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				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			61 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-- Loot from the `default` mod is registered here,
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-- with the rest being registered in the respective mods
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dungeon_loot.registered_loot = {
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	-- various items
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	{name = "default:stick", chance = 0.6, count = {3, 6}},
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	{name = "default:flint", chance = 0.4, count = {1, 3}},
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	-- farming / consumable
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	{name = "default:apple", chance = 0.4, count = {1, 4}},
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	{name = "default:cactus", chance = 0.4, count = {1, 4},
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		types = {"sandstone", "desert"}},
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	-- minerals
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	{name = "default:coal_lump", chance = 0.9, count = {1, 12}},
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	{name = "default:gold_ingot", chance = 0.5},
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	{name = "default:steel_ingot", chance = 0.4, count = {1, 6}},
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	{name = "default:mese_crystal", chance = 0.1, count = {2, 3}},
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	-- tools
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	{name = "default:sword_wood", chance = 0.6},
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	{name = "default:pick_stone", chance = 0.3},
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	{name = "default:axe_diamond", chance = 0.05},
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	-- natural materials
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	{name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
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		types = {"normal"}},
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	{name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
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		types = {"sandstone"}},
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	{name = "default:desert_cobble", chance = 0.8, count = {4, 32},
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		types = {"desert"}},
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	{name = "default:snow", chance = 0.8, count = {8, 64}, y = {-64, 32768},
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		types = {"ice"}},
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	{name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768},
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		types = {"normal", "sandstone", "desert"}},
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	{name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32768, -512}},
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	{name = "default:mese", chance = 0.15, y = {-32768, -512}},
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}
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function dungeon_loot.register(t)
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	if t.name ~= nil then
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		t = {t} -- single entry
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	end
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	for _, loot in ipairs(t) do
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		table.insert(dungeon_loot.registered_loot, loot)
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	end
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end
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function dungeon_loot._internal_get_loot(pos_y, dungeontype)
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	-- filter by y pos and type
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	local ret = {}
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	for _, l in ipairs(dungeon_loot.registered_loot) do
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		if l.y == nil or (pos_y >= l.y[1] and pos_y <= l.y[2]) then
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			if l.types == nil or table.indexof(l.types, dungeontype) ~= -1 then
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				table.insert(ret, l)
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			end
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		end
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	end
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	return ret
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end
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