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	Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above.
		
			
				
	
	
		
			112 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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| Copyright (C) 2014-2017 paramat
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #pragma once
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| 
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| #include "mapgen.h"
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| 
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| ///////////// Mapgen V7 flags
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| #define MGV7_MOUNTAINS   0x01
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| #define MGV7_RIDGES      0x02
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| #define MGV7_FLOATLANDS  0x04
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| #define MGV7_CAVERNS     0x08
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| #define MGV7_BIOMEREPEAT 0x10 // Now unused
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| 
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| class BiomeManager;
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| 
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| extern FlagDesc flagdesc_mapgen_v7[];
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| 
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| 
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| struct MapgenV7Params : public MapgenParams {
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| 	u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
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| 	s16 mount_zero_level = 0;
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| 	float cave_width = 0.09f;
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| 	s16 large_cave_depth = -33;
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| 	s16 lava_depth = -256;
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| 	float float_mount_density = 0.6f;
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| 	float float_mount_height = 128.0f;
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| 	s16 floatland_level = 1280;
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| 	s16 shadow_limit = 1024;
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| 	s16 cavern_limit = -256;
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| 	s16 cavern_taper = 256;
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| 	float cavern_threshold = 0.7f;
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| 
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| 	NoiseParams np_terrain_base;
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| 	NoiseParams np_terrain_alt;
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| 	NoiseParams np_terrain_persist;
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| 	NoiseParams np_height_select;
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| 	NoiseParams np_filler_depth;
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| 	NoiseParams np_mount_height;
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| 	NoiseParams np_ridge_uwater;
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| 	NoiseParams np_floatland_base;
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| 	NoiseParams np_float_base_height;
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| 	NoiseParams np_mountain;
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| 	NoiseParams np_ridge;
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| 	NoiseParams np_cavern;
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| 	NoiseParams np_cave1;
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| 	NoiseParams np_cave2;
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| 
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| 	MapgenV7Params();
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| 	~MapgenV7Params() = default;
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| 
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| 	void readParams(const Settings *settings);
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| 	void writeParams(Settings *settings) const;
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| };
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| 
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| class MapgenV7 : public MapgenBasic {
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| public:
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| 	MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge);
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| 	~MapgenV7();
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| 
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| 	virtual MapgenType getType() const { return MAPGEN_V7; }
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| 
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| 	virtual void makeChunk(BlockMakeData *data);
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| 	int getSpawnLevelAtPoint(v2s16 p);
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| 
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| 	float baseTerrainLevelAtPoint(s16 x, s16 z);
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| 	float baseTerrainLevelFromMap(int index);
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| 	bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
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| 	bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
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| 	bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
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| 	void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
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| 
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| 	int generateTerrain();
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| 	void generateRidgeTerrain();
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| 
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| private:
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| 	s16 mount_zero_level;
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| 	s16 large_cave_depth;
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| 	float float_mount_density;
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| 	float float_mount_height;
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| 	s16 floatland_level;
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| 	s16 shadow_limit;
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| 
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| 	Noise *noise_terrain_base;
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| 	Noise *noise_terrain_alt;
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| 	Noise *noise_terrain_persist;
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| 	Noise *noise_height_select;
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| 	Noise *noise_mount_height;
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| 	Noise *noise_ridge_uwater;
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| 	Noise *noise_floatland_base;
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| 	Noise *noise_float_base_height;
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| 	Noise *noise_mountain;
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| 	Noise *noise_ridge;
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| };
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