mirror of
				https://github.com/luanti-org/minetest_game.git
				synced 2025-10-30 23:25:33 +01:00 
			
		
		
		
	Original recording by Ryding. http://freesound.org/people/Ryding/ Found by Anth0rx, edited by paramat. Add and use 'default.node_sound_snow_defaults()' function.
		
			
				
	
	
		
			784 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			784 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Minetest 0.4 mod: stairs
 | |
| -- See README.txt for licensing and other information.
 | |
| 
 | |
| 
 | |
| -- Global namespace for functions
 | |
| 
 | |
| stairs = {}
 | |
| 
 | |
| 
 | |
| -- Register aliases for new pine node names
 | |
| 
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| minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
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| minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
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| 
 | |
| 
 | |
| -- Get setting for replace ABM
 | |
| 
 | |
| local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
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| 
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| local function rotate_and_place(itemstack, placer, pointed_thing)
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| 	local p0 = pointed_thing.under
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| 	local p1 = pointed_thing.above
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| 	local param2 = 0
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| 
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| 	local placer_pos = placer:getpos()
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| 	if placer_pos then
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| 		param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
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| 	end
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| 
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| 	local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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| 	local fpos = finepos.y % 1
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| 
 | |
| 	if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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| 			or (fpos < -0.5 and fpos > -0.999999999) then
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| 		param2 = param2 + 20
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| 		if param2 == 21 then
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| 			param2 = 23
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| 		elseif param2 == 23 then
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| 			param2 = 21
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| 		end
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| 	end
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| 	return minetest.item_place(itemstack, placer, pointed_thing, param2)
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| end
 | |
| 
 | |
| -- Register stairs.
 | |
| -- Node will be called stairs:stair_<subname>
 | |
| 
 | |
| function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
 | |
| 	local stair_images = {}
 | |
| 	for i, image in ipairs(images) do
 | |
| 		if type(image) == "string" then
 | |
| 			stair_images[i] = {
 | |
| 				name = image,
 | |
| 				backface_culling = true,
 | |
| 			}
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| 		elseif image.backface_culling == nil then -- override using any other value
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| 			stair_images[i] = table.copy(image)
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| 			stair_images[i].backface_culling = true
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| 		end
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| 	end
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| 	groups.stair = 1
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| 	minetest.register_node(":stairs:stair_" .. subname, {
 | |
| 		description = description,
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| 		drawtype = "mesh",
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| 		mesh = "stairs_stair.obj",
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| 		tiles = stair_images,
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| 		paramtype = "light",
 | |
| 		paramtype2 = "facedir",
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| 		is_ground_content = false,
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| 		groups = groups,
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| 		sounds = sounds,
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| 		selection_box = {
 | |
| 			type = "fixed",
 | |
| 			fixed = {
 | |
| 				{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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| 				{-0.5, 0, 0, 0.5, 0.5, 0.5},
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| 			},
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| 		},
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| 		collision_box = {
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| 			type = "fixed",
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| 			fixed = {
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| 				{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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| 				{-0.5, 0, 0, 0.5, 0.5, 0.5},
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| 			},
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| 		},
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| 		on_place = function(itemstack, placer, pointed_thing)
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| 			if pointed_thing.type ~= "node" then
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| 				return itemstack
 | |
| 			end
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| 
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| 			return rotate_and_place(itemstack, placer, pointed_thing)
 | |
| 		end,
 | |
| 	})
 | |
| 
 | |
| 	-- for replace ABM
 | |
| 	if replace then
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| 		minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
 | |
| 			replace_name = "stairs:stair_" .. subname,
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| 			groups = {slabs_replace = 1},
 | |
| 		})
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| 	end
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| 
 | |
| 	if recipeitem then
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| 		-- Recipe matches appearence in inventory
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| 		minetest.register_craft({
 | |
| 			output = 'stairs:stair_' .. subname .. ' 8',
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| 			recipe = {
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| 				{"", "", recipeitem},
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| 				{"", recipeitem, recipeitem},
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| 				{recipeitem, recipeitem, recipeitem},
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| 			},
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| 		})
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| 
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| 		-- Use stairs to craft full blocks again (1:1)
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| 		minetest.register_craft({
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| 			output = recipeitem .. ' 3',
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| 			recipe = {
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| 				{'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
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| 				{'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
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| 			},
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| 		})
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| 
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| 		-- Fuel
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| 		local baseburntime = minetest.get_craft_result({
 | |
| 			method = "fuel",
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| 			width = 1,
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| 			items = {recipeitem}
 | |
| 		}).time
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| 		if baseburntime > 0 then
 | |
| 			minetest.register_craft({
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| 				type = "fuel",
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| 				recipe = 'stairs:stair_' .. subname,
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| 				burntime = math.floor(baseburntime * 0.75),
 | |
| 			})
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| 		end
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| 	end
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| end
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| 
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| 
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| -- Slab facedir to placement 6d matching table
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| local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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| 
 | |
| -- Register slabs.
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| -- Node will be called stairs:slab_<subname>
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| 
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| function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
 | |
| 	groups.slab = 1
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| 	minetest.register_node(":stairs:slab_" .. subname, {
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| 		description = description,
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| 		drawtype = "nodebox",
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| 		tiles = images,
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| 		paramtype = "light",
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| 		paramtype2 = "facedir",
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| 		is_ground_content = false,
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| 		groups = groups,
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| 		sounds = sounds,
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| 		node_box = {
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| 			type = "fixed",
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| 			fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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| 		},
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| 		on_place = function(itemstack, placer, pointed_thing)
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| 			local under = minetest.get_node(pointed_thing.under)
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| 			local wield_item = itemstack:get_name()
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| 			local creative_enabled = (creative and creative.is_enabled_for
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| 					and creative.is_enabled_for(placer:get_player_name()))
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| 
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| 			if under and under.name:find("stairs:slab_") then
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| 				-- place slab using under node orientation
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| 				local dir = minetest.dir_to_facedir(vector.subtract(
 | |
| 					pointed_thing.above, pointed_thing.under), true)
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| 
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| 				local p2 = under.param2
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| 
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| 				-- combine two slabs if possible
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| 				if slab_trans_dir[math.floor(p2 / 4)] == dir
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| 						and wield_item == under.name then
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| 
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| 					if not recipeitem then
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| 						return itemstack
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| 					end
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| 					local player_name = placer:get_player_name()
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| 					if minetest.is_protected(pointed_thing.under, player_name) and not
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| 							minetest.check_player_privs(placer, "protection_bypass") then
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| 						minetest.record_protection_violation(pointed_thing.under,
 | |
| 							player_name)
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| 						return
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| 					end
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| 					minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
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| 					if not creative_enabled then
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| 						itemstack:take_item()
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| 					end
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| 					return itemstack
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| 				end
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| 
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| 				-- Placing a slab on an upside down slab should make it right-side up.
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| 				if p2 >= 20 and dir == 8 then
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| 					p2 = p2 - 20
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| 				-- same for the opposite case: slab below normal slab
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| 				elseif p2 <= 3 and dir == 4 then
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| 					p2 = p2 + 20
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| 				end
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| 
 | |
| 				-- else attempt to place node with proper param2
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| 				minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
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| 				if not creative_enabled then
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| 					itemstack:take_item()
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| 				end
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| 				return itemstack
 | |
| 			else
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| 				return rotate_and_place(itemstack, placer, pointed_thing)
 | |
| 			end
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| 		end,
 | |
| 	})
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| 
 | |
| 	-- for replace ABM
 | |
| 	if replace then
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| 		minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
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| 			replace_name = "stairs:slab_".. subname,
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| 			groups = {slabs_replace = 1},
 | |
| 		})
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| 	end
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| 
 | |
| 	if recipeitem then
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| 		minetest.register_craft({
 | |
| 			output = 'stairs:slab_' .. subname .. ' 6',
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| 			recipe = {
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| 				{recipeitem, recipeitem, recipeitem},
 | |
| 			},
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| 		})
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| 
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| 		-- Use 2 slabs to craft a full block again (1:1)
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| 		minetest.register_craft({
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| 			output = recipeitem,
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| 			recipe = {
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| 				{'stairs:slab_' .. subname},
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| 				{'stairs:slab_' .. subname},
 | |
| 			},
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| 		})
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| 
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| 		-- Fuel
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| 		local baseburntime = minetest.get_craft_result({
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| 			method = "fuel",
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| 			width = 1,
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| 			items = {recipeitem}
 | |
| 		}).time
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| 		if baseburntime > 0 then
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| 			minetest.register_craft({
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| 				type = "fuel",
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| 				recipe = 'stairs:slab_' .. subname,
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| 				burntime = math.floor(baseburntime * 0.5),
 | |
| 			})
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| 		end
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| 	end
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| end
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| 
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| 
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| -- Optionally replace old "upside_down" nodes with new param2 versions.
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| -- Disabled by default.
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| 
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| if replace then
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| 	minetest.register_abm({
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| 		label = "Slab replace",
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| 		nodenames = {"group:slabs_replace"},
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| 		interval = 16,
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| 		chance = 1,
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| 		action = function(pos, node)
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| 			node.name = minetest.registered_nodes[node.name].replace_name
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| 			node.param2 = node.param2 + 20
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| 			if node.param2 == 21 then
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| 				node.param2 = 23
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| 			elseif node.param2 == 23 then
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| 				node.param2 = 21
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| 			end
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| 			minetest.set_node(pos, node)
 | |
| 		end,
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| 	})
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| end
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| 
 | |
| -- Register stairs.
 | |
| -- Node will be called stairs:stair_inner_<subname>
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| 
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| function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds)
 | |
| 	local stair_images = {}
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| 	for i, image in ipairs(images) do
 | |
| 		if type(image) == "string" then
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| 			stair_images[i] = {
 | |
| 				name = image,
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| 				backface_culling = true,
 | |
| 			}
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| 		elseif image.backface_culling == nil then -- override using any other value
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| 			stair_images[i] = table.copy(image)
 | |
| 			stair_images[i].backface_culling = true
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| 		end
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| 	end
 | |
| 	groups.stair = 1
 | |
| 	minetest.register_node(":stairs:stair_inner_" .. subname, {
 | |
| 		description = description .. " Inner",
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| 		drawtype = "mesh",
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| 		mesh = "stairs_stair_inner.obj",
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| 		tiles = stair_images,
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| 		paramtype = "light",
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| 		paramtype2 = "facedir",
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| 		is_ground_content = false,
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| 		groups = groups,
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| 		sounds = sounds,
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| 		selection_box = {
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| 			type = "fixed",
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| 			fixed = {
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| 				{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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| 				{-0.5, 0, 0, 0.5, 0.5, 0.5},
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| 				{-0.5, 0, -0.5, 0, 0.5, 0},
 | |
| 			},
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| 		},
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| 		collision_box = {
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| 			type = "fixed",
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| 			fixed = {
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| 				{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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| 				{-0.5, 0, 0, 0.5, 0.5, 0.5},
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| 				{-0.5, 0, -0.5, 0, 0.5, 0},
 | |
| 			},
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| 		},
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| 		on_place = function(itemstack, placer, pointed_thing)
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| 			if pointed_thing.type ~= "node" then
 | |
| 				return itemstack
 | |
| 			end
 | |
| 
 | |
| 			return rotate_and_place(itemstack, placer, pointed_thing)
 | |
| 		end,
 | |
| 	})
 | |
| 
 | |
| 	if recipeitem then
 | |
| 		minetest.register_craft({
 | |
| 			output = 'stairs:stair_inner_' .. subname .. ' 7',
 | |
| 			recipe = {
 | |
| 				{ "", recipeitem, ""},
 | |
| 				{ recipeitem, "", recipeitem},
 | |
| 				{recipeitem, recipeitem, recipeitem},
 | |
| 			},
 | |
| 		})
 | |
| 
 | |
| 		-- Fuel
 | |
| 		local baseburntime = minetest.get_craft_result({
 | |
| 			method = "fuel",
 | |
| 			width = 1,
 | |
| 			items = {recipeitem}
 | |
| 		}).time
 | |
| 		if baseburntime > 0 then
 | |
| 			minetest.register_craft({
 | |
| 				type = "fuel",
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| 				recipe = 'stairs:stair_inner_' .. subname,
 | |
| 				burntime = math.floor(baseburntime * 0.875),
 | |
| 			})
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| -- Register stairs.
 | |
| -- Node will be called stairs:stair_outer_<subname>
 | |
| 
 | |
| function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds)
 | |
| 	local stair_images = {}
 | |
| 	for i, image in ipairs(images) do
 | |
| 		if type(image) == "string" then
 | |
| 			stair_images[i] = {
 | |
| 				name = image,
 | |
| 				backface_culling = true,
 | |
| 			}
 | |
| 		elseif image.backface_culling == nil then -- override using any other value
 | |
| 			stair_images[i] = table.copy(image)
 | |
| 			stair_images[i].backface_culling = true
 | |
| 		end
 | |
| 	end
 | |
| 	groups.stair = 1
 | |
| 	minetest.register_node(":stairs:stair_outer_" .. subname, {
 | |
| 		description = description .. " Outer",
 | |
| 		drawtype = "mesh",
 | |
| 		mesh = "stairs_stair_outer.obj",
 | |
| 		tiles = stair_images,
 | |
| 		paramtype = "light",
 | |
| 		paramtype2 = "facedir",
 | |
| 		is_ground_content = false,
 | |
| 		groups = groups,
 | |
| 		sounds = sounds,
 | |
| 		selection_box = {
 | |
| 			type = "fixed",
 | |
| 			fixed = {
 | |
| 				{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 | |
| 				{-0.5, 0, 0, 0, 0.5, 0.5},
 | |
| 			},
 | |
| 		},
 | |
| 		collision_box = {
 | |
| 			type = "fixed",
 | |
| 			fixed = {
 | |
| 				{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 | |
| 				{-0.5, 0, 0, 0, 0.5, 0.5},
 | |
| 			},
 | |
| 		},
 | |
| 		on_place = function(itemstack, placer, pointed_thing)
 | |
| 			if pointed_thing.type ~= "node" then
 | |
| 				return itemstack
 | |
| 			end
 | |
| 
 | |
| 			return rotate_and_place(itemstack, placer, pointed_thing)
 | |
| 		end,
 | |
| 	})
 | |
| 
 | |
| 	if recipeitem then
 | |
| 		minetest.register_craft({
 | |
| 			output = 'stairs:stair_outer_' .. subname .. ' 6',
 | |
| 			recipe = {
 | |
| 				{ "", "", ""},
 | |
| 				{ "", recipeitem, ""},
 | |
| 				{recipeitem, recipeitem, recipeitem},
 | |
| 			},
 | |
| 		})
 | |
| 
 | |
| 		-- Fuel
 | |
| 		local baseburntime = minetest.get_craft_result({
 | |
| 			method = "fuel",
 | |
| 			width = 1,
 | |
| 			items = {recipeitem}
 | |
| 		}).time
 | |
| 		if baseburntime > 0 then
 | |
| 			minetest.register_craft({
 | |
| 				type = "fuel",
 | |
| 				recipe = 'stairs:stair_outer_' .. subname,
 | |
| 				burntime = math.floor(baseburntime * 0.625),
 | |
| 			})
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| -- Stair/slab registration function.
 | |
| -- Nodes will be called stairs:{stair,slab}_<subname>
 | |
| 
 | |
| function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
 | |
| 	stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
 | |
| 	stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, sounds)
 | |
| 	stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, sounds)
 | |
| 	stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
 | |
| end
 | |
| 
 | |
| -- Register default stairs and slabs
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"wood",
 | |
| 	"default:wood",
 | |
| 	{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
 | |
| 	{"default_wood.png"},
 | |
| 	"Wooden Stair",
 | |
| 	"Wooden Slab",
 | |
| 	default.node_sound_wood_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"junglewood",
 | |
| 	"default:junglewood",
 | |
| 	{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
 | |
| 	{"default_junglewood.png"},
 | |
| 	"Jungle Wood Stair",
 | |
| 	"Jungle Wood Slab",
 | |
| 	default.node_sound_wood_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"pine_wood",
 | |
| 	"default:pine_wood",
 | |
| 	{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
 | |
| 	{"default_pine_wood.png"},
 | |
| 	"Pine Wood Stair",
 | |
| 	"Pine Wood Slab",
 | |
| 	default.node_sound_wood_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"acacia_wood",
 | |
| 	"default:acacia_wood",
 | |
| 	{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
 | |
| 	{"default_acacia_wood.png"},
 | |
| 	"Acacia Wood Stair",
 | |
| 	"Acacia Wood Slab",
 | |
| 	default.node_sound_wood_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"aspen_wood",
 | |
| 	"default:aspen_wood",
 | |
| 	{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
 | |
| 	{"default_aspen_wood.png"},
 | |
| 	"Aspen Wood Stair",
 | |
| 	"Aspen Wood Slab",
 | |
| 	default.node_sound_wood_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"stone",
 | |
| 	"default:stone",
 | |
| 	{cracky = 3},
 | |
| 	{"default_stone.png"},
 | |
| 	"Stone Stair",
 | |
| 	"Stone Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"cobble",
 | |
| 	"default:cobble",
 | |
| 	{cracky = 3},
 | |
| 	{"default_cobble.png"},
 | |
| 	"Cobblestone Stair",
 | |
| 	"Cobblestone Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"mossycobble",
 | |
| 	"default:mossycobble",
 | |
| 	{cracky = 3},
 | |
| 	{"default_mossycobble.png"},
 | |
| 	"Mossy Cobblestone Stair",
 | |
| 	"Mossy Cobblestone Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"stonebrick",
 | |
| 	"default:stonebrick",
 | |
| 	{cracky = 2},
 | |
| 	{"default_stone_brick.png"},
 | |
| 	"Stone Brick Stair",
 | |
| 	"Stone Brick Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"stone_block",
 | |
| 	"default:stone_block",
 | |
| 	{cracky = 2},
 | |
| 	{"default_stone_block.png"},
 | |
| 	"Stone Block Stair",
 | |
| 	"Stone Block Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"desert_stone",
 | |
| 	"default:desert_stone",
 | |
| 	{cracky = 3},
 | |
| 	{"default_desert_stone.png"},
 | |
| 	"Desert Stone Stair",
 | |
| 	"Desert Stone Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"desert_cobble",
 | |
| 	"default:desert_cobble",
 | |
| 	{cracky = 3},
 | |
| 	{"default_desert_cobble.png"},
 | |
| 	"Desert Cobblestone Stair",
 | |
| 	"Desert Cobblestone Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"desert_stonebrick",
 | |
| 	"default:desert_stonebrick",
 | |
| 	{cracky = 2},
 | |
| 	{"default_desert_stone_brick.png"},
 | |
| 	"Desert Stone Brick Stair",
 | |
| 	"Desert Stone Brick Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"desert_stone_block",
 | |
| 	"default:desert_stone_block",
 | |
| 	{cracky = 2},
 | |
| 	{"default_desert_stone_block.png"},
 | |
| 	"Desert Stone Block Stair",
 | |
| 	"Desert Stone Block Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"sandstone",
 | |
| 	"default:sandstone",
 | |
| 	{crumbly = 1, cracky = 3},
 | |
| 	{"default_sandstone.png"},
 | |
| 	"Sandstone Stair",
 | |
| 	"Sandstone Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"sandstonebrick",
 | |
| 	"default:sandstonebrick",
 | |
| 	{cracky = 2},
 | |
| 	{"default_sandstone_brick.png"},
 | |
| 	"Sandstone Brick Stair",
 | |
| 	"Sandstone Brick Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"sandstone_block",
 | |
| 	"default:sandstone_block",
 | |
| 	{cracky = 2},
 | |
| 	{"default_sandstone_block.png"},
 | |
| 	"Sandstone Block Stair",
 | |
| 	"Sandstone Block Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"desert_sandstone",
 | |
| 	"default:desert_sandstone",
 | |
| 	{crumbly = 1, cracky = 3},
 | |
| 	{"default_desert_sandstone.png"},
 | |
| 	"Desert Sandstone Stair",
 | |
| 	"Desert Sandstone Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"desert_sandstone_brick",
 | |
| 	"default:desert_sandstone_brick",
 | |
| 	{cracky = 2},
 | |
| 	{"default_desert_sandstone_brick.png"},
 | |
| 	"Desert Sandstone Brick Stair",
 | |
| 	"Desert Sandstone Brick Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"desert_sandstone_block",
 | |
| 	"default:desert_sandstone_block",
 | |
| 	{cracky = 2},
 | |
| 	{"default_desert_sandstone_block.png"},
 | |
| 	"Desert Sandstone Block Stair",
 | |
| 	"Desert Sandstone Block Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"silver_sandstone",
 | |
| 	"default:silver_sandstone",
 | |
| 	{crumbly = 1, cracky = 3},
 | |
| 	{"default_silver_sandstone.png"},
 | |
| 	"Silver Sandstone Stair",
 | |
| 	"Silver Sandstone Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"silver_sandstone_brick",
 | |
| 	"default:silver_sandstone_brick",
 | |
| 	{cracky = 2},
 | |
| 	{"default_silver_sandstone_brick.png"},
 | |
| 	"Silver Sandstone Brick Stair",
 | |
| 	"Silver Sandstone Brick Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"silver_sandstone_block",
 | |
| 	"default:silver_sandstone_block",
 | |
| 	{cracky = 2},
 | |
| 	{"default_silver_sandstone_block.png"},
 | |
| 	"Silver Sandstone Block Stair",
 | |
| 	"Silver Sandstone Block Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"obsidian",
 | |
| 	"default:obsidian",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_obsidian.png"},
 | |
| 	"Obsidian Stair",
 | |
| 	"Obsidian Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"obsidianbrick",
 | |
| 	"default:obsidianbrick",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_obsidian_brick.png"},
 | |
| 	"Obsidian Brick Stair",
 | |
| 	"Obsidian Brick Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"obsidian_block",
 | |
| 	"default:obsidian_block",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_obsidian_block.png"},
 | |
| 	"Obsidian Block Stair",
 | |
| 	"Obsidian Block Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"brick",
 | |
| 	"default:brick",
 | |
| 	{cracky = 3},
 | |
| 	{"default_brick.png"},
 | |
| 	"Brick Stair",
 | |
| 	"Brick Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"steelblock",
 | |
| 	"default:steelblock",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_steel_block.png"},
 | |
| 	"Steel Block Stair",
 | |
| 	"Steel Block Slab",
 | |
| 	default.node_sound_metal_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"tinblock",
 | |
| 	"default:tinblock",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_tin_block.png"},
 | |
| 	"Tin Block Stair",
 | |
| 	"Tin Block Slab",
 | |
| 	default.node_sound_metal_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"copperblock",
 | |
| 	"default:copperblock",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_copper_block.png"},
 | |
| 	"Copper Block Stair",
 | |
| 	"Copper Block Slab",
 | |
| 	default.node_sound_metal_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"bronzeblock",
 | |
| 	"default:bronzeblock",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_bronze_block.png"},
 | |
| 	"Bronze Block Stair",
 | |
| 	"Bronze Block Slab",
 | |
| 	default.node_sound_metal_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"goldblock",
 | |
| 	"default:goldblock",
 | |
| 	{cracky = 1},
 | |
| 	{"default_gold_block.png"},
 | |
| 	"Gold Block Stair",
 | |
| 	"Gold Block Slab",
 | |
| 	default.node_sound_metal_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"ice",
 | |
| 	"default:ice",
 | |
| 	{cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 3},
 | |
| 	{"default_ice.png"},
 | |
| 	"Ice Stair",
 | |
| 	"Ice Slab",
 | |
| 	default.node_sound_glass_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"snowblock",
 | |
| 	"default:snowblock",
 | |
| 	{crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
 | |
| 	{"default_snow.png"},
 | |
| 	"Snow Block Stair",
 | |
| 	"Snow Block Slab",
 | |
| 	default.node_sound_snow_defaults()
 | |
| )
 |