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			150 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include <vector>
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| #include "IMeshBuffer.h"
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| #include "CVertexBuffer.h"
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| #include "CIndexBuffer.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| //! Template implementation of the IMeshBuffer interface
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| template <class T>
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| class CMeshBuffer final : public IMeshBuffer
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| {
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| public:
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| 	//! Default constructor for empty meshbuffer
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| 	CMeshBuffer() :
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| 			PrimitiveType(EPT_TRIANGLES)
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| 	{
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| 		Vertices = new CVertexBuffer<T>();
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| 		Indices = new SIndexBuffer();
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| 	}
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| 
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| 	~CMeshBuffer()
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| 	{
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| 		Vertices->drop();
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| 		Indices->drop();
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| 	}
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| 
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| 	//! Get material of this meshbuffer
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| 	/** \return Material of this buffer */
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| 	const video::SMaterial &getMaterial() const override
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| 	{
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| 		return Material;
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| 	}
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| 
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| 	//! Get material of this meshbuffer
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| 	/** \return Material of this buffer */
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| 	video::SMaterial &getMaterial() override
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| 	{
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| 		return Material;
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| 	}
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| 
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| 	const scene::IVertexBuffer *getVertexBuffer() const override
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| 	{
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| 		return Vertices;
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| 	}
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| 
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| 	scene::IVertexBuffer *getVertexBuffer() override
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| 	{
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| 		return Vertices;
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| 	}
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| 
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| 	const scene::IIndexBuffer *getIndexBuffer() const override
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| 	{
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| 		return Indices;
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| 	}
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| 
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| 	scene::IIndexBuffer *getIndexBuffer() override
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| 	{
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| 		return Indices;
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| 	}
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| 
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| 	//! Get the axis aligned bounding box
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| 	/** \return Axis aligned bounding box of this buffer. */
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| 	const core::aabbox3d<f32> &getBoundingBox() const override
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| 	{
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| 		return BoundingBox;
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| 	}
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| 
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| 	//! Set the axis aligned bounding box
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| 	/** \param box New axis aligned bounding box for this buffer. */
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| 	//! set user axis aligned bounding box
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| 	void setBoundingBox(const core::aabbox3df &box) override
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| 	{
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| 		BoundingBox = box;
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| 	}
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| 
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| 	//! Recalculate the bounding box.
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| 	/** should be called if the mesh changed. */
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| 	void recalculateBoundingBox() override
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| 	{
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| 		if (Vertices->getCount()) {
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| 			BoundingBox.reset(Vertices->getPosition(0));
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| 			const irr::u32 vsize = Vertices->getCount();
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| 			for (u32 i = 1; i < vsize; ++i)
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| 				BoundingBox.addInternalPoint(Vertices->getPosition(i));
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| 		} else
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| 			BoundingBox.reset(0, 0, 0);
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| 	}
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| 
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| 	//! Append the vertices and indices to the current buffer
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| 	void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
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| 	{
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| 		if (vertices == getVertices())
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| 			return;
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| 
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| 		const u32 vertexCount = getVertexCount();
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| 		const u32 indexCount = getIndexCount();
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| 
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| 		auto *vt = static_cast<const T *>(vertices);
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| 		Vertices->Data.insert(Vertices->Data.end(), vt, vt + numVertices);
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| 		for (u32 i = vertexCount; i < getVertexCount(); i++)
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| 			BoundingBox.addInternalPoint(Vertices->getPosition(i));
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| 
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| 		Indices->Data.insert(Indices->Data.end(), indices, indices + numIndices);
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| 		if (vertexCount != 0) {
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| 			for (u32 i = indexCount; i < getIndexCount(); i++)
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| 				Indices->Data[i] += vertexCount;
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| 		}
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| 	}
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| 
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| 	//! Describe what kind of primitive geometry is used by the meshbuffer
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| 	void setPrimitiveType(E_PRIMITIVE_TYPE type) override
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| 	{
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| 		PrimitiveType = type;
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| 	}
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| 
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| 	//! Get the kind of primitive geometry which is used by the meshbuffer
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| 	E_PRIMITIVE_TYPE getPrimitiveType() const override
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| 	{
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| 		return PrimitiveType;
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| 	}
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| 
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| 	//! Material for this meshbuffer.
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| 	video::SMaterial Material;
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| 	//! Vertex buffer
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| 	CVertexBuffer<T> *Vertices;
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| 	//! Index buffer
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| 	SIndexBuffer *Indices;
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| 	//! Bounding box of this meshbuffer.
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| 	core::aabbox3d<f32> BoundingBox{{0, 0, 0}};
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| 	//! Primitive type used for rendering (triangles, lines, ...)
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| 	E_PRIMITIVE_TYPE PrimitiveType;
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| };
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| 
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| //! Standard meshbuffer
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| typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
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| //! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
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| typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
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| //! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
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| typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
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| } // end namespace scene
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| } // end namespace irr
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