mirror of
				https://github.com/luanti-org/minetest_game.git
				synced 2025-10-30 23:25:33 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			330 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			330 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- minetest/fire/init.lua
 | |
| 
 | |
| -- Global namespace for functions
 | |
| 
 | |
| fire = {}
 | |
| 
 | |
| 
 | |
| -- Register flame nodes
 | |
| 
 | |
| minetest.register_node("fire:basic_flame", {
 | |
| 	drawtype = "firelike",
 | |
| 	tiles = {
 | |
| 		{
 | |
| 			name = "fire_basic_flame_animated.png",
 | |
| 			animation = {
 | |
| 				type = "vertical_frames",
 | |
| 				aspect_w = 16,
 | |
| 				aspect_h = 16,
 | |
| 				length = 1
 | |
| 			},
 | |
| 		},
 | |
| 	},
 | |
| 	inventory_image = "fire_basic_flame.png",
 | |
| 	paramtype = "light",
 | |
| 	light_source = 14,
 | |
| 	walkable = false,
 | |
| 	buildable_to = true,
 | |
| 	sunlight_propagates = true,
 | |
| 	damage_per_second = 4,
 | |
| 	groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
 | |
| 	on_timer = function(pos)
 | |
| 		local f = minetest.find_node_near(pos, 1, {"group:flammable"})
 | |
| 		if not f then
 | |
| 			minetest.remove_node(pos)
 | |
| 			return
 | |
| 		end
 | |
| 		-- restart timer
 | |
| 		return true
 | |
| 	end,
 | |
| 	drop = "",
 | |
| 
 | |
| 	on_construct = function(pos)
 | |
| 		minetest.get_node_timer(pos):start(math.random(30, 60))
 | |
| 		minetest.after(0, fire.update_sounds_around, pos)
 | |
| 	end,
 | |
| 
 | |
| 	on_destruct = function(pos)
 | |
| 		minetest.after(0, fire.update_sounds_around, pos)
 | |
| 	end,
 | |
| 
 | |
| 	on_blast = function()
 | |
| 	end, -- unaffected by explosions
 | |
| })
 | |
| 
 | |
| minetest.register_node("fire:permanent_flame", {
 | |
| 	description = "Permanent Flame",
 | |
| 	drawtype = "firelike",
 | |
| 	tiles = {
 | |
| 		{
 | |
| 			name = "fire_basic_flame_animated.png",
 | |
| 			animation = {
 | |
| 				type = "vertical_frames",
 | |
| 				aspect_w = 16,
 | |
| 				aspect_h = 16,
 | |
| 				length = 1
 | |
| 			},
 | |
| 		},
 | |
| 	},
 | |
| 	inventory_image = "fire_basic_flame.png",
 | |
| 	paramtype = "light",
 | |
| 	light_source = 14,
 | |
| 	walkable = false,
 | |
| 	buildable_to = true,
 | |
| 	sunlight_propagates = true,
 | |
| 	damage_per_second = 4,
 | |
| 	groups = {igniter = 2, dig_immediate = 3},
 | |
| 	drop = "",
 | |
| 
 | |
| 	on_blast = function()
 | |
| 	end,
 | |
| })
 | |
| 
 | |
| 
 | |
| -- Flint and steel
 | |
| 
 | |
| minetest.register_tool("fire:flint_and_steel", {
 | |
| 	description = "Flint and Steel",
 | |
| 	inventory_image = "fire_flint_steel.png",
 | |
| 	on_use = function(itemstack, user, pointed_thing)
 | |
| 		itemstack:add_wear(1000)
 | |
| 		local pt = pointed_thing
 | |
| 		if pt.type == "node" then
 | |
| 			local node_under = minetest.get_node(pt.under).name
 | |
| 			local is_coalblock = node_under == "default:coalblock"
 | |
| 			local is_tnt = node_under == "tnt:tnt"
 | |
| 			local is_gunpowder = node_under == "tnt:gunpowder"
 | |
| 			if minetest.get_item_group(node_under, "flammable") >= 1 or
 | |
| 					is_coalblock or is_tnt or is_gunpowder then
 | |
| 				local flame_pos = pt.above
 | |
| 				if is_coalblock then
 | |
| 					flame_pos = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
 | |
| 				elseif is_tnt or is_gunpowder then
 | |
| 					flame_pos = pt.under
 | |
| 				end
 | |
| 				if minetest.get_node(flame_pos).name == "air" or
 | |
| 						is_tnt or is_gunpowder then
 | |
| 					local player_name = user:get_player_name()
 | |
| 					if not minetest.is_protected(flame_pos, player_name) then
 | |
| 						if is_coalblock then
 | |
| 							minetest.set_node(flame_pos,
 | |
| 								{name = "fire:permanent_flame"})
 | |
| 						elseif is_tnt then
 | |
| 							minetest.set_node(flame_pos,
 | |
| 								{name = "tnt:tnt_burning"})
 | |
| 						elseif is_gunpowder then
 | |
| 							minetest.set_node(flame_pos,
 | |
| 								{name = "tnt:gunpowder_burning"})
 | |
| 						else
 | |
| 							minetest.set_node(flame_pos,
 | |
| 								{name = "fire:basic_flame"})
 | |
| 						end
 | |
| 					else
 | |
| 						minetest.chat_send_player(player_name, "This area is protected")
 | |
| 					end
 | |
| 				end
 | |
| 			end
 | |
| 		end
 | |
| 		if not minetest.setting_getbool("creative_mode") then
 | |
| 			return itemstack
 | |
| 		end
 | |
| 	end
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	output = "fire:flint_and_steel",
 | |
| 	recipe = {
 | |
| 		{"default:flint", "default:steel_ingot"}
 | |
| 	}
 | |
| })
 | |
| 
 | |
| 
 | |
| -- Override coalblock to enable permanent flame above
 | |
| -- Coalblock is non-flammable to avoid unwanted basic_flame nodes
 | |
| 
 | |
| minetest.override_item("default:coalblock", {
 | |
| 	after_destruct = function(pos, oldnode)
 | |
| 		pos.y = pos.y + 1
 | |
| 		if minetest.get_node(pos).name == "fire:permanent_flame" then
 | |
| 			minetest.remove_node(pos)
 | |
| 		end
 | |
| 	end,
 | |
| })
 | |
| 
 | |
| 
 | |
| -- Get sound area of position
 | |
| 
 | |
| fire.D = 6 -- size of sound areas
 | |
| 
 | |
| function fire.get_area_p0p1(pos)
 | |
| 	local p0 = {
 | |
| 		x = math.floor(pos.x / fire.D) * fire.D,
 | |
| 		y = math.floor(pos.y / fire.D) * fire.D,
 | |
| 		z = math.floor(pos.z / fire.D) * fire.D,
 | |
| 	}
 | |
| 	local p1 = {
 | |
| 		x = p0.x + fire.D - 1,
 | |
| 		y = p0.y + fire.D - 1,
 | |
| 		z = p0.z + fire.D - 1
 | |
| 	}
 | |
| 	return p0, p1
 | |
| end
 | |
| 
 | |
| 
 | |
| -- Fire sounds table
 | |
| -- key: position hash of low corner of area
 | |
| -- value: {handle=sound handle, name=sound name}
 | |
| fire.sounds = {}
 | |
| 
 | |
| 
 | |
| -- Update fire sounds in sound area of position
 | |
| 
 | |
| function fire.update_sounds_around(pos)
 | |
| 	local p0, p1 = fire.get_area_p0p1(pos)
 | |
| 	local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2}
 | |
| 	local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
 | |
| 	--print("number of flames at "..minetest.pos_to_string(p0).."/"
 | |
| 	--		..minetest.pos_to_string(p1)..": "..#flames_p)
 | |
| 	local should_have_sound = (#flames_p > 0)
 | |
| 	local wanted_sound = nil
 | |
| 	if #flames_p >= 9 then
 | |
| 		wanted_sound = {name = "fire_large", gain = 0.7}
 | |
| 	elseif #flames_p > 0 then
 | |
| 		wanted_sound = {name = "fire_small", gain = 0.9}
 | |
| 	end
 | |
| 	local p0_hash = minetest.hash_node_position(p0)
 | |
| 	local sound = fire.sounds[p0_hash]
 | |
| 	if not sound then
 | |
| 		if should_have_sound then
 | |
| 			fire.sounds[p0_hash] = {
 | |
| 				handle = minetest.sound_play(wanted_sound,
 | |
| 					{pos = cp, max_hear_distance = 16, loop = true}),
 | |
| 				name = wanted_sound.name,
 | |
| 			}
 | |
| 		end
 | |
| 	else
 | |
| 		if not wanted_sound then
 | |
| 			minetest.sound_stop(sound.handle)
 | |
| 			fire.sounds[p0_hash] = nil
 | |
| 		elseif sound.name ~= wanted_sound.name then
 | |
| 			minetest.sound_stop(sound.handle)
 | |
| 			fire.sounds[p0_hash] = {
 | |
| 				handle = minetest.sound_play(wanted_sound,
 | |
| 					{pos = cp, max_hear_distance = 16, loop = true}),
 | |
| 				name = wanted_sound.name,
 | |
| 			}
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- Extinguish all flames quickly with water, snow, ice
 | |
| 
 | |
| minetest.register_abm({
 | |
| 	nodenames = {"fire:basic_flame", "fire:permanent_flame"},
 | |
| 	neighbors = {"group:puts_out_fire"},
 | |
| 	interval = 3,
 | |
| 	chance = 1,
 | |
| 	catch_up = false,
 | |
| 	action = function(pos, node, active_object_count, active_object_count_wider)
 | |
| 		minetest.remove_node(pos)
 | |
| 		minetest.sound_play("fire_extinguish_flame",
 | |
| 			{pos = pos, max_hear_distance = 16, gain = 0.25})
 | |
| 	end,
 | |
| })
 | |
| 
 | |
| 
 | |
| -- Enable the following ABMs according to 'disable fire' setting
 | |
| 
 | |
| if minetest.setting_getbool("disable_fire") then
 | |
| 
 | |
| 	-- Remove basic flames only
 | |
| 
 | |
| 	minetest.register_abm({
 | |
| 		nodenames = {"fire:basic_flame"},
 | |
| 		interval = 7,
 | |
| 		chance = 1,
 | |
| 		catch_up = false,
 | |
| 		action = minetest.remove_node,
 | |
| 	})
 | |
| 
 | |
| else
 | |
| 
 | |
| 	-- Ignite neighboring nodes, add basic flames
 | |
| 
 | |
| 	minetest.register_abm({
 | |
| 		nodenames = {"group:flammable"},
 | |
| 		neighbors = {"group:igniter"},
 | |
| 		interval = 7,
 | |
| 		chance = 12,
 | |
| 		catch_up = false,
 | |
| 		action = function(pos, node, active_object_count, active_object_count_wider)
 | |
| 			-- If there is water or stuff like that around node, don't ignite
 | |
| 			if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
 | |
| 				return
 | |
| 			end
 | |
| 			local p = minetest.find_node_near(pos, 1, {"air"})
 | |
| 			if p then
 | |
| 				minetest.set_node(p, {name = "fire:basic_flame"})
 | |
| 			end
 | |
| 		end,
 | |
| 	})
 | |
| 
 | |
| 	-- Remove flammable nodes
 | |
| 
 | |
| 	minetest.register_abm({
 | |
| 		nodenames = {"fire:basic_flame"},
 | |
| 		neighbors = "group:flammable",
 | |
| 		interval = 5,
 | |
| 		chance = 18,
 | |
| 		catch_up = false,
 | |
| 		action = function(pos, node, active_object_count, active_object_count_wider)
 | |
| 			local p = minetest.find_node_near(pos, 1, {"group:flammable"})
 | |
| 			if p then
 | |
| 				-- remove flammable nodes around flame
 | |
| 				local flammable_node = minetest.get_node(p)
 | |
| 				local def = minetest.registered_nodes[flammable_node.name]
 | |
| 				if def.on_burn then
 | |
| 					def.on_burn(p)
 | |
| 				else
 | |
| 					minetest.remove_node(p)
 | |
| 					nodeupdate(p)
 | |
| 				end
 | |
| 			end
 | |
| 		end,
 | |
| 	})
 | |
| 
 | |
| end
 | |
| 
 | |
| 
 | |
| -- Rarely ignite things from far
 | |
| 
 | |
| --[[ Currently disabled to reduce the chance of uncontrollable spreading
 | |
| 	fires that disrupt servers. Also for less lua processing load.
 | |
| 
 | |
| minetest.register_abm({
 | |
| 	nodenames = {"group:igniter"},
 | |
| 	neighbors = {"air"},
 | |
| 	interval = 5,
 | |
| 	chance = 10,
 | |
| 	action = function(pos, node, active_object_count, active_object_count_wider)
 | |
| 		local reg = minetest.registered_nodes[node.name]
 | |
| 		if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
 | |
| 			return
 | |
| 		end
 | |
| 		local d = reg.groups.igniter
 | |
| 		local p = minetest.find_node_near(pos, d, {"group:flammable"})
 | |
| 		if p then
 | |
| 			-- If there is water or stuff like that around flame, don't ignite
 | |
| 			if fire.flame_should_extinguish(p) then
 | |
| 				return
 | |
| 			end
 | |
| 			local p2 = fire.find_pos_for_flame_around(p)
 | |
| 			if p2 then
 | |
| 				minetest.set_node(p2, {name = "fire:basic_flame"})
 | |
| 			end
 | |
| 		end
 | |
| 	end,
 | |
| })
 | |
| --]]
 |