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	-Complies with the Linux standard freedesktop icon naming specs: http://standards.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html#guidelines -Ensures compatibility with icon themes -Edit minetest.desktop, CMakeLists.txt and README.md to reflect this change
		
			
				
	
	
		
			524 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			524 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Minetest
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| ========
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| 
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| An InfiniMiner/Minecraft inspired game.
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| 
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| Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
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| and contributors (see source file comments and the version control log)
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| 
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| In case you downloaded the source code:
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| ---------------------------------------
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| If you downloaded the Minetest Engine source code in which this file is
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| contained, you probably want to download the minetest_game project too:
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|   https://github.com/minetest/minetest_game/
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| See the README.txt in it.
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| 
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| Further documentation
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| ----------------------
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| - Website: http://minetest.net/
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| - Wiki: http://wiki.minetest.net/
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| - Developer wiki: http://dev.minetest.net/
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| - Forum: http://forum.minetest.net/
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| - Github: https://github.com/minetest/minetest/
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| - doc/ directory of source distribution
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| 
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| This game is not finished
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| --------------------------
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| - Don't expect it to work as well as a finished game will.
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| - Please report any bugs. When doing that, debug.txt is useful.
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| 
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| Default Controls
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| -----------------
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| - WASD: move
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| - Space: jump/climb
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| - Shift: sneak/go down
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| - Q: drop itemstack (+ SHIFT for single item)
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| - I: inventory
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| - Mouse: turn/look
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| - Mouse left: dig/punch
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| - Mouse right: place/use
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| - Mouse wheel: select item
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| - T: chat
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| - 1-8: select item
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| 
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| - Esc: pause menu (pauses only singleplayer game)
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| - R: Enable/Disable full range view
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| - +: Increase view range
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| - -: Decrease view range
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| - K: Enable/Disable fly (needs fly privilege)
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| - J: Enable/Disable fast (needs fast privilege)
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| - H: Enable/Disable noclip (needs noclip privilege)
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| 
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| - F1:  Hide/Show HUD
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| - F2:  Hide/Show Chat
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| - F3:  Disable/Enable Fog
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| - F4:  Disable/Enable Camera update (Mapblocks are not updated anymore when disabled)
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| - F5:  Toogle through debug info screens
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| - F6:  Toogle through output data
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| - F7:  Toggle through camera modes
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| - F10: Show/Hide console
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| - F12: Take screenshot
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| 
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| - Settable in the configuration file, see the section below.
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| 
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| Paths
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| ------
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| $bin   - Compiled binaries
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| $share - Distributed read-only data
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| $user  - User-created modifiable data
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| 
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| Windows .zip / RUN_IN_PLACE source:
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| $bin   = bin
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| $share = .
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| $user  = .
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| 
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| Linux installed:
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| $bin   = /usr/bin
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| $share = /usr/share/minetest
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| $user  = ~/.minetest
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| 
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| OS X:
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| $bin   = Contents/MacOS
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| $share = Contents/Resources
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| $user  = Contents/User OR ~/Library/Application Support/minetest
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| 
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| World directory
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| ----------------
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| - Worlds can be found as separate folders in:
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|     $user/worlds/
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| 
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| Configuration file:
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| -------------------
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| - Default location:
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|     $user/minetest.conf
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| - It is created by Minetest when it is ran the first time.
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| - A specific file can be specified on the command line:
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| 	--config <path-to-file>
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| 
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| Command-line options:
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| ---------------------
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| - Use --help
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| 
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| Compiling on GNU/Linux:
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| -----------------------
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| 
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| Install dependencies. Here's an example for Debian/Ubuntu:
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| $ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
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| 
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| You can install git for easily keeping your copy up to date.
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| If you dont want git, read below on how to get the source without git.
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| This is an example for installing git on Debian/Ubuntu:
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| $ sudo apt-get install git-core
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| 
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| Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
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| $ git clone --depth 1 https://github.com/minetest/minetest.git
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| $ cd minetest
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| 
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| Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
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| $ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
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| 
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| Download source, without using git:
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| $ wget https://github.com/minetest/minetest/archive/master.tar.gz
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| $ tar xf master.tar.gz
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| $ cd minetest-master
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| 
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| Download minetest_game, without using git:
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| $ cd games/
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| $ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
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| $ tar xf master.tar.gz
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| $ mv minetest_game-master minetest_game
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| $ cd ..
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| 
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| Build a version that runs directly from the source directory:
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| $ cmake . -DRUN_IN_PLACE=TRUE
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| $ make -j <number of processors>
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| 
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| Run it:
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| $ ./bin/minetest
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| 
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| - Use cmake . -LH to see all CMake options and their current state
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| - If you want to install it system-wide (or are making a distribution package),
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|   you will want to use -DRUN_IN_PLACE=FALSE
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| - You can build a bare server by specifying -DBUILD_SERVER=TRUE
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| - You can disable the client build by specifying -DBUILD_CLIENT=FALSE
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| - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
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|   - Debug build is slower, but gives much more useful output in a debugger
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| - If you build a bare server, you don't need to have Irrlicht installed.
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|   In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
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| 
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| CMake options
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| -------------
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| General options:
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| 
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| BUILD_CLIENT        - Build Minetest client
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| BUILD_SERVER        - Build Minetest server
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| CMAKE_BUILD_TYPE    - Type of build (Release vs. Debug)
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|     Release         - Release build
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|     Debug           - Debug build
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|     SemiDebug       - Partially optimized debug build
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|     RelWithDebInfo  - Release build with Debug information
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|     MinSizeRel      - Release build with -Os passed to compiler to make executable as small as possible
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| ENABLE_CURL         - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
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| ENABLE_FREETYPE     - Build with FreeType2; Allows using TTF fonts
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| ENABLE_GETTEXT      - Build with Gettext; Allows using translations
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| ENABLE_GLES         - Search for Open GLES headers & libraries and use them
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| ENABLE_LEVELDB      - Build with LevelDB; Enables use of LevelDB map backend (faster than SQLite3)
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| ENABLE_REDIS        - Build with libhiredis; Enables use of Redis map backend
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| ENABLE_SPATIAL      - Build with LibSpatial; Speeds up AreaStores
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| ENABLE_SOUND        - Build with OpenAL, libogg & libvorbis; in-game Sounds
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| ENABLE_LUAJIT       - Build with LuaJIT (much faster than non-JIT Lua)
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| ENABLE_SYSTEM_GMP   - Use GMP from system (much faster than bundled mini-gmp)
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| RUN_IN_PLACE        - Create a portable install (worlds, settings etc. in current directory)
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| USE_GPROF           - Enable profiling using GProf
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| VERSION_EXTRA       - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
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| 
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| Library specific options:
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| 
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| BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
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| BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
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| CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
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| CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
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| CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
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| EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
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| EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
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| FREETYPE_INCLUDE_DIR_freetype2  - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
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| FREETYPE_INCLUDE_DIR_ft2build   - Only if building with Freetype2; directory that contains ft2build.h
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| FREETYPE_LIBRARY                - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
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| FREETYPE_DLL                    - Only if building with Freetype2 on Windows; path to libfreetype.dll
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| GETTEXT_DLL                     - Only when building with Gettext on Windows; path to libintl3.dll
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| GETTEXT_ICONV_DLL               - Only when building with Gettext on Windows; path to libiconv2.dll
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| GETTEXT_INCLUDE_DIR             - Only when building with Gettext; directory that contains iconv.h
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| GETTEXT_LIBRARY                 - Only when building with Gettext on Windows; path to libintl.dll.a
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| GETTEXT_MSGFMT                  - Only when building with Gettext; path to msgfmt/msgfmt.exe
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| IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
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| IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
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| IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
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| LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
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| LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
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| LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
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| REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
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| REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
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| SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
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| SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
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| LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
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| LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
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| MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
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| OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
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| OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
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| OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
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| OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
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| OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
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| OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
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| OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
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| OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
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| SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
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| SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
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| VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
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| VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
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| VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
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| VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
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| VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
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| XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
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| ZLIB_DLL                        - Only on Windows; path to zlib1.dll
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| ZLIBWAPI_DLL                    - Only on Windows; path to zlibwapi.dll
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| ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
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| ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlibwapi.lib
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| 
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| Compiling on Windows:
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| ---------------------
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| - This section is outdated. In addition to what is described here:
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|   - In addition to minetest, you need to download minetest_game.
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|   - If you wish to have sound support, you need libogg, libvorbis and libopenal
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| 
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| - You need:
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| 	* CMake:
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| 		http://www.cmake.org/cmake/resources/software.html
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| 	* MinGW or Visual Studio
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| 		http://www.mingw.org/
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| 		http://msdn.microsoft.com/en-us/vstudio/default
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| 	* Irrlicht SDK 1.7:
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| 		http://irrlicht.sourceforge.net/downloads.html
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| 	* Zlib headers (zlib125.zip)
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| 		http://www.winimage.com/zLibDll/index.html
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| 	* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
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| 		http://www.winimage.com/zLibDll/index.html
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| 	* Optional: gettext library and tools:
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| 		http://gnuwin32.sourceforge.net/downlinks/gettext.php
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| 		- This is used for other UI languages. Feel free to leave it out.
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| 	* And, of course, Minetest:
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| 		http://minetest.net/download
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| - Steps:
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| 	- Select a directory called DIR hereafter in which you will operate.
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| 	- Make sure you have CMake and a compiler installed.
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| 	- Download all the other stuff to DIR and extract them into there.
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| 	  ("extract here", not "extract to packagename/")
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| 	  NOTE: zlib125dll.zip needs to be extracted into zlib125dll
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| 	- All those packages contain a nice base directory in them, which
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| 	  should end up being the direct subdirectories of DIR.
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| 	- You will end up with a directory structure like this (+=dir, -=file):
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| 	-----------------
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| 	+ DIR
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| 		- zlib-1.2.5.tar.gz
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| 		- zlib125dll.zip
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| 		- irrlicht-1.7.1.zip
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| 		- 110214175330.zip (or whatever, this is the minetest source)
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| 		+ zlib-1.2.5
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| 			- zlib.h
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| 			+ win32
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| 			...
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| 		+ zlib125dll
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| 			- readme.txt
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| 			+ dll32
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| 			...
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| 		+ irrlicht-1.7.1
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| 			+ lib
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| 			+ include
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| 			...
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| 		+ gettext (optional)
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| 			+bin
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| 			+include
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| 			+lib
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| 		+ minetest
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| 			+ src
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| 			+ doc
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| 			- CMakeLists.txt
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| 			...
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| 	-----------------
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| 	- Start up the CMake GUI
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| 	- Select "Browse Source..." and select DIR/minetest
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| 	- Now, if using MSVC:
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| 		- Select "Browse Build..." and select DIR/minetest-build
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| 	- Else if using MinGW:
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| 		- Select "Browse Build..." and select DIR/minetest
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| 	- Select "Configure"
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| 	- Select your compiler
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| 	- It will warn about missing stuff, ignore that at this point. (later don't)
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| 	- Make sure the configuration is as follows
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| 	  (note that the versions may differ for you):
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| 	-----------------
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| 	BUILD_CLIENT             [X]
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| 	BUILD_SERVER             [ ]
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| 	CMAKE_BUILD_TYPE         Release
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| 	CMAKE_INSTALL_PREFIX     DIR/minetest-install
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| 	IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.7.1
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| 	RUN_IN_PLACE             [X]
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| 	WARN_ALL                 [ ]
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| 	ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
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| 	ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
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| 	ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
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| 	GETTEXT_BIN_DIR          DIR/gettext/bin
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| 	GETTEXT_INCLUDE_DIR      DIR/gettext/include
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| 	GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
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| 	GETTEXT_MSGFMT           DIR/gettext/bin/msgfmt
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| 	-----------------
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| 	- Hit "Configure"
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| 	- Hit "Configure" once again 8)
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| 	- If something is still coloured red, you have a problem.
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| 	- Hit "Generate"
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| 	If using MSVC:
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| 		- Open the generated minetest.sln
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| 		- The project defaults to the "Debug" configuration. Make very sure to
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| 		  select "Release", unless you want to debug some stuff (it's slower
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| 		  and might not even work at all)
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| 		- Build the ALL_BUILD project
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| 		- Build the INSTALL project
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| 		- You should now have a working game with the executable in
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| 			DIR/minetest-install/bin/minetest.exe
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| 		- Additionally you may create a zip package by building the PACKAGE
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| 		  project.
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| 	If using MinGW:
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| 		- Using the command line, browse to the build directory and run 'make'
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| 		  (or mingw32-make or whatever it happens to be)
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| 		- You may need to copy some of the downloaded DLLs into bin/, see what
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| 		  running the produced executable tells you it doesn't have.
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| 		- You should now have a working game with the executable in
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| 			DIR/minetest/bin/minetest.exe
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| 
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| Windows releases of minetest are built using a bat script like this:
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| --------------------------------------------------------------------
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| 
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| set sourcedir=%CD%
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| set installpath="C:\tmp\minetest_install"
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| set irrlichtpath="C:\tmp\irrlicht-1.7.2"
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| 
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| set builddir=%sourcedir%\bvc10
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| mkdir %builddir%
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| pushd %builddir%
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| cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
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| if %errorlevel% neq 0 goto fail
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| "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
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| if %errorlevel% neq 0 goto fail
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| "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
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| if %errorlevel% neq 0 goto fail
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| "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
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| if %errorlevel% neq 0 goto fail
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| popd
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| echo Finished.
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| exit /b 0
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| 
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| :fail
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| popd
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| echo Failed.
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| exit /b 1
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| 
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| License of Minetest textures and sounds
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| ---------------------------------------
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| 
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| This applies to textures and sounds contained in the main Minetest
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| distribution.
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| 
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| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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| http://creativecommons.org/licenses/by-sa/3.0/
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| 
 | |
| Authors of media files
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| -----------------------
 | |
| Everything not listed in here:
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| Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
 | |
| BlockMen:
 | |
|   textures/base/pack/menuheader.png
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| 
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| erlehmann:
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|   misc/minetest-icon-24x24.png
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|   misc/minetest-icon.ico
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|   misc/minetest.svg
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|   textures/base/pack/logo.png
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| 
 | |
| License of Minetest source code
 | |
| -------------------------------
 | |
| 
 | |
| Minetest
 | |
| Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
 | |
| This program is free software; you can redistribute it and/or modify
 | |
| it under the terms of the GNU Lesser General Public License as published by
 | |
| the Free Software Foundation; either version 2.1 of the License, or
 | |
| (at your option) any later version.
 | |
| 
 | |
| This program is distributed in the hope that it will be useful,
 | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| GNU Lesser General Public License for more details.
 | |
| 
 | |
| You should have received a copy of the GNU Lesser General Public License along
 | |
| with this program; if not, write to the Free Software Foundation, Inc.,
 | |
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| 
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| Irrlicht
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| ---------------
 | |
| 
 | |
| This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
 | |
| 
 | |
|  The Irrlicht Engine License
 | |
| 
 | |
| Copyright © 2002-2005 Nikolaus Gebhardt
 | |
| 
 | |
| This software is provided 'as-is', without any express or implied
 | |
| warranty. In no event will the authors be held liable for any damages
 | |
| arising from the use of this software.
 | |
| 
 | |
| Permission is granted to anyone to use this software for any purpose,
 | |
| including commercial applications, and to alter it and redistribute
 | |
| it freely, subject to the following restrictions:
 | |
| 
 | |
|    1. The origin of this software must not be misrepresented; you
 | |
|       must not claim that you wrote the original software. If you use
 | |
| 	  this software in a product, an acknowledgment in the product
 | |
| 	  documentation would be appreciated but is not required.
 | |
|    2. Altered source versions must be plainly marked as such, and must
 | |
|       not be misrepresented as being the original software.
 | |
|    3. This notice may not be removed or altered from any source
 | |
|       distribution.
 | |
| 
 | |
| 
 | |
| JThread
 | |
| ---------------
 | |
| 
 | |
| This program uses the JThread library. License for JThread follows:
 | |
| 
 | |
| Copyright (c) 2000-2006  Jori Liesenborgs (jori.liesenborgs@gmail.com)
 | |
| 
 | |
| Permission is hereby granted, free of charge, to any person obtaining a
 | |
| copy of this software and associated documentation files (the "Software"),
 | |
| to deal in the Software without restriction, including without limitation
 | |
| the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | |
| and/or sell copies of the Software, and to permit persons to whom the
 | |
| Software is furnished to do so, subject to the following conditions:
 | |
| 
 | |
| The above copyright notice and this permission notice shall be included
 | |
| in all copies or substantial portions of the Software.
 | |
| 
 | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | |
| THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | |
| FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | |
| IN THE SOFTWARE.
 | |
| 
 | |
| Lua
 | |
| ---------------
 | |
| 
 | |
| Lua is licensed under the terms of the MIT license reproduced below.
 | |
| This means that Lua is free software and can be used for both academic
 | |
| and commercial purposes at absolutely no cost.
 | |
| 
 | |
| For details and rationale, see http://www.lua.org/license.html .
 | |
| 
 | |
| Copyright (C) 1994-2008 Lua.org, PUC-Rio.
 | |
| 
 | |
| Permission is hereby granted, free of charge, to any person obtaining a copy
 | |
| of this software and associated documentation files (the "Software"), to deal
 | |
| in the Software without restriction, including without limitation the rights
 | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |
| copies of the Software, and to permit persons to whom the Software is
 | |
| furnished to do so, subject to the following conditions:
 | |
| 
 | |
| The above copyright notice and this permission notice shall be included in
 | |
| all copies or substantial portions of the Software.
 | |
| 
 | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
 | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |
| THE SOFTWARE.
 | |
| 
 | |
| Fonts
 | |
| ---------------
 | |
| 
 | |
| DejaVu Sans Mono:
 | |
| 
 | |
|   Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
 | |
|   Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
 | |
| 
 | |
| Bitstream Vera Fonts Copyright:
 | |
| 
 | |
|   Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
 | |
|   a trademark of Bitstream, Inc.
 | |
| 
 | |
| Arev Fonts Copyright:
 | |
| 
 | |
|   Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
 | |
| 
 | |
| Liberation Fonts Copyright:
 | |
| 
 | |
|   Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
 | |
| 
 | |
| DroidSansFallback:
 | |
| 
 | |
|   Copyright (C) 2008 The Android Open Source Project
 | |
| 
 | |
|   Licensed under the Apache License, Version 2.0 (the "License");
 | |
|   you may not use this file except in compliance with the License.
 | |
|   You may obtain a copy of the License at
 | |
| 
 | |
|      http://www.apache.org/licenses/LICENSE-2.0
 | |
| 
 | |
|   Unless required by applicable law or agreed to in writing, software
 | |
|   distributed under the License is distributed on an "AS IS" BASIS,
 | |
|   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | |
|   See the License for the specific language governing permissions and
 | |
|   limitations under the License.
 |