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	Replace Log to Toast. Start Native only after successful unpacking. Light refactoring in CopyZipTask. Update NDK version. Co-authored-by: ubulem <berkut87@gmail.com>
		
			
				
	
	
		
			111 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Groovy
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Groovy
		
	
	
	
	
	
| apply plugin: 'com.android.application'
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| android {
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| 	compileSdkVersion 29
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| 	buildToolsVersion '29.0.3'
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| 	ndkVersion '21.1.6352462'
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| 	defaultConfig {
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| 		applicationId 'net.minetest.minetest'
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| 		minSdkVersion 16
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| 		targetSdkVersion 29
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| 		versionName "${versionMajor}.${versionMinor}.${versionPatch}"
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| 		versionCode project.versionCode
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| 	}
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| 
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| 	Properties props = new Properties()
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| 	props.load(new FileInputStream(file('../local.properties')))
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| 
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| 	if (props.getProperty('keystore') != null) {
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| 		signingConfigs {
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| 			release {
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| 				storeFile file(props['keystore'])
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| 				storePassword props['keystore.password']
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| 				keyAlias props['key']
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| 				keyPassword props['key.password']
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| 			}
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| 		}
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| 
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| 		buildTypes {
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| 			release {
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| 				minifyEnabled true
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| 				signingConfig signingConfigs.release
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| 			}
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| 		}
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| 	}
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| 
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| 	// for multiple APKs
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| 	splits {
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| 		abi {
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| 			enable true
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| 			reset()
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| 			include 'armeabi-v7a', 'arm64-v8a'
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| 		}
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| 	}
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| 
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| 	compileOptions {
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| 		sourceCompatibility JavaVersion.VERSION_1_8
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| 		targetCompatibility JavaVersion.VERSION_1_8
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| 	}
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| }
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| 
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| task prepareAssets() {
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| 	def assetsFolder = "build/assets"
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| 	def projRoot = "../../.."
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| 	def gameToCopy = "minetest_game"
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| 
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| 	copy {
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| 		from "${projRoot}/minetest.conf.example", "${projRoot}/README.md" into assetsFolder
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| 	}
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| 	copy {
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| 		from "${projRoot}/doc/lgpl-2.1.txt" into "${assetsFolder}"
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| 		rename("lgpl-2.1.txt", "LICENSE.txt")
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| 	}
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| 	copy {
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| 		from "${projRoot}/builtin" into "${assetsFolder}/builtin"
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| 	}
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| 	/*copy {
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| 		// ToDo: fix Minetest shaders that currently don't work with OpenGL ES
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| 		from "${projRoot}/client/shaders" into "${assetsFolder}/client/shaders"
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| 	}*/
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| 	copy {
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| 		from "../native/deps/Android/Irrlicht/shaders" into "${assetsFolder}/client/shaders/Irrlicht"
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| 	}
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| 	copy {
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| 		from "${projRoot}/fonts" include "*.ttf" into "${assetsFolder}/fonts"
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| 	}
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| 	copy {
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| 		from "${projRoot}/games/${gameToCopy}" into "${assetsFolder}/games/${gameToCopy}"
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| 	}
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| 	/*copy {
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| 		// ToDo: fix broken locales
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| 		from "${projRoot}/po" into "${assetsFolder}/po"
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| 	}*/
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| 	copy {
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| 		from "${projRoot}/textures" into "${assetsFolder}/textures"
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| 	}
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| 
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| 	task zipAssets(type: Zip) {
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| 		archiveName "Minetest.zip"
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| 		from "${assetsFolder}"
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| 		destinationDir file("src/main/assets")
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| 	}
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| }
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| 
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| preBuild.dependsOn zipAssets
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| 
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| // Map for the version code that gives each ABI a value.
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| import com.android.build.OutputFile
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| 
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| def abiCodes = ['armeabi-v7a': 0, 'arm64-v8a': 1]
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| android.applicationVariants.all { variant ->
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| 	variant.outputs.each {
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| 		output ->
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| 			def abiName = output.getFilter(OutputFile.ABI)
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| 			output.versionCodeOverride = abiCodes.get(abiName, 0) + variant.versionCode
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| 	}
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| }
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| 
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| dependencies {
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| 	implementation project(':native')
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| 	implementation 'androidx.appcompat:appcompat:1.1.0'
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| }
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