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			166 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| minetest.override_item("default:dirt", {
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| 	groups = {crumbly=3, soil=1},
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| 	soil = {
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| 		base = "default:dirt",
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| 		dry = "farming:soil",
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| 		wet = "farming:soil_wet"
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| 	}
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| })
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| 
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| minetest.override_item("default:dirt_with_grass", {
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| 	groups = {crumbly=3, soil=1},
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| 	soil = {
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| 		base = "default:dirt_with_grass",
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| 		dry = "farming:soil",
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| 		wet = "farming:soil_wet"
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| 	}
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| })
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| 
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| minetest.override_item("default:dirt_with_dry_grass", {
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| 	groups = {crumbly=3, soil=1},
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| 	soil = {
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| 		base = "default:dirt_with_dry_grass",
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| 		dry = "farming:soil",
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| 		wet = "farming:soil_wet"
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| 	}
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| })
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| 
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| minetest.register_node("farming:soil", {
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| 	description = "Soil",
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| 	tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
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| 	drop = "default:dirt",
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| 	groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
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| 	sounds = default.node_sound_dirt_defaults(),
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| 	soil = {
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| 		base = "default:dirt",
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| 		dry = "farming:soil",
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| 		wet = "farming:soil_wet"
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| 	}
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| })
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| 
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| minetest.register_node("farming:soil_wet", {
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| 	description = "Wet Soil",
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| 	tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
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| 	drop = "default:dirt",
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| 	groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
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| 	sounds = default.node_sound_dirt_defaults(),
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| 	soil = {
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| 		base = "default:dirt",
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| 		dry = "farming:soil",
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| 		wet = "farming:soil_wet"
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| 	}
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| })
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| 
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| minetest.override_item("default:desert_sand", {
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| 	groups = {crumbly=3, falling_node=1, sand=1, soil = 1},
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| 	soil = {
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| 		base = "default:desert_sand",
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| 		dry = "farming:desert_sand_soil",
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| 		wet = "farming:desert_sand_soil_wet"
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| 	}
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| })
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| minetest.register_node("farming:desert_sand_soil", {
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| 	description = "Desert Sand Soil",
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| 	drop = "default:desert_sand",
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| 	tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
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| 	groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1},
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| 	sounds = default.node_sound_sand_defaults(),
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| 	soil = {
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| 		base = "default:desert_sand",
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| 		dry = "farming:desert_sand_soil",
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| 		wet = "farming:desert_sand_soil_wet"
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| 	}
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| })
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| 
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| minetest.register_node("farming:desert_sand_soil_wet", {
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| 	description = "Wet Desert Sand Soil",
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| 	drop = "default:desert_sand",
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| 	tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
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| 	groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1},
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| 	sounds = default.node_sound_sand_defaults(),
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| 	soil = {
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| 		base = "default:desert_sand",
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| 		dry = "farming:desert_sand_soil",
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| 		wet = "farming:desert_sand_soil_wet"
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| 	}
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| })
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| 
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| minetest.register_node("farming:straw", {
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| 	description = "Straw",
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| 	tiles = {"farming_straw.png"},
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| 	is_ground_content = false,
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| 	groups = {snappy=3, flammable=4, fall_damage_add_percent=-30},
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| 	sounds = default.node_sound_leaves_defaults(),
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| })
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| 
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| minetest.register_abm({
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| 	nodenames = {"group:field"},
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| 	interval = 15,
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| 	chance = 4,
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| 	action = function(pos, node)
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| 		local n_def = minetest.registered_nodes[node.name] or nil
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| 		local wet = n_def.soil.wet or nil
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| 		local base = n_def.soil.base or nil
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| 		local dry = n_def.soil.dry or nil
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| 		if not n_def or not n_def.soil or not wet or not base or not dry then
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| 			return
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| 		end
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| 
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| 		pos.y = pos.y + 1
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| 		local nn = minetest.get_node_or_nil(pos)
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| 		if not nn or not nn.name then
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| 			return
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| 		end
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| 		local nn_def = minetest.registered_nodes[nn.name] or nil
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| 		pos.y = pos.y - 1
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| 		
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| 		if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then
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| 			minetest.set_node(pos, {name = base})
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| 			return
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| 		end
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| 		-- check if there is water nearby
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| 		local wet_lvl = minetest.get_item_group(node.name, "wet")
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| 		if minetest.find_node_near(pos, 3, {"group:water"}) then
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| 			-- if it is dry soil and not base node, turn it into wet soil
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| 			if wet_lvl == 0 then
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| 				minetest.set_node(pos, {name = wet})
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| 			end
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| 		else
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| 			-- only turn back if there are no unloaded blocks (and therefore
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| 			-- possible water sources) nearby
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| 			if not minetest.find_node_near(pos, 3, {"ignore"}) then
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| 				-- turn it back into base if it is already dry
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| 				if wet_lvl == 0 then
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| 					-- only turn it back if there is no plant/seed on top of it
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| 					if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then
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| 						minetest.set_node(pos, {name = base})
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| 					end
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| 					
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| 				-- if its wet turn it back into dry soil
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| 				elseif wet_lvl == 1 then
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| 					minetest.set_node(pos, {name = dry})
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| 				end
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| 			end
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| 		end
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| 	end,
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| })
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| 
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| 
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| for i = 1, 5 do		
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| 	minetest.override_item("default:grass_"..i, {drop = {
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| 		max_items = 1,
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| 		items = {
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| 			{items = {'farming:seed_wheat'},rarity = 5},
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| 			{items = {'default:grass_1'}},
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| 		}
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| 	}})
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| end
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| 	
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| minetest.override_item("default:junglegrass", {drop = {
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| 	max_items = 1,
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| 	items = {
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| 		{items = {'farming:seed_cotton'},rarity = 8},
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| 		{items = {'default:junglegrass'}},
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| 	}
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| }})
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