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	1. don't delete protected nodes, 2. time out in loaded chunks, 3. don't crash when dying in certain nodes (like default doors or sign_lib signs)
		
			
				
	
	
		
			220 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			220 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Minetest 0.4 mod: bones
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| -- See README.txt for licensing and other information. 
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| 
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| bones = {}
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| 
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| local function is_owner(pos, name)
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| 	local owner = minetest.get_meta(pos):get_string("owner")
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| 	if owner == "" or owner == name then
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| 		return true
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| 	end
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| 	return false
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| end
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| 
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| bones.bones_formspec =
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| 	"size[8,9]"..
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| 	default.gui_bg..
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| 	default.gui_bg_img..
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| 	default.gui_slots..
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| 	"list[current_name;main;0,0.3;8,4;]"..
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| 	"list[current_player;main;0,4.85;8,1;]"..
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| 	"list[current_player;main;0,6.08;8,3;8]"..
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| 	default.get_hotbar_bg(0,4.85)
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| 
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| local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200)
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| local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4))
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| 
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| minetest.register_node("bones:bones", {
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| 	description = "Bones",
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| 	tiles = {
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| 		"bones_top.png",
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| 		"bones_bottom.png",
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| 		"bones_side.png",
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| 		"bones_side.png",
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| 		"bones_rear.png",
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| 		"bones_front.png"
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| 	},
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| 	paramtype2 = "facedir",
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| 	groups = {dig_immediate=2},
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| 	sounds = default.node_sound_dirt_defaults({
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| 		footstep = {name="default_gravel_footstep", gain=0.5},
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| 		dug = {name="default_gravel_footstep", gain=1.0},
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| 	}),
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| 	
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| 	can_dig = function(pos, player)
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| 		local inv = minetest.get_meta(pos):get_inventory()
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| 		return is_owner(pos, player:get_player_name()) and inv:is_empty("main")
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| 	end,
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| 	
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| 	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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| 		if is_owner(pos, player:get_player_name()) then
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| 			return count
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| 		end
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| 		return 0
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| 	end,
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| 	
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| 	allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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| 		return 0
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| 	end,
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| 	
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| 	allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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| 		if is_owner(pos, player:get_player_name()) then
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| 			return stack:get_count()
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| 		end
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| 		return 0
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| 	end,
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| 	
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| 	on_metadata_inventory_take = function(pos, listname, index, stack, player)
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| 		local meta = minetest.get_meta(pos)
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| 		if meta:get_inventory():is_empty("main") then
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| 			minetest.remove_node(pos)
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| 		end
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| 	end,
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| 	
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| 	on_punch = function(pos, node, player)
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| 		if(not is_owner(pos, player:get_player_name())) then
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| 			return
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| 		end
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| 		
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| 		local inv = minetest.get_meta(pos):get_inventory()
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| 		local player_inv = player:get_inventory()
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| 		local has_space = true
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| 		
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| 		for i=1,inv:get_size("main") do
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| 			local stk = inv:get_stack("main", i)
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| 			if player_inv:room_for_item("main", stk) then
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| 				inv:set_stack("main", i, nil)
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| 				player_inv:add_item("main", stk)
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| 			else
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| 				has_space = false
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| 				break
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| 			end
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| 		end
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| 		
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| 		-- remove bones if player emptied them
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| 		if has_space then
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| 			minetest.remove_node(pos)
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| 		end
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| 	end,
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| 	
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| 	on_timer = function(pos, elapsed)
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| 		local meta = minetest.get_meta(pos)
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| 		local time = meta:get_int("time") + elapsed
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| 		if time >= share_bones_time then
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| 			meta:set_string("infotext", meta:get_string("owner").."'s old bones")
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| 			meta:set_string("owner", "")
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| 		else
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| 			meta:set_int("time", time)
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| 			return true
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| 		end
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| 	end,
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| })
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| 
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| local function may_replace(pos, player)
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| 	local node_name = minetest.get_node(pos).name
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| 	local node_definition = minetest.registered_nodes[node_name]
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| 
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| 	-- if the node is unknown, we let the protection mod decide
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| 	-- this is consistent with when a player could dig or not dig it
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| 	-- unknown decoration would often be removed
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| 	-- while unknown building materials in use would usually be left
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| 	if not node_definition then
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| 		-- only replace nodes that are not protected
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| 		return not minetest.is_protected(pos, player:get_player_name())
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| 	end
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| 
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| 	-- allow replacing air and liquids
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| 	if node_name == "air" or node_definition.liquidtype ~= "none" then
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| 		return true
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| 	end
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| 
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| 	-- don't replace filled chests and other nodes that don't allow it
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| 	local can_dig_func = node_definition.can_dig
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| 	if can_dig_func and not can_dig_func(pos, player) then
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| 		return false
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| 	end
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| 
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| 	-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
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| 	-- flowers being squished by bones are more realistical than a squished stone, too
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| 	-- exception are of course any protected buildable_to
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| 	return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
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| end
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| 
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| minetest.register_on_dieplayer(function(player)
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| 	if minetest.setting_getbool("creative_mode") then
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| 		return
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| 	end
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| 	
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| 	local player_inv = player:get_inventory()
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| 	if player_inv:is_empty("main") and
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| 		player_inv:is_empty("craft") then
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| 		return
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| 	end
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| 
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| 	local pos = player:getpos()
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| 	pos.x = math.floor(pos.x+0.5)
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| 	pos.y = math.floor(pos.y+0.5)
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| 	pos.z = math.floor(pos.z+0.5)
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| 	local param2 = minetest.dir_to_facedir(player:get_look_dir())
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| 	local player_name = player:get_player_name()
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| 	local player_inv = player:get_inventory()
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| 
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| 	if (not may_replace(pos, player)) then
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| 		if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
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| 			-- drop one node above if there's space
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| 			-- this should solve most cases of protection related deaths in which players dig straight down
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| 			-- yet keeps the bones reachable
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| 			pos.y = pos.y+1
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| 		else
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| 			-- drop items instead of delete
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| 			for i=1,player_inv:get_size("main") do
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| 				minetest.add_item(pos, player_inv:get_stack("main", i))
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| 			end
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| 			for i=1,player_inv:get_size("craft") do
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| 				minetest.add_item(pos, player_inv:get_stack("craft", i))
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| 			end
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| 			-- empty lists main and craft
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| 			player_inv:set_list("main", {})
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| 			player_inv:set_list("craft", {})
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| 			return
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| 		end
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| 	end
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| 	
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| 	minetest.set_node(pos, {name="bones:bones", param2=param2})
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| 	
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| 	local meta = minetest.get_meta(pos)
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| 	local inv = meta:get_inventory()
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| 	inv:set_size("main", 8*4)
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| 	inv:set_list("main", player_inv:get_list("main"))
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| 	
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| 	for i=1,player_inv:get_size("craft") do
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| 		local stack = player_inv:get_stack("craft", i)
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| 		if inv:room_for_item("main", stack) then
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| 			inv:add_item("main", stack)
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| 		else
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| 			--drop if no space left
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| 			minetest.add_item(pos, stack)
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| 		end
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| 	end
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| 	
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| 	player_inv:set_list("main", {})
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| 	player_inv:set_list("craft", {})
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| 	
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| 	meta:set_string("formspec", bones.bones_formspec)
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| 	meta:set_string("owner", player_name)
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| 	
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| 	if share_bones_time ~= 0 then
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| 		meta:set_string("infotext", player_name.."'s fresh bones")
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| 
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| 		if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
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| 			meta:set_int("time", 0)
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| 		else
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| 			meta:set_int("time", (share_bones_time - share_bones_time_early))
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| 		end
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| 
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| 		minetest.get_node_timer(pos):start(10)
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| 	else
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| 		meta:set_string("infotext", player_name.."'s bones")
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| 	end
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| end)
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