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鏡像自 https://github.com/luanti-org/minetest_game.git 已同步 2026-01-07 01:52:00 +01:00

TNT: Allow mods to override entity physics.

Introduces an `on_blast(luaobj, damage)` callback that mods can attach
to an entity def. The function will get called with the damage that
TNT would make.

The function should return three values:

  bool do_damage, bool do_knockback, table drops

do_damage allows the mod to tell the TNT code to perform damage on
the entity for the mod. The mod code should not do anything with
the entity HP. The entity should not be immortal. If false, then
the entity will not be damaged by the TNT mod.

do_knockback allows the mod to tell the TNT mod to perform an
entity knockback effect. If false, no knockback effect is applied
to the entity.

the drops table is a list of items to drop. It may be nil. E.g. {
"wool:red" }.

I've documented both on_blast() API methods in game_api.txt. It is
a better place than lua_api.txt.
此提交包含在:
Auke Kok
2016-04-27 20:15:52 -07:00
提交者 paramat
父節點 f14b411157
當前提交 098ea0d10a
共有 2 個檔案被更改,包括 51 行新增10 行删除

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@@ -138,7 +138,7 @@ local function calc_velocity(pos1, pos2, old_vel, power)
return vel
end
local function entity_physics(pos, radius)
local function entity_physics(pos, radius, drops)
local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do
local obj_pos = obj:getpos()
@@ -157,14 +157,31 @@ local function entity_physics(pos, radius)
obj:set_hp(obj:get_hp() - damage)
else
local obj_vel = obj:getvelocity()
obj:setvelocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
if not obj:get_armor_groups().immortal then
obj:punch(obj, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
local do_damage = true
local do_knockback = true
local entity_drops = {}
local luaobj = obj:get_luaentity()
local objdef = minetest.registered_entities[luaobj.name]
if objdef and objdef.on_blast then
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
end
if do_knockback then
local obj_vel = obj:getvelocity()
obj:setvelocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
end
if do_damage then
if not obj:get_armor_groups().immortal then
obj:punch(obj, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
end
end
for _, item in ipairs(entity_drops) do
add_drop(drops, item)
end
end
end
@@ -303,7 +320,9 @@ function tnt.boom(pos, def)
minetest.set_node(pos, {name = "tnt:boom"})
local drops = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast)
entity_physics(pos, def.damage_radius)
-- append entity drops
entity_physics(pos, def.damage_radius, drops)
if not def.disable_drops then
eject_drops(drops, pos, def.radius)
end