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			574 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			574 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #include "particles.h"
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| #include "constants.h"
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| #include "debug.h"
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| #include "settings.h"
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| #include "client/tile.h"
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| #include "gamedef.h"
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| #include "collision.h"
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| #include <stdlib.h>
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| #include "util/numeric.h"
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| #include "light.h"
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| #include "environment.h"
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| #include "clientmap.h"
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| #include "mapnode.h"
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| #include "client.h"
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| 
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| /*
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| 	Utility
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| */
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| 
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| v3f random_v3f(v3f min, v3f max)
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| {
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| 	return v3f( rand()/(float)RAND_MAX*(max.X-min.X)+min.X,
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| 			rand()/(float)RAND_MAX*(max.Y-min.Y)+min.Y,
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| 			rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
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| }
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| 
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| Particle::Particle(
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| 	IGameDef *gamedef,
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| 	scene::ISceneManager* smgr,
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| 	LocalPlayer *player,
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| 	ClientEnvironment *env,
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| 	v3f pos,
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| 	v3f velocity,
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| 	v3f acceleration,
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| 	float expirationtime,
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| 	float size,
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| 	bool collisiondetection,
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| 	bool vertical,
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| 	video::ITexture *texture,
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| 	v2f texpos,
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| 	v2f texsize
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| ):
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| 	scene::ISceneNode(smgr->getRootSceneNode(), smgr)
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| {
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| 	// Misc
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| 	m_gamedef = gamedef;
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| 	m_env = env;
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| 
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| 	// Texture
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| 	m_material.setFlag(video::EMF_LIGHTING, false);
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| 	m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
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| 	m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
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| 	m_material.setFlag(video::EMF_FOG_ENABLE, true);
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| 	m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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| 	m_material.setTexture(0, texture);
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| 	m_texpos = texpos;
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| 	m_texsize = texsize;
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| 
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| 
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| 	// Particle related
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| 	m_pos = pos;
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| 	m_velocity = velocity;
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| 	m_acceleration = acceleration;
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| 	m_expiration = expirationtime;
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| 	m_time = 0;
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| 	m_player = player;
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| 	m_size = size;
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| 	m_collisiondetection = collisiondetection;
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| 	m_vertical = vertical;
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| 
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| 	// Irrlicht stuff
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| 	m_collisionbox = core::aabbox3d<f32>
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| 			(-size/2,-size/2,-size/2,size/2,size/2,size/2);
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| 	this->setAutomaticCulling(scene::EAC_OFF);
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| 
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| 	// Init lighting
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| 	updateLight();
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| 
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| 	// Init model
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| 	updateVertices();
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| }
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| 
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| Particle::~Particle()
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| {
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| }
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| 
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| void Particle::OnRegisterSceneNode()
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| {
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| 	if (IsVisible)
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| 		SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT_EFFECT);
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| 
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| 	ISceneNode::OnRegisterSceneNode();
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| }
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| 
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| void Particle::render()
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| {
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| 	video::IVideoDriver* driver = SceneManager->getVideoDriver();
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| 	driver->setMaterial(m_material);
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| 	driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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| 
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| 	u16 indices[] = {0,1,2, 2,3,0};
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| 	driver->drawVertexPrimitiveList(m_vertices, 4,
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| 			indices, 2, video::EVT_STANDARD,
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| 			scene::EPT_TRIANGLES, video::EIT_16BIT);
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| }
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| 
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| void Particle::step(float dtime)
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| {
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| 	m_time += dtime;
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| 	if (m_collisiondetection)
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| 	{
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| 		core::aabbox3d<f32> box = m_collisionbox;
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| 		v3f p_pos = m_pos*BS;
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| 		v3f p_velocity = m_velocity*BS;
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| 		v3f p_acceleration = m_acceleration*BS;
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| 		collisionMoveSimple(m_env, m_gamedef,
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| 			BS*0.5, box,
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| 			0, dtime,
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| 			p_pos, p_velocity, p_acceleration);
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| 		m_pos = p_pos/BS;
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| 		m_velocity = p_velocity/BS;
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| 		m_acceleration = p_acceleration/BS;
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| 	}
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| 	else
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| 	{
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| 		m_velocity += m_acceleration * dtime;
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| 		m_pos += m_velocity * dtime;
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| 	}
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| 
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| 	// Update lighting
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| 	updateLight();
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| 
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| 	// Update model
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| 	updateVertices();
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| }
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| 
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| void Particle::updateLight()
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| {
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| 	u8 light = 0;
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| 	bool pos_ok;
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| 
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| 	v3s16 p = v3s16(
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| 		floor(m_pos.X+0.5),
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| 		floor(m_pos.Y+0.5),
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| 		floor(m_pos.Z+0.5)
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| 	);
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| 	MapNode n = m_env->getClientMap().getNodeNoEx(p, &pos_ok);
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| 	if (pos_ok)
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| 		light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef());
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| 	else
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| 		light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
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| 
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| 	m_light = decode_light(light);
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| }
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| 
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| void Particle::updateVertices()
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| {
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| 	video::SColor c(255, m_light, m_light, m_light);
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| 	f32 tx0 = m_texpos.X;
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| 	f32 tx1 = m_texpos.X + m_texsize.X;
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| 	f32 ty0 = m_texpos.Y;
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| 	f32 ty1 = m_texpos.Y + m_texsize.Y;
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| 
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| 	m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0,
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| 			c, tx0, ty1);
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| 	m_vertices[1] = video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0,
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| 			c, tx1, ty1);
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| 	m_vertices[2] = video::S3DVertex(m_size/2,m_size/2,0, 0,0,0,
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| 			c, tx1, ty0);
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| 	m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0,
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| 			c, tx0, ty0);
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| 
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| 	v3s16 camera_offset = m_env->getCameraOffset();
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| 	for(u16 i=0; i<4; i++)
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| 	{
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| 		if (m_vertical) {
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| 			v3f ppos = m_player->getPosition()/BS;
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| 			m_vertices[i].Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90);
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| 		} else {
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| 			m_vertices[i].Pos.rotateYZBy(m_player->getPitch());
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| 			m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
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| 		}
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| 		m_box.addInternalPoint(m_vertices[i].Pos);
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| 		m_vertices[i].Pos += m_pos*BS - intToFloat(camera_offset, BS);
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| 	}
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| }
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| 
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| /*
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| 	ParticleSpawner
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| */
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| 
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| ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, LocalPlayer *player,
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| 	u16 amount, float time,
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| 	v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
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| 	float minexptime, float maxexptime, float minsize, float maxsize,
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| 	bool collisiondetection, bool vertical, video::ITexture *texture, u32 id,
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| 	ParticleManager *p_manager) :
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| 	m_particlemanager(p_manager)
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| {
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| 	m_gamedef = gamedef;
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| 	m_smgr = smgr;
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| 	m_player = player;
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| 	m_amount = amount;
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| 	m_spawntime = time;
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| 	m_minpos = minpos;
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| 	m_maxpos = maxpos;
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| 	m_minvel = minvel;
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| 	m_maxvel = maxvel;
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| 	m_minacc = minacc;
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| 	m_maxacc = maxacc;
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| 	m_minexptime = minexptime;
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| 	m_maxexptime = maxexptime;
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| 	m_minsize = minsize;
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| 	m_maxsize = maxsize;
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| 	m_collisiondetection = collisiondetection;
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| 	m_vertical = vertical;
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| 	m_texture = texture;
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| 	m_time = 0;
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| 
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| 	for (u16 i = 0; i<=m_amount; i++)
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| 	{
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| 		float spawntime = (float)rand()/(float)RAND_MAX*m_spawntime;
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| 		m_spawntimes.push_back(spawntime);
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| 	}
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| }
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| 
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| ParticleSpawner::~ParticleSpawner() {}
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| 
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| void ParticleSpawner::step(float dtime, ClientEnvironment* env)
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| {
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| 	m_time += dtime;
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| 
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| 	if (m_spawntime != 0) // Spawner exists for a predefined timespan
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| 	{
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| 		for(std::vector<float>::iterator i = m_spawntimes.begin();
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| 				i != m_spawntimes.end();)
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| 		{
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| 			if ((*i) <= m_time && m_amount > 0)
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| 			{
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| 				m_amount--;
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| 
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| 				v3f pos = random_v3f(m_minpos, m_maxpos);
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| 				v3f vel = random_v3f(m_minvel, m_maxvel);
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| 				v3f acc = random_v3f(m_minacc, m_maxacc);
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| 				float exptime = rand()/(float)RAND_MAX
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| 						*(m_maxexptime-m_minexptime)
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| 						+m_minexptime;
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| 				float size = rand()/(float)RAND_MAX
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| 						*(m_maxsize-m_minsize)
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| 						+m_minsize;
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| 
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| 				Particle* toadd = new Particle(
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| 					m_gamedef,
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| 					m_smgr,
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| 					m_player,
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| 					env,
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| 					pos,
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| 					vel,
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| 					acc,
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| 					exptime,
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| 					size,
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| 					m_collisiondetection,
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| 					m_vertical,
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| 					m_texture,
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| 					v2f(0.0, 0.0),
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| 					v2f(1.0, 1.0));
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| 				m_particlemanager->addParticle(toadd);
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| 				i = m_spawntimes.erase(i);
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| 			}
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| 			else
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| 			{
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| 				++i;
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| 			}
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| 		}
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| 	}
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| 	else // Spawner exists for an infinity timespan, spawn on a per-second base
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| 	{
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| 		for (int i = 0; i <= m_amount; i++)
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| 		{
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| 			if (rand()/(float)RAND_MAX < dtime)
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| 			{
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| 				v3f pos = random_v3f(m_minpos, m_maxpos);
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| 				v3f vel = random_v3f(m_minvel, m_maxvel);
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| 				v3f acc = random_v3f(m_minacc, m_maxacc);
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| 				float exptime = rand()/(float)RAND_MAX
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| 						*(m_maxexptime-m_minexptime)
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| 						+m_minexptime;
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| 				float size = rand()/(float)RAND_MAX
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| 						*(m_maxsize-m_minsize)
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| 						+m_minsize;
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| 
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| 				Particle* toadd = new Particle(
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| 					m_gamedef,
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| 					m_smgr,
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| 					m_player,
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| 					env,
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| 					pos,
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| 					vel,
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| 					acc,
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| 					exptime,
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| 					size,
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| 					m_collisiondetection,
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| 					m_vertical,
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| 					m_texture,
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| 					v2f(0.0, 0.0),
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| 					v2f(1.0, 1.0));
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| 				m_particlemanager->addParticle(toadd);
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| 			}
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| 		}
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| 	}
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| }
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| 
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| 
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| ParticleManager::ParticleManager(ClientEnvironment* env) :
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| 	m_env(env)
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| {}
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| 
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| ParticleManager::~ParticleManager()
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| {
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| 	clearAll();
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| }
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| 
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| void ParticleManager::step(float dtime)
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| {
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| 	stepParticles (dtime);
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| 	stepSpawners (dtime);
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| }
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| 
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| void ParticleManager::stepSpawners (float dtime)
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| {
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| 	MutexAutoLock lock(m_spawner_list_lock);
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| 	for(std::map<u32, ParticleSpawner*>::iterator i = 
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| 			m_particle_spawners.begin();
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| 			i != m_particle_spawners.end();)
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| 	{
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| 		if (i->second->get_expired())
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| 		{
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| 			delete i->second;
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| 			m_particle_spawners.erase(i++);
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| 		}
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| 		else
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| 		{
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| 			i->second->step(dtime, m_env);
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| 			++i;
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| 		}
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| 	}
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| }
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| 
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| void ParticleManager::stepParticles (float dtime)
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| {
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| 	MutexAutoLock lock(m_particle_list_lock);
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| 	for(std::vector<Particle*>::iterator i = m_particles.begin();
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| 			i != m_particles.end();)
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| 	{
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| 		if ((*i)->get_expired())
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| 		{
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| 			(*i)->remove();
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| 			delete *i;
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| 			i = m_particles.erase(i);
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| 		}
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| 		else
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| 		{
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| 			(*i)->step(dtime);
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| 			++i;
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| 		}
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| 	}
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| }
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| 
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| void ParticleManager::clearAll ()
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| {
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| 	MutexAutoLock lock(m_spawner_list_lock);
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| 	MutexAutoLock lock2(m_particle_list_lock);
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| 	for(std::map<u32, ParticleSpawner*>::iterator i =
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| 			m_particle_spawners.begin();
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| 			i != m_particle_spawners.end();)
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| 	{
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| 		delete i->second;
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| 		m_particle_spawners.erase(i++);
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| 	}
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| 
 | |
| 	for(std::vector<Particle*>::iterator i =
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| 			m_particles.begin();
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| 			i != m_particles.end();)
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| 	{
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| 		(*i)->remove();
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| 		delete *i;
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| 		i = m_particles.erase(i);
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| 	}
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| }
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| 
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| void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
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| 		scene::ISceneManager* smgr, LocalPlayer *player)
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| {
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| 	if (event->type == CE_DELETE_PARTICLESPAWNER) {
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| 		MutexAutoLock lock(m_spawner_list_lock);
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| 		if (m_particle_spawners.find(event->delete_particlespawner.id) !=
 | |
| 				m_particle_spawners.end())
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| 		{
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| 			delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
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| 			m_particle_spawners.erase(event->delete_particlespawner.id);
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| 		}
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| 		// no allocated memory in delete event
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| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (event->type == CE_ADD_PARTICLESPAWNER) {
 | |
| 
 | |
| 		{
 | |
| 			MutexAutoLock lock(m_spawner_list_lock);
 | |
| 			if (m_particle_spawners.find(event->add_particlespawner.id) !=
 | |
| 							m_particle_spawners.end())
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| 			{
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| 				delete m_particle_spawners.find(event->add_particlespawner.id)->second;
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| 				m_particle_spawners.erase(event->add_particlespawner.id);
 | |
| 			}
 | |
| 		}
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| 		video::ITexture *texture =
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| 			gamedef->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
 | |
| 
 | |
| 		ParticleSpawner* toadd = new ParticleSpawner(gamedef, smgr, player,
 | |
| 				event->add_particlespawner.amount,
 | |
| 				event->add_particlespawner.spawntime,
 | |
| 				*event->add_particlespawner.minpos,
 | |
| 				*event->add_particlespawner.maxpos,
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| 				*event->add_particlespawner.minvel,
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| 				*event->add_particlespawner.maxvel,
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| 				*event->add_particlespawner.minacc,
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| 				*event->add_particlespawner.maxacc,
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| 				event->add_particlespawner.minexptime,
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| 				event->add_particlespawner.maxexptime,
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| 				event->add_particlespawner.minsize,
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| 				event->add_particlespawner.maxsize,
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| 				event->add_particlespawner.collisiondetection,
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| 				event->add_particlespawner.vertical,
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| 				texture,
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| 				event->add_particlespawner.id,
 | |
| 				this);
 | |
| 
 | |
| 		/* delete allocated content of event */
 | |
| 		delete event->add_particlespawner.minpos;
 | |
| 		delete event->add_particlespawner.maxpos;
 | |
| 		delete event->add_particlespawner.minvel;
 | |
| 		delete event->add_particlespawner.maxvel;
 | |
| 		delete event->add_particlespawner.minacc;
 | |
| 		delete event->add_particlespawner.texture;
 | |
| 		delete event->add_particlespawner.maxacc;
 | |
| 
 | |
| 		{
 | |
| 			MutexAutoLock lock(m_spawner_list_lock);
 | |
| 			m_particle_spawners.insert(
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| 					std::pair<u32, ParticleSpawner*>(
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| 							event->add_particlespawner.id,
 | |
| 							toadd));
 | |
| 		}
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (event->type == CE_SPAWN_PARTICLE) {
 | |
| 		video::ITexture *texture =
 | |
| 			gamedef->tsrc()->getTextureForMesh(*(event->spawn_particle.texture));
 | |
| 
 | |
| 		Particle* toadd = new Particle(gamedef, smgr, player, m_env,
 | |
| 				*event->spawn_particle.pos,
 | |
| 				*event->spawn_particle.vel,
 | |
| 				*event->spawn_particle.acc,
 | |
| 				event->spawn_particle.expirationtime,
 | |
| 				event->spawn_particle.size,
 | |
| 				event->spawn_particle.collisiondetection,
 | |
| 				event->spawn_particle.vertical,
 | |
| 				texture,
 | |
| 				v2f(0.0, 0.0),
 | |
| 				v2f(1.0, 1.0));
 | |
| 
 | |
| 		addParticle(toadd);
 | |
| 
 | |
| 		delete event->spawn_particle.pos;
 | |
| 		delete event->spawn_particle.vel;
 | |
| 		delete event->spawn_particle.acc;
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ParticleManager::addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
 | |
| 		LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
 | |
| {
 | |
| 	for (u16 j = 0; j < 32; j++) // set the amount of particles here
 | |
| 	{
 | |
| 		addNodeParticle(gamedef, smgr, player, pos, tiles);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ParticleManager::addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
 | |
| 		LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
 | |
| {
 | |
| 	addNodeParticle(gamedef, smgr, player, pos, tiles);
 | |
| }
 | |
| 
 | |
| void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
 | |
| 		LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
 | |
| {
 | |
| 	// Texture
 | |
| 	u8 texid = myrand_range(0, 5);
 | |
| 	video::ITexture *texture = tiles[texid].texture;
 | |
| 
 | |
| 	// Only use first frame of animated texture
 | |
| 	f32 ymax = 1;
 | |
| 	if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
 | |
| 		ymax /= tiles[texid].animation_frame_count;
 | |
| 
 | |
| 	float size = rand() % 64 / 512.;
 | |
| 	float visual_size = BS * size;
 | |
| 	v2f texsize(size * 2, ymax * size * 2);
 | |
| 	v2f texpos;
 | |
| 	texpos.X = ((rand() % 64) / 64. - texsize.X);
 | |
| 	texpos.Y = ymax * ((rand() % 64) / 64. - texsize.Y);
 | |
| 
 | |
| 	// Physics
 | |
| 	v3f velocity((rand() % 100 / 50. - 1) / 1.5,
 | |
| 			rand() % 100 / 35.,
 | |
| 			(rand() % 100 / 50. - 1) / 1.5);
 | |
| 
 | |
| 	v3f acceleration(0,-9,0);
 | |
| 	v3f particlepos = v3f(
 | |
| 		(f32) pos.X + rand() %100 /200. - 0.25,
 | |
| 		(f32) pos.Y + rand() %100 /200. - 0.25,
 | |
| 		(f32) pos.Z + rand() %100 /200. - 0.25
 | |
| 	);
 | |
| 
 | |
| 	Particle* toadd = new Particle(
 | |
| 		gamedef,
 | |
| 		smgr,
 | |
| 		player,
 | |
| 		m_env,
 | |
| 		particlepos,
 | |
| 		velocity,
 | |
| 		acceleration,
 | |
| 		rand() % 100 / 100., // expiration time
 | |
| 		visual_size,
 | |
| 		true,
 | |
| 		false,
 | |
| 		texture,
 | |
| 		texpos,
 | |
| 		texsize);
 | |
| 
 | |
| 	addParticle(toadd);
 | |
| }
 | |
| 
 | |
| void ParticleManager::addParticle(Particle* toadd)
 | |
| {
 | |
| 	MutexAutoLock lock(m_particle_list_lock);
 | |
| 	m_particles.push_back(toadd);
 | |
| }
 |