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			938 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			938 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- doors/init.lua
 | |
| 
 | |
| -- our API object
 | |
| doors = {}
 | |
| 
 | |
| doors.registered_doors = {}
 | |
| doors.registered_trapdoors = {}
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| 
 | |
| -- Load support for MT game translation.
 | |
| local S = minetest.get_translator("doors")
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| 
 | |
| 
 | |
| local function replace_old_owner_information(pos)
 | |
| 	local meta = minetest.get_meta(pos)
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| 	local owner = meta:get_string("doors_owner")
 | |
| 	if owner and owner ~= "" then
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| 		meta:set_string("owner", owner)
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| 		meta:set_string("doors_owner", "")
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| 	end
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| end
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| 
 | |
| local function is_doors_upper_node(pos)
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| 	return minetest.get_node(pos).name == "doors:hidden"
 | |
| end
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| 
 | |
| -- returns an object to a door object or nil
 | |
| function doors.get(pos)
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| 	local node_name = minetest.get_node(pos).name
 | |
| 	if doors.registered_doors[node_name] then
 | |
| 		-- A normal upright door
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| 		return {
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| 			pos = pos,
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| 			open = function(self, player)
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| 				if self:state() then
 | |
| 					return false
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| 				end
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| 				return doors.door_toggle(self.pos, nil, player)
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| 			end,
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| 			close = function(self, player)
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| 				if not self:state() then
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| 					return false
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| 				end
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| 				return doors.door_toggle(self.pos, nil, player)
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| 			end,
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| 			toggle = function(self, player)
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| 				return doors.door_toggle(self.pos, nil, player)
 | |
| 			end,
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| 			state = function(self)
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| 				local state = minetest.get_meta(self.pos):get_int("state")
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| 				return state %2 == 1
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| 			end
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| 		}
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| 	elseif doors.registered_trapdoors[node_name] then
 | |
| 		-- A trapdoor
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| 		return {
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| 			pos = pos,
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| 			open = function(self, player)
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| 				if self:state() then
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| 					return false
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| 				end
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| 				return doors.trapdoor_toggle(self.pos, nil, player)
 | |
| 			end,
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| 			close = function(self, player)
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| 				if not self:state() then
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| 					return false
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| 				end
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| 				return doors.trapdoor_toggle(self.pos, nil, player)
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| 			end,
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| 			toggle = function(self, player)
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| 				return doors.trapdoor_toggle(self.pos, nil, player)
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| 			end,
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| 			state = function(self)
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| 				return minetest.get_node(self.pos).name:sub(-5) == "_open"
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| 			end
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| 		}
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| 	else
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| 		return nil
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| 	end
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| end
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| 
 | |
| -- this hidden node is placed on top of the bottom, and prevents
 | |
| -- nodes from being placed in the top half of the door.
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| minetest.register_node("doors:hidden", {
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| 	description = S("Hidden Door Segment"),
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| 	inventory_image = "doors_hidden_segment.png^default_invisible_node_overlay.png",
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| 	wield_image = "doors_hidden_segment.png^default_invisible_node_overlay.png",
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| 	drawtype = "airlike",
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| 	paramtype = "light",
 | |
| 	paramtype2 = "facedir",
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| 	sunlight_propagates = true,
 | |
| 	-- has to be walkable for falling nodes to stop falling.
 | |
| 	walkable = true,
 | |
| 	pointable = false,
 | |
| 	diggable = false,
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| 	buildable_to = false,
 | |
| 	floodable = false,
 | |
| 	drop = "",
 | |
| 	groups = {not_in_creative_inventory = 1},
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| 	on_blast = function() end,
 | |
| 	-- 1px block inside door hinge near node top
 | |
| 	collision_box = {
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| 		type = "fixed",
 | |
| 		fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
 | |
| 	},
 | |
| })
 | |
| 
 | |
| -- table used to aid door opening/closing
 | |
| local transform = {
 | |
| 	{
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| 		{v = "_a", param2 = 3},
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| 		{v = "_a", param2 = 0},
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| 		{v = "_a", param2 = 1},
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| 		{v = "_a", param2 = 2},
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| 	},
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| 	{
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| 		{v = "_c", param2 = 1},
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| 		{v = "_c", param2 = 2},
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| 		{v = "_c", param2 = 3},
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| 		{v = "_c", param2 = 0},
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| 	},
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| 	{
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| 		{v = "_b", param2 = 1},
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| 		{v = "_b", param2 = 2},
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| 		{v = "_b", param2 = 3},
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| 		{v = "_b", param2 = 0},
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| 	},
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| 	{
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| 		{v = "_d", param2 = 3},
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| 		{v = "_d", param2 = 0},
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| 		{v = "_d", param2 = 1},
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| 		{v = "_d", param2 = 2},
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| 	},
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| }
 | |
| 
 | |
| function doors.door_toggle(pos, node, clicker)
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| 	local meta = minetest.get_meta(pos)
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| 	node = node or minetest.get_node(pos)
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| 	local def = minetest.registered_nodes[node.name]
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| 	local name = def.door.name
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| 
 | |
| 	local state = meta:get_string("state")
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| 	if state == "" then
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| 		-- fix up lvm-placed right-hinged doors, default closed
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| 		if node.name:sub(-2) == "_b" then
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| 			state = 2
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| 		else
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| 			state = 0
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| 		end
 | |
| 	else
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| 		state = tonumber(state)
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| 	end
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| 
 | |
| 	replace_old_owner_information(pos)
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| 
 | |
| 	if clicker and not default.can_interact_with_node(clicker, pos) then
 | |
| 		return false
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| 	end
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| 
 | |
| 	-- until Lua-5.2 we have no bitwise operators :(
 | |
| 	if state % 2 == 1 then
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| 		state = state - 1
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| 	else
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| 		state = state + 1
 | |
| 	end
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| 
 | |
| 	local dir = node.param2
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| 
 | |
| 	-- It's possible param2 is messed up, so, validate before using
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| 	-- the input data. This indicates something may have rotated
 | |
| 	-- the door, even though that is not supported.
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| 	if not transform[state + 1] or not transform[state + 1][dir + 1] then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	if state % 2 == 0 then
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| 		minetest.sound_play(def.door.sounds[1],
 | |
| 			{pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true)
 | |
| 	else
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| 		minetest.sound_play(def.door.sounds[2],
 | |
| 			{pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true)
 | |
| 	end
 | |
| 
 | |
| 	minetest.swap_node(pos, {
 | |
| 		name = name .. transform[state + 1][dir+1].v,
 | |
| 		param2 = transform[state + 1][dir+1].param2
 | |
| 	})
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| 	meta:set_int("state", state)
 | |
| 
 | |
| 	return true
 | |
| end
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| 
 | |
| 
 | |
| local function on_place_node(place_to, newnode,
 | |
| 	placer, oldnode, itemstack, pointed_thing)
 | |
| 	-- Run script hook
 | |
| 	for _, callback in ipairs(minetest.registered_on_placenodes) do
 | |
| 		-- Deepcopy pos, node and pointed_thing because callback can modify them
 | |
| 		local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
 | |
| 		local newnode_copy =
 | |
| 			{name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
 | |
| 		local oldnode_copy =
 | |
| 			{name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
 | |
| 		local pointed_thing_copy = {
 | |
| 			type  = pointed_thing.type,
 | |
| 			above = vector.new(pointed_thing.above),
 | |
| 			under = vector.new(pointed_thing.under),
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| 			ref   = pointed_thing.ref,
 | |
| 		}
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| 		callback(place_to_copy, newnode_copy, placer,
 | |
| 			oldnode_copy, itemstack, pointed_thing_copy)
 | |
| 	end
 | |
| end
 | |
| 
 | |
| local function can_dig_door(pos, digger)
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| 	replace_old_owner_information(pos)
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| 	return default.can_interact_with_node(digger, pos)
 | |
| end
 | |
| 
 | |
| function doors.register(name, def)
 | |
| 	if not name:find(":") then
 | |
| 		name = "doors:" .. name
 | |
| 	end
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| 
 | |
| 	-- replace old doors of this type automatically
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| 	minetest.register_lbm({
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| 		name = ":doors:replace_" .. name:gsub(":", "_"),
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| 		nodenames = {name.."_b_1", name.."_b_2"},
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| 		action = function(pos, node)
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| 			local l = tonumber(node.name:sub(-1))
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| 			local meta = minetest.get_meta(pos)
 | |
| 			local h = meta:get_int("right") + 1
 | |
| 			local p2 = node.param2
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| 			local replace = {
 | |
| 				{{type = "a", state = 0}, {type = "a", state = 3}},
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| 				{{type = "b", state = 1}, {type = "b", state = 2}}
 | |
| 			}
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| 			local new = replace[l][h]
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| 			-- retain infotext and doors_owner fields
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| 			minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
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| 			meta:set_int("state", new.state)
 | |
| 			-- properly place doors:hidden at the right spot
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| 			local p3 = p2
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| 			if new.state >= 2 then
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| 				p3 = (p3 + 3) % 4
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| 			end
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| 			if new.state % 2 == 1 then
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| 				if new.state >= 2 then
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| 					p3 = (p3 + 1) % 4
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| 				else
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| 					p3 = (p3 + 3) % 4
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| 				end
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| 			end
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| 			-- wipe meta on top node as it's unused
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| 			minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
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| 				{name = "doors:hidden", param2 = p3})
 | |
| 		end
 | |
| 	})
 | |
| 
 | |
| 	minetest.register_craftitem(":" .. name, {
 | |
| 		description = def.description,
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| 		inventory_image = def.inventory_image,
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| 		groups = table.copy(def.groups),
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| 
 | |
| 		on_place = function(itemstack, placer, pointed_thing)
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| 			local pos
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| 
 | |
| 			if pointed_thing.type ~= "node" then
 | |
| 				return itemstack
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| 			end
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| 
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| 			local doorname = itemstack:get_name()
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| 			local node = minetest.get_node(pointed_thing.under)
 | |
| 			local pdef = minetest.registered_nodes[node.name]
 | |
| 			if pdef and pdef.on_rightclick and
 | |
| 					not (placer and placer:is_player() and
 | |
| 					placer:get_player_control().sneak) then
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| 				return pdef.on_rightclick(pointed_thing.under,
 | |
| 						node, placer, itemstack, pointed_thing)
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| 			end
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| 
 | |
| 			if pdef and pdef.buildable_to then
 | |
| 				pos = pointed_thing.under
 | |
| 			else
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| 				pos = pointed_thing.above
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| 				node = minetest.get_node(pos)
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| 				pdef = minetest.registered_nodes[node.name]
 | |
| 				if not pdef or not pdef.buildable_to then
 | |
| 					return itemstack
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| 			local above = {x = pos.x, y = pos.y + 1, z = pos.z}
 | |
| 			local top_node = minetest.get_node_or_nil(above)
 | |
| 			local topdef = top_node and minetest.registered_nodes[top_node.name]
 | |
| 
 | |
| 			if not topdef or not topdef.buildable_to then
 | |
| 				return itemstack
 | |
| 			end
 | |
| 
 | |
| 			local pn = placer and placer:get_player_name() or ""
 | |
| 			if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
 | |
| 				return itemstack
 | |
| 			end
 | |
| 
 | |
| 			local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
 | |
| 
 | |
| 			local ref = {
 | |
| 				{x = -1, y = 0, z = 0},
 | |
| 				{x = 0, y = 0, z = 1},
 | |
| 				{x = 1, y = 0, z = 0},
 | |
| 				{x = 0, y = 0, z = -1},
 | |
| 			}
 | |
| 
 | |
| 			local aside = {
 | |
| 				x = pos.x + ref[dir + 1].x,
 | |
| 				y = pos.y + ref[dir + 1].y,
 | |
| 				z = pos.z + ref[dir + 1].z,
 | |
| 			}
 | |
| 
 | |
| 			local state = 0
 | |
| 			if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
 | |
| 				state = state + 2
 | |
| 				minetest.set_node(pos, {name = doorname .. "_b", param2 = dir})
 | |
| 				minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
 | |
| 			else
 | |
| 				minetest.set_node(pos, {name = doorname .. "_a", param2 = dir})
 | |
| 				minetest.set_node(above, {name = "doors:hidden", param2 = dir})
 | |
| 			end
 | |
| 
 | |
| 			local meta = minetest.get_meta(pos)
 | |
| 			meta:set_int("state", state)
 | |
| 
 | |
| 			if def.protected then
 | |
| 				meta:set_string("owner", pn)
 | |
| 				meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
 | |
| 			end
 | |
| 
 | |
| 			if not minetest.is_creative_enabled(pn) then
 | |
| 				itemstack:take_item()
 | |
| 			end
 | |
| 
 | |
| 			minetest.sound_play(def.sounds.place, {pos = pos}, true)
 | |
| 
 | |
| 			on_place_node(pos, minetest.get_node(pos),
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| 				placer, node, itemstack, pointed_thing)
 | |
| 
 | |
| 			return itemstack
 | |
| 		end
 | |
| 	})
 | |
| 	def.inventory_image = nil
 | |
| 
 | |
| 	if def.recipe then
 | |
| 		minetest.register_craft({
 | |
| 			output = name,
 | |
| 			recipe = def.recipe,
 | |
| 		})
 | |
| 	end
 | |
| 	def.recipe = nil
 | |
| 
 | |
| 	if not def.sounds then
 | |
| 		def.sounds = default.node_sound_wood_defaults()
 | |
| 	end
 | |
| 
 | |
| 	if not def.sound_open then
 | |
| 		def.sound_open = "doors_door_open"
 | |
| 	end
 | |
| 
 | |
| 	if not def.sound_close then
 | |
| 		def.sound_close = "doors_door_close"
 | |
| 	end
 | |
| 
 | |
| 	if not def.gain_open then
 | |
| 		def.gain_open = 0.3
 | |
| 	end
 | |
| 
 | |
| 	if not def.gain_close then
 | |
| 		def.gain_close = 0.3
 | |
| 	end
 | |
| 
 | |
| 	def.groups.not_in_creative_inventory = 1
 | |
| 	def.groups.door = 1
 | |
| 	def.drop = name
 | |
| 	def.door = {
 | |
| 		name = name,
 | |
| 		sounds = {def.sound_close, def.sound_open},
 | |
| 		gains = {def.gain_close, def.gain_open},
 | |
| 	}
 | |
| 	if not def.on_rightclick then
 | |
| 		def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 | |
| 			doors.door_toggle(pos, node, clicker)
 | |
| 			return itemstack
 | |
| 		end
 | |
| 	end
 | |
| 	def.after_dig_node = function(pos, node, meta, digger)
 | |
| 		local above = pos:offset(0, 1, 0)
 | |
| 		if is_doors_upper_node(above) then
 | |
| 			minetest.remove_node(above)
 | |
| 		end
 | |
| 		minetest.check_for_falling(above)
 | |
| 	end
 | |
| 	def.on_rotate = function(pos, node, user, mode, new_param2)
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	if def.protected then
 | |
| 		def.can_dig = can_dig_door
 | |
| 		def.on_blast = function() end
 | |
| 		def.on_key_use = function(pos, player)
 | |
| 			local door = doors.get(pos)
 | |
| 			door:toggle(player)
 | |
| 		end
 | |
| 		def.on_skeleton_key_use = function(pos, player, newsecret)
 | |
| 			replace_old_owner_information(pos)
 | |
| 			local meta = minetest.get_meta(pos)
 | |
| 			local owner = meta:get_string("owner")
 | |
| 			local pname = player:get_player_name()
 | |
| 
 | |
| 			-- verify placer is owner of lockable door
 | |
| 			if owner ~= pname then
 | |
| 				minetest.record_protection_violation(pos, pname)
 | |
| 				minetest.chat_send_player(pname, S("You do not own this locked door."))
 | |
| 				return nil
 | |
| 			end
 | |
| 
 | |
| 			local secret = meta:get_string("key_lock_secret")
 | |
| 			if secret == "" then
 | |
| 				secret = newsecret
 | |
| 				meta:set_string("key_lock_secret", secret)
 | |
| 			end
 | |
| 
 | |
| 			return secret, S("a locked door"), owner
 | |
| 		end
 | |
| 		def.node_dig_prediction = ""
 | |
| 	else
 | |
| 		def.on_blast = function(pos, intensity)
 | |
| 			minetest.remove_node(pos)
 | |
| 			local above = pos:offset(0, 1, 0)
 | |
| 			-- hidden node doesn't get blasted away.
 | |
| 			if is_doors_upper_node(above) then
 | |
| 				minetest.remove_node(above)
 | |
| 			end
 | |
| 			return {name}
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	def.on_destruct = function(pos)
 | |
| 		local above = pos:offset(0, 1, 0)
 | |
| 		if is_doors_upper_node(above) then
 | |
| 			minetest.remove_node(above)
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	def.drawtype = "mesh"
 | |
| 	def.paramtype = "light"
 | |
| 	def.paramtype2 = "facedir"
 | |
| 	def.sunlight_propagates = true
 | |
| 	def.walkable = true
 | |
| 	def.is_ground_content = false
 | |
| 	def.buildable_to = false
 | |
| 	def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
 | |
| 	def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
 | |
| 	def.use_texture_alpha = def.use_texture_alpha or "clip"
 | |
| 
 | |
| 	def.mesh = "door_a.b3d"
 | |
| 	minetest.register_node(":" .. name .. "_a", table.copy(def))
 | |
| 
 | |
| 	def.mesh = "door_b.b3d"
 | |
| 	minetest.register_node(":" .. name .. "_b", table.copy(def))
 | |
| 
 | |
| 	def.mesh = "door_b.b3d"
 | |
| 	minetest.register_node(":" .. name .. "_c", table.copy(def))
 | |
| 
 | |
| 	def.mesh = "door_a.b3d"
 | |
| 	minetest.register_node(":" .. name .. "_d", table.copy(def))
 | |
| 
 | |
| 	doors.registered_doors[name .. "_a"] = true
 | |
| 	doors.registered_doors[name .. "_b"] = true
 | |
| 	doors.registered_doors[name .. "_c"] = true
 | |
| 	doors.registered_doors[name .. "_d"] = true
 | |
| end
 | |
| 
 | |
| doors.register("door_wood", {
 | |
| 		tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
 | |
| 		description = S("Wooden Door"),
 | |
| 		inventory_image = "doors_item_wood.png",
 | |
| 		groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
 | |
| 		gain_open = 0.06,
 | |
| 		gain_close = 0.13,
 | |
| 		recipe = {
 | |
| 			{"group:wood", "group:wood"},
 | |
| 			{"group:wood", "group:wood"},
 | |
| 			{"group:wood", "group:wood"},
 | |
| 		}
 | |
| })
 | |
| 
 | |
| doors.register("door_steel", {
 | |
| 		tiles = {{name = "doors_door_steel.png", backface_culling = true}},
 | |
| 		description = S("Steel Door"),
 | |
| 		inventory_image = "doors_item_steel.png",
 | |
| 		protected = true,
 | |
| 		groups = {node = 1, cracky = 1, level = 2},
 | |
| 		sounds = default.node_sound_metal_defaults(),
 | |
| 		sound_open = "doors_steel_door_open",
 | |
| 		sound_close = "doors_steel_door_close",
 | |
| 		gain_open = 0.2,
 | |
| 		gain_close = 0.2,
 | |
| 		recipe = {
 | |
| 			{"default:steel_ingot", "default:steel_ingot"},
 | |
| 			{"default:steel_ingot", "default:steel_ingot"},
 | |
| 			{"default:steel_ingot", "default:steel_ingot"},
 | |
| 		}
 | |
| })
 | |
| 
 | |
| doors.register("door_glass", {
 | |
| 		tiles = {"doors_door_glass.png"},
 | |
| 		description = S("Glass Door"),
 | |
| 		inventory_image = "doors_item_glass.png",
 | |
| 		groups = {node = 1, cracky=3, oddly_breakable_by_hand=3},
 | |
| 		sounds = default.node_sound_glass_defaults(),
 | |
| 		sound_open = "doors_glass_door_open",
 | |
| 		sound_close = "doors_glass_door_close",
 | |
| 		gain_open = 0.3,
 | |
| 		gain_close = 0.25,
 | |
| 		recipe = {
 | |
| 			{"default:glass", "default:glass"},
 | |
| 			{"default:glass", "default:glass"},
 | |
| 			{"default:glass", "default:glass"},
 | |
| 		}
 | |
| })
 | |
| 
 | |
| doors.register("door_obsidian_glass", {
 | |
| 		tiles = {"doors_door_obsidian_glass.png"},
 | |
| 		description = S("Obsidian Glass Door"),
 | |
| 		inventory_image = "doors_item_obsidian_glass.png",
 | |
| 		groups = {node = 1, cracky=3},
 | |
| 		sounds = default.node_sound_glass_defaults(),
 | |
| 		sound_open = "doors_glass_door_open",
 | |
| 		sound_close = "doors_glass_door_close",
 | |
| 		gain_open = 0.3,
 | |
| 		gain_close = 0.25,
 | |
| 		recipe = {
 | |
| 			{"default:obsidian_glass", "default:obsidian_glass"},
 | |
| 			{"default:obsidian_glass", "default:obsidian_glass"},
 | |
| 			{"default:obsidian_glass", "default:obsidian_glass"},
 | |
| 		},
 | |
| })
 | |
| 
 | |
| -- Capture mods using the old API as best as possible.
 | |
| function doors.register_door(name, def)
 | |
| 	if def.only_placer_can_open then
 | |
| 		def.protected = true
 | |
| 	end
 | |
| 	def.only_placer_can_open = nil
 | |
| 
 | |
| 	local i = name:find(":")
 | |
| 	local modname = name:sub(1, i - 1)
 | |
| 	if not def.tiles then
 | |
| 		if def.protected then
 | |
| 			def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
 | |
| 		else
 | |
| 			def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
 | |
| 		end
 | |
| 		minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
 | |
| 				"using deprecated API method \"doors.register_door()\" but " ..
 | |
| 				"did not provide the \"tiles\" parameter. A fallback tiledef " ..
 | |
| 				"will be used instead.")
 | |
| 	end
 | |
| 
 | |
| 	doors.register(name, def)
 | |
| end
 | |
| 
 | |
| ----trapdoor----
 | |
| 
 | |
| function doors.trapdoor_toggle(pos, node, clicker)
 | |
| 	node = node or minetest.get_node(pos)
 | |
| 
 | |
| 	replace_old_owner_information(pos)
 | |
| 
 | |
| 	if clicker and not default.can_interact_with_node(clicker, pos) then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	local def = minetest.registered_nodes[node.name]
 | |
| 
 | |
| 	if string.sub(node.name, -5) == "_open" then
 | |
| 		minetest.sound_play(def.sound_close,
 | |
| 			{pos = pos, gain = def.gain_close, max_hear_distance = 10}, true)
 | |
| 		minetest.swap_node(pos, {name = string.sub(node.name, 1,
 | |
| 			string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
 | |
| 	else
 | |
| 		minetest.sound_play(def.sound_open,
 | |
| 			{pos = pos, gain = def.gain_open, max_hear_distance = 10}, true)
 | |
| 		minetest.swap_node(pos, {name = node.name .. "_open",
 | |
| 			param1 = node.param1, param2 = node.param2})
 | |
| 	end
 | |
| end
 | |
| 
 | |
| function doors.register_trapdoor(name, def)
 | |
| 	if not name:find(":") then
 | |
| 		name = "doors:" .. name
 | |
| 	end
 | |
| 
 | |
| 	local name_closed = name
 | |
| 	local name_opened = name.."_open"
 | |
| 
 | |
| 	def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 | |
| 		doors.trapdoor_toggle(pos, node, clicker)
 | |
| 		return itemstack
 | |
| 	end
 | |
| 
 | |
| 	-- Common trapdoor configuration
 | |
| 	def.drawtype = "nodebox"
 | |
| 	def.paramtype = "light"
 | |
| 	def.paramtype2 = "facedir"
 | |
| 	def.is_ground_content = false
 | |
| 	def.use_texture_alpha = def.use_texture_alpha or "clip"
 | |
| 
 | |
| 	if def.protected then
 | |
| 		def.can_dig = can_dig_door
 | |
| 		def.after_place_node = function(pos, placer, itemstack, pointed_thing)
 | |
| 			local pn = placer:get_player_name()
 | |
| 			local meta = minetest.get_meta(pos)
 | |
| 			meta:set_string("owner", pn)
 | |
| 			meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
 | |
| 
 | |
| 			return minetest.is_creative_enabled(pn)
 | |
| 		end
 | |
| 
 | |
| 		def.on_blast = function() end
 | |
| 		def.on_key_use = function(pos, player)
 | |
| 			local door = doors.get(pos)
 | |
| 			door:toggle(player)
 | |
| 		end
 | |
| 		def.on_skeleton_key_use = function(pos, player, newsecret)
 | |
| 			replace_old_owner_information(pos)
 | |
| 			local meta = minetest.get_meta(pos)
 | |
| 			local owner = meta:get_string("owner")
 | |
| 			local pname = player:get_player_name()
 | |
| 
 | |
| 			-- verify placer is owner of lockable door
 | |
| 			if owner ~= pname then
 | |
| 				minetest.record_protection_violation(pos, pname)
 | |
| 				minetest.chat_send_player(pname, S("You do not own this trapdoor."))
 | |
| 				return nil
 | |
| 			end
 | |
| 
 | |
| 			local secret = meta:get_string("key_lock_secret")
 | |
| 			if secret == "" then
 | |
| 				secret = newsecret
 | |
| 				meta:set_string("key_lock_secret", secret)
 | |
| 			end
 | |
| 
 | |
| 			return secret, S("a locked trapdoor"), owner
 | |
| 		end
 | |
| 		def.node_dig_prediction = ""
 | |
| 	else
 | |
| 		def.on_blast = function(pos, intensity)
 | |
| 			minetest.remove_node(pos)
 | |
| 			return {name}
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	if not def.sounds then
 | |
| 		def.sounds = default.node_sound_wood_defaults()
 | |
| 	end
 | |
| 
 | |
| 	if not def.sound_open then
 | |
| 		def.sound_open = "doors_door_open"
 | |
| 	end
 | |
| 
 | |
| 	if not def.sound_close then
 | |
| 		def.sound_close = "doors_door_close"
 | |
| 	end
 | |
| 
 | |
| 	if not def.gain_open then
 | |
| 		def.gain_open = 0.3
 | |
| 	end
 | |
| 
 | |
| 	if not def.gain_close then
 | |
| 		def.gain_close = 0.3
 | |
| 	end
 | |
| 
 | |
| 	local def_opened = table.copy(def)
 | |
| 	local def_closed = table.copy(def)
 | |
| 
 | |
| 	if def.nodebox_closed and def.nodebox_opened then
 | |
| 		def_closed.node_box = def.nodebox_closed
 | |
| 	else
 | |
| 		def_closed.node_box = {
 | |
| 		    type = "fixed",
 | |
| 		    fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
 | |
| 		}
 | |
| 	end
 | |
| 	def_closed.selection_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
 | |
| 	}
 | |
| 	def_closed.tiles = {
 | |
| 		def.tile_front,
 | |
| 		def.tile_front .. '^[transformFY',
 | |
| 		def.tile_side,
 | |
| 		def.tile_side,
 | |
| 		def.tile_side,
 | |
| 		def.tile_side
 | |
| 	}
 | |
| 
 | |
| 	if def.nodebox_opened and def.nodebox_closed then
 | |
| 		def_opened.node_box = def.nodebox_opened
 | |
| 	else
 | |
| 		def_opened.node_box = {
 | |
| 		    type = "fixed",
 | |
| 		    fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
 | |
| 		}
 | |
| 	end
 | |
| 	def_opened.selection_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
 | |
| 	}
 | |
| 	def_opened.tiles = {
 | |
| 		def.tile_side,
 | |
| 		def.tile_side .. '^[transform2',
 | |
| 		def.tile_side .. '^[transform3',
 | |
| 		def.tile_side .. '^[transform1',
 | |
| 		def.tile_front .. '^[transform46',
 | |
| 		def.tile_front .. '^[transform6'
 | |
| 	}
 | |
| 
 | |
| 	def_opened.drop = name_closed
 | |
| 	def_opened.groups.not_in_creative_inventory = 1
 | |
| 
 | |
| 	minetest.register_node(name_opened, def_opened)
 | |
| 	minetest.register_node(name_closed, def_closed)
 | |
| 
 | |
| 	doors.registered_trapdoors[name_opened] = true
 | |
| 	doors.registered_trapdoors[name_closed] = true
 | |
| end
 | |
| 
 | |
| doors.register_trapdoor("doors:trapdoor", {
 | |
| 	description = S("Wooden Trapdoor"),
 | |
| 	inventory_image = "doors_trapdoor.png",
 | |
| 	wield_image = "doors_trapdoor.png",
 | |
| 	tile_front = "doors_trapdoor.png",
 | |
| 	tile_side = "doors_trapdoor_side.png",
 | |
| 	gain_open = 0.06,
 | |
| 	gain_close = 0.13,
 | |
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
 | |
| })
 | |
| 
 | |
| doors.register_trapdoor("doors:trapdoor_steel", {
 | |
| 	description = S("Steel Trapdoor"),
 | |
| 	inventory_image = "doors_trapdoor_steel.png",
 | |
| 	wield_image = "doors_trapdoor_steel.png",
 | |
| 	tile_front = "doors_trapdoor_steel.png",
 | |
| 	tile_side = "doors_trapdoor_steel_side.png",
 | |
| 	protected = true,
 | |
| 	sounds = default.node_sound_metal_defaults(),
 | |
| 	sound_open = "doors_steel_door_open",
 | |
| 	sound_close = "doors_steel_door_close",
 | |
| 	gain_open = 0.2,
 | |
| 	gain_close = 0.2,
 | |
| 	groups = {cracky = 1, level = 2, door = 1},
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	output = "doors:trapdoor 2",
 | |
| 	recipe = {
 | |
| 		{"group:wood", "group:wood", "group:wood"},
 | |
| 		{"group:wood", "group:wood", "group:wood"},
 | |
| 		{"", "", ""},
 | |
| 	}
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	output = "doors:trapdoor_steel",
 | |
| 	recipe = {
 | |
| 		{"default:steel_ingot", "default:steel_ingot"},
 | |
| 		{"default:steel_ingot", "default:steel_ingot"},
 | |
| 	}
 | |
| })
 | |
| 
 | |
| 
 | |
| ----fence gate----
 | |
| local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
 | |
| 
 | |
| function doors.register_fencegate(name, def)
 | |
| 	local fence = {
 | |
| 		description = def.description,
 | |
| 		drawtype = "mesh",
 | |
| 		tiles = {},
 | |
| 		paramtype = "light",
 | |
| 		paramtype2 = "facedir",
 | |
| 		sunlight_propagates = true,
 | |
| 		is_ground_content = false,
 | |
| 		drop = name .. "_closed",
 | |
| 		connect_sides = {"left", "right"},
 | |
| 		groups = def.groups,
 | |
| 		sounds = def.sounds,
 | |
| 		on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 | |
| 			local node_def = minetest.registered_nodes[node.name]
 | |
| 			minetest.swap_node(pos, {name = node_def._gate, param2 = node.param2})
 | |
| 			minetest.sound_play(node_def._gate_sound, {pos = pos, gain = 0.15,
 | |
| 				max_hear_distance = 8}, true)
 | |
| 			return itemstack
 | |
| 		end,
 | |
| 		selection_box = {
 | |
| 			type = "fixed",
 | |
| 			fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}
 | |
| 		},
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	if type(def.texture) == "string" then
 | |
| 		fence.tiles[1] = {name = def.texture, backface_culling = true}
 | |
| 	elseif def.texture.backface_culling == nil then
 | |
| 		fence.tiles[1] = table.copy(def.texture)
 | |
| 		fence.tiles[1].backface_culling = true
 | |
| 	else
 | |
| 		fence.tiles[1] = def.texture
 | |
| 	end
 | |
| 
 | |
| 	if not fence.sounds then
 | |
| 		fence.sounds = default.node_sound_wood_defaults()
 | |
| 	end
 | |
| 
 | |
| 	fence.groups.fence = 1
 | |
| 
 | |
| 	local fence_closed = table.copy(fence)
 | |
| 	fence_closed.mesh = "doors_fencegate_closed.obj"
 | |
| 	fence_closed._gate = name .. "_open"
 | |
| 	fence_closed._gate_sound = "doors_fencegate_open"
 | |
| 	fence_closed.collision_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
 | |
| 	}
 | |
| 
 | |
| 	local fence_open = table.copy(fence)
 | |
| 	fence_open.mesh = "doors_fencegate_open.obj"
 | |
| 	fence_open._gate = name .. "_closed"
 | |
| 	fence_open._gate_sound = "doors_fencegate_close"
 | |
| 	fence_open.groups.not_in_creative_inventory = 1
 | |
| 	fence_open.collision_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8},
 | |
| 			 {-1/2, -3/8, -1/2, -3/8, 3/8,                         0  }}
 | |
| 	}
 | |
| 
 | |
| 	minetest.register_node(":" .. name .. "_closed", fence_closed)
 | |
| 	minetest.register_node(":" .. name .. "_open", fence_open)
 | |
| 
 | |
| 	minetest.register_craft({
 | |
| 		output = name .. "_closed",
 | |
| 		recipe = {
 | |
| 			{"group:stick", def.material, "group:stick"},
 | |
| 			{"group:stick", def.material, "group:stick"}
 | |
| 		}
 | |
| 	})
 | |
| end
 | |
| 
 | |
| doors.register_fencegate("doors:gate_wood", {
 | |
| 	description = S("Apple Wood Fence Gate"),
 | |
| 	texture = "default_wood.png",
 | |
| 	material = "default:wood",
 | |
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
 | |
| })
 | |
| 
 | |
| doors.register_fencegate("doors:gate_acacia_wood", {
 | |
| 	description = S("Acacia Wood Fence Gate"),
 | |
| 	texture = "default_acacia_wood.png",
 | |
| 	material = "default:acacia_wood",
 | |
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
 | |
| })
 | |
| 
 | |
| doors.register_fencegate("doors:gate_junglewood", {
 | |
| 	description = S("Jungle Wood Fence Gate"),
 | |
| 	texture = "default_junglewood.png",
 | |
| 	material = "default:junglewood",
 | |
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
 | |
| })
 | |
| 
 | |
| doors.register_fencegate("doors:gate_pine_wood", {
 | |
| 	description = S("Pine Wood Fence Gate"),
 | |
| 	texture = "default_pine_wood.png",
 | |
| 	material = "default:pine_wood",
 | |
| 	groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
 | |
| })
 | |
| 
 | |
| doors.register_fencegate("doors:gate_aspen_wood", {
 | |
| 	description = S("Aspen Wood Fence Gate"),
 | |
| 	texture = "default_aspen_wood.png",
 | |
| 	material = "default:aspen_wood",
 | |
| 	groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
 | |
| })
 | |
| 
 | |
| 
 | |
| ----fuels----
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	type = "fuel",
 | |
| 	recipe = "doors:trapdoor",
 | |
| 	burntime = 7,
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	type = "fuel",
 | |
| 	recipe = "doors:door_wood",
 | |
| 	burntime = 14,
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	type = "fuel",
 | |
| 	recipe = "doors:gate_wood_closed",
 | |
| 	burntime = 7,
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	type = "fuel",
 | |
| 	recipe = "doors:gate_acacia_wood_closed",
 | |
| 	burntime = 8,
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	type = "fuel",
 | |
| 	recipe = "doors:gate_junglewood_closed",
 | |
| 	burntime = 9,
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	type = "fuel",
 | |
| 	recipe = "doors:gate_pine_wood_closed",
 | |
| 	burntime = 6,
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	type = "fuel",
 | |
| 	recipe = "doors:gate_aspen_wood_closed",
 | |
| 	burntime = 5,
 | |
| })
 |