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			389 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			389 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #include "light.h"
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| #include <math.h>
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| #include "util/numeric.h"
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| 
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| #ifndef SERVER
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| 
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| // Length of LIGHT_MAX+1 means LIGHT_MAX is the last value.
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| // LIGHT_SUN is read as LIGHT_MAX from here.
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| 
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| u8 light_LUT[LIGHT_MAX+1] =
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| {
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| 	/* Middle-raised variation of a_n+1 = a_n * 0.786
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| 	 * Length of LIGHT_MAX+1 means LIGHT_MAX is the last value.
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| 	 * LIGHT_SUN is read as LIGHT_MAX from here.
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| 	 */
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| 	8,
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| 	11+2,
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| 	14+7,
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| 	18+10,
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| 	22+15,
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| 	29+20,
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| 	37+20,
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| 	47+15,
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| 	60+10,
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| 	76+7,
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| 	97+5,
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| 	123+2,
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| 	157,
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| 	200,
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| 	255,
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| };
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| 
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| const u8 *light_decode_table = light_LUT;
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| 
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| /** Initialize or update the light value tables using the specified \p gamma.
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|  *  If \p gamma == 1.0 then the light table is linear.  Typically values for
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|  *  gamma range between 1.8 and 2.2.
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|  *
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|  *  @note The value for gamma will be restricted to the range 1.1 <= gamma <= 3.0.
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|  *
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|  *  @note This function is not, currently, a simple linear to gamma encoding
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|  *        because adjustments are made so that a gamma of 1.8 gives the same
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|  *        results as those hardcoded for use by the server.
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|  */
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| void set_light_table(float gamma)
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| {
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| 	static const float brightness_step = 255.0f / (LIGHT_MAX + 1);
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| 
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| 	/* These are adjustment values that are added to the calculated light value
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| 	 * after gamma is applied.  Currently they are used so that given a gamma
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| 	 * of 1.8 the light values set by this function are the same as those
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| 	 * hardcoded in the initalizer list for the declaration of light_LUT.
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| 	 */
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| 	static const int adjustments[LIGHT_MAX + 1] = {
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| 		 7,
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| 		 7,
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| 		 7,
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| 		 5,
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| 		 2,
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| 		 0,
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| 		-7,
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| 		-20,
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| 		-31,
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| 		-39,
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| 		-43,
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| 		-45,
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| 		-40,
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| 		-25,
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| 		0
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| 	};
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| 
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| 	gamma = rangelim(gamma, 1.0, 3.0);
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| 
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| 	float brightness = brightness_step;
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| 
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| 	for (size_t i = 0; i < LIGHT_MAX; i++) {
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| 		light_LUT[i] = (u8)(255 * powf(brightness / 255.0f,  gamma));
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| 		light_LUT[i] = rangelim(light_LUT[i] + adjustments[i], 0, 255);
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| 		if (i > 1 && light_LUT[i] < light_LUT[i-1])
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| 			light_LUT[i] = light_LUT[i-1] + 1;
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| 		brightness += brightness_step;
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| 	}
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| 	light_LUT[LIGHT_MAX] = 255;
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| }
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| #endif
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| 
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| 
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| 
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| #if 0
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| /*
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| Made using this and:
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| - adding 220 as the second last one
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| - replacing the third last one (212) with 195
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| 
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| #!/usr/bin/python
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| 
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| from math import *
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| from sys import stdout
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| 
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| # We want 0 at light=0 and 255 at light=LIGHT_MAX
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| LIGHT_MAX = 14
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| #FACTOR = 0.69
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| #FACTOR = 0.75
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| FACTOR = 0.83
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| START_FROM_ZERO = False
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| 
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| L = []
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| if START_FROM_ZERO:
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|     for i in range(1,LIGHT_MAX+1):
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|         L.append(int(round(255.0 * FACTOR ** (i-1))))
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|     L.append(0)
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| else:
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|     for i in range(1,LIGHT_MAX+1):
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|         L.append(int(round(255.0 * FACTOR ** (i-1))))
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|     L.append(255)
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| 
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| L.reverse()
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| for i in L:
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|     stdout.write(str(i)+",\n")
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| */
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| u8 light_decode_table[LIGHT_MAX+1] = 
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| {
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| 23,
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| 27,
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| 33,
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| 40,
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| 48,
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| 57,
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| 69,
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| 83,
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| 100,
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| 121,
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| 146,
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| 176,
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| 195,
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| 220,
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| 255,
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| };
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| #endif
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| 
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| #if 0
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| // This is good
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| // a_n+1 = a_n * 0.786
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| // Length of LIGHT_MAX+1 means LIGHT_MAX is the last value.
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| // LIGHT_SUN is read as LIGHT_MAX from here.
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| u8 light_decode_table[LIGHT_MAX+1] = 
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| {
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| 8,
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| 11,
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| 14,
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| 18,
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| 22,
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| 29,
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| 37,
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| 47,
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| 60,
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| 76,
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| 97,
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| 123,
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| 157,
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| 200,
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| 255,
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| };
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| #endif
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| 
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| #if 0
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| // Use for debugging in dark
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| u8 light_decode_table[LIGHT_MAX+1] = 
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| {
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| 58,
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| 64,
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| 72,
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| 80,
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| 88,
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| 98,
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| 109,
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| 121,
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| 135,
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| 150,
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| 167,
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| 185,
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| 206,
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| 229,
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| 255,
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| };
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| #endif
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| 
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| // This is reasonable with classic lighting with a light source
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| /*u8 light_decode_table[LIGHT_MAX+1] = 
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| {
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| 2,
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| 3,
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| 4,
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| 6,
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| 9,
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| 13,
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| 18,
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| 25,
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| 32,
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| 35,
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| 45,
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| 57,
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| 69,
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| 79,
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| 255
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| };*/
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| 
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| 
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| // As in minecraft, a_n+1 = a_n * 0.8
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| // NOTE: This doesn't really work that well because this defines
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| //       LIGHT_MAX as dimmer than LIGHT_SUN
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| // NOTE: Uh, this has had 34 left out; forget this.
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| /*u8 light_decode_table[LIGHT_MAX+1] = 
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| {
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| 8,
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| 11,
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| 14,
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| 17,
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| 21,
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| 27,
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| 42,
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| 53,
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| 66,
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| 83,
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| 104,
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| 130,
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| 163,
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| 204,
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| 255,
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| };*/
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| 
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| // This was a quick try of more light, manually quickly made
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| /*u8 light_decode_table[LIGHT_MAX+1] = 
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| {
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| 0,
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| 7,
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| 11,
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| 15,
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| 21,
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| 29,
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| 42,
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| 53,
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| 69,
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| 85,
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| 109,
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| 135,
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| 167,
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| 205,
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| 255,
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| };*/
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| 
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| // This was used for a long time, manually made
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| /*u8 light_decode_table[LIGHT_MAX+1] = 
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| {
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| 0,
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| 6,
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| 8,
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| 11,
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| 14,
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| 19,
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| 26,
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| 34,
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| 45,
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| 61,
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| 81,
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| 108,
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| 143,
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| 191,
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| 255,
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| };*/
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| 
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| /*u8 light_decode_table[LIGHT_MAX+1] = 
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| {
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| 0,
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| 3,
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| 6,
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| 10,
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| 18,
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| 25,
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| 35,
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| 50,
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| 75,
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| 95,
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| 120,
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| 150,
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| 185,
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| 215,
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| 255,
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| };*/
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| /*u8 light_decode_table[LIGHT_MAX+1] = 
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| {
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| 0,
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| 5,
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| 12,
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| 22,
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| 35,
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| 50,
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| 65,
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| 85,
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| 100,
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| 120,
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| 140,
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| 160,
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| 185,
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| 215,
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| 255,
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| };*/
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| // LIGHT_MAX is 14, 0-14 is 15 values
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| /*u8 light_decode_table[LIGHT_MAX+1] = 
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| {
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| 0,
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| 9,
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| 12,
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| 14,
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| 16,
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| 20,
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| 26,
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| 34,
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| 45,
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| 61,
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| 81,
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| 108,
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| 143,
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| 191,
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| 255,
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| };*/
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| 
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| #if 0
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| /*
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| #!/usr/bin/python
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| 
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| from math import *
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| from sys import stdout
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| 
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| # We want 0 at light=0 and 255 at light=LIGHT_MAX
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| LIGHT_MAX = 14
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| #FACTOR = 0.69
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| FACTOR = 0.75
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| 
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| L = []
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| for i in range(1,LIGHT_MAX+1):
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|     L.append(int(round(255.0 * FACTOR ** (i-1))))
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| L.append(0)
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| 
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| L.reverse()
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| for i in L:
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|     stdout.write(str(i)+",\n")
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| */
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| u8 light_decode_table[LIGHT_MAX+1] = 
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| {
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| 0,
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| 6,
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| 8,
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| 11,
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| 14,
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| 19,
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| 26,
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| 34,
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| 45,
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| 61,
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| 81,
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| 108,
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| 143,
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| 191,
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| 255,
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| };
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| #endif
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| 
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| 
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