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			140 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Minetest 0.4 mod: player
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| -- See README.txt for licensing and other information.
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| 
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| player_api = {}
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| 
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| -- Player animation blending
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| -- Note: This is currently broken due to a bug in Irrlicht, leave at 0
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| local animation_blend = 0
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| 
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| player_api.registered_models = { }
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| 
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| -- Local for speed.
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| local models = player_api.registered_models
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| 
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| function player_api.register_model(name, def)
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| 	models[name] = def
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| end
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| 
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| -- Player stats and animations
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| local player_model = {}
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| local player_textures = {}
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| local player_anim = {}
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| local player_sneak = {}
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| player_api.player_attached = {}
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| 
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| function player_api.get_animation(player)
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| 	local name = player:get_player_name()
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| 	return {
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| 		model = player_model[name],
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| 		textures = player_textures[name],
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| 		animation = player_anim[name],
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| 	}
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| end
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| 
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| -- Called when a player's appearance needs to be updated
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| function player_api.set_model(player, model_name)
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| 	local name = player:get_player_name()
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| 	local model = models[model_name]
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| 	if model then
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| 		if player_model[name] == model_name then
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| 			return
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| 		end
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| 		player:set_properties({
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| 			mesh = model_name,
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| 			textures = player_textures[name] or model.textures,
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| 			visual = "mesh",
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| 			visual_size = model.visual_size or {x = 1, y = 1},
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| 			collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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| 			stepheight = model.stepheight or 0.6,
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| 			eye_height = model.eye_height or 1.47,
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| 		})
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| 		player_api.set_animation(player, "stand")
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| 	else
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| 		player:set_properties({
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| 			textures = {"player.png", "player_back.png"},
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| 			visual = "upright_sprite",
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| 			collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
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| 			stepheight = 0.6,
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| 			eye_height = 1.625,
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| 		})
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| 	end
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| 	player_model[name] = model_name
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| end
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| 
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| function player_api.set_textures(player, textures)
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| 	local name = player:get_player_name()
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| 	local model = models[player_model[name]]
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| 	local model_textures = model and model.textures or nil
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| 	player_textures[name] = textures or model_textures
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| 	player:set_properties({textures = textures or model_textures,})
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| end
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| 
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| function player_api.set_animation(player, anim_name, speed)
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| 	local name = player:get_player_name()
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| 	if player_anim[name] == anim_name then
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| 		return
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| 	end
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| 	local model = player_model[name] and models[player_model[name]]
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| 	if not (model and model.animations[anim_name]) then
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| 		return
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| 	end
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| 	local anim = model.animations[anim_name]
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| 	player_anim[name] = anim_name
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| 	player:set_animation(anim, speed or model.animation_speed, animation_blend)
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| end
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| 
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| minetest.register_on_leaveplayer(function(player)
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| 	local name = player:get_player_name()
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| 	player_model[name] = nil
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| 	player_anim[name] = nil
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| 	player_textures[name] = nil
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| end)
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| 
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| -- Localize for better performance.
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| local player_set_animation = player_api.set_animation
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| local player_attached = player_api.player_attached
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| 
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| -- Check each player and apply animations
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| minetest.register_globalstep(function(dtime)
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| 	for _, player in pairs(minetest.get_connected_players()) do
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| 		local name = player:get_player_name()
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| 		local model_name = player_model[name]
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| 		local model = model_name and models[model_name]
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| 		if model and not player_attached[name] then
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| 			local controls = player:get_player_control()
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| 			local walking = false
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| 			local animation_speed_mod = model.animation_speed or 30
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| 
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| 			-- Determine if the player is walking
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| 			if controls.up or controls.down or controls.left or controls.right then
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| 				walking = true
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| 			end
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| 
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| 			-- Determine if the player is sneaking, and reduce animation speed if so
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| 			if controls.sneak then
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| 				animation_speed_mod = animation_speed_mod / 2
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| 			end
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| 
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| 			-- Apply animations based on what the player is doing
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| 			if player:get_hp() == 0 then
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| 				player_set_animation(player, "lay")
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| 			elseif walking then
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| 				if player_sneak[name] ~= controls.sneak then
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| 					player_anim[name] = nil
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| 					player_sneak[name] = controls.sneak
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| 				end
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| 				if controls.LMB then
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| 					player_set_animation(player, "walk_mine", animation_speed_mod)
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| 				else
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| 					player_set_animation(player, "walk", animation_speed_mod)
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| 				end
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| 			elseif controls.LMB then
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| 				player_set_animation(player, "mine")
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| 			else
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| 				player_set_animation(player, "stand", animation_speed_mod)
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| 			end
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| 		end
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| 	end
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| end)
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