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| @@ -3,7 +3,7 @@ allow_defined_top = true | |||||||
|  |  | ||||||
| read_globals = { | read_globals = { | ||||||
| 	"DIR_DELIM", | 	"DIR_DELIM", | ||||||
| 	"minetest", "core", | 	"minetest", | ||||||
| 	"dump", | 	"dump", | ||||||
| 	"vector", | 	"vector", | ||||||
| 	"VoxelManip", "VoxelArea", | 	"VoxelManip", "VoxelArea", | ||||||
| @@ -12,11 +12,16 @@ read_globals = { | |||||||
| 	"Settings", | 	"Settings", | ||||||
| 	"unpack", | 	"unpack", | ||||||
| 	-- Silence errors about custom table methods. | 	-- Silence errors about custom table methods. | ||||||
| 	table = { fields = { "copy", "indexof" } } | 	table = { fields = { "copy", "indexof" } }, | ||||||
|  | 	-- Silence warnings about accessing undefined fields of global 'math' | ||||||
|  | 	math = { fields = { "sign" } } | ||||||
| } | } | ||||||
|  |  | ||||||
| -- Overwrites minetest.handle_node_drops | -- Overwrites minetest.handle_node_drops | ||||||
| files["mods/creative/init.lua"].globals = { "minetest" } | files["mods/creative/init.lua"].globals = { "minetest" } | ||||||
|  |  | ||||||
|  | -- Overwrites minetest.calculate_knockback | ||||||
|  | files["mods/player_api/api.lua"].globals = { "minetest" } | ||||||
|  |  | ||||||
| -- Don't report on legacy definitions of globals. | -- Don't report on legacy definitions of globals. | ||||||
| files["mods/default/legacy.lua"].global = false | files["mods/default/legacy.lua"].global = false | ||||||
|   | |||||||
| @@ -1,12 +1,11 @@ | |||||||
| language: generic | language: generic | ||||||
| sudo: false |  | ||||||
| addons: | addons: | ||||||
|   apt: |   apt: | ||||||
|     packages: |     packages: | ||||||
|     - luarocks |     - luarocks | ||||||
| before_install: | before_install: | ||||||
|   - luarocks install --local luacheck |   - luarocks install --local luacheck | ||||||
| script:  | script: | ||||||
| - $HOME/.luarocks/bin/luacheck --no-color ./mods | - $HOME/.luarocks/bin/luacheck ./mods | ||||||
| notifications: | notifications: | ||||||
|   email: false |   email: false | ||||||
|   | |||||||
							
								
								
									
										35
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								README.md
									
									
									
									
									
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							| @@ -0,0 +1,35 @@ | |||||||
|  | # Minetest Game | ||||||
|  |  | ||||||
|  | The default game bundled in the Minetest engine.   | ||||||
|  |  | ||||||
|  | For further information, check  | ||||||
|  | [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).    | ||||||
|  | Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game)  | ||||||
|  | for more information. | ||||||
|  |  | ||||||
|  | ## Installation | ||||||
|  |  | ||||||
|  | - Unzip the archive, rename the folder to minetest_game and | ||||||
|  | place it in .. minetest/games/ | ||||||
|  |  | ||||||
|  | - GNU/Linux: If you use a system-wide installation place | ||||||
|  |     it in ~/.minetest/games/. | ||||||
|  |  | ||||||
|  | The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest). | ||||||
|  |  | ||||||
|  | For further information or help, see:   | ||||||
|  | https://wiki.minetest.net/Installing_Mods | ||||||
|  |  | ||||||
|  | ## Compatibility | ||||||
|  |  | ||||||
|  | The Minetest Game GitHub master HEAD is generally compatible with the GitHub | ||||||
|  | master HEAD of the Minetest engine.   | ||||||
|  | Additionally, when the Minetest engine is tagged to be a certain version (e.g. | ||||||
|  | 0.4.10), Minetest Game is tagged with the version too. | ||||||
|  |  | ||||||
|  | When stable releases are made, Minetest Game and the Minetest engine is packaged  | ||||||
|  | and made available at [www.minetest.net](https://www.minetest.net/downloads/). | ||||||
|  |  | ||||||
|  | ## Licensing | ||||||
|  |  | ||||||
|  | See `LICENSE.txt` | ||||||
							
								
								
									
										28
									
								
								README.txt
									
									
									
									
									
								
							
							
						
						
									
										28
									
								
								README.txt
									
									
									
									
									
								
							| @@ -1,28 +0,0 @@ | |||||||
| Minetest Game [minetest_game] |  | ||||||
| ============================= |  | ||||||
| The main game for the Minetest engine |  | ||||||
| ===================================== |  | ||||||
|  |  | ||||||
| To use this game with the Minetest engine, insert this repository as |  | ||||||
| 	/games/minetest_game |  | ||||||
|  |  | ||||||
| The Minetest engine can be found in: |  | ||||||
| 	https://github.com/minetest/minetest/ |  | ||||||
|  |  | ||||||
| Compatibility |  | ||||||
| -------------- |  | ||||||
| The Minetest Game github master HEAD is generally compatible with the github |  | ||||||
| master HEAD of the Minetest engine. |  | ||||||
|  |  | ||||||
| Additionally, when the Minetest engine is tagged to be a certain version (eg. |  | ||||||
| 0.4.10), Minetest Game is tagged with the version too. |  | ||||||
|  |  | ||||||
| When stable releases are made, Minetest Game is packaged and made available in |  | ||||||
| 	http://minetest.net/downloads/ |  | ||||||
| and in case the repository has grown too much, it may be reset. In that sense, |  | ||||||
| this is not a "real" git repository. (Package maintainers please note!) |  | ||||||
|  |  | ||||||
| Licensing |  | ||||||
| --------- |  | ||||||
|  |  | ||||||
| See LICENSE.txt |  | ||||||
| @@ -1,3 +1,3 @@ | |||||||
| name = Minetest Game | name = Minetest Game | ||||||
| author = minetest | author = Minetest | ||||||
| description = Bundled by default with Minetest, and aims to be lightweight, moddable, and fairly playable without mods. | description = Bundled by default with Minetest, and aims to be lightweight, moddable, and fairly playable without mods. | ||||||
|   | |||||||
							
								
								
									
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							| @@ -93,16 +93,21 @@ For example, | |||||||
| is used to show all tools. Name is used in the sfinv page name, title is the | is used to show all tools. Name is used in the sfinv page name, title is the | ||||||
| human readable title. | human readable title. | ||||||
|  |  | ||||||
| `is_enabled_for` is used to check whether a player is in creative mode: | Creative provides `creative.is_enabled_for(name)`, which is identical in | ||||||
|  | functionality to the engine's `minetest.creative_is_enabled(name)`. | ||||||
|     creative.is_enabled_for(name) | Its use is deprecated and it should also not be overriden. | ||||||
|  |  | ||||||
| Override this to allow per-player game modes. |  | ||||||
|  |  | ||||||
| The contents of `creative.formspec_add` is appended to every creative inventory | The contents of `creative.formspec_add` is appended to every creative inventory | ||||||
| page. Mods can use it to add additional formspec elements onto the default | page. Mods can use it to add additional formspec elements onto the default | ||||||
| creative inventory formspec to be drawn after each update. | creative inventory formspec to be drawn after each update. | ||||||
|  |  | ||||||
|  | Group overrides can be used for any registered item, node or tool. Use one of | ||||||
|  | the groups stated below to pick which category it will appear in. | ||||||
|  |  | ||||||
|  | 	node = 1      -- Appears in the Nodes category | ||||||
|  | 	tool = 1      -- Appears in the Tools category | ||||||
|  | 	craftitem = 1 -- Appears in the Items category | ||||||
|  |  | ||||||
|  |  | ||||||
| Chests API | Chests API | ||||||
| ---------- | ---------- | ||||||
| @@ -129,12 +134,12 @@ The chests API allows the creation of chests, which have their own inventories f | |||||||
|  * A table indexed by player name to keep track of who opened what chest. |  * A table indexed by player name to keep track of who opened what chest. | ||||||
|  * Key: The name of the player. |  * Key: The name of the player. | ||||||
|  * Value: A table containing information about the chest the player is looking at. |  * Value: A table containing information about the chest the player is looking at. | ||||||
|    e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }` |    e.g `{ pos = {1, 1, 1}, sound = null, swap = "default:chest" }` | ||||||
|  |  | ||||||
| `default.chest.register_chest(name, def)` | `default.chest.register_chest(name, def)` | ||||||
|  |  | ||||||
|  * Registers new chest |  * Registers new chest | ||||||
|  * `name` Name for chest |  * `name` Name for chest e.g. "default:chest" | ||||||
|  * `def`  See [#Chest Definition] |  * `def`  See [#Chest Definition] | ||||||
|  |  | ||||||
| ### Chest Definition | ### Chest Definition | ||||||
| @@ -214,6 +219,8 @@ The doors mod allows modders to register custom doors and trapdoors. | |||||||
| 	inventory_image = "mod_door_inv.png", | 	inventory_image = "mod_door_inv.png", | ||||||
| 	groups = {choppy = 2}, | 	groups = {choppy = 2}, | ||||||
| 	tiles = {"mod_door.png"}, -- UV map. | 	tiles = {"mod_door.png"}, -- UV map. | ||||||
|  | 	-- The front and back of the door must be identical in appearence as they swap on | ||||||
|  | 	-- open/close. | ||||||
| 	recipe = craftrecipe, | 	recipe = craftrecipe, | ||||||
| 	sounds = default.node_sound_wood_defaults(), -- optional | 	sounds = default.node_sound_wood_defaults(), -- optional | ||||||
| 	sound_open = sound play for open door, -- optional | 	sound_open = sound play for open door, -- optional | ||||||
| @@ -228,7 +235,12 @@ The doors mod allows modders to register custom doors and trapdoors. | |||||||
| 	inventory_image = "mod_trapdoor_inv.png", | 	inventory_image = "mod_trapdoor_inv.png", | ||||||
| 	groups = {choppy = 2}, | 	groups = {choppy = 2}, | ||||||
| 	tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor | 	tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor | ||||||
| 	tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor | 	tile_side = "doors_trapdoor_side.png", | ||||||
|  | 	-- The texture for the four sides of the trapdoor. | ||||||
|  | 	-- The texture should have the trapdoor side drawn twice, in the lowest and highest | ||||||
|  | 	-- 1/8ths of the texture, both upright. The area between is not used. | ||||||
|  | 	-- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used | ||||||
|  | 	-- for the open trapdoor. | ||||||
| 	sounds = default.node_sound_wood_defaults(), -- optional | 	sounds = default.node_sound_wood_defaults(), -- optional | ||||||
| 	sound_open = sound play for open door, -- optional | 	sound_open = sound play for open door, -- optional | ||||||
| 	sound_close = sound play for close door, -- optional | 	sound_close = sound play for close door, -- optional | ||||||
| @@ -269,7 +281,7 @@ The mod that places chests with loot in dungeons provides an API to register add | |||||||
| 	name = "item:name", | 	name = "item:name", | ||||||
| 	chance = 0.5, | 	chance = 0.5, | ||||||
| 	-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen | 	-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen | ||||||
| 	--   due to an extra step in the selection process, 0.5 does not(!) mean that | 	--   Due to an extra step in the selection process, 0.5 does not(!) mean that | ||||||
| 	--   on average every second chest will have this item | 	--   on average every second chest will have this item | ||||||
| 	count = {1, 4}, | 	count = {1, 4}, | ||||||
| 	-- ^ table with minimum and maximum amounts of this item | 	-- ^ table with minimum and maximum amounts of this item | ||||||
| @@ -279,7 +291,8 @@ The mod that places chests with loot in dungeons provides an API to register add | |||||||
| 	--   optional, defaults to no height restrictions | 	--   optional, defaults to no height restrictions | ||||||
| 	types = {"desert"}, | 	types = {"desert"}, | ||||||
| 	-- ^ table with types of dungeons this item can be found in | 	-- ^ table with types of dungeons this item can be found in | ||||||
| 	--   supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert" | 	--   supported types: "normal" (the cobble/mossycobble one), "sandstone" | ||||||
|  | 	--   "desert" and "ice" | ||||||
| 	--   optional, defaults to no type restrictions | 	--   optional, defaults to no type restrictions | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -351,6 +364,8 @@ The farming API allows you to easily register plants and hoes. | |||||||
|  |  | ||||||
| 	{ | 	{ | ||||||
| 		description = "",                      -- Description of seed item | 		description = "",                      -- Description of seed item | ||||||
|  | 		harvest_description = "",              -- Description of harvest item | ||||||
|  | 		                                       -- (optional, derived automatically if not provided) | ||||||
| 		inventory_image = "unknown_item.png",  -- Image to be used as seed's wield- and inventory image | 		inventory_image = "unknown_item.png",  -- Image to be used as seed's wield- and inventory image | ||||||
| 		steps = 8,                             -- How many steps the plant has to grow, until it can be harvested | 		steps = 8,                             -- How many steps the plant has to grow, until it can be harvested | ||||||
| 		-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) | 		-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) | ||||||
| @@ -362,6 +377,8 @@ The farming API allows you to easily register plants and hoes. | |||||||
| Fire API | Fire API | ||||||
| -------- | -------- | ||||||
|  |  | ||||||
|  | Add group flammable when registering a node to make fire seek for it. | ||||||
|  | Add it to an item to make it burn up when dropped in lava or fire. | ||||||
| New node def property: | New node def property: | ||||||
|  |  | ||||||
| `on_burn(pos)` | `on_burn(pos)` | ||||||
| @@ -412,7 +429,7 @@ Give Initial Stuff API | |||||||
| Players API | Players API | ||||||
| ----------- | ----------- | ||||||
|  |  | ||||||
| The player API can register player models and update the player's appearence | The player API can register player models and update the player's appearance. | ||||||
|  |  | ||||||
| * `player_api.register_model(name, def)` | * `player_api.register_model(name, def)` | ||||||
| 	* Register a new model to be used by players | 	* Register a new model to be used by players | ||||||
| @@ -445,6 +462,12 @@ The player API can register player models and update the player's appearence | |||||||
| 	* Any of the fields of the returned table may be nil. | 	* Any of the fields of the returned table may be nil. | ||||||
| 	* player: PlayerRef | 	* player: PlayerRef | ||||||
|  |  | ||||||
|  | * `player_api.player_attached` | ||||||
|  | 	* A table that maps a player name to a boolean. | ||||||
|  | 	* If the value for a given player is set to true, the default player | ||||||
|  | 	animations (walking, digging, ...) will no longer be updated. | ||||||
|  | 	Knockback from damage is also prevented for that player. | ||||||
|  |  | ||||||
| ### Model Definition | ### Model Definition | ||||||
|  |  | ||||||
| 	{ | 	{ | ||||||
| @@ -455,7 +478,7 @@ The player API can register player models and update the player's appearence | |||||||
| 			-- <anim_name> = {x = <start_frame>, y = <end_frame>}, | 			-- <anim_name> = {x = <start_frame>, y = <end_frame>}, | ||||||
| 			foo = {x = 0, y = 19}, | 			foo = {x = 0, y = 19}, | ||||||
| 			bar = {x = 20, y = 39}, | 			bar = {x = 20, y = 39}, | ||||||
| 		-- ... | 			-- ... | ||||||
| 		}, | 		}, | ||||||
| 		collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position | 		collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position | ||||||
| 		stepheight = 0.6, -- In nodes | 		stepheight = 0.6, -- In nodes | ||||||
| @@ -716,27 +739,29 @@ delivered with Minetest Game, to keep them compatible with other mods. | |||||||
|  * `sounds`: See [#Default sounds] |  * `sounds`: See [#Default sounds] | ||||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] |  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||||
|  |  | ||||||
| `stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)` | `stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)` | ||||||
|  |  | ||||||
|  * Registers an inner corner stair |  * Registers an inner corner stair | ||||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname" |  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname" | ||||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` |  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` | ||||||
|  * `groups`: See [Known damage and digging time defining groups] |  * `groups`: See [Known damage and digging time defining groups] | ||||||
|  * `images`: See [Tile definition] |  * `images`: See [Tile definition] | ||||||
|  * `description`: Used for the description field in the stair's definition |  * `description`: Used for the description field in the stair's definition with "Inner" prepended | ||||||
|  * `sounds`: See [#Default sounds] |  * `sounds`: See [#Default sounds] | ||||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] |  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||||
|  |  * `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional) | ||||||
|  |  | ||||||
| `stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)` | `stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)` | ||||||
|  |  | ||||||
|  * Registers an outer corner stair |  * Registers an outer corner stair | ||||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname" |  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname" | ||||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` |  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` | ||||||
|  * `groups`: See [Known damage and digging time defining groups] |  * `groups`: See [Known damage and digging time defining groups] | ||||||
|  * `images`: See [Tile definition] |  * `images`: See [Tile definition] | ||||||
|  * `description`: Used for the description field in the stair's definition |  * `description`: Used for the description field in the stair's definition with "Outer" prepended | ||||||
|  * `sounds`: See [#Default sounds] |  * `sounds`: See [#Default sounds] | ||||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] |  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||||
|  |  * `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional) | ||||||
|  |  | ||||||
| `stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)` | `stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)` | ||||||
|  |  | ||||||
| @@ -759,7 +784,11 @@ Creates panes that automatically connect to each other | |||||||
| ### Pane definition | ### Pane definition | ||||||
|  |  | ||||||
| 	{ | 	{ | ||||||
| 		textures = {"texture for sides", (unused), "texture for top and bottom"}, -- More tiles aren't supported | 		textures = { | ||||||
|  | 			"texture for front and back", | ||||||
|  | 			(unused), | ||||||
|  | 			"texture for the 4 edges" | ||||||
|  | 		}, -- More tiles aren't supported | ||||||
| 		groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups] | 		groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups] | ||||||
| 		sounds = SoundSpec,        -- See [#Default sounds] | 		sounds = SoundSpec,        -- See [#Default sounds] | ||||||
| 		recipe = {{"","","","","","","","",""}}, -- Recipe field only | 		recipe = {{"","","","","","","","",""}}, -- Recipe field only | ||||||
| @@ -1037,3 +1066,11 @@ for the wielded skeleton key. | |||||||
|  |  | ||||||
| if `nil` is returned, it is assumed that the wielder did not have | if `nil` is returned, it is assumed that the wielder did not have | ||||||
| permissions to create a key for this node, and no key is created. | permissions to create a key for this node, and no key is created. | ||||||
|  |  | ||||||
|  | `default.register_craft_metadata_copy(ingredient, result)` | ||||||
|  | ---------------------------------------------------------- | ||||||
|  |  | ||||||
|  | This function registers a shapeless recipe that takes `ingredient` | ||||||
|  | and `result` as input and outputs `result`. | ||||||
|  |  | ||||||
|  | The metadata of the input `result` is copied to the output `result`. | ||||||
|   | |||||||
| @@ -60,7 +60,18 @@ default:torch 99,default:cobble 99 | |||||||
| # Default value is true. | # Default value is true. | ||||||
| #enable_bed_night_skip = true | #enable_bed_night_skip = true | ||||||
|  |  | ||||||
|  | # If enabled, fences and walls cannot be jumped over. | ||||||
|  | #enable_fence_tall = false | ||||||
|  |  | ||||||
| # Whether the engine's spawn search, which does not check for a suitable | # Whether the engine's spawn search, which does not check for a suitable | ||||||
| # starting biome, is used. | # starting biome, is used. | ||||||
| # Default value is false. | # Default value is false. | ||||||
| #engine_spawn = false | #engine_spawn = false | ||||||
|  |  | ||||||
|  | # Whether river water source nodes create flowing sounds. | ||||||
|  | # Helps rivers create more sound, especially on level sections. | ||||||
|  | #river_source_sounds = false | ||||||
|  |  | ||||||
|  | # Enable cloud variation by the 'weather' mod. | ||||||
|  | # Non-functional in V6 or Singlenode mapgens. | ||||||
|  | #enable_weather = true | ||||||
|   | |||||||
| @@ -15,11 +15,11 @@ BlockMen (CC BY-SA 3.0) | |||||||
| TumeniNodes (CC BY-SA 3.0) | TumeniNodes (CC BY-SA 3.0) | ||||||
|  beds_bed_under.png |  beds_bed_under.png | ||||||
|  |  | ||||||
| This mod adds a bed to Minetest which allows to skip the night. | This mod adds a bed to Minetest which allows players to skip the night. | ||||||
| To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped | To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped | ||||||
| immediately. If playing multiplayer you get shown how many other players are in bed too, | immediately. If playing multiplayer you get shown how many other players are in bed too, | ||||||
| if all players are sleeping the night gets skipped. The night skip can be forced if more | if all players are sleeping the night gets skipped. The night skip can be forced if more | ||||||
| than 50% of the players are lying in bed and use this option. | than half of the players are lying in bed and use this option. | ||||||
|  |  | ||||||
| Another feature is a controlled respawning. If you have slept in bed (not just lying in | Another feature is a controlled respawning. If you have slept in bed (not just lying in | ||||||
| it) your respawn point is set to the beds location and you will respawn there after | it) your respawn point is set to the beds location and you will respawn there after | ||||||
|   | |||||||
| @@ -17,6 +17,8 @@ local function destruct_bed(pos, n) | |||||||
| 		reverse = not reverse | 		reverse = not reverse | ||||||
| 		minetest.remove_node(other) | 		minetest.remove_node(other) | ||||||
| 		minetest.check_for_falling(other) | 		minetest.check_for_falling(other) | ||||||
|  | 		beds.remove_spawns_at(pos) | ||||||
|  | 		beds.remove_spawns_at(other) | ||||||
| 	else | 	else | ||||||
| 		reverse = not reverse | 		reverse = not reverse | ||||||
| 	end | 	end | ||||||
|   | |||||||
| @@ -1,7 +1,12 @@ | |||||||
|  | -- beds/beds.lua | ||||||
|  |  | ||||||
|  | -- support for MT game translation. | ||||||
|  | local S = beds.get_translator | ||||||
|  |  | ||||||
| -- Fancy shaped bed | -- Fancy shaped bed | ||||||
|  |  | ||||||
| beds.register_bed("beds:fancy_bed", { | beds.register_bed("beds:fancy_bed", { | ||||||
| 	description = "Fancy Bed", | 	description = S("Fancy Bed"), | ||||||
| 	inventory_image = "beds_bed_fancy.png", | 	inventory_image = "beds_bed_fancy.png", | ||||||
| 	wield_image = "beds_bed_fancy.png", | 	wield_image = "beds_bed_fancy.png", | ||||||
| 	tiles = { | 	tiles = { | ||||||
| @@ -52,7 +57,7 @@ beds.register_bed("beds:fancy_bed", { | |||||||
| -- Simple shaped bed | -- Simple shaped bed | ||||||
|  |  | ||||||
| beds.register_bed("beds:bed", { | beds.register_bed("beds:bed", { | ||||||
| 	description = "Simple Bed", | 	description = S("Simple Bed"), | ||||||
| 	inventory_image = "beds_bed.png", | 	inventory_image = "beds_bed.png", | ||||||
| 	wield_image = "beds_bed.png", | 	wield_image = "beds_bed.png", | ||||||
| 	tiles = { | 	tiles = { | ||||||
| @@ -74,10 +79,10 @@ beds.register_bed("beds:bed", { | |||||||
| 		} | 		} | ||||||
| 	}, | 	}, | ||||||
| 	nodebox = { | 	nodebox = { | ||||||
| 		bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | 		bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, | ||||||
| 		top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | 		top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, | ||||||
| 	}, | 	}, | ||||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5}, | ||||||
| 	recipe = { | 	recipe = { | ||||||
| 		{"wool:white", "wool:white", "wool:white"}, | 		{"wool:white", "wool:white", "wool:white"}, | ||||||
| 		{"group:wood", "group:wood", "group:wood"} | 		{"group:wood", "group:wood", "group:wood"} | ||||||
|   | |||||||
| @@ -1,2 +0,0 @@ | |||||||
| default |  | ||||||
| wool |  | ||||||
| @@ -1,11 +1,13 @@ | |||||||
| local pi = math.pi | local pi = math.pi | ||||||
| local player_in_bed = 0 |  | ||||||
| local is_sp = minetest.is_singleplayer() | local is_sp = minetest.is_singleplayer() | ||||||
| local enable_respawn = minetest.settings:get_bool("enable_bed_respawn") | local enable_respawn = minetest.settings:get_bool("enable_bed_respawn") | ||||||
| if enable_respawn == nil then | if enable_respawn == nil then | ||||||
| 	enable_respawn = true | 	enable_respawn = true | ||||||
| end | end | ||||||
|  |  | ||||||
|  | -- support for MT game translation. | ||||||
|  | local S = beds.get_translator | ||||||
|  |  | ||||||
| -- Helper functions | -- Helper functions | ||||||
|  |  | ||||||
| local function get_look_yaw(pos) | local function get_look_yaw(pos) | ||||||
| @@ -59,11 +61,8 @@ local function lay_down(player, pos, bed_pos, state, skip) | |||||||
| 	-- stand up | 	-- stand up | ||||||
| 	if state ~= nil and not state then | 	if state ~= nil and not state then | ||||||
| 		local p = beds.pos[name] or nil | 		local p = beds.pos[name] or nil | ||||||
| 		if beds.player[name] ~= nil then | 		beds.player[name] = nil | ||||||
| 			beds.player[name] = nil | 		beds.bed_position[name] = nil | ||||||
| 			beds.bed_position[name] = nil |  | ||||||
| 			player_in_bed = player_in_bed - 1 |  | ||||||
| 		end |  | ||||||
| 		-- skip here to prevent sending player specific changes (used for leaving players) | 		-- skip here to prevent sending player specific changes (used for leaving players) | ||||||
| 		if skip then | 		if skip then | ||||||
| 			return | 			return | ||||||
| @@ -75,46 +74,62 @@ local function lay_down(player, pos, bed_pos, state, skip) | |||||||
| 		-- physics, eye_offset, etc | 		-- physics, eye_offset, etc | ||||||
| 		player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) | 		player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) | ||||||
| 		player:set_look_horizontal(math.random(1, 180) / 100) | 		player:set_look_horizontal(math.random(1, 180) / 100) | ||||||
| 		default.player_attached[name] = false | 		player_api.player_attached[name] = false | ||||||
| 		player:set_physics_override(1, 1, 1) | 		player:set_physics_override(1, 1, 1) | ||||||
| 		hud_flags.wielditem = true | 		hud_flags.wielditem = true | ||||||
| 		default.player_set_animation(player, "stand" , 30) | 		player_api.set_animation(player, "stand" , 30) | ||||||
|  |  | ||||||
| 	-- lay down | 	-- lay down | ||||||
| 	else | 	else | ||||||
| 		beds.player[name] = 1 |  | ||||||
| 		beds.pos[name] = pos | 		beds.pos[name] = pos | ||||||
| 		beds.bed_position[name] = bed_pos | 		beds.bed_position[name] = bed_pos | ||||||
| 		player_in_bed = player_in_bed + 1 | 		beds.player[name] = 1 | ||||||
|  |  | ||||||
| 		-- physics, eye_offset, etc | 		-- physics, eye_offset, etc | ||||||
| 		player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) | 		player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) | ||||||
| 		local yaw, param2 = get_look_yaw(bed_pos) | 		local yaw, param2 = get_look_yaw(bed_pos) | ||||||
| 		player:set_look_horizontal(yaw) | 		player:set_look_horizontal(yaw) | ||||||
| 		local dir = minetest.facedir_to_dir(param2) | 		local dir = minetest.facedir_to_dir(param2) | ||||||
| 		local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} | 		-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed), | ||||||
|  | 		-- to avoid sinking down through the bed. | ||||||
|  | 		local p = { | ||||||
|  | 			x = bed_pos.x + dir.x / 2, | ||||||
|  | 			y = bed_pos.y + 0.07, | ||||||
|  | 			z = bed_pos.z + dir.z / 2 | ||||||
|  | 		} | ||||||
| 		player:set_physics_override(0, 0, 0) | 		player:set_physics_override(0, 0, 0) | ||||||
| 		player:set_pos(p) | 		player:set_pos(p) | ||||||
| 		default.player_attached[name] = true | 		player_api.player_attached[name] = true | ||||||
| 		hud_flags.wielditem = false | 		hud_flags.wielditem = false | ||||||
| 		default.player_set_animation(player, "lay" , 0) | 		player_api.set_animation(player, "lay" , 0) | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	player:hud_set_flags(hud_flags) | 	player:hud_set_flags(hud_flags) | ||||||
| end | end | ||||||
|  |  | ||||||
|  | local function get_player_in_bed_count() | ||||||
|  | 	local c = 0 | ||||||
|  | 	for _, _ in pairs(beds.player) do | ||||||
|  | 		c = c + 1 | ||||||
|  | 	end | ||||||
|  | 	return c | ||||||
|  | end | ||||||
|  |  | ||||||
| local function update_formspecs(finished) | local function update_formspecs(finished) | ||||||
| 	local ges = #minetest.get_connected_players() | 	local ges = #minetest.get_connected_players() | ||||||
| 	local form_n | 	local player_in_bed = get_player_in_bed_count() | ||||||
| 	local is_majority = (ges / 2) < player_in_bed | 	local is_majority = (ges / 2) < player_in_bed | ||||||
|  |  | ||||||
|  | 	local form_n | ||||||
|  | 	local esc = minetest.formspec_escape | ||||||
| 	if finished then | 	if finished then | ||||||
| 		form_n = beds.formspec .. "label[2.7,9; Good morning.]" | 		form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]" | ||||||
| 	else | 	else | ||||||
| 		form_n = beds.formspec .. "label[2.2,9;" .. tostring(player_in_bed) .. | 		form_n = beds.formspec .. "label[2.2,9;" .. | ||||||
| 			" of " .. tostring(ges) .. " players are in bed]" | 			esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]" | ||||||
| 		if is_majority and is_night_skip_enabled() then | 		if is_majority and is_night_skip_enabled() then | ||||||
| 			form_n = form_n .. "button_exit[2,6;4,0.75;force;Force night skip]" | 			form_n = form_n .. "button_exit[2,6;4,0.75;force;" .. | ||||||
|  | 				esc(S("Force night skip")) .. "]" | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| @@ -146,7 +161,7 @@ function beds.on_rightclick(pos, player) | |||||||
| 		if beds.player[name] then | 		if beds.player[name] then | ||||||
| 			lay_down(player, nil, nil, false) | 			lay_down(player, nil, nil, false) | ||||||
| 		end | 		end | ||||||
| 		minetest.chat_send_player(name, "You can only sleep at night.") | 		minetest.chat_send_player(name, S("You can only sleep at night.")) | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| @@ -223,7 +238,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) | |||||||
| 	-- Because "Force night skip" button is a button_exit, it will set fields.quit | 	-- Because "Force night skip" button is a button_exit, it will set fields.quit | ||||||
| 	-- and lay_down call will change value of player_in_bed, so it must be taken | 	-- and lay_down call will change value of player_in_bed, so it must be taken | ||||||
| 	-- earlier. | 	-- earlier. | ||||||
| 	local last_player_in_bed = player_in_bed | 	local last_player_in_bed = get_player_in_bed_count() | ||||||
|  |  | ||||||
| 	if fields.quit or fields.leave then | 	if fields.quit or fields.leave then | ||||||
| 		lay_down(player, nil, nil, false) | 		lay_down(player, nil, nil, false) | ||||||
|   | |||||||
| @@ -1,13 +1,20 @@ | |||||||
|  | -- beds/init.lua | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("beds") | ||||||
|  | local esc = minetest.formspec_escape | ||||||
|  |  | ||||||
| beds = {} | beds = {} | ||||||
| beds.player = {} | beds.player = {} | ||||||
| beds.bed_position = {} | beds.bed_position = {} | ||||||
| beds.pos = {} | beds.pos = {} | ||||||
| beds.spawn = {} | beds.spawn = {} | ||||||
|  | beds.get_translator = S | ||||||
|  |  | ||||||
| beds.formspec = "size[8,11;true]" .. | beds.formspec = "size[8,11;true]" .. | ||||||
| 	"no_prepend[]" .. | 	"no_prepend[]" .. | ||||||
| 	"bgcolor[#080808BB;true]" .. | 	"bgcolor[#080808BB;true]" .. | ||||||
| 	"button_exit[2,10;4,0.75;leave;Leave Bed]" | 	"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]" | ||||||
|  |  | ||||||
| local modpath = minetest.get_modpath("beds") | local modpath = minetest.get_modpath("beds") | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/beds/locale/beds.de.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed=Schickes Bett | ||||||
|  | Simple Bed=Schlichtes Bett | ||||||
|  | Leave Bed=Bett verlassen | ||||||
|  | Good morning.=Guten Morgen. | ||||||
|  | @1 of @2 players are in bed=@1 von @2 Spielern sind im Bett | ||||||
|  | Force night skip=Überspringen der Nacht erzwingen | ||||||
|  | You can only sleep at night.=Sie können nur nachts schlafen. | ||||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/beds/locale/beds.es.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed=Cama de lujo | ||||||
|  | Simple Bed=Cama sencilla | ||||||
|  | Leave Bed=Abandonar cama | ||||||
|  | Good morning.=Buenos días. | ||||||
|  | @1 of @2 players are in bed=@1 de @2 jugadores están en cama | ||||||
|  | Force night skip=Forzar evitar noche | ||||||
|  | You can only sleep at night.=Sólo puedes dormir por la noche. | ||||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/beds/locale/beds.fr.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed=Lit chic | ||||||
|  | Simple Bed=Lit simple | ||||||
|  | Leave Bed=Se lever du lit | ||||||
|  | Good morning.=Bonjour. | ||||||
|  | @1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit | ||||||
|  | Force night skip=Forcer le passage de la nuit | ||||||
|  | You can only sleep at night.=Vous ne pouvez dormir que la nuit. | ||||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.id.tr
									
									
									
									
									
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								mods/beds/locale/beds.id.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Leave Bed=Tinggalkan Dipan | ||||||
|  | Good morning.=Selamat pagi. | ||||||
|  | @1 of @2 players are in bed=@1 dari @2 pemain sedang tidur | ||||||
|  | Force night skip=Paksa lewati malam | ||||||
|  | You can only sleep at night.=Anda hanya boleh tidur pada waktu malam. | ||||||
|  | Fancy Bed=Dipan Mewah | ||||||
|  | Simple Bed=Dipan Sederhana | ||||||
							
								
								
									
										4
									
								
								mods/beds/locale/beds.it.tr
									
									
									
									
									
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										4
									
								
								mods/beds/locale/beds.it.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed=Letto decorato | ||||||
|  | Simple Bed=Letto semplice | ||||||
|  | Leave Bed=Alzati dal letto | ||||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.ms.tr
									
									
									
									
									
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								mods/beds/locale/beds.ms.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed=Katil Beragam | ||||||
|  | Simple Bed=Katil Biasa | ||||||
|  | Leave Bed=Bangun | ||||||
|  | Good morning.=Selamat pagi. | ||||||
|  | @1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur | ||||||
|  | Force night skip=Paksa langkau malam | ||||||
|  | You can only sleep at night.=Anda hanya boleh tidur pada waktu malam. | ||||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.ru.tr
									
									
									
									
									
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										8
									
								
								mods/beds/locale/beds.ru.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed=Детализированная Кровать | ||||||
|  | Simple Bed=Обычная Кровать | ||||||
|  | Leave Bed=Встать с кровати | ||||||
|  | Good morning.=Доброе утро. | ||||||
|  | @1 of @2 players are in bed=@1 из @2 игроков в кровати | ||||||
|  | Force night skip=Пропустить ночь | ||||||
|  | You can only sleep at night.=Вы можете спать только ночью. | ||||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.se.tr
									
									
									
									
									
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										8
									
								
								mods/beds/locale/beds.se.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed=Fin säng | ||||||
|  | Simple Bed=Enkel Säng | ||||||
|  | Leave Bed=Lämna Säng | ||||||
|  | Good morning.= God morgon. | ||||||
|  | @1 of @2 players are in bed=@1 av @2 spelar försöker sover. | ||||||
|  | Force night skip=Tvinga över natten | ||||||
|  | You can only sleep at night.=Du kan bara sova på natten. | ||||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.zh_CN.tr
									
									
									
									
									
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										8
									
								
								mods/beds/locale/beds.zh_CN.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed=花式床 | ||||||
|  | Simple Bed=简易床 | ||||||
|  | Leave Bed=离开床 | ||||||
|  | Good morning.=早安! | ||||||
|  | @1 of @2 players are in bed=@2位玩家中的@1位在床上 | ||||||
|  | Force night skip=强制跳过夜晚 | ||||||
|  | You can only sleep at night.=你只能在晚上睡觉。 | ||||||
							
								
								
									
										9
									
								
								mods/beds/locale/beds.zh_TW.tr
									
									
									
									
									
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										9
									
								
								mods/beds/locale/beds.zh_TW.tr
									
									
									
									
									
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							| @@ -0,0 +1,9 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed=花式床 | ||||||
|  | Simple Bed=簡易床 | ||||||
|  | Leave Bed=離開床 | ||||||
|  | Good morning.=早安! | ||||||
|  | @1 of @2 players are in bed=@2位玩家中的@1位在床上 | ||||||
|  | Force night skip=強制跳過夜晚 | ||||||
|  | You can only sleep at night.=你只能在晚上睡覺。 | ||||||
|  |  | ||||||
							
								
								
									
										8
									
								
								mods/beds/locale/template.txt
									
									
									
									
									
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										8
									
								
								mods/beds/locale/template.txt
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Leave Bed= | ||||||
|  | Good morning.= | ||||||
|  | @1 of @2 players are in bed= | ||||||
|  | Force night skip= | ||||||
|  | You can only sleep at night.= | ||||||
|  | Fancy Bed= | ||||||
|  | Simple Bed= | ||||||
							
								
								
									
										3
									
								
								mods/beds/mod.conf
									
									
									
									
									
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										3
									
								
								mods/beds/mod.conf
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | name = beds | ||||||
|  | description = Minetest Game mod: beds | ||||||
|  | depends = default, wool | ||||||
| @@ -61,3 +61,12 @@ function beds.set_spawns() | |||||||
| 	end | 	end | ||||||
| 	beds.save_spawns() | 	beds.save_spawns() | ||||||
| end | end | ||||||
|  |  | ||||||
|  | function beds.remove_spawns_at(pos) | ||||||
|  | 	for name, p in pairs(beds.spawn) do | ||||||
|  | 		if vector.equals(vector.round(p), pos) then | ||||||
|  | 			beds.spawn[name] = nil | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | 	beds.save_spawns() | ||||||
|  | end | ||||||
|   | |||||||
| @@ -1,2 +0,0 @@ | |||||||
| default |  | ||||||
| creative? |  | ||||||
| @@ -1,7 +1,12 @@ | |||||||
|  | -- binoculars/init.lua | ||||||
|  |  | ||||||
| -- Mod global namespace | -- Mod global namespace | ||||||
|  |  | ||||||
| binoculars = {} | binoculars = {} | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("binoculars") | ||||||
|  |  | ||||||
|  |  | ||||||
| -- Detect creative mod | -- Detect creative mod | ||||||
| local creative_mod = minetest.get_modpath("creative") | local creative_mod = minetest.get_modpath("creative") | ||||||
| @@ -54,7 +59,7 @@ minetest.after(4.7, cyclic_update) | |||||||
| -- Binoculars item | -- Binoculars item | ||||||
|  |  | ||||||
| minetest.register_craftitem("binoculars:binoculars", { | minetest.register_craftitem("binoculars:binoculars", { | ||||||
| 	description = "Binoculars\nUse with 'Zoom' key", | 	description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"), | ||||||
| 	inventory_image = "binoculars_binoculars.png", | 	inventory_image = "binoculars_binoculars.png", | ||||||
| 	stack_max = 1, | 	stack_max = 1, | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.de.tr
									
									
									
									
									
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										3
									
								
								mods/binoculars/locale/binoculars.de.tr
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=Fernglas | ||||||
|  | Use with 'Zoom' key=Mit „Zoom“-Taste benutzen | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.es.tr
									
									
									
									
									
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										3
									
								
								mods/binoculars/locale/binoculars.es.tr
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=Prismáticos | ||||||
|  | Use with 'Zoom' key=Usar con la tecla 'Zoom' | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.fr.tr
									
									
									
									
									
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										3
									
								
								mods/binoculars/locale/binoculars.fr.tr
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=Jumelles | ||||||
|  | Use with 'Zoom' key=Utiliser avec le bouton « Zoom » | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.id.tr
									
									
									
									
									
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										3
									
								
								mods/binoculars/locale/binoculars.id.tr
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=Binokular | ||||||
|  | Use with 'Zoom' key=Pakai dengan tombol 'Zum' | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.it.tr
									
									
									
									
									
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										3
									
								
								mods/binoculars/locale/binoculars.it.tr
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=Binocolo | ||||||
|  | Use with 'Zoom' key=Usalo col tasto 'Ingrandimento' | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.ms.tr
									
									
									
									
									
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										3
									
								
								mods/binoculars/locale/binoculars.ms.tr
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=Binokular | ||||||
|  | Use with 'Zoom' key=Guna dengan kekunci 'Zum' | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.ru.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.ru.tr
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=Бинокль | ||||||
|  | Use with 'Zoom' key=Используется с привилегией 'Zoom' | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.se.tr
									
									
									
									
									
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										3
									
								
								mods/binoculars/locale/binoculars.se.tr
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=Kikare | ||||||
|  | Use with 'Zoom' key=Används med 'Zoom' knappen | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.zh_CN.tr
									
									
									
									
									
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										3
									
								
								mods/binoculars/locale/binoculars.zh_CN.tr
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=望远镜 | ||||||
|  | Use with 'Zoom' key=与“缩放”键一起使用 | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.zh_TW.tr
									
									
									
									
									
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										3
									
								
								mods/binoculars/locale/binoculars.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=望遠鏡 | ||||||
|  | Use with 'Zoom' key=與“縮放”鍵一起使用 | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/template.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/template.txt
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars= | ||||||
|  | Use with 'Zoom' key= | ||||||
							
								
								
									
										4
									
								
								mods/binoculars/mod.conf
									
									
									
									
									
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										4
									
								
								mods/binoculars/mod.conf
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | |||||||
|  | name = binoculars | ||||||
|  | description = Minetest Game mod: binoculars | ||||||
|  | depends = default | ||||||
|  | optional_depends = creative | ||||||
| @@ -1,2 +0,0 @@ | |||||||
| default |  | ||||||
| player_api |  | ||||||
| @@ -1,3 +1,8 @@ | |||||||
|  | -- boats/init.lua | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("boats") | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Helper functions | -- Helper functions | ||||||
| -- | -- | ||||||
| @@ -8,15 +13,6 @@ local function is_water(pos) | |||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| local function get_sign(i) |  | ||||||
| 	if i == 0 then |  | ||||||
| 		return 0 |  | ||||||
| 	else |  | ||||||
| 		return i / math.abs(i) |  | ||||||
| 	end |  | ||||||
| end |  | ||||||
|  |  | ||||||
|  |  | ||||||
| local function get_velocity(v, yaw, y) | local function get_velocity(v, yaw, y) | ||||||
| 	local x = -math.sin(yaw) * v | 	local x = -math.sin(yaw) * v | ||||||
| 	local z =  math.cos(yaw) * v | 	local z =  math.cos(yaw) * v | ||||||
| @@ -141,7 +137,7 @@ end | |||||||
|  |  | ||||||
|  |  | ||||||
| function boat.on_step(self, dtime) | function boat.on_step(self, dtime) | ||||||
| 	self.v = get_v(self.object:get_velocity()) * get_sign(self.v) | 	self.v = get_v(self.object:get_velocity()) * math.sign(self.v) | ||||||
| 	if self.driver then | 	if self.driver then | ||||||
| 		local driver_objref = minetest.get_player_by_name(self.driver) | 		local driver_objref = minetest.get_player_by_name(self.driver) | ||||||
| 		if driver_objref then | 		if driver_objref then | ||||||
| @@ -149,16 +145,16 @@ function boat.on_step(self, dtime) | |||||||
| 			if ctrl.up and ctrl.down then | 			if ctrl.up and ctrl.down then | ||||||
| 				if not self.auto then | 				if not self.auto then | ||||||
| 					self.auto = true | 					self.auto = true | ||||||
| 					minetest.chat_send_player(self.driver, "[boats] Cruise on") | 					minetest.chat_send_player(self.driver, S("Boat cruise mode on")) | ||||||
| 				end | 				end | ||||||
| 			elseif ctrl.down then | 			elseif ctrl.down then | ||||||
| 				self.v = self.v - dtime * 1.8 | 				self.v = self.v - dtime * 2.0 | ||||||
| 				if self.auto then | 				if self.auto then | ||||||
| 					self.auto = false | 					self.auto = false | ||||||
| 					minetest.chat_send_player(self.driver, "[boats] Cruise off") | 					minetest.chat_send_player(self.driver, S("Boat cruise mode off")) | ||||||
| 				end | 				end | ||||||
| 			elseif ctrl.up or self.auto then | 			elseif ctrl.up or self.auto then | ||||||
| 				self.v = self.v + dtime * 1.8 | 				self.v = self.v + dtime * 2.0 | ||||||
| 			end | 			end | ||||||
| 			if ctrl.left then | 			if ctrl.left then | ||||||
| 				if self.v < -0.001 then | 				if self.v < -0.001 then | ||||||
| @@ -180,15 +176,14 @@ function boat.on_step(self, dtime) | |||||||
| 		self.object:set_pos(self.object:get_pos()) | 		self.object:set_pos(self.object:get_pos()) | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| 	local s = get_sign(self.v) | 	-- We need to preserve velocity sign to properly apply drag force | ||||||
| 	self.v = self.v - dtime * 0.6 * s | 	-- while moving backward | ||||||
| 	if s ~= get_sign(self.v) then | 	local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v) | ||||||
| 		self.object:set_velocity({x = 0, y = 0, z = 0}) | 	-- If drag is larger than velocity, then stop horizontal movement | ||||||
|  | 	if math.abs(self.v) <= math.abs(drag) then | ||||||
| 		self.v = 0 | 		self.v = 0 | ||||||
| 		return | 	else | ||||||
| 	end | 		self.v = self.v - drag | ||||||
| 	if math.abs(self.v) > 5 then |  | ||||||
| 		self.v = 5 * get_sign(self.v) |  | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local p = self.object:get_pos() | 	local p = self.object:get_pos() | ||||||
| @@ -242,7 +237,7 @@ minetest.register_entity("boats:boat", boat) | |||||||
|  |  | ||||||
|  |  | ||||||
| minetest.register_craftitem("boats:boat", { | minetest.register_craftitem("boats:boat", { | ||||||
| 	description = "Boat", | 	description = S("Boat"), | ||||||
| 	inventory_image = "boats_inventory.png", | 	inventory_image = "boats_inventory.png", | ||||||
| 	wield_image = "boats_wield.png", | 	wield_image = "boats_wield.png", | ||||||
| 	wield_scale = {x = 2, y = 2, z = 1}, | 	wield_scale = {x = 2, y = 2, z = 1}, | ||||||
|   | |||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/boats/locale/boats.de.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=Schneller Bootsmodus an | ||||||
|  | Boat cruise mode off=Schneller Bootsmodus aus | ||||||
|  | Boat=Boot | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/boats/locale/boats.es.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=Modo crucero en bote activado | ||||||
|  | Boat cruise mode off=Modo crucero en bote desactivado | ||||||
|  | Boat=Bote | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.fr.tr
									
									
									
									
									
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										4
									
								
								mods/boats/locale/boats.fr.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=Bateau mode rapide activé | ||||||
|  | Boat cruise mode off=Bateau mode rapide désactivé | ||||||
|  | Boat=Bateau | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.id.tr
									
									
									
									
									
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										4
									
								
								mods/boats/locale/boats.id.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=Mode perahu jelajah nyala | ||||||
|  | Boat cruise mode off=Mode perahu jelajah mati | ||||||
|  | Boat=Perahu | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.it.tr
									
									
									
									
									
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										4
									
								
								mods/boats/locale/boats.it.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=Modalità movimento automatico barca attivata | ||||||
|  | Boat cruise mode off=Modalità movimento automatico barca disattivata | ||||||
|  | Boat=Barca | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.ms.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/boats/locale/boats.ms.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=Mod bot layar makan angin dibolehkan | ||||||
|  | Boat cruise mode off=Mod bot layar makan angin dilumpuhkan | ||||||
|  | Boat=Bot | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.ru.tr
									
									
									
									
									
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								mods/boats/locale/boats.ru.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=Режим путешествия на лодке включен | ||||||
|  | Boat cruise mode off=Режим путешествия на лодке выключен | ||||||
|  | Boat=Лодка | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.se.tr
									
									
									
									
									
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								mods/boats/locale/boats.se.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=Båtkryssningsläge på | ||||||
|  | Boat cruise mode off=Båtkryssningsläge av | ||||||
|  | Boat=Båt | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.zh_CN.tr
									
									
									
									
									
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								mods/boats/locale/boats.zh_CN.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=巡航模式开启 | ||||||
|  | Boat cruise mode off=巡航模式关闭 | ||||||
|  | Boat=船 | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.zh_TW.tr
									
									
									
									
									
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								mods/boats/locale/boats.zh_TW.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=巡航模式開啟 | ||||||
|  | Boat cruise mode off=巡航模式關閉 | ||||||
|  | Boat=船 | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/template.txt
									
									
									
									
									
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								mods/boats/locale/template.txt
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on= | ||||||
|  | Boat cruise mode off= | ||||||
|  | Boat= | ||||||
							
								
								
									
										3
									
								
								mods/boats/mod.conf
									
									
									
									
									
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								mods/boats/mod.conf
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | name = boats | ||||||
|  | description = Minetest Game mod: boats | ||||||
|  | depends = default, player_api | ||||||
| @@ -1 +0,0 @@ | |||||||
| default |  | ||||||
| @@ -1,6 +1,11 @@ | |||||||
|  | -- bones/init.lua | ||||||
|  |  | ||||||
| -- Minetest 0.4 mod: bones | -- Minetest 0.4 mod: bones | ||||||
| -- See README.txt for licensing and other information. | -- See README.txt for licensing and other information. | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("bones") | ||||||
|  |  | ||||||
| bones = {} | bones = {} | ||||||
|  |  | ||||||
| local function is_owner(pos, name) | local function is_owner(pos, name) | ||||||
| @@ -24,7 +29,7 @@ local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or | |||||||
| local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4 | local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4 | ||||||
|  |  | ||||||
| minetest.register_node("bones:bones", { | minetest.register_node("bones:bones", { | ||||||
| 	description = "Bones", | 	description = S("Bones"), | ||||||
| 	tiles = { | 	tiles = { | ||||||
| 		"bones_top.png^[transform2", | 		"bones_top.png^[transform2", | ||||||
| 		"bones_bottom.png", | 		"bones_bottom.png", | ||||||
| @@ -116,7 +121,7 @@ minetest.register_node("bones:bones", { | |||||||
| 		local meta = minetest.get_meta(pos) | 		local meta = minetest.get_meta(pos) | ||||||
| 		local time = meta:get_int("time") + elapsed | 		local time = meta:get_int("time") + elapsed | ||||||
| 		if time >= share_bones_time then | 		if time >= share_bones_time then | ||||||
| 			meta:set_string("infotext", meta:get_string("owner") .. "'s old bones") | 			meta:set_string("infotext", S("@1's old bones", meta:get_string("owner"))) | ||||||
| 			meta:set_string("owner", "") | 			meta:set_string("owner", "") | ||||||
| 		else | 		else | ||||||
| 			meta:set_int("time", time) | 			meta:set_int("time", time) | ||||||
| @@ -194,7 +199,7 @@ minetest.register_on_dieplayer(function(player) | |||||||
| 		minetest.log("action", player_name .. " dies at " .. pos_string .. | 		minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||||
| 			". No bones placed") | 			". No bones placed") | ||||||
| 		if bones_position_message then | 		if bones_position_message then | ||||||
| 			minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".") | 			minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string)) | ||||||
| 		end | 		end | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| @@ -204,7 +209,7 @@ minetest.register_on_dieplayer(function(player) | |||||||
| 		minetest.log("action", player_name .. " dies at " .. pos_string .. | 		minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||||
| 			". No bones placed") | 			". No bones placed") | ||||||
| 		if bones_position_message then | 		if bones_position_message then | ||||||
| 			minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".") | 			minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string)) | ||||||
| 		end | 		end | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| @@ -230,8 +235,7 @@ minetest.register_on_dieplayer(function(player) | |||||||
| 		minetest.log("action", player_name .. " dies at " .. pos_string .. | 		minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||||
| 			". Inventory dropped") | 			". Inventory dropped") | ||||||
| 		if bones_position_message then | 		if bones_position_message then | ||||||
| 			minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. | 			minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string)) | ||||||
| 				", and dropped their inventory.") |  | ||||||
| 		end | 		end | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| @@ -242,8 +246,7 @@ minetest.register_on_dieplayer(function(player) | |||||||
| 	minetest.log("action", player_name .. " dies at " .. pos_string .. | 	minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||||
| 		". Bones placed") | 		". Bones placed") | ||||||
| 	if bones_position_message then | 	if bones_position_message then | ||||||
| 		minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. | 		minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string)) | ||||||
| 			", and bones were placed.") |  | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local meta = minetest.get_meta(pos) | 	local meta = minetest.get_meta(pos) | ||||||
| @@ -266,7 +269,7 @@ minetest.register_on_dieplayer(function(player) | |||||||
| 	meta:set_string("owner", player_name) | 	meta:set_string("owner", player_name) | ||||||
|  |  | ||||||
| 	if share_bones_time ~= 0 then | 	if share_bones_time ~= 0 then | ||||||
| 		meta:set_string("infotext", player_name .. "'s fresh bones") | 		meta:set_string("infotext", S("@1's fresh bones", player_name)) | ||||||
|  |  | ||||||
| 		if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then | 		if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then | ||||||
| 			meta:set_int("time", 0) | 			meta:set_int("time", 0) | ||||||
| @@ -276,6 +279,6 @@ minetest.register_on_dieplayer(function(player) | |||||||
|  |  | ||||||
| 		minetest.get_node_timer(pos):start(10) | 		minetest.get_node_timer(pos):start(10) | ||||||
| 	else | 	else | ||||||
| 		meta:set_string("infotext", player_name.."'s bones") | 		meta:set_string("infotext", S("@1's bones", player_name)) | ||||||
| 	end | 	end | ||||||
| end) | end) | ||||||
|   | |||||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.de.tr
									
									
									
									
									
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								mods/bones/locale/bones.de.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=Knochen | ||||||
|  | @1's old bones=Alte Knochen von @1 | ||||||
|  | @1 died at @2.=@1 starb bei @2. | ||||||
|  | @1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen. | ||||||
|  | @1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert. | ||||||
|  | @1's fresh bones=Frische Knochen von @1 | ||||||
|  | @1's bones=Knochen von @1 | ||||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.es.tr
									
									
									
									
									
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								mods/bones/locale/bones.es.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=Huesos | ||||||
|  | @1's old bones=Huesos antiguos de @1 | ||||||
|  | @1 died at @2.=@1 murió en @2. | ||||||
|  | @1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió. | ||||||
|  | @1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados. | ||||||
|  | @1's fresh bones=Huesos recientes de @1 | ||||||
|  | @1's bones=Huesos de @1 | ||||||
							
								
								
									
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								mods/bones/locale/bones.fr.tr
									
									
									
									
									
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								mods/bones/locale/bones.fr.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=Os | ||||||
|  | @1's old bones=Vieux os de @1 | ||||||
|  | @1 died at @2.=@1 est mort à @2. | ||||||
|  | @1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire. | ||||||
|  | @1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés. | ||||||
|  | @1's fresh bones=Os frais de @1 | ||||||
|  | @1's bones=Os de @1 | ||||||
							
								
								
									
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								mods/bones/locale/bones.id.tr
									
									
									
									
									
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								mods/bones/locale/bones.id.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=Tulang | ||||||
|  | @1's old bones=Tulang lama @1 | ||||||
|  | @1 died at @2.=@1 mati di @2. | ||||||
|  | @1 died at @2, and dropped their inventory.=@1 mati di @2 dan meninggalkan barangnya. | ||||||
|  | @1 died at @2, and bones were placed.=@1 mati di @2 dan tulangnya diletakkan. | ||||||
|  | @1's fresh bones=Tulang segar @1 | ||||||
|  | @1's bones=Tulang @1 | ||||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.it.tr
									
									
									
									
									
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								mods/bones/locale/bones.it.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=Ossa | ||||||
|  | @1's old bones=Ossa vecchie di @1 | ||||||
|  | @1 died at @2.=@1 è morto alla posizione @2. | ||||||
|  | @1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario. | ||||||
|  | @1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa. | ||||||
|  | @1's fresh bones=Ossa fresche di @1 | ||||||
|  | @1's bones=Ossa di @1 | ||||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.ms.tr
									
									
									
									
									
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								mods/bones/locale/bones.ms.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=Tulang | ||||||
|  | @1's old bones=Tulang lama @1 | ||||||
|  | @1 died at @2.=@1 mati di @2. | ||||||
|  | @1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya. | ||||||
|  | @1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan. | ||||||
|  | @1's fresh bones=Tulang segar @1 | ||||||
|  | @1's bones=Tulang @1 | ||||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.ru.tr
									
									
									
									
									
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								mods/bones/locale/bones.ru.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=Кости | ||||||
|  | @1's old bones=Старые кости @1 | ||||||
|  | @1 died at @2.=@1 умер в @2. | ||||||
|  | @1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.  | ||||||
|  | @1 died at @2, and bones were placed.=@1 умер в @2, помещены кости. | ||||||
|  | @1's fresh bones=новые кости @1 | ||||||
|  | @1's bones=кости @1 | ||||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.se.tr
									
									
									
									
									
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								mods/bones/locale/bones.se.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=Ben | ||||||
|  | @1's old bones=@1s Gamla ben | ||||||
|  | @1 died at @2.=@1 dog på @a. | ||||||
|  | @1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker. | ||||||
|  | @1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade. | ||||||
|  | @1's fresh bones=@1s färska ben | ||||||
|  | @1's bones=@1s ben | ||||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.zh_CN.tr
									
									
									
									
									
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								mods/bones/locale/bones.zh_CN.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=骨骸 | ||||||
|  | @1's old bones=@1的旧骨骸 | ||||||
|  | @1 died at @2.=@1在@2死亡。 | ||||||
|  | @1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。 | ||||||
|  | @1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。 | ||||||
|  | @1's fresh bones=@1的新鲜骨骸 | ||||||
|  | @1's bones=@1的骨骸 | ||||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.zh_TW.tr
									
									
									
									
									
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										8
									
								
								mods/bones/locale/bones.zh_TW.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=骨骸 | ||||||
|  | @1's old bones=@1的舊骨骸 | ||||||
|  | @1 died at @2.=@1在@2死亡。 | ||||||
|  | @1 died at @2, and dropped their inventory.=@1在@2死亡,丟掉了物品欄。 | ||||||
|  | @1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。 | ||||||
|  | @1's fresh bones=@1的新鮮骨骸 | ||||||
|  | @1's bones=@1的骨骸 | ||||||
							
								
								
									
										8
									
								
								mods/bones/locale/template.txt
									
									
									
									
									
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										8
									
								
								mods/bones/locale/template.txt
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones= | ||||||
|  | @1's old bones= | ||||||
|  | @1 died at @2.= | ||||||
|  | @1 died at @2, and dropped their inventory.= | ||||||
|  | @1 died at @2, and bones were placed.= | ||||||
|  | @1's fresh bones= | ||||||
|  | @1's bones= | ||||||
							
								
								
									
										3
									
								
								mods/bones/mod.conf
									
									
									
									
									
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										3
									
								
								mods/bones/mod.conf
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | name = bones | ||||||
|  | description = Minetest Game mod: bones | ||||||
|  | depends = default | ||||||
| @@ -1,2 +0,0 @@ | |||||||
| default |  | ||||||
|  |  | ||||||
| @@ -1,15 +1,19 @@ | |||||||
| -- Minetest 0.4 mod: bucket | -- Minetest 0.4 mod: bucket | ||||||
| -- See README.txt for licensing and other information. | -- See README.txt for licensing and other information. | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("bucket") | ||||||
|  |  | ||||||
|  |  | ||||||
| minetest.register_alias("bucket", "bucket:bucket_empty") | minetest.register_alias("bucket", "bucket:bucket_empty") | ||||||
| minetest.register_alias("bucket_water", "bucket:bucket_water") | minetest.register_alias("bucket_water", "bucket:bucket_water") | ||||||
| minetest.register_alias("bucket_lava", "bucket:bucket_lava") | minetest.register_alias("bucket_lava", "bucket:bucket_lava") | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	output = 'bucket:bucket_empty 1', | 	output = "bucket:bucket_empty 1", | ||||||
| 	recipe = { | 	recipe = { | ||||||
| 		{'default:steel_ingot', '', 'default:steel_ingot'}, | 		{"default:steel_ingot", "", "default:steel_ingot"}, | ||||||
| 		{'', 'default:steel_ingot', ''}, | 		{"", "default:steel_ingot", ""}, | ||||||
| 	} | 	} | ||||||
| }) | }) | ||||||
|  |  | ||||||
| @@ -111,9 +115,9 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name | |||||||
| end | end | ||||||
|  |  | ||||||
| minetest.register_craftitem("bucket:bucket_empty", { | minetest.register_craftitem("bucket:bucket_empty", { | ||||||
| 	description = "Empty Bucket", | 	description = S("Empty Bucket"), | ||||||
| 	inventory_image = "bucket.png", | 	inventory_image = "bucket.png", | ||||||
| 	stack_max = 99, | 	groups = {tool = 1}, | ||||||
| 	liquids_pointable = true, | 	liquids_pointable = true, | ||||||
| 	on_use = function(itemstack, user, pointed_thing) | 	on_use = function(itemstack, user, pointed_thing) | ||||||
| 		if pointed_thing.type == "object" then | 		if pointed_thing.type == "object" then | ||||||
| @@ -185,8 +189,8 @@ bucket.register_liquid( | |||||||
| 	"default:water_flowing", | 	"default:water_flowing", | ||||||
| 	"bucket:bucket_water", | 	"bucket:bucket_water", | ||||||
| 	"bucket_water.png", | 	"bucket_water.png", | ||||||
| 	"Water Bucket", | 	S("Water Bucket"), | ||||||
| 	{water_bucket = 1} | 	{tool = 1, water_bucket = 1} | ||||||
| ) | ) | ||||||
|  |  | ||||||
| -- River water source is 'liquid_renewable = false' to avoid horizontal spread | -- River water source is 'liquid_renewable = false' to avoid horizontal spread | ||||||
| @@ -200,8 +204,8 @@ bucket.register_liquid( | |||||||
| 	"default:river_water_flowing", | 	"default:river_water_flowing", | ||||||
| 	"bucket:bucket_river_water", | 	"bucket:bucket_river_water", | ||||||
| 	"bucket_river_water.png", | 	"bucket_river_water.png", | ||||||
| 	"River Water Bucket", | 	S("River Water Bucket"), | ||||||
| 	{water_bucket = 1}, | 	{tool = 1, water_bucket = 1}, | ||||||
| 	true | 	true | ||||||
| ) | ) | ||||||
|  |  | ||||||
| @@ -210,7 +214,8 @@ bucket.register_liquid( | |||||||
| 	"default:lava_flowing", | 	"default:lava_flowing", | ||||||
| 	"bucket:bucket_lava", | 	"bucket:bucket_lava", | ||||||
| 	"bucket_lava.png", | 	"bucket_lava.png", | ||||||
| 	"Lava Bucket" | 	S("Lava Bucket"), | ||||||
|  | 	{tool = 1} | ||||||
| ) | ) | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| @@ -220,3 +225,16 @@ minetest.register_craft({ | |||||||
| 	replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, | 	replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, | ||||||
| }) | }) | ||||||
|  |  | ||||||
|  | -- Register buckets as dungeon loot | ||||||
|  | if minetest.global_exists("dungeon_loot") then | ||||||
|  | 	dungeon_loot.register({ | ||||||
|  | 		{name = "bucket:bucket_empty", chance = 0.55}, | ||||||
|  | 		-- water in deserts/ice or above ground, lava otherwise | ||||||
|  | 		{name = "bucket:bucket_water", chance = 0.45, | ||||||
|  | 			types = {"sandstone", "desert", "ice"}}, | ||||||
|  | 		{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768}, | ||||||
|  | 			types = {"normal"}}, | ||||||
|  | 		{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1}, | ||||||
|  | 			types = {"normal"}}, | ||||||
|  | 	}) | ||||||
|  | end | ||||||
|   | |||||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.de.tr
									
									
									
									
									
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										5
									
								
								mods/bucket/locale/bucket.de.tr
									
									
									
									
									
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							| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=Leerer Eimer | ||||||
|  | Water Bucket=Wassereimer | ||||||
|  | River Water Bucket=Flusswassereimer | ||||||
|  | Lava Bucket=Lavaeimer | ||||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.es.tr
									
									
									
									
									
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										5
									
								
								mods/bucket/locale/bucket.es.tr
									
									
									
									
									
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							| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=Cubo vacío | ||||||
|  | Water Bucket=Cubo con agua | ||||||
|  | River Water Bucket=Cubo con agua de río | ||||||
|  | Lava Bucket=Cubo con lava | ||||||
							
								
								
									
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								mods/bucket/locale/bucket.fr.tr
									
									
									
									
									
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										5
									
								
								mods/bucket/locale/bucket.fr.tr
									
									
									
									
									
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							| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=Seau vide | ||||||
|  | Water Bucket=Seau d'eau | ||||||
|  | River Water Bucket=Seau d'eau de rivière | ||||||
|  | Lava Bucket=Seau de lave | ||||||
							
								
								
									
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								mods/bucket/locale/bucket.id.tr
									
									
									
									
									
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										5
									
								
								mods/bucket/locale/bucket.id.tr
									
									
									
									
									
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							| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=Ember Kosong | ||||||
|  | Water Bucket=Ember Air | ||||||
|  | River Water Bucket=Ember Air Sungai | ||||||
|  | Lava Bucket=Ember Lava | ||||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.it.tr
									
									
									
									
									
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										5
									
								
								mods/bucket/locale/bucket.it.tr
									
									
									
									
									
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							| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=Secchio vuoto | ||||||
|  | Water Bucket=Secchio d'acqua | ||||||
|  | River Water Bucket=Secchio d'acqua di fiume | ||||||
|  | Lava Bucket=Secchio di lava | ||||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.ms.tr
									
									
									
									
									
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										5
									
								
								mods/bucket/locale/bucket.ms.tr
									
									
									
									
									
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							| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=Baldi Kosong | ||||||
|  | Water Bucket=Baldi Air | ||||||
|  | River Water Bucket=Baldi Air Sungai | ||||||
|  | Lava Bucket=Baldi Lava | ||||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.ru.tr
									
									
									
									
									
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										5
									
								
								mods/bucket/locale/bucket.ru.tr
									
									
									
									
									
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							| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=Пустое Ведро | ||||||
|  | Water Bucket=Ведро с Водой | ||||||
|  | River Water Bucket=Ведро с Речной Водой | ||||||
|  | Lava Bucket=Ведро с Лавой | ||||||
							
								
								
									
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								mods/bucket/locale/bucket.se.tr
									
									
									
									
									
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										5
									
								
								mods/bucket/locale/bucket.se.tr
									
									
									
									
									
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							| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=Tom hink | ||||||
|  | Water Bucket=Vatten hink | ||||||
|  | River Water Bucket=Flodvatten hink | ||||||
|  | Lava Bucket=Lava hink | ||||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.zh_CN.tr
									
									
									
									
									
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										5
									
								
								mods/bucket/locale/bucket.zh_CN.tr
									
									
									
									
									
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							| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=空桶 | ||||||
|  | Water Bucket=水桶 | ||||||
|  | River Water Bucket=河水桶 | ||||||
|  | Lava Bucket=岩浆桶 | ||||||
							
								
								
									
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								mods/bucket/locale/bucket.zh_TW.tr
									
									
									
									
									
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										5
									
								
								mods/bucket/locale/bucket.zh_TW.tr
									
									
									
									
									
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							| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=空桶 | ||||||
|  | Water Bucket=水桶 | ||||||
|  | River Water Bucket=河水桶 | ||||||
|  | Lava Bucket=岩漿桶 | ||||||
							
								
								
									
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								mods/bucket/locale/template.txt
									
									
									
									
									
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								mods/bucket/locale/template.txt
									
									
									
									
									
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							| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket= | ||||||
|  | Water Bucket= | ||||||
|  | River Water Bucket= | ||||||
|  | Lava Bucket= | ||||||
							
								
								
									
										4
									
								
								mods/bucket/mod.conf
									
									
									
									
									
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										4
									
								
								mods/bucket/mod.conf
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | name = bucket | ||||||
|  | description = Minetest Game mod: bucket | ||||||
|  | depends = default | ||||||
|  | optional_depends = dungeon_loot | ||||||
							
								
								
									
										0
									
								
								mods/bucket/textures/bucket.png
									
									
									
									
									
										
										
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										0
									
								
								mods/bucket/textures/bucket.png
									
									
									
									
									
										
										
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							| Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 205 B | 
| @@ -1,2 +0,0 @@ | |||||||
| default |  | ||||||
| flowers |  | ||||||
| @@ -1,8 +1,13 @@ | |||||||
|  | -- butterflies/init.lua | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("butterflies") | ||||||
|  |  | ||||||
| -- register butterflies | -- register butterflies | ||||||
| local butter_list = { | local butter_list = { | ||||||
| 	{"white", "White"}, | 	{"white",  S("White Butterfly")}, | ||||||
| 	{"red", "Red"}, | 	{"red",    S("Red Butterfly")}, | ||||||
| 	{"violet", "Violet"} | 	{"violet", S("Violet Butterfly")} | ||||||
| } | } | ||||||
|  |  | ||||||
| for i in ipairs (butter_list) do | for i in ipairs (butter_list) do | ||||||
| @@ -10,7 +15,7 @@ for i in ipairs (butter_list) do | |||||||
| 	local desc = butter_list[i][2] | 	local desc = butter_list[i][2] | ||||||
|  |  | ||||||
| 	minetest.register_node("butterflies:butterfly_"..name, { | 	minetest.register_node("butterflies:butterfly_"..name, { | ||||||
| 		description = desc.." Butterfly", | 		description = desc, | ||||||
| 		drawtype = "plantlike", | 		drawtype = "plantlike", | ||||||
| 		tiles = {{ | 		tiles = {{ | ||||||
| 			name = "butterflies_butterfly_"..name.."_animated.png", | 			name = "butterflies_butterfly_"..name.."_animated.png", | ||||||
| @@ -56,10 +61,9 @@ for i in ipairs (butter_list) do | |||||||
| 	}) | 	}) | ||||||
|  |  | ||||||
| 	minetest.register_node("butterflies:hidden_butterfly_"..name, { | 	minetest.register_node("butterflies:hidden_butterfly_"..name, { | ||||||
| 		description = "Hidden "..desc.." Butterfly", |  | ||||||
| 		drawtype = "airlike", | 		drawtype = "airlike", | ||||||
| 		inventory_image = "insects_butterfly_"..name..".png", | 		inventory_image = "butterflies_butterfly_"..name..".png", | ||||||
| 		wield_image =  "insects_butterfly_"..name..".png", | 		wield_image =  "butterflies_butterfly_"..name..".png", | ||||||
| 		paramtype = "light", | 		paramtype = "light", | ||||||
| 		sunlight_propagates = true, | 		sunlight_propagates = true, | ||||||
| 		walkable = false, | 		walkable = false, | ||||||
| @@ -98,7 +102,7 @@ minetest.register_decoration({ | |||||||
| 	place_offset_y = 2, | 	place_offset_y = 2, | ||||||
| 	sidelen = 80, | 	sidelen = 80, | ||||||
| 	fill_ratio = 0.005, | 	fill_ratio = 0.005, | ||||||
| 	biomes = {"grassland", "deciduous_forest", "floatland_grassland"}, | 	biomes = {"grassland", "deciduous_forest"}, | ||||||
| 	y_max = 31000, | 	y_max = 31000, | ||||||
| 	y_min = 1, | 	y_min = 1, | ||||||
| 	decoration = { | 	decoration = { | ||||||
|   | |||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.de.tr
									
									
									
									
									
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										4
									
								
								mods/butterflies/locale/butterflies.de.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=Weißer Schmetterling | ||||||
|  | Red Butterfly=Roter Schmetterling | ||||||
|  | Violet Butterfly=Violetter Schmetterling | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.es.tr
									
									
									
									
									
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										4
									
								
								mods/butterflies/locale/butterflies.es.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=Mariposa blanca | ||||||
|  | Red Butterfly=Mariposa roja | ||||||
|  | Violet Butterfly=Mariposa violeta | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.fr.tr
									
									
									
									
									
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										4
									
								
								mods/butterflies/locale/butterflies.fr.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=Papillon blanc | ||||||
|  | Red Butterfly=Papillon rouge | ||||||
|  | Violet Butterfly=Papillon violet | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.id.tr
									
									
									
									
									
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										4
									
								
								mods/butterflies/locale/butterflies.id.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=Kupu-Kupu Putih | ||||||
|  | Red Butterfly=Kupu-Kupu Merah | ||||||
|  | Violet Butterfly=Kupu-Kupu Ungu | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.it.tr
									
									
									
									
									
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										4
									
								
								mods/butterflies/locale/butterflies.it.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=Farfalla bianca | ||||||
|  | Red Butterfly=Farfalla rossa | ||||||
|  | Violet Butterfly=Farfalla viola | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.ms.tr
									
									
									
									
									
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										4
									
								
								mods/butterflies/locale/butterflies.ms.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=Rama-Rama Putih | ||||||
|  | Red Butterfly=Rama-Rama Merah | ||||||
|  | Violet Butterfly=Rama-Rama Ungu | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.ru.tr
									
									
									
									
									
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										4
									
								
								mods/butterflies/locale/butterflies.ru.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=Белая Бабочка | ||||||
|  | Red Butterfly=Красная Бабочка | ||||||
|  | Violet Butterfly=Фиолетовая Бабочка | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.se.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.se.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=Vit fjäril | ||||||
|  | Red Butterfly=Röd fjäril | ||||||
|  | Violet Butterfly=Violett fjäril | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=白蝴蝶 | ||||||
|  | Red Butterfly=红蝴蝶 | ||||||
|  | Violet Butterfly=紫蝴蝶 | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.zh_TW.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=白蝴蝶 | ||||||
|  | Red Butterfly=紅蝴蝶 | ||||||
|  | Violet Butterfly=紫蝴蝶 | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/template.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/template.txt
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly= | ||||||
|  | Red Butterfly= | ||||||
|  | Violet Butterfly= | ||||||
							
								
								
									
										3
									
								
								mods/butterflies/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/butterflies/mod.conf
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | name = butterflies | ||||||
|  | description = Minetest Game mod: Butterflies | ||||||
|  | depends = default, flowers | ||||||
| @@ -1,3 +1,8 @@ | |||||||
|  | -- carts/cart_entity.lua | ||||||
|  |  | ||||||
|  | -- support for MT game translation. | ||||||
|  | local S = carts.get_translator | ||||||
|  |  | ||||||
| local cart_entity = { | local cart_entity = { | ||||||
| 	initial_properties = { | 	initial_properties = { | ||||||
| 		physical = false, -- otherwise going uphill breaks | 		physical = false, -- otherwise going uphill breaks | ||||||
| @@ -62,6 +67,7 @@ end | |||||||
| function cart_entity:on_detach_child(child) | function cart_entity:on_detach_child(child) | ||||||
| 	if child and child:get_player_name() == self.driver then | 	if child and child:get_player_name() == self.driver then | ||||||
| 		self.driver = nil | 		self.driver = nil | ||||||
|  | 		carts:manage_attachment(child, nil) | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
| @@ -322,11 +328,10 @@ local function rail_on_step(self, dtime) | |||||||
| 	if self.punched then | 	if self.punched then | ||||||
| 		-- Collect dropped items | 		-- Collect dropped items | ||||||
| 		for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do | 		for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do | ||||||
| 			if not obj_:is_player() and | 			local ent = obj_:get_luaentity() | ||||||
| 					obj_:get_luaentity() and | 			-- Careful here: physical_state and disable_physics are item-internal APIs | ||||||
| 					not obj_:get_luaentity().physical_state and | 			if ent and ent.name == "__builtin:item" and ent.physical_state then | ||||||
| 					obj_:get_luaentity().name == "__builtin:item" then | 				ent:disable_physics() | ||||||
|  |  | ||||||
| 				obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}) | 				obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}) | ||||||
| 				self.attached_items[#self.attached_items + 1] = obj_ | 				self.attached_items[#self.attached_items + 1] = obj_ | ||||||
| 			end | 			end | ||||||
| @@ -383,8 +388,8 @@ end | |||||||
| minetest.register_entity("carts:cart", cart_entity) | minetest.register_entity("carts:cart", cart_entity) | ||||||
|  |  | ||||||
| minetest.register_craftitem("carts:cart", { | minetest.register_craftitem("carts:cart", { | ||||||
| 	description = "Cart (Sneak+Click to pick up)", | 	description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"), | ||||||
| 	inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"), | 	inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_front.png", "carts_cart_side.png"), | ||||||
| 	wield_image = "carts_cart_side.png", | 	wield_image = "carts_cart_side.png", | ||||||
| 	on_place = function(itemstack, placer, pointed_thing) | 	on_place = function(itemstack, placer, pointed_thing) | ||||||
| 		local under = pointed_thing.under | 		local under = pointed_thing.under | ||||||
| @@ -409,7 +414,7 @@ minetest.register_craftitem("carts:cart", { | |||||||
| 		end | 		end | ||||||
|  |  | ||||||
| 		minetest.sound_play({name = "default_place_node_metal", gain = 0.5}, | 		minetest.sound_play({name = "default_place_node_metal", gain = 0.5}, | ||||||
| 			{pos = pointed_thing.above}) | 			{pos = pointed_thing.above}, true) | ||||||
|  |  | ||||||
| 		if not (creative and creative.is_enabled_for | 		if not (creative and creative.is_enabled_for | ||||||
| 				and creative.is_enabled_for(placer:get_player_name())) then | 				and creative.is_enabled_for(placer:get_player_name())) then | ||||||
|   | |||||||
| @@ -1,2 +0,0 @@ | |||||||
| default |  | ||||||
| player_api |  | ||||||
| @@ -1,7 +1,12 @@ | |||||||
|  | -- carts/init.lua | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("carts") | ||||||
|  |  | ||||||
| carts = {} | carts = {} | ||||||
| carts.modpath = minetest.get_modpath("carts") | carts.modpath = minetest.get_modpath("carts") | ||||||
| carts.railparams = {} | carts.railparams = {} | ||||||
|  | carts.get_translator = S | ||||||
|  |  | ||||||
| -- Maximal speed of the cart in m/s (min = -1) | -- Maximal speed of the cart in m/s (min = -1) | ||||||
| carts.speed_max = 7 | carts.speed_max = 7 | ||||||
| @@ -14,3 +19,10 @@ carts.path_distance_max = 3 | |||||||
| dofile(carts.modpath.."/functions.lua") | dofile(carts.modpath.."/functions.lua") | ||||||
| dofile(carts.modpath.."/rails.lua") | dofile(carts.modpath.."/rails.lua") | ||||||
| dofile(carts.modpath.."/cart_entity.lua") | dofile(carts.modpath.."/cart_entity.lua") | ||||||
|  |  | ||||||
|  | -- Register rails as dungeon loot | ||||||
|  | if minetest.global_exists("dungeon_loot") then | ||||||
|  | 	dungeon_loot.register({ | ||||||
|  | 		name = "carts:rail", chance = 0.35, count = {1, 6} | ||||||
|  | 	}) | ||||||
|  | end | ||||||
|   | |||||||
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