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	Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
		
			
				
	
	
		
			594 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			594 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #pragma once
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| 
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| #include "clientenvironment.h"
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| #include "irrlichttypes_extrabloated.h"
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| #include <ostream>
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| #include <map>
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| #include <set>
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| #include <vector>
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| #include <unordered_set>
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| #include "clientobject.h"
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| #include "gamedef.h"
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| #include "inventorymanager.h"
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| #include "localplayer.h"
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| #include "hud.h"
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| #include "particles.h"
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| #include "mapnode.h"
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| #include "tileanimation.h"
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| #include "mesh_generator_thread.h"
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| #include "network/address.h"
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| #include "network/peerhandler.h"
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| #include <fstream>
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| 
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| #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
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| 
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| struct ClientEvent;
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| struct MeshMakeData;
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| struct ChatMessage;
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| class MapBlockMesh;
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| class IWritableTextureSource;
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| class IWritableShaderSource;
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| class IWritableItemDefManager;
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| class IWritableNodeDefManager;
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| //class IWritableCraftDefManager;
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| class ClientMediaDownloader;
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| struct MapDrawControl;
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| class ModChannelMgr;
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| class MtEventManager;
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| struct PointedThing;
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| class MapDatabase;
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| class Minimap;
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| struct MinimapMapblock;
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| class Camera;
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| class NetworkPacket;
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| namespace con {
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| class Connection;
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| }
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| 
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| enum LocalClientState {
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| 	LC_Created,
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| 	LC_Init,
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| 	LC_Ready
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| };
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| 
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| /*
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| 	Packet counter
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| */
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| 
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| class PacketCounter
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| {
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| public:
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| 	PacketCounter() = default;
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| 
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| 	void add(u16 command)
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| 	{
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| 		std::map<u16, u16>::iterator n = m_packets.find(command);
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| 		if(n == m_packets.end())
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| 		{
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| 			m_packets[command] = 1;
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| 		}
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| 		else
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| 		{
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| 			n->second++;
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| 		}
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| 	}
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| 
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| 	void clear()
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| 	{
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| 		for (auto &m_packet : m_packets) {
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| 			m_packet.second = 0;
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| 		}
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| 	}
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| 
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| 	void print(std::ostream &o)
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| 	{
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| 		for (const auto &m_packet : m_packets) {
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| 			o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
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| 		}
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| 	}
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| 
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| private:
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| 	// command, count
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| 	std::map<u16, u16> m_packets;
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| };
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| 
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| class ClientScripting;
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| struct GameUIFlags;
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| 
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| class Client : public con::PeerHandler, public InventoryManager, public IGameDef
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| {
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| public:
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| 	/*
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| 		NOTE: Nothing is thread-safe here.
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| 	*/
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| 
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| 	Client(
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| 			const char *playername,
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| 			const std::string &password,
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| 			const std::string &address_name,
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| 			MapDrawControl &control,
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| 			IWritableTextureSource *tsrc,
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| 			IWritableShaderSource *shsrc,
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| 			IWritableItemDefManager *itemdef,
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| 			IWritableNodeDefManager *nodedef,
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| 			ISoundManager *sound,
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| 			MtEventManager *event,
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| 			bool ipv6,
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| 			GameUIFlags *game_ui_flags
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| 	);
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| 
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| 	~Client();
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| 	DISABLE_CLASS_COPY(Client);
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| 
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| 	// Load local mods into memory
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| 	void loadMods();
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| 	void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
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| 				std::string mod_subpath);
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| 	inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
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| 	{
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| 		scanModSubfolder(mod_name, mod_path, "");
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| 	}
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| 
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| 	// Initizle the mods
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| 	void initMods();
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| 
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| 	/*
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| 	 request all threads managed by client to be stopped
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| 	 */
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| 	void Stop();
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| 
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| 
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| 	bool isShutdown();
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| 
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| 	/*
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| 		The name of the local player should already be set when
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| 		calling this, as it is sent in the initialization.
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| 	*/
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| 	void connect(Address address, bool is_local_server);
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| 
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| 	/*
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| 		Stuff that references the environment is valid only as
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| 		long as this is not called. (eg. Players)
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| 		If this throws a PeerNotFoundException, the connection has
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| 		timed out.
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| 	*/
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| 	void step(float dtime);
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| 
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| 	/*
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| 	 * Command Handlers
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| 	 */
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| 
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| 	void handleCommand(NetworkPacket* pkt);
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| 
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| 	void handleCommand_Null(NetworkPacket* pkt) {};
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| 	void handleCommand_Deprecated(NetworkPacket* pkt);
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| 	void handleCommand_Hello(NetworkPacket* pkt);
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| 	void handleCommand_AuthAccept(NetworkPacket* pkt);
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| 	void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
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| 	void handleCommand_DenySudoMode(NetworkPacket* pkt);
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| 	void handleCommand_AccessDenied(NetworkPacket* pkt);
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| 	void handleCommand_RemoveNode(NetworkPacket* pkt);
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| 	void handleCommand_AddNode(NetworkPacket* pkt);
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| 	void handleCommand_BlockData(NetworkPacket* pkt);
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| 	void handleCommand_Inventory(NetworkPacket* pkt);
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| 	void handleCommand_TimeOfDay(NetworkPacket* pkt);
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| 	void handleCommand_ChatMessageOld(NetworkPacket *pkt);
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| 	void handleCommand_ChatMessage(NetworkPacket *pkt);
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| 	void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
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| 	void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
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| 	void handleCommand_Movement(NetworkPacket* pkt);
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| 	void handleCommand_HP(NetworkPacket* pkt);
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| 	void handleCommand_Breath(NetworkPacket* pkt);
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| 	void handleCommand_MovePlayer(NetworkPacket* pkt);
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| 	void handleCommand_DeathScreen(NetworkPacket* pkt);
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| 	void handleCommand_AnnounceMedia(NetworkPacket* pkt);
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| 	void handleCommand_Media(NetworkPacket* pkt);
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| 	void handleCommand_NodeDef(NetworkPacket* pkt);
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| 	void handleCommand_ItemDef(NetworkPacket* pkt);
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| 	void handleCommand_PlaySound(NetworkPacket* pkt);
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| 	void handleCommand_StopSound(NetworkPacket* pkt);
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| 	void handleCommand_FadeSound(NetworkPacket *pkt);
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| 	void handleCommand_Privileges(NetworkPacket* pkt);
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| 	void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
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| 	void handleCommand_DetachedInventory(NetworkPacket* pkt);
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| 	void handleCommand_ShowFormSpec(NetworkPacket* pkt);
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| 	void handleCommand_SpawnParticle(NetworkPacket* pkt);
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| 	void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
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| 	void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
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| 	void handleCommand_HudAdd(NetworkPacket* pkt);
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| 	void handleCommand_HudRemove(NetworkPacket* pkt);
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| 	void handleCommand_HudChange(NetworkPacket* pkt);
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| 	void handleCommand_HudSetFlags(NetworkPacket* pkt);
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| 	void handleCommand_HudSetParam(NetworkPacket* pkt);
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| 	void handleCommand_HudSetSky(NetworkPacket* pkt);
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| 	void handleCommand_CloudParams(NetworkPacket* pkt);
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| 	void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
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| 	void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
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| 	void handleCommand_EyeOffset(NetworkPacket* pkt);
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| 	void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
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| 	void handleCommand_ModChannelMsg(NetworkPacket *pkt);
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| 	void handleCommand_ModChannelSignal(NetworkPacket *pkt);
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| 	void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
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| 	void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
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| 
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| 	void ProcessData(NetworkPacket *pkt);
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| 
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| 	void Send(NetworkPacket* pkt);
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| 
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| 	void interact(u8 action, const PointedThing& pointed);
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| 
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| 	void sendNodemetaFields(v3s16 p, const std::string &formname,
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| 		const StringMap &fields);
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| 	void sendInventoryFields(const std::string &formname,
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| 		const StringMap &fields);
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| 	void sendInventoryAction(InventoryAction *a);
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| 	void sendChatMessage(const std::wstring &message);
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| 	void clearOutChatQueue();
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| 	void sendChangePassword(const std::string &oldpassword,
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| 		const std::string &newpassword);
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| 	void sendDamage(u8 damage);
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| 	void sendRespawn();
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| 	void sendReady();
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| 
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| 	ClientEnvironment& getEnv() { return m_env; }
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| 	ITextureSource *tsrc() { return getTextureSource(); }
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| 	ISoundManager *sound() { return getSoundManager(); }
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| 	static const std::string &getBuiltinLuaPath();
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| 	static const std::string &getClientModsLuaPath();
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| 
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| 	virtual const std::vector<ModSpec> &getMods() const;
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| 	virtual const ModSpec* getModSpec(const std::string &modname) const;
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| 
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| 	// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
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| 	void removeNode(v3s16 p);
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| 
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| 	/**
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| 	 * Helper function for Client Side Modding
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| 	 * Flavour is applied there, this should not be used for core engine
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| 	 * @param p
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| 	 * @param is_valid_position
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| 	 * @return
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| 	 */
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| 	MapNode getNode(v3s16 p, bool *is_valid_position);
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| 	void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
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| 
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| 	void setPlayerControl(PlayerControl &control);
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| 
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| 	void selectPlayerItem(u16 item);
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| 	u16 getPlayerItem() const
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| 	{ return m_playeritem; }
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| 
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| 	// Returns true if the inventory of the local player has been
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| 	// updated from the server. If it is true, it is set to false.
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| 	bool getLocalInventoryUpdated();
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| 	// Copies the inventory of the local player to parameter
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| 	void getLocalInventory(Inventory &dst);
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| 
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| 	/* InventoryManager interface */
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| 	Inventory* getInventory(const InventoryLocation &loc);
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| 	void inventoryAction(InventoryAction *a);
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| 
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| 	const std::list<std::string> &getConnectedPlayerNames()
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| 	{
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| 		return m_env.getPlayerNames();
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| 	}
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| 
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| 	float getAnimationTime();
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| 
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| 	int getCrackLevel();
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| 	v3s16 getCrackPos();
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| 	void setCrack(int level, v3s16 pos);
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| 
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| 	u16 getHP();
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| 
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| 	bool checkPrivilege(const std::string &priv) const
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| 	{ return (m_privileges.count(priv) != 0); }
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| 
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| 	const std::unordered_set<std::string> &getPrivilegeList() const
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| 	{ return m_privileges; }
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| 
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| 	bool getChatMessage(std::wstring &message);
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| 	void typeChatMessage(const std::wstring& message);
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| 
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| 	u64 getMapSeed(){ return m_map_seed; }
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| 
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| 	void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
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| 	// Including blocks at appropriate edges
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| 	void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
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| 	void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
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| 
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| 	void updateCameraOffset(v3s16 camera_offset)
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| 	{ m_mesh_update_thread.m_camera_offset = camera_offset; }
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| 
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| 	bool hasClientEvents() const { return !m_client_event_queue.empty(); }
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| 	// Get event from queue. If queue is empty, it triggers an assertion failure.
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| 	ClientEvent * getClientEvent();
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| 
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| 	bool accessDenied() const { return m_access_denied; }
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| 
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| 	bool reconnectRequested() const { return m_access_denied_reconnect; }
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| 
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| 	void setFatalError(const std::string &reason)
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| 	{
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| 		m_access_denied = true;
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| 		m_access_denied_reason = reason;
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| 	}
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| 
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| 	// Renaming accessDeniedReason to better name could be good as it's used to
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| 	// disconnect client when CSM failed.
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| 	const std::string &accessDeniedReason() const { return m_access_denied_reason; }
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| 
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| 	bool itemdefReceived()
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| 	{ return m_itemdef_received; }
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| 	bool nodedefReceived()
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| 	{ return m_nodedef_received; }
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| 	bool mediaReceived()
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| 	{ return !m_media_downloader; }
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| 
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| 	u8 getProtoVersion()
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| 	{ return m_proto_ver; }
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| 
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| 	bool connectedToServer();
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| 
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| 	float mediaReceiveProgress();
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| 
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| 	void afterContentReceived();
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| 
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| 	float getRTT();
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| 	float getCurRate();
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| 
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| 	Minimap* getMinimap() { return m_minimap; }
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| 	void setCamera(Camera* camera) { m_camera = camera; }
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| 
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| 	Camera* getCamera () { return m_camera; }
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| 
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| 	bool shouldShowMinimap() const;
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| 
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| 	// IGameDef interface
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| 	virtual IItemDefManager* getItemDefManager();
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| 	virtual INodeDefManager* getNodeDefManager();
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| 	virtual ICraftDefManager* getCraftDefManager();
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| 	ITextureSource* getTextureSource();
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| 	virtual IShaderSource* getShaderSource();
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| 	IShaderSource *shsrc() { return getShaderSource(); }
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| 	virtual u16 allocateUnknownNodeId(const std::string &name);
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| 	virtual ISoundManager* getSoundManager();
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| 	virtual MtEventManager* getEventManager();
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| 	virtual ParticleManager* getParticleManager();
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| 	bool checkLocalPrivilege(const std::string &priv)
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| 	{ return checkPrivilege(priv); }
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| 	virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
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| 	const std::string* getModFile(const std::string &filename);
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| 
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| 	virtual std::string getModStoragePath() const;
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| 	virtual bool registerModStorage(ModMetadata *meta);
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| 	virtual void unregisterModStorage(const std::string &name);
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| 
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| 	// The following set of functions is used by ClientMediaDownloader
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| 	// Insert a media file appropriately into the appropriate manager
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| 	bool loadMedia(const std::string &data, const std::string &filename);
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| 	// Send a request for conventional media transfer
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| 	void request_media(const std::vector<std::string> &file_requests);
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| 
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| 	LocalClientState getState() { return m_state; }
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| 
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| 	void makeScreenshot();
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| 
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| 	inline void pushToChatQueue(ChatMessage *cec)
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| 	{
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| 		m_chat_queue.push(cec);
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| 	}
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| 
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| 	ClientScripting *getScript() { return m_script; }
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| 	const bool moddingEnabled() const { return m_modding_enabled; }
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| 
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| 	void pushToEventQueue(ClientEvent *event);
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| 
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| 	void showGameChat(bool show = true);
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| 	void showGameHud(bool show = true);
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| 	void showMinimap(bool show = true);
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| 	void showProfiler(bool show = true);
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| 	void showGameFog(bool show = true);
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| 	void showGameDebug(bool show = true);
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| 
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| 	const Address getServerAddress();
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| 
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| 	const std::string &getAddressName() const
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| 	{
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| 		return m_address_name;
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| 	}
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| 
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| 	inline bool checkCSMFlavourLimit(CSMFlavourLimit flag) const
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| 	{
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| 		return m_csm_flavour_limits & flag;
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| 	}
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| 
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| 	u32 getCSMNodeRangeLimit() const
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| 	{
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| 		return m_csm_noderange_limit;
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| 	}
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| 
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| 	bool joinModChannel(const std::string &channel);
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| 	bool leaveModChannel(const std::string &channel);
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| 	bool sendModChannelMessage(const std::string &channel, const std::string &message);
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| 	ModChannel *getModChannel(const std::string &channel);
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| 
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| private:
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| 
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| 	// Virtual methods from con::PeerHandler
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| 	void peerAdded(con::Peer *peer);
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| 	void deletingPeer(con::Peer *peer, bool timeout);
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| 
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| 	void initLocalMapSaving(const Address &address,
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| 			const std::string &hostname,
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| 			bool is_local_server);
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| 
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| 	void ReceiveAll();
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| 	void Receive();
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| 
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| 	void sendPlayerPos();
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| 	// Send the item number 'item' as player item to the server
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| 	void sendPlayerItem(u16 item);
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| 
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| 	void deleteAuthData();
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| 	// helper method shared with clientpackethandler
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| 	static AuthMechanism choseAuthMech(const u32 mechs);
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| 
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| 	void sendInit(const std::string &playerName);
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| 	void startAuth(AuthMechanism chosen_auth_mechanism);
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| 	void sendDeletedBlocks(std::vector<v3s16> &blocks);
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| 	void sendGotBlocks(v3s16 block);
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| 	void sendRemovedSounds(std::vector<s32> &soundList);
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| 
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| 	// Helper function
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| 	inline std::string getPlayerName()
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| 	{ return m_env.getLocalPlayer()->getName(); }
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| 
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| 	bool canSendChatMessage() const;
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| 
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| 	float m_packetcounter_timer = 0.0f;
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| 	float m_connection_reinit_timer = 0.1f;
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| 	float m_avg_rtt_timer = 0.0f;
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| 	float m_playerpos_send_timer = 0.0f;
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| 	float m_ignore_damage_timer = 0.0f; // Used after server moves player
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| 	IntervalLimiter m_map_timer_and_unload_interval;
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| 
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| 	IWritableTextureSource *m_tsrc;
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| 	IWritableShaderSource *m_shsrc;
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| 	IWritableItemDefManager *m_itemdef;
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| 	IWritableNodeDefManager *m_nodedef;
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| 	ISoundManager *m_sound;
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| 	MtEventManager *m_event;
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| 
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| 
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| 	MeshUpdateThread m_mesh_update_thread;
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| 	ClientEnvironment m_env;
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| 	ParticleManager m_particle_manager;
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| 	std::unique_ptr<con::Connection> m_con;
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| 	std::string m_address_name;
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| 	Camera *m_camera = nullptr;
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| 	Minimap *m_minimap = nullptr;
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| 	bool m_minimap_disabled_by_server = false;
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| 	// Server serialization version
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| 	u8 m_server_ser_ver;
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| 
 | |
| 	// Used version of the protocol with server
 | |
| 	// Values smaller than 25 only mean they are smaller than 25,
 | |
| 	// and aren't accurate. We simply just don't know, because
 | |
| 	// the server didn't send the version back then.
 | |
| 	// If 0, server init hasn't been received yet.
 | |
| 	u8 m_proto_ver = 0;
 | |
| 
 | |
| 	u16 m_playeritem = 0;
 | |
| 	bool m_inventory_updated = false;
 | |
| 	Inventory *m_inventory_from_server = nullptr;
 | |
| 	float m_inventory_from_server_age = 0.0f;
 | |
| 	PacketCounter m_packetcounter;
 | |
| 	// Block mesh animation parameters
 | |
| 	float m_animation_time = 0.0f;
 | |
| 	int m_crack_level = -1;
 | |
| 	v3s16 m_crack_pos;
 | |
| 	// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
 | |
| 	//s32 m_daynight_i;
 | |
| 	//u32 m_daynight_ratio;
 | |
| 	std::queue<std::wstring> m_out_chat_queue;
 | |
| 	u32 m_last_chat_message_sent;
 | |
| 	float m_chat_message_allowance = 5.0f;
 | |
| 	std::queue<ChatMessage *> m_chat_queue;
 | |
| 
 | |
| 	// The authentication methods we can use to enter sudo mode (=change password)
 | |
| 	u32 m_sudo_auth_methods;
 | |
| 
 | |
| 	// The seed returned by the server in TOCLIENT_INIT is stored here
 | |
| 	u64 m_map_seed = 0;
 | |
| 
 | |
| 	// Auth data
 | |
| 	std::string m_playername;
 | |
| 	std::string m_password;
 | |
| 	// If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
 | |
| 	std::string m_new_password;
 | |
| 	// Usable by auth mechanisms.
 | |
| 	AuthMechanism m_chosen_auth_mech;
 | |
| 	void *m_auth_data = nullptr;
 | |
| 
 | |
| 
 | |
| 	bool m_access_denied = false;
 | |
| 	bool m_access_denied_reconnect = false;
 | |
| 	std::string m_access_denied_reason = "";
 | |
| 	std::queue<ClientEvent *> m_client_event_queue;
 | |
| 	bool m_itemdef_received = false;
 | |
| 	bool m_nodedef_received = false;
 | |
| 	ClientMediaDownloader *m_media_downloader;
 | |
| 
 | |
| 	// time_of_day speed approximation for old protocol
 | |
| 	bool m_time_of_day_set = false;
 | |
| 	float m_last_time_of_day_f = -1.0f;
 | |
| 	float m_time_of_day_update_timer = 0.0f;
 | |
| 
 | |
| 	// An interval for generally sending object positions and stuff
 | |
| 	float m_recommended_send_interval = 0.1f;
 | |
| 
 | |
| 	// Sounds
 | |
| 	float m_removed_sounds_check_timer = 0.0f;
 | |
| 	// Mapping from server sound ids to our sound ids
 | |
| 	std::unordered_map<s32, int> m_sounds_server_to_client;
 | |
| 	// And the other way!
 | |
| 	std::unordered_map<int, s32> m_sounds_client_to_server;
 | |
| 	// And relations to objects
 | |
| 	std::unordered_map<int, u16> m_sounds_to_objects;
 | |
| 
 | |
| 	// Privileges
 | |
| 	std::unordered_set<std::string> m_privileges;
 | |
| 
 | |
| 	// Detached inventories
 | |
| 	// key = name
 | |
| 	std::unordered_map<std::string, Inventory*> m_detached_inventories;
 | |
| 
 | |
| 	// Storage for mesh data for creating multiple instances of the same mesh
 | |
| 	StringMap m_mesh_data;
 | |
| 
 | |
| 	StringMap m_mod_files;
 | |
| 
 | |
| 	// own state
 | |
| 	LocalClientState m_state;
 | |
| 
 | |
| 	// Used for saving server map to disk client-side
 | |
| 	MapDatabase *m_localdb = nullptr;
 | |
| 	IntervalLimiter m_localdb_save_interval;
 | |
| 	u16 m_cache_save_interval;
 | |
| 
 | |
| 	ClientScripting *m_script = nullptr;
 | |
| 	bool m_modding_enabled;
 | |
| 	std::unordered_map<std::string, ModMetadata *> m_mod_storages;
 | |
| 	float m_mod_storage_save_timer = 10.0f;
 | |
| 	std::vector<ModSpec> m_mods;
 | |
| 	GameUIFlags *m_game_ui_flags;
 | |
| 
 | |
| 	bool m_shutdown = false;
 | |
| 
 | |
| 	// CSM flavour limits byteflag
 | |
| 	u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
 | |
| 	u32 m_csm_noderange_limit = 8;
 | |
| 
 | |
| 	std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
 | |
| };
 |