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	Remember loop override
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		| @@ -71,7 +71,7 @@ function player_api.set_model(player, model_name) | ||||
| 	player_data.model = model_name | ||||
| 	-- Clear animation data as the model has changed | ||||
| 	-- (required for setting the `stand` animation not to be a no-op) | ||||
| 	player_data.animation, player_data.animation_speed = nil, nil | ||||
| 	player_data.animation, player_data.animation_speed, player_data.animation_loop = nil, nil, nil | ||||
|  | ||||
| 	local model = models[model_name] | ||||
| 	if model then | ||||
| @@ -123,16 +123,20 @@ function player_api.set_animation(player, anim_name, speed, loop) | ||||
| 		return | ||||
| 	end | ||||
| 	speed = speed or model.animation_speed | ||||
| 	if player_data.animation == anim_name and player_data.animation_speed == speed then | ||||
| 		return | ||||
| 	end | ||||
| 	if loop == nil then | ||||
| 		loop = true | ||||
| 	end | ||||
| 	if player_data.animation == anim_name | ||||
| 		and player_data.animation_speed == speed | ||||
| 		and player_data.animation_loop == loop | ||||
| 	then | ||||
| 		return | ||||
| 	end | ||||
| 	local previous_anim = model.animations[player_data.animation] or {} | ||||
| 	local anim = model.animations[anim_name] | ||||
| 	player_data.animation = anim_name | ||||
| 	player_data.animation_speed = speed | ||||
| 	player_data.animation_loop = loop | ||||
| 	-- If necessary change the local animation (only seen by the client of *that* player) | ||||
| 	-- `override_local` <=> suspend local animations while this one is active | ||||
| 	-- (this is basically a hack, proper engine feature needed...) | ||||
|   | ||||
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