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Add farming mod
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45
mods/farming/soil.lua
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45
mods/farming/soil.lua
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minetest.register_node("farming:soil", {
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tiles = {"farming_soil.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"},
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drop = "default:dirt",
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groups = {crumbly=3, not_in_creative_inventory=1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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minetest.register_node("farming:soil_wet", {
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tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png", "farming_soil_wet_side.png", "farming_soil_wet_side.png", "farming_soil_wet_side.png", "farming_soil_wet_side.png"},
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drop = "default:dirt",
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groups = {crumbly=3, not_in_creative_inventory=1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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minetest.register_abm({
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nodenames = {"farming:soil"},
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interval = 15,
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chance = 3,
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action = function(pos, node)
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if minetest.env:find_node_near(pos, 4, {"default:water_source", "default:water_flowing"}) then
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node.name = "farming:soil_wet"
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minetest.env:set_node(pos, node)
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end
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end,
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})
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-- ========= EXPERIMENTAL =========
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-- This will turn soil to dirt when walking over it
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--[[minetest.register_abm({
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nodenames = {"farming:soil", "farming:soil_wet"},
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interval = 2,
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chance = 2,
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action = function(pos, node)
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pos.y = pos.y+1
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if #(minetest.env:get_objects_inside_radius(pos, 0.8)) > 0 then
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pos.y = pos.y-1
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node.name = "default:dirt"
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minetest.env:set_node(pos, node)
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end
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end,
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})]]
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