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			130 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Always load the API
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| dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/api.lua")
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| 
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| -- Disable by mapgen or setting
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| 
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| if minetest.settings:get_bool("enable_weather") == false then
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| 	return
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| end
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| 
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| local mg_name = minetest.get_mapgen_setting("mg_name")
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| if mg_name == "v6" or mg_name == "singlenode" then
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| 	-- set a default shadow intensity for mgv6 and singlenode
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| 	minetest.register_on_joinplayer(function(player)
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| 		player:set_lighting({
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| 			shadows = { intensity = 0.33 },
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| 			bloom = { intensity = 0.05 },
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| 			volumetric_light = { strength = 0.2 },
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| 		})
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| 	end)
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| 
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| 	return
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| end
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| 
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| -- Default implementation for noise based cloud appearance
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| 
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| local TSCALE = 600 -- Time scale of noise variation in seconds
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| 
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| local np_density = {
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| 	offset = 0.5,
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| 	scale = 0.5,
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| 	spread = {x = TSCALE, y = TSCALE, z = TSCALE},
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| 	seed = 813,
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| 	octaves = 1,
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| 	persist = 0,
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| 	lacunarity = 2,
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| }
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| 
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| local np_thickness = {
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| 	offset = 0.5,
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| 	scale = 0.5,
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| 	spread = {x = TSCALE, y = TSCALE, z = TSCALE},
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| 	seed = 96,
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| 	octaves = 1,
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| 	persist = 0,
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| 	lacunarity = 2,
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| }
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| 
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| local np_speedx = {
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| 	offset = 0,
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| 	scale = 1,
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| 	spread = {x = TSCALE, y = TSCALE, z = TSCALE},
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| 	seed = 911923,
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| 	octaves = 1,
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| 	persist = 0,
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| 	lacunarity = 2,
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| }
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| 
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| local np_speedz = {
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| 	offset = 0,
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| 	scale = 1,
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| 	spread = {x = TSCALE, y = TSCALE, z = TSCALE},
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| 	seed = 5728,
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| 	octaves = 1,
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| 	persist = 0,
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| 	lacunarity = 2,
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| }
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| 
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| local nobj_density = nil
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| local nobj_thickness = nil
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| local nobj_speedx = nil
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| local nobj_speedz = nil
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| 
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| local function rangelim(value, lower, upper)
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| 	return math.min(math.max(value, lower), upper)
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| end
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| 
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| local t_offset
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| do
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| 	local meta = minetest.get_mod_storage()
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| 	if meta:contains("time_offset") then
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| 		t_offset = meta:get_int("time_offset")
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| 	else
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| 		-- Use random offset so not each new world behaves the same.
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| 		t_offset = math.random(0, 300000)
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| 		meta:set_int("time_offset", t_offset)
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| 	end
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| end
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| 
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| function weather.get(player)
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| 	-- Adjusted time in seconds
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| 	local time = math.floor(minetest.get_gametime() - t_offset)
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| 
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| 	nobj_density = nobj_density or minetest.get_perlin(np_density)
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| 	nobj_thickness = nobj_thickness or minetest.get_perlin(np_thickness)
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| 	nobj_speedx = nobj_speedx or minetest.get_perlin(np_speedx)
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| 	nobj_speedz = nobj_speedz or minetest.get_perlin(np_speedz)
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| 
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| 	local n_density = nobj_density:get_2d({x = time, y = 0}) -- 0 to 1
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| 	local n_thickness = nobj_thickness:get_2d({x = time, y = 0}) -- 0 to 1
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| 	local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) -- -1 to 1
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| 	local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1
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| 
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| 	-- Fallback to mid-value 50 for very old worlds
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| 	local humid = minetest.get_humidity(player:get_pos()) or 50
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| 	-- Default and classic density value is 0.4, make this happen
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| 	-- at humidity midvalue 50 when n_density is at midvalue 0.5.
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| 	-- density_max = 0.25 at humid = 0.
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| 	-- density_max = 0.8 at humid = 50.
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| 	-- density_max = 1.35 at humid = 100.
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| 	local density_max = 0.8 + ((humid - 50) / 50) * 0.55
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| 	-- Range limit density_max to always have occasional
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| 	-- small scattered clouds at extreme low humidity.
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| 	local density = rangelim(density_max, 0.2, 1.0) * n_density
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| 
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| 	return {
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| 		clouds = {
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| 			density = density,
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| 			thickness = math.max(math.floor(
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| 				rangelim(32 * humid / 100, 8, 32) * n_thickness
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| 				), 2),
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| 			speed = {x = n_speedx * 4, z = n_speedz * 4},
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| 		},
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| 		lighting = {
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| 			shadows = { intensity = 0.7 * (1 - density) },
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| 			bloom = { intensity = 0.05 },
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| 			volumetric_light = { strength = 0.2 },
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| 		}
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| 	}
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| end
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