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	* Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0
		
			
				
	
	
		
			1957 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1957 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #include <iostream>
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| #include <algorithm>
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| #include <sstream>
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| #include <cmath>
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| #include <IFileSystem.h>
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| #include "client.h"
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| #include "network/clientopcodes.h"
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| #include "network/connection.h"
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| #include "network/networkpacket.h"
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| #include "threading/mutex_auto_lock.h"
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| #include "client/clientevent.h"
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| #include "client/renderingengine.h"
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| #include "util/auth.h"
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| #include "util/directiontables.h"
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| #include "util/pointedthing.h"
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| #include "util/serialize.h"
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| #include "util/string.h"
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| #include "util/srp.h"
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| #include "filesys.h"
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| #include "mapblock_mesh.h"
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| #include "mapblock.h"
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| #include "minimap.h"
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| #include "modchannels.h"
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| #include "mods.h"
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| #include "profiler.h"
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| #include "shader.h"
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| #include "gettext.h"
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| #include "clientmap.h"
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| #include "clientmedia.h"
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| #include "version.h"
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| #include "database-sqlite3.h"
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| #include "serialization.h"
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| #include "guiscalingfilter.h"
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| #include "script/scripting_client.h"
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| #include "game.h"
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| #include "chatmessage.h"
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| #include "translation.h"
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| 
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| extern gui::IGUIEnvironment* guienv;
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| 
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| /*
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| 	Client
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| */
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| 
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| Client::Client(
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| 		const char *playername,
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| 		const std::string &password,
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| 		const std::string &address_name,
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| 		MapDrawControl &control,
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| 		IWritableTextureSource *tsrc,
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| 		IWritableShaderSource *shsrc,
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| 		IWritableItemDefManager *itemdef,
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| 		IWritableNodeDefManager *nodedef,
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| 		ISoundManager *sound,
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| 		MtEventManager *event,
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| 		bool ipv6,
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| 		GameUIFlags *game_ui_flags
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| ):
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| 	m_tsrc(tsrc),
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| 	m_shsrc(shsrc),
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| 	m_itemdef(itemdef),
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| 	m_nodedef(nodedef),
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| 	m_sound(sound),
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| 	m_event(event),
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| 	m_mesh_update_thread(this),
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| 	m_env(
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| 		new ClientMap(this, control, 666),
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| 		tsrc, this
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| 	),
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| 	m_particle_manager(&m_env),
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| 	m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
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| 	m_address_name(address_name),
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| 	m_server_ser_ver(SER_FMT_VER_INVALID),
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| 	m_last_chat_message_sent(time(NULL)),
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| 	m_password(password),
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| 	m_chosen_auth_mech(AUTH_MECHANISM_NONE),
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| 	m_media_downloader(new ClientMediaDownloader()),
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| 	m_state(LC_Created),
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| 	m_game_ui_flags(game_ui_flags),
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| 	m_modchannel_mgr(new ModChannelMgr())
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| {
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| 	// Add local player
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| 	m_env.setLocalPlayer(new LocalPlayer(this, playername));
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| 
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| 	if (g_settings->getBool("enable_minimap")) {
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| 		m_minimap = new Minimap(this);
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| 	}
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| 	m_cache_save_interval = g_settings->getU16("server_map_save_interval");
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| 
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| 	m_modding_enabled = g_settings->getBool("enable_client_modding");
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| 	m_script = new ClientScripting(this);
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| 	m_env.setScript(m_script);
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| 	m_script->setEnv(&m_env);
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| }
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| 
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| void Client::loadMods()
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| {
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| 	// Load builtin
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| 	scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
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| 
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| 	// If modding is not enabled, don't load mods, just builtin
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| 	if (!m_modding_enabled) {
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| 		return;
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| 	}
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| 	ClientModConfiguration modconf(getClientModsLuaPath());
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| 	m_mods = modconf.getMods();
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| 	std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
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| 	// complain about mods with unsatisfied dependencies
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| 	if (!modconf.isConsistent()) {
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| 		modconf.printUnsatisfiedModsError();
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| 	}
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| 
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| 	// Print mods
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| 	infostream << "Client Loading mods: ";
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| 	for (const ModSpec &mod : m_mods)
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| 		infostream << mod.name << " ";
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| 	infostream << std::endl;
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| 
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| 	// Load and run "mod" scripts
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| 	for (const ModSpec &mod : m_mods) {
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| 		if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
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| 			throw ModError("Error loading mod \"" + mod.name +
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| 				"\": Mod name does not follow naming conventions: "
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| 					"Only characters [a-z0-9_] are allowed.");
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| 		}
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| 		scanModIntoMemory(mod.name, mod.path);
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| 	}
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| }
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| 
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| void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
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| 			std::string mod_subpath)
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| {
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| 	std::string full_path = mod_path + DIR_DELIM + mod_subpath;
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| 	std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
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| 	for (const fs::DirListNode &j : mod) {
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| 		std::string filename = j.name;
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| 		if (j.dir) {
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| 			scanModSubfolder(mod_name, mod_path, mod_subpath
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| 					+ filename + DIR_DELIM);
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| 			continue;
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| 		}
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| 		std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
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| 		m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path  + filename;
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| 	}
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| }
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| 
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| void Client::initMods()
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| {
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| 	m_script->loadModFromMemory(BUILTIN_MOD_NAME);
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| 
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| 	// If modding is not enabled, don't load mods, just builtin
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| 	if (!m_modding_enabled) {
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| 		return;
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| 	}
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| 
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| 	// Load and run "mod" scripts
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| 	for (const ModSpec &mod : m_mods)
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| 		m_script->loadModFromMemory(mod.name);
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| }
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| 
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| const std::string &Client::getBuiltinLuaPath()
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| {
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| 	static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
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| 	return builtin_dir;
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| }
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| 
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| const std::string &Client::getClientModsLuaPath()
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| {
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| 	static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
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| 	return clientmods_dir;
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| }
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| 
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| const std::vector<ModSpec>& Client::getMods() const
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| {
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| 	static std::vector<ModSpec> client_modspec_temp;
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| 	return client_modspec_temp;
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| }
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| 
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| const ModSpec* Client::getModSpec(const std::string &modname) const
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| {
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| 	return NULL;
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| }
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| 
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| void Client::Stop()
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| {
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| 	m_shutdown = true;
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| 	// Don't disable this part when modding is disabled, it's used in builtin
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| 	m_script->on_shutdown();
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| 	//request all client managed threads to stop
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| 	m_mesh_update_thread.stop();
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| 	// Save local server map
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| 	if (m_localdb) {
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| 		infostream << "Local map saving ended." << std::endl;
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| 		m_localdb->endSave();
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| 	}
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| 
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| 	delete m_script;
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| }
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| 
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| bool Client::isShutdown()
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| {
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| 	return m_shutdown || !m_mesh_update_thread.isRunning();
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| }
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| 
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| Client::~Client()
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| {
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| 	m_shutdown = true;
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| 	m_con->Disconnect();
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| 
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| 	m_mesh_update_thread.stop();
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| 	m_mesh_update_thread.wait();
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| 	while (!m_mesh_update_thread.m_queue_out.empty()) {
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| 		MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
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| 		delete r.mesh;
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| 	}
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| 
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| 
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| 	delete m_inventory_from_server;
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| 
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| 	// Delete detached inventories
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| 	for (auto &m_detached_inventorie : m_detached_inventories) {
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| 		delete m_detached_inventorie.second;
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| 	}
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| 
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| 	// cleanup 3d model meshes on client shutdown
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| 	while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
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| 		scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
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| 
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| 		if (mesh)
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| 			RenderingEngine::get_mesh_cache()->removeMesh(mesh);
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| 	}
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| 
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| 	delete m_minimap;
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| }
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| 
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| void Client::connect(Address address, bool is_local_server)
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| {
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| 	initLocalMapSaving(address, m_address_name, is_local_server);
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| 
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| 	m_con->SetTimeoutMs(0);
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| 	m_con->Connect(address);
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| }
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| 
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| void Client::step(float dtime)
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| {
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| 	// Limit a bit
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| 	if(dtime > 2.0)
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| 		dtime = 2.0;
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| 
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| 	if(m_ignore_damage_timer > dtime)
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| 		m_ignore_damage_timer -= dtime;
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| 	else
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| 		m_ignore_damage_timer = 0.0;
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| 
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| 	m_animation_time += dtime;
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| 	if(m_animation_time > 60.0)
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| 		m_animation_time -= 60.0;
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| 
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| 	m_time_of_day_update_timer += dtime;
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| 
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| 	ReceiveAll();
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| 
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| 	/*
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| 		Packet counter
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| 	*/
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| 	{
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| 		float &counter = m_packetcounter_timer;
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| 		counter -= dtime;
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| 		if(counter <= 0.0)
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| 		{
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| 			counter = 20.0;
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| 
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| 			infostream << "Client packetcounter (" << m_packetcounter_timer
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| 					<< "):"<<std::endl;
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| 			m_packetcounter.print(infostream);
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| 			m_packetcounter.clear();
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| 		}
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| 	}
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| 
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| 	// UGLY hack to fix 2 second startup delay caused by non existent
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| 	// server client startup synchronization in local server or singleplayer mode
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| 	static bool initial_step = true;
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| 	if (initial_step) {
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| 		initial_step = false;
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| 	}
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| 	else if(m_state == LC_Created) {
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| 		float &counter = m_connection_reinit_timer;
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| 		counter -= dtime;
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| 		if(counter <= 0.0) {
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| 			counter = 2.0;
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| 
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| 			LocalPlayer *myplayer = m_env.getLocalPlayer();
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| 			FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
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| 
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| 			sendInit(myplayer->getName());
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| 		}
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| 
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| 		// Not connected, return
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| 		return;
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| 	}
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| 
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| 	/*
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| 		Do stuff if connected
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| 	*/
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| 
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| 	/*
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| 		Run Map's timers and unload unused data
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| 	*/
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| 	const float map_timer_and_unload_dtime = 5.25;
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| 	if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
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| 		ScopeProfiler sp(g_profiler, "Client: map timer and unload");
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| 		std::vector<v3s16> deleted_blocks;
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| 		m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
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| 			g_settings->getFloat("client_unload_unused_data_timeout"),
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| 			g_settings->getS32("client_mapblock_limit"),
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| 			&deleted_blocks);
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| 
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| 		/*
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| 			Send info to server
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| 			NOTE: This loop is intentionally iterated the way it is.
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| 		*/
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| 
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| 		std::vector<v3s16>::iterator i = deleted_blocks.begin();
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| 		std::vector<v3s16> sendlist;
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| 		for(;;) {
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| 			if(sendlist.size() == 255 || i == deleted_blocks.end()) {
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| 				if(sendlist.empty())
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| 					break;
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| 				/*
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| 					[0] u16 command
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| 					[2] u8 count
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| 					[3] v3s16 pos_0
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| 					[3+6] v3s16 pos_1
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| 					...
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| 				*/
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| 
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| 				sendDeletedBlocks(sendlist);
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| 
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| 				if(i == deleted_blocks.end())
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| 					break;
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| 
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| 				sendlist.clear();
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| 			}
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| 
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| 			sendlist.push_back(*i);
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| 			++i;
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| 		}
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| 	}
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| 
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| 	/*
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| 		Send pending messages on out chat queue
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| 	*/
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| 	if (!m_out_chat_queue.empty() && canSendChatMessage()) {
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| 		sendChatMessage(m_out_chat_queue.front());
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| 		m_out_chat_queue.pop();
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| 	}
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| 
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| 	/*
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| 		Handle environment
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| 	*/
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| 	// Control local player (0ms)
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| 	LocalPlayer *player = m_env.getLocalPlayer();
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| 	assert(player);
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| 	player->applyControl(dtime, &m_env);
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| 
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| 	// Step environment
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| 	m_env.step(dtime);
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| 	m_sound->step(dtime);
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| 
 | |
| 	/*
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| 		Get events
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| 	*/
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| 	while (m_env.hasClientEnvEvents()) {
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| 		ClientEnvEvent envEvent = m_env.getClientEnvEvent();
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| 
 | |
| 		if (envEvent.type == CEE_PLAYER_DAMAGE) {
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| 			if (m_ignore_damage_timer <= 0) {
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| 				u8 damage = envEvent.player_damage.amount;
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| 
 | |
| 				if (envEvent.player_damage.send_to_server)
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| 					sendDamage(damage);
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| 
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| 				// Add to ClientEvent queue
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| 				ClientEvent *event = new ClientEvent();
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| 				event->type = CE_PLAYER_DAMAGE;
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| 				event->player_damage.amount = damage;
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| 				m_client_event_queue.push(event);
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| 			}
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| 		}
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| 	}
 | |
| 
 | |
| 	/*
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| 		Print some info
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| 	*/
 | |
| 	float &counter = m_avg_rtt_timer;
 | |
| 	counter += dtime;
 | |
| 	if(counter >= 10) {
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| 		counter = 0.0;
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| 		// connectedAndInitialized() is true, peer exists.
 | |
| 		float avg_rtt = getRTT();
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| 		infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
 | |
| 	}
 | |
| 
 | |
| 	/*
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| 		Send player position to server
 | |
| 	*/
 | |
| 	{
 | |
| 		float &counter = m_playerpos_send_timer;
 | |
| 		counter += dtime;
 | |
| 		if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
 | |
| 		{
 | |
| 			counter = 0.0;
 | |
| 			sendPlayerPos();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Replace updated meshes
 | |
| 	*/
 | |
| 	{
 | |
| 		int num_processed_meshes = 0;
 | |
| 		while (!m_mesh_update_thread.m_queue_out.empty())
 | |
| 		{
 | |
| 			num_processed_meshes++;
 | |
| 
 | |
| 			MinimapMapblock *minimap_mapblock = NULL;
 | |
| 			bool do_mapper_update = true;
 | |
| 
 | |
| 			MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
 | |
| 			MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
 | |
| 			if (block) {
 | |
| 				// Delete the old mesh
 | |
| 				delete block->mesh;
 | |
| 				block->mesh = nullptr;
 | |
| 
 | |
| 				if (r.mesh) {
 | |
| 					minimap_mapblock = r.mesh->moveMinimapMapblock();
 | |
| 					if (minimap_mapblock == NULL)
 | |
| 						do_mapper_update = false;
 | |
| 
 | |
| 					bool is_empty = true;
 | |
| 					for (int l = 0; l < MAX_TILE_LAYERS; l++)
 | |
| 						if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
 | |
| 							is_empty = false;
 | |
| 
 | |
| 					if (is_empty)
 | |
| 						delete r.mesh;
 | |
| 					else
 | |
| 						// Replace with the new mesh
 | |
| 						block->mesh = r.mesh;
 | |
| 				}
 | |
| 			} else {
 | |
| 				delete r.mesh;
 | |
| 			}
 | |
| 
 | |
| 			if (m_minimap && do_mapper_update)
 | |
| 				m_minimap->addBlock(r.p, minimap_mapblock);
 | |
| 
 | |
| 			if (r.ack_block_to_server) {
 | |
| 				/*
 | |
| 					Acknowledge block
 | |
| 					[0] u8 count
 | |
| 					[1] v3s16 pos_0
 | |
| 				*/
 | |
| 				sendGotBlocks(r.p);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (num_processed_meshes > 0)
 | |
| 			g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Load fetched media
 | |
| 	*/
 | |
| 	if (m_media_downloader && m_media_downloader->isStarted()) {
 | |
| 		m_media_downloader->step(this);
 | |
| 		if (m_media_downloader->isDone()) {
 | |
| 			delete m_media_downloader;
 | |
| 			m_media_downloader = NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		If the server didn't update the inventory in a while, revert
 | |
| 		the local inventory (so the player notices the lag problem
 | |
| 		and knows something is wrong).
 | |
| 	*/
 | |
| 	if(m_inventory_from_server)
 | |
| 	{
 | |
| 		float interval = 10.0;
 | |
| 		float count_before = floor(m_inventory_from_server_age / interval);
 | |
| 
 | |
| 		m_inventory_from_server_age += dtime;
 | |
| 
 | |
| 		float count_after = floor(m_inventory_from_server_age / interval);
 | |
| 
 | |
| 		if(count_after != count_before)
 | |
| 		{
 | |
| 			// Do this every <interval> seconds after TOCLIENT_INVENTORY
 | |
| 			// Reset the locally changed inventory to the authoritative inventory
 | |
| 			LocalPlayer *player = m_env.getLocalPlayer();
 | |
| 			player->inventory = *m_inventory_from_server;
 | |
| 			m_inventory_updated = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Update positions of sounds attached to objects
 | |
| 	*/
 | |
| 	{
 | |
| 		for (auto &m_sounds_to_object : m_sounds_to_objects) {
 | |
| 			int client_id = m_sounds_to_object.first;
 | |
| 			u16 object_id = m_sounds_to_object.second;
 | |
| 			ClientActiveObject *cao = m_env.getActiveObject(object_id);
 | |
| 			if (!cao)
 | |
| 				continue;
 | |
| 			m_sound->updateSoundPosition(client_id, cao->getPosition());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Handle removed remotely initiated sounds
 | |
| 	*/
 | |
| 	m_removed_sounds_check_timer += dtime;
 | |
| 	if(m_removed_sounds_check_timer >= 2.32) {
 | |
| 		m_removed_sounds_check_timer = 0;
 | |
| 		// Find removed sounds and clear references to them
 | |
| 		std::vector<s32> removed_server_ids;
 | |
| 		for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
 | |
| 				i != m_sounds_server_to_client.end();) {
 | |
| 			s32 server_id = i->first;
 | |
| 			int client_id = i->second;
 | |
| 			++i;
 | |
| 			if(!m_sound->soundExists(client_id)) {
 | |
| 				m_sounds_server_to_client.erase(server_id);
 | |
| 				m_sounds_client_to_server.erase(client_id);
 | |
| 				m_sounds_to_objects.erase(client_id);
 | |
| 				removed_server_ids.push_back(server_id);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Sync to server
 | |
| 		if(!removed_server_ids.empty()) {
 | |
| 			sendRemovedSounds(removed_server_ids);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	m_mod_storage_save_timer -= dtime;
 | |
| 	if (m_mod_storage_save_timer <= 0.0f) {
 | |
| 		verbosestream << "Saving registered mod storages." << std::endl;
 | |
| 		m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
 | |
| 		for (std::unordered_map<std::string, ModMetadata *>::const_iterator
 | |
| 				it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
 | |
| 			if (it->second->isModified()) {
 | |
| 				it->second->save(getModStoragePath());
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Write server map
 | |
| 	if (m_localdb && m_localdb_save_interval.step(dtime,
 | |
| 			m_cache_save_interval)) {
 | |
| 		m_localdb->endSave();
 | |
| 		m_localdb->beginSave();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Client::loadMedia(const std::string &data, const std::string &filename)
 | |
| {
 | |
| 	// Silly irrlicht's const-incorrectness
 | |
| 	Buffer<char> data_rw(data.c_str(), data.size());
 | |
| 
 | |
| 	std::string name;
 | |
| 
 | |
| 	const char *image_ext[] = {
 | |
| 		".png", ".jpg", ".bmp", ".tga",
 | |
| 		".pcx", ".ppm", ".psd", ".wal", ".rgb",
 | |
| 		NULL
 | |
| 	};
 | |
| 	name = removeStringEnd(filename, image_ext);
 | |
| 	if (!name.empty()) {
 | |
| 		verbosestream<<"Client: Attempting to load image "
 | |
| 		<<"file \""<<filename<<"\""<<std::endl;
 | |
| 
 | |
| 		io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
 | |
| 		video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
 | |
| 
 | |
| 		// Create an irrlicht memory file
 | |
| 		io::IReadFile *rfile = irrfs->createMemoryReadFile(
 | |
| 				*data_rw, data_rw.getSize(), "_tempreadfile");
 | |
| 
 | |
| 		FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
 | |
| 
 | |
| 		// Read image
 | |
| 		video::IImage *img = vdrv->createImageFromFile(rfile);
 | |
| 		if (!img) {
 | |
| 			errorstream<<"Client: Cannot create image from data of "
 | |
| 					<<"file \""<<filename<<"\""<<std::endl;
 | |
| 			rfile->drop();
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		m_tsrc->insertSourceImage(filename, img);
 | |
| 		img->drop();
 | |
| 		rfile->drop();
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	const char *sound_ext[] = {
 | |
| 		".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
 | |
| 		".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
 | |
| 		".ogg", NULL
 | |
| 	};
 | |
| 	name = removeStringEnd(filename, sound_ext);
 | |
| 	if (!name.empty()) {
 | |
| 		verbosestream<<"Client: Attempting to load sound "
 | |
| 		<<"file \""<<filename<<"\""<<std::endl;
 | |
| 		m_sound->loadSoundData(name, data);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	const char *model_ext[] = {
 | |
| 		".x", ".b3d", ".md2", ".obj",
 | |
| 		NULL
 | |
| 	};
 | |
| 
 | |
| 	name = removeStringEnd(filename, model_ext);
 | |
| 	if (!name.empty()) {
 | |
| 		verbosestream<<"Client: Storing model into memory: "
 | |
| 				<<"\""<<filename<<"\""<<std::endl;
 | |
| 		if(m_mesh_data.count(filename))
 | |
| 			errorstream<<"Multiple models with name \""<<filename.c_str()
 | |
| 					<<"\" found; replacing previous model"<<std::endl;
 | |
| 		m_mesh_data[filename] = data;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	const char *translate_ext[] = {
 | |
| 		".tr", NULL
 | |
| 	};
 | |
| 	name = removeStringEnd(filename, translate_ext);
 | |
| 	if (!name.empty()) {
 | |
| 		verbosestream << "Client: Loading translation: "
 | |
| 				<< "\"" << filename << "\"" << std::endl;
 | |
| 		g_translations->loadTranslation(data);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	errorstream << "Client: Don't know how to load file \""
 | |
| 		<< filename << "\"" << std::endl;
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| // Virtual methods from con::PeerHandler
 | |
| void Client::peerAdded(con::Peer *peer)
 | |
| {
 | |
| 	infostream << "Client::peerAdded(): peer->id="
 | |
| 			<< peer->id << std::endl;
 | |
| }
 | |
| void Client::deletingPeer(con::Peer *peer, bool timeout)
 | |
| {
 | |
| 	infostream << "Client::deletingPeer(): "
 | |
| 			"Server Peer is getting deleted "
 | |
| 			<< "(timeout=" << timeout << ")" << std::endl;
 | |
| 
 | |
| 	if (timeout) {
 | |
| 		m_access_denied = true;
 | |
| 		m_access_denied_reason = gettext("Connection timed out.");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	u16 command
 | |
| 	u16 number of files requested
 | |
| 	for each file {
 | |
| 		u16 length of name
 | |
| 		string name
 | |
| 	}
 | |
| */
 | |
| void Client::request_media(const std::vector<std::string> &file_requests)
 | |
| {
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 	writeU16(os, TOSERVER_REQUEST_MEDIA);
 | |
| 	size_t file_requests_size = file_requests.size();
 | |
| 
 | |
| 	FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
 | |
| 
 | |
| 	// Packet dynamicly resized
 | |
| 	NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
 | |
| 
 | |
| 	pkt << (u16) (file_requests_size & 0xFFFF);
 | |
| 
 | |
| 	for (const std::string &file_request : file_requests) {
 | |
| 		pkt << file_request;
 | |
| 	}
 | |
| 
 | |
| 	Send(&pkt);
 | |
| 
 | |
| 	infostream << "Client: Sending media request list to server ("
 | |
| 			<< file_requests.size() << " files. packet size)" << std::endl;
 | |
| }
 | |
| 
 | |
| void Client::initLocalMapSaving(const Address &address,
 | |
| 		const std::string &hostname,
 | |
| 		bool is_local_server)
 | |
| {
 | |
| 	if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	const std::string world_path = porting::path_user
 | |
| 		+ DIR_DELIM + "worlds"
 | |
| 		+ DIR_DELIM + "server_"
 | |
| 		+ hostname + "_" + std::to_string(address.getPort());
 | |
| 
 | |
| 	fs::CreateAllDirs(world_path);
 | |
| 
 | |
| 	m_localdb = new MapDatabaseSQLite3(world_path);
 | |
| 	m_localdb->beginSave();
 | |
| 	actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
 | |
| }
 | |
| 
 | |
| void Client::ReceiveAll()
 | |
| {
 | |
| 	u64 start_ms = porting::getTimeMs();
 | |
| 	for(;;)
 | |
| 	{
 | |
| 		// Limit time even if there would be huge amounts of data to
 | |
| 		// process
 | |
| 		if(porting::getTimeMs() > start_ms + 100)
 | |
| 			break;
 | |
| 
 | |
| 		try {
 | |
| 			Receive();
 | |
| 			g_profiler->graphAdd("client_received_packets", 1);
 | |
| 		}
 | |
| 		catch(con::NoIncomingDataException &e) {
 | |
| 			break;
 | |
| 		}
 | |
| 		catch(con::InvalidIncomingDataException &e) {
 | |
| 			infostream<<"Client::ReceiveAll(): "
 | |
| 					"InvalidIncomingDataException: what()="
 | |
| 					<<e.what()<<std::endl;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Client::Receive()
 | |
| {
 | |
| 	NetworkPacket pkt;
 | |
| 	m_con->Receive(&pkt);
 | |
| 	ProcessData(&pkt);
 | |
| }
 | |
| 
 | |
| inline void Client::handleCommand(NetworkPacket* pkt)
 | |
| {
 | |
| 	const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
 | |
| 	(this->*opHandle.handler)(pkt);
 | |
| }
 | |
| 
 | |
| /*
 | |
| 	sender_peer_id given to this shall be quaranteed to be a valid peer
 | |
| */
 | |
| void Client::ProcessData(NetworkPacket *pkt)
 | |
| {
 | |
| 	ToClientCommand command = (ToClientCommand) pkt->getCommand();
 | |
| 	u32 sender_peer_id = pkt->getPeerId();
 | |
| 
 | |
| 	//infostream<<"Client: received command="<<command<<std::endl;
 | |
| 	m_packetcounter.add((u16)command);
 | |
| 
 | |
| 	/*
 | |
| 		If this check is removed, be sure to change the queue
 | |
| 		system to know the ids
 | |
| 	*/
 | |
| 	if(sender_peer_id != PEER_ID_SERVER) {
 | |
| 		infostream << "Client::ProcessData(): Discarding data not "
 | |
| 			"coming from server: peer_id=" << sender_peer_id
 | |
| 			<< std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Command must be handled into ToClientCommandHandler
 | |
| 	if (command >= TOCLIENT_NUM_MSG_TYPES) {
 | |
| 		infostream << "Client: Ignoring unknown command "
 | |
| 			<< command << std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 	 * Those packets are handled before m_server_ser_ver is set, it's normal
 | |
| 	 * But we must use the new ToClientConnectionState in the future,
 | |
| 	 * as a byte mask
 | |
| 	 */
 | |
| 	if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
 | |
| 		handleCommand(pkt);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if(m_server_ser_ver == SER_FMT_VER_INVALID) {
 | |
| 		infostream << "Client: Server serialization"
 | |
| 				" format invalid or not initialized."
 | |
| 				" Skipping incoming command=" << command << std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 	  Handle runtime commands
 | |
| 	*/
 | |
| 
 | |
| 	handleCommand(pkt);
 | |
| }
 | |
| 
 | |
| void Client::Send(NetworkPacket* pkt)
 | |
| {
 | |
| 	m_con->Send(PEER_ID_SERVER,
 | |
| 		serverCommandFactoryTable[pkt->getCommand()].channel,
 | |
| 		pkt,
 | |
| 		serverCommandFactoryTable[pkt->getCommand()].reliable);
 | |
| }
 | |
| 
 | |
| // Will fill up 12 + 12 + 4 + 4 + 4 bytes
 | |
| void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
 | |
| {
 | |
| 	v3f pf           = myplayer->getPosition() * 100;
 | |
| 	v3f sf           = myplayer->getSpeed() * 100;
 | |
| 	s32 pitch        = myplayer->getPitch() * 100;
 | |
| 	s32 yaw          = myplayer->getYaw() * 100;
 | |
| 	u32 keyPressed   = myplayer->keyPressed;
 | |
| 	// scaled by 80, so that pi can fit into a u8
 | |
| 	u8 fov           = clientMap->getCameraFov() * 80;
 | |
| 	u8 wanted_range  = MYMIN(255,
 | |
| 			std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
 | |
| 
 | |
| 	v3s32 position(pf.X, pf.Y, pf.Z);
 | |
| 	v3s32 speed(sf.X, sf.Y, sf.Z);
 | |
| 
 | |
| 	/*
 | |
| 		Format:
 | |
| 		[0] v3s32 position*100
 | |
| 		[12] v3s32 speed*100
 | |
| 		[12+12] s32 pitch*100
 | |
| 		[12+12+4] s32 yaw*100
 | |
| 		[12+12+4+4] u32 keyPressed
 | |
| 		[12+12+4+4+4] u8 fov*80
 | |
| 		[12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
 | |
| 	*/
 | |
| 	*pkt << position << speed << pitch << yaw << keyPressed;
 | |
| 	*pkt << fov << wanted_range;
 | |
| }
 | |
| 
 | |
| void Client::interact(u8 action, const PointedThing& pointed)
 | |
| {
 | |
| 	if(m_state != LC_Ready) {
 | |
| 		errorstream << "Client::interact() "
 | |
| 				"Canceled (not connected)"
 | |
| 				<< std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	LocalPlayer *myplayer = m_env.getLocalPlayer();
 | |
| 	if (myplayer == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	/*
 | |
| 		[0] u16 command
 | |
| 		[2] u8 action
 | |
| 		[3] u16 item
 | |
| 		[5] u32 length of the next item (plen)
 | |
| 		[9] serialized PointedThing
 | |
| 		[9 + plen] player position information
 | |
| 		actions:
 | |
| 		0: start digging (from undersurface) or use
 | |
| 		1: stop digging (all parameters ignored)
 | |
| 		2: digging completed
 | |
| 		3: place block or item (to abovesurface)
 | |
| 		4: use item
 | |
| 		5: perform secondary action of item
 | |
| 	*/
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
 | |
| 
 | |
| 	pkt << action;
 | |
| 	pkt << (u16)getPlayerItem();
 | |
| 
 | |
| 	std::ostringstream tmp_os(std::ios::binary);
 | |
| 	pointed.serialize(tmp_os);
 | |
| 
 | |
| 	pkt.putLongString(tmp_os.str());
 | |
| 
 | |
| 	writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::deleteAuthData()
 | |
| {
 | |
| 	if (!m_auth_data)
 | |
| 		return;
 | |
| 
 | |
| 	switch (m_chosen_auth_mech) {
 | |
| 		case AUTH_MECHANISM_FIRST_SRP:
 | |
| 			break;
 | |
| 		case AUTH_MECHANISM_SRP:
 | |
| 		case AUTH_MECHANISM_LEGACY_PASSWORD:
 | |
| 			srp_user_delete((SRPUser *) m_auth_data);
 | |
| 			m_auth_data = NULL;
 | |
| 			break;
 | |
| 		case AUTH_MECHANISM_NONE:
 | |
| 			break;
 | |
| 	}
 | |
| 	m_chosen_auth_mech = AUTH_MECHANISM_NONE;
 | |
| }
 | |
| 
 | |
| 
 | |
| AuthMechanism Client::choseAuthMech(const u32 mechs)
 | |
| {
 | |
| 	if (mechs & AUTH_MECHANISM_SRP)
 | |
| 		return AUTH_MECHANISM_SRP;
 | |
| 
 | |
| 	if (mechs & AUTH_MECHANISM_FIRST_SRP)
 | |
| 		return AUTH_MECHANISM_FIRST_SRP;
 | |
| 
 | |
| 	if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
 | |
| 		return AUTH_MECHANISM_LEGACY_PASSWORD;
 | |
| 
 | |
| 	return AUTH_MECHANISM_NONE;
 | |
| }
 | |
| 
 | |
| void Client::sendInit(const std::string &playerName)
 | |
| {
 | |
| 	NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
 | |
| 
 | |
| 	// we don't support network compression yet
 | |
| 	u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
 | |
| 
 | |
| 	pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
 | |
| 	pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
 | |
| 	pkt << playerName;
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::startAuth(AuthMechanism chosen_auth_mechanism)
 | |
| {
 | |
| 	m_chosen_auth_mech = chosen_auth_mechanism;
 | |
| 
 | |
| 	switch (chosen_auth_mechanism) {
 | |
| 		case AUTH_MECHANISM_FIRST_SRP: {
 | |
| 			// send srp verifier to server
 | |
| 			std::string verifier;
 | |
| 			std::string salt;
 | |
| 			generate_srp_verifier_and_salt(getPlayerName(), m_password,
 | |
| 				&verifier, &salt);
 | |
| 
 | |
| 			NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
 | |
| 			resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
 | |
| 
 | |
| 			Send(&resp_pkt);
 | |
| 			break;
 | |
| 		}
 | |
| 		case AUTH_MECHANISM_SRP:
 | |
| 		case AUTH_MECHANISM_LEGACY_PASSWORD: {
 | |
| 			u8 based_on = 1;
 | |
| 
 | |
| 			if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
 | |
| 				m_password = translate_password(getPlayerName(), m_password);
 | |
| 				based_on = 0;
 | |
| 			}
 | |
| 
 | |
| 			std::string playername_u = lowercase(getPlayerName());
 | |
| 			m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
 | |
| 				getPlayerName().c_str(), playername_u.c_str(),
 | |
| 				(const unsigned char *) m_password.c_str(),
 | |
| 				m_password.length(), NULL, NULL);
 | |
| 			char *bytes_A = 0;
 | |
| 			size_t len_A = 0;
 | |
| 			SRP_Result res = srp_user_start_authentication(
 | |
| 				(struct SRPUser *) m_auth_data, NULL, NULL, 0,
 | |
| 				(unsigned char **) &bytes_A, &len_A);
 | |
| 			FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
 | |
| 
 | |
| 			NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
 | |
| 			resp_pkt << std::string(bytes_A, len_A) << based_on;
 | |
| 			Send(&resp_pkt);
 | |
| 			break;
 | |
| 		}
 | |
| 		case AUTH_MECHANISM_NONE:
 | |
| 			break; // not handled in this method
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
 | |
| {
 | |
| 	NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
 | |
| 
 | |
| 	pkt << (u8) blocks.size();
 | |
| 
 | |
| 	for (const v3s16 &block : blocks) {
 | |
| 		pkt << block;
 | |
| 	}
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendGotBlocks(v3s16 block)
 | |
| {
 | |
| 	NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
 | |
| 	pkt << (u8) 1 << block;
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendRemovedSounds(std::vector<s32> &soundList)
 | |
| {
 | |
| 	size_t server_ids = soundList.size();
 | |
| 	assert(server_ids <= 0xFFFF);
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
 | |
| 
 | |
| 	pkt << (u16) (server_ids & 0xFFFF);
 | |
| 
 | |
| 	for (int sound_id : soundList)
 | |
| 		pkt << sound_id;
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
 | |
| 		const StringMap &fields)
 | |
| {
 | |
| 	size_t fields_size = fields.size();
 | |
| 
 | |
| 	FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
 | |
| 
 | |
| 	pkt << p << formname << (u16) (fields_size & 0xFFFF);
 | |
| 
 | |
| 	StringMap::const_iterator it;
 | |
| 	for (it = fields.begin(); it != fields.end(); ++it) {
 | |
| 		const std::string &name = it->first;
 | |
| 		const std::string &value = it->second;
 | |
| 		pkt << name;
 | |
| 		pkt.putLongString(value);
 | |
| 	}
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendInventoryFields(const std::string &formname,
 | |
| 		const StringMap &fields)
 | |
| {
 | |
| 	size_t fields_size = fields.size();
 | |
| 	FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
 | |
| 	pkt << formname << (u16) (fields_size & 0xFFFF);
 | |
| 
 | |
| 	StringMap::const_iterator it;
 | |
| 	for (it = fields.begin(); it != fields.end(); ++it) {
 | |
| 		const std::string &name  = it->first;
 | |
| 		const std::string &value = it->second;
 | |
| 		pkt << name;
 | |
| 		pkt.putLongString(value);
 | |
| 	}
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendInventoryAction(InventoryAction *a)
 | |
| {
 | |
| 	std::ostringstream os(std::ios_base::binary);
 | |
| 
 | |
| 	a->serialize(os);
 | |
| 
 | |
| 	// Make data buffer
 | |
| 	std::string s = os.str();
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
 | |
| 	pkt.putRawString(s.c_str(),s.size());
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| bool Client::canSendChatMessage() const
 | |
| {
 | |
| 	u32 now = time(NULL);
 | |
| 	float time_passed = now - m_last_chat_message_sent;
 | |
| 
 | |
| 	float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
 | |
| 			(CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
 | |
| 
 | |
| 	if (virt_chat_message_allowance < 1.0f)
 | |
| 		return false;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void Client::sendChatMessage(const std::wstring &message)
 | |
| {
 | |
| 	const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
 | |
| 	if (canSendChatMessage()) {
 | |
| 		u32 now = time(NULL);
 | |
| 		float time_passed = now - m_last_chat_message_sent;
 | |
| 		m_last_chat_message_sent = time(NULL);
 | |
| 
 | |
| 		m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
 | |
| 		if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
 | |
| 			m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
 | |
| 
 | |
| 		m_chat_message_allowance -= 1.0f;
 | |
| 
 | |
| 		NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
 | |
| 
 | |
| 		pkt << message;
 | |
| 
 | |
| 		Send(&pkt);
 | |
| 	} else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
 | |
| 		m_out_chat_queue.push(message);
 | |
| 	} else {
 | |
| 		infostream << "Could not queue chat message because maximum out chat queue size ("
 | |
| 				<< max_queue_size << ") is reached." << std::endl;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Client::clearOutChatQueue()
 | |
| {
 | |
| 	m_out_chat_queue = std::queue<std::wstring>();
 | |
| }
 | |
| 
 | |
| void Client::sendChangePassword(const std::string &oldpassword,
 | |
|         const std::string &newpassword)
 | |
| {
 | |
| 	LocalPlayer *player = m_env.getLocalPlayer();
 | |
| 	if (player == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	// get into sudo mode and then send new password to server
 | |
| 	m_password = oldpassword;
 | |
| 	m_new_password = newpassword;
 | |
| 	startAuth(choseAuthMech(m_sudo_auth_methods));
 | |
| }
 | |
| 
 | |
| 
 | |
| void Client::sendDamage(u8 damage)
 | |
| {
 | |
| 	NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
 | |
| 	pkt << damage;
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendRespawn()
 | |
| {
 | |
| 	NetworkPacket pkt(TOSERVER_RESPAWN, 0);
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendReady()
 | |
| {
 | |
| 	NetworkPacket pkt(TOSERVER_CLIENT_READY,
 | |
| 			1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
 | |
| 
 | |
| 	pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
 | |
| 		<< (u8) 0 << (u16) strlen(g_version_hash);
 | |
| 
 | |
| 	pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendPlayerPos()
 | |
| {
 | |
| 	LocalPlayer *myplayer = m_env.getLocalPlayer();
 | |
| 	if (!myplayer)
 | |
| 		return;
 | |
| 
 | |
| 	ClientMap &map = m_env.getClientMap();
 | |
| 
 | |
| 	u8 camera_fov    = map.getCameraFov();
 | |
| 	u8 wanted_range  = map.getControl().wanted_range;
 | |
| 
 | |
| 	// Save bandwidth by only updating position when something changed
 | |
| 	if(myplayer->last_position        == myplayer->getPosition() &&
 | |
| 			myplayer->last_speed        == myplayer->getSpeed()    &&
 | |
| 			myplayer->last_pitch        == myplayer->getPitch()    &&
 | |
| 			myplayer->last_yaw          == myplayer->getYaw()      &&
 | |
| 			myplayer->last_keyPressed   == myplayer->keyPressed    &&
 | |
| 			myplayer->last_camera_fov   == camera_fov              &&
 | |
| 			myplayer->last_wanted_range == wanted_range)
 | |
| 		return;
 | |
| 
 | |
| 	myplayer->last_position     = myplayer->getPosition();
 | |
| 	myplayer->last_speed        = myplayer->getSpeed();
 | |
| 	myplayer->last_pitch        = myplayer->getPitch();
 | |
| 	myplayer->last_yaw          = myplayer->getYaw();
 | |
| 	myplayer->last_keyPressed   = myplayer->keyPressed;
 | |
| 	myplayer->last_camera_fov   = camera_fov;
 | |
| 	myplayer->last_wanted_range = wanted_range;
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
 | |
| 
 | |
| 	writePlayerPos(myplayer, &map, &pkt);
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::sendPlayerItem(u16 item)
 | |
| {
 | |
| 	LocalPlayer *myplayer = m_env.getLocalPlayer();
 | |
| 	if (!myplayer)
 | |
| 		return;
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
 | |
| 
 | |
| 	pkt << item;
 | |
| 
 | |
| 	Send(&pkt);
 | |
| }
 | |
| 
 | |
| void Client::removeNode(v3s16 p)
 | |
| {
 | |
| 	std::map<v3s16, MapBlock*> modified_blocks;
 | |
| 
 | |
| 	try {
 | |
| 		m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e) {
 | |
| 	}
 | |
| 
 | |
| 	for (const auto &modified_block : modified_blocks) {
 | |
| 		addUpdateMeshTaskWithEdge(modified_block.first, false, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Helper function for Client Side Modding
 | |
|  * Flavour is applied there, this should not be used for core engine
 | |
|  * @param p
 | |
|  * @param is_valid_position
 | |
|  * @return
 | |
|  */
 | |
| MapNode Client::getNode(v3s16 p, bool *is_valid_position)
 | |
| {
 | |
| 	if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
 | |
| 		v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
 | |
| 		if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
 | |
| 			*is_valid_position = false;
 | |
| 			return {};
 | |
| 		}
 | |
| 	}
 | |
| 	return m_env.getMap().getNodeNoEx(p, is_valid_position);
 | |
| }
 | |
| 
 | |
| void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
 | |
| {
 | |
| 	//TimeTaker timer1("Client::addNode()");
 | |
| 
 | |
| 	std::map<v3s16, MapBlock*> modified_blocks;
 | |
| 
 | |
| 	try {
 | |
| 		//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
 | |
| 		m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e) {
 | |
| 	}
 | |
| 
 | |
| 	for (const auto &modified_block : modified_blocks) {
 | |
| 		addUpdateMeshTaskWithEdge(modified_block.first, false, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Client::setPlayerControl(PlayerControl &control)
 | |
| {
 | |
| 	LocalPlayer *player = m_env.getLocalPlayer();
 | |
| 	assert(player);
 | |
| 	player->control = control;
 | |
| }
 | |
| 
 | |
| void Client::selectPlayerItem(u16 item)
 | |
| {
 | |
| 	m_playeritem = item;
 | |
| 	m_inventory_updated = true;
 | |
| 	sendPlayerItem(item);
 | |
| }
 | |
| 
 | |
| // Returns true if the inventory of the local player has been
 | |
| // updated from the server. If it is true, it is set to false.
 | |
| bool Client::getLocalInventoryUpdated()
 | |
| {
 | |
| 	bool updated = m_inventory_updated;
 | |
| 	m_inventory_updated = false;
 | |
| 	return updated;
 | |
| }
 | |
| 
 | |
| // Copies the inventory of the local player to parameter
 | |
| void Client::getLocalInventory(Inventory &dst)
 | |
| {
 | |
| 	LocalPlayer *player = m_env.getLocalPlayer();
 | |
| 	assert(player);
 | |
| 	dst = player->inventory;
 | |
| }
 | |
| 
 | |
| Inventory* Client::getInventory(const InventoryLocation &loc)
 | |
| {
 | |
| 	switch(loc.type){
 | |
| 	case InventoryLocation::UNDEFINED:
 | |
| 	{}
 | |
| 	break;
 | |
| 	case InventoryLocation::CURRENT_PLAYER:
 | |
| 	{
 | |
| 		LocalPlayer *player = m_env.getLocalPlayer();
 | |
| 		assert(player);
 | |
| 		return &player->inventory;
 | |
| 	}
 | |
| 	break;
 | |
| 	case InventoryLocation::PLAYER:
 | |
| 	{
 | |
| 		// Check if we are working with local player inventory
 | |
| 		LocalPlayer *player = m_env.getLocalPlayer();
 | |
| 		if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
 | |
| 			return NULL;
 | |
| 		return &player->inventory;
 | |
| 	}
 | |
| 	break;
 | |
| 	case InventoryLocation::NODEMETA:
 | |
| 	{
 | |
| 		NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
 | |
| 		if(!meta)
 | |
| 			return NULL;
 | |
| 		return meta->getInventory();
 | |
| 	}
 | |
| 	break;
 | |
| 	case InventoryLocation::DETACHED:
 | |
| 	{
 | |
| 		if (m_detached_inventories.count(loc.name) == 0)
 | |
| 			return NULL;
 | |
| 		return m_detached_inventories[loc.name];
 | |
| 	}
 | |
| 	break;
 | |
| 	default:
 | |
| 		FATAL_ERROR("Invalid inventory location type.");
 | |
| 		break;
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| void Client::inventoryAction(InventoryAction *a)
 | |
| {
 | |
| 	/*
 | |
| 		Send it to the server
 | |
| 	*/
 | |
| 	sendInventoryAction(a);
 | |
| 
 | |
| 	/*
 | |
| 		Predict some local inventory changes
 | |
| 	*/
 | |
| 	a->clientApply(this, this);
 | |
| 
 | |
| 	// Remove it
 | |
| 	delete a;
 | |
| }
 | |
| 
 | |
| float Client::getAnimationTime()
 | |
| {
 | |
| 	return m_animation_time;
 | |
| }
 | |
| 
 | |
| int Client::getCrackLevel()
 | |
| {
 | |
| 	return m_crack_level;
 | |
| }
 | |
| 
 | |
| v3s16 Client::getCrackPos()
 | |
| {
 | |
| 	return m_crack_pos;
 | |
| }
 | |
| 
 | |
| void Client::setCrack(int level, v3s16 pos)
 | |
| {
 | |
| 	int old_crack_level = m_crack_level;
 | |
| 	v3s16 old_crack_pos = m_crack_pos;
 | |
| 
 | |
| 	m_crack_level = level;
 | |
| 	m_crack_pos = pos;
 | |
| 
 | |
| 	if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
 | |
| 	{
 | |
| 		// remove old crack
 | |
| 		addUpdateMeshTaskForNode(old_crack_pos, false, true);
 | |
| 	}
 | |
| 	if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
 | |
| 	{
 | |
| 		// add new crack
 | |
| 		addUpdateMeshTaskForNode(pos, false, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| u16 Client::getHP()
 | |
| {
 | |
| 	LocalPlayer *player = m_env.getLocalPlayer();
 | |
| 	assert(player);
 | |
| 	return player->hp;
 | |
| }
 | |
| 
 | |
| bool Client::getChatMessage(std::wstring &res)
 | |
| {
 | |
| 	if (m_chat_queue.empty())
 | |
| 		return false;
 | |
| 
 | |
| 	ChatMessage *chatMessage = m_chat_queue.front();
 | |
| 	m_chat_queue.pop();
 | |
| 
 | |
| 	res = L"";
 | |
| 
 | |
| 	switch (chatMessage->type) {
 | |
| 		case CHATMESSAGE_TYPE_RAW:
 | |
| 		case CHATMESSAGE_TYPE_ANNOUNCE:
 | |
| 		case CHATMESSAGE_TYPE_SYSTEM:
 | |
| 			res = chatMessage->message;
 | |
| 			break;
 | |
| 		case CHATMESSAGE_TYPE_NORMAL: {
 | |
| 			if (!chatMessage->sender.empty())
 | |
| 				res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
 | |
| 			else
 | |
| 				res = chatMessage->message;
 | |
| 			break;
 | |
| 		}
 | |
| 		default:
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	delete chatMessage;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void Client::typeChatMessage(const std::wstring &message)
 | |
| {
 | |
| 	// Discard empty line
 | |
| 	if (message.empty())
 | |
| 		return;
 | |
| 
 | |
| 	// If message was ate by script API, don't send it to server
 | |
| 	if (m_script->on_sending_message(wide_to_utf8(message))) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Send to others
 | |
| 	sendChatMessage(message);
 | |
| 
 | |
| 	// Show locally
 | |
| 	if (message[0] != L'/') {
 | |
| 		// compatibility code
 | |
| 		if (m_proto_ver < 29) {
 | |
| 			LocalPlayer *player = m_env.getLocalPlayer();
 | |
| 			assert(player);
 | |
| 			std::wstring name = narrow_to_wide(player->getName());
 | |
| 			pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
 | |
| {
 | |
| 	// Check if the block exists to begin with. In the case when a non-existing
 | |
| 	// neighbor is automatically added, it may not. In that case we don't want
 | |
| 	// to tell the mesh update thread about it.
 | |
| 	MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
 | |
| 	if (b == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
 | |
| }
 | |
| 
 | |
| void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
 | |
| {
 | |
| 	try{
 | |
| 		addUpdateMeshTask(blockpos, ack_to_server, urgent);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e){}
 | |
| 
 | |
| 	// Leading edge
 | |
| 	for (int i=0;i<6;i++)
 | |
| 	{
 | |
| 		try{
 | |
| 			v3s16 p = blockpos + g_6dirs[i];
 | |
| 			addUpdateMeshTask(p, false, urgent);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
 | |
| {
 | |
| 	{
 | |
| 		v3s16 p = nodepos;
 | |
| 		infostream<<"Client::addUpdateMeshTaskForNode(): "
 | |
| 				<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
 | |
| 				<<std::endl;
 | |
| 	}
 | |
| 
 | |
| 	v3s16 blockpos          = getNodeBlockPos(nodepos);
 | |
| 	v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
 | |
| 
 | |
| 	try{
 | |
| 		addUpdateMeshTask(blockpos, ack_to_server, urgent);
 | |
| 	}
 | |
| 	catch(InvalidPositionException &e) {}
 | |
| 
 | |
| 	// Leading edge
 | |
| 	if(nodepos.X == blockpos_relative.X){
 | |
| 		try{
 | |
| 			v3s16 p = blockpos + v3s16(-1,0,0);
 | |
| 			addUpdateMeshTask(p, false, urgent);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 	}
 | |
| 
 | |
| 	if(nodepos.Y == blockpos_relative.Y){
 | |
| 		try{
 | |
| 			v3s16 p = blockpos + v3s16(0,-1,0);
 | |
| 			addUpdateMeshTask(p, false, urgent);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 	}
 | |
| 
 | |
| 	if(nodepos.Z == blockpos_relative.Z){
 | |
| 		try{
 | |
| 			v3s16 p = blockpos + v3s16(0,0,-1);
 | |
| 			addUpdateMeshTask(p, false, urgent);
 | |
| 		}
 | |
| 		catch(InvalidPositionException &e){}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ClientEvent *Client::getClientEvent()
 | |
| {
 | |
| 	FATAL_ERROR_IF(m_client_event_queue.empty(),
 | |
| 			"Cannot getClientEvent, queue is empty.");
 | |
| 
 | |
| 	ClientEvent *event = m_client_event_queue.front();
 | |
| 	m_client_event_queue.pop();
 | |
| 	return event;
 | |
| }
 | |
| 
 | |
| bool Client::connectedToServer()
 | |
| {
 | |
| 	return m_con->Connected();
 | |
| }
 | |
| 
 | |
| const Address Client::getServerAddress()
 | |
| {
 | |
| 	return m_con->GetPeerAddress(PEER_ID_SERVER);
 | |
| }
 | |
| 
 | |
| float Client::mediaReceiveProgress()
 | |
| {
 | |
| 	if (m_media_downloader)
 | |
| 		return m_media_downloader->getProgress();
 | |
| 
 | |
| 	return 1.0; // downloader only exists when not yet done
 | |
| }
 | |
| 
 | |
| typedef struct TextureUpdateArgs {
 | |
| 	gui::IGUIEnvironment *guienv;
 | |
| 	u64 last_time_ms;
 | |
| 	u16 last_percent;
 | |
| 	const wchar_t* text_base;
 | |
| 	ITextureSource *tsrc;
 | |
| } TextureUpdateArgs;
 | |
| 
 | |
| void texture_update_progress(void *args, u32 progress, u32 max_progress)
 | |
| {
 | |
| 		TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
 | |
| 		u16 cur_percent = ceil(progress / (double) max_progress * 100.);
 | |
| 
 | |
| 		// update the loading menu -- if neccessary
 | |
| 		bool do_draw = false;
 | |
| 		u64 time_ms = targs->last_time_ms;
 | |
| 		if (cur_percent != targs->last_percent) {
 | |
| 			targs->last_percent = cur_percent;
 | |
| 			time_ms = porting::getTimeMs();
 | |
| 			// only draw when the user will notice something:
 | |
| 			do_draw = (time_ms - targs->last_time_ms > 100);
 | |
| 		}
 | |
| 
 | |
| 		if (do_draw) {
 | |
| 			targs->last_time_ms = time_ms;
 | |
| 			std::basic_stringstream<wchar_t> strm;
 | |
| 			strm << targs->text_base << " " << targs->last_percent << "%...";
 | |
| 			RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
 | |
| 				72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
 | |
| 		}
 | |
| }
 | |
| 
 | |
| void Client::afterContentReceived()
 | |
| {
 | |
| 	infostream<<"Client::afterContentReceived() started"<<std::endl;
 | |
| 	assert(m_itemdef_received); // pre-condition
 | |
| 	assert(m_nodedef_received); // pre-condition
 | |
| 	assert(mediaReceived()); // pre-condition
 | |
| 
 | |
| 	const wchar_t* text = wgettext("Loading textures...");
 | |
| 
 | |
| 	// Clear cached pre-scaled 2D GUI images, as this cache
 | |
| 	// might have images with the same name but different
 | |
| 	// content from previous sessions.
 | |
| 	guiScalingCacheClear();
 | |
| 
 | |
| 	// Rebuild inherited images and recreate textures
 | |
| 	infostream<<"- Rebuilding images and textures"<<std::endl;
 | |
| 	RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
 | |
| 	m_tsrc->rebuildImagesAndTextures();
 | |
| 	delete[] text;
 | |
| 
 | |
| 	// Rebuild shaders
 | |
| 	infostream<<"- Rebuilding shaders"<<std::endl;
 | |
| 	text = wgettext("Rebuilding shaders...");
 | |
| 	RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
 | |
| 	m_shsrc->rebuildShaders();
 | |
| 	delete[] text;
 | |
| 
 | |
| 	// Update node aliases
 | |
| 	infostream<<"- Updating node aliases"<<std::endl;
 | |
| 	text = wgettext("Initializing nodes...");
 | |
| 	RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
 | |
| 	m_nodedef->updateAliases(m_itemdef);
 | |
| 	std::string texture_path = g_settings->get("texture_path");
 | |
| 	if (!texture_path.empty() && fs::IsDir(texture_path))
 | |
| 		m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
 | |
| 	m_nodedef->setNodeRegistrationStatus(true);
 | |
| 	m_nodedef->runNodeResolveCallbacks();
 | |
| 	delete[] text;
 | |
| 
 | |
| 	// Update node textures and assign shaders to each tile
 | |
| 	infostream<<"- Updating node textures"<<std::endl;
 | |
| 	TextureUpdateArgs tu_args;
 | |
| 	tu_args.guienv = guienv;
 | |
| 	tu_args.last_time_ms = porting::getTimeMs();
 | |
| 	tu_args.last_percent = 0;
 | |
| 	tu_args.text_base =  wgettext("Initializing nodes");
 | |
| 	tu_args.tsrc = m_tsrc;
 | |
| 	m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
 | |
| 	delete[] tu_args.text_base;
 | |
| 
 | |
| 	// Start mesh update thread after setting up content definitions
 | |
| 	infostream<<"- Starting mesh update thread"<<std::endl;
 | |
| 	m_mesh_update_thread.start();
 | |
| 
 | |
| 	m_state = LC_Ready;
 | |
| 	sendReady();
 | |
| 
 | |
| 	if (g_settings->getBool("enable_client_modding")) {
 | |
| 		m_script->on_client_ready(m_env.getLocalPlayer());
 | |
| 		m_script->on_connect();
 | |
| 	}
 | |
| 
 | |
| 	text = wgettext("Done!");
 | |
| 	RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
 | |
| 	infostream<<"Client::afterContentReceived() done"<<std::endl;
 | |
| 	delete[] text;
 | |
| }
 | |
| 
 | |
| float Client::getRTT()
 | |
| {
 | |
| 	return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
 | |
| }
 | |
| 
 | |
| float Client::getCurRate()
 | |
| {
 | |
| 	return (m_con->getLocalStat(con::CUR_INC_RATE) +
 | |
| 			m_con->getLocalStat(con::CUR_DL_RATE));
 | |
| }
 | |
| 
 | |
| void Client::makeScreenshot()
 | |
| {
 | |
| 	irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
 | |
| 	irr::video::IImage* const raw_image = driver->createScreenShot();
 | |
| 
 | |
| 	if (!raw_image)
 | |
| 		return;
 | |
| 
 | |
| 	time_t t = time(NULL);
 | |
| 	struct tm *tm = localtime(&t);
 | |
| 
 | |
| 	char timetstamp_c[64];
 | |
| 	strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
 | |
| 
 | |
| 	std::string filename_base = g_settings->get("screenshot_path")
 | |
| 			+ DIR_DELIM
 | |
| 			+ std::string("screenshot_")
 | |
| 			+ std::string(timetstamp_c);
 | |
| 	std::string filename_ext = "." + g_settings->get("screenshot_format");
 | |
| 	std::string filename;
 | |
| 
 | |
| 	u32 quality = (u32)g_settings->getS32("screenshot_quality");
 | |
| 	quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
 | |
| 
 | |
| 	// Try to find a unique filename
 | |
| 	unsigned serial = 0;
 | |
| 
 | |
| 	while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
 | |
| 		filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
 | |
| 		std::ifstream tmp(filename.c_str());
 | |
| 		if (!tmp.good())
 | |
| 			break;	// File did not apparently exist, we'll go with it
 | |
| 		serial++;
 | |
| 	}
 | |
| 
 | |
| 	if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
 | |
| 		infostream << "Could not find suitable filename for screenshot" << std::endl;
 | |
| 	} else {
 | |
| 		irr::video::IImage* const image =
 | |
| 				driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
 | |
| 
 | |
| 		if (image) {
 | |
| 			raw_image->copyTo(image);
 | |
| 
 | |
| 			std::ostringstream sstr;
 | |
| 			if (driver->writeImageToFile(image, filename.c_str(), quality)) {
 | |
| 				sstr << "Saved screenshot to '" << filename << "'";
 | |
| 			} else {
 | |
| 				sstr << "Failed to save screenshot '" << filename << "'";
 | |
| 			}
 | |
| 			pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
 | |
| 					narrow_to_wide(sstr.str())));
 | |
| 			infostream << sstr.str() << std::endl;
 | |
| 			image->drop();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	raw_image->drop();
 | |
| }
 | |
| 
 | |
| bool Client::shouldShowMinimap() const
 | |
| {
 | |
| 	return !m_minimap_disabled_by_server;
 | |
| }
 | |
| 
 | |
| void Client::pushToEventQueue(ClientEvent *event)
 | |
| {
 | |
| 	m_client_event_queue.push(event);
 | |
| }
 | |
| 
 | |
| void Client::showGameChat(const bool show)
 | |
| {
 | |
| 	m_game_ui_flags->show_chat = show;
 | |
| }
 | |
| 
 | |
| void Client::showGameHud(const bool show)
 | |
| {
 | |
| 	m_game_ui_flags->show_hud = show;
 | |
| }
 | |
| 
 | |
| void Client::showMinimap(const bool show)
 | |
| {
 | |
| 	m_game_ui_flags->show_minimap = show;
 | |
| }
 | |
| 
 | |
| void Client::showProfiler(const bool show)
 | |
| {
 | |
| 	m_game_ui_flags->show_profiler_graph = show;
 | |
| }
 | |
| 
 | |
| void Client::showGameFog(const bool show)
 | |
| {
 | |
| 	m_game_ui_flags->force_fog_off = !show;
 | |
| }
 | |
| 
 | |
| void Client::showGameDebug(const bool show)
 | |
| {
 | |
| 	m_game_ui_flags->show_debug = show;
 | |
| }
 | |
| 
 | |
| // IGameDef interface
 | |
| // Under envlock
 | |
| IItemDefManager* Client::getItemDefManager()
 | |
| {
 | |
| 	return m_itemdef;
 | |
| }
 | |
| INodeDefManager* Client::getNodeDefManager()
 | |
| {
 | |
| 	return m_nodedef;
 | |
| }
 | |
| ICraftDefManager* Client::getCraftDefManager()
 | |
| {
 | |
| 	return NULL;
 | |
| 	//return m_craftdef;
 | |
| }
 | |
| ITextureSource* Client::getTextureSource()
 | |
| {
 | |
| 	return m_tsrc;
 | |
| }
 | |
| IShaderSource* Client::getShaderSource()
 | |
| {
 | |
| 	return m_shsrc;
 | |
| }
 | |
| 
 | |
| u16 Client::allocateUnknownNodeId(const std::string &name)
 | |
| {
 | |
| 	errorstream << "Client::allocateUnknownNodeId(): "
 | |
| 			<< "Client cannot allocate node IDs" << std::endl;
 | |
| 	FATAL_ERROR("Client allocated unknown node");
 | |
| 
 | |
| 	return CONTENT_IGNORE;
 | |
| }
 | |
| ISoundManager* Client::getSoundManager()
 | |
| {
 | |
| 	return m_sound;
 | |
| }
 | |
| MtEventManager* Client::getEventManager()
 | |
| {
 | |
| 	return m_event;
 | |
| }
 | |
| 
 | |
| ParticleManager* Client::getParticleManager()
 | |
| {
 | |
| 	return &m_particle_manager;
 | |
| }
 | |
| 
 | |
| scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
 | |
| {
 | |
| 	StringMap::const_iterator it = m_mesh_data.find(filename);
 | |
| 	if (it == m_mesh_data.end()) {
 | |
| 		errorstream << "Client::getMesh(): Mesh not found: \"" << filename
 | |
| 			<< "\"" << std::endl;
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	const std::string &data    = it->second;
 | |
| 
 | |
| 	// Create the mesh, remove it from cache and return it
 | |
| 	// This allows unique vertex colors and other properties for each instance
 | |
| 	Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
 | |
| 	io::IReadFile *rfile   = RenderingEngine::get_filesystem()->createMemoryReadFile(
 | |
| 			*data_rw, data_rw.getSize(), filename.c_str());
 | |
| 	FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
 | |
| 
 | |
| 	scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
 | |
| 	rfile->drop();
 | |
| 	// NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
 | |
| 	// of uniquely named instances and re-use them
 | |
| 	mesh->grab();
 | |
| 	RenderingEngine::get_mesh_cache()->removeMesh(mesh);
 | |
| 	return mesh;
 | |
| }
 | |
| 
 | |
| const std::string* Client::getModFile(const std::string &filename)
 | |
| {
 | |
| 	StringMap::const_iterator it = m_mod_files.find(filename);
 | |
| 	if (it == m_mod_files.end()) {
 | |
| 		errorstream << "Client::getModFile(): File not found: \"" << filename
 | |
| 			<< "\"" << std::endl;
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	return &it->second;
 | |
| }
 | |
| 
 | |
| bool Client::registerModStorage(ModMetadata *storage)
 | |
| {
 | |
| 	if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
 | |
| 		errorstream << "Unable to register same mod storage twice. Storage name: "
 | |
| 				<< storage->getModName() << std::endl;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	m_mod_storages[storage->getModName()] = storage;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void Client::unregisterModStorage(const std::string &name)
 | |
| {
 | |
| 	std::unordered_map<std::string, ModMetadata *>::const_iterator it =
 | |
| 		m_mod_storages.find(name);
 | |
| 	if (it != m_mod_storages.end()) {
 | |
| 		// Save unconditionaly on unregistration
 | |
| 		it->second->save(getModStoragePath());
 | |
| 		m_mod_storages.erase(name);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| std::string Client::getModStoragePath() const
 | |
| {
 | |
| 	return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Mod channels
 | |
|  */
 | |
| 
 | |
| bool Client::joinModChannel(const std::string &channel)
 | |
| {
 | |
| 	if (m_modchannel_mgr->channelRegistered(channel))
 | |
| 		return false;
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
 | |
| 	pkt << channel;
 | |
| 	Send(&pkt);
 | |
| 
 | |
| 	m_modchannel_mgr->joinChannel(channel, 0);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool Client::leaveModChannel(const std::string &channel)
 | |
| {
 | |
| 	if (!m_modchannel_mgr->channelRegistered(channel))
 | |
| 		return false;
 | |
| 
 | |
| 	NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
 | |
| 	pkt << channel;
 | |
| 	Send(&pkt);
 | |
| 
 | |
| 	m_modchannel_mgr->leaveChannel(channel, 0);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
 | |
| {
 | |
| 	if (!m_modchannel_mgr->canWriteOnChannel(channel))
 | |
| 		return false;
 | |
| 
 | |
| 	if (message.size() > STRING_MAX_LEN) {
 | |
| 		warningstream << "ModChannel message too long, dropping before sending "
 | |
| 				<< " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
 | |
| 				<< channel << ")" << std::endl;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// @TODO: do some client rate limiting
 | |
| 	NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
 | |
| 	pkt << channel << message;
 | |
| 	Send(&pkt);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| ModChannel* Client::getModChannel(const std::string &channel)
 | |
| {
 | |
| 	return m_modchannel_mgr->getModChannel(channel);
 | |
| }
 |