mirror of
				https://github.com/luanti-org/minetest_game.git
				synced 2025-10-30 23:25:33 +01:00 
			
		
		
		
	Currently any doors viewed from underwater will disappear but removing the line 'use_texture_alpha = true,' seems to fix this. Thanks to Thomas-S for finding this glitch.
		
			
				
	
	
		
			796 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			796 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| 
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| --[[
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| 
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| Copyright (C) 2012 PilzAdam
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|   modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
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| Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
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| 
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| --]]
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| 
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| -- our API object
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| doors = {}
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| 
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| -- private data
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| local _doors = {}
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| _doors.registered_doors = {}
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| _doors.registered_trapdoors = {}
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| 
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| -- returns an object to a door object or nil
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| function doors.get(pos)
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| 	if _doors.registered_doors[minetest.get_node(pos).name] then
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| 		-- A normal upright door
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| 		return {
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| 			pos = pos,
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| 			open = function(self, player)
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| 				if self:state() then
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| 					return false
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| 				end
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| 				return _doors.door_toggle(self.pos, player)
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| 			end,
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| 			close = function(self, player)
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| 				if not self:state() then
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| 					return false
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| 				end
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| 				return _doors.door_toggle(self.pos, player)
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| 			end,
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| 			toggle = function(self, player)
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| 				return _doors.door_toggle(self.pos, player)
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| 			end,
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| 			state = function(self)
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| 				local state = minetest.get_meta(self.pos):get_int("state")
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| 				return state %2 == 1
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| 			end
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| 		}
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| 	elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
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| 		-- A trapdoor
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| 		return {
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| 			pos = pos,
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| 			open = function(self, player)
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| 				if self:state() then
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| 					return false
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| 				end
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| 				return _doors.trapdoor_toggle(self.pos, player)
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| 			end,
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| 			close = function(self, player)
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| 				if not self:state() then
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| 					return false
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| 				end
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| 				return _doors.trapdoor_toggle(self.pos, player)
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| 			end,
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| 			toggle = function(self, player)
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| 				return _doors.trapdoor_toggle(self.pos, player)
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| 			end,
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| 			state = function(self)
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| 				local name = minetest.get_node(pos).name
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| 				return name:sub(-5) == "_open"
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| 			end
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| 		}
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| 	else
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| 		return nil
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| 	end
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| end
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| 
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| -- this hidden node is placed on top of the bottom, and prevents
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| -- nodes from being placed in the top half of the door.
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| minetest.register_node("doors:hidden", {
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| 	description = "Hidden Door Segment",
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| 	-- can't use airlike otherwise falling nodes will turn to entities
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| 	-- and will be forever stuck until door is removed.
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| 	drawtype = "nodebox",
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| 	paramtype = "light",
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| 	paramtype2 = "facedir",
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| 	sunlight_propagates = true,
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| 	-- has to be walkable for falling nodes to stop falling.
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| 	walkable = true,
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| 	pointable = false,
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| 	diggable = false,
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| 	buildable_to = false,
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| 	floodable = false,
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| 	drop = "",
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| 	groups = {not_in_creative_inventory = 1},
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| 	on_blast = function() end,
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| 	tiles = {"doors_blank.png"},
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| 	-- 1px transparent block inside door hinge near node top.
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| 	nodebox = {
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| 		type = "fixed",
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| 		fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
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| 	},
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| 	-- collision_box needed otherise selection box would be full node size
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| 	collision_box = {
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| 		type = "fixed",
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| 		fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
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| 	},
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| })
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| 
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| -- table used to aid door opening/closing
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| local transform = {
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| 	{
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| 		{ v = "_a", param2 = 3 },
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| 		{ v = "_a", param2 = 0 },
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| 		{ v = "_a", param2 = 1 },
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| 		{ v = "_a", param2 = 2 },
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| 	},
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| 	{
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| 		{ v = "_b", param2 = 1 },
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| 		{ v = "_b", param2 = 2 },
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| 		{ v = "_b", param2 = 3 },
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| 		{ v = "_b", param2 = 0 },
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| 	},
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| 	{
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| 		{ v = "_b", param2 = 1 },
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| 		{ v = "_b", param2 = 2 },
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| 		{ v = "_b", param2 = 3 },
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| 		{ v = "_b", param2 = 0 },
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| 	},
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| 	{
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| 		{ v = "_a", param2 = 3 },
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| 		{ v = "_a", param2 = 0 },
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| 		{ v = "_a", param2 = 1 },
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| 		{ v = "_a", param2 = 2 },
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| 	},
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| }
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| 
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| function _doors.door_toggle(pos, clicker)
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| 	local meta = minetest.get_meta(pos)
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| 	local def = minetest.registered_nodes[minetest.get_node(pos).name]
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| 	local name = def.door.name
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| 
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| 	local state = meta:get_string("state")
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| 	if state == "" then
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| 		-- fix up lvm-placed right-hinged doors, default closed
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| 		if minetest.get_node(pos).name:sub(-2) == "_b" then
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| 			state = 2
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| 		end
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| 	else
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| 		state = tonumber(state)
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| 	end
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| 
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| 	if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
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| 		local owner = meta:get_string("doors_owner")
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| 		if owner ~= "" then
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| 			if clicker:get_player_name() ~= owner then
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| 				return false
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| 			end
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| 		end
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| 	end
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| 
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| 	local old = state
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| 	-- until Lua-5.2 we have no bitwise operators :(
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| 	if state % 2 == 1 then
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| 		state = state - 1
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| 	else
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| 		state = state + 1
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| 	end
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| 
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| 	local dir = minetest.get_node(pos).param2
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| 	if state % 2 == 0 then
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| 		minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
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| 	else
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| 		minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
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| 	end
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| 
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| 	minetest.swap_node(pos, {
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| 		name = name .. transform[state + 1][dir+1].v,
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| 		param2 = transform[state + 1][dir+1].param2
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| 	})
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| 	meta:set_int("state", state)
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| 
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| 	return true
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| end
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| 
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| 
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| local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
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| 	-- Run script hook
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| 	local _, callback
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| 	for _, callback in ipairs(core.registered_on_placenodes) do
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| 		-- Deepcopy pos, node and pointed_thing because callback can modify them
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| 		local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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| 		local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
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| 		local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
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| 		local pointed_thing_copy = {
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| 			type  = pointed_thing.type,
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| 			above = vector.new(pointed_thing.above),
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| 			under = vector.new(pointed_thing.under),
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| 			ref   = pointed_thing.ref,
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| 		}
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| 		callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
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| 	end
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| end
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| 
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| function doors.register(name, def)
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| 	if not name:find(":") then
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| 		name = "doors:" .. name
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| 	end
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| 
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| 	-- replace old doors of this type automatically
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| 	minetest.register_abm({
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| 		nodenames = {name.."_b_1", name.."_b_2"},
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| 		interval = 7.0,
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| 		chance = 1,
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| 		action = function(pos, node, active_object_count, active_object_count_wider)
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| 			local l = tonumber(node.name:sub(-1))
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| 			local meta = minetest.get_meta(pos)
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| 			local h = meta:get_int("right") + 1
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| 			local p2 = node.param2
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| 			local replace = {
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| 				{ { type = "a", state = 0 }, { type = "a", state = 3 } },
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| 				{ { type = "b", state = 1 }, { type = "b", state = 2 } }
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| 			}
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| 			local new = replace[l][h]
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| 			-- retain infotext and doors_owner fields
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| 			minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
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| 			meta:set_int("state", new.state)
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| 			-- properly place doors:hidden at the right spot
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| 			local p3 = p2
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| 			if new.state >= 2 then
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| 				p3 = (p3 + 3) % 4
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| 			end
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| 			if new.state % 2 == 1 then
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| 				if new.state >= 2 then
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| 					p3 = (p3 + 1) % 4
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| 				else
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| 					p3 = (p3 + 3) % 4
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| 				end
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| 			end
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| 			-- wipe meta on top node as it's unused
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| 			minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
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| 				{name = "doors:hidden", param2 = p3})
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| 		end
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| 	})
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| 
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| 	minetest.register_craftitem(":" .. name, {
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| 		description = def.description,
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| 		inventory_image = def.inventory_image,
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| 
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| 		on_place = function(itemstack, placer, pointed_thing)
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| 			local pos = nil
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| 
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| 			if not pointed_thing.type == "node" then
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| 				return itemstack
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| 			end
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| 
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| 			local node = minetest.get_node(pointed_thing.under)
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| 			local pdef = minetest.registered_nodes[node.name]
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| 			if pdef and pdef.on_rightclick then
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| 				return pdef.on_rightclick(pointed_thing.under,
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| 						node, placer, itemstack)
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| 			end
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| 
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| 			if pdef and pdef.buildable_to then
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| 				pos = pointed_thing.under
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| 			else
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| 				pos = pointed_thing.above
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| 				node = minetest.get_node(pos)
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| 				pdef = minetest.registered_nodes[node.name]
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| 				if not pdef or not pdef.buildable_to then
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| 					return itemstack
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| 				end
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| 			end
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| 
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| 			local above = { x = pos.x, y = pos.y + 1, z = pos.z }
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| 			if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
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| 				return itemstack
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| 			end
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| 
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| 			local pn = placer:get_player_name()
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| 			if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
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| 				return itemstack
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| 			end
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| 
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| 			local dir = minetest.dir_to_facedir(placer:get_look_dir())
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| 
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| 			local ref = {
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| 				{ x = -1, y = 0, z = 0 },
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| 				{ x = 0, y = 0, z = 1 },
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| 				{ x = 1, y = 0, z = 0 },
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| 				{ x = 0, y = 0, z = -1 },
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| 			}
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| 
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| 			local aside = {
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| 				x = pos.x + ref[dir + 1].x,
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| 				y = pos.y + ref[dir + 1].y,
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| 				z = pos.z + ref[dir + 1].z,
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| 			}
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| 
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| 			local state = 0
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| 			if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
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| 				state = state + 2
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| 				minetest.set_node(pos, {name = name .. "_b", param2 = dir})
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| 				minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
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| 			else
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| 				minetest.set_node(pos, {name = name .. "_a", param2 = dir})
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| 				minetest.set_node(above, {name = "doors:hidden", param2 = dir})
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| 			end
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| 
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| 			local meta = minetest.get_meta(pos)
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| 			meta:set_int("state", state)
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| 
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| 			if def.protected then
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| 				local pn = placer:get_player_name()
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| 				meta:set_string("doors_owner", pn)
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| 				meta:set_string("infotext", "Owned by " .. pn)
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| 			end
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| 
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| 			if not minetest.setting_getbool("creative_mode") then
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| 				itemstack:take_item()
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| 			end
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| 
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| 			on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
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| 
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| 			return itemstack
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| 		end
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| 	})
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| 
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| 	local can_dig = function(pos, digger)
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| 		if not def.protected then
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| 			return true
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| 		end
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| 		if minetest.check_player_privs(digger, "protection_bypass") then
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| 			return true
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| 		end
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| 		local meta = minetest.get_meta(pos)
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| 		local name = ""
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| 		if digger then
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| 			name = digger:get_player_name()
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| 		end
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| 		return meta:get_string("doors_owner") == name
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| 	end
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| 
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| 	if not def.sounds then
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| 		def.sounds = default.node_sound_wood_defaults()
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| 	end
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| 
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| 	if not def.sound_open then
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| 		def.sound_open = "doors_door_open"
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| 	end
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| 
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| 	if not def.sound_close then
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| 		def.sound_close = "doors_door_close"
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| 	end
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| 
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| 	def.groups.not_in_creative_inventory = 1
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| 	def.groups.door = 1
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| 	def.drop = name
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| 	def.door = {
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| 		name = name,
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| 		sounds = { def.sound_close, def.sound_open },
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| 	}
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| 
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| 	def.on_rightclick = function(pos, node, clicker)
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| 		_doors.door_toggle(pos, clicker)
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| 	end
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| 	def.after_dig_node = function(pos, node, meta, digger)
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| 		minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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| 		nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
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| 	end
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| 	def.can_dig = function(pos, player)
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| 		return can_dig(pos, player)
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| 	end
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| 	def.on_rotate = function(pos, node, user, mode, new_param2)
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| 		return false
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| 	end
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| 
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| 	if def.protected then
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| 		def.on_blast = function() end
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| 	else
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| 		def.on_blast = function(pos, intensity)
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| 			minetest.remove_node(pos)
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| 			-- hidden node doesn't get blasted away.
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| 			minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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| 			return {name}
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| 		end
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| 	end
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| 
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| 	def.on_destruct = function(pos)
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| 		minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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| 	end
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| 
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| 	minetest.register_node(":" .. name .. "_a", {
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| 		description = def.description,
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| 		visual = "mesh",
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| 		mesh = "door_a.obj",
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| 		tiles = def.tiles,
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| 		drawtype = "mesh",
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| 		paramtype = "light",
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| 		paramtype2 = "facedir",
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| 		sunlight_propagates = true,
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| 		walkable = true,
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| 		is_ground_content = false,
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| 		buildable_to = false,
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| 		drop = def.drop,
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| 		groups = def.groups,
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| 		sounds = def.sounds,
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| 		door = def.door,
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| 		on_rightclick = def.on_rightclick,
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| 		after_dig_node = def.after_dig_node,
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| 		can_dig = def.can_dig,
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| 		on_rotate = def.on_rotate,
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| 		on_blast = def.on_blast,
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| 		on_destruct = def.on_destruct,
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| 		selection_box = {
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| 			type = "fixed",
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| 			fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
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| 		},
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| 		collision_box = {
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| 			type = "fixed",
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| 			fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
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| 		},
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| 	})
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| 
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| 	minetest.register_node(":" .. name .. "_b", {
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| 		description = def.description,
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| 		visual = "mesh",
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| 		mesh = "door_b.obj",
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| 		tiles = def.tiles,
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| 		drawtype = "mesh",
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| 		paramtype = "light",
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| 		paramtype2 = "facedir",
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| 		sunlight_propagates = true,
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| 		walkable = true,
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| 		is_ground_content = false,
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| 		buildable_to = false,
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| 		drop = def.drop,
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| 		groups = def.groups,
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| 		sounds = def.sounds,
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| 		door = def.door,
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| 		on_rightclick = def.on_rightclick,
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| 		after_dig_node = def.after_dig_node,
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| 		can_dig = def.can_dig,
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| 		on_rotate = def.on_rotate,
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| 		on_blast = def.on_blast,
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| 		on_destruct = def.on_destruct,
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| 		selection_box = {
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| 			type = "fixed",
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| 			fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
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| 		},
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| 		collision_box = {
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| 			type = "fixed",
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| 			fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
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| 		},
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| 	})
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| 
 | |
| 	if def.recipe then
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| 		minetest.register_craft({
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| 			output = name,
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| 			recipe = def.recipe,
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| 		})
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| 	end
 | |
| 
 | |
| 	_doors.registered_doors[name .. "_a"] = true
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| 	_doors.registered_doors[name .. "_b"] = true
 | |
| end
 | |
| 
 | |
| doors.register("door_wood", {
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| 		tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
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| 		description = "Wooden Door",
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| 		inventory_image = "doors_item_wood.png",
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| 		groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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| 		recipe = {
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| 			{"group:wood", "group:wood"},
 | |
| 			{"group:wood", "group:wood"},
 | |
| 			{"group:wood", "group:wood"},
 | |
| 		}
 | |
| })
 | |
| 
 | |
| doors.register("door_steel", {
 | |
| 		tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
 | |
| 		description = "Steel Door",
 | |
| 		inventory_image = "doors_item_steel.png",
 | |
| 		protected = true,
 | |
| 		groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
 | |
| 		sound_open = "doors_steel_door_open",
 | |
| 		sound_close = "doors_steel_door_close",
 | |
| 		recipe = {
 | |
| 			{"default:steel_ingot", "default:steel_ingot"},
 | |
| 			{"default:steel_ingot", "default:steel_ingot"},
 | |
| 			{"default:steel_ingot", "default:steel_ingot"},
 | |
| 		}
 | |
| })
 | |
| 
 | |
| doors.register("door_glass", {
 | |
| 		tiles = { "doors_door_glass.png"},
 | |
| 		description = "Glass Door",
 | |
| 		inventory_image = "doors_item_glass.png",
 | |
| 		groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
 | |
| 		sounds = default.node_sound_glass_defaults(),
 | |
| 		recipe = {
 | |
| 			{"default:glass", "default:glass"},
 | |
| 			{"default:glass", "default:glass"},
 | |
| 			{"default:glass", "default:glass"},
 | |
| 		}
 | |
| })
 | |
| 
 | |
| doors.register("door_obsidian_glass", {
 | |
| 		tiles = { "doors_door_obsidian_glass.png" },
 | |
| 		description = "Obsidian Glass Door",
 | |
| 		inventory_image = "doors_item_obsidian_glass.png",
 | |
| 		groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
 | |
| 		sounds = default.node_sound_glass_defaults(),
 | |
| 		recipe = {
 | |
| 			{"default:obsidian_glass", "default:obsidian_glass"},
 | |
| 			{"default:obsidian_glass", "default:obsidian_glass"},
 | |
| 			{"default:obsidian_glass", "default:obsidian_glass"},
 | |
| 		},
 | |
| })
 | |
| 
 | |
| -- Capture mods using the old API as best as possible.
 | |
| function doors.register_door(name, def)
 | |
| 	if def.only_placer_can_open then
 | |
| 		def.protected = true
 | |
| 	end
 | |
| 	def.only_placer_can_open = nil
 | |
| 
 | |
| 	local i = name:find(":")
 | |
| 	local modname = name:sub(1, i - 1)
 | |
| 	if not def.tiles then
 | |
| 		if def.protected then
 | |
| 			def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
 | |
| 		else
 | |
| 			def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
 | |
| 		end
 | |
| 		minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
 | |
| 				"using deprecated API method \"doors.register_door()\" but " ..
 | |
| 				"did not provide the \"tiles\" parameter. A fallback tiledef " ..
 | |
| 				"will be used instead.")
 | |
| 	end
 | |
| 
 | |
| 	doors.register(name, def)
 | |
| end
 | |
| 
 | |
| ----trapdoor----
 | |
| 
 | |
| function _doors.trapdoor_toggle(pos, clicker)
 | |
| 	if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
 | |
| 		local meta = minetest.get_meta(pos)
 | |
| 		local owner = meta:get_string("doors_owner")
 | |
| 		if owner ~= "" then
 | |
| 			if clicker:get_player_name() ~= owner then
 | |
| 				return false
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	local node = minetest.get_node(pos)
 | |
| 	local def = minetest.registered_nodes[node.name]
 | |
| 
 | |
| 	if string.sub(node.name, -5) == "_open" then
 | |
| 		minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
 | |
| 		minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
 | |
| 	else
 | |
| 		minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
 | |
| 		minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
 | |
| 	end
 | |
| end
 | |
| 
 | |
| function doors.register_trapdoor(name, def)
 | |
| 	local name_closed = name
 | |
| 	local name_opened = name.."_open"
 | |
| 
 | |
| 	local function check_player_priv(pos, player)
 | |
| 		if not def.protected or minetest.check_player_privs(player, "protection_bypass") then
 | |
| 			return true
 | |
| 		end
 | |
| 		local meta = minetest.get_meta(pos)
 | |
| 		local pn = player:get_player_name()
 | |
| 		return meta:get_string("doors_owner") == pn
 | |
| 	end
 | |
| 
 | |
| 	def.on_rightclick = function(pos, node, clicker)
 | |
| 		_doors.trapdoor_toggle(pos, clicker)
 | |
| 	end
 | |
| 
 | |
| 	-- Common trapdoor configuration
 | |
| 	def.drawtype = "nodebox"
 | |
| 	def.paramtype = "light"
 | |
| 	def.paramtype2 = "facedir"
 | |
| 	def.is_ground_content = false
 | |
| 	def.can_dig = check_player_priv
 | |
| 
 | |
| 	if def.protected then
 | |
| 		def.after_place_node = function(pos, placer, itemstack, pointed_thing)
 | |
| 			local pn = placer:get_player_name()
 | |
| 			local meta = minetest.get_meta(pos)
 | |
| 			meta:set_string("doors_owner", pn)
 | |
| 			meta:set_string("infotext", "Owned by "..pn)
 | |
| 
 | |
| 			return minetest.setting_getbool("creative_mode")
 | |
| 		end
 | |
| 
 | |
| 		def.on_blast = function() end
 | |
| 	else
 | |
| 		def.on_blast = function(pos, intensity)
 | |
| 			minetest.remove_node(pos)
 | |
| 			minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
 | |
| 			return { name }
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	if not def.sounds then
 | |
| 		def.sounds = default.node_sound_wood_defaults()
 | |
| 	end
 | |
| 
 | |
| 	if not def.sound_open then
 | |
| 		def.sound_open = "doors_door_open"
 | |
| 	end
 | |
| 
 | |
| 	if not def.sound_close then
 | |
| 		def.sound_close = "doors_door_close"
 | |
| 	end
 | |
| 
 | |
| 	local def_opened = table.copy(def)
 | |
| 	local def_closed = table.copy(def)
 | |
| 
 | |
| 	def_closed.node_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
 | |
| 	}
 | |
| 	def_closed.selection_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
 | |
| 	}
 | |
| 	def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
 | |
| 		def.tile_side, def.tile_side }
 | |
| 
 | |
| 	def_opened.node_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
 | |
| 	}
 | |
| 	def_opened.selection_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
 | |
| 	}
 | |
| 	def_opened.tiles = { def.tile_side, def.tile_side,
 | |
| 			def.tile_side .. '^[transform3',
 | |
| 			def.tile_side .. '^[transform1',
 | |
| 			def.tile_front, def.tile_front }
 | |
| 
 | |
| 	def_opened.drop = name_closed
 | |
| 	def_opened.groups.not_in_creative_inventory = 1
 | |
| 
 | |
| 	minetest.register_node(name_opened, def_opened)
 | |
| 	minetest.register_node(name_closed, def_closed)
 | |
| 
 | |
| 	_doors.registered_trapdoors[name_opened] = true
 | |
| 	_doors.registered_trapdoors[name_closed] = true
 | |
| end
 | |
| 
 | |
| doors.register_trapdoor("doors:trapdoor", {
 | |
| 	description = "Trapdoor",
 | |
| 	inventory_image = "doors_trapdoor.png",
 | |
| 	wield_image = "doors_trapdoor.png",
 | |
| 	tile_front = "doors_trapdoor.png",
 | |
| 	tile_side = "doors_trapdoor_side.png",
 | |
| 	groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
 | |
| })
 | |
| 
 | |
| doors.register_trapdoor("doors:trapdoor_steel", {
 | |
| 	description = "Steel Trapdoor",
 | |
| 	inventory_image = "doors_trapdoor_steel.png",
 | |
| 	wield_image = "doors_trapdoor_steel.png",
 | |
| 	tile_front = "doors_trapdoor_steel.png",
 | |
| 	tile_side = "doors_trapdoor_steel_side.png",
 | |
| 	protected = true,
 | |
| 	sound_open = "doors_steel_door_open",
 | |
| 	sound_close = "doors_steel_door_close",
 | |
| 	groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	output = 'doors:trapdoor 2',
 | |
| 	recipe = {
 | |
| 		{'group:wood', 'group:wood', 'group:wood'},
 | |
| 		{'group:wood', 'group:wood', 'group:wood'},
 | |
| 		{'', '', ''},
 | |
| 	}
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	output = 'doors:trapdoor_steel',
 | |
| 	recipe = {
 | |
| 		{'default:steel_ingot', 'default:steel_ingot'},
 | |
| 		{'default:steel_ingot', 'default:steel_ingot'},
 | |
| 	}
 | |
| })
 | |
| 
 | |
| 
 | |
| ----fence gate----
 | |
| 
 | |
| function doors.register_fencegate(name, def)
 | |
| 	local fence = {
 | |
| 		description = def.description,
 | |
| 		drawtype = "mesh",
 | |
| 		tiles = { def.texture },
 | |
| 		paramtype = "light",
 | |
| 		paramtype2 = "facedir",
 | |
| 		sunlight_propagates = true,
 | |
| 		is_ground_content = false,
 | |
| 		drop = name .. "_closed",
 | |
| 		connect_sides = { "left", "right" },
 | |
| 		groups = def.groups,
 | |
| 		sounds = def.sounds,
 | |
| 		on_rightclick = function(pos, clicker)
 | |
| 			local node = minetest.get_node(pos)
 | |
| 			local node_def = minetest.registered_nodes[node.name]
 | |
| 			minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
 | |
| 			minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
 | |
| 				max_hear_distance = 8})
 | |
| 		end,
 | |
| 		selection_box = {
 | |
| 			type = "fixed",
 | |
| 			fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
 | |
| 		},
 | |
| 	}
 | |
| 
 | |
| 	if not fence.sounds then
 | |
| 		fence.sounds = default.node_sound_wood_defaults()
 | |
| 	end
 | |
| 
 | |
| 	fence.groups.fence = 1
 | |
| 
 | |
| 	local fence_closed = table.copy(fence)
 | |
| 	fence_closed.mesh = "doors_fencegate_closed.obj"
 | |
| 	fence_closed.gate = name .. "_open"
 | |
| 	fence_closed.sound = "doors_fencegate_open"
 | |
| 	fence_closed.collision_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
 | |
| 	}
 | |
| 
 | |
| 	local fence_open = table.copy(fence)
 | |
| 	fence_open.mesh = "doors_fencegate_open.obj"
 | |
| 	fence_open.gate = name .. "_closed"
 | |
| 	fence_open.sound = "doors_fencegate_close"
 | |
| 	fence_open.groups.not_in_creative_inventory = 1
 | |
| 	fence_open.collision_box = {
 | |
| 		type = "fixed",
 | |
| 		fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
 | |
| 			{-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
 | |
| 	}
 | |
| 
 | |
| 	minetest.register_node(":" .. name .. "_closed", fence_closed)
 | |
| 	minetest.register_node(":" .. name .. "_open", fence_open)
 | |
| 
 | |
| 	minetest.register_craft({
 | |
| 		output = name .. "_closed",
 | |
| 		recipe = {
 | |
| 			{"default:stick", def.material, "default:stick"},
 | |
| 			{"default:stick", def.material, "default:stick"}
 | |
| 		}
 | |
| 	})
 | |
| end
 | |
| 
 | |
| doors.register_fencegate("doors:gate_wood", {
 | |
| 	description = "Wooden Fence Gate",
 | |
| 	texture = "default_wood.png",
 | |
| 	material = "default:wood",
 | |
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
 | |
| })
 | |
| 
 | |
| doors.register_fencegate("doors:gate_acacia_wood", {
 | |
| 	description = "Acacia Fence Gate",
 | |
| 	texture = "default_acacia_wood.png",
 | |
| 	material = "default:acacia_wood",
 | |
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
 | |
| })
 | |
| 
 | |
| doors.register_fencegate("doors:gate_junglewood", {
 | |
| 	description = "Junglewood Fence Gate",
 | |
| 	texture = "default_junglewood.png",
 | |
| 	material = "default:junglewood",
 | |
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
 | |
| })
 | |
| 
 | |
| doors.register_fencegate("doors:gate_pine_wood", {
 | |
| 	description = "Pine Fence Gate",
 | |
| 	texture = "default_pine_wood.png",
 | |
| 	material = "default:pine_wood",
 | |
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
 | |
| })
 | |
| 
 | |
| doors.register_fencegate("doors:gate_aspen_wood", {
 | |
| 	description = "Aspen Fence Gate",
 | |
| 	texture = "default_aspen_wood.png",
 | |
| 	material = "default:aspen_wood",
 | |
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
 | |
| })
 |