mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	This PR adds a new text file doc/builtin_entities.txt which explains how the two builtin entities __builtin:item and __builtin:falling_node work.
		
			
				
	
	
		
			102 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
# Builtin Entities
 | 
						|
Minetest registers two entities by default: Falling nodes and dropped items.
 | 
						|
This document describes how they behave and what you can do with them.
 | 
						|
 | 
						|
## Falling node (`__builtin:falling_node`)
 | 
						|
 | 
						|
This entity is created by `minetest.check_for_falling` in place of a node
 | 
						|
with the special group `falling_node=1`. Falling nodes can also be created
 | 
						|
artificially with `minetest.spawn_falling_node`.
 | 
						|
 | 
						|
Needs manual initialization when spawned using `/spawnentity`.
 | 
						|
 | 
						|
Default behaviour:
 | 
						|
 | 
						|
* Falls down in a straight line (gravity = `movement_gravity` setting)
 | 
						|
* Collides with `walkable` node
 | 
						|
* Collides with all physical objects except players
 | 
						|
* If the node group `float=1` is set, it also collides with liquid nodes
 | 
						|
* When it hits a solid (=`walkable`) node, it will try to place itself as a
 | 
						|
  node, replacing the node above.
 | 
						|
    * If the falling node cannot replace the destination node, it is dropped.
 | 
						|
    * If the destination node is a leveled node (`paramtype2="leveled"`) of the
 | 
						|
      same node name, the levels of both are summed.
 | 
						|
 | 
						|
### Entity fields
 | 
						|
 | 
						|
* `set_node(self, node[, meta])`
 | 
						|
    * Function to initialize the falling node
 | 
						|
    * `node` and `meta` are explained below.
 | 
						|
    * The `meta` argument is optional.
 | 
						|
* `node`: Node table of the node (`name`, `param1`, `param2`) that this
 | 
						|
  entity represents. Read-only.
 | 
						|
* `meta`: Node metadata of the falling node. Will be used when the falling
 | 
						|
  nodes tries to place itself as a node. Read-only.
 | 
						|
 | 
						|
### Rendering / supported nodes
 | 
						|
 | 
						|
Falling nodes have visuals to look as close as possible to the original node.
 | 
						|
This works for most drawtypes, but there are limitations.
 | 
						|
 | 
						|
Supported drawtypes:
 | 
						|
 | 
						|
* `normal`
 | 
						|
* `signlike`
 | 
						|
* `torchlike`
 | 
						|
* `nodebox`
 | 
						|
* `raillike`
 | 
						|
* `glasslike`
 | 
						|
* `glasslike_framed`
 | 
						|
* `glasslike_framed_optional`
 | 
						|
* `allfaces`
 | 
						|
* `allfaces_optional`
 | 
						|
* `firelike`
 | 
						|
* `mesh`
 | 
						|
* `fencelike`
 | 
						|
* `liquid`
 | 
						|
* `airlike` (not pointable)
 | 
						|
 | 
						|
Other drawtypes still kinda work, but they might look weird.
 | 
						|
 | 
						|
Supported `paramtype2` values:
 | 
						|
 | 
						|
* `wallmounted`
 | 
						|
* `facedir`
 | 
						|
* `colorwallmounted`
 | 
						|
* `colorfacedir`
 | 
						|
* `color`
 | 
						|
 | 
						|
## Dropped item stack (`__builtin:item`)
 | 
						|
 | 
						|
This is an item stack in a collectable form.
 | 
						|
 | 
						|
Common cases that spawn a dropped item:
 | 
						|
 | 
						|
* Item dropped by player
 | 
						|
* The root node of a node with the group `attached_node=1` is removed
 | 
						|
* `minetest.add_item` is called
 | 
						|
 | 
						|
Needs manual initialization when spawned using `/spawnentity`.
 | 
						|
 | 
						|
### Behavior
 | 
						|
 | 
						|
* Players can collect it by punching
 | 
						|
* Lifespan is defined by the setting `item_entity_ttl`
 | 
						|
* Slides on `slippery` nodes
 | 
						|
* Subject to gravity (uses `movement_gravity` setting)
 | 
						|
* Collides with `walkable` nodes
 | 
						|
* Does not collide physical objects
 | 
						|
* When it's inside a solid (`walkable=true`) node, it tries to escape to a
 | 
						|
  neighboring non-solid (`walkable=false`) node
 | 
						|
 | 
						|
### Entity fields
 | 
						|
 | 
						|
* `set_item(self, item)`:
 | 
						|
    * Function to initialize the dropped item
 | 
						|
    * `item` (type `ItemStack`) specifies the item to represent
 | 
						|
* `age`: Age in seconds. Behaviour according to the setting `item_entity_ttl`
 | 
						|
* `itemstring`: Itemstring of the item that this item entity represents.
 | 
						|
  Read-only.
 | 
						|
 | 
						|
Other fields are for internal use only.
 |