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			234 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-- vessels/init.lua
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-- Minetest 0.4 mod: vessels
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-- See README.txt for licensing and other information.
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-- Load support for MT game translation.
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local S = minetest.get_translator("vessels")
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local vessels_shelf_formspec =
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	"size[8,7;]" ..
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	"list[context;vessels;0,0.3;8,2;]" ..
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	"list[current_player;main;0,2.85;8,1;]" ..
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	"list[current_player;main;0,4.08;8,3;8]" ..
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	"listring[context;vessels]" ..
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	"listring[current_player;main]" ..
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	default.get_hotbar_bg(0, 2.85)
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local function update_vessels_shelf(pos)
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	local meta = minetest.get_meta(pos)
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	local inv = meta:get_inventory()
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	local invlist = inv:get_list("vessels")
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	local formspec = vessels_shelf_formspec
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	-- Inventory slots overlay
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	local vx, vy = 0, 0.3
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	local n_items = 0
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	for i = 1, 16 do
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		if i == 9 then
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			vx = 0
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			vy = vy + 1
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		end
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		if not invlist or invlist[i]:is_empty() then
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			formspec = formspec ..
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				"image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
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		else
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			local stack = invlist[i]
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			if not stack:is_empty() then
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				n_items = n_items + stack:get_count()
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			end
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		end
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		vx = vx + 1
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	end
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	meta:set_string("formspec", formspec)
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	if n_items == 0 then
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		meta:set_string("infotext", S("Empty Vessels Shelf"))
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	else
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		meta:set_string("infotext", S("Vessels Shelf (@1 items)", n_items))
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	end
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end
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local vessels_shelf_def = {
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	description = S("Vessels Shelf"),
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	tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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		"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
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	paramtype2 = "facedir",
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	is_ground_content = false,
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	groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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	sounds = default.node_sound_wood_defaults(),
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	on_construct = function(pos)
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		local meta = minetest.get_meta(pos)
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		update_vessels_shelf(pos)
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		local inv = meta:get_inventory()
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		inv:set_size("vessels", 8 * 2)
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	end,
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	can_dig = function(pos,player)
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		local inv = minetest.get_meta(pos):get_inventory()
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		return inv:is_empty("vessels")
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	end,
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	allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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		if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
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			return stack:get_count()
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		end
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		return 0
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	end,
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	on_blast = function(pos)
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		local drops = {}
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		default.get_inventory_drops(pos, "vessels", drops)
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		drops[#drops + 1] = "vessels:shelf"
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		minetest.remove_node(pos)
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		return drops
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	end,
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	on_metadata_inventory_put = function(pos)
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		update_vessels_shelf(pos)
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	end,
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	on_metadata_inventory_take = function(pos)
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		update_vessels_shelf(pos)
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	end,
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	on_metadata_inventory_move = function(pos)
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		update_vessels_shelf(pos)
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	end,
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}
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default.set_inventory_action_loggers(vessels_shelf_def, "vessels shelf")
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minetest.register_node("vessels:shelf", vessels_shelf_def)
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minetest.register_craft({
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	output = "vessels:shelf",
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	recipe = {
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		{"group:wood", "group:wood", "group:wood"},
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		{"group:vessel", "group:vessel", "group:vessel"},
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		{"group:wood", "group:wood", "group:wood"},
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	}
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})
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minetest.register_node("vessels:glass_bottle", {
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	description = S("Empty Glass Bottle"),
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	drawtype = "plantlike",
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	tiles = {"vessels_glass_bottle.png"},
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	inventory_image = "vessels_glass_bottle.png",
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	wield_image = "vessels_glass_bottle.png",
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	paramtype = "light",
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	is_ground_content = false,
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	walkable = false,
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	selection_box = {
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		type = "fixed",
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		fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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	},
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	groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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	sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft( {
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	output = "vessels:glass_bottle 10",
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	recipe = {
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		{"default:glass", "", "default:glass"},
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		{"default:glass", "", "default:glass"},
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		{"", "default:glass", ""}
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	}
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})
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minetest.register_node("vessels:drinking_glass", {
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	description = S("Empty Drinking Glass"),
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	drawtype = "plantlike",
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	tiles = {"vessels_drinking_glass.png"},
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	inventory_image = "vessels_drinking_glass_inv.png",
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	wield_image = "vessels_drinking_glass.png",
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	paramtype = "light",
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	is_ground_content = false,
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	walkable = false,
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	selection_box = {
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		type = "fixed",
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		fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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	},
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	groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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	sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft( {
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	output = "vessels:drinking_glass 14",
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	recipe = {
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		{"default:glass", "", "default:glass"},
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		{"default:glass", "", "default:glass"},
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		{"default:glass", "default:glass", "default:glass"}
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	}
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})
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minetest.register_node("vessels:steel_bottle", {
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	description = S("Empty Heavy Steel Bottle"),
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	drawtype = "plantlike",
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	tiles = {"vessels_steel_bottle.png"},
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	inventory_image = "vessels_steel_bottle.png",
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	wield_image = "vessels_steel_bottle.png",
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	paramtype = "light",
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	is_ground_content = false,
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	walkable = false,
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	selection_box = {
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		type = "fixed",
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		fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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	},
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	groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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	sounds = default.node_sound_defaults(),
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})
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minetest.register_craft( {
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	output = "vessels:steel_bottle 5",
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	recipe = {
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		{"default:steel_ingot", "", "default:steel_ingot"},
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		{"default:steel_ingot", "", "default:steel_ingot"},
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		{"", "default:steel_ingot", ""}
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	}
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})
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-- Glass and steel recycling
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minetest.register_craftitem("vessels:glass_fragments", {
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	description = S("Glass Fragments"),
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	inventory_image = "vessels_glass_fragments.png",
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})
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minetest.register_craft( {
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	type = "shapeless",
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	output = "vessels:glass_fragments",
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	recipe = {
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		"vessels:glass_bottle",
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		"vessels:glass_bottle",
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	},
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})
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minetest.register_craft( {
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	type = "shapeless",
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	output = "vessels:glass_fragments",
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	recipe = {
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		"vessels:drinking_glass",
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		"vessels:drinking_glass",
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	},
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})
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minetest.register_craft({
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	type = "cooking",
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	output = "default:glass",
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	recipe = "vessels:glass_fragments",
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})
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minetest.register_craft( {
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	type = "cooking",
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	output = "default:steel_ingot",
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	recipe = "vessels:steel_bottle",
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})
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minetest.register_craft({
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	type = "fuel",
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	recipe = "vessels:shelf",
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	burntime = 30,
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})
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-- Register glass fragments as dungeon loot
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if minetest.global_exists("dungeon_loot") then
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	dungeon_loot.register({
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		name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}
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	})
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end
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