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			319 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			319 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| default.chest = {}
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| 
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| function default.chest.get_chest_formspec(pos)
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| 	local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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| 	local formspec =
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| 		"size[8,9]" ..
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| 		"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
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| 		"list[current_player;main;0,4.85;8,1;]" ..
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| 		"list[current_player;main;0,6.08;8,3;8]" ..
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| 		"listring[nodemeta:" .. spos .. ";main]" ..
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| 		"listring[current_player;main]" ..
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| 		default.get_hotbar_bg(0,4.85)
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| 	return formspec
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| end
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| 
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| function default.chest.chest_lid_obstructed(pos)
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| 	local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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| 	local def = minetest.registered_nodes[minetest.get_node(above).name]
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| 	-- allow ladders, signs, wallmounted things and torches to not obstruct
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| 	if def and
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| 			(def.drawtype == "airlike" or
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| 			def.drawtype == "signlike" or
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| 			def.drawtype == "torchlike" or
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| 			(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
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| 		return false
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| 	end
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| 	return true
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| end
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| 
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| function default.chest.chest_lid_close(pn)
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| 	local chest_open_info = default.chest.open_chests[pn]
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| 	local pos = chest_open_info.pos
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| 	local sound = chest_open_info.sound
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| 	local swap = chest_open_info.swap
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| 
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| 	default.chest.open_chests[pn] = nil
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| 	for k, v in pairs(default.chest.open_chests) do
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| 		if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
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| 			return true
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| 		end
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| 	end
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| 
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| 	local node = minetest.get_node(pos)
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| 	minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
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| 			param2 = node.param2 })
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| 	minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
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| end
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| 
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| default.chest.open_chests = {}
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| 
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| minetest.register_on_player_receive_fields(function(player, formname, fields)
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| 	if formname ~= "default:chest" then
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| 		return
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| 	end
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| 	if not player or not fields.quit then
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| 		return
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| 	end
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| 	local pn = player:get_player_name()
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| 
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| 	if not default.chest.open_chests[pn] then
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| 		return
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| 	end
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| 
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| 	default.chest.chest_lid_close(pn)
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| 	return true
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| end)
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| 
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| minetest.register_on_leaveplayer(function(player)
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| 	local pn = player:get_player_name()
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| 	if default.chest.open_chests[pn] then
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| 		default.chest.chest_lid_close(pn)
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| 	end
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| end)
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| 
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| function default.chest.register_chest(name, d)
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| 	local def = table.copy(d)
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| 	def.drawtype = "mesh"
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| 	def.visual = "mesh"
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| 	def.paramtype = "light"
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| 	def.paramtype2 = "facedir"
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| 	def.legacy_facedir_simple = true
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| 	def.is_ground_content = false
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| 
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| 	if def.protected then
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| 		def.on_construct = function(pos)
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| 			local meta = minetest.get_meta(pos)
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| 			meta:set_string("infotext", "Locked Chest")
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| 			meta:set_string("owner", "")
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| 			local inv = meta:get_inventory()
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| 			inv:set_size("main", 8*4)
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| 		end
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| 		def.after_place_node = function(pos, placer)
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| 			local meta = minetest.get_meta(pos)
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| 			meta:set_string("owner", placer:get_player_name() or "")
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| 			meta:set_string("infotext", "Locked Chest (owned by " ..
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| 					meta:get_string("owner") .. ")")
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| 		end
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| 		def.can_dig = function(pos,player)
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| 			local meta = minetest.get_meta(pos);
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| 			local inv = meta:get_inventory()
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| 			return inv:is_empty("main") and
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| 					default.can_interact_with_node(player, pos)
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| 		end
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| 		def.allow_metadata_inventory_move = function(pos, from_list, from_index,
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| 				to_list, to_index, count, player)
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| 			if not default.can_interact_with_node(player, pos) then
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| 				return 0
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| 			end
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| 			return count
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| 		end
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| 		def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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| 			if not default.can_interact_with_node(player, pos) then
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| 				return 0
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| 			end
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| 			return stack:get_count()
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| 		end
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| 		def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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| 			if not default.can_interact_with_node(player, pos) then
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| 				return 0
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| 			end
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| 			return stack:get_count()
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| 		end
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| 		def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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| 			if not default.can_interact_with_node(clicker, pos) then
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| 				return itemstack
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| 			end
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| 
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| 			minetest.sound_play(def.sound_open, {gain = 0.3,
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| 					pos = pos, max_hear_distance = 10})
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| 			if not default.chest.chest_lid_obstructed(pos) then
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| 				minetest.swap_node(pos,
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| 						{ name = "default:" .. name .. "_open",
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| 						param2 = node.param2 })
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| 			end
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| 			minetest.after(0.2, minetest.show_formspec,
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| 					clicker:get_player_name(),
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| 					"default:chest", default.chest.get_chest_formspec(pos))
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| 			default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
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| 					sound = def.sound_close, swap = name }
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| 		end
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| 		def.on_blast = function() end
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| 		def.on_key_use = function(pos, player)
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| 			local secret = minetest.get_meta(pos):get_string("key_lock_secret")
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| 			local itemstack = player:get_wielded_item()
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| 			local key_meta = itemstack:get_meta()
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| 
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| 			if itemstack:get_metadata() == "" then
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| 				return
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| 			end
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| 
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| 			if key_meta:get_string("secret") == "" then
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| 				key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
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| 				itemstack:set_metadata("")
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| 			end
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| 
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| 			if secret ~= key_meta:get_string("secret") then
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| 				return
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| 			end
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| 
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| 			minetest.show_formspec(
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| 				player:get_player_name(),
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| 				"default:chest_locked",
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| 				default.chest.get_chest_formspec(pos)
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| 			)
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| 		end
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| 		def.on_skeleton_key_use = function(pos, player, newsecret)
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| 			local meta = minetest.get_meta(pos)
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| 			local owner = meta:get_string("owner")
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| 			local pn = player:get_player_name()
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| 
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| 			-- verify placer is owner of lockable chest
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| 			if owner ~= pn then
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| 				minetest.record_protection_violation(pos, pn)
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| 				minetest.chat_send_player(pn, "You do not own this chest.")
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| 				return nil
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| 			end
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| 
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| 			local secret = meta:get_string("key_lock_secret")
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| 			if secret == "" then
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| 				secret = newsecret
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| 				meta:set_string("key_lock_secret", secret)
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| 			end
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| 
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| 			return secret, "a locked chest", owner
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| 		end
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| 	else
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| 		def.on_construct = function(pos)
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| 			local meta = minetest.get_meta(pos)
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| 			meta:set_string("infotext", "Chest")
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| 			local inv = meta:get_inventory()
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| 			inv:set_size("main", 8*4)
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| 		end
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| 		def.can_dig = function(pos,player)
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| 			local meta = minetest.get_meta(pos);
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| 			local inv = meta:get_inventory()
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| 			return inv:is_empty("main")
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| 		end
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| 		def.on_rightclick = function(pos, node, clicker)
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| 			minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
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| 					max_hear_distance = 10})
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| 			if not default.chest.chest_lid_obstructed(pos) then
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| 				minetest.swap_node(pos, {
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| 						name = "default:" .. name .. "_open",
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| 						param2 = node.param2 })
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| 			end
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| 			minetest.after(0.2, minetest.show_formspec,
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| 					clicker:get_player_name(),
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| 					"default:chest", default.chest.get_chest_formspec(pos))
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| 			default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
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| 					sound = def.sound_close, swap = name }
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| 		end
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| 		def.on_blast = function(pos)
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| 			local drops = {}
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| 			default.get_inventory_drops(pos, "main", drops)
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| 			drops[#drops+1] = "default:" .. name
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| 			minetest.remove_node(pos)
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| 			return drops
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| 		end
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| 	end
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| 
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| 	def.on_metadata_inventory_move = function(pos, from_list, from_index,
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| 			to_list, to_index, count, player)
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| 		minetest.log("action", player:get_player_name() ..
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| 			" moves stuff in chest at " .. minetest.pos_to_string(pos))
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| 	end
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| 	def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
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| 		minetest.log("action", player:get_player_name() ..
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| 			" moves " .. stack:get_name() ..
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| 			" to chest at " .. minetest.pos_to_string(pos))
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| 	end
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| 	def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
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| 		minetest.log("action", player:get_player_name() ..
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| 			" takes " .. stack:get_name() ..
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| 			" from chest at " .. minetest.pos_to_string(pos))
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| 	end
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| 
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| 	local def_opened = table.copy(def)
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| 	local def_closed = table.copy(def)
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| 
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| 	def_opened.mesh = "chest_open.obj"
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| 	for i = 1, #def_opened.tiles do
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| 		if type(def_opened.tiles[i]) == "string" then
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| 			def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
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| 		elseif def_opened.tiles[i].backface_culling == nil then
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| 			def_opened.tiles[i].backface_culling = true
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| 		end
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| 	end
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| 	def_opened.drop = "default:" .. name
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| 	def_opened.groups.not_in_creative_inventory = 1
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| 	def_opened.selection_box = {
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| 		type = "fixed",
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| 		fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
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| 	}
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| 	def_opened.can_dig = function()
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| 		return false
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| 	end
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| 	def_opened.on_blast = function() end
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| 
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| 	def_closed.mesh = nil
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| 	def_closed.drawtype = nil
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| 	def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
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| 	def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
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| 	def_closed.tiles[3] = def.tiles[3].."^[transformFX"
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| 
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| 	minetest.register_node("default:" .. name, def_closed)
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| 	minetest.register_node("default:" .. name .. "_open", def_opened)
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| 
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| 	-- convert old chests to this new variant
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| 	minetest.register_lbm({
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| 		label = "update chests to opening chests",
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| 		name = "default:upgrade_" .. name .. "_v2",
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| 		nodenames = {"default:" .. name},
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| 		action = function(pos, node)
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| 			local meta = minetest.get_meta(pos)
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| 			meta:set_string("formspec", nil)
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| 			local inv = meta:get_inventory()
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| 			local list = inv:get_list("default:chest")
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| 			if list then
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| 				inv:set_size("main", 8*4)
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| 				inv:set_list("main", list)
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| 				inv:set_list("default:chest", nil)
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| 			end
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| 		end
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| 	})
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| end
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| 
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| default.chest.register_chest("chest", {
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| 	description = "Chest",
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| 	tiles = {
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| 		"default_chest_top.png",
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| 		"default_chest_top.png",
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| 		"default_chest_side.png",
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| 		"default_chest_side.png",
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| 		"default_chest_front.png",
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| 		"default_chest_inside.png"
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| 	},
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| 	sounds = default.node_sound_wood_defaults(),
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| 	sound_open = "default_chest_open",
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| 	sound_close = "default_chest_close",
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| 	groups = {choppy = 2, oddly_breakable_by_hand = 2},
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| })
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| 
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| default.chest.register_chest("chest_locked", {
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| 	description = "Locked Chest",
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| 	tiles = {
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| 		"default_chest_top.png",
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| 		"default_chest_top.png",
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| 		"default_chest_side.png",
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| 		"default_chest_side.png",
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| 		"default_chest_lock.png",
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| 		"default_chest_inside.png"
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| 	},
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| 	sounds = default.node_sound_wood_defaults(),
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| 	sound_open = "default_chest_open",
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| 	sound_close = "default_chest_close",
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| 	groups = {choppy = 2, oddly_breakable_by_hand = 2},
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| 	protected = true,
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| })
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