mirror of
				https://github.com/luanti-org/minetest_game.git
				synced 2025-10-31 15:45:21 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			160 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Minetest 0.4 mod: player
 | |
| -- See README.txt for licensing and other information.
 | |
| 
 | |
| -- Player animation blending
 | |
| -- Note: This is currently broken due to a bug in Irrlicht, leave at 0
 | |
| local animation_blend = 0
 | |
| 
 | |
| default.registered_player_models = { }
 | |
| 
 | |
| -- Local for speed.
 | |
| local models = default.registered_player_models
 | |
| 
 | |
| function default.player_register_model(name, def)
 | |
| 	models[name] = def
 | |
| end
 | |
| 
 | |
| -- Default player appearance
 | |
| default.player_register_model("character.b3d", {
 | |
| 	animation_speed = 30,
 | |
| 	textures = {"character.png", },
 | |
| 	animations = {
 | |
| 		-- Standard animations.
 | |
| 		stand     = { x=  0, y= 79, },
 | |
| 		lay       = { x=162, y=166, },
 | |
| 		walk      = { x=168, y=187, },
 | |
| 		mine      = { x=189, y=198, },
 | |
| 		walk_mine = { x=200, y=219, },
 | |
| 		-- Extra animations (not currently used by the game).
 | |
| 		sit       = { x= 81, y=160, },
 | |
| 	},
 | |
| })
 | |
| 
 | |
| -- Player stats and animations
 | |
| local player_model = {}
 | |
| local player_textures = {}
 | |
| local player_anim = {}
 | |
| local player_sneak = {}
 | |
| default.player_attached = {}
 | |
| 
 | |
| function default.player_get_animation(player)
 | |
| 	local name = player:get_player_name()
 | |
| 	return {
 | |
| 		model = player_model[name],
 | |
| 		textures = player_textures[name],
 | |
| 		animation = player_anim[name],
 | |
| 	}
 | |
| end
 | |
| 
 | |
| -- Called when a player's appearance needs to be updated
 | |
| function default.player_set_model(player, model_name)
 | |
| 	local name = player:get_player_name()
 | |
| 	local model = models[model_name]
 | |
| 	if model then
 | |
| 		if player_model[name] == model_name then
 | |
| 			return
 | |
| 		end
 | |
| 		player:set_properties({
 | |
| 			mesh = model_name,
 | |
| 			textures = player_textures[name] or model.textures,
 | |
| 			visual = "mesh",
 | |
| 			visual_size = model.visual_size or {x=1, y=1},
 | |
| 		})
 | |
| 		default.player_set_animation(player, "stand")
 | |
| 	else
 | |
| 		player:set_properties({
 | |
| 			textures = { "player.png", "player_back.png", },
 | |
| 			visual = "upright_sprite",
 | |
| 		})
 | |
| 	end
 | |
| 	player_model[name] = model_name
 | |
| end
 | |
| 
 | |
| function default.player_set_textures(player, textures)
 | |
| 	local name = player:get_player_name()
 | |
| 	player_textures[name] = textures
 | |
| 	player:set_properties({textures = textures,})
 | |
| end
 | |
| 
 | |
| function default.player_set_animation(player, anim_name, speed)
 | |
| 	local name = player:get_player_name()
 | |
| 	if player_anim[name] == anim_name then
 | |
| 		return
 | |
| 	end
 | |
| 	local model = player_model[name] and models[player_model[name]]
 | |
| 	if not (model and model.animations[anim_name]) then
 | |
| 		return
 | |
| 	end
 | |
| 	local anim = model.animations[anim_name]
 | |
| 	player_anim[name] = anim_name
 | |
| 	player:set_animation(anim, speed or model.animation_speed, animation_blend)
 | |
| end
 | |
| 
 | |
| -- Update appearance when the player joins
 | |
| minetest.register_on_joinplayer(function(player)
 | |
| 	default.player_attached[player:get_player_name()] = false
 | |
| 	default.player_set_model(player, "character.b3d")
 | |
| 	player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
 | |
| 	
 | |
| 	-- set GUI
 | |
| 	if not minetest.setting_getbool("creative_mode") then
 | |
| 		player:set_inventory_formspec(default.gui_survival_form)
 | |
| 	end
 | |
| 	player:hud_set_hotbar_image("gui_hotbar.png")
 | |
| 	player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
 | |
| end)
 | |
| 
 | |
| minetest.register_on_leaveplayer(function(player)
 | |
| 	local name = player:get_player_name()
 | |
| 	player_model[name] = nil
 | |
| 	player_anim[name] = nil
 | |
| 	player_textures[name] = nil
 | |
| end)
 | |
| 
 | |
| -- Localize for better performance.
 | |
| local player_set_animation = default.player_set_animation
 | |
| local player_attached = default.player_attached
 | |
| 
 | |
| -- Check each player and apply animations
 | |
| minetest.register_globalstep(function(dtime)
 | |
| 	for _, player in pairs(minetest.get_connected_players()) do
 | |
| 		local name = player:get_player_name()
 | |
| 		local model_name = player_model[name]
 | |
| 		local model = model_name and models[model_name]
 | |
| 		if model and not player_attached[name] then
 | |
| 			local controls = player:get_player_control()
 | |
| 			local walking = false
 | |
| 			local animation_speed_mod = model.animation_speed or 30
 | |
| 
 | |
| 			-- Determine if the player is walking
 | |
| 			if controls.up or controls.down or controls.left or controls.right then
 | |
| 				walking = true
 | |
| 			end
 | |
| 
 | |
| 			-- Determine if the player is sneaking, and reduce animation speed if so
 | |
| 			if controls.sneak then
 | |
| 				animation_speed_mod = animation_speed_mod / 2
 | |
| 			end
 | |
| 
 | |
| 			-- Apply animations based on what the player is doing
 | |
| 			if player:get_hp() == 0 then
 | |
| 				player_set_animation(player, "lay")
 | |
| 			elseif walking then
 | |
| 				if player_sneak[name] ~= controls.sneak then
 | |
| 					player_anim[name] = nil
 | |
| 					player_sneak[name] = controls.sneak
 | |
| 				end
 | |
| 				if controls.LMB then
 | |
| 					player_set_animation(player, "walk_mine", animation_speed_mod)
 | |
| 				else
 | |
| 					player_set_animation(player, "walk", animation_speed_mod)
 | |
| 				end
 | |
| 			elseif controls.LMB then
 | |
| 				player_set_animation(player, "mine")
 | |
| 			else
 | |
| 				player_set_animation(player, "stand", animation_speed_mod)
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| end)
 |