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			98 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| 
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| sethome = {}
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| 
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| local homes_file = minetest.get_worldpath() .. "/homes"
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| local homepos = {}
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| 
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| local function loadhomes()
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| 	local input = io.open(homes_file, "r")
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| 	if not input then
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| 		return -- no longer an error
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| 	end
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| 
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| 	-- Iterate over all stored positions in the format "x y z player" for each line
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| 	for pos, name in input:read("*a"):gmatch("(%S+ %S+ %S+)%s([%w_-]+)[\r\n]") do
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| 		homepos[name] = minetest.string_to_pos(pos)
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| 	end
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| 	input:close()
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| end
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| 
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| loadhomes()
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| 
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| sethome.set = function(name, pos)
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| 	local player = minetest.get_player_by_name(name)
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| 	if not player or not pos then
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| 		return false
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| 	end
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| 	player:set_attribute("sethome:home", minetest.pos_to_string(pos))
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| 
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| 	-- remove `name` from the old storage file
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| 	local data = {}
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| 	local output = io.open(homes_file, "w")
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| 	if output then
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| 		homepos[name] = nil
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| 		for i, v in pairs(homepos) do
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| 			table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i))
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| 		end
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| 		output:write(table.concat(data))
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| 		io.close(output)
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| 		return true
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| 	end
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| 	return true -- if the file doesn't exist - don't return an error.
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| end
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| 
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| sethome.get = function(name)
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| 	local player = minetest.get_player_by_name(name)
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| 	local pos = minetest.string_to_pos(player:get_attribute("sethome:home"))
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| 	if pos then
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| 		return pos
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| 	end
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| 
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| 	-- fetch old entry from storage table
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| 	pos = homepos[name]
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| 	if pos then
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| 		return vector.new(pos)
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| 	else
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| 		return nil
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| 	end
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| end
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| 
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| sethome.go = function(name)
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| 	local pos = sethome.get(name)
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| 	local player = minetest.get_player_by_name(name)
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| 	if player and pos then
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| 		player:setpos(pos)
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| 		return true
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| 	end
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| 	return false
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| end
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| 
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| minetest.register_privilege("home", {
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| 	description = "Can use /sethome and /home",
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| 	give_to_singleplayer = false
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| })
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| 
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| minetest.register_chatcommand("home", {
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| 	description = "Teleport you to your home point",
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| 	privs = {home = true},
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| 	func = function(name)
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| 		if sethome.go(name) then
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| 			return true, "Teleported to home!"
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| 		end
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| 		return false, "Set a home using /sethome"
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| 	end,
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| })
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| 
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| minetest.register_chatcommand("sethome", {
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| 	description = "Set your home point",
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| 	privs = {home = true},
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| 	func = function(name)
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| 		name = name or "" -- fallback to blank name if nil
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| 		local player = minetest.get_player_by_name(name)
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| 		if player and sethome.set(name, player:getpos()) then
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| 			return true, "Home set!"
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| 		end
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| 		return false, "Player not found!"
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| 	end,
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| })
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