mirror of
				https://github.com/luanti-org/minetest_game.git
				synced 2025-10-31 07:35:22 +01:00 
			
		
		
		
	Edited fuels: fences, wooden ladder. New fuels: boat, paper, book, dry shrub, stick, vessels shelf, wooden tools, wooden door, trapdoor, fence gates, farming crops, stairs, slabs, beds.
		
			
				
	
	
		
			536 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			536 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Minetest 0.4 mod: stairs
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| -- See README.txt for licensing and other information.
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| 
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| 
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| -- Global namespace for functions
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| 
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| stairs = {}
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| 
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| 
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| -- Register aliases for new pine node names
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| 
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| minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
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| minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
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| 
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| 
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| -- Get setting for replace ABM
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| 
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| local replace = minetest.setting_getbool("enable_stairs_replace_abm")
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| 
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| 
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| -- Register stairs.
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| -- Node will be called stairs:stair_<subname>
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| 
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| function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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| 	groups.stair = 1
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| 	minetest.register_node(":stairs:stair_" .. subname, {
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| 		description = description,
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| 		drawtype = "mesh",
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| 		mesh = "stairs_stair.obj",
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| 		tiles = images,
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| 		paramtype = "light",
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| 		paramtype2 = "facedir",
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| 		is_ground_content = false,
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| 		groups = groups,
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| 		sounds = sounds,
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| 		selection_box = {
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| 			type = "fixed",
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| 			fixed = {
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| 				{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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| 				{-0.5, 0, 0, 0.5, 0.5, 0.5},
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| 			},
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| 		},
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| 		collision_box = {
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| 			type = "fixed",
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| 			fixed = {
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| 				{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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| 				{-0.5, 0, 0, 0.5, 0.5, 0.5},
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| 			},
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| 		},
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| 		on_place = function(itemstack, placer, pointed_thing)
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| 			if pointed_thing.type ~= "node" then
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| 				return itemstack
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| 			end
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| 
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| 			local p0 = pointed_thing.under
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| 			local p1 = pointed_thing.above
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| 			local param2 = 0
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| 
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| 			local placer_pos = placer:getpos()
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| 			if placer_pos then
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| 				local dir = {
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| 					x = p1.x - placer_pos.x,
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| 					y = p1.y - placer_pos.y,
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| 					z = p1.z - placer_pos.z
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| 				}
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| 				param2 = minetest.dir_to_facedir(dir)
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| 			end
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| 
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| 			if p0.y - 1 == p1.y then
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| 				param2 = param2 + 20
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| 				if param2 == 21 then
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| 					param2 = 23
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| 				elseif param2 == 23 then
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| 					param2 = 21
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| 				end
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| 			end
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| 
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| 			return minetest.item_place(itemstack, placer, pointed_thing, param2)
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| 		end,
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| 	})
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| 
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| 	-- for replace ABM
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| 	if replace then
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| 		minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
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| 			replace_name = "stairs:stair_" .. subname,
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| 			groups = {slabs_replace = 1},
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| 		})
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| 	end
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| 
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| 	if recipeitem then
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| 		minetest.register_craft({
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| 			output = 'stairs:stair_' .. subname .. ' 8',
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| 			recipe = {
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| 				{recipeitem, "", ""},
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| 				{recipeitem, recipeitem, ""},
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| 				{recipeitem, recipeitem, recipeitem},
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| 			},
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| 		})
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| 
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| 		-- Flipped recipe for the silly minecrafters
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| 		minetest.register_craft({
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| 			output = 'stairs:stair_' .. subname .. ' 8',
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| 			recipe = {
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| 				{"", "", recipeitem},
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| 				{"", recipeitem, recipeitem},
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| 				{recipeitem, recipeitem, recipeitem},
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| 			},
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| 		})
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| 
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| 		-- Fuel
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| 		local baseburntime = minetest.get_craft_result({
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| 			method = "fuel",
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| 			width = 1,
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| 			items = {recipeitem}
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| 		}).time
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| 		if baseburntime > 0 then
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| 			minetest.register_craft({
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| 				type = "fuel",
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| 				recipe = 'stairs:stair_' .. subname,
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| 				burntime = math.floor(baseburntime * 0.75),
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| 			})
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| 		end
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| 	end
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| end
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| 
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| 
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| -- Slab facedir to placement 6d matching table
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| local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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| -- Slab facedir when placing initial slab against other surface
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| local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8}
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| 
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| -- Register slabs.
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| -- Node will be called stairs:slab_<subname>
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| 
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| function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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| 	groups.slab = 1
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| 	minetest.register_node(":stairs:slab_" .. subname, {
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| 		description = description,
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| 		drawtype = "nodebox",
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| 		tiles = images,
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| 		paramtype = "light",
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| 		paramtype2 = "facedir",
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| 		is_ground_content = false,
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| 		groups = groups,
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| 		sounds = sounds,
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| 		node_box = {
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| 			type = "fixed",
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| 			fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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| 		},
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| 		on_place = function(itemstack, placer, pointed_thing)
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| 			local under = minetest.get_node(pointed_thing.under)
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| 			local wield_item = itemstack:get_name()
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| 
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| 			if under and wield_item == under.name then
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| 				-- place slab using under node orientation
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| 				local dir = minetest.dir_to_facedir(vector.subtract(
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| 					pointed_thing.above, pointed_thing.under), true)
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| 
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| 				local p2 = under.param2
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| 
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| 				-- combine two slabs if possible
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| 				if slab_trans_dir[math.floor(p2 / 4)] == dir then
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| 					if not recipeitem then
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| 						return itemstack
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| 					end
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| 					local player_name = placer:get_player_name()
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| 					if minetest.is_protected(pointed_thing.under, player_name) and not
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| 							minetest.check_player_privs(placer, "protection_bypass") then
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| 						minetest.record_protection_violation(pointed_thing.under,
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| 							player_name)
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| 						return
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| 					end
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| 					minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
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| 					if not minetest.setting_getbool("creative_mode") then
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| 						itemstack:take_item()
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| 					end
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| 					return itemstack
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| 				end
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| 
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| 				-- Placing a slab on an upside down slab should make it right-side up.
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| 				if p2 >= 20 and dir == 8 then
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| 					p2 = p2 - 20
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| 				-- same for the opposite case: slab below normal slab
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| 				elseif p2 <= 3 and dir == 4 then
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| 					p2 = p2 + 20
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| 				end
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| 
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| 				-- else attempt to place node with proper param2
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| 				minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
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| 				if not minetest.setting_getbool("creative_mode") then
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| 					itemstack:take_item()
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| 				end
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| 				return itemstack
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| 			else
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| 				-- place slab using look direction of player
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| 				local dir = minetest.dir_to_wallmounted(vector.subtract(
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| 					pointed_thing.above, pointed_thing.under), true)
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| 
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| 				local rot = slab_trans_dir_place[dir]
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| 				if rot == 0 or rot == 20 then
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| 					rot = rot + minetest.dir_to_facedir(placer:get_look_dir())
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| 				end
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| 
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| 				return minetest.item_place(itemstack, placer, pointed_thing, rot)
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| 			end
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| 		end,
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| 	})
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| 
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| 	-- for replace ABM
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| 	if replace then
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| 		minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
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| 			replace_name = "stairs:slab_".. subname,
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| 			groups = {slabs_replace = 1},
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| 		})
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| 	end
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| 
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| 	if recipeitem then
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| 		minetest.register_craft({
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| 			output = 'stairs:slab_' .. subname .. ' 6',
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| 			recipe = {
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| 				{recipeitem, recipeitem, recipeitem},
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| 			},
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| 		})
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| 
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| 		-- Fuel
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| 		local baseburntime = minetest.get_craft_result({
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| 			method = "fuel",
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| 			width = 1,
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| 			items = {recipeitem}
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| 		}).time
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| 		if baseburntime > 0 then
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| 			minetest.register_craft({
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| 				type = "fuel",
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| 				recipe = 'stairs:slab_' .. subname,
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| 				burntime = math.floor(baseburntime * 0.5),
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| 			})
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| 		end
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| 	end
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| end
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| 
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| 
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| -- Optionally replace old "upside_down" nodes with new param2 versions.
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| -- Disabled by default.
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| 
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| if replace then
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| 	minetest.register_abm({
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| 		label = "Slab replace",
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| 		nodenames = {"group:slabs_replace"},
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| 		interval = 16,
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| 		chance = 1,
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| 		action = function(pos, node)
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| 			node.name = minetest.registered_nodes[node.name].replace_name
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| 			node.param2 = node.param2 + 20
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| 			if node.param2 == 21 then
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| 				node.param2 = 23
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| 			elseif node.param2 == 23 then
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| 				node.param2 = 21
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| 			end
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| 			minetest.set_node(pos, node)
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| 		end,
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| 	})
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| end
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| 
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| 
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| -- Stair/slab registration function.
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| -- Nodes will be called stairs:{stair,slab}_<subname>
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| 
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| function stairs.register_stair_and_slab(subname, recipeitem,
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| 		groups, images, desc_stair, desc_slab, sounds)
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| 	stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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| 	stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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| end
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| 
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| 
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| -- Register default stairs and slabs
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| 
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| stairs.register_stair_and_slab(
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| 	"wood",
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| 	"default:wood",
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| 	{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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| 	{"default_wood.png"},
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| 	"Wooden Stair",
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| 	"Wooden Slab",
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| 	default.node_sound_wood_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"junglewood",
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| 	"default:junglewood",
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| 	{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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| 	{"default_junglewood.png"},
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| 	"Jungle Wood Stair",
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| 	"Jungle Wood Slab",
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| 	default.node_sound_wood_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"pine_wood",
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| 	"default:pine_wood",
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| 	{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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| 	{"default_pine_wood.png"},
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| 	"Pine Wood Stair",
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| 	"Pine Wood Slab",
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| 	default.node_sound_wood_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"acacia_wood",
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| 	"default:acacia_wood",
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| 	{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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| 	{"default_acacia_wood.png"},
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| 	"Acacia Wood Stair",
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| 	"Acacia Wood Slab",
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| 	default.node_sound_wood_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"aspen_wood",
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| 	"default:aspen_wood",
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| 	{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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| 	{"default_aspen_wood.png"},
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| 	"Aspen Wood Stair",
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| 	"Aspen Wood Slab",
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| 	default.node_sound_wood_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"stone",
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| 	"default:stone",
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| 	{cracky = 3},
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| 	{"default_stone.png"},
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| 	"Stone Stair",
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| 	"Stone Slab",
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| 	default.node_sound_stone_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"cobble",
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| 	"default:cobble",
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| 	{cracky = 3},
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| 	{"default_cobble.png"},
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| 	"Cobblestone Stair",
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| 	"Cobblestone Slab",
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| 	default.node_sound_stone_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"mossycobble",
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| 	nil,
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| 	{cracky = 3},
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| 	{"default_mossycobble.png"},
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| 	"Mossy Cobblestone Stair",
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| 	"Mossy Cobblestone Slab",
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| 	default.node_sound_stone_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"stonebrick",
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| 	"default:stonebrick",
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| 	{cracky = 2},
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| 	{"default_stone_brick.png"},
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| 	"Stone Brick Stair",
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| 	"Stone Brick Slab",
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| 	default.node_sound_stone_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"stone_block",
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| 	"default:stone_block",
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| 	{cracky = 2},
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| 	{"default_stone_block.png"},
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| 	"Stone Block Stair",
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| 	"Stone Block Slab",
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| 	default.node_sound_stone_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"desert_stone",
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| 	"default:desert_stone",
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| 	{cracky = 3},
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| 	{"default_desert_stone.png"},
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| 	"Desert Stone Stair",
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| 	"Desert Stone Slab",
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| 	default.node_sound_stone_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"desert_cobble",
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| 	"default:desert_cobble",
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| 	{cracky = 3},
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| 	{"default_desert_cobble.png"},
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| 	"Desert Cobblestone Stair",
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| 	"Desert Cobblestone Slab",
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| 	default.node_sound_stone_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"desert_stonebrick",
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| 	"default:desert_stonebrick",
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| 	{cracky = 2},
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| 	{"default_desert_stone_brick.png"},
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| 	"Desert Stone Brick Stair",
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| 	"Desert Stone Brick Slab",
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| 	default.node_sound_stone_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"desert_stone_block",
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| 	"default:desert_stone_block",
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| 	{cracky = 2},
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| 	{"default_desert_stone_block.png"},
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| 	"Desert Stone Block Stair",
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| 	"Desert Stone Block Slab",
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| 	default.node_sound_stone_defaults()
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| )
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| 
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| stairs.register_stair_and_slab(
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| 	"sandstone",
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| 	"default:sandstone",
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| 	{crumbly = 1, cracky = 3},
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| 	{"default_sandstone.png"},
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| 	"Sandstone Stair",
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| 	"Sandstone Slab",
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| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
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| stairs.register_stair_and_slab(
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| 	"sandstonebrick",
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| 	"default:sandstonebrick",
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| 	{cracky = 2},
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| 	{"default_sandstone_brick.png"},
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| 	"Sandstone Brick Stair",
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| 	"Sandstone Brick Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"sandstone_block",
 | |
| 	"default:sandstone_block",
 | |
| 	{cracky = 2},
 | |
| 	{"default_sandstone_block.png"},
 | |
| 	"Sandstone Block Stair",
 | |
| 	"Sandstone Block Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"obsidian",
 | |
| 	"default:obsidian",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_obsidian.png"},
 | |
| 	"Obsidian Stair",
 | |
| 	"Obsidian Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"obsidianbrick",
 | |
| 	"default:obsidianbrick",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_obsidian_brick.png"},
 | |
| 	"Obsidian Brick Stair",
 | |
| 	"Obsidian Brick Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"obsidian_block",
 | |
| 	"default:obsidian_block",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_obsidian_block.png"},
 | |
| 	"Obsidian Block Stair",
 | |
| 	"Obsidian Block Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"brick",
 | |
| 	"default:brick",
 | |
| 	{cracky = 3},
 | |
| 	{"default_brick.png"},
 | |
| 	"Brick Stair",
 | |
| 	"Brick Slab",
 | |
| 	default.node_sound_stone_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"straw",
 | |
| 	"farming:straw",
 | |
| 	{snappy = 3, flammable = 4},
 | |
| 	{"farming_straw.png"},
 | |
| 	"Straw Stair",
 | |
| 	"Straw Slab",
 | |
| 	default.node_sound_leaves_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"steelblock",
 | |
| 	"default:steelblock",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_steel_block.png"},
 | |
| 	"Steel Block Stair",
 | |
| 	"Steel Block Slab",
 | |
| 	default.node_sound_metal_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"copperblock",
 | |
| 	"default:copperblock",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_copper_block.png"},
 | |
| 	"Copper Block Stair",
 | |
| 	"Copper Block Slab",
 | |
| 	default.node_sound_metal_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"bronzeblock",
 | |
| 	"default:bronzeblock",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_bronze_block.png"},
 | |
| 	"Bronze Block Stair",
 | |
| 	"Bronze Block Slab",
 | |
| 	default.node_sound_metal_defaults()
 | |
| )
 | |
| 
 | |
| stairs.register_stair_and_slab(
 | |
| 	"goldblock",
 | |
| 	"default:goldblock",
 | |
| 	{cracky = 1},
 | |
| 	{"default_gold_block.png"},
 | |
| 	"Gold Block Stair",
 | |
| 	"Gold Block Slab",
 | |
| 	default.node_sound_metal_defaults()
 | |
| )
 |