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	Liquids that are 'igniters', such as lava, will drop the torch without a flame-extinguish sound, as the torch item will burn up after a few seconds with a sound and smoke particles. All other liquids cause a flame-extinguish sound.
		
			
				
	
	
		
			168 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| 
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| --[[
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| 
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| Torch mod - formerly mod "Torches"
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| ======================
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| 
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| (c) Copyright BlockMen (2013-2015)
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| (C) Copyright sofar <sofar@foo-projects.org> (2016)
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| 
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| This mod changes the default torch drawtype from "torchlike" to "mesh",
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| giving the torch a three dimensional appearance. The mesh contains the
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| proper pixel mapping to make the animation appear as a particle above
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| the torch, while in fact the animation is just the texture of the mesh.
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| 
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| 
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| License:
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| ~~~~~~~~
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| (c) Copyright BlockMen (2013-2015)
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| 
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| Textures and Meshes/Models:
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| CC-BY 3.0 BlockMen
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| Note that the models were entirely done from scratch by sofar.
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| 
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| Code:
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| Licensed under the GNU LGPL version 2.1 or higher.
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| You can redistribute it and/or modify it under
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| the terms of the GNU Lesser General Public License
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| as published by the Free Software Foundation;
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| 
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| You should have received a copy of the GNU Lesser General Public
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| License along with this library; if not, write to the Free Software
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| Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
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| 
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| See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
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| 
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| --]]
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| 
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| local function on_flood(pos, oldnode, newnode)
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| 	minetest.add_item(pos, ItemStack("default:torch 1"))
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| 	-- Play flame-extinguish sound if liquid is not an 'igniter'
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| 	local nodedef = minetest.registered_items[newnode.name]
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| 	if not (nodedef and nodedef.groups and
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| 			nodedef.groups.igniter and nodedef.groups.igniter > 0) then
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| 		minetest.sound_play(
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| 			"default_cool_lava",
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| 			{pos = pos, max_hear_distance = 16, gain = 0.1}
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| 		)
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| 	end
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| 	-- Remove the torch node
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| 	return false
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| end
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| 
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| minetest.register_node("default:torch", {
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| 	description = "Torch",
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| 	drawtype = "mesh",
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| 	mesh = "torch_floor.obj",
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| 	inventory_image = "default_torch_on_floor.png",
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| 	wield_image = "default_torch_on_floor.png",
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| 	tiles = {{
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| 		    name = "default_torch_on_floor_animated.png",
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| 		    animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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| 	}},
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| 	paramtype = "light",
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| 	paramtype2 = "wallmounted",
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| 	sunlight_propagates = true,
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| 	walkable = false,
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| 	liquids_pointable = false,
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| 	light_source = 12,
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| 	groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
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| 	drop = "default:torch",
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| 	selection_box = {
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| 		type = "wallmounted",
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| 		wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
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| 	},
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| 	sounds = default.node_sound_wood_defaults(),
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| 	on_place = function(itemstack, placer, pointed_thing)
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| 		local under = pointed_thing.under
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| 		local node = minetest.get_node(under)
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| 		local def = minetest.registered_nodes[node.name]
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| 		if def and def.on_rightclick and
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| 			((not placer) or (placer and not placer:get_player_control().sneak)) then
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| 			return def.on_rightclick(under, node, placer, itemstack,
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| 				pointed_thing) or itemstack
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| 		end
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| 
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| 		local above = pointed_thing.above
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| 		local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
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| 		local fakestack = itemstack
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| 		if wdir == 0 then
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| 			fakestack:set_name("default:torch_ceiling")
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| 		elseif wdir == 1 then
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| 			fakestack:set_name("default:torch")
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| 		else
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| 			fakestack:set_name("default:torch_wall")
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| 		end
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| 
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| 		itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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| 		itemstack:set_name("default:torch")
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| 
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| 		return itemstack
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| 	end,
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| 	floodable = true,
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| 	on_flood = on_flood,
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| })
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| 
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| minetest.register_node("default:torch_wall", {
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| 	drawtype = "mesh",
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| 	mesh = "torch_wall.obj",
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| 	tiles = {{
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| 		    name = "default_torch_on_floor_animated.png",
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| 		    animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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| 	}},
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| 	paramtype = "light",
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| 	paramtype2 = "wallmounted",
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| 	sunlight_propagates = true,
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| 	walkable = false,
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| 	light_source = 12,
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| 	groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
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| 	drop = "default:torch",
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| 	selection_box = {
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| 		type = "wallmounted",
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| 		wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
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| 	},
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| 	sounds = default.node_sound_wood_defaults(),
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| 	floodable = true,
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| 	on_flood = on_flood,
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| })
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| 
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| minetest.register_node("default:torch_ceiling", {
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| 	drawtype = "mesh",
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| 	mesh = "torch_ceiling.obj",
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| 	tiles = {{
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| 		    name = "default_torch_on_floor_animated.png",
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| 		    animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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| 	}},
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| 	paramtype = "light",
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| 	paramtype2 = "wallmounted",
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| 	sunlight_propagates = true,
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| 	walkable = false,
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| 	light_source = 12,
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| 	groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
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| 	drop = "default:torch",
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| 	selection_box = {
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| 		type = "wallmounted",
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| 		wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
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| 	},
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| 	sounds = default.node_sound_wood_defaults(),
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| 	floodable = true,
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| 	on_flood = on_flood,
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| })
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| 
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| minetest.register_lbm({
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| 	name = "default:3dtorch",
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| 	nodenames = {"default:torch", "torches:floor", "torches:wall"},
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| 	action = function(pos, node)
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| 		if node.param2 == 0 then
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| 			minetest.set_node(pos, {name = "default:torch_ceiling",
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| 				param2 = node.param2})
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| 		elseif node.param2 == 1 then
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| 			minetest.set_node(pos, {name = "default:torch",
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| 				param2 = node.param2})
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| 		else
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| 			minetest.set_node(pos, {name = "default:torch_wall",
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| 				param2 = node.param2})
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| 		end
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| 	end
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| })
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