mirror of
				https://github.com/luanti-org/minetest_game.git
				synced 2025-10-31 07:35:22 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			160 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| 
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| local mode_text = {
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| 	{"Change rotation, Don't change axisdir."},
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| 	{"Keep choosen face in front then rotate it."},
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| 	{"Change axis dir, Reset rotation."},
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| 	{"Bring top in front then rotate it."},
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| }
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| 
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| local opposite_faces = {
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| 	[0] = 5,
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| 	[1] = 2,
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| 	[2] = 1,
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| 	[3] = 4,
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| 	[4] = 3,
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| 	[5] = 0,
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| }
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| 
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| local function screwdriver_setmode(user,itemstack)
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| 	local player_name = user:get_player_name()
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| 	local item = itemstack:to_table()
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| 	local mode = tonumber(itemstack:get_metadata())
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| 	if not mode then
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| 		minetest.chat_send_player(player_name, "Hold shift and use to change screwdriwer modes.")
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| 		mode = 0
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| 	end
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| 	mode = mode + 1
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| 	if mode == 5 then
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| 		mode = 1
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| 	end
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| 	minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
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| 	itemstack:set_name("screwdriver:screwdriver"..mode)
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| 	itemstack:set_metadata(mode)
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| 	return itemstack
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| end
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| 
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| local function get_node_face(pointed_thing)
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| 	local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z
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| 	local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
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| 	if     ay > uy then return 0 -- Top
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| 	elseif az > uz then return 1 -- Z+ side
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| 	elseif az < uz then return 2 -- Z- side
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| 	elseif ax > ux then return 3 -- X+ side
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| 	elseif ax < ux then return 4 -- X- side
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| 	elseif ay < uy then return 5 -- Bottom
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| 	else
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| 		error("pointed_thing.above and under are the same!")
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| 	end
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| end
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| 
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| local function nextrange(x, max)
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| 	x = x + 1
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| 	if x > max then
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| 		x = 0
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| 	end
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| 	return x
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| end
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| 
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| local function screwdriver_handler(itemstack, user, pointed_thing)
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| 	if pointed_thing.type ~= "node" then
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| 		return
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| 	end
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| 	local pos = pointed_thing.under
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| 	local keys = user:get_player_control()
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| 	local player_name = user:get_player_name()
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| 	local mode = tonumber(itemstack:get_metadata())
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| 	if not mode or keys["sneak"] == true then
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| 		return screwdriver_setmode(user, itemstack)
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| 	end
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| 	if minetest.is_protected(pos, user:get_player_name()) then
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| 		minetest.record_protection_violation(pos, user:get_player_name())
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| 		return
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| 	end
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| 	local node = minetest.get_node(pos)
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| 	local ndef = minetest.registered_nodes[node.name]
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| 	if not ndef or not ndef.paramtype2 == "facedir" or
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| 			(ndef.drawtype == "nodebox" and
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| 			not ndef.node_box.type == "fixed") or
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| 			node.param2 == nil then
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| 		return
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| 	end
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| 	-- Get ready to set the param2
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| 	local n = node.param2
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| 	local axisdir = math.floor(n / 4)
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| 	local rotation = n - axisdir * 4
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| 	if mode == 1 then
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| 		n = axisdir * 4 + nextrange(rotation, 3)
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| 	elseif mode == 2 then
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| 		-- If you are pointing at the axisdir face or the
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| 		-- opposite one then you can just rotate the node.
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| 		-- Otherwise change the axisdir, avoiding the facing
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| 		-- and opposite axes.
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| 		local face = get_node_face(pointed_thing)
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| 		if axisdir == face or axisdir == opposite_faces[face] then
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| 			n = axisdir * 4 + nextrange(rotation, 3)
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| 		else
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| 			axisdir = nextrange(axisdir, 5)
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| 			-- This is repeated because switching from the face
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| 			-- can move to to the opposite and vice-versa
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| 			if axisdir == face or axisdir == opposite_faces[face] then
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| 				axisdir = nextrange(axisdir, 5)
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| 			end
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| 			if axisdir == face or axisdir == opposite_faces[face] then
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| 				axisdir = nextrange(axisdir, 5)
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| 			end
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| 			n = axisdir * 4
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| 		end
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| 	elseif mode == 3 then
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| 		n = nextrange(axisdir, 5) * 4
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| 	elseif mode == 4 then
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| 		local face = get_node_face(pointed_thing)
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| 		if axisdir == face then
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| 			n = axisdir * 4 + nextrange(rotation, 3)
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| 		else
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| 			n = face * 4
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| 		end
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| 	end
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| 	--print (dump(axisdir..", "..rotation))
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| 	node.param2 = n
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| 	minetest.swap_node(pos, node)
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| 	local item_wear = tonumber(itemstack:get_wear())
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| 	item_wear = item_wear + 327
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| 	if item_wear > 65535 then
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| 		itemstack:clear()
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| 		return itemstack
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| 	end
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| 	itemstack:set_wear(item_wear)
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| 	return itemstack
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| end
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| 
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| minetest.register_craft({
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| 	output = "screwdriver:screwdriver",
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| 	recipe = {
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| 		{"default:steel_ingot"},
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| 		{"group:stick"}
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| 	}
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| })
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| 
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| minetest.register_tool("screwdriver:screwdriver", {
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| 	description = "Screwdriver",
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| 	inventory_image = "screwdriver.png",
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| 	on_use = function(itemstack, user, pointed_thing)
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| 		screwdriver_handler(itemstack, user, pointed_thing)
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| 		return itemstack
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| 	end,
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| })
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| 
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| for i = 1, 4 do
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| 	minetest.register_tool("screwdriver:screwdriver"..i, {
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| 		description = "Screwdriver in Mode "..i,
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| 		inventory_image = "screwdriver.png^tool_mode"..i..".png",
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| 		wield_image = "screwdriver.png",
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| 		groups = {not_in_creative_inventory=1},
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| 		on_use = function(itemstack, user, pointed_thing)
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| 			screwdriver_handler(itemstack, user, pointed_thing)
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| 			return itemstack
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| 		end,
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| 	})
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| end
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| 
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