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	Spread ABM intervals evenly across 1 to 16 seconds 16s ensures no nodes are missed when player walks past Adjust chance values to compensate, for identical action rates Combine lavacooling ABMs into one, return to chance = 1 Grass growth: add 'neighbors = "air"' to avoid processing the thousands of underground dirt nodes Grass death: Reduce action rate to that of grass growth Fire: Use chance = 1 for flame extinguishing and flame removal when mod is disabled
		
			
				
	
	
		
			410 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			410 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Minetest 0.4 mod: stairs
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| -- See README.txt for licensing and other information.
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| 
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| 
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| -- Global namespace for functions
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| 
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| stairs = {}
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| 
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| 
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| -- Register aliases for new pine node names
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| 
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| minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
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| minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
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| 
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| 
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| -- Get setting for replace ABM
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| 
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| local replace = minetest.setting_getbool("enable_stairs_replace_abm")
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| 
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| 
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| -- Register stairs.
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| -- Node will be called stairs:stair_<subname>
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| 
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| function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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| 	groups.stair = 1
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| 	minetest.register_node(":stairs:stair_" .. subname, {
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| 		description = description,
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| 		drawtype = "mesh",
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| 		mesh = "stairs_stair.obj",
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| 		tiles = images,
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| 		paramtype = "light",
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| 		paramtype2 = "facedir",
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| 		is_ground_content = false,
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| 		groups = groups,
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| 		sounds = sounds,
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| 		selection_box = {
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| 			type = "fixed",
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| 			fixed = {
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| 				{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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| 				{-0.5, 0, 0, 0.5, 0.5, 0.5},
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| 			},
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| 		},
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| 		collision_box = {
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| 			type = "fixed",
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| 			fixed = {
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| 				{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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| 				{-0.5, 0, 0, 0.5, 0.5, 0.5},
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| 			},
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| 		},
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| 		on_place = function(itemstack, placer, pointed_thing)
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| 			if pointed_thing.type ~= "node" then
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| 				return itemstack
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| 			end
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| 
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| 			local p0 = pointed_thing.under
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| 			local p1 = pointed_thing.above
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| 			local param2 = 0
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| 
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| 			local placer_pos = placer:getpos()
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| 			if placer_pos then
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| 				local dir = {
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| 					x = p1.x - placer_pos.x,
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| 					y = p1.y - placer_pos.y,
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| 					z = p1.z - placer_pos.z
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| 				}
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| 				param2 = minetest.dir_to_facedir(dir)
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| 			end
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| 
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| 			if p0.y - 1 == p1.y then
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| 				param2 = param2 + 20
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| 				if param2 == 21 then
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| 					param2 = 23
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| 				elseif param2 == 23 then
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| 					param2 = 21
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| 				end
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| 			end
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| 
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| 			return minetest.item_place(itemstack, placer, pointed_thing, param2)
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| 		end,
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| 	})
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| 
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| 	-- for replace ABM
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| 	if replace then
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| 		minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
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| 			replace_name = "stairs:stair_" .. subname,
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| 			groups = {slabs_replace = 1},
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| 		})
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| 	end
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| 
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| 	minetest.register_craft({
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| 		output = 'stairs:stair_' .. subname .. ' 6',
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| 		recipe = {
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| 			{recipeitem, "", ""},
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| 			{recipeitem, recipeitem, ""},
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| 			{recipeitem, recipeitem, recipeitem},
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| 		},
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| 	})
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| 
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| 	-- Flipped recipe for the silly minecrafters
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| 	minetest.register_craft({
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| 		output = 'stairs:stair_' .. subname .. ' 6',
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| 		recipe = {
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| 			{"", "", recipeitem},
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| 			{"", recipeitem, recipeitem},
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| 			{recipeitem, recipeitem, recipeitem},
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| 		},
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| 	})
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| end
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| 
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| 
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| -- Register slabs.
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| -- Node will be called stairs:slab_<subname>
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| 
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| function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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| 	groups.slab = 1
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| 	minetest.register_node(":stairs:slab_" .. subname, {
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| 		description = description,
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| 		drawtype = "nodebox",
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| 		tiles = images,
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| 		paramtype = "light",
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| 		paramtype2 = "facedir",
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| 		is_ground_content = false,
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| 		groups = groups,
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| 		sounds = sounds,
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| 		node_box = {
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| 			type = "fixed",
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| 			fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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| 		},
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| 		on_place = function(itemstack, placer, pointed_thing)
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| 			if pointed_thing.type ~= "node" then
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| 				return itemstack
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| 			end
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| 
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| 			-- If it's being placed on an another similar one, replace it with
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| 			-- a full block
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| 			local slabpos = nil
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| 			local slabnode = nil
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| 			local p0 = pointed_thing.under
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| 			local p1 = pointed_thing.above
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| 			local n0 = minetest.get_node(p0)
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| 			local n1 = minetest.get_node(p1)
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| 			local param2 = 0
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| 
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| 			local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
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| 					n0.param2 >= 20)
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| 
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| 			if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and
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| 					p0.y + 1 == p1.y then
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| 				slabpos = p0
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| 				slabnode = n0
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| 			elseif n1.name == "stairs:slab_" .. subname then
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| 				slabpos = p1
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| 				slabnode = n1
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| 			end
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| 			if slabpos then
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| 				-- Remove the slab at slabpos
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| 				minetest.remove_node(slabpos)
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| 				-- Make a fake stack of a single item and try to place it
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| 				local fakestack = ItemStack(recipeitem)
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| 				fakestack:set_count(itemstack:get_count())
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| 
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| 				pointed_thing.above = slabpos
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| 				local success
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| 				fakestack, success = minetest.item_place(fakestack, placer,
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| 					pointed_thing)
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| 				-- If the item was taken from the fake stack, decrement original
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| 				if success then
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| 					itemstack:set_count(fakestack:get_count())
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| 				-- Else put old node back
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| 				else
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| 					minetest.set_node(slabpos, slabnode)
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| 				end
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| 				return itemstack
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| 			end
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| 			
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| 			-- Upside down slabs
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| 			if p0.y - 1 == p1.y then
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| 				-- Turn into full block if pointing at a existing slab
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| 				if n0_is_upside_down  then
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| 					-- Remove the slab at the position of the slab
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| 					minetest.remove_node(p0)
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| 					-- Make a fake stack of a single item and try to place it
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| 					local fakestack = ItemStack(recipeitem)
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| 					fakestack:set_count(itemstack:get_count())
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| 
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| 					pointed_thing.above = p0
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| 					local success
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| 					fakestack, success = minetest.item_place(fakestack, placer,
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| 						pointed_thing)
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| 					-- If the item was taken from the fake stack, decrement original
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| 					if success then
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| 						itemstack:set_count(fakestack:get_count())
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| 					-- Else put old node back
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| 					else
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| 						minetest.set_node(p0, n0)
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| 					end
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| 					return itemstack
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| 				end
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| 
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| 				-- Place upside down slab
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| 				param2 = 20
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| 			end
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| 
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| 			-- If pointing at the side of a upside down slab
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| 			if n0_is_upside_down and p0.y + 1 ~= p1.y then
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| 				param2 = 20
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| 			end
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| 
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| 			return minetest.item_place(itemstack, placer, pointed_thing, param2)
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| 		end,
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| 	})
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| 
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| 	-- for replace ABM
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| 	if replace then
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| 		minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
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| 			replace_name = "stairs:slab_".. subname,
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| 			groups = {slabs_replace = 1},
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| 		})
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| 	end
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| 
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| 	minetest.register_craft({
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| 		output = 'stairs:slab_' .. subname .. ' 6',
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| 		recipe = {
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| 			{recipeitem, recipeitem, recipeitem},
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| 		},
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| 	})
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| end
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| 
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| 
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| -- Optionally replace old "upside_down" nodes with new param2 versions.
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| -- Disabled by default.
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| 
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| if replace then
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| 	minetest.register_abm({
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| 		nodenames = {"group:slabs_replace"},
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| 		interval = 16,
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| 		chance = 1,
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| 		action = function(pos, node)
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| 			node.name = minetest.registered_nodes[node.name].replace_name
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| 			node.param2 = node.param2 + 20
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| 			if node.param2 == 21 then
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| 				node.param2 = 23
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| 			elseif node.param2 == 23 then
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| 				node.param2 = 21
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| 			end
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| 			minetest.set_node(pos, node)
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| 		end,
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| 	})
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| end
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| 
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| 
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| -- Stair/slab registration function.
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| -- Nodes will be called stairs:{stair,slab}_<subname>
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| 
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| function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
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| 		desc_stair, desc_slab, sounds)
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| 	stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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| 	stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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| end
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| 
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| 
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| -- Register default stairs and slabs
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| 
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| stairs.register_stair_and_slab("wood", "default:wood",
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| 		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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| 		{"default_wood.png"},
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| 		"Wooden Stair",
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| 		"Wooden Slab",
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| 		default.node_sound_wood_defaults())
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| 
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| stairs.register_stair_and_slab("junglewood", "default:junglewood",
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| 		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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| 		{"default_junglewood.png"},
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| 		"Junglewood Stair",
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| 		"Junglewood Slab",
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| 		default.node_sound_wood_defaults())
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| 
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| stairs.register_stair_and_slab("pine_wood", "default:pine_wood",
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| 		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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| 		{"default_pine_wood.png"},
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| 		"Pine Wood Stair",
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| 		"Pine Wood Slab",
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| 		default.node_sound_wood_defaults())
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| 
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| stairs.register_stair_and_slab("acacia_wood", "default:acacia_wood",
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| 		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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| 		{"default_acacia_wood.png"},
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| 		"Acacia Wood Stair",
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| 		"Acacia Wood Slab",
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| 		default.node_sound_wood_defaults())
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| 
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| stairs.register_stair_and_slab("aspen_wood", "default:aspen_wood",
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| 		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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| 		{"default_aspen_wood.png"},
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| 		"Aspen Wood Stair",
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| 		"Aspen Wood Slab",
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| 		default.node_sound_wood_defaults())
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| 
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| stairs.register_stair_and_slab("stone", "default:stone",
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| 		{cracky = 3},
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| 		{"default_stone.png"},
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| 		"Stone Stair",
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| 		"Stone Slab",
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| 		default.node_sound_stone_defaults())
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| 
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| stairs.register_stair_and_slab("cobble", "default:cobble",
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| 		{cracky = 3},
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| 		{"default_cobble.png"},
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| 		"Cobblestone Stair",
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| 		"Cobblestone Slab",
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| 		default.node_sound_stone_defaults())
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| 
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| stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
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| 		{cracky = 3},
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| 		{"default_stone_brick.png"},
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| 		"Stone Brick Stair",
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| 		"Stone Brick Slab",
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| 		default.node_sound_stone_defaults())
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| 
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| stairs.register_stair_and_slab("desert_stone", "default:desert_stone",
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| 		{cracky = 3},
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| 		{"default_desert_stone.png"},
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| 		"Desertstone Stair",
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| 		"Desertstone Slab",
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| 		default.node_sound_stone_defaults())
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| 
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| stairs.register_stair_and_slab("desert_cobble", "default:desert_cobble",
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| 		{cracky = 3},
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| 		{"default_desert_cobble.png"},
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| 		"Desert Cobblestone Stair",
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| 		"Desert Cobblestone Slab",
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| 		default.node_sound_stone_defaults())
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| 
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| stairs.register_stair_and_slab("desert_stonebrick", "default:desert_stonebrick",
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| 		{cracky = 3},
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| 		{"default_desert_stone_brick.png"},
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| 		"Desert Stone Brick Stair",
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| 		"Desert Stone Brick Slab",
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| 		default.node_sound_stone_defaults())
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| 
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| stairs.register_stair_and_slab("sandstone", "default:sandstone",
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| 		{crumbly = 2, cracky = 2},
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| 		{"default_sandstone.png"},
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| 		"Sandstone Stair",
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| 		"Sandstone Slab",
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| 		default.node_sound_stone_defaults())
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| 		
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| stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick",
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| 		{crumbly = 2, cracky = 2},
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| 		{"default_sandstone_brick.png"},
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| 		"Sandstone Brick Stair",
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| 		"Sandstone Brick Slab",
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| 		default.node_sound_stone_defaults())
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| 
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| stairs.register_stair_and_slab("obsidian", "default:obsidian",
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| 		{cracky = 1, level = 2},
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| 		{"default_obsidian.png"},
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| 		"Obsidian Stair",
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| 		"Obsidian Slab",
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| 		default.node_sound_stone_defaults())
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| 
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| stairs.register_stair_and_slab("obsidianbrick", "default:obsidianbrick",
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| 		{cracky = 1, level = 2},
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| 		{"default_obsidian_brick.png"},
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| 		"Obsidian Brick Stair",
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| 		"Obsidian Brick Slab",
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| 		default.node_sound_stone_defaults())
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| 
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| stairs.register_stair_and_slab("brick", "default:brick",
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| 		{cracky = 3},
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| 		{"default_brick.png"},
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| 		"Brick Stair",
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| 		"Brick Slab",
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| 		default.node_sound_stone_defaults())
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| 
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| stairs.register_stair_and_slab("straw", "farming:straw",
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| 		{snappy = 3, flammable = 4},
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| 		{"farming_straw.png"},
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| 		"Straw Stair",
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| 		"Straw Slab",
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| 		default.node_sound_leaves_defaults())
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| 
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| stairs.register_stair_and_slab("steelblock", "default:steelblock",
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| 		{cracky = 1, level = 2},
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| 		{"default_steel_block.png"},
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| 		"Steel Block Stair",
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| 		"Steel Block Slab",
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| 		default.node_sound_stone_defaults())
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| 
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| stairs.register_stair_and_slab("copperblock", "default:copperblock",
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| 		{cracky = 1, level = 2},
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| 		{"default_copper_block.png"},
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| 		"Copper Block Stair",
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| 		"Copper Block Slab",
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| 		default.node_sound_stone_defaults())
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| 
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| stairs.register_stair_and_slab("bronzeblock", "default:bronzeblock",
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| 		{cracky = 1, level = 2},
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| 		{"default_bronze_block.png"},
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| 		"Bronze Block Stair",
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| 		"Bronze Block Slab",
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| 		default.node_sound_stone_defaults())
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| 
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| stairs.register_stair_and_slab("goldblock", "default:goldblock",
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| 		{cracky = 1},
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| 		{"default_gold_block.png"},
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| 		"Gold Block Stair",
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| 		"Gold Block Slab",
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| 		default.node_sound_stone_defaults())
 |