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			241 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			241 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "IMeshBuffer.h"
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| #include "CVertexBuffer.h"
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| #include "CIndexBuffer.h"
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| #include "S3DVertex.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| //! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime
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| struct SSkinMeshBuffer final : public IMeshBuffer
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| {
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| 	//! Default constructor
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| 	SSkinMeshBuffer(video::E_VERTEX_TYPE vt = video::EVT_STANDARD) :
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| 			VertexType(vt), PrimitiveType(EPT_TRIANGLES),
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| 			BoundingBoxNeedsRecalculated(true)
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| 	{
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| 		Vertices_Tangents = new SVertexBufferTangents();
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| 		Vertices_2TCoords = new SVertexBufferLightMap();
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| 		Vertices_Standard = new SVertexBuffer();
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| 		Indices = new SIndexBuffer();
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| 	}
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| 
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| 	//! Constructor for standard vertices
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| 	SSkinMeshBuffer(std::vector<video::S3DVertex> &&vertices, std::vector<u16> &&indices) :
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| 			SSkinMeshBuffer()
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| 	{
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| 		Vertices_Standard->Data = std::move(vertices);
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| 		Indices->Data = std::move(indices);
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| 	}
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| 
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| 	~SSkinMeshBuffer()
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| 	{
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| 		Vertices_Tangents->drop();
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| 		Vertices_2TCoords->drop();
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| 		Vertices_Standard->drop();
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| 		Indices->drop();
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| 	}
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| 
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| 	//! Get Material of this buffer.
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| 	const video::SMaterial &getMaterial() const override
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| 	{
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| 		return Material;
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| 	}
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| 
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| 	//! Get Material of this buffer.
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| 	video::SMaterial &getMaterial() override
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| 	{
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| 		return Material;
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| 	}
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| 
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| 	const scene::IVertexBuffer *getVertexBuffer() const override
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| 	{
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| 		switch (VertexType) {
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| 		case video::EVT_2TCOORDS:
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| 			return Vertices_2TCoords;
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| 		case video::EVT_TANGENTS:
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| 			return Vertices_Tangents;
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| 		default:
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| 			return Vertices_Standard;
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| 		}
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| 	}
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| 
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| 	scene::IVertexBuffer *getVertexBuffer() override
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| 	{
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| 		switch (VertexType) {
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| 		case video::EVT_2TCOORDS:
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| 			return Vertices_2TCoords;
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| 		case video::EVT_TANGENTS:
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| 			return Vertices_Tangents;
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| 		default:
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| 			return Vertices_Standard;
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| 		}
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| 	}
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| 
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| 	const scene::IIndexBuffer *getIndexBuffer() const override
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| 	{
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| 		return Indices;
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| 	}
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| 
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| 	scene::IIndexBuffer *getIndexBuffer() override
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| 	{
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| 		return Indices;
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| 	}
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| 
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| 	//! Get standard vertex at given index
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| 	virtual video::S3DVertex *getVertex(u32 index)
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| 	{
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| 		switch (VertexType) {
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| 		case video::EVT_2TCOORDS:
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| 			return &Vertices_2TCoords->Data[index];
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| 		case video::EVT_TANGENTS:
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| 			return &Vertices_Tangents->Data[index];
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| 		default:
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| 			return &Vertices_Standard->Data[index];
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| 		}
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| 	}
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| 
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| 	//! Get bounding box
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| 	const core::aabbox3d<f32> &getBoundingBox() const override
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| 	{
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| 		return BoundingBox;
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| 	}
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| 
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| 	//! Set bounding box
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| 	void setBoundingBox(const core::aabbox3df &box) override
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| 	{
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| 		BoundingBox = box;
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| 	}
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| 
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| private:
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| 	template <typename T> void recalculateBoundingBox(const CVertexBuffer<T> *buf)
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| 	{
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| 		if (!buf->getCount()) {
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| 			BoundingBox.reset(0, 0, 0);
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| 		} else {
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| 			auto &vertices = buf->Data;
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| 			BoundingBox.reset(vertices[0].Pos);
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| 			for (size_t i = 1; i < vertices.size(); ++i)
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| 				BoundingBox.addInternalPoint(vertices[i].Pos);
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| 		}
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| 	}
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| 
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| 	template <typename T1, typename T2> static void copyVertex(const T1 &src, T2 &dst)
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| 	{
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| 		dst.Pos = src.Pos;
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| 		dst.Normal = src.Normal;
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| 		dst.Color = src.Color;
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| 		dst.TCoords = src.TCoords;
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| 	}
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| public:
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| 
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| 	//! Recalculate bounding box
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| 	void recalculateBoundingBox() override
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| 	{
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| 		if (!BoundingBoxNeedsRecalculated)
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| 			return;
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| 
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| 		BoundingBoxNeedsRecalculated = false;
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| 
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| 		switch (VertexType) {
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| 		case video::EVT_STANDARD: {
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| 			recalculateBoundingBox(Vertices_Standard);
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| 			break;
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| 		}
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| 		case video::EVT_2TCOORDS: {
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| 			recalculateBoundingBox(Vertices_2TCoords);
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| 			break;
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| 		}
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| 		case video::EVT_TANGENTS: {
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| 			recalculateBoundingBox(Vertices_Tangents);
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| 			break;
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| 		}
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| 		}
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| 	}
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| 
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| 	//! Convert to 2tcoords vertex type
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| 	void convertTo2TCoords()
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| 	{
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| 		if (VertexType == video::EVT_STANDARD) {
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| 			video::S3DVertex2TCoords Vertex;
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| 			for (const auto &Vertex_Standard : Vertices_Standard->Data) {
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| 				copyVertex(Vertex_Standard, Vertex);
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| 				Vertices_2TCoords->Data.push_back(Vertex);
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| 			}
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| 			Vertices_Standard->Data.clear();
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| 			VertexType = video::EVT_2TCOORDS;
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| 		}
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| 	}
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| 
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| 	//! Convert to tangents vertex type
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| 	void convertToTangents()
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| 	{
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| 		if (VertexType == video::EVT_STANDARD) {
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| 			video::S3DVertexTangents Vertex;
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| 			for (const auto &Vertex_Standard : Vertices_Standard->Data) {
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| 				copyVertex(Vertex_Standard, Vertex);
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| 				Vertices_Tangents->Data.push_back(Vertex);
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| 			}
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| 			Vertices_Standard->Data.clear();
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| 			VertexType = video::EVT_TANGENTS;
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| 		} else if (VertexType == video::EVT_2TCOORDS) {
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| 			video::S3DVertexTangents Vertex;
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| 			for (const auto &Vertex_2TCoords : Vertices_2TCoords->Data) {
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| 				copyVertex(Vertex_2TCoords, Vertex);
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| 				Vertices_Tangents->Data.push_back(Vertex);
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| 			}
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| 			Vertices_2TCoords->Data.clear();
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| 			VertexType = video::EVT_TANGENTS;
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| 		}
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| 	}
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| 
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| 	//! append the vertices and indices to the current buffer
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| 	void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
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| 	{
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| 		_IRR_DEBUG_BREAK_IF(true);
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| 	}
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| 
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| 	//! Describe what kind of primitive geometry is used by the meshbuffer
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| 	void setPrimitiveType(E_PRIMITIVE_TYPE type) override
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| 	{
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| 		PrimitiveType = type;
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| 	}
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| 
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| 	//! Get the kind of primitive geometry which is used by the meshbuffer
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| 	E_PRIMITIVE_TYPE getPrimitiveType() const override
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| 	{
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| 		return PrimitiveType;
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| 	}
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| 
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| 	//! Call this after changing the positions of any vertex.
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| 	void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
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| 
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| 	SVertexBufferTangents *Vertices_Tangents;
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| 	SVertexBufferLightMap *Vertices_2TCoords;
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| 	SVertexBuffer *Vertices_Standard;
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| 	SIndexBuffer *Indices;
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| 
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| 	core::matrix4 Transformation;
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| 
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| 	video::SMaterial Material;
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| 	video::E_VERTEX_TYPE VertexType;
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| 
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| 	core::aabbox3d<f32> BoundingBox{{0, 0, 0}};
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| 
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| 	//! Primitive type used for rendering (triangles, lines, ...)
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| 	E_PRIMITIVE_TYPE PrimitiveType;
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| 
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| 	bool BoundingBoxNeedsRecalculated;
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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