mirror of
				https://github.com/luanti-org/minetest_game.git
				synced 2025-10-31 07:35:22 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			238 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			238 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- vessels/init.lua
 | |
| 
 | |
| -- Minetest 0.4 mod: vessels
 | |
| -- See README.txt for licensing and other information.
 | |
| 
 | |
| -- Load support for MT game translation.
 | |
| local S = minetest.get_translator("vessels")
 | |
| 
 | |
| 
 | |
| local vessels_shelf_formspec =
 | |
| 	"size[8,7;]" ..
 | |
| 	"list[context;vessels;0,0.3;8,2;]" ..
 | |
| 	"list[current_player;main;0,2.85;8,1;]" ..
 | |
| 	"list[current_player;main;0,4.08;8,3;8]" ..
 | |
| 	"listring[context;vessels]" ..
 | |
| 	"listring[current_player;main]" ..
 | |
| 	default.get_hotbar_bg(0, 2.85)
 | |
| 
 | |
| local function update_vessels_shelf(pos)
 | |
| 	local meta = minetest.get_meta(pos)
 | |
| 	local inv = meta:get_inventory()
 | |
| 	local invlist = inv:get_list("vessels")
 | |
| 
 | |
| 	local formspec = vessels_shelf_formspec
 | |
| 	-- Inventory slots overlay
 | |
| 	local vx, vy = 0, 0.3
 | |
| 	local n_items = 0
 | |
| 	for i = 1, 16 do
 | |
| 		if i == 9 then
 | |
| 			vx = 0
 | |
| 			vy = vy + 1
 | |
| 		end
 | |
| 		if not invlist or invlist[i]:is_empty() then
 | |
| 			formspec = formspec ..
 | |
| 				"image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
 | |
| 		else
 | |
| 			local stack = invlist[i]
 | |
| 			if not stack:is_empty() then
 | |
| 				n_items = n_items + stack:get_count()
 | |
| 			end
 | |
| 		end
 | |
| 		vx = vx + 1
 | |
| 	end
 | |
| 	meta:set_string("formspec", formspec)
 | |
| 	if n_items == 0 then
 | |
| 		meta:set_string("infotext", S("Empty Vessels Shelf"))
 | |
| 	else
 | |
| 		meta:set_string("infotext", S("Vessels Shelf (@1 items)", n_items))
 | |
| 	end
 | |
| end
 | |
| 
 | |
| minetest.register_node("vessels:shelf", {
 | |
| 	description = S("Vessels Shelf"),
 | |
| 	tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
 | |
| 		"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
 | |
| 	paramtype2 = "facedir",
 | |
| 	is_ground_content = false,
 | |
| 	groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
 | |
| 	sounds = default.node_sound_wood_defaults(),
 | |
| 
 | |
| 	on_construct = function(pos)
 | |
| 		local meta = minetest.get_meta(pos)
 | |
| 		update_vessels_shelf(pos)
 | |
| 		local inv = meta:get_inventory()
 | |
| 		inv:set_size("vessels", 8 * 2)
 | |
| 	end,
 | |
| 	can_dig = function(pos,player)
 | |
| 		local inv = minetest.get_meta(pos):get_inventory()
 | |
| 		return inv:is_empty("vessels")
 | |
| 	end,
 | |
| 	allow_metadata_inventory_put = function(pos, listname, index, stack, player)
 | |
| 		if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
 | |
| 			return stack:get_count()
 | |
| 		end
 | |
| 		return 0
 | |
| 	end,
 | |
| 	on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
 | |
| 		minetest.log("action", player:get_player_name() ..
 | |
| 			   " moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
 | |
| 		update_vessels_shelf(pos)
 | |
| 	end,
 | |
| 	on_metadata_inventory_put = function(pos, listname, index, stack, player)
 | |
| 		minetest.log("action", player:get_player_name() ..
 | |
| 			   " moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
 | |
| 		update_vessels_shelf(pos)
 | |
| 	end,
 | |
| 	on_metadata_inventory_take = function(pos, listname, index, stack, player)
 | |
| 		minetest.log("action", player:get_player_name() ..
 | |
| 			   " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
 | |
| 		update_vessels_shelf(pos)
 | |
| 	end,
 | |
| 	on_blast = function(pos)
 | |
| 		local drops = {}
 | |
| 		default.get_inventory_drops(pos, "vessels", drops)
 | |
| 		drops[#drops + 1] = "vessels:shelf"
 | |
| 		minetest.remove_node(pos)
 | |
| 		return drops
 | |
| 	end,
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	output = "vessels:shelf",
 | |
| 	recipe = {
 | |
| 		{"group:wood", "group:wood", "group:wood"},
 | |
| 		{"group:vessel", "group:vessel", "group:vessel"},
 | |
| 		{"group:wood", "group:wood", "group:wood"},
 | |
| 	}
 | |
| })
 | |
| 
 | |
| minetest.register_node("vessels:glass_bottle", {
 | |
| 	description = S("Empty Glass Bottle"),
 | |
| 	drawtype = "plantlike",
 | |
| 	tiles = {"vessels_glass_bottle.png"},
 | |
| 	inventory_image = "vessels_glass_bottle.png",
 | |
| 	wield_image = "vessels_glass_bottle.png",
 | |
| 	paramtype = "light",
 | |
| 	is_ground_content = false,
 | |
| 	walkable = false,
 | |
| 	selection_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
 | |
| 	},
 | |
| 	groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
 | |
| 	sounds = default.node_sound_glass_defaults(),
 | |
| })
 | |
| 
 | |
| minetest.register_craft( {
 | |
| 	output = "vessels:glass_bottle 10",
 | |
| 	recipe = {
 | |
| 		{"default:glass", "", "default:glass"},
 | |
| 		{"default:glass", "", "default:glass"},
 | |
| 		{"", "default:glass", ""}
 | |
| 	}
 | |
| })
 | |
| 
 | |
| minetest.register_node("vessels:drinking_glass", {
 | |
| 	description = S("Empty Drinking Glass"),
 | |
| 	drawtype = "plantlike",
 | |
| 	tiles = {"vessels_drinking_glass.png"},
 | |
| 	inventory_image = "vessels_drinking_glass_inv.png",
 | |
| 	wield_image = "vessels_drinking_glass.png",
 | |
| 	paramtype = "light",
 | |
| 	is_ground_content = false,
 | |
| 	walkable = false,
 | |
| 	selection_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
 | |
| 	},
 | |
| 	groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
 | |
| 	sounds = default.node_sound_glass_defaults(),
 | |
| })
 | |
| 
 | |
| minetest.register_craft( {
 | |
| 	output = "vessels:drinking_glass 14",
 | |
| 	recipe = {
 | |
| 		{"default:glass", "", "default:glass"},
 | |
| 		{"default:glass", "", "default:glass"},
 | |
| 		{"default:glass", "default:glass", "default:glass"}
 | |
| 	}
 | |
| })
 | |
| 
 | |
| minetest.register_node("vessels:steel_bottle", {
 | |
| 	description = S("Empty Heavy Steel Bottle"),
 | |
| 	drawtype = "plantlike",
 | |
| 	tiles = {"vessels_steel_bottle.png"},
 | |
| 	inventory_image = "vessels_steel_bottle.png",
 | |
| 	wield_image = "vessels_steel_bottle.png",
 | |
| 	paramtype = "light",
 | |
| 	is_ground_content = false,
 | |
| 	walkable = false,
 | |
| 	selection_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
 | |
| 	},
 | |
| 	groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
 | |
| 	sounds = default.node_sound_defaults(),
 | |
| })
 | |
| 
 | |
| minetest.register_craft( {
 | |
| 	output = "vessels:steel_bottle 5",
 | |
| 	recipe = {
 | |
| 		{"default:steel_ingot", "", "default:steel_ingot"},
 | |
| 		{"default:steel_ingot", "", "default:steel_ingot"},
 | |
| 		{"", "default:steel_ingot", ""}
 | |
| 	}
 | |
| })
 | |
| 
 | |
| 
 | |
| -- Glass and steel recycling
 | |
| 
 | |
| minetest.register_craftitem("vessels:glass_fragments", {
 | |
| 	description = S("Glass Fragments"),
 | |
| 	inventory_image = "vessels_glass_fragments.png",
 | |
| })
 | |
| 
 | |
| minetest.register_craft( {
 | |
| 	type = "shapeless",
 | |
| 	output = "vessels:glass_fragments",
 | |
| 	recipe = {
 | |
| 		"vessels:glass_bottle",
 | |
| 		"vessels:glass_bottle",
 | |
| 	},
 | |
| })
 | |
| 
 | |
| minetest.register_craft( {
 | |
| 	type = "shapeless",
 | |
| 	output = "vessels:glass_fragments",
 | |
| 	recipe = {
 | |
| 		"vessels:drinking_glass",
 | |
| 		"vessels:drinking_glass",
 | |
| 	},
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	type = "cooking",
 | |
| 	output = "default:glass",
 | |
| 	recipe = "vessels:glass_fragments",
 | |
| })
 | |
| 
 | |
| minetest.register_craft( {
 | |
| 	type = "cooking",
 | |
| 	output = "default:steel_ingot",
 | |
| 	recipe = "vessels:steel_bottle",
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	type = "fuel",
 | |
| 	recipe = "vessels:shelf",
 | |
| 	burntime = 30,
 | |
| })
 | |
| 
 | |
| -- Register glass fragments as dungeon loot
 | |
| if minetest.global_exists("dungeon_loot") then
 | |
| 	dungeon_loot.register({
 | |
| 		name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}
 | |
| 	})
 | |
| end
 |