mirror of
				https://github.com/luanti-org/minetest_game.git
				synced 2025-10-28 22:35:22 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			429 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			429 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local cart_entity = {
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| 	initial_properties = {
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| 		physical = false, -- otherwise going uphill breaks
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| 		collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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| 		visual = "mesh",
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| 		mesh = "carts_cart.b3d",
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| 		visual_size = {x=1, y=1},
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| 		textures = {"carts_cart.png"},
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| 	},
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| 
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| 	driver = nil,
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| 	punched = false, -- used to re-send velocity and position
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| 	velocity = {x=0, y=0, z=0}, -- only used on punch
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| 	old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
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| 	old_pos = nil,
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| 	old_switch = 0,
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| 	railtype = nil,
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| 	attached_items = {}
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| }
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| 
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| function cart_entity:on_rightclick(clicker)
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| 	if not clicker or not clicker:is_player() then
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| 		return
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| 	end
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| 	local player_name = clicker:get_player_name()
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| 	if self.driver and player_name == self.driver then
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| 		self.driver = nil
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| 		carts:manage_attachment(clicker, nil)
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| 	elseif not self.driver then
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| 		self.driver = player_name
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| 		carts:manage_attachment(clicker, self.object)
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| 
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| 		-- player_api does not update the animation
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| 		-- when the player is attached, reset to default animation
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| 		player_api.set_animation(clicker, "stand")
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| 	end
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| end
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| 
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| function cart_entity:on_activate(staticdata, dtime_s)
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| 	self.object:set_armor_groups({immortal=1})
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| 	if string.sub(staticdata, 1, string.len("return")) ~= "return" then
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| 		return
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| 	end
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| 	local data = minetest.deserialize(staticdata)
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| 	if type(data) ~= "table" then
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| 		return
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| 	end
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| 	self.railtype = data.railtype
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| 	if data.old_dir then
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| 		self.old_dir = data.old_dir
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| 	end
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| end
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| 
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| function cart_entity:get_staticdata()
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| 	return minetest.serialize({
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| 		railtype = self.railtype,
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| 		old_dir = self.old_dir
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| 	})
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| end
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| 
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| -- 0.5.x and later: When the driver leaves
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| function cart_entity:on_detach_child(child)
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| 	if child and child:get_player_name() == self.driver then
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| 		self.driver = nil
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| 	end
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| end
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| 
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| function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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| 	local pos = self.object:get_pos()
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| 	local vel = self.object:get_velocity()
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| 	if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
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| 		local node = minetest.get_node(pos).name
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| 		self.railtype = minetest.get_item_group(node, "connect_to_raillike")
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| 	end
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| 	-- Punched by non-player
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| 	if not puncher or not puncher:is_player() then
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| 		local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
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| 		if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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| 			return
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| 		end
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| 		self.velocity = vector.multiply(cart_dir, 2)
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| 		self.punched = true
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| 		return
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| 	end
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| 	-- Player digs cart by sneak-punch
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| 	if puncher:get_player_control().sneak then
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| 		if self.sound_handle then
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| 			minetest.sound_stop(self.sound_handle)
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| 		end
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| 		-- Detach driver and items
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| 		if self.driver then
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| 			if self.old_pos then
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| 				self.object:set_pos(self.old_pos)
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| 			end
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| 			local player = minetest.get_player_by_name(self.driver)
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| 			carts:manage_attachment(player, nil)
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| 		end
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| 		for _, obj_ in ipairs(self.attached_items) do
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| 			if obj_ then
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| 				obj_:set_detach()
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| 			end
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| 		end
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| 		-- Pick up cart
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| 		local inv = puncher:get_inventory()
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| 		if not (creative and creative.is_enabled_for
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| 				and creative.is_enabled_for(puncher:get_player_name()))
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| 				or not inv:contains_item("main", "carts:cart") then
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| 			local leftover = inv:add_item("main", "carts:cart")
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| 			-- If no room in inventory add a replacement cart to the world
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| 			if not leftover:is_empty() then
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| 				minetest.add_item(self.object:get_pos(), leftover)
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| 			end
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| 		end
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| 		self.object:remove()
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| 		return
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| 	end
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| 	-- Player punches cart to alter velocity
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| 	if puncher:get_player_name() == self.driver then
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| 		if math.abs(vel.x + vel.z) > carts.punch_speed_max then
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| 			return
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| 		end
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| 	end
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| 
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| 	local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
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| 	punch_dir.y = 0
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| 	local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
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| 	if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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| 		return
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| 	end
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| 
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| 	local punch_interval = 1
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| 	if tool_capabilities and tool_capabilities.full_punch_interval then
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| 		punch_interval = tool_capabilities.full_punch_interval
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| 	end
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| 	time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
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| 	local f = 2 * (time_from_last_punch / punch_interval)
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| 
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| 	self.velocity = vector.multiply(cart_dir, f)
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| 	self.old_dir = cart_dir
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| 	self.punched = true
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| end
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| 
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| local function rail_on_step_event(handler, obj, dtime)
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| 	if handler then
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| 		handler(obj, dtime)
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| 	end
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| end
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| 
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| -- sound refresh interval = 1.0sec
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| local function rail_sound(self, dtime)
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| 	if not self.sound_ttl then
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| 		self.sound_ttl = 1.0
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| 		return
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| 	elseif self.sound_ttl > 0 then
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| 		self.sound_ttl = self.sound_ttl - dtime
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| 		return
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| 	end
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| 	self.sound_ttl = 1.0
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| 	if self.sound_handle then
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| 		local handle = self.sound_handle
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| 		self.sound_handle = nil
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| 		minetest.after(0.2, minetest.sound_stop, handle)
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| 	end
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| 	local vel = self.object:get_velocity()
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| 	local speed = vector.length(vel)
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| 	if speed > 0 then
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| 		self.sound_handle = minetest.sound_play(
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| 			"carts_cart_moving", {
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| 			object = self.object,
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| 			gain = (speed / carts.speed_max) / 2,
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| 			loop = true,
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| 		})
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| 	end
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| end
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| 
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| local function get_railparams(pos)
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| 	local node = minetest.get_node(pos)
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| 	return carts.railparams[node.name] or {}
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| end
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| 
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| local v3_len = vector.length
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| local function rail_on_step(self, dtime)
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| 	local vel = self.object:get_velocity()
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| 	if self.punched then
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| 		vel = vector.add(vel, self.velocity)
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| 		self.object:set_velocity(vel)
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| 		self.old_dir.y = 0
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| 	elseif vector.equals(vel, {x=0, y=0, z=0}) then
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| 		return
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| 	end
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| 
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| 	local pos = self.object:get_pos()
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| 	local cart_dir = carts:velocity_to_dir(vel)
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| 	local same_dir = vector.equals(cart_dir, self.old_dir)
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| 	local update = {}
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| 
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| 	if self.old_pos and not self.punched and same_dir then
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| 		local flo_pos = vector.round(pos)
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| 		local flo_old = vector.round(self.old_pos)
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| 		if vector.equals(flo_pos, flo_old) then
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| 			-- Do not check one node multiple times
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| 			return
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| 		end
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| 	end
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| 
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| 	local ctrl, player
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| 
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| 	-- Get player controls
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| 	if self.driver then
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| 		player = minetest.get_player_by_name(self.driver)
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| 		if player then
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| 			ctrl = player:get_player_control()
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| 		end
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| 	end
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| 
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| 	local stop_wiggle = false
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| 	if self.old_pos and same_dir then
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| 		-- Detection for "skipping" nodes (perhaps use average dtime?)
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| 		-- It's sophisticated enough to take the acceleration in account
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| 		local acc = self.object:get_acceleration()
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| 		local distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc))
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| 
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| 		local new_pos, new_dir = carts:pathfinder(
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| 			pos, self.old_pos, self.old_dir, distance, ctrl,
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| 			self.old_switch, self.railtype
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| 		)
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| 
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| 		if new_pos then
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| 			-- No rail found: set to the expected position
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| 			pos = new_pos
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| 			update.pos = true
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| 			cart_dir = new_dir
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| 		end
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| 	elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
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| 		-- Stop wiggle
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| 		stop_wiggle = true
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| 	end
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| 
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| 	local railparams
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| 
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| 	-- dir:         New moving direction of the cart
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| 	-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
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| 	local dir, switch_keys = carts:get_rail_direction(
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| 		pos, cart_dir, ctrl, self.old_switch, self.railtype
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| 	)
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| 	local dir_changed = not vector.equals(dir, self.old_dir)
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| 
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| 	local new_acc = {x=0, y=0, z=0}
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| 	if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
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| 		vel = {x = 0, y = 0, z = 0}
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| 		local pos_r = vector.round(pos)
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| 		if not carts:is_rail(pos_r, self.railtype)
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| 				and self.old_pos then
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| 			pos = self.old_pos
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| 		elseif not stop_wiggle then
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| 			pos = pos_r
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| 		else
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| 			pos.y = math.floor(pos.y + 0.5)
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| 		end
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| 		update.pos = true
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| 		update.vel = true
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| 	else
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| 		-- Direction change detected
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| 		if dir_changed then
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| 			vel = vector.multiply(dir, math.abs(vel.x + vel.z))
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| 			update.vel = true
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| 			if dir.y ~= self.old_dir.y then
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| 				pos = vector.round(pos)
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| 				update.pos = true
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| 			end
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| 		end
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| 		-- Center on the rail
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| 		if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
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| 			pos.x = math.floor(pos.x + 0.5)
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| 			update.pos = true
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| 		end
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| 		if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
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| 			pos.z = math.floor(pos.z + 0.5)
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| 			update.pos = true
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| 		end
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| 
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| 		-- Slow down or speed up..
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| 		local acc = dir.y * -4.0
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| 
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| 		-- Get rail for corrected position
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| 		railparams = get_railparams(pos)
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| 
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| 		-- no need to check for railparams == nil since we always make it exist.
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| 		local speed_mod = railparams.acceleration
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| 		if speed_mod and speed_mod ~= 0 then
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| 			-- Try to make it similar to the original carts mod
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| 			acc = acc + speed_mod
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| 		else
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| 			-- Handbrake or coast
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| 			if ctrl and ctrl.down then
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| 				acc = acc - 3
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| 			else
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| 				acc = acc - 0.4
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| 			end
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| 		end
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| 
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| 		new_acc = vector.multiply(dir, acc)
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| 	end
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| 
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| 	-- Limits
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| 	local max_vel = carts.speed_max
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| 	for _, v in pairs({"x","y","z"}) do
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| 		if math.abs(vel[v]) > max_vel then
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| 			vel[v] = carts:get_sign(vel[v]) * max_vel
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| 			new_acc[v] = 0
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| 			update.vel = true
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| 		end
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| 	end
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| 
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| 	self.object:set_acceleration(new_acc)
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| 	self.old_pos = vector.round(pos)
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| 	if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
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| 		self.old_dir = vector.new(dir)
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| 	end
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| 	self.old_switch = switch_keys
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| 
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| 	if self.punched then
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| 		-- Collect dropped items
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| 		for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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| 			if not obj_:is_player() and
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| 					obj_:get_luaentity() and
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| 					not obj_:get_luaentity().physical_state and
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| 					obj_:get_luaentity().name == "__builtin:item" then
 | |
| 
 | |
| 				obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
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| 				self.attached_items[#self.attached_items + 1] = obj_
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| 			end
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| 		end
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| 		self.punched = false
 | |
| 		update.vel = true
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| 	end
 | |
| 
 | |
| 	railparams = railparams or get_railparams(pos)
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| 
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| 	if not (update.vel or update.pos) then
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| 		rail_on_step_event(railparams.on_step, self, dtime)
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| 		return
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| 	end
 | |
| 
 | |
| 	local yaw = 0
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| 	if self.old_dir.x < 0 then
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| 		yaw = 0.5
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| 	elseif self.old_dir.x > 0 then
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| 		yaw = 1.5
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| 	elseif self.old_dir.z < 0 then
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| 		yaw = 1
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| 	end
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| 	self.object:set_yaw(yaw * math.pi)
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| 
 | |
| 	local anim = {x=0, y=0}
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| 	if dir.y == -1 then
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| 		anim = {x=1, y=1}
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| 	elseif dir.y == 1 then
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| 		anim = {x=2, y=2}
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| 	end
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| 	self.object:set_animation(anim, 1, 0)
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| 
 | |
| 	if update.vel then
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| 		self.object:set_velocity(vel)
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| 	end
 | |
| 	if update.pos then
 | |
| 		if dir_changed then
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| 			self.object:set_pos(pos)
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| 		else
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| 			self.object:move_to(pos)
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| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- call event handler
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| 	rail_on_step_event(railparams.on_step, self, dtime)
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| end
 | |
| 
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| function cart_entity:on_step(dtime)
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| 	rail_on_step(self, dtime)
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| 	rail_sound(self, dtime)
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| end
 | |
| 
 | |
| minetest.register_entity("carts:cart", cart_entity)
 | |
| 
 | |
| minetest.register_craftitem("carts:cart", {
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| 	description = "Cart (Sneak+Click to pick up)",
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| 	inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
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| 	wield_image = "carts_cart_side.png",
 | |
| 	on_place = function(itemstack, placer, pointed_thing)
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| 		local under = pointed_thing.under
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| 		local node = minetest.get_node(under)
 | |
| 		local udef = minetest.registered_nodes[node.name]
 | |
| 		if udef and udef.on_rightclick and
 | |
| 				not (placer and placer:is_player() and
 | |
| 				placer:get_player_control().sneak) then
 | |
| 			return udef.on_rightclick(under, node, placer, itemstack,
 | |
| 				pointed_thing) or itemstack
 | |
| 		end
 | |
| 
 | |
| 		if not pointed_thing.type == "node" then
 | |
| 			return
 | |
| 		end
 | |
| 		if carts:is_rail(pointed_thing.under) then
 | |
| 			minetest.add_entity(pointed_thing.under, "carts:cart")
 | |
| 		elseif carts:is_rail(pointed_thing.above) then
 | |
| 			minetest.add_entity(pointed_thing.above, "carts:cart")
 | |
| 		else
 | |
| 			return
 | |
| 		end
 | |
| 
 | |
| 		minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
 | |
| 			{pos = pointed_thing.above})
 | |
| 
 | |
| 		if not (creative and creative.is_enabled_for
 | |
| 				and creative.is_enabled_for(placer:get_player_name())) then
 | |
| 			itemstack:take_item()
 | |
| 		end
 | |
| 		return itemstack
 | |
| 	end,
 | |
| })
 | |
| 
 | |
| minetest.register_craft({
 | |
| 	output = "carts:cart",
 | |
| 	recipe = {
 | |
| 		{"default:steel_ingot", "", "default:steel_ingot"},
 | |
| 		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
 | |
| 	},
 | |
| })
 |