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	Before, time progressed wrongly. This was due to a mistake in how m_time_of_day_f was calculated, and a regression of the last two commits.
		
			
				
	
	
		
			2614 lines
		
	
	
		
			68 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2614 lines
		
	
	
		
			68 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Minetest
 | |
| Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 | |
| 
 | |
| This program is free software; you can redistribute it and/or modify
 | |
| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
 | |
| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
 | |
| You should have received a copy of the GNU Lesser General Public License along
 | |
| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| */
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| 
 | |
| #include <fstream>
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| #include "environment.h"
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| #include "filesys.h"
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| #include "porting.h"
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| #include "collision.h"
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| #include "content_mapnode.h"
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| #include "mapblock.h"
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| #include "serverobject.h"
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| #include "content_sao.h"
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| #include "settings.h"
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| #include "log.h"
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| #include "profiler.h"
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| #include "scripting_game.h"
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| #include "nodedef.h"
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| #include "nodemetadata.h"
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| #include "gamedef.h"
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| #ifndef SERVER
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| #include "clientmap.h"
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| #include "localplayer.h"
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| #include "mapblock_mesh.h"
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| #include "event.h"
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| #endif
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| #include "server.h"
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| #include "daynightratio.h"
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| #include "map.h"
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| #include "emerge.h"
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| #include "util/serialize.h"
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| #include "threading/mutex_auto_lock.h"
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| 
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| #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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| 
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| Environment::Environment():
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| 	m_time_of_day_speed(0),
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| 	m_time_of_day(9000),
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| 	m_time_of_day_f(9000./24000),
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| 	m_time_conversion_skew(0.0f),
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| 	m_enable_day_night_ratio_override(false),
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| 	m_day_night_ratio_override(0.0f)
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| {
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| 	m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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| }
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| 
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| Environment::~Environment()
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| {
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| 	// Deallocate players
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| 	for(std::vector<Player*>::iterator i = m_players.begin();
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| 			i != m_players.end(); ++i) {
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| 		delete (*i);
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| 	}
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| }
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| 
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| void Environment::addPlayer(Player *player)
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| {
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| 	DSTACK(FUNCTION_NAME);
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| 	/*
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| 		Check that peer_ids are unique.
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| 		Also check that names are unique.
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| 		Exception: there can be multiple players with peer_id=0
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| 	*/
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| 	// If peer id is non-zero, it has to be unique.
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| 	if(player->peer_id != 0)
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| 		FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique");
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| 	// Name has to be unique.
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| 	FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique");
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| 	// Add.
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| 	m_players.push_back(player);
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| }
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| 
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| void Environment::removePlayer(Player* player)
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| {
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| 	for (std::vector<Player*>::iterator it = m_players.begin();
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| 			it != m_players.end(); ++it) {
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| 		if ((*it) == player) {
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| 			delete *it;
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| 			m_players.erase(it);
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| 			return;
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| 		}
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| 	}
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| }
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| 
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| Player * Environment::getPlayer(u16 peer_id)
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| {
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| 	for(std::vector<Player*>::iterator i = m_players.begin();
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| 			i != m_players.end(); ++i) {
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| 		Player *player = *i;
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| 		if(player->peer_id == peer_id)
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| 			return player;
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| 	}
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| 	return NULL;
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| }
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| 
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| Player * Environment::getPlayer(const char *name)
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| {
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| 	for(std::vector<Player*>::iterator i = m_players.begin();
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| 			i != m_players.end(); ++i) {
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| 		Player *player = *i;
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| 		if(strcmp(player->getName(), name) == 0)
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| 			return player;
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| 	}
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| 	return NULL;
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| }
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| 
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| Player * Environment::getRandomConnectedPlayer()
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| {
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| 	std::vector<Player*> connected_players = getPlayers(true);
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| 	u32 chosen_one = myrand() % connected_players.size();
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| 	u32 j = 0;
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| 	for(std::vector<Player*>::iterator
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| 			i = connected_players.begin();
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| 			i != connected_players.end(); ++i) {
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| 		if(j == chosen_one) {
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| 			Player *player = *i;
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| 			return player;
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| 		}
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| 		j++;
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| 	}
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| 	return NULL;
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| }
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| 
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| Player * Environment::getNearestConnectedPlayer(v3f pos)
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| {
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| 	std::vector<Player*> connected_players = getPlayers(true);
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| 	f32 nearest_d = 0;
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| 	Player *nearest_player = NULL;
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| 	for(std::vector<Player*>::iterator
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| 			i = connected_players.begin();
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| 			i != connected_players.end(); ++i) {
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| 		Player *player = *i;
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| 		f32 d = player->getPosition().getDistanceFrom(pos);
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| 		if(d < nearest_d || nearest_player == NULL) {
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| 			nearest_d = d;
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| 			nearest_player = player;
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| 		}
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| 	}
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| 	return nearest_player;
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| }
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| 
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| std::vector<Player*> Environment::getPlayers()
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| {
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| 	return m_players;
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| }
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| 
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| std::vector<Player*> Environment::getPlayers(bool ignore_disconnected)
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| {
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| 	std::vector<Player*> newlist;
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| 	for(std::vector<Player*>::iterator
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| 			i = m_players.begin();
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| 			i != m_players.end(); ++i) {
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| 		Player *player = *i;
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| 
 | |
| 		if(ignore_disconnected) {
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| 			// Ignore disconnected players
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| 			if(player->peer_id == 0)
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| 				continue;
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| 		}
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| 
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| 		newlist.push_back(player);
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| 	}
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| 	return newlist;
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| }
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| 
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| u32 Environment::getDayNightRatio()
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| {
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| 	MutexAutoLock lock(this->m_time_lock);
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| 	if (m_enable_day_night_ratio_override)
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| 		return m_day_night_ratio_override;
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| 	return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders);
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| }
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| 
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| void Environment::setTimeOfDaySpeed(float speed)
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| {
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| 	m_time_of_day_speed = speed;
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| }
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| 
 | |
| float Environment::getTimeOfDaySpeed()
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| {
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| 	return m_time_of_day_speed;
 | |
| }
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| 
 | |
| void Environment::setDayNightRatioOverride(bool enable, u32 value)
 | |
| {
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| 	MutexAutoLock lock(this->m_time_lock);
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| 	m_enable_day_night_ratio_override = enable;
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| 	m_day_night_ratio_override = value;
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| }
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| 
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| void Environment::setTimeOfDay(u32 time)
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| {
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| 	MutexAutoLock lock(this->m_time_lock);
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| 	m_time_of_day = time;
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| 	m_time_of_day_f = (float)time / 24000.0;
 | |
| }
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| 
 | |
| u32 Environment::getTimeOfDay()
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| {
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| 	MutexAutoLock lock(this->m_time_lock);
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| 	return m_time_of_day;
 | |
| }
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| 
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| float Environment::getTimeOfDayF()
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| {
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| 	MutexAutoLock lock(this->m_time_lock);
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| 	return m_time_of_day_f;
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| }
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| 
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| void Environment::stepTimeOfDay(float dtime)
 | |
| {
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| 	MutexAutoLock lock(this->m_time_lock);
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| 
 | |
| 	// Cached in order to prevent the two reads we do to give
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| 	// different results (can be written by code not under the lock)
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| 	f32 cached_time_of_day_speed = m_time_of_day_speed;
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| 
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| 	f32 speed = cached_time_of_day_speed * 24000. / (24. * 3600);
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| 	m_time_conversion_skew += dtime;
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| 	u32 units = (u32)(m_time_conversion_skew * speed);
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| 	bool sync_f = false;
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| 	if (units > 0) {
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| 		// Sync at overflow
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| 		if (m_time_of_day + units >= 24000)
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| 			sync_f = true;
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| 		m_time_of_day = (m_time_of_day + units) % 24000;
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| 		if (sync_f)
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| 			m_time_of_day_f = (float)m_time_of_day / 24000.0;
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| 	}
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| 	if (speed > 0) {
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| 		m_time_conversion_skew -= (f32)units / speed;
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| 	}
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| 	if (!sync_f) {
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| 		m_time_of_day_f += cached_time_of_day_speed / 24 / 3600 * dtime;
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| 		if (m_time_of_day_f > 1.0)
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| 			m_time_of_day_f -= 1.0;
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| 		if (m_time_of_day_f < 0.0)
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| 			m_time_of_day_f += 1.0;
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| 	}
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| }
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| 
 | |
| /*
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| 	ABMWithState
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| */
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| 
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| ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
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| 	abm(abm_),
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| 	timer(0)
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| {
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| 	// Initialize timer to random value to spread processing
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| 	float itv = abm->getTriggerInterval();
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| 	itv = MYMAX(0.001, itv); // No less than 1ms
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| 	int minval = MYMAX(-0.51*itv, -60); // Clamp to
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| 	int maxval = MYMIN(0.51*itv, 60);   // +-60 seconds
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| 	timer = myrand_range(minval, maxval);
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| }
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| 
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| /*
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| 	ActiveBlockList
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| */
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| 
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| void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list)
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| {
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| 	v3s16 p;
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| 	for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
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| 	for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++)
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| 	for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
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| 	{
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| 		// Set in list
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| 		list.insert(p);
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| 	}
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| }
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| 
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| void ActiveBlockList::update(std::vector<v3s16> &active_positions,
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| 		s16 radius,
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| 		std::set<v3s16> &blocks_removed,
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| 		std::set<v3s16> &blocks_added)
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| {
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| 	/*
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| 		Create the new list
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| 	*/
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| 	std::set<v3s16> newlist = m_forceloaded_list;
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| 	for(std::vector<v3s16>::iterator i = active_positions.begin();
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| 			i != active_positions.end(); ++i)
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| 	{
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| 		fillRadiusBlock(*i, radius, newlist);
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| 	}
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| 
 | |
| 	/*
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| 		Find out which blocks on the old list are not on the new list
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| 	*/
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| 	// Go through old list
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| 	for(std::set<v3s16>::iterator i = m_list.begin();
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| 			i != m_list.end(); ++i)
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| 	{
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| 		v3s16 p = *i;
 | |
| 		// If not on new list, it's been removed
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| 		if(newlist.find(p) == newlist.end())
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| 			blocks_removed.insert(p);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Find out which blocks on the new list are not on the old list
 | |
| 	*/
 | |
| 	// Go through new list
 | |
| 	for(std::set<v3s16>::iterator i = newlist.begin();
 | |
| 			i != newlist.end(); ++i)
 | |
| 	{
 | |
| 		v3s16 p = *i;
 | |
| 		// If not on old list, it's been added
 | |
| 		if(m_list.find(p) == m_list.end())
 | |
| 			blocks_added.insert(p);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Update m_list
 | |
| 	*/
 | |
| 	m_list.clear();
 | |
| 	for(std::set<v3s16>::iterator i = newlist.begin();
 | |
| 			i != newlist.end(); ++i)
 | |
| 	{
 | |
| 		v3s16 p = *i;
 | |
| 		m_list.insert(p);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	ServerEnvironment
 | |
| */
 | |
| 
 | |
| ServerEnvironment::ServerEnvironment(ServerMap *map,
 | |
| 		GameScripting *scriptIface, IGameDef *gamedef,
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| 		const std::string &path_world) :
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| 	m_map(map),
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| 	m_script(scriptIface),
 | |
| 	m_gamedef(gamedef),
 | |
| 	m_path_world(path_world),
 | |
| 	m_send_recommended_timer(0),
 | |
| 	m_active_block_interval_overload_skip(0),
 | |
| 	m_game_time(0),
 | |
| 	m_game_time_fraction_counter(0),
 | |
| 	m_recommended_send_interval(0.1),
 | |
| 	m_max_lag_estimate(0.1)
 | |
| {
 | |
| }
 | |
| 
 | |
| ServerEnvironment::~ServerEnvironment()
 | |
| {
 | |
| 	// Clear active block list.
 | |
| 	// This makes the next one delete all active objects.
 | |
| 	m_active_blocks.clear();
 | |
| 
 | |
| 	// Convert all objects to static and delete the active objects
 | |
| 	deactivateFarObjects(true);
 | |
| 
 | |
| 	// Drop/delete map
 | |
| 	m_map->drop();
 | |
| 
 | |
| 	// Delete ActiveBlockModifiers
 | |
| 	for(std::vector<ABMWithState>::iterator
 | |
| 			i = m_abms.begin(); i != m_abms.end(); ++i){
 | |
| 		delete i->abm;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Map & ServerEnvironment::getMap()
 | |
| {
 | |
| 	return *m_map;
 | |
| }
 | |
| 
 | |
| ServerMap & ServerEnvironment::getServerMap()
 | |
| {
 | |
| 	return *m_map;
 | |
| }
 | |
| 
 | |
| bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p)
 | |
| {
 | |
| 	float distance = pos1.getDistanceFrom(pos2);
 | |
| 
 | |
| 	//calculate normalized direction vector
 | |
| 	v3f normalized_vector = v3f((pos2.X - pos1.X)/distance,
 | |
| 				(pos2.Y - pos1.Y)/distance,
 | |
| 				(pos2.Z - pos1.Z)/distance);
 | |
| 
 | |
| 	//find out if there's a node on path between pos1 and pos2
 | |
| 	for (float i = 1; i < distance; i += stepsize) {
 | |
| 		v3s16 pos = floatToInt(v3f(normalized_vector.X * i,
 | |
| 				normalized_vector.Y * i,
 | |
| 				normalized_vector.Z * i) +pos1,BS);
 | |
| 
 | |
| 		MapNode n = getMap().getNodeNoEx(pos);
 | |
| 
 | |
| 		if(n.param0 != CONTENT_AIR) {
 | |
| 			if (p) {
 | |
| 				*p = pos;
 | |
| 			}
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
 | |
| 		const std::string &str_reason, bool reconnect)
 | |
| {
 | |
| 	for (std::vector<Player*>::iterator it = m_players.begin();
 | |
| 			it != m_players.end();
 | |
| 			++it) {
 | |
| 		((Server*)m_gamedef)->DenyAccessVerCompliant((*it)->peer_id,
 | |
| 			(*it)->protocol_version, (AccessDeniedCode)reason,
 | |
| 			str_reason, reconnect);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ServerEnvironment::saveLoadedPlayers()
 | |
| {
 | |
| 	std::string players_path = m_path_world + DIR_DELIM "players";
 | |
| 	fs::CreateDir(players_path);
 | |
| 
 | |
| 	for (std::vector<Player*>::iterator it = m_players.begin();
 | |
| 			it != m_players.end();
 | |
| 			++it) {
 | |
| 		RemotePlayer *player = static_cast<RemotePlayer*>(*it);
 | |
| 		if (player->checkModified()) {
 | |
| 			player->save(players_path);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ServerEnvironment::savePlayer(RemotePlayer *player)
 | |
| {
 | |
| 	std::string players_path = m_path_world + DIR_DELIM "players";
 | |
| 	fs::CreateDir(players_path);
 | |
| 
 | |
| 	player->save(players_path);
 | |
| }
 | |
| 
 | |
| Player *ServerEnvironment::loadPlayer(const std::string &playername)
 | |
| {
 | |
| 	bool newplayer = false;
 | |
| 	bool found = false;
 | |
| 	std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
 | |
| 	std::string path = players_path + playername;
 | |
| 
 | |
| 	RemotePlayer *player = static_cast<RemotePlayer *>(getPlayer(playername.c_str()));
 | |
| 	if (!player) {
 | |
| 		player = new RemotePlayer(m_gamedef, "");
 | |
| 		newplayer = true;
 | |
| 	}
 | |
| 
 | |
| 	for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
 | |
| 		//// Open file and deserialize
 | |
| 		std::ifstream is(path.c_str(), std::ios_base::binary);
 | |
| 		if (!is.good())
 | |
| 			continue;
 | |
| 		player->deSerialize(is, path);
 | |
| 		is.close();
 | |
| 
 | |
| 		if (player->getName() == playername) {
 | |
| 			found = true;
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		path = players_path + playername + itos(i);
 | |
| 	}
 | |
| 
 | |
| 	if (!found) {
 | |
| 		infostream << "Player file for player " << playername
 | |
| 				<< " not found" << std::endl;
 | |
| 		if (newplayer)
 | |
| 			delete player;
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (newplayer)
 | |
| 		addPlayer(player);
 | |
| 	player->setModified(false);
 | |
| 	return player;
 | |
| }
 | |
| 
 | |
| void ServerEnvironment::saveMeta()
 | |
| {
 | |
| 	std::string path = m_path_world + DIR_DELIM "env_meta.txt";
 | |
| 
 | |
| 	// Open file and serialize
 | |
| 	std::ostringstream ss(std::ios_base::binary);
 | |
| 
 | |
| 	Settings args;
 | |
| 	args.setU64("game_time", m_game_time);
 | |
| 	args.setU64("time_of_day", getTimeOfDay());
 | |
| 	args.writeLines(ss);
 | |
| 	ss<<"EnvArgsEnd\n";
 | |
| 
 | |
| 	if(!fs::safeWriteToFile(path, ss.str()))
 | |
| 	{
 | |
| 		infostream<<"ServerEnvironment::saveMeta(): Failed to write "
 | |
| 				<<path<<std::endl;
 | |
| 		throw SerializationError("Couldn't save env meta");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ServerEnvironment::loadMeta()
 | |
| {
 | |
| 	std::string path = m_path_world + DIR_DELIM "env_meta.txt";
 | |
| 
 | |
| 	// Open file and deserialize
 | |
| 	std::ifstream is(path.c_str(), std::ios_base::binary);
 | |
| 	if (!is.good()) {
 | |
| 		infostream << "ServerEnvironment::loadMeta(): Failed to open "
 | |
| 				<< path << std::endl;
 | |
| 		throw SerializationError("Couldn't load env meta");
 | |
| 	}
 | |
| 
 | |
| 	Settings args;
 | |
| 
 | |
| 	if (!args.parseConfigLines(is, "EnvArgsEnd")) {
 | |
| 		throw SerializationError("ServerEnvironment::loadMeta(): "
 | |
| 				"EnvArgsEnd not found!");
 | |
| 	}
 | |
| 
 | |
| 	try {
 | |
| 		m_game_time = args.getU64("game_time");
 | |
| 	} catch (SettingNotFoundException &e) {
 | |
| 		// Getting this is crucial, otherwise timestamps are useless
 | |
| 		throw SerializationError("Couldn't load env meta game_time");
 | |
| 	}
 | |
| 
 | |
| 	try {
 | |
| 		setTimeOfDay(args.getU64("time_of_day"));
 | |
| 	} catch (SettingNotFoundException &e) {
 | |
| 		// This is not as important
 | |
| 		setTimeOfDay(9000);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| struct ActiveABM
 | |
| {
 | |
| 	ActiveBlockModifier *abm;
 | |
| 	int chance;
 | |
| 	std::set<content_t> required_neighbors;
 | |
| };
 | |
| 
 | |
| class ABMHandler
 | |
| {
 | |
| private:
 | |
| 	ServerEnvironment *m_env;
 | |
| 	std::map<content_t, std::vector<ActiveABM> > m_aabms;
 | |
| public:
 | |
| 	ABMHandler(std::vector<ABMWithState> &abms,
 | |
| 			float dtime_s, ServerEnvironment *env,
 | |
| 			bool use_timers):
 | |
| 		m_env(env)
 | |
| 	{
 | |
| 		if(dtime_s < 0.001)
 | |
| 			return;
 | |
| 		INodeDefManager *ndef = env->getGameDef()->ndef();
 | |
| 		for(std::vector<ABMWithState>::iterator
 | |
| 				i = abms.begin(); i != abms.end(); ++i) {
 | |
| 			ActiveBlockModifier *abm = i->abm;
 | |
| 			float trigger_interval = abm->getTriggerInterval();
 | |
| 			if(trigger_interval < 0.001)
 | |
| 				trigger_interval = 0.001;
 | |
| 			float actual_interval = dtime_s;
 | |
| 			if(use_timers){
 | |
| 				i->timer += dtime_s;
 | |
| 				if(i->timer < trigger_interval)
 | |
| 					continue;
 | |
| 				i->timer -= trigger_interval;
 | |
| 				actual_interval = trigger_interval;
 | |
| 			}
 | |
| 			float chance = abm->getTriggerChance();
 | |
| 			if(chance == 0)
 | |
| 				chance = 1;
 | |
| 			ActiveABM aabm;
 | |
| 			aabm.abm = abm;
 | |
| 			if(abm->getSimpleCatchUp()) {
 | |
| 				float intervals = actual_interval / trigger_interval;
 | |
| 				if(intervals == 0)
 | |
| 					continue;
 | |
| 				aabm.chance = chance / intervals;
 | |
| 				if(aabm.chance == 0)
 | |
| 					aabm.chance = 1;
 | |
| 			} else {
 | |
| 				aabm.chance = chance;
 | |
| 			}
 | |
| 			// Trigger neighbors
 | |
| 			std::set<std::string> required_neighbors_s
 | |
| 					= abm->getRequiredNeighbors();
 | |
| 			for(std::set<std::string>::iterator
 | |
| 					i = required_neighbors_s.begin();
 | |
| 					i != required_neighbors_s.end(); ++i)
 | |
| 			{
 | |
| 				ndef->getIds(*i, aabm.required_neighbors);
 | |
| 			}
 | |
| 			// Trigger contents
 | |
| 			std::set<std::string> contents_s = abm->getTriggerContents();
 | |
| 			for(std::set<std::string>::iterator
 | |
| 					i = contents_s.begin(); i != contents_s.end(); ++i)
 | |
| 			{
 | |
| 				std::set<content_t> ids;
 | |
| 				ndef->getIds(*i, ids);
 | |
| 				for(std::set<content_t>::const_iterator k = ids.begin();
 | |
| 						k != ids.end(); ++k)
 | |
| 				{
 | |
| 					content_t c = *k;
 | |
| 					std::map<content_t, std::vector<ActiveABM> >::iterator j;
 | |
| 					j = m_aabms.find(c);
 | |
| 					if(j == m_aabms.end()){
 | |
| 						std::vector<ActiveABM> aabmlist;
 | |
| 						m_aabms[c] = aabmlist;
 | |
| 						j = m_aabms.find(c);
 | |
| 					}
 | |
| 					j->second.push_back(aabm);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	// Find out how many objects the given block and its neighbours contain.
 | |
| 	// Returns the number of objects in the block, and also in 'wider' the
 | |
| 	// number of objects in the block and all its neighbours. The latter
 | |
| 	// may an estimate if any neighbours are unloaded.
 | |
| 	u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider)
 | |
| 	{
 | |
| 		wider = 0;
 | |
| 		u32 wider_unknown_count = 0;
 | |
| 		for(s16 x=-1; x<=1; x++)
 | |
| 		for(s16 y=-1; y<=1; y++)
 | |
| 		for(s16 z=-1; z<=1; z++)
 | |
| 		{
 | |
| 			MapBlock *block2 = map->getBlockNoCreateNoEx(
 | |
| 					block->getPos() + v3s16(x,y,z));
 | |
| 			if(block2==NULL){
 | |
| 				wider_unknown_count++;
 | |
| 				continue;
 | |
| 			}
 | |
| 			wider += block2->m_static_objects.m_active.size()
 | |
| 					+ block2->m_static_objects.m_stored.size();
 | |
| 		}
 | |
| 		// Extrapolate
 | |
| 		u32 active_object_count = block->m_static_objects.m_active.size();
 | |
| 		u32 wider_known_count = 3*3*3 - wider_unknown_count;
 | |
| 		wider += wider_unknown_count * wider / wider_known_count;
 | |
| 		return active_object_count;
 | |
| 
 | |
| 	}
 | |
| 	void apply(MapBlock *block)
 | |
| 	{
 | |
| 		if(m_aabms.empty())
 | |
| 			return;
 | |
| 
 | |
| 		ServerMap *map = &m_env->getServerMap();
 | |
| 
 | |
| 		u32 active_object_count_wider;
 | |
| 		u32 active_object_count = this->countObjects(block, map, active_object_count_wider);
 | |
| 		m_env->m_added_objects = 0;
 | |
| 
 | |
| 		v3s16 p0;
 | |
| 		for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
 | |
| 		for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
 | |
| 		for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
 | |
| 		{
 | |
| 			MapNode n = block->getNodeNoEx(p0);
 | |
| 			content_t c = n.getContent();
 | |
| 			v3s16 p = p0 + block->getPosRelative();
 | |
| 
 | |
| 			std::map<content_t, std::vector<ActiveABM> >::iterator j;
 | |
| 			j = m_aabms.find(c);
 | |
| 			if(j == m_aabms.end())
 | |
| 				continue;
 | |
| 
 | |
| 			for(std::vector<ActiveABM>::iterator
 | |
| 					i = j->second.begin(); i != j->second.end(); ++i) {
 | |
| 				if(myrand() % i->chance != 0)
 | |
| 					continue;
 | |
| 
 | |
| 				// Check neighbors
 | |
| 				if(!i->required_neighbors.empty())
 | |
| 				{
 | |
| 					v3s16 p1;
 | |
| 					for(p1.X = p.X-1; p1.X <= p.X+1; p1.X++)
 | |
| 					for(p1.Y = p.Y-1; p1.Y <= p.Y+1; p1.Y++)
 | |
| 					for(p1.Z = p.Z-1; p1.Z <= p.Z+1; p1.Z++)
 | |
| 					{
 | |
| 						if(p1 == p)
 | |
| 							continue;
 | |
| 						MapNode n = map->getNodeNoEx(p1);
 | |
| 						content_t c = n.getContent();
 | |
| 						std::set<content_t>::const_iterator k;
 | |
| 						k = i->required_neighbors.find(c);
 | |
| 						if(k != i->required_neighbors.end()){
 | |
| 							goto neighbor_found;
 | |
| 						}
 | |
| 					}
 | |
| 					// No required neighbor found
 | |
| 					continue;
 | |
| 				}
 | |
| neighbor_found:
 | |
| 
 | |
| 				// Call all the trigger variations
 | |
| 				i->abm->trigger(m_env, p, n);
 | |
| 				i->abm->trigger(m_env, p, n,
 | |
| 						active_object_count, active_object_count_wider);
 | |
| 
 | |
| 				// Count surrounding objects again if the abms added any
 | |
| 				if(m_env->m_added_objects > 0) {
 | |
| 					active_object_count = countObjects(block, map, active_object_count_wider);
 | |
| 					m_env->m_added_objects = 0;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| };
 | |
| 
 | |
| void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
 | |
| {
 | |
| 	// Reset usage timer immediately, otherwise a block that becomes active
 | |
| 	// again at around the same time as it would normally be unloaded will
 | |
| 	// get unloaded incorrectly. (I think this still leaves a small possibility
 | |
| 	// of a race condition between this and server::AsyncRunStep, which only
 | |
| 	// some kind of synchronisation will fix, but it at least reduces the window
 | |
| 	// of opportunity for it to break from seconds to nanoseconds)
 | |
| 	block->resetUsageTimer();
 | |
| 
 | |
| 	// Get time difference
 | |
| 	u32 dtime_s = 0;
 | |
| 	u32 stamp = block->getTimestamp();
 | |
| 	if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
 | |
| 		dtime_s = m_game_time - block->getTimestamp();
 | |
| 	dtime_s += additional_dtime;
 | |
| 
 | |
| 	/*infostream<<"ServerEnvironment::activateBlock(): block timestamp: "
 | |
| 			<<stamp<<", game time: "<<m_game_time<<std::endl;*/
 | |
| 
 | |
| 	// Set current time as timestamp
 | |
| 	block->setTimestampNoChangedFlag(m_game_time);
 | |
| 
 | |
| 	/*infostream<<"ServerEnvironment::activateBlock(): block is "
 | |
| 			<<dtime_s<<" seconds old."<<std::endl;*/
 | |
| 
 | |
| 	// Activate stored objects
 | |
| 	activateObjects(block, dtime_s);
 | |
| 
 | |
| 	// Run node timers
 | |
| 	std::map<v3s16, NodeTimer> elapsed_timers =
 | |
| 		block->m_node_timers.step((float)dtime_s);
 | |
| 	if(!elapsed_timers.empty()){
 | |
| 		MapNode n;
 | |
| 		for(std::map<v3s16, NodeTimer>::iterator
 | |
| 				i = elapsed_timers.begin();
 | |
| 				i != elapsed_timers.end(); ++i){
 | |
| 			n = block->getNodeNoEx(i->first);
 | |
| 			v3s16 p = i->first + block->getPosRelative();
 | |
| 			if(m_script->node_on_timer(p,n,i->second.elapsed))
 | |
| 				block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Handle ActiveBlockModifiers */
 | |
| 	ABMHandler abmhandler(m_abms, dtime_s, this, false);
 | |
| 	abmhandler.apply(block);
 | |
| }
 | |
| 
 | |
| void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
 | |
| {
 | |
| 	m_abms.push_back(ABMWithState(abm));
 | |
| }
 | |
| 
 | |
| bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
 | |
| {
 | |
| 	INodeDefManager *ndef = m_gamedef->ndef();
 | |
| 	MapNode n_old = m_map->getNodeNoEx(p);
 | |
| 
 | |
| 	// Call destructor
 | |
| 	if (ndef->get(n_old).has_on_destruct)
 | |
| 		m_script->node_on_destruct(p, n_old);
 | |
| 
 | |
| 	// Replace node
 | |
| 	if (!m_map->addNodeWithEvent(p, n))
 | |
| 		return false;
 | |
| 
 | |
| 	// Update active VoxelManipulator if a mapgen thread
 | |
| 	m_map->updateVManip(p);
 | |
| 
 | |
| 	// Call post-destructor
 | |
| 	if (ndef->get(n_old).has_after_destruct)
 | |
| 		m_script->node_after_destruct(p, n_old);
 | |
| 
 | |
| 	// Call constructor
 | |
| 	if (ndef->get(n).has_on_construct)
 | |
| 		m_script->node_on_construct(p, n);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool ServerEnvironment::removeNode(v3s16 p)
 | |
| {
 | |
| 	INodeDefManager *ndef = m_gamedef->ndef();
 | |
| 	MapNode n_old = m_map->getNodeNoEx(p);
 | |
| 
 | |
| 	// Call destructor
 | |
| 	if (ndef->get(n_old).has_on_destruct)
 | |
| 		m_script->node_on_destruct(p, n_old);
 | |
| 
 | |
| 	// Replace with air
 | |
| 	// This is slightly optimized compared to addNodeWithEvent(air)
 | |
| 	if (!m_map->removeNodeWithEvent(p))
 | |
| 		return false;
 | |
| 
 | |
| 	// Update active VoxelManipulator if a mapgen thread
 | |
| 	m_map->updateVManip(p);
 | |
| 
 | |
| 	// Call post-destructor
 | |
| 	if (ndef->get(n_old).has_after_destruct)
 | |
| 		m_script->node_after_destruct(p, n_old);
 | |
| 
 | |
| 	// Air doesn't require constructor
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
 | |
| {
 | |
| 	if (!m_map->addNodeWithEvent(p, n, false))
 | |
| 		return false;
 | |
| 
 | |
| 	// Update active VoxelManipulator if a mapgen thread
 | |
| 	m_map->updateVManip(p);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius)
 | |
| {
 | |
| 	for(std::map<u16, ServerActiveObject*>::iterator
 | |
| 			i = m_active_objects.begin();
 | |
| 			i != m_active_objects.end(); ++i)
 | |
| 	{
 | |
| 		ServerActiveObject* obj = i->second;
 | |
| 		u16 id = i->first;
 | |
| 		v3f objectpos = obj->getBasePosition();
 | |
| 		if(objectpos.getDistanceFrom(pos) > radius)
 | |
| 			continue;
 | |
| 		objects.push_back(id);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ServerEnvironment::clearAllObjects()
 | |
| {
 | |
| 	infostream<<"ServerEnvironment::clearAllObjects(): "
 | |
| 			<<"Removing all active objects"<<std::endl;
 | |
| 	std::vector<u16> objects_to_remove;
 | |
| 	for(std::map<u16, ServerActiveObject*>::iterator
 | |
| 			i = m_active_objects.begin();
 | |
| 			i != m_active_objects.end(); ++i) {
 | |
| 		ServerActiveObject* obj = i->second;
 | |
| 		if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
 | |
| 			continue;
 | |
| 		u16 id = i->first;
 | |
| 		// Delete static object if block is loaded
 | |
| 		if(obj->m_static_exists){
 | |
| 			MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
 | |
| 			if(block){
 | |
| 				block->m_static_objects.remove(id);
 | |
| 				block->raiseModified(MOD_STATE_WRITE_NEEDED,
 | |
| 						MOD_REASON_CLEAR_ALL_OBJECTS);
 | |
| 				obj->m_static_exists = false;
 | |
| 			}
 | |
| 		}
 | |
| 		// If known by some client, don't delete immediately
 | |
| 		if(obj->m_known_by_count > 0){
 | |
| 			obj->m_pending_deactivation = true;
 | |
| 			obj->m_removed = true;
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		// Tell the object about removal
 | |
| 		obj->removingFromEnvironment();
 | |
| 		// Deregister in scripting api
 | |
| 		m_script->removeObjectReference(obj);
 | |
| 
 | |
| 		// Delete active object
 | |
| 		if(obj->environmentDeletes())
 | |
| 			delete obj;
 | |
| 		// Id to be removed from m_active_objects
 | |
| 		objects_to_remove.push_back(id);
 | |
| 	}
 | |
| 
 | |
| 	// Remove references from m_active_objects
 | |
| 	for(std::vector<u16>::iterator i = objects_to_remove.begin();
 | |
| 			i != objects_to_remove.end(); ++i) {
 | |
| 		m_active_objects.erase(*i);
 | |
| 	}
 | |
| 
 | |
| 	// Get list of loaded blocks
 | |
| 	std::vector<v3s16> loaded_blocks;
 | |
| 	infostream<<"ServerEnvironment::clearAllObjects(): "
 | |
| 			<<"Listing all loaded blocks"<<std::endl;
 | |
| 	m_map->listAllLoadedBlocks(loaded_blocks);
 | |
| 	infostream<<"ServerEnvironment::clearAllObjects(): "
 | |
| 			<<"Done listing all loaded blocks: "
 | |
| 			<<loaded_blocks.size()<<std::endl;
 | |
| 
 | |
| 	// Get list of loadable blocks
 | |
| 	std::vector<v3s16> loadable_blocks;
 | |
| 	infostream<<"ServerEnvironment::clearAllObjects(): "
 | |
| 			<<"Listing all loadable blocks"<<std::endl;
 | |
| 	m_map->listAllLoadableBlocks(loadable_blocks);
 | |
| 	infostream<<"ServerEnvironment::clearAllObjects(): "
 | |
| 			<<"Done listing all loadable blocks: "
 | |
| 			<<loadable_blocks.size()
 | |
| 			<<", now clearing"<<std::endl;
 | |
| 
 | |
| 	// Grab a reference on each loaded block to avoid unloading it
 | |
| 	for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
 | |
| 			i != loaded_blocks.end(); ++i) {
 | |
| 		v3s16 p = *i;
 | |
| 		MapBlock *block = m_map->getBlockNoCreateNoEx(p);
 | |
| 		assert(block != NULL);
 | |
| 		block->refGrab();
 | |
| 	}
 | |
| 
 | |
| 	// Remove objects in all loadable blocks
 | |
| 	u32 unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
 | |
| 	unload_interval = MYMAX(unload_interval, 1);
 | |
| 	u32 report_interval = loadable_blocks.size() / 10;
 | |
| 	u32 num_blocks_checked = 0;
 | |
| 	u32 num_blocks_cleared = 0;
 | |
| 	u32 num_objs_cleared = 0;
 | |
| 	for(std::vector<v3s16>::iterator i = loadable_blocks.begin();
 | |
| 			i != loadable_blocks.end(); ++i) {
 | |
| 		v3s16 p = *i;
 | |
| 		MapBlock *block = m_map->emergeBlock(p, false);
 | |
| 		if(!block){
 | |
| 			errorstream<<"ServerEnvironment::clearAllObjects(): "
 | |
| 					<<"Failed to emerge block "<<PP(p)<<std::endl;
 | |
| 			continue;
 | |
| 		}
 | |
| 		u32 num_stored = block->m_static_objects.m_stored.size();
 | |
| 		u32 num_active = block->m_static_objects.m_active.size();
 | |
| 		if(num_stored != 0 || num_active != 0){
 | |
| 			block->m_static_objects.m_stored.clear();
 | |
| 			block->m_static_objects.m_active.clear();
 | |
| 			block->raiseModified(MOD_STATE_WRITE_NEEDED,
 | |
| 				MOD_REASON_CLEAR_ALL_OBJECTS);
 | |
| 			num_objs_cleared += num_stored + num_active;
 | |
| 			num_blocks_cleared++;
 | |
| 		}
 | |
| 		num_blocks_checked++;
 | |
| 
 | |
| 		if(report_interval != 0 &&
 | |
| 				num_blocks_checked % report_interval == 0){
 | |
| 			float percent = 100.0 * (float)num_blocks_checked /
 | |
| 					loadable_blocks.size();
 | |
| 			infostream<<"ServerEnvironment::clearAllObjects(): "
 | |
| 					<<"Cleared "<<num_objs_cleared<<" objects"
 | |
| 					<<" in "<<num_blocks_cleared<<" blocks ("
 | |
| 					<<percent<<"%)"<<std::endl;
 | |
| 		}
 | |
| 		if(num_blocks_checked % unload_interval == 0){
 | |
| 			m_map->unloadUnreferencedBlocks();
 | |
| 		}
 | |
| 	}
 | |
| 	m_map->unloadUnreferencedBlocks();
 | |
| 
 | |
| 	// Drop references that were added above
 | |
| 	for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
 | |
| 			i != loaded_blocks.end(); ++i) {
 | |
| 		v3s16 p = *i;
 | |
| 		MapBlock *block = m_map->getBlockNoCreateNoEx(p);
 | |
| 		assert(block);
 | |
| 		block->refDrop();
 | |
| 	}
 | |
| 
 | |
| 	infostream<<"ServerEnvironment::clearAllObjects(): "
 | |
| 			<<"Finished: Cleared "<<num_objs_cleared<<" objects"
 | |
| 			<<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
 | |
| }
 | |
| 
 | |
| void ServerEnvironment::step(float dtime)
 | |
| {
 | |
| 	DSTACK(FUNCTION_NAME);
 | |
| 
 | |
| 	//TimeTaker timer("ServerEnv step");
 | |
| 
 | |
| 	/* Step time of day */
 | |
| 	stepTimeOfDay(dtime);
 | |
| 
 | |
| 	// Update this one
 | |
| 	// NOTE: This is kind of funny on a singleplayer game, but doesn't
 | |
| 	// really matter that much.
 | |
| 	m_recommended_send_interval = g_settings->getFloat("dedicated_server_step");
 | |
| 
 | |
| 	/*
 | |
| 		Increment game time
 | |
| 	*/
 | |
| 	{
 | |
| 		m_game_time_fraction_counter += dtime;
 | |
| 		u32 inc_i = (u32)m_game_time_fraction_counter;
 | |
| 		m_game_time += inc_i;
 | |
| 		m_game_time_fraction_counter -= (float)inc_i;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Handle players
 | |
| 	*/
 | |
| 	{
 | |
| 		ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
 | |
| 		for(std::vector<Player*>::iterator i = m_players.begin();
 | |
| 				i != m_players.end(); ++i)
 | |
| 		{
 | |
| 			Player *player = *i;
 | |
| 
 | |
| 			// Ignore disconnected players
 | |
| 			if(player->peer_id == 0)
 | |
| 				continue;
 | |
| 
 | |
| 			// Move
 | |
| 			player->move(dtime, this, 100*BS);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Manage active block list
 | |
| 	*/
 | |
| 	if(m_active_blocks_management_interval.step(dtime, 2.0))
 | |
| 	{
 | |
| 		ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg /2s", SPT_AVG);
 | |
| 		/*
 | |
| 			Get player block positions
 | |
| 		*/
 | |
| 		std::vector<v3s16> players_blockpos;
 | |
| 		for(std::vector<Player*>::iterator
 | |
| 				i = m_players.begin();
 | |
| 				i != m_players.end(); ++i) {
 | |
| 			Player *player = *i;
 | |
| 			// Ignore disconnected players
 | |
| 			if(player->peer_id == 0)
 | |
| 				continue;
 | |
| 
 | |
| 			v3s16 blockpos = getNodeBlockPos(
 | |
| 					floatToInt(player->getPosition(), BS));
 | |
| 			players_blockpos.push_back(blockpos);
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Update list of active blocks, collecting changes
 | |
| 		*/
 | |
| 		const s16 active_block_range = g_settings->getS16("active_block_range");
 | |
| 		std::set<v3s16> blocks_removed;
 | |
| 		std::set<v3s16> blocks_added;
 | |
| 		m_active_blocks.update(players_blockpos, active_block_range,
 | |
| 				blocks_removed, blocks_added);
 | |
| 
 | |
| 		/*
 | |
| 			Handle removed blocks
 | |
| 		*/
 | |
| 
 | |
| 		// Convert active objects that are no more in active blocks to static
 | |
| 		deactivateFarObjects(false);
 | |
| 
 | |
| 		for(std::set<v3s16>::iterator
 | |
| 				i = blocks_removed.begin();
 | |
| 				i != blocks_removed.end(); ++i)
 | |
| 		{
 | |
| 			v3s16 p = *i;
 | |
| 
 | |
| 			/* infostream<<"Server: Block " << PP(p)
 | |
| 				<< " became inactive"<<std::endl; */
 | |
| 
 | |
| 			MapBlock *block = m_map->getBlockNoCreateNoEx(p);
 | |
| 			if(block==NULL)
 | |
| 				continue;
 | |
| 
 | |
| 			// Set current time as timestamp (and let it set ChangedFlag)
 | |
| 			block->setTimestamp(m_game_time);
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Handle added blocks
 | |
| 		*/
 | |
| 
 | |
| 		for(std::set<v3s16>::iterator
 | |
| 				i = blocks_added.begin();
 | |
| 				i != blocks_added.end(); ++i)
 | |
| 		{
 | |
| 			v3s16 p = *i;
 | |
| 
 | |
| 			MapBlock *block = m_map->getBlockOrEmerge(p);
 | |
| 			if(block==NULL){
 | |
| 				m_active_blocks.m_list.erase(p);
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			activateBlock(block);
 | |
| 			/* infostream<<"Server: Block " << PP(p)
 | |
| 				<< " became active"<<std::endl; */
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Mess around in active blocks
 | |
| 	*/
 | |
| 	if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0))
 | |
| 	{
 | |
| 		ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG);
 | |
| 
 | |
| 		float dtime = 1.0;
 | |
| 
 | |
| 		for(std::set<v3s16>::iterator
 | |
| 				i = m_active_blocks.m_list.begin();
 | |
| 				i != m_active_blocks.m_list.end(); ++i)
 | |
| 		{
 | |
| 			v3s16 p = *i;
 | |
| 
 | |
| 			/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
 | |
| 					<<") being handled"<<std::endl;*/
 | |
| 
 | |
| 			MapBlock *block = m_map->getBlockNoCreateNoEx(p);
 | |
| 			if(block==NULL)
 | |
| 				continue;
 | |
| 
 | |
| 			// Reset block usage timer
 | |
| 			block->resetUsageTimer();
 | |
| 
 | |
| 			// Set current time as timestamp
 | |
| 			block->setTimestampNoChangedFlag(m_game_time);
 | |
| 			// If time has changed much from the one on disk,
 | |
| 			// set block to be saved when it is unloaded
 | |
| 			if(block->getTimestamp() > block->getDiskTimestamp() + 60)
 | |
| 				block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
 | |
| 					MOD_REASON_BLOCK_EXPIRED);
 | |
| 
 | |
| 			// Run node timers
 | |
| 			std::map<v3s16, NodeTimer> elapsed_timers =
 | |
| 				block->m_node_timers.step((float)dtime);
 | |
| 			if(!elapsed_timers.empty()){
 | |
| 				MapNode n;
 | |
| 				for(std::map<v3s16, NodeTimer>::iterator
 | |
| 						i = elapsed_timers.begin();
 | |
| 						i != elapsed_timers.end(); ++i){
 | |
| 					n = block->getNodeNoEx(i->first);
 | |
| 					p = i->first + block->getPosRelative();
 | |
| 					if(m_script->node_on_timer(p,n,i->second.elapsed))
 | |
| 						block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	const float abm_interval = 1.0;
 | |
| 	if(m_active_block_modifier_interval.step(dtime, abm_interval))
 | |
| 	do{ // breakable
 | |
| 		if(m_active_block_interval_overload_skip > 0){
 | |
| 			ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips");
 | |
| 			m_active_block_interval_overload_skip--;
 | |
| 			break;
 | |
| 		}
 | |
| 		ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG);
 | |
| 		TimeTaker timer("modify in active blocks");
 | |
| 
 | |
| 		// Initialize handling of ActiveBlockModifiers
 | |
| 		ABMHandler abmhandler(m_abms, abm_interval, this, true);
 | |
| 
 | |
| 		for(std::set<v3s16>::iterator
 | |
| 				i = m_active_blocks.m_list.begin();
 | |
| 				i != m_active_blocks.m_list.end(); ++i)
 | |
| 		{
 | |
| 			v3s16 p = *i;
 | |
| 
 | |
| 			/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
 | |
| 					<<") being handled"<<std::endl;*/
 | |
| 
 | |
| 			MapBlock *block = m_map->getBlockNoCreateNoEx(p);
 | |
| 			if(block == NULL)
 | |
| 				continue;
 | |
| 
 | |
| 			// Set current time as timestamp
 | |
| 			block->setTimestampNoChangedFlag(m_game_time);
 | |
| 
 | |
| 			/* Handle ActiveBlockModifiers */
 | |
| 			abmhandler.apply(block);
 | |
| 		}
 | |
| 
 | |
| 		u32 time_ms = timer.stop(true);
 | |
| 		u32 max_time_ms = 200;
 | |
| 		if(time_ms > max_time_ms){
 | |
| 			warningstream<<"active block modifiers took "
 | |
| 					<<time_ms<<"ms (longer than "
 | |
| 					<<max_time_ms<<"ms)"<<std::endl;
 | |
| 			m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1;
 | |
| 		}
 | |
| 	}while(0);
 | |
| 
 | |
| 	/*
 | |
| 		Step script environment (run global on_step())
 | |
| 	*/
 | |
| 	m_script->environment_Step(dtime);
 | |
| 
 | |
| 	/*
 | |
| 		Step active objects
 | |
| 	*/
 | |
| 	{
 | |
| 		ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG);
 | |
| 		//TimeTaker timer("Step active objects");
 | |
| 
 | |
| 		g_profiler->avg("SEnv: num of objects", m_active_objects.size());
 | |
| 
 | |
| 		// This helps the objects to send data at the same time
 | |
| 		bool send_recommended = false;
 | |
| 		m_send_recommended_timer += dtime;
 | |
| 		if(m_send_recommended_timer > getSendRecommendedInterval())
 | |
| 		{
 | |
| 			m_send_recommended_timer -= getSendRecommendedInterval();
 | |
| 			send_recommended = true;
 | |
| 		}
 | |
| 
 | |
| 		for(std::map<u16, ServerActiveObject*>::iterator
 | |
| 				i = m_active_objects.begin();
 | |
| 				i != m_active_objects.end(); ++i)
 | |
| 		{
 | |
| 			ServerActiveObject* obj = i->second;
 | |
| 			// Don't step if is to be removed or stored statically
 | |
| 			if(obj->m_removed || obj->m_pending_deactivation)
 | |
| 				continue;
 | |
| 			// Step object
 | |
| 			obj->step(dtime, send_recommended);
 | |
| 			// Read messages from object
 | |
| 			while(!obj->m_messages_out.empty())
 | |
| 			{
 | |
| 				m_active_object_messages.push(
 | |
| 						obj->m_messages_out.front());
 | |
| 				obj->m_messages_out.pop();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Manage active objects
 | |
| 	*/
 | |
| 	if(m_object_management_interval.step(dtime, 0.5))
 | |
| 	{
 | |
| 		ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG);
 | |
| 		/*
 | |
| 			Remove objects that satisfy (m_removed && m_known_by_count==0)
 | |
| 		*/
 | |
| 		removeRemovedObjects();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
 | |
| {
 | |
| 	std::map<u16, ServerActiveObject*>::iterator n;
 | |
| 	n = m_active_objects.find(id);
 | |
| 	if(n == m_active_objects.end())
 | |
| 		return NULL;
 | |
| 	return n->second;
 | |
| }
 | |
| 
 | |
| bool isFreeServerActiveObjectId(u16 id,
 | |
| 		std::map<u16, ServerActiveObject*> &objects)
 | |
| {
 | |
| 	if(id == 0)
 | |
| 		return false;
 | |
| 
 | |
| 	return objects.find(id) == objects.end();
 | |
| }
 | |
| 
 | |
| u16 getFreeServerActiveObjectId(
 | |
| 		std::map<u16, ServerActiveObject*> &objects)
 | |
| {
 | |
| 	//try to reuse id's as late as possible
 | |
| 	static u16 last_used_id = 0;
 | |
| 	u16 startid = last_used_id;
 | |
| 	for(;;)
 | |
| 	{
 | |
| 		last_used_id ++;
 | |
| 		if(isFreeServerActiveObjectId(last_used_id, objects))
 | |
| 			return last_used_id;
 | |
| 
 | |
| 		if(last_used_id == startid)
 | |
| 			return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
 | |
| {
 | |
| 	assert(object);	// Pre-condition
 | |
| 	m_added_objects++;
 | |
| 	u16 id = addActiveObjectRaw(object, true, 0);
 | |
| 	return id;
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Finds out what new objects have been added to
 | |
| 	inside a radius around a position
 | |
| */
 | |
| void ServerEnvironment::getAddedActiveObjects(Player *player, s16 radius,
 | |
| 		s16 player_radius,
 | |
| 		std::set<u16> ¤t_objects,
 | |
| 		std::queue<u16> &added_objects)
 | |
| {
 | |
| 	f32 radius_f = radius * BS;
 | |
| 	f32 player_radius_f = player_radius * BS;
 | |
| 
 | |
| 	if (player_radius_f < 0)
 | |
| 		player_radius_f = 0;
 | |
| 
 | |
| 	/*
 | |
| 		Go through the object list,
 | |
| 		- discard m_removed objects,
 | |
| 		- discard objects that are too far away,
 | |
| 		- discard objects that are found in current_objects.
 | |
| 		- add remaining objects to added_objects
 | |
| 	*/
 | |
| 	for(std::map<u16, ServerActiveObject*>::iterator
 | |
| 			i = m_active_objects.begin();
 | |
| 			i != m_active_objects.end(); ++i) {
 | |
| 		u16 id = i->first;
 | |
| 
 | |
| 		// Get object
 | |
| 		ServerActiveObject *object = i->second;
 | |
| 		if(object == NULL)
 | |
| 			continue;
 | |
| 
 | |
| 		// Discard if removed or deactivating
 | |
| 		if(object->m_removed || object->m_pending_deactivation)
 | |
| 			continue;
 | |
| 
 | |
| 		f32 distance_f = object->getBasePosition().getDistanceFrom(player->getPosition());
 | |
| 		if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
 | |
| 			// Discard if too far
 | |
| 			if (distance_f > player_radius_f && player_radius_f != 0)
 | |
| 				continue;
 | |
| 		} else if (distance_f > radius_f)
 | |
| 			continue;
 | |
| 
 | |
| 		// Discard if already on current_objects
 | |
| 		std::set<u16>::iterator n;
 | |
| 		n = current_objects.find(id);
 | |
| 		if(n != current_objects.end())
 | |
| 			continue;
 | |
| 		// Add to added_objects
 | |
| 		added_objects.push(id);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Finds out what objects have been removed from
 | |
| 	inside a radius around a position
 | |
| */
 | |
| void ServerEnvironment::getRemovedActiveObjects(Player *player, s16 radius,
 | |
| 		s16 player_radius,
 | |
| 		std::set<u16> ¤t_objects,
 | |
| 		std::queue<u16> &removed_objects)
 | |
| {
 | |
| 	f32 radius_f = radius * BS;
 | |
| 	f32 player_radius_f = player_radius * BS;
 | |
| 
 | |
| 	if (player_radius_f < 0)
 | |
| 		player_radius_f = 0;
 | |
| 
 | |
| 	/*
 | |
| 		Go through current_objects; object is removed if:
 | |
| 		- object is not found in m_active_objects (this is actually an
 | |
| 		  error condition; objects should be set m_removed=true and removed
 | |
| 		  only after all clients have been informed about removal), or
 | |
| 		- object has m_removed=true, or
 | |
| 		- object is too far away
 | |
| 	*/
 | |
| 	for(std::set<u16>::iterator
 | |
| 			i = current_objects.begin();
 | |
| 			i != current_objects.end(); ++i)
 | |
| 	{
 | |
| 		u16 id = *i;
 | |
| 		ServerActiveObject *object = getActiveObject(id);
 | |
| 
 | |
| 		if (object == NULL) {
 | |
| 			infostream << "ServerEnvironment::getRemovedActiveObjects():"
 | |
| 				<< " object in current_objects is NULL" << std::endl;
 | |
| 			removed_objects.push(id);
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (object->m_removed || object->m_pending_deactivation) {
 | |
| 			removed_objects.push(id);
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		f32 distance_f = object->getBasePosition().getDistanceFrom(player->getPosition());
 | |
| 		if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
 | |
| 			if (distance_f <= player_radius_f || player_radius_f == 0)
 | |
| 				continue;
 | |
| 		} else if (distance_f <= radius_f)
 | |
| 			continue;
 | |
| 
 | |
| 		// Object is no longer visible
 | |
| 		removed_objects.push(id);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ServerEnvironment::setStaticForActiveObjectsInBlock(
 | |
| 	v3s16 blockpos, bool static_exists, v3s16 static_block)
 | |
| {
 | |
| 	MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
 | |
| 	if (!block)
 | |
| 		return;
 | |
| 
 | |
| 	for (std::map<u16, StaticObject>::iterator
 | |
| 			so_it = block->m_static_objects.m_active.begin();
 | |
| 			so_it != block->m_static_objects.m_active.end(); ++so_it) {
 | |
| 		// Get the ServerActiveObject counterpart to this StaticObject
 | |
| 		std::map<u16, ServerActiveObject *>::iterator ao_it;
 | |
| 		ao_it = m_active_objects.find(so_it->first);
 | |
| 		if (ao_it == m_active_objects.end()) {
 | |
| 			// If this ever happens, there must be some kind of nasty bug.
 | |
| 			errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
 | |
| 				"Object from MapBlock::m_static_objects::m_active not found "
 | |
| 				"in m_active_objects";
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		ServerActiveObject *sao = ao_it->second;
 | |
| 		sao->m_static_exists = static_exists;
 | |
| 		sao->m_static_block  = static_block;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
 | |
| {
 | |
| 	if(m_active_object_messages.empty())
 | |
| 		return ActiveObjectMessage(0);
 | |
| 
 | |
| 	ActiveObjectMessage message = m_active_object_messages.front();
 | |
| 	m_active_object_messages.pop();
 | |
| 	return message;
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	************ Private methods *************
 | |
| */
 | |
| 
 | |
| u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
 | |
| 		bool set_changed, u32 dtime_s)
 | |
| {
 | |
| 	assert(object); // Pre-condition
 | |
| 	if(object->getId() == 0){
 | |
| 		u16 new_id = getFreeServerActiveObjectId(m_active_objects);
 | |
| 		if(new_id == 0)
 | |
| 		{
 | |
| 			errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
 | |
| 					<<"no free ids available"<<std::endl;
 | |
| 			if(object->environmentDeletes())
 | |
| 				delete object;
 | |
| 			return 0;
 | |
| 		}
 | |
| 		object->setId(new_id);
 | |
| 	}
 | |
| 	else{
 | |
| 		verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
 | |
| 				<<"supplied with id "<<object->getId()<<std::endl;
 | |
| 	}
 | |
| 	if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
 | |
| 	{
 | |
| 		errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
 | |
| 				<<"id is not free ("<<object->getId()<<")"<<std::endl;
 | |
| 		if(object->environmentDeletes())
 | |
| 			delete object;
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	if (objectpos_over_limit(object->getBasePosition())) {
 | |
| 		v3f p = object->getBasePosition();
 | |
| 		errorstream << "ServerEnvironment::addActiveObjectRaw(): "
 | |
| 			<< "object position (" << p.X << "," << p.Y << "," << p.Z
 | |
| 			<< ") outside maximum range" << std::endl;
 | |
| 		if (object->environmentDeletes())
 | |
| 			delete object;
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	/*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
 | |
| 			<<"added (id="<<object->getId()<<")"<<std::endl;*/
 | |
| 
 | |
| 	m_active_objects[object->getId()] = object;
 | |
| 
 | |
| 	verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
 | |
| 			<<"Added id="<<object->getId()<<"; there are now "
 | |
| 			<<m_active_objects.size()<<" active objects."
 | |
| 			<<std::endl;
 | |
| 
 | |
| 	// Register reference in scripting api (must be done before post-init)
 | |
| 	m_script->addObjectReference(object);
 | |
| 	// Post-initialize object
 | |
| 	object->addedToEnvironment(dtime_s);
 | |
| 
 | |
| 	// Add static data to block
 | |
| 	if(object->isStaticAllowed())
 | |
| 	{
 | |
| 		// Add static object to active static list of the block
 | |
| 		v3f objectpos = object->getBasePosition();
 | |
| 		std::string staticdata = object->getStaticData();
 | |
| 		StaticObject s_obj(object->getType(), objectpos, staticdata);
 | |
| 		// Add to the block where the object is located in
 | |
| 		v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
 | |
| 		MapBlock *block = m_map->emergeBlock(blockpos);
 | |
| 		if(block){
 | |
| 			block->m_static_objects.m_active[object->getId()] = s_obj;
 | |
| 			object->m_static_exists = true;
 | |
| 			object->m_static_block = blockpos;
 | |
| 
 | |
| 			if(set_changed)
 | |
| 				block->raiseModified(MOD_STATE_WRITE_NEEDED,
 | |
| 					MOD_REASON_ADD_ACTIVE_OBJECT_RAW);
 | |
| 		} else {
 | |
| 			v3s16 p = floatToInt(objectpos, BS);
 | |
| 			errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
 | |
| 					<<"could not emerge block for storing id="<<object->getId()
 | |
| 					<<" statically (pos="<<PP(p)<<")"<<std::endl;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return object->getId();
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Remove objects that satisfy (m_removed && m_known_by_count==0)
 | |
| */
 | |
| void ServerEnvironment::removeRemovedObjects()
 | |
| {
 | |
| 	std::vector<u16> objects_to_remove;
 | |
| 	for(std::map<u16, ServerActiveObject*>::iterator
 | |
| 			i = m_active_objects.begin();
 | |
| 			i != m_active_objects.end(); ++i) {
 | |
| 		u16 id = i->first;
 | |
| 		ServerActiveObject* obj = i->second;
 | |
| 		// This shouldn't happen but check it
 | |
| 		if(obj == NULL)
 | |
| 		{
 | |
| 			infostream<<"NULL object found in ServerEnvironment"
 | |
| 					<<" while finding removed objects. id="<<id<<std::endl;
 | |
| 			// Id to be removed from m_active_objects
 | |
| 			objects_to_remove.push_back(id);
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			We will delete objects that are marked as removed or thatare
 | |
| 			waiting for deletion after deactivation
 | |
| 		*/
 | |
| 		if(obj->m_removed == false && obj->m_pending_deactivation == false)
 | |
| 			continue;
 | |
| 
 | |
| 		/*
 | |
| 			Delete static data from block if is marked as removed
 | |
| 		*/
 | |
| 		if(obj->m_static_exists && obj->m_removed)
 | |
| 		{
 | |
| 			MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
 | |
| 			if (block) {
 | |
| 				block->m_static_objects.remove(id);
 | |
| 				block->raiseModified(MOD_STATE_WRITE_NEEDED,
 | |
| 					MOD_REASON_REMOVE_OBJECTS_REMOVE);
 | |
| 				obj->m_static_exists = false;
 | |
| 			} else {
 | |
| 				infostream<<"Failed to emerge block from which an object to "
 | |
| 						<<"be removed was loaded from. id="<<id<<std::endl;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// If m_known_by_count > 0, don't actually remove. On some future
 | |
| 		// invocation this will be 0, which is when removal will continue.
 | |
| 		if(obj->m_known_by_count > 0)
 | |
| 			continue;
 | |
| 
 | |
| 		/*
 | |
| 			Move static data from active to stored if not marked as removed
 | |
| 		*/
 | |
| 		if(obj->m_static_exists && !obj->m_removed){
 | |
| 			MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
 | |
| 			if (block) {
 | |
| 				std::map<u16, StaticObject>::iterator i =
 | |
| 						block->m_static_objects.m_active.find(id);
 | |
| 				if(i != block->m_static_objects.m_active.end()){
 | |
| 					block->m_static_objects.m_stored.push_back(i->second);
 | |
| 					block->m_static_objects.m_active.erase(id);
 | |
| 					block->raiseModified(MOD_STATE_WRITE_NEEDED,
 | |
| 						MOD_REASON_REMOVE_OBJECTS_DEACTIVATE);
 | |
| 				}
 | |
| 			} else {
 | |
| 				infostream<<"Failed to emerge block from which an object to "
 | |
| 						<<"be deactivated was loaded from. id="<<id<<std::endl;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Tell the object about removal
 | |
| 		obj->removingFromEnvironment();
 | |
| 		// Deregister in scripting api
 | |
| 		m_script->removeObjectReference(obj);
 | |
| 
 | |
| 		// Delete
 | |
| 		if(obj->environmentDeletes())
 | |
| 			delete obj;
 | |
| 
 | |
| 		// Id to be removed from m_active_objects
 | |
| 		objects_to_remove.push_back(id);
 | |
| 	}
 | |
| 	// Remove references from m_active_objects
 | |
| 	for(std::vector<u16>::iterator i = objects_to_remove.begin();
 | |
| 			i != objects_to_remove.end(); ++i) {
 | |
| 		m_active_objects.erase(*i);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void print_hexdump(std::ostream &o, const std::string &data)
 | |
| {
 | |
| 	const int linelength = 16;
 | |
| 	for(int l=0; ; l++){
 | |
| 		int i0 = linelength * l;
 | |
| 		bool at_end = false;
 | |
| 		int thislinelength = linelength;
 | |
| 		if(i0 + thislinelength > (int)data.size()){
 | |
| 			thislinelength = data.size() - i0;
 | |
| 			at_end = true;
 | |
| 		}
 | |
| 		for(int di=0; di<linelength; di++){
 | |
| 			int i = i0 + di;
 | |
| 			char buf[4];
 | |
| 			if(di<thislinelength)
 | |
| 				snprintf(buf, 4, "%.2x ", data[i]);
 | |
| 			else
 | |
| 				snprintf(buf, 4, "   ");
 | |
| 			o<<buf;
 | |
| 		}
 | |
| 		o<<" ";
 | |
| 		for(int di=0; di<thislinelength; di++){
 | |
| 			int i = i0 + di;
 | |
| 			if(data[i] >= 32)
 | |
| 				o<<data[i];
 | |
| 			else
 | |
| 				o<<".";
 | |
| 		}
 | |
| 		o<<std::endl;
 | |
| 		if(at_end)
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Convert stored objects from blocks near the players to active.
 | |
| */
 | |
| void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
 | |
| {
 | |
| 	if(block == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	// Ignore if no stored objects (to not set changed flag)
 | |
| 	if(block->m_static_objects.m_stored.empty())
 | |
| 		return;
 | |
| 
 | |
| 	verbosestream<<"ServerEnvironment::activateObjects(): "
 | |
| 			<<"activating objects of block "<<PP(block->getPos())
 | |
| 			<<" ("<<block->m_static_objects.m_stored.size()
 | |
| 			<<" objects)"<<std::endl;
 | |
| 	bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block"));
 | |
| 	if (large_amount) {
 | |
| 		errorstream<<"suspiciously large amount of objects detected: "
 | |
| 				<<block->m_static_objects.m_stored.size()<<" in "
 | |
| 				<<PP(block->getPos())
 | |
| 				<<"; removing all of them."<<std::endl;
 | |
| 		// Clear stored list
 | |
| 		block->m_static_objects.m_stored.clear();
 | |
| 		block->raiseModified(MOD_STATE_WRITE_NEEDED,
 | |
| 			MOD_REASON_TOO_MANY_OBJECTS);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Activate stored objects
 | |
| 	std::vector<StaticObject> new_stored;
 | |
| 	for (std::vector<StaticObject>::iterator
 | |
| 			i = block->m_static_objects.m_stored.begin();
 | |
| 			i != block->m_static_objects.m_stored.end(); ++i) {
 | |
| 		StaticObject &s_obj = *i;
 | |
| 
 | |
| 		// Create an active object from the data
 | |
| 		ServerActiveObject *obj = ServerActiveObject::create
 | |
| 				((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
 | |
| 		// If couldn't create object, store static data back.
 | |
| 		if(obj == NULL) {
 | |
| 			errorstream<<"ServerEnvironment::activateObjects(): "
 | |
| 					<<"failed to create active object from static object "
 | |
| 					<<"in block "<<PP(s_obj.pos/BS)
 | |
| 					<<" type="<<(int)s_obj.type<<" data:"<<std::endl;
 | |
| 			print_hexdump(verbosestream, s_obj.data);
 | |
| 
 | |
| 			new_stored.push_back(s_obj);
 | |
| 			continue;
 | |
| 		}
 | |
| 		verbosestream<<"ServerEnvironment::activateObjects(): "
 | |
| 				<<"activated static object pos="<<PP(s_obj.pos/BS)
 | |
| 				<<" type="<<(int)s_obj.type<<std::endl;
 | |
| 		// This will also add the object to the active static list
 | |
| 		addActiveObjectRaw(obj, false, dtime_s);
 | |
| 	}
 | |
| 	// Clear stored list
 | |
| 	block->m_static_objects.m_stored.clear();
 | |
| 	// Add leftover failed stuff to stored list
 | |
| 	for(std::vector<StaticObject>::iterator
 | |
| 			i = new_stored.begin();
 | |
| 			i != new_stored.end(); ++i) {
 | |
| 		StaticObject &s_obj = *i;
 | |
| 		block->m_static_objects.m_stored.push_back(s_obj);
 | |
| 	}
 | |
| 
 | |
| 	// Turn the active counterparts of activated objects not pending for
 | |
| 	// deactivation
 | |
| 	for(std::map<u16, StaticObject>::iterator
 | |
| 			i = block->m_static_objects.m_active.begin();
 | |
| 			i != block->m_static_objects.m_active.end(); ++i)
 | |
| 	{
 | |
| 		u16 id = i->first;
 | |
| 		ServerActiveObject *object = getActiveObject(id);
 | |
| 		assert(object);
 | |
| 		object->m_pending_deactivation = false;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Note: Block hasn't really been modified here.
 | |
| 		The objects have just been activated and moved from the stored
 | |
| 		static list to the active static list.
 | |
| 		As such, the block is essentially the same.
 | |
| 		Thus, do not call block->raiseModified(MOD_STATE_WRITE_NEEDED).
 | |
| 		Otherwise there would be a huge amount of unnecessary I/O.
 | |
| 	*/
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Convert objects that are not standing inside active blocks to static.
 | |
| 
 | |
| 	If m_known_by_count != 0, active object is not deleted, but static
 | |
| 	data is still updated.
 | |
| 
 | |
| 	If force_delete is set, active object is deleted nevertheless. It
 | |
| 	shall only be set so in the destructor of the environment.
 | |
| 
 | |
| 	If block wasn't generated (not in memory or on disk),
 | |
| */
 | |
| void ServerEnvironment::deactivateFarObjects(bool force_delete)
 | |
| {
 | |
| 	std::vector<u16> objects_to_remove;
 | |
| 	for(std::map<u16, ServerActiveObject*>::iterator
 | |
| 			i = m_active_objects.begin();
 | |
| 			i != m_active_objects.end(); ++i) {
 | |
| 		ServerActiveObject* obj = i->second;
 | |
| 		assert(obj);
 | |
| 
 | |
| 		// Do not deactivate if static data creation not allowed
 | |
| 		if(!force_delete && !obj->isStaticAllowed())
 | |
| 			continue;
 | |
| 
 | |
| 		// If pending deactivation, let removeRemovedObjects() do it
 | |
| 		if(!force_delete && obj->m_pending_deactivation)
 | |
| 			continue;
 | |
| 
 | |
| 		u16 id = i->first;
 | |
| 		v3f objectpos = obj->getBasePosition();
 | |
| 
 | |
| 		// The block in which the object resides in
 | |
| 		v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
 | |
| 
 | |
| 		// If object's static data is stored in a deactivated block and object
 | |
| 		// is actually located in an active block, re-save to the block in
 | |
| 		// which the object is actually located in.
 | |
| 		if(!force_delete &&
 | |
| 				obj->m_static_exists &&
 | |
| 				!m_active_blocks.contains(obj->m_static_block) &&
 | |
| 				 m_active_blocks.contains(blockpos_o))
 | |
| 		{
 | |
| 			v3s16 old_static_block = obj->m_static_block;
 | |
| 
 | |
| 			// Save to block where object is located
 | |
| 			MapBlock *block = m_map->emergeBlock(blockpos_o, false);
 | |
| 			if(!block){
 | |
| 				errorstream<<"ServerEnvironment::deactivateFarObjects(): "
 | |
| 						<<"Could not save object id="<<id
 | |
| 						<<" to it's current block "<<PP(blockpos_o)
 | |
| 						<<std::endl;
 | |
| 				continue;
 | |
| 			}
 | |
| 			std::string staticdata_new = obj->getStaticData();
 | |
| 			StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
 | |
| 			block->m_static_objects.insert(id, s_obj);
 | |
| 			obj->m_static_block = blockpos_o;
 | |
| 			block->raiseModified(MOD_STATE_WRITE_NEEDED,
 | |
| 				MOD_REASON_STATIC_DATA_ADDED);
 | |
| 
 | |
| 			// Delete from block where object was located
 | |
| 			block = m_map->emergeBlock(old_static_block, false);
 | |
| 			if(!block){
 | |
| 				errorstream<<"ServerEnvironment::deactivateFarObjects(): "
 | |
| 						<<"Could not delete object id="<<id
 | |
| 						<<" from it's previous block "<<PP(old_static_block)
 | |
| 						<<std::endl;
 | |
| 				continue;
 | |
| 			}
 | |
| 			block->m_static_objects.remove(id);
 | |
| 			block->raiseModified(MOD_STATE_WRITE_NEEDED,
 | |
| 				MOD_REASON_STATIC_DATA_REMOVED);
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		// If block is active, don't remove
 | |
| 		if(!force_delete && m_active_blocks.contains(blockpos_o))
 | |
| 			continue;
 | |
| 
 | |
| 		verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
 | |
| 				<<"deactivating object id="<<id<<" on inactive block "
 | |
| 				<<PP(blockpos_o)<<std::endl;
 | |
| 
 | |
| 		// If known by some client, don't immediately delete.
 | |
| 		bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
 | |
| 
 | |
| 		/*
 | |
| 			Update the static data
 | |
| 		*/
 | |
| 
 | |
| 		if(obj->isStaticAllowed())
 | |
| 		{
 | |
| 			// Create new static object
 | |
| 			std::string staticdata_new = obj->getStaticData();
 | |
| 			StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
 | |
| 
 | |
| 			bool stays_in_same_block = false;
 | |
| 			bool data_changed = true;
 | |
| 
 | |
| 			if (obj->m_static_exists) {
 | |
| 				if (obj->m_static_block == blockpos_o)
 | |
| 					stays_in_same_block = true;
 | |
| 
 | |
| 				MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
 | |
| 
 | |
| 				if (block) {
 | |
| 					std::map<u16, StaticObject>::iterator n =
 | |
| 						block->m_static_objects.m_active.find(id);
 | |
| 					if (n != block->m_static_objects.m_active.end()) {
 | |
| 						StaticObject static_old = n->second;
 | |
| 
 | |
| 						float save_movem = obj->getMinimumSavedMovement();
 | |
| 
 | |
| 						if (static_old.data == staticdata_new &&
 | |
| 								(static_old.pos - objectpos).getLength() < save_movem)
 | |
| 							data_changed = false;
 | |
| 					} else {
 | |
| 						errorstream<<"ServerEnvironment::deactivateFarObjects(): "
 | |
| 							<<"id="<<id<<" m_static_exists=true but "
 | |
| 							<<"static data doesn't actually exist in "
 | |
| 							<<PP(obj->m_static_block)<<std::endl;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			bool shall_be_written = (!stays_in_same_block || data_changed);
 | |
| 
 | |
| 			// Delete old static object
 | |
| 			if(obj->m_static_exists)
 | |
| 			{
 | |
| 				MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
 | |
| 				if(block)
 | |
| 				{
 | |
| 					block->m_static_objects.remove(id);
 | |
| 					obj->m_static_exists = false;
 | |
| 					// Only mark block as modified if data changed considerably
 | |
| 					if(shall_be_written)
 | |
| 						block->raiseModified(MOD_STATE_WRITE_NEEDED,
 | |
| 							MOD_REASON_STATIC_DATA_CHANGED);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			// Add to the block where the object is located in
 | |
| 			v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
 | |
| 			// Get or generate the block
 | |
| 			MapBlock *block = NULL;
 | |
| 			try{
 | |
| 				block = m_map->emergeBlock(blockpos);
 | |
| 			} catch(InvalidPositionException &e){
 | |
| 				// Handled via NULL pointer
 | |
| 				// NOTE: emergeBlock's failure is usually determined by it
 | |
| 				//       actually returning NULL
 | |
| 			}
 | |
| 
 | |
| 			if(block)
 | |
| 			{
 | |
| 				if(block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")){
 | |
| 					errorstream<<"ServerEnv: Trying to store id="<<obj->getId()
 | |
| 							<<" statically but block "<<PP(blockpos)
 | |
| 							<<" already contains "
 | |
| 							<<block->m_static_objects.m_stored.size()
 | |
| 							<<" objects."
 | |
| 							<<" Forcing delete."<<std::endl;
 | |
| 					force_delete = true;
 | |
| 				} else {
 | |
| 					// If static counterpart already exists in target block,
 | |
| 					// remove it first.
 | |
| 					// This shouldn't happen because the object is removed from
 | |
| 					// the previous block before this according to
 | |
| 					// obj->m_static_block, but happens rarely for some unknown
 | |
| 					// reason. Unsuccessful attempts have been made to find
 | |
| 					// said reason.
 | |
| 					if(id && block->m_static_objects.m_active.find(id) != block->m_static_objects.m_active.end()){
 | |
| 						warningstream<<"ServerEnv: Performing hack #83274"
 | |
| 								<<std::endl;
 | |
| 						block->m_static_objects.remove(id);
 | |
| 					}
 | |
| 					// Store static data
 | |
| 					u16 store_id = pending_delete ? id : 0;
 | |
| 					block->m_static_objects.insert(store_id, s_obj);
 | |
| 
 | |
| 					// Only mark block as modified if data changed considerably
 | |
| 					if(shall_be_written)
 | |
| 						block->raiseModified(MOD_STATE_WRITE_NEEDED,
 | |
| 							MOD_REASON_STATIC_DATA_CHANGED);
 | |
| 
 | |
| 					obj->m_static_exists = true;
 | |
| 					obj->m_static_block = block->getPos();
 | |
| 				}
 | |
| 			}
 | |
| 			else{
 | |
| 				if(!force_delete){
 | |
| 					v3s16 p = floatToInt(objectpos, BS);
 | |
| 					errorstream<<"ServerEnv: Could not find or generate "
 | |
| 							<<"a block for storing id="<<obj->getId()
 | |
| 							<<" statically (pos="<<PP(p)<<")"<<std::endl;
 | |
| 					continue;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			If known by some client, set pending deactivation.
 | |
| 			Otherwise delete it immediately.
 | |
| 		*/
 | |
| 
 | |
| 		if(pending_delete && !force_delete)
 | |
| 		{
 | |
| 			verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
 | |
| 					<<"object id="<<id<<" is known by clients"
 | |
| 					<<"; not deleting yet"<<std::endl;
 | |
| 
 | |
| 			obj->m_pending_deactivation = true;
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
 | |
| 				<<"object id="<<id<<" is not known by clients"
 | |
| 				<<"; deleting"<<std::endl;
 | |
| 
 | |
| 		// Tell the object about removal
 | |
| 		obj->removingFromEnvironment();
 | |
| 		// Deregister in scripting api
 | |
| 		m_script->removeObjectReference(obj);
 | |
| 
 | |
| 		// Delete active object
 | |
| 		if(obj->environmentDeletes())
 | |
| 			delete obj;
 | |
| 		// Id to be removed from m_active_objects
 | |
| 		objects_to_remove.push_back(id);
 | |
| 	}
 | |
| 
 | |
| 	// Remove references from m_active_objects
 | |
| 	for(std::vector<u16>::iterator i = objects_to_remove.begin();
 | |
| 			i != objects_to_remove.end(); ++i) {
 | |
| 		m_active_objects.erase(*i);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #ifndef SERVER
 | |
| 
 | |
| #include "clientsimpleobject.h"
 | |
| 
 | |
| /*
 | |
| 	ClientEnvironment
 | |
| */
 | |
| 
 | |
| ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
 | |
| 		ITextureSource *texturesource, IGameDef *gamedef,
 | |
| 		IrrlichtDevice *irr):
 | |
| 	m_map(map),
 | |
| 	m_smgr(smgr),
 | |
| 	m_texturesource(texturesource),
 | |
| 	m_gamedef(gamedef),
 | |
| 	m_irr(irr)
 | |
| {
 | |
| 	char zero = 0;
 | |
| 	memset(attachement_parent_ids, zero, sizeof(attachement_parent_ids));
 | |
| }
 | |
| 
 | |
| ClientEnvironment::~ClientEnvironment()
 | |
| {
 | |
| 	// delete active objects
 | |
| 	for(std::map<u16, ClientActiveObject*>::iterator
 | |
| 			i = m_active_objects.begin();
 | |
| 			i != m_active_objects.end(); ++i)
 | |
| 	{
 | |
| 		delete i->second;
 | |
| 	}
 | |
| 
 | |
| 	for(std::vector<ClientSimpleObject*>::iterator
 | |
| 			i = m_simple_objects.begin(); i != m_simple_objects.end(); ++i) {
 | |
| 		delete *i;
 | |
| 	}
 | |
| 
 | |
| 	// Drop/delete map
 | |
| 	m_map->drop();
 | |
| }
 | |
| 
 | |
| Map & ClientEnvironment::getMap()
 | |
| {
 | |
| 	return *m_map;
 | |
| }
 | |
| 
 | |
| ClientMap & ClientEnvironment::getClientMap()
 | |
| {
 | |
| 	return *m_map;
 | |
| }
 | |
| 
 | |
| void ClientEnvironment::addPlayer(Player *player)
 | |
| {
 | |
| 	DSTACK(FUNCTION_NAME);
 | |
| 	/*
 | |
| 		It is a failure if player is local and there already is a local
 | |
| 		player
 | |
| 	*/
 | |
| 	FATAL_ERROR_IF(player->isLocal() == true && getLocalPlayer() != NULL,
 | |
| 		"Player is local but there is already a local player");
 | |
| 
 | |
| 	Environment::addPlayer(player);
 | |
| }
 | |
| 
 | |
| LocalPlayer * ClientEnvironment::getLocalPlayer()
 | |
| {
 | |
| 	for(std::vector<Player*>::iterator i = m_players.begin();
 | |
| 			i != m_players.end(); ++i) {
 | |
| 		Player *player = *i;
 | |
| 		if(player->isLocal())
 | |
| 			return (LocalPlayer*)player;
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| void ClientEnvironment::step(float dtime)
 | |
| {
 | |
| 	DSTACK(FUNCTION_NAME);
 | |
| 
 | |
| 	/* Step time of day */
 | |
| 	stepTimeOfDay(dtime);
 | |
| 
 | |
| 	// Get some settings
 | |
| 	bool fly_allowed = m_gamedef->checkLocalPrivilege("fly");
 | |
| 	bool free_move = fly_allowed && g_settings->getBool("free_move");
 | |
| 
 | |
| 	// Get local player
 | |
| 	LocalPlayer *lplayer = getLocalPlayer();
 | |
| 	assert(lplayer);
 | |
| 	// collision info queue
 | |
| 	std::vector<CollisionInfo> player_collisions;
 | |
| 
 | |
| 	/*
 | |
| 		Get the speed the player is going
 | |
| 	*/
 | |
| 	bool is_climbing = lplayer->is_climbing;
 | |
| 
 | |
| 	f32 player_speed = lplayer->getSpeed().getLength();
 | |
| 
 | |
| 	/*
 | |
| 		Maximum position increment
 | |
| 	*/
 | |
| 	//f32 position_max_increment = 0.05*BS;
 | |
| 	f32 position_max_increment = 0.1*BS;
 | |
| 
 | |
| 	// Maximum time increment (for collision detection etc)
 | |
| 	// time = distance / speed
 | |
| 	f32 dtime_max_increment = 1;
 | |
| 	if(player_speed > 0.001)
 | |
| 		dtime_max_increment = position_max_increment / player_speed;
 | |
| 
 | |
| 	// Maximum time increment is 10ms or lower
 | |
| 	if(dtime_max_increment > 0.01)
 | |
| 		dtime_max_increment = 0.01;
 | |
| 
 | |
| 	// Don't allow overly huge dtime
 | |
| 	if(dtime > 0.5)
 | |
| 		dtime = 0.5;
 | |
| 
 | |
| 	f32 dtime_downcount = dtime;
 | |
| 
 | |
| 	/*
 | |
| 		Stuff that has a maximum time increment
 | |
| 	*/
 | |
| 
 | |
| 	u32 loopcount = 0;
 | |
| 	do
 | |
| 	{
 | |
| 		loopcount++;
 | |
| 
 | |
| 		f32 dtime_part;
 | |
| 		if(dtime_downcount > dtime_max_increment)
 | |
| 		{
 | |
| 			dtime_part = dtime_max_increment;
 | |
| 			dtime_downcount -= dtime_part;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			dtime_part = dtime_downcount;
 | |
| 			/*
 | |
| 				Setting this to 0 (no -=dtime_part) disables an infinite loop
 | |
| 				when dtime_part is so small that dtime_downcount -= dtime_part
 | |
| 				does nothing
 | |
| 			*/
 | |
| 			dtime_downcount = 0;
 | |
| 		}
 | |
| 
 | |
| 		/*
 | |
| 			Handle local player
 | |
| 		*/
 | |
| 
 | |
| 		{
 | |
| 			// Apply physics
 | |
| 			if(free_move == false && is_climbing == false)
 | |
| 			{
 | |
| 				// Gravity
 | |
| 				v3f speed = lplayer->getSpeed();
 | |
| 				if(lplayer->in_liquid == false)
 | |
| 					speed.Y -= lplayer->movement_gravity * lplayer->physics_override_gravity * dtime_part * 2;
 | |
| 
 | |
| 				// Liquid floating / sinking
 | |
| 				if(lplayer->in_liquid && !lplayer->swimming_vertical)
 | |
| 					speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2;
 | |
| 
 | |
| 				// Liquid resistance
 | |
| 				if(lplayer->in_liquid_stable || lplayer->in_liquid)
 | |
| 				{
 | |
| 					// How much the node's viscosity blocks movement, ranges between 0 and 1
 | |
| 					// Should match the scale at which viscosity increase affects other liquid attributes
 | |
| 					const f32 viscosity_factor = 0.3;
 | |
| 
 | |
| 					v3f d_wanted = -speed / lplayer->movement_liquid_fluidity;
 | |
| 					f32 dl = d_wanted.getLength();
 | |
| 					if(dl > lplayer->movement_liquid_fluidity_smooth)
 | |
| 						dl = lplayer->movement_liquid_fluidity_smooth;
 | |
| 					dl *= (lplayer->liquid_viscosity * viscosity_factor) + (1 - viscosity_factor);
 | |
| 
 | |
| 					v3f d = d_wanted.normalize() * dl;
 | |
| 					speed += d;
 | |
| 				}
 | |
| 
 | |
| 				lplayer->setSpeed(speed);
 | |
| 			}
 | |
| 
 | |
| 			/*
 | |
| 				Move the lplayer.
 | |
| 				This also does collision detection.
 | |
| 			*/
 | |
| 			lplayer->move(dtime_part, this, position_max_increment,
 | |
| 					&player_collisions);
 | |
| 		}
 | |
| 	}
 | |
| 	while(dtime_downcount > 0.001);
 | |
| 
 | |
| 	//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
 | |
| 
 | |
| 	for(std::vector<CollisionInfo>::iterator i = player_collisions.begin();
 | |
| 			i != player_collisions.end(); ++i) {
 | |
| 		CollisionInfo &info = *i;
 | |
| 		v3f speed_diff = info.new_speed - info.old_speed;;
 | |
| 		// Handle only fall damage
 | |
| 		// (because otherwise walking against something in fast_move kills you)
 | |
| 		if(speed_diff.Y < 0 || info.old_speed.Y >= 0)
 | |
| 			continue;
 | |
| 		// Get rid of other components
 | |
| 		speed_diff.X = 0;
 | |
| 		speed_diff.Z = 0;
 | |
| 		f32 pre_factor = 1; // 1 hp per node/s
 | |
| 		f32 tolerance = BS*14; // 5 without damage
 | |
| 		f32 post_factor = 1; // 1 hp per node/s
 | |
| 		if(info.type == COLLISION_NODE)
 | |
| 		{
 | |
| 			const ContentFeatures &f = m_gamedef->ndef()->
 | |
| 					get(m_map->getNodeNoEx(info.node_p));
 | |
| 			// Determine fall damage multiplier
 | |
| 			int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
 | |
| 			pre_factor = 1.0 + (float)addp/100.0;
 | |
| 		}
 | |
| 		float speed = pre_factor * speed_diff.getLength();
 | |
| 		if(speed > tolerance)
 | |
| 		{
 | |
| 			f32 damage_f = (speed - tolerance)/BS * post_factor;
 | |
| 			u16 damage = (u16)(damage_f+0.5);
 | |
| 			if(damage != 0){
 | |
| 				damageLocalPlayer(damage, true);
 | |
| 				MtEvent *e = new SimpleTriggerEvent("PlayerFallingDamage");
 | |
| 				m_gamedef->event()->put(e);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		A quick draft of lava damage
 | |
| 	*/
 | |
| 	if(m_lava_hurt_interval.step(dtime, 1.0))
 | |
| 	{
 | |
| 		v3f pf = lplayer->getPosition();
 | |
| 
 | |
| 		// Feet, middle and head
 | |
| 		v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS);
 | |
| 		MapNode n1 = m_map->getNodeNoEx(p1);
 | |
| 		v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS);
 | |
| 		MapNode n2 = m_map->getNodeNoEx(p2);
 | |
| 		v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
 | |
| 		MapNode n3 = m_map->getNodeNoEx(p3);
 | |
| 
 | |
| 		u32 damage_per_second = 0;
 | |
| 		damage_per_second = MYMAX(damage_per_second,
 | |
| 				m_gamedef->ndef()->get(n1).damage_per_second);
 | |
| 		damage_per_second = MYMAX(damage_per_second,
 | |
| 				m_gamedef->ndef()->get(n2).damage_per_second);
 | |
| 		damage_per_second = MYMAX(damage_per_second,
 | |
| 				m_gamedef->ndef()->get(n3).damage_per_second);
 | |
| 
 | |
| 		if(damage_per_second != 0)
 | |
| 		{
 | |
| 			damageLocalPlayer(damage_per_second, true);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Drowning
 | |
| 	*/
 | |
| 	if(m_drowning_interval.step(dtime, 2.0))
 | |
| 	{
 | |
| 		v3f pf = lplayer->getPosition();
 | |
| 
 | |
| 		// head
 | |
| 		v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
 | |
| 		MapNode n = m_map->getNodeNoEx(p);
 | |
| 		ContentFeatures c = m_gamedef->ndef()->get(n);
 | |
| 		u8 drowning_damage = c.drowning;
 | |
| 		if(drowning_damage > 0 && lplayer->hp > 0){
 | |
| 			u16 breath = lplayer->getBreath();
 | |
| 			if(breath > 10){
 | |
| 				breath = 11;
 | |
| 			}
 | |
| 			if(breath > 0){
 | |
| 				breath -= 1;
 | |
| 			}
 | |
| 			lplayer->setBreath(breath);
 | |
| 			updateLocalPlayerBreath(breath);
 | |
| 		}
 | |
| 
 | |
| 		if(lplayer->getBreath() == 0 && drowning_damage > 0){
 | |
| 			damageLocalPlayer(drowning_damage, true);
 | |
| 		}
 | |
| 	}
 | |
| 	if(m_breathing_interval.step(dtime, 0.5))
 | |
| 	{
 | |
| 		v3f pf = lplayer->getPosition();
 | |
| 
 | |
| 		// head
 | |
| 		v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
 | |
| 		MapNode n = m_map->getNodeNoEx(p);
 | |
| 		ContentFeatures c = m_gamedef->ndef()->get(n);
 | |
| 		if (!lplayer->hp){
 | |
| 			lplayer->setBreath(11);
 | |
| 		}
 | |
| 		else if(c.drowning == 0){
 | |
| 			u16 breath = lplayer->getBreath();
 | |
| 			if(breath <= 10){
 | |
| 				breath += 1;
 | |
| 				lplayer->setBreath(breath);
 | |
| 				updateLocalPlayerBreath(breath);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Stuff that can be done in an arbitarily large dtime
 | |
| 	*/
 | |
| 	for(std::vector<Player*>::iterator i = m_players.begin();
 | |
| 			i != m_players.end(); ++i) {
 | |
| 		Player *player = *i;
 | |
| 
 | |
| 		/*
 | |
| 			Handle non-local players
 | |
| 		*/
 | |
| 		if(player->isLocal() == false) {
 | |
| 			// Move
 | |
| 			player->move(dtime, this, 100*BS);
 | |
| 
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Update lighting on local player (used for wield item)
 | |
| 	u32 day_night_ratio = getDayNightRatio();
 | |
| 	{
 | |
| 		// Get node at head
 | |
| 
 | |
| 		// On InvalidPositionException, use this as default
 | |
| 		// (day: LIGHT_SUN, night: 0)
 | |
| 		MapNode node_at_lplayer(CONTENT_AIR, 0x0f, 0);
 | |
| 
 | |
| 		v3s16 p = lplayer->getLightPosition();
 | |
| 		node_at_lplayer = m_map->getNodeNoEx(p);
 | |
| 
 | |
| 		u16 light = getInteriorLight(node_at_lplayer, 0, m_gamedef->ndef());
 | |
| 		u8 day = light & 0xff;
 | |
| 		u8 night = (light >> 8) & 0xff;
 | |
| 		finalColorBlend(lplayer->light_color, day, night, day_night_ratio);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Step active objects and update lighting of them
 | |
| 	*/
 | |
| 
 | |
| 	g_profiler->avg("CEnv: num of objects", m_active_objects.size());
 | |
| 	bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
 | |
| 	for(std::map<u16, ClientActiveObject*>::iterator
 | |
| 			i = m_active_objects.begin();
 | |
| 			i != m_active_objects.end(); ++i)
 | |
| 	{
 | |
| 		ClientActiveObject* obj = i->second;
 | |
| 		// Step object
 | |
| 		obj->step(dtime, this);
 | |
| 
 | |
| 		if(update_lighting)
 | |
| 		{
 | |
| 			// Update lighting
 | |
| 			u8 light = 0;
 | |
| 			bool pos_ok;
 | |
| 
 | |
| 			// Get node at head
 | |
| 			v3s16 p = obj->getLightPosition();
 | |
| 			MapNode n = m_map->getNodeNoEx(p, &pos_ok);
 | |
| 			if (pos_ok)
 | |
| 				light = n.getLightBlend(day_night_ratio, m_gamedef->ndef());
 | |
| 			else
 | |
| 				light = blend_light(day_night_ratio, LIGHT_SUN, 0);
 | |
| 
 | |
| 			obj->updateLight(light);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Step and handle simple objects
 | |
| 	*/
 | |
| 	g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size());
 | |
| 	for(std::vector<ClientSimpleObject*>::iterator
 | |
| 			i = m_simple_objects.begin(); i != m_simple_objects.end();) {
 | |
| 		std::vector<ClientSimpleObject*>::iterator cur = i;
 | |
| 		ClientSimpleObject *simple = *cur;
 | |
| 
 | |
| 		simple->step(dtime);
 | |
| 		if(simple->m_to_be_removed) {
 | |
| 			delete simple;
 | |
| 			i = m_simple_objects.erase(cur);
 | |
| 		}
 | |
| 		else {
 | |
| 			++i;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple)
 | |
| {
 | |
| 	m_simple_objects.push_back(simple);
 | |
| }
 | |
| 
 | |
| GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
 | |
| {
 | |
| 	ClientActiveObject *obj = getActiveObject(id);
 | |
| 	if (obj && obj->getType() == ACTIVEOBJECT_TYPE_GENERIC)
 | |
| 		return (GenericCAO*) obj;
 | |
| 	else
 | |
| 		return NULL;
 | |
| }
 | |
| 
 | |
| ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
 | |
| {
 | |
| 	std::map<u16, ClientActiveObject*>::iterator n;
 | |
| 	n = m_active_objects.find(id);
 | |
| 	if(n == m_active_objects.end())
 | |
| 		return NULL;
 | |
| 	return n->second;
 | |
| }
 | |
| 
 | |
| bool isFreeClientActiveObjectId(u16 id,
 | |
| 		std::map<u16, ClientActiveObject*> &objects)
 | |
| {
 | |
| 	if(id == 0)
 | |
| 		return false;
 | |
| 
 | |
| 	return objects.find(id) == objects.end();
 | |
| }
 | |
| 
 | |
| u16 getFreeClientActiveObjectId(
 | |
| 		std::map<u16, ClientActiveObject*> &objects)
 | |
| {
 | |
| 	//try to reuse id's as late as possible
 | |
| 	static u16 last_used_id = 0;
 | |
| 	u16 startid = last_used_id;
 | |
| 	for(;;)
 | |
| 	{
 | |
| 		last_used_id ++;
 | |
| 		if(isFreeClientActiveObjectId(last_used_id, objects))
 | |
| 			return last_used_id;
 | |
| 
 | |
| 		if(last_used_id == startid)
 | |
| 			return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
 | |
| {
 | |
| 	assert(object); // Pre-condition
 | |
| 	if(object->getId() == 0)
 | |
| 	{
 | |
| 		u16 new_id = getFreeClientActiveObjectId(m_active_objects);
 | |
| 		if(new_id == 0)
 | |
| 		{
 | |
| 			infostream<<"ClientEnvironment::addActiveObject(): "
 | |
| 					<<"no free ids available"<<std::endl;
 | |
| 			delete object;
 | |
| 			return 0;
 | |
| 		}
 | |
| 		object->setId(new_id);
 | |
| 	}
 | |
| 	if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
 | |
| 	{
 | |
| 		infostream<<"ClientEnvironment::addActiveObject(): "
 | |
| 				<<"id is not free ("<<object->getId()<<")"<<std::endl;
 | |
| 		delete object;
 | |
| 		return 0;
 | |
| 	}
 | |
| 	infostream<<"ClientEnvironment::addActiveObject(): "
 | |
| 			<<"added (id="<<object->getId()<<")"<<std::endl;
 | |
| 	m_active_objects[object->getId()] = object;
 | |
| 	object->addToScene(m_smgr, m_texturesource, m_irr);
 | |
| 	{ // Update lighting immediately
 | |
| 		u8 light = 0;
 | |
| 		bool pos_ok;
 | |
| 
 | |
| 		// Get node at head
 | |
| 		v3s16 p = object->getLightPosition();
 | |
| 		MapNode n = m_map->getNodeNoEx(p, &pos_ok);
 | |
| 		if (pos_ok)
 | |
| 			light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
 | |
| 		else
 | |
| 			light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
 | |
| 
 | |
| 		object->updateLight(light);
 | |
| 	}
 | |
| 	return object->getId();
 | |
| }
 | |
| 
 | |
| void ClientEnvironment::addActiveObject(u16 id, u8 type,
 | |
| 		const std::string &init_data)
 | |
| {
 | |
| 	ClientActiveObject* obj =
 | |
| 			ClientActiveObject::create((ActiveObjectType) type, m_gamedef, this);
 | |
| 	if(obj == NULL)
 | |
| 	{
 | |
| 		infostream<<"ClientEnvironment::addActiveObject(): "
 | |
| 				<<"id="<<id<<" type="<<type<<": Couldn't create object"
 | |
| 				<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	obj->setId(id);
 | |
| 
 | |
| 	try
 | |
| 	{
 | |
| 		obj->initialize(init_data);
 | |
| 	}
 | |
| 	catch(SerializationError &e)
 | |
| 	{
 | |
| 		errorstream<<"ClientEnvironment::addActiveObject():"
 | |
| 				<<" id="<<id<<" type="<<type
 | |
| 				<<": SerializationError in initialize(): "
 | |
| 				<<e.what()
 | |
| 				<<": init_data="<<serializeJsonString(init_data)
 | |
| 				<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	addActiveObject(obj);
 | |
| }
 | |
| 
 | |
| void ClientEnvironment::removeActiveObject(u16 id)
 | |
| {
 | |
| 	verbosestream<<"ClientEnvironment::removeActiveObject(): "
 | |
| 			<<"id="<<id<<std::endl;
 | |
| 	ClientActiveObject* obj = getActiveObject(id);
 | |
| 	if(obj == NULL)
 | |
| 	{
 | |
| 		infostream<<"ClientEnvironment::removeActiveObject(): "
 | |
| 				<<"id="<<id<<" not found"<<std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 	obj->removeFromScene(true);
 | |
| 	delete obj;
 | |
| 	m_active_objects.erase(id);
 | |
| }
 | |
| 
 | |
| void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data)
 | |
| {
 | |
| 	ClientActiveObject *obj = getActiveObject(id);
 | |
| 	if (obj == NULL) {
 | |
| 		infostream << "ClientEnvironment::processActiveObjectMessage():"
 | |
| 			<< " got message for id=" << id << ", which doesn't exist."
 | |
| 			<< std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	try {
 | |
| 		obj->processMessage(data);
 | |
| 	} catch (SerializationError &e) {
 | |
| 		errorstream<<"ClientEnvironment::processActiveObjectMessage():"
 | |
| 			<< " id=" << id << " type=" << obj->getType()
 | |
| 			<< " SerializationError in processMessage(): " << e.what()
 | |
| 			<< std::endl;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Callbacks for activeobjects
 | |
| */
 | |
| 
 | |
| void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
 | |
| {
 | |
| 	LocalPlayer *lplayer = getLocalPlayer();
 | |
| 	assert(lplayer);
 | |
| 
 | |
| 	if (handle_hp) {
 | |
| 		if (lplayer->hp > damage)
 | |
| 			lplayer->hp -= damage;
 | |
| 		else
 | |
| 			lplayer->hp = 0;
 | |
| 	}
 | |
| 
 | |
| 	ClientEnvEvent event;
 | |
| 	event.type = CEE_PLAYER_DAMAGE;
 | |
| 	event.player_damage.amount = damage;
 | |
| 	event.player_damage.send_to_server = handle_hp;
 | |
| 	m_client_event_queue.push(event);
 | |
| }
 | |
| 
 | |
| void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
 | |
| {
 | |
| 	ClientEnvEvent event;
 | |
| 	event.type = CEE_PLAYER_BREATH;
 | |
| 	event.player_breath.amount = breath;
 | |
| 	m_client_event_queue.push(event);
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	Client likes to call these
 | |
| */
 | |
| 
 | |
| void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
 | |
| 		std::vector<DistanceSortedActiveObject> &dest)
 | |
| {
 | |
| 	for(std::map<u16, ClientActiveObject*>::iterator
 | |
| 			i = m_active_objects.begin();
 | |
| 			i != m_active_objects.end(); ++i)
 | |
| 	{
 | |
| 		ClientActiveObject* obj = i->second;
 | |
| 
 | |
| 		f32 d = (obj->getPosition() - origin).getLength();
 | |
| 
 | |
| 		if(d > max_d)
 | |
| 			continue;
 | |
| 
 | |
| 		DistanceSortedActiveObject dso(obj, d);
 | |
| 
 | |
| 		dest.push_back(dso);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ClientEnvEvent ClientEnvironment::getClientEvent()
 | |
| {
 | |
| 	ClientEnvEvent event;
 | |
| 	if(m_client_event_queue.empty())
 | |
| 		event.type = CEE_NONE;
 | |
| 	else {
 | |
| 		event = m_client_event_queue.front();
 | |
| 		m_client_event_queue.pop();
 | |
| 	}
 | |
| 	return event;
 | |
| }
 | |
| 
 | |
| #endif // #ifndef SERVER
 | |
| 
 | |
| 
 |