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luanti/src/script/lua_api/l_settings.h

82 lines
1.9 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>
#pragma once
#include "common/c_content.h"
#include "lua_api/l_base.h"
class Settings;
class LuaSettings : public ModApiBase
{
private:
static const luaL_Reg methods[];
// garbage collector
static int gc_object(lua_State *L);
// get(self, key) -> value
static int l_get(lua_State *L);
// get_bool(self, key) -> boolean
static int l_get_bool(lua_State *L);
// get_np_group(self, key) -> noiseparam
static int l_get_np_group(lua_State *L);
// get_flags(self, key) -> key/value table
static int l_get_flags(lua_State *L);
// get_pos(self, key) -> vector or nil
static int l_get_pos(lua_State *L);
// set(self, key, value)
static int l_set(lua_State *L);
// set_bool(self, key, value)
static int l_set_bool(lua_State *L);
// set_np_group(self, key, value)
static int l_set_np_group(lua_State *L);
// set_pos(self, key, value)
static int l_set_pos(lua_State *L);
// remove(self, key) -> success
static int l_remove(lua_State *L);
// get_names(self) -> {key1, ...}
static int l_get_names(lua_State *L);
// has(self, key) -> boolean
static int l_has(lua_State *L);
// write(self) -> success
static int l_write(lua_State *L);
// to_table(self) -> {[key1]=value1,...}
static int l_to_table(lua_State *L);
Settings *m_settings = nullptr;
std::string m_filename;
bool m_is_own_settings = false;
bool m_write_allowed = true;
public:
LuaSettings(Settings *settings, const std::string &filename);
LuaSettings(const std::string &filename, bool write_allowed);
~LuaSettings();
static void create(lua_State *L, Settings *settings, const std::string &filename);
// LuaSettings(filename)
// Creates a LuaSettings and leaves it on top of the stack
static int create_object(lua_State *L);
static void Register(lua_State *L);
static const char className[];
};