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			563 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			563 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #include "minimap.h"
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| #include "threading/mutex_auto_lock.h"
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| #include "threading/semaphore.h"
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| #include "clientmap.h"
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| #include "settings.h"
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| #include "nodedef.h"
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| #include "porting.h"
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| #include "util/numeric.h"
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| #include "util/string.h"
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| #include <math.h>
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| 
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| 
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| ////
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| //// MinimapUpdateThread
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| ////
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| 
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| MinimapUpdateThread::~MinimapUpdateThread()
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| {
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| 	for (std::map<v3s16, MinimapMapblock *>::iterator
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| 			it = m_blocks_cache.begin();
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| 			it != m_blocks_cache.end(); ++it) {
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| 		delete it->second;
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| 	}
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| 
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| 	for (std::deque<QueuedMinimapUpdate>::iterator
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| 			it = m_update_queue.begin();
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| 			it != m_update_queue.end(); ++it) {
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| 		QueuedMinimapUpdate &q = *it;
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| 		delete q.data;
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| 	}
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| }
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| 
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| bool MinimapUpdateThread::pushBlockUpdate(v3s16 pos, MinimapMapblock *data)
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| {
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| 	MutexAutoLock lock(m_queue_mutex);
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| 
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| 	// Find if block is already in queue.
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| 	// If it is, update the data and quit.
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| 	for (std::deque<QueuedMinimapUpdate>::iterator
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| 			it = m_update_queue.begin();
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| 			it != m_update_queue.end(); ++it) {
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| 		QueuedMinimapUpdate &q = *it;
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| 		if (q.pos == pos) {
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| 			delete q.data;
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| 			q.data = data;
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| 			return false;
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| 		}
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| 	}
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| 
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| 	// Add the block
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| 	QueuedMinimapUpdate q;
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| 	q.pos  = pos;
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| 	q.data = data;
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| 	m_update_queue.push_back(q);
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| 
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| 	return true;
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| }
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| 
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| bool MinimapUpdateThread::popBlockUpdate(QueuedMinimapUpdate *update)
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| {
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| 	MutexAutoLock lock(m_queue_mutex);
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| 
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| 	if (m_update_queue.empty())
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| 		return false;
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| 
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| 	*update = m_update_queue.front();
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| 	m_update_queue.pop_front();
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| 
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| 	return true;
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| }
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| 
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| void MinimapUpdateThread::enqueueBlock(v3s16 pos, MinimapMapblock *data)
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| {
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| 	pushBlockUpdate(pos, data);
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| 	deferUpdate();
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| }
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| 
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| 
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| void MinimapUpdateThread::doUpdate()
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| {
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| 	QueuedMinimapUpdate update;
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| 
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| 	while (popBlockUpdate(&update)) {
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| 		if (update.data) {
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| 			// Swap two values in the map using single lookup
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| 			std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool>
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| 			    result = m_blocks_cache.insert(std::make_pair(update.pos, update.data));
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| 			if (result.second == false) {
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| 				delete result.first->second;
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| 				result.first->second = update.data;
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| 			}
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| 		} else {
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| 			std::map<v3s16, MinimapMapblock *>::iterator it;
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| 			it = m_blocks_cache.find(update.pos);
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| 			if (it != m_blocks_cache.end()) {
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| 				delete it->second;
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| 				m_blocks_cache.erase(it);
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| 			}
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| 		}
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| 	}
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| 
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| 	if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
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| 		getMap(data->pos, data->map_size, data->scan_height, data->is_radar);
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| 		data->map_invalidated = false;
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| 	}
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| }
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| 
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| MinimapPixel *MinimapUpdateThread::getMinimapPixel(v3s16 pos,
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| 	s16 scan_height, s16 *pixel_height)
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| {
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| 	s16 height = scan_height - MAP_BLOCKSIZE;
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| 	v3s16 blockpos_max, blockpos_min, relpos;
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| 
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| 	getNodeBlockPosWithOffset(
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| 		v3s16(pos.X, pos.Y - scan_height / 2, pos.Z),
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| 		blockpos_min, relpos);
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| 	getNodeBlockPosWithOffset(
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| 		v3s16(pos.X, pos.Y + scan_height / 2, pos.Z),
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| 		blockpos_max, relpos);
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| 
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| 	for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
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| 		std::map<v3s16, MinimapMapblock *>::iterator it =
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| 			m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
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| 		if (it != m_blocks_cache.end()) {
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| 			MinimapMapblock *mmblock = it->second;
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| 			MinimapPixel *pixel = &mmblock->data[relpos.Z * MAP_BLOCKSIZE + relpos.X];
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| 			if (pixel->id != CONTENT_AIR) {
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| 				*pixel_height = height + pixel->height;
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| 				return pixel;
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| 			}
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| 		}
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| 
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| 		height -= MAP_BLOCKSIZE;
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| s16 MinimapUpdateThread::getAirCount(v3s16 pos, s16 height)
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| {
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| 	s16 air_count = 0;
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| 	v3s16 blockpos_max, blockpos_min, relpos;
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| 
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| 	getNodeBlockPosWithOffset(
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| 		v3s16(pos.X, pos.Y - height / 2, pos.Z),
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| 		blockpos_min, relpos);
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| 	getNodeBlockPosWithOffset(
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| 		v3s16(pos.X, pos.Y + height / 2, pos.Z),
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| 		blockpos_max, relpos);
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| 
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| 	for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
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| 		std::map<v3s16, MinimapMapblock *>::iterator it =
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| 			m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
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| 		if (it != m_blocks_cache.end()) {
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| 			MinimapMapblock *mmblock = it->second;
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| 			MinimapPixel *pixel = &mmblock->data[relpos.Z * MAP_BLOCKSIZE + relpos.X];
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| 			air_count += pixel->air_count;
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| 		}
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| 	}
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| 
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| 	return air_count;
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| }
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| 
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| void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height, bool is_radar)
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| {
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| 	v3s16 p = v3s16(pos.X - size / 2, pos.Y, pos.Z - size / 2);
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| 
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| 	for (s16 x = 0; x < size; x++)
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| 	for (s16 z = 0; z < size; z++) {
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| 		u16 id = CONTENT_AIR;
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| 		MinimapPixel *mmpixel = &data->minimap_scan[x + z * size];
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| 
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| 		if (!is_radar) {
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| 			s16 pixel_height = 0;
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| 			MinimapPixel *cached_pixel =
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| 				getMinimapPixel(v3s16(p.X + x, p.Y, p.Z + z), height, &pixel_height);
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| 			if (cached_pixel) {
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| 				id = cached_pixel->id;
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| 				mmpixel->height = pixel_height;
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| 			}
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| 		} else {
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| 			mmpixel->air_count = getAirCount(v3s16(p.X + x, p.Y, p.Z + z), height);
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| 		}
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| 
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| 		mmpixel->id = id;
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| 	}
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| }
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| 
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| ////
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| //// Mapper
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| ////
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| 
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| Mapper::Mapper(IrrlichtDevice *device, Client *client)
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| {
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| 	this->driver    = device->getVideoDriver();
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| 	this->m_tsrc    = client->getTextureSource();
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| 	this->m_shdrsrc = client->getShaderSource();
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| 	this->m_ndef    = client->getNodeDefManager();
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| 
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| 	m_angle = 0.f;
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| 
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| 	// Initialize static settings
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| 	m_enable_shaders = g_settings->getBool("enable_shaders");
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| 	m_surface_mode_scan_height =
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| 		g_settings->getBool("minimap_double_scan_height") ? 256 : 128;
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| 
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| 	// Initialize minimap data
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| 	data = new MinimapData;
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| 	data->mode              = MINIMAP_MODE_OFF;
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| 	data->is_radar          = false;
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| 	data->map_invalidated   = true;
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| 	data->heightmap_image   = NULL;
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| 	data->minimap_image     = NULL;
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| 	data->texture           = NULL;
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| 	data->heightmap_texture = NULL;
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| 	data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
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| 
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| 	// Get round minimap textures
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| 	data->minimap_mask_round = driver->createImage(
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| 		m_tsrc->getTexture("minimap_mask_round.png"),
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| 		core::position2d<s32>(0, 0),
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| 		core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
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| 	data->minimap_overlay_round = m_tsrc->getTexture("minimap_overlay_round.png");
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| 
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| 	// Get square minimap textures
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| 	data->minimap_mask_square = driver->createImage(
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| 		m_tsrc->getTexture("minimap_mask_square.png"),
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| 		core::position2d<s32>(0, 0),
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| 		core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
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| 	data->minimap_overlay_square = m_tsrc->getTexture("minimap_overlay_square.png");
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| 
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| 	// Create player marker texture
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| 	data->player_marker = m_tsrc->getTexture("player_marker.png");
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| 
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| 	// Create mesh buffer for minimap
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| 	m_meshbuffer = getMinimapMeshBuffer();
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| 
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| 	// Initialize and start thread
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| 	m_minimap_update_thread = new MinimapUpdateThread();
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| 	m_minimap_update_thread->data = data;
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| 	m_minimap_update_thread->start();
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| }
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| 
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| Mapper::~Mapper()
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| {
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| 	m_minimap_update_thread->stop();
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| 	m_minimap_update_thread->wait();
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| 
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| 	m_meshbuffer->drop();
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| 
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| 	data->minimap_mask_round->drop();
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| 	data->minimap_mask_square->drop();
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| 
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| 	driver->removeTexture(data->texture);
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| 	driver->removeTexture(data->heightmap_texture);
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| 	driver->removeTexture(data->minimap_overlay_round);
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| 	driver->removeTexture(data->minimap_overlay_square);
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| 
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| 	delete data;
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| 	delete m_minimap_update_thread;
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| }
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| 
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| void Mapper::addBlock(v3s16 pos, MinimapMapblock *data)
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| {
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| 	m_minimap_update_thread->enqueueBlock(pos, data);
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| }
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| 
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| MinimapMode Mapper::getMinimapMode()
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| {
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| 	return data->mode;
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| }
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| 
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| void Mapper::toggleMinimapShape()
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| {
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| 	MutexAutoLock lock(m_mutex);
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| 
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| 	data->minimap_shape_round = !data->minimap_shape_round;
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| 	g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
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| 	m_minimap_update_thread->deferUpdate();
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| }
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| 
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| void Mapper::setMinimapMode(MinimapMode mode)
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| {
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| 	static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
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| 		{false, 0, 0},
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| 		{false, m_surface_mode_scan_height, 256},
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| 		{false, m_surface_mode_scan_height, 128},
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| 		{false, m_surface_mode_scan_height, 64},
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| 		{true, 32, 128},
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| 		{true, 32, 64},
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| 		{true, 32, 32}
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| 	};
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| 
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| 	if (mode >= MINIMAP_MODE_COUNT)
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| 		return;
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| 
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| 	MutexAutoLock lock(m_mutex);
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| 
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| 	data->is_radar    = modedefs[mode].is_radar;
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| 	data->scan_height = modedefs[mode].scan_height;
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| 	data->map_size    = modedefs[mode].map_size;
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| 	data->mode        = mode;
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| 
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| 	m_minimap_update_thread->deferUpdate();
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| }
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| 
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| void Mapper::setPos(v3s16 pos)
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| {
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| 	bool do_update = false;
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| 
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| 	{
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| 		MutexAutoLock lock(m_mutex);
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| 
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| 		if (pos != data->old_pos) {
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| 			data->old_pos = data->pos;
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| 			data->pos = pos;
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| 			do_update = true;
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| 		}
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| 	}
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| 
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| 	if (do_update)
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| 		m_minimap_update_thread->deferUpdate();
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| }
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| 
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| void Mapper::setAngle(f32 angle)
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| {
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| 	m_angle = angle;
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| }
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| 
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| void Mapper::blitMinimapPixelsToImageRadar(video::IImage *map_image)
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| {
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| 	for (s16 x = 0; x < data->map_size; x++)
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| 	for (s16 z = 0; z < data->map_size; z++) {
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| 		MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
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| 
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| 		video::SColor c(240, 0, 0, 0);
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| 		if (mmpixel->air_count > 0)
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| 			c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
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| 
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| 		map_image->setPixel(x, data->map_size - z - 1, c);
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| 	}
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| }
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| 
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| void Mapper::blitMinimapPixelsToImageSurface(
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| 	video::IImage *map_image, video::IImage *heightmap_image)
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| {
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| 	for (s16 x = 0; x < data->map_size; x++)
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| 	for (s16 z = 0; z < data->map_size; z++) {
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| 		MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
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| 
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| 		video::SColor c = m_ndef->get(mmpixel->id).minimap_color;
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| 		c.setAlpha(240);
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| 
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| 		map_image->setPixel(x, data->map_size - z - 1, c);
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| 
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| 		u32 h = mmpixel->height;
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| 		heightmap_image->setPixel(x,data->map_size - z - 1,
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| 			video::SColor(255, h, h, h));
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| 	}
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| }
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| 
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| video::ITexture *Mapper::getMinimapTexture()
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| {
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| 	// update minimap textures when new scan is ready
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| 	if (data->map_invalidated)
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| 		return data->texture;
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| 
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| 	// create minimap and heightmap images in memory
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| 	core::dimension2d<u32> dim(data->map_size, data->map_size);
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| 	video::IImage *map_image       = driver->createImage(video::ECF_A8R8G8B8, dim);
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| 	video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
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| 	video::IImage *minimap_image   = driver->createImage(video::ECF_A8R8G8B8,
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| 		core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
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| 
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| 	// Blit MinimapPixels to images
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| 	if (data->is_radar)
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| 		blitMinimapPixelsToImageRadar(map_image);
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| 	else
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| 		blitMinimapPixelsToImageSurface(map_image, heightmap_image);
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| 
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| 	map_image->copyToScaling(minimap_image);
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| 	map_image->drop();
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| 
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| 	video::IImage *minimap_mask = data->minimap_shape_round ?
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| 		data->minimap_mask_round : data->minimap_mask_square;
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| 
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| 	if (minimap_mask) {
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| 		for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
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| 		for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
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| 			video::SColor mask_col = minimap_mask->getPixel(x, y);
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| 			if (!mask_col.getAlpha())
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| 				minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
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| 		}
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| 	}
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| 
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| 	if (data->texture)
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| 		driver->removeTexture(data->texture);
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| 	if (data->heightmap_texture)
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| 		driver->removeTexture(data->heightmap_texture);
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| 
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| 	data->texture = driver->addTexture("minimap__", minimap_image);
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| 	data->heightmap_texture =
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| 		driver->addTexture("minimap_heightmap__", heightmap_image);
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| 	minimap_image->drop();
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| 	heightmap_image->drop();
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| 
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| 	data->map_invalidated = true;
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| 
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| 	return data->texture;
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| }
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| 
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| v3f Mapper::getYawVec()
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| {
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| 	if (data->minimap_shape_round) {
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| 		return v3f(
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| 			cos(m_angle * core::DEGTORAD),
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| 			sin(m_angle * core::DEGTORAD),
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| 			1.0);
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| 	} else {
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| 		return v3f(1.0, 0.0, 1.0);
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| 	}
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| }
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| 
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| scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
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| {
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| 	scene::SMeshBuffer *buf = new scene::SMeshBuffer();
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| 	buf->Vertices.set_used(4);
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| 	buf->Indices.set_used(6);
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| 	video::SColor c(255, 255, 255, 255);
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| 
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| 	buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
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| 	buf->Vertices[1] = video::S3DVertex(-1,  1, 0, 0, 0, 1, c, 0, 0);
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| 	buf->Vertices[2] = video::S3DVertex( 1,  1, 0, 0, 0, 1, c, 1, 0);
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| 	buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
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| 
 | |
| 	buf->Indices[0] = 0;
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| 	buf->Indices[1] = 1;
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| 	buf->Indices[2] = 2;
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| 	buf->Indices[3] = 2;
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| 	buf->Indices[4] = 3;
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| 	buf->Indices[5] = 0;
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| 
 | |
| 	return buf;
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| }
 | |
| 
 | |
| void Mapper::drawMinimap()
 | |
| {
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| 	video::ITexture *minimap_texture = getMinimapTexture();
 | |
| 	if (!minimap_texture)
 | |
| 		return;
 | |
| 
 | |
| 	v2u32 screensize = porting::getWindowSize();
 | |
| 	const u32 size = 0.25 * screensize.Y;
 | |
| 
 | |
| 	core::rect<s32> oldViewPort = driver->getViewPort();
 | |
| 	core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
 | |
| 	core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
 | |
| 
 | |
| 	driver->setViewPort(core::rect<s32>(
 | |
| 		screensize.X - size - 10, 10,
 | |
| 		screensize.X - 10, size + 10));
 | |
| 	driver->setTransform(video::ETS_PROJECTION, core::matrix4());
 | |
| 	driver->setTransform(video::ETS_VIEW, core::matrix4());
 | |
| 
 | |
| 	core::matrix4 matrix;
 | |
| 	matrix.makeIdentity();
 | |
| 
 | |
| 	video::SMaterial &material = m_meshbuffer->getMaterial();
 | |
| 	material.setFlag(video::EMF_TRILINEAR_FILTER, true);
 | |
| 	material.Lighting = false;
 | |
| 	material.TextureLayer[0].Texture = minimap_texture;
 | |
| 	material.TextureLayer[1].Texture = data->heightmap_texture;
 | |
| 
 | |
| 	if (m_enable_shaders && !data->is_radar) {
 | |
| 		u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
 | |
| 		material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
 | |
| 	} else {
 | |
| 		material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
 | |
| 	}
 | |
| 
 | |
| 	if (data->minimap_shape_round)
 | |
| 		matrix.setRotationDegrees(core::vector3df(0, 0, 360 - m_angle));
 | |
| 
 | |
| 	// Draw minimap
 | |
| 	driver->setTransform(video::ETS_WORLD, matrix);
 | |
| 	driver->setMaterial(material);
 | |
| 	driver->drawMeshBuffer(m_meshbuffer);
 | |
| 
 | |
| 	// Draw overlay
 | |
| 	video::ITexture *minimap_overlay = data->minimap_shape_round ?
 | |
| 		data->minimap_overlay_round : data->minimap_overlay_square;
 | |
| 	material.TextureLayer[0].Texture = minimap_overlay;
 | |
| 	material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
 | |
| 	driver->setMaterial(material);
 | |
| 	driver->drawMeshBuffer(m_meshbuffer);
 | |
| 
 | |
| 	// If round minimap, draw player marker
 | |
| 	if (!data->minimap_shape_round) {
 | |
| 		matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
 | |
| 		material.TextureLayer[0].Texture = data->player_marker;
 | |
| 
 | |
| 		driver->setTransform(video::ETS_WORLD, matrix);
 | |
| 		driver->setMaterial(material);
 | |
| 		driver->drawMeshBuffer(m_meshbuffer);
 | |
| 	}
 | |
| 
 | |
| 	// Reset transformations
 | |
| 	driver->setTransform(video::ETS_VIEW, oldViewMat);
 | |
| 	driver->setTransform(video::ETS_PROJECTION, oldProjMat);
 | |
| 	driver->setViewPort(oldViewPort);
 | |
| }
 | |
| 
 | |
| ////
 | |
| //// MinimapMapblock
 | |
| ////
 | |
| 
 | |
| void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos)
 | |
| {
 | |
| 
 | |
| 	for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
 | |
| 	for (s16 z = 0; z < MAP_BLOCKSIZE; z++) {
 | |
| 		s16 air_count = 0;
 | |
| 		bool surface_found = false;
 | |
| 		MinimapPixel *mmpixel = &data[z * MAP_BLOCKSIZE + x];
 | |
| 
 | |
| 		for (s16 y = MAP_BLOCKSIZE -1; y >= 0; y--) {
 | |
| 			v3s16 p(x, y, z);
 | |
| 			MapNode n = vmanip->getNodeNoEx(pos + p);
 | |
| 			if (!surface_found && n.getContent() != CONTENT_AIR) {
 | |
| 				mmpixel->height = y;
 | |
| 				mmpixel->id = n.getContent();
 | |
| 				surface_found = true;
 | |
| 			} else if (n.getContent() == CONTENT_AIR) {
 | |
| 				air_count++;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!surface_found)
 | |
| 			mmpixel->id = CONTENT_AIR;
 | |
| 
 | |
| 		mmpixel->air_count = air_count;
 | |
| 	}
 | |
| }
 |