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			192 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- minetest/fire/init.lua
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| 
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| minetest.register_node("fire:basic_flame", {
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| 	description = "Fire",
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| 	drawtype = "plantlike",
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| 	tiles = {{
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| 		name="fire_basic_flame_animated.png",
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| 		animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
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| 	}},
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| 	inventory_image = "fire_basic_flame.png",
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| 	light_source = 14,
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| 	groups = {igniter=2,dig_immediate=3},
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| 	drop = '',
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| 	walkable = false,
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| 	buildable_to = true,
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| 	damage_per_second = 4,
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| 	
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| 	after_place_node = function(pos, placer)
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| 		fire.on_flame_add_at(pos)
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| 	end,
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| 	
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| 	after_dig_node = function(pos, oldnode, oldmetadata, digger)
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| 		fire.on_flame_remove_at(pos)
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| 	end,
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| })
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| 
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| fire = {}
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| fire.D = 6
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| -- key: position hash of low corner of area
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| -- value: {handle=sound handle, name=sound name}
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| fire.sounds = {}
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| 
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| function fire.get_area_p0p1(pos)
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| 	local p0 = {
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| 		x=math.floor(pos.x/fire.D)*fire.D,
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| 		y=math.floor(pos.y/fire.D)*fire.D,
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| 		z=math.floor(pos.z/fire.D)*fire.D,
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| 	}
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| 	local p1 = {
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| 		x=p0.x+fire.D-1,
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| 		y=p0.y+fire.D-1,
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| 		z=p0.z+fire.D-1
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| 	}
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| 	return p0, p1
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| end
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| 
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| function fire.update_sounds_around(pos)
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| 	local p0, p1 = fire.get_area_p0p1(pos)
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| 	local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2}
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| 	local flames_p = minetest.env:find_nodes_in_area(p0, p1, {"fire:basic_flame"})
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| 	--print("number of flames at "..minetest.pos_to_string(p0).."/"
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| 	--		..minetest.pos_to_string(p1)..": "..#flames_p)
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| 	local should_have_sound = (#flames_p > 0)
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| 	local wanted_sound = nil
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| 	if #flames_p >= 9 then
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| 		wanted_sound = {name="fire_large", gain=1.5}
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| 	elseif #flames_p > 0 then
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| 		wanted_sound = {name="fire_small", gain=1.5}
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| 	end
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| 	local p0_hash = minetest.hash_node_position(p0)
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| 	local sound = fire.sounds[p0_hash]
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| 	if not sound then
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| 		if should_have_sound then
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| 			fire.sounds[p0_hash] = {
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| 				handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
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| 				name = wanted_sound.name,
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| 			}
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| 		end
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| 	else
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| 		if not wanted_sound then
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| 			minetest.sound_stop(sound.handle)
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| 			fire.sounds[p0_hash] = nil
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| 		elseif sound.name ~= wanted_sound.name then
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| 			minetest.sound_stop(sound.handle)
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| 			fire.sounds[p0_hash] = {
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| 				handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
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| 				name = wanted_sound.name,
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| 			}
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| 		end
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| 	end
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| end
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| 
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| function fire.on_flame_add_at(pos)
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| 	--print("flame added at "..minetest.pos_to_string(pos))
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| 	fire.update_sounds_around(pos)
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| end
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| 
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| function fire.on_flame_remove_at(pos)
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| 	--print("flame removed at "..minetest.pos_to_string(pos))
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| 	fire.update_sounds_around(pos)
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| end
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| 
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| function fire.find_pos_for_flame_around(pos)
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| 	return minetest.env:find_node_near(pos, 1, {"air"})
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| end
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| 
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| function fire.flame_should_extinguish(pos)
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| 	--return minetest.env:find_node_near(pos, 1, {"group:puts_out_fire"})
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| 	local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2}
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| 	local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2}
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| 	local ps = minetest.env:find_nodes_in_area(p0, p1, {"group:puts_out_fire"})
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| 	return (#ps ~= 0)
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| end
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| 
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| -- Ignite neighboring nodes
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| minetest.register_abm({
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| 	nodenames = {"group:flammable"},
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| 	neighbors = {"group:igniter"},
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| 	interval = 1,
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| 	chance = 2,
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| 	action = function(p0, node, _, _)
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| 		-- If there is water or stuff like that around flame, don't ignite
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| 		if fire.flame_should_extinguish(p0) then
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| 			return
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| 		end
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| 		local p = fire.find_pos_for_flame_around(p0)
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| 		if p then
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| 			minetest.env:set_node(p, {name="fire:basic_flame"})
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| 			fire.on_flame_add_at(p)
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| 		end
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| 	end,
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| })
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| 
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| -- Rarely ignite things from far
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| minetest.register_abm({
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| 	nodenames = {"group:igniter"},
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| 	neighbors = {"air"},
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| 	interval = 2,
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| 	chance = 10,
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| 	action = function(p0, node, _, _)
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| 		local reg = minetest.registered_nodes[node.name]
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| 		if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
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| 			return
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| 		end
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| 		local d = reg.groups.igniter
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| 		local p = minetest.env:find_node_near(p0, d, {"group:flammable"})
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| 		if p then
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| 			-- If there is water or stuff like that around flame, don't ignite
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| 			if fire.flame_should_extinguish(p) then
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| 				return
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| 			end
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| 			local p2 = fire.find_pos_for_flame_around(p)
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| 			if p2 then
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| 				minetest.env:set_node(p2, {name="fire:basic_flame"})
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| 				fire.on_flame_add_at(p2)
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| 			end
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| 		end
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| 	end,
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| })
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| 
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| -- Remove flammable nodes and flame
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| minetest.register_abm({
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| 	nodenames = {"fire:basic_flame"},
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| 	interval = 1,
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| 	chance = 2,
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| 	action = function(p0, node, _, _)
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| 		-- If there is water or stuff like that around flame, remove flame
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| 		if fire.flame_should_extinguish(p0) then
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| 			minetest.env:remove_node(p0)
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| 			fire.on_flame_remove_at(p0)
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| 			return
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| 		end
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| 		-- Make the following things rarer
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| 		if math.random(1,3) == 1 then
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| 			return
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| 		end
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| 		-- If there are no flammable nodes around flame, remove flame
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| 		if not minetest.env:find_node_near(p0, 1, {"group:flammable"}) then
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| 			minetest.env:remove_node(p0)
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| 			fire.on_flame_remove_at(p0)
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| 			return
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| 		end
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| 		if math.random(1,4) == 1 then
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| 			-- remove a flammable node around flame
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| 			local p = minetest.env:find_node_near(p0, 1, {"group:flammable"})
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| 			if p then
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| 				-- If there is water or stuff like that around flame, don't remove
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| 				if fire.flame_should_extinguish(p0) then
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| 					return
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| 				end
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| 				minetest.env:remove_node(p)
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| 				nodeupdate(p)
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| 			end
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| 		else
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| 			-- remove flame
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| 			minetest.env:remove_node(p0)
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| 			fire.on_flame_remove_at(p0)
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| 		end
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| 	end,
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| })
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| 
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