, key, value)
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static int l_set_pos(lua_State *L);
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// remove(self, key) -> success
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static int l_remove(lua_State *L);
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// get_names(self) -> {key1, ...}
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static int l_get_names(lua_State *L);
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// has(self, key) -> boolean
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static int l_has(lua_State *L);
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// write(self) -> success
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static int l_write(lua_State *L);
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// to_table(self) -> {[key1]=value1,...}
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static int l_to_table(lua_State *L);
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Settings *m_settings = nullptr;
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std::string m_filename;
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bool m_is_own_settings = false;
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bool m_write_allowed = true;
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public:
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LuaSettings(Settings *settings, const std::string &filename);
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LuaSettings(const std::string &filename, bool write_allowed);
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~LuaSettings();
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static void create(lua_State *L, Settings *settings, const std::string &filename);
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// LuaSettings(filename)
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// Creates a LuaSettings and leaves it on top of the stack
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static int create_object(lua_State *L);
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static void Register(lua_State *L);
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static const char className[];
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};
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