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			701 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			701 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- tnt/init.lua
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| 
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| tnt = {}
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| 
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| -- Load support for MT game translation.
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| local S = minetest.get_translator("tnt")
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| 
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| 
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| -- Default to enabled when in singleplayer
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| local enable_tnt = minetest.settings:get_bool("enable_tnt")
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| if enable_tnt == nil then
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| 	enable_tnt = minetest.is_singleplayer()
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| end
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| 
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| -- loss probabilities array (one in X will be lost)
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| local loss_prob = {}
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| 
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| loss_prob["default:cobble"] = 3
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| loss_prob["default:dirt"] = 4
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| 
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| local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
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| 
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| -- Fill a list with data for content IDs, after all nodes are registered
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| local cid_data = {}
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| minetest.register_on_mods_loaded(function()
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| 	for name, def in pairs(minetest.registered_nodes) do
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| 		cid_data[minetest.get_content_id(name)] = {
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| 			name = name,
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| 			drops = def.drops,
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| 			flammable = def.groups.flammable,
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| 			on_blast = def.on_blast,
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| 		}
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| 	end
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| end)
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| 
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| local function rand_pos(center, pos, radius)
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| 	local def
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| 	local reg_nodes = minetest.registered_nodes
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| 	local i = 0
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| 	repeat
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| 		-- Give up and use the center if this takes too long
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| 		if i > 4 then
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| 			pos.x, pos.z = center.x, center.z
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| 			break
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| 		end
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| 		pos.x = center.x + math.random(-radius, radius)
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| 		pos.z = center.z + math.random(-radius, radius)
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| 		def = reg_nodes[minetest.get_node(pos).name]
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| 		i = i + 1
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| 	until def and not def.walkable
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| end
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| 
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| local function eject_drops(drops, pos, radius)
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| 	local drop_pos = vector.new(pos)
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| 	for _, item in pairs(drops) do
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| 		local count = math.min(item:get_count(), item:get_stack_max())
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| 		while count > 0 do
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| 			local take = math.max(1,math.min(radius * radius,
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| 					count,
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| 					item:get_stack_max()))
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| 			rand_pos(pos, drop_pos, radius)
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| 			local dropitem = ItemStack(item)
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| 			dropitem:set_count(take)
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| 			local obj = minetest.add_item(drop_pos, dropitem)
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| 			if obj then
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| 				obj:get_luaentity().collect = true
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| 				obj:set_acceleration({x = 0, y = -10, z = 0})
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| 				obj:set_velocity({x = math.random(-3, 3),
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| 						y = math.random(0, 10),
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| 						z = math.random(-3, 3)})
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| 			end
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| 			count = count - take
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| 		end
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| 	end
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| end
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| 
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| local function add_drop(drops, item)
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| 	item = ItemStack(item)
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| 	local name = item:get_name()
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| 	if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
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| 		return
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| 	end
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| 
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| 	local drop = drops[name]
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| 	if drop == nil then
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| 		drops[name] = item
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| 	else
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| 		drop:set_count(drop:get_count() + item:get_count())
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| 	end
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| end
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| 
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| local basic_flame_on_construct -- cached value
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| local function destroy(drops, npos, cid, c_air, c_fire,
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| 		on_blast_queue, on_construct_queue,
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| 		ignore_protection, ignore_on_blast, owner)
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| 	if not ignore_protection and minetest.is_protected(npos, owner) then
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| 		return cid
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| 	end
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| 
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| 	local def = cid_data[cid]
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| 
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| 	if not def then
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| 		return c_air
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| 	elseif not ignore_on_blast and def.on_blast then
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| 		on_blast_queue[#on_blast_queue + 1] = {
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| 			pos = vector.new(npos),
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| 			on_blast = def.on_blast
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| 		}
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| 		return cid
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| 	elseif def.flammable then
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| 		on_construct_queue[#on_construct_queue + 1] = {
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| 			fn = basic_flame_on_construct,
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| 			pos = vector.new(npos)
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| 		}
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| 		return c_fire
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| 	else
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| 		local node_drops = minetest.get_node_drops(def.name, "")
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| 		for _, item in pairs(node_drops) do
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| 			add_drop(drops, item)
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| 		end
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| 		return c_air
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| 	end
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| end
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| 
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| local function calc_velocity(pos1, pos2, old_vel, power)
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| 	-- Avoid errors caused by a vector of zero length
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| 	if vector.equals(pos1, pos2) then
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| 		return old_vel
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| 	end
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| 
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| 	local vel = vector.direction(pos1, pos2)
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| 	vel = vector.normalize(vel)
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| 	vel = vector.multiply(vel, power)
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| 
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| 	-- Divide by distance
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| 	local dist = vector.distance(pos1, pos2)
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| 	dist = math.max(dist, 1)
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| 	vel = vector.divide(vel, dist)
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| 
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| 	-- Add old velocity
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| 	vel = vector.add(vel, old_vel)
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| 
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| 	-- randomize it a bit
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| 	vel = vector.add(vel, {
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| 		x = math.random() - 0.5,
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| 		y = math.random() - 0.5,
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| 		z = math.random() - 0.5,
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| 	})
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| 
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| 	-- Limit to terminal velocity
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| 	dist = vector.length(vel)
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| 	if dist > 250 then
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| 		vel = vector.divide(vel, dist / 250)
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| 	end
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| 	return vel
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| end
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| 
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| local function entity_physics(pos, radius, drops)
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| 	local objs = minetest.get_objects_inside_radius(pos, radius)
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| 	for _, obj in pairs(objs) do
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| 		local obj_pos = obj:get_pos()
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| 		local dist = math.max(1, vector.distance(pos, obj_pos))
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| 
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| 		local damage = (4 / dist) * radius
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| 		if obj:is_player() then
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| 			local dir = vector.normalize(vector.subtract(obj_pos, pos))
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| 			local moveoff = vector.multiply(dir, 2 / dist * radius)
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| 			obj:add_velocity(moveoff)
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| 
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| 			obj:set_hp(obj:get_hp() - damage)
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| 		else
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| 			local luaobj = obj:get_luaentity()
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| 
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| 			-- object might have disappeared somehow
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| 			if luaobj then
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| 				local do_damage = true
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| 				local do_knockback = true
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| 				local entity_drops = {}
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| 				local objdef = minetest.registered_entities[luaobj.name]
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| 
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| 				if objdef and objdef.on_blast then
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| 					do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
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| 				end
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| 
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| 				if do_knockback then
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| 					local obj_vel = obj:get_velocity()
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| 					obj:set_velocity(calc_velocity(pos, obj_pos,
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| 							obj_vel, radius * 10))
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| 				end
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| 				if do_damage then
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| 					if not obj:get_armor_groups().immortal then
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| 						obj:punch(obj, 1.0, {
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| 							full_punch_interval = 1.0,
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| 							damage_groups = {fleshy = damage},
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| 						}, nil)
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| 					end
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| 				end
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| 				for _, item in pairs(entity_drops) do
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| 					add_drop(drops, item)
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| 				end
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| 			end
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| 		end
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| 	end
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| end
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| 
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| local function add_effects(pos, radius, drops)
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| 	minetest.add_particle({
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| 		pos = pos,
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| 		velocity = vector.new(),
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| 		acceleration = vector.new(),
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| 		expirationtime = 0.4,
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| 		size = radius * 10,
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| 		collisiondetection = false,
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| 		vertical = false,
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| 		texture = "tnt_boom.png",
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| 		glow = 15,
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| 	})
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| 	minetest.add_particlespawner({
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| 		amount = 64,
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| 		time = 0.5,
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| 		minpos = vector.subtract(pos, radius / 2),
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| 		maxpos = vector.add(pos, radius / 2),
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| 		minvel = {x = -10, y = -10, z = -10},
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| 		maxvel = {x = 10, y = 10, z = 10},
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| 		minacc = vector.new(),
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| 		maxacc = vector.new(),
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| 		minexptime = 1,
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| 		maxexptime = 2.5,
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| 		minsize = radius * 3,
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| 		maxsize = radius * 5,
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| 		texture = "tnt_smoke.png",
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| 	})
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| 
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| 	-- we just dropped some items. Look at the items entities and pick
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| 	-- one of them to use as texture
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| 	local texture = "tnt_blast.png" --fallback texture
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| 	local node
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| 	local most = 0
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| 	for name, stack in pairs(drops) do
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| 		local count = stack:get_count()
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| 		if count > most then
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| 			most = count
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| 			local def = minetest.registered_nodes[name]
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| 			if def then
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| 				node = { name = name }
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| 			end
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| 			if def and def.tiles and def.tiles[1] then
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| 				texture = def.tiles[1]
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| 			end
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| 		end
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| 	end
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| 
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| 	minetest.add_particlespawner({
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| 		amount = 64,
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| 		time = 0.1,
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| 		minpos = vector.subtract(pos, radius / 2),
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| 		maxpos = vector.add(pos, radius / 2),
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| 		minvel = {x = -3, y = 0, z = -3},
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| 		maxvel = {x = 3, y = 5,  z = 3},
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| 		minacc = {x = 0, y = -10, z = 0},
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| 		maxacc = {x = 0, y = -10, z = 0},
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| 		minexptime = 0.8,
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| 		maxexptime = 2.0,
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| 		minsize = radius * 0.33,
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| 		maxsize = radius,
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| 		texture = texture,
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| 		-- ^ only as fallback for clients without support for `node` parameter
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| 		node = node,
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| 		collisiondetection = true,
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| 	})
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| end
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| 
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| function tnt.burn(pos, nodename)
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| 	local name = nodename or minetest.get_node(pos).name
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| 	local def = minetest.registered_nodes[name]
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| 	if not def then
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| 		return
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| 	elseif def.on_ignite then
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| 		def.on_ignite(pos)
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| 	elseif minetest.get_item_group(name, "tnt") > 0 then
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| 		minetest.swap_node(pos, {name = name .. "_burning"})
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| 		minetest.sound_play("tnt_ignite", {pos = pos, gain = 1.0}, true)
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| 		minetest.get_node_timer(pos):start(1)
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| 	end
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| end
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| 
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| local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owner, explode_center)
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| 	pos = vector.round(pos)
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| 	-- scan for adjacent TNT nodes first, and enlarge the explosion
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| 	local vm1 = VoxelManip()
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| 	local p1 = vector.subtract(pos, 2)
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| 	local p2 = vector.add(pos, 2)
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| 	local minp, maxp = vm1:read_from_map(p1, p2)
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| 	local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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| 	local data = vm1:get_data()
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| 	local count = 0
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| 	local c_tnt
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| 	local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
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| 	local c_tnt_boom = minetest.get_content_id("tnt:boom")
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| 	local c_air = minetest.get_content_id("air")
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| 	if enable_tnt then
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| 		c_tnt = minetest.get_content_id("tnt:tnt")
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| 	else
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| 		c_tnt = c_tnt_burning -- tnt is not registered if disabled
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| 	end
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| 	-- make sure we still have explosion even when centre node isnt tnt related
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| 	if explode_center then
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| 		count = 1
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| 	end
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| 
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| 	for z = pos.z - 2, pos.z + 2 do
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| 	for y = pos.y - 2, pos.y + 2 do
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| 		local vi = a:index(pos.x - 2, y, z)
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| 		for x = pos.x - 2, pos.x + 2 do
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| 			local cid = data[vi]
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| 			if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then
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| 				count = count + 1
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| 				data[vi] = c_air
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| 			end
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| 			vi = vi + 1
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| 		end
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| 	end
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| 	end
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| 
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| 	vm1:set_data(data)
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| 	vm1:write_to_map()
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| 
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| 	-- recalculate new radius
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| 	radius = math.floor(radius * math.pow(count, 1/3))
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| 
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| 	-- perform the explosion
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| 	local vm = VoxelManip()
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| 	local pr = PseudoRandom(os.time())
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| 	p1 = vector.subtract(pos, radius)
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| 	p2 = vector.add(pos, radius)
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| 	minp, maxp = vm:read_from_map(p1, p2)
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| 	a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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| 	data = vm:get_data()
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| 
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| 	local drops = {}
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| 	local on_blast_queue = {}
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| 	local on_construct_queue = {}
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| 	basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
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| 
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| 	local c_fire = minetest.get_content_id("fire:basic_flame")
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| 	for z = -radius, radius do
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| 	for y = -radius, radius do
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| 	local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
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| 	for x = -radius, radius do
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| 		local r = vector.length(vector.new(x, y, z))
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| 		if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then
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| 			local cid = data[vi]
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| 			local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
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| 			if cid ~= c_air then
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| 				data[vi] = destroy(drops, p, cid, c_air, c_fire,
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| 					on_blast_queue, on_construct_queue,
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| 					ignore_protection, ignore_on_blast, owner)
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| 			end
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| 		end
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| 		vi = vi + 1
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| 	end
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| 	end
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| 	end
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| 
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| 	vm:set_data(data)
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| 	vm:write_to_map()
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| 	vm:update_map()
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| 	vm:update_liquids()
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| 
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| 	-- call check_single_for_falling for everything within 1.5x blast radius
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| 	for y = -radius * 1.5, radius * 1.5 do
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| 	for z = -radius * 1.5, radius * 1.5 do
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| 	for x = -radius * 1.5, radius * 1.5 do
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| 		local rad = {x = x, y = y, z = z}
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| 		local s = vector.add(pos, rad)
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| 		local r = vector.length(rad)
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| 		if r / radius < 1.4 then
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| 			minetest.check_single_for_falling(s)
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| 		end
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| 	end
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| 	end
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| 	end
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| 
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| 	for _, queued_data in pairs(on_blast_queue) do
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| 		local dist = math.max(1, vector.distance(queued_data.pos, pos))
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| 		local intensity = (radius * radius) / (dist * dist)
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| 		local node_drops = queued_data.on_blast(queued_data.pos, intensity)
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| 		if node_drops then
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| 			for _, item in pairs(node_drops) do
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| 				add_drop(drops, item)
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| 			end
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| 		end
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| 	end
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| 
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| 	for _, queued_data in pairs(on_construct_queue) do
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| 		queued_data.fn(queued_data.pos)
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| 	end
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| 
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| 	minetest.log("action", "TNT owned by " .. owner .. " detonated at " ..
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| 		minetest.pos_to_string(pos) .. " with radius " .. radius)
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| 
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| 	return drops, radius
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| end
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| 
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| function tnt.boom(pos, def)
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| 	def = def or {}
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| 	def.radius = def.radius or 1
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| 	def.damage_radius = def.damage_radius or def.radius * 2
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| 	local meta = minetest.get_meta(pos)
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| 	local owner = meta:get_string("owner")
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| 	if not def.explode_center and def.ignore_protection ~= true then
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| 		minetest.set_node(pos, {name = "tnt:boom"})
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| 	end
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| 	local sound = def.sound or "tnt_explode"
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| 	minetest.sound_play(sound, {pos = pos, gain = 2.5,
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| 			max_hear_distance = math.min(def.radius * 20, 128)}, true)
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| 	local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
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| 			def.ignore_on_blast, owner, def.explode_center)
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| 	-- append entity drops
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| 	local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
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| 	entity_physics(pos, damage_radius, drops)
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| 	if not def.disable_drops then
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| 		eject_drops(drops, pos, radius)
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| 	end
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| 	add_effects(pos, radius, drops)
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| 	minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
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| 		" with radius " .. radius)
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| end
 | |
| 
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| minetest.register_node("tnt:boom", {
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| 	drawtype = "airlike",
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| 	inventory_image = "tnt_boom.png",
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| 	wield_image = "tnt_boom.png",
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| 	light_source = default.LIGHT_MAX,
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| 	walkable = false,
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| 	drop = "",
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| 	groups = {dig_immediate = 3, not_in_creative_inventory = 1},
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| 	-- unaffected by explosions
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| 	on_blast = function() end,
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| })
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| 
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| minetest.register_node("tnt:gunpowder", {
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| 	description = S("Gun Powder"),
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| 	drawtype = "raillike",
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| 	paramtype = "light",
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| 	is_ground_content = false,
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| 	sunlight_propagates = true,
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| 	walkable = false,
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| 	tiles = {
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| 		"tnt_gunpowder_straight.png",
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| 		"tnt_gunpowder_curved.png",
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| 		"tnt_gunpowder_t_junction.png",
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| 		"tnt_gunpowder_crossing.png"
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| 	},
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| 	inventory_image = "tnt_gunpowder_inventory.png",
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| 	wield_image = "tnt_gunpowder_inventory.png",
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| 	selection_box = {
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| 		type = "fixed",
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| 		fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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| 	},
 | |
| 	groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
 | |
| 		connect_to_raillike = minetest.raillike_group("gunpowder")},
 | |
| 	sounds = default.node_sound_leaves_defaults(),
 | |
| 
 | |
| 	on_punch = function(pos, node, puncher)
 | |
| 		if puncher:get_wielded_item():get_name() == "default:torch" then
 | |
| 			minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
 | |
| 			minetest.log("action", puncher:get_player_name() ..
 | |
| 				" ignites tnt:gunpowder at " ..
 | |
| 				minetest.pos_to_string(pos))
 | |
| 		end
 | |
| 	end,
 | |
| 	on_blast = function(pos, intensity)
 | |
| 		minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
 | |
| 	end,
 | |
| 	on_burn = function(pos)
 | |
| 		minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
 | |
| 	end,
 | |
| 	on_ignite = function(pos, igniter)
 | |
| 		minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
 | |
| 	end,
 | |
| })
 | |
| 
 | |
| minetest.register_node("tnt:gunpowder_burning", {
 | |
| 	drawtype = "raillike",
 | |
| 	paramtype = "light",
 | |
| 	sunlight_propagates = true,
 | |
| 	walkable = false,
 | |
| 	light_source = 5,
 | |
| 	tiles = {{
 | |
| 		name = "tnt_gunpowder_burning_straight_animated.png",
 | |
| 		animation = {
 | |
| 			type = "vertical_frames",
 | |
| 			aspect_w = 16,
 | |
| 			aspect_h = 16,
 | |
| 			length = 1,
 | |
| 		}
 | |
| 	},
 | |
| 	{
 | |
| 		name = "tnt_gunpowder_burning_curved_animated.png",
 | |
| 		animation = {
 | |
| 			type = "vertical_frames",
 | |
| 			aspect_w = 16,
 | |
| 			aspect_h = 16,
 | |
| 			length = 1,
 | |
| 		}
 | |
| 	},
 | |
| 	{
 | |
| 		name = "tnt_gunpowder_burning_t_junction_animated.png",
 | |
| 		animation = {
 | |
| 			type = "vertical_frames",
 | |
| 			aspect_w = 16,
 | |
| 			aspect_h = 16,
 | |
| 			length = 1,
 | |
| 		}
 | |
| 	},
 | |
| 	{
 | |
| 		name = "tnt_gunpowder_burning_crossing_animated.png",
 | |
| 		animation = {
 | |
| 			type = "vertical_frames",
 | |
| 			aspect_w = 16,
 | |
| 			aspect_h = 16,
 | |
| 			length = 1,
 | |
| 		}
 | |
| 	}},
 | |
| 	selection_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
 | |
| 	},
 | |
| 	drop = "",
 | |
| 	groups = {
 | |
| 		dig_immediate = 2,
 | |
| 		attached_node = 1,
 | |
| 		connect_to_raillike = minetest.raillike_group("gunpowder"),
 | |
| 		not_in_creative_inventory = 1
 | |
| 	},
 | |
| 	sounds = default.node_sound_leaves_defaults(),
 | |
| 	on_timer = function(pos, elapsed)
 | |
| 		for dx = -1, 1 do
 | |
| 		for dz = -1, 1 do
 | |
| 			if math.abs(dx) + math.abs(dz) == 1 then
 | |
| 				for dy = -1, 1 do
 | |
| 					tnt.burn({
 | |
| 						x = pos.x + dx,
 | |
| 						y = pos.y + dy,
 | |
| 						z = pos.z + dz,
 | |
| 					})
 | |
| 				end
 | |
| 			end
 | |
| 		end
 | |
| 		end
 | |
| 		minetest.remove_node(pos)
 | |
| 	end,
 | |
| 	-- unaffected by explosions
 | |
| 	on_blast = function() end,
 | |
| 	on_construct = function(pos)
 | |
| 		minetest.sound_play("tnt_gunpowder_burning", {pos = pos,
 | |
| 			gain = 1.0}, true)
 | |
| 		minetest.get_node_timer(pos):start(1)
 | |
| 	end,
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	output = "tnt:gunpowder 5",
 | |
| 	type = "shapeless",
 | |
| 	recipe = {"default:coal_lump", "default:gravel"}
 | |
| })
 | |
| 
 | |
| minetest.register_craftitem("tnt:tnt_stick", {
 | |
| 	description = S("TNT Stick"),
 | |
| 	inventory_image = "tnt_tnt_stick.png",
 | |
| 	groups = {flammable = 5},
 | |
| })
 | |
| 
 | |
| if enable_tnt then
 | |
| 	minetest.register_craft({
 | |
| 		output = "tnt:tnt_stick 2",
 | |
| 		recipe = {
 | |
| 			{"tnt:gunpowder", "", "tnt:gunpowder"},
 | |
| 			{"tnt:gunpowder", "default:paper", "tnt:gunpowder"},
 | |
| 			{"tnt:gunpowder", "", "tnt:gunpowder"},
 | |
| 		}
 | |
| 	})
 | |
| 
 | |
| 	minetest.register_craft({
 | |
| 		output = "tnt:tnt",
 | |
| 		recipe = {
 | |
| 			{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
 | |
| 			{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
 | |
| 			{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}
 | |
| 		}
 | |
| 	})
 | |
| 
 | |
| 	minetest.register_abm({
 | |
| 		label = "TNT ignition",
 | |
| 		nodenames = {"group:tnt", "tnt:gunpowder"},
 | |
| 		neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
 | |
| 		interval = 4,
 | |
| 		chance = 1,
 | |
| 		action = function(pos, node)
 | |
| 			tnt.burn(pos, node.name)
 | |
| 		end,
 | |
| 	})
 | |
| end
 | |
| 
 | |
| function tnt.register_tnt(def)
 | |
| 	local name
 | |
| 	if not def.name:find(':') then
 | |
| 		name = "tnt:" .. def.name
 | |
| 	else
 | |
| 		name = def.name
 | |
| 		def.name = def.name:match(":([%w_]+)")
 | |
| 	end
 | |
| 	if not def.tiles then def.tiles = {} end
 | |
| 	local tnt_top = def.tiles.top or def.name .. "_top.png"
 | |
| 	local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png"
 | |
| 	local tnt_side = def.tiles.side or def.name .. "_side.png"
 | |
| 	local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
 | |
| 	if not def.damage_radius then def.damage_radius = def.radius * 2 end
 | |
| 
 | |
| 	if enable_tnt then
 | |
| 		minetest.register_node(":" .. name, {
 | |
| 			description = def.description,
 | |
| 			tiles = {tnt_top, tnt_bottom, tnt_side},
 | |
| 			is_ground_content = false,
 | |
| 			groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
 | |
| 			sounds = default.node_sound_wood_defaults(),
 | |
| 			after_place_node = function(pos, placer)
 | |
| 				if placer:is_player() then
 | |
| 					local meta = minetest.get_meta(pos)
 | |
| 					meta:set_string("owner", placer:get_player_name())
 | |
| 				end
 | |
| 			end,
 | |
| 			on_punch = function(pos, node, puncher)
 | |
| 				if puncher:get_wielded_item():get_name() == "default:torch" then
 | |
| 					minetest.swap_node(pos, {name = name .. "_burning"})
 | |
| 					minetest.registered_nodes[name .. "_burning"].on_construct(pos)
 | |
| 					minetest.log("action", puncher:get_player_name() ..
 | |
| 						" ignites " .. node.name .. " at " ..
 | |
| 						minetest.pos_to_string(pos))
 | |
| 				end
 | |
| 			end,
 | |
| 			on_blast = function(pos, intensity)
 | |
| 				minetest.after(0.1, function()
 | |
| 					tnt.boom(pos, def)
 | |
| 				end)
 | |
| 			end,
 | |
| 			mesecons = {effector =
 | |
| 				{action_on =
 | |
| 					function(pos)
 | |
| 						tnt.boom(pos, def)
 | |
| 					end
 | |
| 				}
 | |
| 			},
 | |
| 			on_burn = function(pos)
 | |
| 				minetest.swap_node(pos, {name = name .. "_burning"})
 | |
| 				minetest.registered_nodes[name .. "_burning"].on_construct(pos)
 | |
| 			end,
 | |
| 			on_ignite = function(pos, igniter)
 | |
| 				minetest.swap_node(pos, {name = name .. "_burning"})
 | |
| 				minetest.registered_nodes[name .. "_burning"].on_construct(pos)
 | |
| 			end,
 | |
| 		})
 | |
| 	end
 | |
| 
 | |
| 	minetest.register_node(":" .. name .. "_burning", {
 | |
| 		tiles = {
 | |
| 			{
 | |
| 				name = tnt_burning,
 | |
| 				animation = {
 | |
| 					type = "vertical_frames",
 | |
| 					aspect_w = 16,
 | |
| 					aspect_h = 16,
 | |
| 					length = 1,
 | |
| 				}
 | |
| 			},
 | |
| 			tnt_bottom, tnt_side
 | |
| 			},
 | |
| 		light_source = 5,
 | |
| 		drop = "",
 | |
| 		sounds = default.node_sound_wood_defaults(),
 | |
| 		groups = {falling_node = 1, not_in_creative_inventory = 1},
 | |
| 		on_timer = function(pos, elapsed)
 | |
| 			tnt.boom(pos, def)
 | |
| 		end,
 | |
| 		-- unaffected by explosions
 | |
| 		on_blast = function() end,
 | |
| 		on_construct = function(pos)
 | |
| 			minetest.sound_play("tnt_ignite", {pos = pos}, true)
 | |
| 			minetest.get_node_timer(pos):start(4)
 | |
| 			minetest.check_for_falling(pos)
 | |
| 		end,
 | |
| 	})
 | |
| end
 | |
| 
 | |
| tnt.register_tnt({
 | |
| 	name = "tnt:tnt",
 | |
| 	description = S("TNT"),
 | |
| 	radius = tnt_radius,
 | |
| })
 |