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			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| # This file contains settings of Minetest Game that can be changed in
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| # minetest.conf.
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| # By default, all the settings are commented and not functional.
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| # Uncomment settings by removing the preceding #.
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| 
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| # Whether creative mode (fast digging of all blocks, unlimited resources) should
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| # be enabled.
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| creative_mode = false
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| 
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| # Sets the behaviour of the inventory items when a player dies.
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| #   bones: Store items in a bone node but drop items if inside protected area.
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| #   drop: Drop items on the ground.
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| #   keep: Player keeps items.
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| bones_mode = bones
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| 
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| # The time in seconds after which the bones of a dead player can be looted by
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| # everyone.
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| # 0 to disable.
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| share_bones_time = 1200
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| 
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| # How much earlier the bones of a dead player can be looted by
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| # everyone if the player dies in a protected area they don't own.
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| # 0 to disable. By default it is "share_bones_time" divide by four.
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| share_bones_time_early = 300
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| 
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| # Inform player of condition and location of new bones.
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| bones_position_message = true
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| 
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| # Whether fire should be enabled. If disabled, 'basic_flame' nodes will
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| # disappear.
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| # 'permanent_flame' nodes will remain with either setting.
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| enable_fire = false
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| 
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| # Enable flame sound.
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| flame_sound = true
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| 
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| # Whether lavacooling should be enabled.
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| enable_lavacooling = true
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| 
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| # Whether the stuff in initial_stuff should be given to new players.
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| give_initial_stuff = true
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| initial_stuff = default:axe_wood,default:torch 9,default:sapling 2,default:apple 5
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| 
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| # Whether the TNT mod should be enabled.
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| enable_tnt = true
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| 
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| # The radius of a TNT explosion.
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| tnt_radius = 3
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| 
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| # Enable the stairs mod ABM that replaces the old 'upside down'
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| # stair and slab nodes in old maps with the new param2 versions.
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| enable_stairs_replace_abm = false
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| 
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| # Whether to allow respawning in beds.
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| # Default value is true.
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| enable_bed_respawn = true
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| 
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| # Whether players can skip night by sleeping.
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| # Default value is true.
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| enable_bed_night_skip = true
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| 
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| # If enabled, fences and walls cannot be jumped over.
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| enable_fence_tall = true
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| 
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| # Whether the engine's spawn search, which does not check for a suitable
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| # starting biome, is used.
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| # Default value is false.
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| engine_spawn = false
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| 
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| # Whether river water source nodes create flowing sounds.
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| # Helps rivers create more sound, especially on level sections.
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| river_source_sounds = true
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| 
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| # Enable cloud variation by the 'weather' mod.
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| # Non-functional in V6 or Singlenode mapgens.
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| enable_weather = false
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