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			1114 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			1114 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- stairs/init.lua
 | |
| 
 | |
| -- Minetest 0.4 mod: stairs
 | |
| -- See README.txt for licensing and other information.
 | |
| 
 | |
| 
 | |
| -- Global namespace for functions
 | |
| 
 | |
| stairs = {}
 | |
| 
 | |
| -- Load support for MT game translation.
 | |
| local S = minetest.get_translator("stairs")
 | |
| 
 | |
| 
 | |
| -- Register aliases for new pine node names
 | |
| 
 | |
| minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
 | |
| minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
 | |
| 
 | |
| 
 | |
| -- Get setting for replace ABM
 | |
| 
 | |
| local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
 | |
| 
 | |
| local function rotate_and_place(itemstack, placer, pointed_thing)
 | |
| 	local p0 = pointed_thing.under
 | |
| 	local p1 = pointed_thing.above
 | |
| 	local param2 = 0
 | |
| 
 | |
| 	if placer then
 | |
| 		local placer_pos = placer:get_pos()
 | |
| 		if placer_pos then
 | |
| 			param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
 | |
| 		end
 | |
| 
 | |
| 		local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
 | |
| 		local fpos = finepos.y % 1
 | |
| 
 | |
| 		if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
 | |
| 				or (fpos < -0.5 and fpos > -0.999999999) then
 | |
| 			param2 = param2 + 20
 | |
| 			if param2 == 21 then
 | |
| 				param2 = 23
 | |
| 			elseif param2 == 23 then
 | |
| 				param2 = 21
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 	return minetest.item_place(itemstack, placer, pointed_thing, param2)
 | |
| end
 | |
| 
 | |
| local function warn_if_exists(nodename)
 | |
| 	if minetest.registered_nodes[nodename] then
 | |
| 		minetest.log("warning", "Overwriting stairs node: " .. nodename)
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- Register stair
 | |
| -- Node will be called stairs:stair_<subname>
 | |
| 
 | |
| function stairs.register_stair(subname, recipeitem, groups, images, description,
 | |
| 		sounds, worldaligntex)
 | |
| 	-- Set backface culling and world-aligned textures
 | |
| 	local stair_images = {}
 | |
| 	for i, image in ipairs(images) do
 | |
| 		if type(image) == "string" then
 | |
| 			stair_images[i] = {
 | |
| 				name = image,
 | |
| 				backface_culling = true,
 | |
| 			}
 | |
| 			if worldaligntex then
 | |
| 				stair_images[i].align_style = "world"
 | |
| 			end
 | |
| 		else
 | |
| 			stair_images[i] = table.copy(image)
 | |
| 			if stair_images[i].backface_culling == nil then
 | |
| 				stair_images[i].backface_culling = true
 | |
| 			end
 | |
| 			if worldaligntex and stair_images[i].align_style == nil then
 | |
| 				stair_images[i].align_style = "world"
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 	local new_groups = table.copy(groups)
 | |
| 	new_groups.stair = 1
 | |
| 	warn_if_exists("stairs:stair_" .. subname)
 | |
| 	minetest.register_node(":stairs:stair_" .. subname, {
 | |
| 		description = description,
 | |
| 		drawtype = "nodebox",
 | |
| 		tiles = stair_images,
 | |
| 		paramtype = "light",
 | |
| 		paramtype2 = "facedir",
 | |
| 		is_ground_content = false,
 | |
| 		groups = new_groups,
 | |
| 		sounds = sounds,
 | |
| 		node_box = {
 | |
| 			type = "fixed",
 | |
| 			fixed = {
 | |
| 				{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
 | |
| 				{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
 | |
| 			},
 | |
| 		},
 | |
| 		on_place = function(itemstack, placer, pointed_thing)
 | |
| 			if pointed_thing.type ~= "node" then
 | |
| 				return itemstack
 | |
| 			end
 | |
| 
 | |
| 			return rotate_and_place(itemstack, placer, pointed_thing)
 | |
| 		end,
 | |
| 	})
 | |
| 
 | |
| 	-- for replace ABM
 | |
| 	if replace then
 | |
| 		minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
 | |
| 			replace_name = "stairs:stair_" .. subname,
 | |
| 			groups = {slabs_replace = 1},
 | |
| 		})
 | |
| 	end
 | |
| 
 | |
| 	if recipeitem then
 | |
| 		-- Recipe matches appearence in inventory
 | |
| 		minetest.register_craft({
 | |
| 			output = "stairs:stair_" .. subname .. " 8",
 | |
| 			recipe = {
 | |
| 				{"", "", recipeitem},
 | |
| 				{"", recipeitem, recipeitem},
 | |
| 				{recipeitem, recipeitem, recipeitem},
 | |
| 			},
 | |
| 		})
 | |
| 
 | |
| 		-- Use stairs to craft full blocks again (1:1)
 | |
| 		minetest.register_craft({
 | |
| 			output = recipeitem .. " 3",
 | |
| 			recipe = {
 | |
| 				{"stairs:stair_" .. subname, "stairs:stair_" .. subname},
 | |
| 				{"stairs:stair_" .. subname, "stairs:stair_" .. subname},
 | |
| 			},
 | |
| 		})
 | |
| 
 | |
| 		-- Fuel
 | |
| 		local baseburntime = minetest.get_craft_result({
 | |
| 			method = "fuel",
 | |
| 			width = 1,
 | |
| 			items = {recipeitem}
 | |
| 		}).time
 | |
| 		if baseburntime > 0 then
 | |
| 			minetest.register_craft({
 | |
| 				type = "fuel",
 | |
| 				recipe = "stairs:stair_" .. subname,
 | |
| 				burntime = math.floor(baseburntime * 0.75),
 | |
| 			})
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- Register slab
 | |
| -- Node will be called stairs:slab_<subname>
 | |
| 
 | |
| function stairs.register_slab(subname, recipeitem, groups, images, description,
 | |
| 		sounds, worldaligntex)
 | |
| 	-- Set world-aligned textures
 | |
| 	local slab_images = {}
 | |
| 	for i, image in ipairs(images) do
 | |
| 		if type(image) == "string" then
 | |
| 			slab_images[i] = {
 | |
| 				name = image,
 | |
| 			}
 | |
| 			if worldaligntex then
 | |
| 				slab_images[i].align_style = "world"
 | |
| 			end
 | |
| 		else
 | |
| 			slab_images[i] = table.copy(image)
 | |
| 			if worldaligntex and image.align_style == nil then
 | |
| 				slab_images[i].align_style = "world"
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 	local new_groups = table.copy(groups)
 | |
| 	new_groups.slab = 1
 | |
| 	warn_if_exists("stairs:slab_" .. subname)
 | |
| 	minetest.register_node(":stairs:slab_" .. subname, {
 | |
| 		description = description,
 | |
| 		drawtype = "nodebox",
 | |
| 		tiles = slab_images,
 | |
| 		paramtype = "light",
 | |
| 		paramtype2 = "facedir",
 | |
| 		is_ground_content = false,
 | |
| 		groups = new_groups,
 | |
| 		sounds = sounds,
 | |
| 		node_box = {
 | |
| 			type = "fixed",
 | |
| 			fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 | |
| 		},
 | |
| 		on_place = function(itemstack, placer, pointed_thing)
 | |
| 			local under = minetest.get_node(pointed_thing.under)
 | |
| 			local wield_item = itemstack:get_name()
 | |
| 			local player_name = placer and placer:get_player_name() or ""
 | |
| 			local creative_enabled = (creative and creative.is_enabled_for
 | |
| 					and creative.is_enabled_for(player_name))
 | |
| 
 | |
| 			if under and under.name:find("^stairs:slab_") then
 | |
| 				-- place slab using under node orientation
 | |
| 				local dir = minetest.dir_to_facedir(vector.subtract(
 | |
| 					pointed_thing.above, pointed_thing.under), true)
 | |
| 
 | |
| 				local p2 = under.param2
 | |
| 
 | |
| 				-- Placing a slab on an upside down slab should make it right-side up.
 | |
| 				if p2 >= 20 and dir == 8 then
 | |
| 					p2 = p2 - 20
 | |
| 				-- same for the opposite case: slab below normal slab
 | |
| 				elseif p2 <= 3 and dir == 4 then
 | |
| 					p2 = p2 + 20
 | |
| 				end
 | |
| 
 | |
| 				-- else attempt to place node with proper param2
 | |
| 				minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
 | |
| 				if not creative_enabled then
 | |
| 					itemstack:take_item()
 | |
| 				end
 | |
| 				return itemstack
 | |
| 			else
 | |
| 				return rotate_and_place(itemstack, placer, pointed_thing)
 | |
| 			end
 | |
| 		end,
 | |
| 	})
 | |
| 
 | |
| 	-- for replace ABM
 | |
| 	if replace then
 | |
| 		minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
 | |
| 			replace_name = "stairs:slab_".. subname,
 | |
| 			groups = {slabs_replace = 1},
 | |
| 		})
 | |
| 	end
 | |
| 
 | |
| 	if recipeitem then
 | |
| 		minetest.register_craft({
 | |
| 			output = "stairs:slab_" .. subname .. " 6",
 | |
| 			recipe = {
 | |
| 				{recipeitem, recipeitem, recipeitem},
 | |
| 			},
 | |
| 		})
 | |
| 
 | |
| 		-- Use 2 slabs to craft a full block again (1:1)
 | |
| 		minetest.register_craft({
 | |
| 			output = recipeitem,
 | |
| 			recipe = {
 | |
| 				{"stairs:slab_" .. subname},
 | |
| 				{"stairs:slab_" .. subname},
 | |
| 			},
 | |
| 		})
 | |
| 
 | |
| 		-- Fuel
 | |
| 		local baseburntime = minetest.get_craft_result({
 | |
| 			method = "fuel",
 | |
| 			width = 1,
 | |
| 			items = {recipeitem}
 | |
| 		}).time
 | |
| 		if baseburntime > 0 then
 | |
| 			minetest.register_craft({
 | |
| 				type = "fuel",
 | |
| 				recipe = "stairs:slab_" .. subname,
 | |
| 				burntime = math.floor(baseburntime * 0.5),
 | |
| 			})
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- Optionally replace old "upside_down" nodes with new param2 versions.
 | |
| -- Disabled by default.
 | |
| 
 | |
| if replace then
 | |
| 	minetest.register_abm({
 | |
| 		label = "Slab replace",
 | |
| 		nodenames = {"group:slabs_replace"},
 | |
| 		interval = 16,
 | |
| 		chance = 1,
 | |
| 		action = function(pos, node)
 | |
| 			node.name = minetest.registered_nodes[node.name].replace_name
 | |
| 			node.param2 = node.param2 + 20
 | |
| 			if node.param2 == 21 then
 | |
| 				node.param2 = 23
 | |
| 			elseif node.param2 == 23 then
 | |
| 				node.param2 = 21
 | |
| 			end
 | |
| 			minetest.set_node(pos, node)
 | |
| 		end,
 | |
| 	})
 | |
| end
 | |
| 
 | |
| 
 | |
| -- Register inner stair
 | |
| -- Node will be called stairs:stair_inner_<subname>
 | |
| 
 | |
| function stairs.register_stair_inner(subname, recipeitem, groups, images,
 | |
| 		description, sounds, worldaligntex, full_description)
 | |
| 	-- Set backface culling and world-aligned textures
 | |
| 	local stair_images = {}
 | |
| 	for i, image in ipairs(images) do
 | |
| 		if type(image) == "string" then
 | |
| 			stair_images[i] = {
 | |
| 				name = image,
 | |
| 				backface_culling = true,
 | |
| 			}
 | |
| 			if worldaligntex then
 | |
| 				stair_images[i].align_style = "world"
 | |
| 			end
 | |
| 		else
 | |
| 			stair_images[i] = table.copy(image)
 | |
| 			if stair_images[i].backface_culling == nil then
 | |
| 				stair_images[i].backface_culling = true
 | |
| 			end
 | |
| 			if worldaligntex and stair_images[i].align_style == nil then
 | |
| 				stair_images[i].align_style = "world"
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 	local new_groups = table.copy(groups)
 | |
| 	new_groups.stair = 1
 | |
| 	if full_description then
 | |
| 		description = full_description
 | |
| 	else
 | |
| 		description = "Inner " .. description
 | |
| 	end
 | |
| 	warn_if_exists("stairs:stair_inner_" .. subname)
 | |
| 	minetest.register_node(":stairs:stair_inner_" .. subname, {
 | |
| 		description = description,
 | |
| 		drawtype = "nodebox",
 | |
| 		tiles = stair_images,
 | |
| 		paramtype = "light",
 | |
| 		paramtype2 = "facedir",
 | |
| 		is_ground_content = false,
 | |
| 		groups = new_groups,
 | |
| 		sounds = sounds,
 | |
| 		node_box = {
 | |
| 			type = "fixed",
 | |
| 			fixed = {
 | |
| 				{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
 | |
| 				{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
 | |
| 				{-0.5, 0.0, -0.5, 0.0, 0.5, 0.0},
 | |
| 			},
 | |
| 		},
 | |
| 		on_place = function(itemstack, placer, pointed_thing)
 | |
| 			if pointed_thing.type ~= "node" then
 | |
| 				return itemstack
 | |
| 			end
 | |
| 
 | |
| 			return rotate_and_place(itemstack, placer, pointed_thing)
 | |
| 		end,
 | |
| 	})
 | |
| 
 | |
| 	if recipeitem then
 | |
| 		minetest.register_craft({
 | |
| 			output = "stairs:stair_inner_" .. subname .. " 7",
 | |
| 			recipe = {
 | |
| 				{"", recipeitem, ""},
 | |
| 				{recipeitem, "", recipeitem},
 | |
| 				{recipeitem, recipeitem, recipeitem},
 | |
| 			},
 | |
| 		})
 | |
| 
 | |
| 		-- Fuel
 | |
| 		local baseburntime = minetest.get_craft_result({
 | |
| 			method = "fuel",
 | |
| 			width = 1,
 | |
| 			items = {recipeitem}
 | |
| 		}).time
 | |
| 		if baseburntime > 0 then
 | |
| 			minetest.register_craft({
 | |
| 				type = "fuel",
 | |
| 				recipe = "stairs:stair_inner_" .. subname,
 | |
| 				burntime = math.floor(baseburntime * 0.875),
 | |
| 			})
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- Register outer stair
 | |
| -- Node will be called stairs:stair_outer_<subname>
 | |
| 
 | |
| function stairs.register_stair_outer(subname, recipeitem, groups, images,
 | |
| 		description, sounds, worldaligntex, full_description)
 | |
| 	-- Set backface culling and world-aligned textures
 | |
| 	local stair_images = {}
 | |
| 	for i, image in ipairs(images) do
 | |
| 		if type(image) == "string" then
 | |
| 			stair_images[i] = {
 | |
| 				name = image,
 | |
| 				backface_culling = true,
 | |
| 			}
 | |
| 			if worldaligntex then
 | |
| 				stair_images[i].align_style = "world"
 | |
| 			end
 | |
| 		else
 | |
| 			stair_images[i] = table.copy(image)
 | |
| 			if stair_images[i].backface_culling == nil then
 | |
| 				stair_images[i].backface_culling = true
 | |
| 			end
 | |
| 			if worldaligntex and stair_images[i].align_style == nil then
 | |
| 				stair_images[i].align_style = "world"
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 	local new_groups = table.copy(groups)
 | |
| 	new_groups.stair = 1
 | |
| 	if full_description then
 | |
| 		description = full_description
 | |
| 	else
 | |
| 		description = "Outer " .. description
 | |
| 	end
 | |
| 	warn_if_exists("stairs:stair_outer_" .. subname)
 | |
| 	minetest.register_node(":stairs:stair_outer_" .. subname, {
 | |
| 		description = description,
 | |
| 		drawtype = "nodebox",
 | |
| 		tiles = stair_images,
 | |
| 		paramtype = "light",
 | |
| 		paramtype2 = "facedir",
 | |
| 		is_ground_content = false,
 | |
| 		groups = new_groups,
 | |
| 		sounds = sounds,
 | |
| 		node_box = {
 | |
| 			type = "fixed",
 | |
| 			fixed = {
 | |
| 				{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
 | |
| 				{-0.5, 0.0, 0.0, 0.0, 0.5, 0.5},
 | |
| 			},
 | |
| 		},
 | |
| 		on_place = function(itemstack, placer, pointed_thing)
 | |
| 			if pointed_thing.type ~= "node" then
 | |
| 				return itemstack
 | |
| 			end
 | |
| 
 | |
| 			return rotate_and_place(itemstack, placer, pointed_thing)
 | |
| 		end,
 | |
| 	})
 | |
| 
 | |
| 	if recipeitem then
 | |
| 		minetest.register_craft({
 | |
| 			output = "stairs:stair_outer_" .. subname .. " 6",
 | |
| 			recipe = {
 | |
| 				{"", recipeitem, ""},
 | |
| 				{recipeitem, recipeitem, recipeitem},
 | |
| 			},
 | |
| 		})
 | |
| 
 | |
| 		-- Fuel
 | |
| 		local baseburntime = minetest.get_craft_result({
 | |
| 			method = "fuel",
 | |
| 			width = 1,
 | |
| 			items = {recipeitem}
 | |
| 		}).time
 | |
| 		if baseburntime > 0 then
 | |
| 			minetest.register_craft({
 | |
| 				type = "fuel",
 | |
| 				recipe = "stairs:stair_outer_" .. subname,
 | |
| 				burntime = math.floor(baseburntime * 0.625),
 | |
| 			})
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- Stair/slab registration function.
 | |
| -- Nodes will be called stairs:{stair,slab}_<subname>
 | |
| 
 | |
| function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
 | |
| 		desc_stair, desc_slab, sounds, worldaligntex,
 | |
| 		desc_stair_inner, desc_stair_outer)
 | |
| 	stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
 | |
| 		sounds, worldaligntex)
 | |
| 	stairs.register_stair_inner(subname, recipeitem, groups, images,
 | |
| 		desc_stair, sounds, worldaligntex, desc_stair_inner)
 | |
| 	stairs.register_stair_outer(subname, recipeitem, groups, images,
 | |
| 		desc_stair, sounds, worldaligntex, desc_stair_outer)
 | |
| 	stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
 | |
| 		sounds, worldaligntex)
 | |
| end
 | |
| 
 | |
| -- Local function so we can apply translations
 | |
| local function my_register_stair_and_slab(subname, recipeitem, groups, images,
 | |
| 		desc_stair, desc_slab, sounds, worldaligntex)
 | |
| 	stairs.register_stair(subname, recipeitem, groups, images, S(desc_stair),
 | |
| 		sounds, worldaligntex)
 | |
| 	stairs.register_stair_inner(subname, recipeitem, groups, images, "",
 | |
| 		sounds, worldaligntex, S("Inner " .. desc_stair))
 | |
| 	stairs.register_stair_outer(subname, recipeitem, groups, images, "",
 | |
| 		sounds, worldaligntex, S("Outer " .. desc_stair))
 | |
| 	stairs.register_slab(subname, recipeitem, groups, images, S(desc_slab),
 | |
| 		sounds, worldaligntex)
 | |
| end
 | |
| 
 | |
| 
 | |
| -- Register default stairs and slabs
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"wood",
 | |
| 	"default:wood",
 | |
| 	{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
 | |
| 	{"default_wood.png"},
 | |
| 	"Wooden Stair",
 | |
| 	"Wooden Slab",
 | |
| 	default.node_sound_wood_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"junglewood",
 | |
| 	"default:junglewood",
 | |
| 	{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
 | |
| 	{"default_junglewood.png"},
 | |
| 	"Jungle Wood Stair",
 | |
| 	"Jungle Wood Slab",
 | |
| 	default.node_sound_wood_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"pine_wood",
 | |
| 	"default:pine_wood",
 | |
| 	{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
 | |
| 	{"default_pine_wood.png"},
 | |
| 	"Pine Wood Stair",
 | |
| 	"Pine Wood Slab",
 | |
| 	default.node_sound_wood_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"acacia_wood",
 | |
| 	"default:acacia_wood",
 | |
| 	{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
 | |
| 	{"default_acacia_wood.png"},
 | |
| 	"Acacia Wood Stair",
 | |
| 	"Acacia Wood Slab",
 | |
| 	default.node_sound_wood_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"aspen_wood",
 | |
| 	"default:aspen_wood",
 | |
| 	{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
 | |
| 	{"default_aspen_wood.png"},
 | |
| 	"Aspen Wood Stair",
 | |
| 	"Aspen Wood Slab",
 | |
| 	default.node_sound_wood_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"stone",
 | |
| 	"default:stone",
 | |
| 	{cracky = 3},
 | |
| 	{"default_stone.png"},
 | |
| 	"Stone Stair",
 | |
| 	"Stone Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"cobble",
 | |
| 	"default:cobble",
 | |
| 	{cracky = 3},
 | |
| 	{"default_cobble.png"},
 | |
| 	"Cobblestone Stair",
 | |
| 	"Cobblestone Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"mossycobble",
 | |
| 	"default:mossycobble",
 | |
| 	{cracky = 3},
 | |
| 	{"default_mossycobble.png"},
 | |
| 	"Mossy Cobblestone Stair",
 | |
| 	"Mossy Cobblestone Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"stonebrick",
 | |
| 	"default:stonebrick",
 | |
| 	{cracky = 2},
 | |
| 	{"default_stone_brick.png"},
 | |
| 	"Stone Brick Stair",
 | |
| 	"Stone Brick Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"stone_block",
 | |
| 	"default:stone_block",
 | |
| 	{cracky = 2},
 | |
| 	{"default_stone_block.png"},
 | |
| 	"Stone Block Stair",
 | |
| 	"Stone Block Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"desert_stone",
 | |
| 	"default:desert_stone",
 | |
| 	{cracky = 3},
 | |
| 	{"default_desert_stone.png"},
 | |
| 	"Desert Stone Stair",
 | |
| 	"Desert Stone Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"desert_cobble",
 | |
| 	"default:desert_cobble",
 | |
| 	{cracky = 3},
 | |
| 	{"default_desert_cobble.png"},
 | |
| 	"Desert Cobblestone Stair",
 | |
| 	"Desert Cobblestone Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"desert_stonebrick",
 | |
| 	"default:desert_stonebrick",
 | |
| 	{cracky = 2},
 | |
| 	{"default_desert_stone_brick.png"},
 | |
| 	"Desert Stone Brick Stair",
 | |
| 	"Desert Stone Brick Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"desert_stone_block",
 | |
| 	"default:desert_stone_block",
 | |
| 	{cracky = 2},
 | |
| 	{"default_desert_stone_block.png"},
 | |
| 	"Desert Stone Block Stair",
 | |
| 	"Desert Stone Block Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"sandstone",
 | |
| 	"default:sandstone",
 | |
| 	{crumbly = 1, cracky = 3},
 | |
| 	{"default_sandstone.png"},
 | |
| 	"Sandstone Stair",
 | |
| 	"Sandstone Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"sandstonebrick",
 | |
| 	"default:sandstonebrick",
 | |
| 	{cracky = 2},
 | |
| 	{"default_sandstone_brick.png"},
 | |
| 	"Sandstone Brick Stair",
 | |
| 	"Sandstone Brick Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"sandstone_block",
 | |
| 	"default:sandstone_block",
 | |
| 	{cracky = 2},
 | |
| 	{"default_sandstone_block.png"},
 | |
| 	"Sandstone Block Stair",
 | |
| 	"Sandstone Block Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"desert_sandstone",
 | |
| 	"default:desert_sandstone",
 | |
| 	{crumbly = 1, cracky = 3},
 | |
| 	{"default_desert_sandstone.png"},
 | |
| 	"Desert Sandstone Stair",
 | |
| 	"Desert Sandstone Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"desert_sandstone_brick",
 | |
| 	"default:desert_sandstone_brick",
 | |
| 	{cracky = 2},
 | |
| 	{"default_desert_sandstone_brick.png"},
 | |
| 	"Desert Sandstone Brick Stair",
 | |
| 	"Desert Sandstone Brick Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"desert_sandstone_block",
 | |
| 	"default:desert_sandstone_block",
 | |
| 	{cracky = 2},
 | |
| 	{"default_desert_sandstone_block.png"},
 | |
| 	"Desert Sandstone Block Stair",
 | |
| 	"Desert Sandstone Block Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"silver_sandstone",
 | |
| 	"default:silver_sandstone",
 | |
| 	{crumbly = 1, cracky = 3},
 | |
| 	{"default_silver_sandstone.png"},
 | |
| 	"Silver Sandstone Stair",
 | |
| 	"Silver Sandstone Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"silver_sandstone_brick",
 | |
| 	"default:silver_sandstone_brick",
 | |
| 	{cracky = 2},
 | |
| 	{"default_silver_sandstone_brick.png"},
 | |
| 	"Silver Sandstone Brick Stair",
 | |
| 	"Silver Sandstone Brick Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"silver_sandstone_block",
 | |
| 	"default:silver_sandstone_block",
 | |
| 	{cracky = 2},
 | |
| 	{"default_silver_sandstone_block.png"},
 | |
| 	"Silver Sandstone Block Stair",
 | |
| 	"Silver Sandstone Block Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"obsidian",
 | |
| 	"default:obsidian",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_obsidian.png"},
 | |
| 	"Obsidian Stair",
 | |
| 	"Obsidian Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"obsidianbrick",
 | |
| 	"default:obsidianbrick",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_obsidian_brick.png"},
 | |
| 	"Obsidian Brick Stair",
 | |
| 	"Obsidian Brick Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"obsidian_block",
 | |
| 	"default:obsidian_block",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_obsidian_block.png"},
 | |
| 	"Obsidian Block Stair",
 | |
| 	"Obsidian Block Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"brick",
 | |
| 	"default:brick",
 | |
| 	{cracky = 3},
 | |
| 	{"default_brick.png"},
 | |
| 	"Brick Stair",
 | |
| 	"Brick Slab",
 | |
| 	default.node_sound_stone_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"steelblock",
 | |
| 	"default:steelblock",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_steel_block.png"},
 | |
| 	"Steel Block Stair",
 | |
| 	"Steel Block Slab",
 | |
| 	default.node_sound_metal_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"tinblock",
 | |
| 	"default:tinblock",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_tin_block.png"},
 | |
| 	"Tin Block Stair",
 | |
| 	"Tin Block Slab",
 | |
| 	default.node_sound_metal_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"copperblock",
 | |
| 	"default:copperblock",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_copper_block.png"},
 | |
| 	"Copper Block Stair",
 | |
| 	"Copper Block Slab",
 | |
| 	default.node_sound_metal_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"bronzeblock",
 | |
| 	"default:bronzeblock",
 | |
| 	{cracky = 1, level = 2},
 | |
| 	{"default_bronze_block.png"},
 | |
| 	"Bronze Block Stair",
 | |
| 	"Bronze Block Slab",
 | |
| 	default.node_sound_metal_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"goldblock",
 | |
| 	"default:goldblock",
 | |
| 	{cracky = 1},
 | |
| 	{"default_gold_block.png"},
 | |
| 	"Gold Block Stair",
 | |
| 	"Gold Block Slab",
 | |
| 	default.node_sound_metal_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"ice",
 | |
| 	"default:ice",
 | |
| 	{cracky = 3, cools_lava = 1, slippery = 3},
 | |
| 	{"default_ice.png"},
 | |
| 	"Ice Stair",
 | |
| 	"Ice Slab",
 | |
| 	default.node_sound_ice_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| my_register_stair_and_slab(
 | |
| 	"snowblock",
 | |
| 	"default:snowblock",
 | |
| 	{crumbly = 3, cools_lava = 1, snowy = 1},
 | |
| 	{"default_snow.png"},
 | |
| 	"Snow Block Stair",
 | |
| 	"Snow Block Slab",
 | |
| 	default.node_sound_snow_defaults(),
 | |
| 	true
 | |
| )
 | |
| 
 | |
| -- Glass stair nodes need to be registered individually to utilize specialized textures.
 | |
| 
 | |
| stairs.register_stair(
 | |
| 	"glass",
 | |
| 	"default:glass",
 | |
| 	{cracky = 3, oddly_breakable_by_hand = 3},
 | |
| 	{"stairs_glass_split.png", "default_glass.png",
 | |
| 	"stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png",
 | |
| 	"default_glass.png", "stairs_glass_split.png"},
 | |
| 	S("Glass Stair"),
 | |
| 	default.node_sound_glass_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| stairs.register_slab(
 | |
| 	"glass",
 | |
| 	"default:glass",
 | |
| 	{cracky = 3, oddly_breakable_by_hand = 3},
 | |
| 	{"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
 | |
| 	S("Glass Slab"),
 | |
| 	default.node_sound_glass_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| stairs.register_stair_inner(
 | |
| 	"glass",
 | |
| 	"default:glass",
 | |
| 	{cracky = 3, oddly_breakable_by_hand = 3},
 | |
| 	{"stairs_glass_stairside.png^[transformR270", "default_glass.png",
 | |
| 	"stairs_glass_stairside.png^[transformFX", "default_glass.png",
 | |
| 	"default_glass.png", "stairs_glass_stairside.png"},
 | |
| 	"",
 | |
| 	default.node_sound_glass_defaults(),
 | |
| 	false,
 | |
| 	S("Inner Glass Stair")
 | |
| )
 | |
| 
 | |
| stairs.register_stair_outer(
 | |
| 	"glass",
 | |
| 	"default:glass",
 | |
| 	{cracky = 3, oddly_breakable_by_hand = 3},
 | |
| 	{"stairs_glass_stairside.png^[transformR90", "default_glass.png",
 | |
| 	"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
 | |
| 	"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
 | |
| 	"",
 | |
| 	default.node_sound_glass_defaults(),
 | |
| 	false,
 | |
| 	S("Outer Glass Stair")
 | |
| )
 | |
| 
 | |
| stairs.register_stair(
 | |
| 	"obsidian_glass",
 | |
| 	"default:obsidian_glass",
 | |
| 	{cracky = 3},
 | |
| 	{"stairs_obsidian_glass_split.png", "default_obsidian_glass.png",
 | |
| 	"stairs_obsidian_glass_stairside.png^[transformFX", "stairs_obsidian_glass_stairside.png",
 | |
| 	"default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
 | |
| 	S("Obsidian Glass Stair"),
 | |
| 	default.node_sound_glass_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| stairs.register_slab(
 | |
| 	"obsidian_glass",
 | |
| 	"default:obsidian_glass",
 | |
| 	{cracky = 3},
 | |
| 	{"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
 | |
| 	S("Obsidian Glass Slab"),
 | |
| 	default.node_sound_glass_defaults(),
 | |
| 	false
 | |
| )
 | |
| 
 | |
| stairs.register_stair_inner(
 | |
| 	"obsidian_glass",
 | |
| 	"default:obsidian_glass",
 | |
| 	{cracky = 3},
 | |
| 	{"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png",
 | |
| 	"stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png",
 | |
| 	"default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"},
 | |
| 	"",
 | |
| 	default.node_sound_glass_defaults(),
 | |
| 	false,
 | |
| 	S("Inner Obsidian Glass Stair")
 | |
| )
 | |
| 
 | |
| stairs.register_stair_outer(
 | |
| 	"obsidian_glass",
 | |
| 	"default:obsidian_glass",
 | |
| 	{cracky = 3},
 | |
| 	{"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png",
 | |
| 	"stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png",
 | |
| 	"stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"},
 | |
| 	"",
 | |
| 	default.node_sound_glass_defaults(),
 | |
| 	false,
 | |
| 	S("Outer Obsidian Glass Stair")
 | |
| )
 | |
| 
 | |
| -- Dummy calls to S() to allow translation scripts to detect the strings.
 | |
| -- To update this add this code to my_register_stair_and_slab:
 | |
| -- for _,x in ipairs({"","Inner ","Outer "}) do print(("S(%q)"):format(x..desc_stair)) end
 | |
| -- print(("S(%q)"):format(desc_slab))
 | |
| 
 | |
| --[[
 | |
| S("Wooden Stair")
 | |
| S("Inner Wooden Stair")
 | |
| S("Outer Wooden Stair")
 | |
| S("Wooden Slab")
 | |
| S("Jungle Wood Stair")
 | |
| S("Inner Jungle Wood Stair")
 | |
| S("Outer Jungle Wood Stair")
 | |
| S("Jungle Wood Slab")
 | |
| S("Pine Wood Stair")
 | |
| S("Inner Pine Wood Stair")
 | |
| S("Outer Pine Wood Stair")
 | |
| S("Pine Wood Slab")
 | |
| S("Acacia Wood Stair")
 | |
| S("Inner Acacia Wood Stair")
 | |
| S("Outer Acacia Wood Stair")
 | |
| S("Acacia Wood Slab")
 | |
| S("Aspen Wood Stair")
 | |
| S("Inner Aspen Wood Stair")
 | |
| S("Outer Aspen Wood Stair")
 | |
| S("Aspen Wood Slab")
 | |
| S("Stone Stair")
 | |
| S("Inner Stone Stair")
 | |
| S("Outer Stone Stair")
 | |
| S("Stone Slab")
 | |
| S("Cobblestone Stair")
 | |
| S("Inner Cobblestone Stair")
 | |
| S("Outer Cobblestone Stair")
 | |
| S("Cobblestone Slab")
 | |
| S("Mossy Cobblestone Stair")
 | |
| S("Inner Mossy Cobblestone Stair")
 | |
| S("Outer Mossy Cobblestone Stair")
 | |
| S("Mossy Cobblestone Slab")
 | |
| S("Stone Brick Stair")
 | |
| S("Inner Stone Brick Stair")
 | |
| S("Outer Stone Brick Stair")
 | |
| S("Stone Brick Slab")
 | |
| S("Stone Block Stair")
 | |
| S("Inner Stone Block Stair")
 | |
| S("Outer Stone Block Stair")
 | |
| S("Stone Block Slab")
 | |
| S("Desert Stone Stair")
 | |
| S("Inner Desert Stone Stair")
 | |
| S("Outer Desert Stone Stair")
 | |
| S("Desert Stone Slab")
 | |
| S("Desert Cobblestone Stair")
 | |
| S("Inner Desert Cobblestone Stair")
 | |
| S("Outer Desert Cobblestone Stair")
 | |
| S("Desert Cobblestone Slab")
 | |
| S("Desert Stone Brick Stair")
 | |
| S("Inner Desert Stone Brick Stair")
 | |
| S("Outer Desert Stone Brick Stair")
 | |
| S("Desert Stone Brick Slab")
 | |
| S("Desert Stone Block Stair")
 | |
| S("Inner Desert Stone Block Stair")
 | |
| S("Outer Desert Stone Block Stair")
 | |
| S("Desert Stone Block Slab")
 | |
| S("Sandstone Stair")
 | |
| S("Inner Sandstone Stair")
 | |
| S("Outer Sandstone Stair")
 | |
| S("Sandstone Slab")
 | |
| S("Sandstone Brick Stair")
 | |
| S("Inner Sandstone Brick Stair")
 | |
| S("Outer Sandstone Brick Stair")
 | |
| S("Sandstone Brick Slab")
 | |
| S("Sandstone Block Stair")
 | |
| S("Inner Sandstone Block Stair")
 | |
| S("Outer Sandstone Block Stair")
 | |
| S("Sandstone Block Slab")
 | |
| S("Desert Sandstone Stair")
 | |
| S("Inner Desert Sandstone Stair")
 | |
| S("Outer Desert Sandstone Stair")
 | |
| S("Desert Sandstone Slab")
 | |
| S("Desert Sandstone Brick Stair")
 | |
| S("Inner Desert Sandstone Brick Stair")
 | |
| S("Outer Desert Sandstone Brick Stair")
 | |
| S("Desert Sandstone Brick Slab")
 | |
| S("Desert Sandstone Block Stair")
 | |
| S("Inner Desert Sandstone Block Stair")
 | |
| S("Outer Desert Sandstone Block Stair")
 | |
| S("Desert Sandstone Block Slab")
 | |
| S("Silver Sandstone Stair")
 | |
| S("Inner Silver Sandstone Stair")
 | |
| S("Outer Silver Sandstone Stair")
 | |
| S("Silver Sandstone Slab")
 | |
| S("Silver Sandstone Brick Stair")
 | |
| S("Inner Silver Sandstone Brick Stair")
 | |
| S("Outer Silver Sandstone Brick Stair")
 | |
| S("Silver Sandstone Brick Slab")
 | |
| S("Silver Sandstone Block Stair")
 | |
| S("Inner Silver Sandstone Block Stair")
 | |
| S("Outer Silver Sandstone Block Stair")
 | |
| S("Silver Sandstone Block Slab")
 | |
| S("Obsidian Stair")
 | |
| S("Inner Obsidian Stair")
 | |
| S("Outer Obsidian Stair")
 | |
| S("Obsidian Slab")
 | |
| S("Obsidian Brick Stair")
 | |
| S("Inner Obsidian Brick Stair")
 | |
| S("Outer Obsidian Brick Stair")
 | |
| S("Obsidian Brick Slab")
 | |
| S("Obsidian Block Stair")
 | |
| S("Inner Obsidian Block Stair")
 | |
| S("Outer Obsidian Block Stair")
 | |
| S("Obsidian Block Slab")
 | |
| S("Brick Stair")
 | |
| S("Inner Brick Stair")
 | |
| S("Outer Brick Stair")
 | |
| S("Brick Slab")
 | |
| S("Steel Block Stair")
 | |
| S("Inner Steel Block Stair")
 | |
| S("Outer Steel Block Stair")
 | |
| S("Steel Block Slab")
 | |
| S("Tin Block Stair")
 | |
| S("Inner Tin Block Stair")
 | |
| S("Outer Tin Block Stair")
 | |
| S("Tin Block Slab")
 | |
| S("Copper Block Stair")
 | |
| S("Inner Copper Block Stair")
 | |
| S("Outer Copper Block Stair")
 | |
| S("Copper Block Slab")
 | |
| S("Bronze Block Stair")
 | |
| S("Inner Bronze Block Stair")
 | |
| S("Outer Bronze Block Stair")
 | |
| S("Bronze Block Slab")
 | |
| S("Gold Block Stair")
 | |
| S("Inner Gold Block Stair")
 | |
| S("Outer Gold Block Stair")
 | |
| S("Gold Block Slab")
 | |
| S("Ice Stair")
 | |
| S("Inner Ice Stair")
 | |
| S("Outer Ice Stair")
 | |
| S("Ice Slab")
 | |
| S("Snow Block Stair")
 | |
| S("Inner Snow Block Stair")
 | |
| S("Outer Snow Block Stair")
 | |
| S("Snow Block Slab")
 | |
| --]]
 |